Possible To Trace Bitmaps Dynamically?
Is it possible to trace bitmaps dynamically?
I want to load images dynamically with "movieClip.loadMovie(image)" and then trace the bitmap in Flash MX. Is this possible?
Thnx
datsun
Ultrashock Forums > Flash > ActionScript
Posted on: 2002-11-21
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Trace More Bitmaps..
How can I trace bitmaps if I have in Flash e.g. 100 imported images.
Must I do it separately? Or exist some program which can make it outside of Flash?
Thanks
Trace More Bitmaps..
I read this tutorial
http://www.kirupa.com/developer/mx20..._to_vector.htm
I have q.:
How can I trace bitmaps if I have in Flash e.g. 100 imported images.
Must I do it separately? Or exist some program which can make it outside of Flash?
Thanks
Trace Bitmaps?
Hi all
I imported a bitmap sequence. Is there any way i can trace each bitmap to a vector graphic besides tracing each bitmap on every frame one by one? That will take too long to do...there must be a faster way...
I using Flash MX 2004 Pro.
Trace A Batch Of Bitmaps?
I've imported a movie clip and it consists of 120 jpegs - (bitmaps in the library) Is there a way to trace them all as a batch? This will avoid me having to individually trace them, one by one.
Thanks
Is It Possible To Batch Trace A Series Of Bitmaps?
I have a series of amiga animations that need to be converted to swfs. I can convert the ilbms to a sequence of bmps and load them into Flash, but then I have to trace each frame seperately. Is there a way of automating this?
Thanks
Trace Bitmaps Are Large How To Condense Movie?
I'm making a movie that uses 5 550 x 400 trace bitmapped pictures at different times, you can physically watch it refresh, it's not a clean switch. Is there a way to better the performence of the movie? Thanks!
Trace Multiple Bitmaps ( Easier Method ? )
In Flash5 is it possible to trace multiple bitmaps ( most likely with an external program )
example: I have a set of bitmaps (or gif's) and I want to trace them.
But trace bitmap -- next frame -- trace bitmap -- naxt frame -- trace bitmap. Is making me nuts...
I've seen programs ( 3d Flash Animator ) that export .swf's
Is there anything does what I'm asking for?
[AS2] Smoothing Dynamically Loaded Bitmaps
Hi,
Can anyone tell me how to turn smoothing "on" on a .jpg that is loaded in through the MovieClipLoader class in AS2? I've seen that you can use the Bitmap class to apply smoothing in AS3, but my whole app is written in AS2 and now I need to do some unexpected sizing of images....
Help?
Tiling Dynamically Loaded Bitmaps
I read the tutorial on how to tile bitmaps in Flash 8 (http://www.kirupa.com/developer/flas...und_flash8.htm) and its perfect. I actually had to tile an external bitmap, and that tutorial pared with http://www.adobe.com/devnet/flash/ar...ge_api_05.html did the trick (I'll add the code at the end for anyone else with this problem).
My question is this. Will a tiled graphic like this cause any extra slow down when playing (and animated)? I was originally going to make a grid of empty movie clips and fill them each with one copy of the bitmap, which I thought definitely would cause some level of slowdown.
Code:
import flash.display.BitmapData
this.createEmptyMovieClip("holder_mc",this.getNextHighestDepth());
loader = new MovieClipLoader()
loader.addListener(this)
loader.loadClip("image.png",holder_mc)
function onLoadInit(){
myBitmap = new BitmapData(holder_mc._width, holder_mc._height);
myBitmap.draw(holder_mc);
this.beginBitmapFill(myBitmap);
this.lineTo(Stage.width, 0);//change these lines to change the size of the fill
this.lineTo(Stage.width, Stage.height);
this.lineTo(0, Stage.height);
this.lineTo(0, 0);
this.endFill();
holder_mc.removeMovieClip()
}
Fullscreen, Dynamically Loaded Multiple Smooth Bitmaps
I have played around with the Dynamically Loading Bitmaps With Smoothing
from Tinic Uro as well as somme other advices from people on the kirupa forum.
The code works great. I am trying to load different Bitmaps, fullscreen, on the click of a button (or any other event). The images load, but they just stack on top of each others and thus, they don't resize to the stage properly. Here is the code with the attached FLA:
( you'll need 3 jpg named bg1.jpg, bg2.jpg, bg3.jpg, all in the same folder as the fla)
Code:
stop();
Stage.scaleMode = "noScale";
Stage.align = "LT";
Stage.addListener(this);
bg_con._x = 0;
bg_con._y =0;
bg_con._width = (Stage.width/2)-(target._width/2);
bg_con._height = (Stage.height/2)-(target._height/2);
import flash.display.*;
function loadBitmapSmoothed(url:String, target:MovieClip) {
var bmc:MovieClip = target.createEmptyMovieClip("bmc", target.getNextHighestDepth());
var listener:Object = new Object();
listener.tmc = target;
listener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void {
percent = Math.round((bytesLoaded/bytesTotal)*100);
pText.text = percent+"%";
};
listener.onLoadInit = function(mc:MovieClip) {
mc._visible = false;
var bitmap:BitmapData = new BitmapData(mc._width, mc._height, true);
this.tmc.attachBitmap(bitmap, this.tmc.getNextHighestDepth(), "auto", true);
bitmap.draw(mc);
// set size and position on load
if (Stage.height/Stage.width>target._height/target._width) {
img_prop = target._width/target._height;
target._height = Stage.height;
target._width = Stage.height*img_prop;
target._y = (Stage.height/2)-(target._height/2);
target._x = (Stage.width/2)-(target._width/2);
} else {
img_prop = target._height/target._width;
target._width = Stage.width;
target._height = Stage.width*img_prop;
target._y = (Stage.height/2)-(target._height/2);
target._x = (Stage.width/2)-(target._width/2);
}
};
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(listener);
loader.loadClip(url, bmc);
}
var stage_listener:Object = new Object();
stage_listener.onResize = function():Void {
if (Stage.height/Stage.width>bg_con._height/bg_con._width) {
img_prop = bg_con._width/bg_con._height;
bg_con._height = Stage.height;
bg_con._width = Stage.height*img_prop;
bg_con._y = (Stage.height/2)-(bg_con._height/2);
bg_con._x = (Stage.width/2)-(bg_con._width/2);
} else {
img_prop = bg_con._height/bg_con._width;
bg_con._width = Stage.width;
bg_con._height = Stage.width*img_prop;
bg_con._y = (Stage.height/2)-(bg_con._height/2);
bg_con._x = (Stage.width/2)-(bg_con._width/2);
}
};
Stage.addListener(stage_listener);
loadBitmapSmoothed("bg1.jpg", bg_con);
btn1.onRelease = function () {
loadBitmapSmoothed("bg1.jpg", bg_con);
};
btn2.onRelease = function () {
loadBitmapSmoothed("bg2.jpg", bg_con);
};
btn3.onRelease = function () {
loadBitmapSmoothed("bg3.jpg", bg_con);
};
Then I have found another code to load bitmap fullscreen dynamically, it works, the pictures doesn't stack, but the images are not smooth! How could I combine this with the loadbitmatsmoothed?
Code:
Stage.scaleMode = "noScale";
Stage.align = "LT";
stage.quality = StageQuality.BEST;
_root.container._highquality = 2;
my_mc = new MovieClipLoader();
preload = new Object();
my_mc.addListener(preload);
preload.onLoadStart = function(targetMC) {
container._visible = false;
pText._visible = true;
};
preload.onLoadProgress = function(targetMC, lBytes, tBytes) {
bar._width = (lBytes/tBytes)*100;
pText.text = "% "+Math.round((lBytes/tBytes)*100);
};
preload.onLoadInit = function(targetMC) {
container._visible = true;
pText._visible = false;
if (Stage.height/Stage.width>targetMC._height/targetMC._width) {
mc_prop = targetMC._width/targetMC._height;
targetMC._height = Stage.height;
targetMC._width = Stage.height*mc_prop;
targetMC._y = (Stage.height/2)-(targetMC._height/2);
targetMC._x = (Stage.width/2)-(targetMC._width/2);
} else {
mc_prop = targetMC._height/targetMC._width;
targetMC._width = Stage.width;
targetMC._height = Stage.width*mc_prop;
targetMC._y = (Stage.height/2)-(targetMC._height/2);
targetMC._x = (Stage.width/2)-(targetMC._width/2);
}
};
var stage_listener:Object = new Object();
stage_listener.onResize = function():Void {
if (Stage.height/Stage.width>container._height/container._width) {
mc_prop = container._width/container._height;
container._height = Stage.height;
container._width = Stage.height*mc_prop;
container._y = (Stage.height/2)-(container._height/2);
container._x = (Stage.width/2)-(container._width/2);
} else {
mc_prop = container._height/container._width;
container._width = Stage.width;
container._height = Stage.width*mc_prop;
container._y = (Stage.height/2)-(container._height/2);
container._x = (Stage.width/2)-(container._width/2);
}
};
Stage.addListener(stage_listener);
loadBitmapSmoothed("reposado.jpg", "container");
//load the mc
my_mc.loadClip("bg1.jpg", "container");
btn1.onRelease = function () {
my_mc.loadClip("bg1.jpg", "container");
};
btn2.onRelease = function () {
my_mc.loadClip("bg.2jpg", "container");
};
That would be sweet if the images could do a crossfade as they load! but I'll play with this only when I solve the current problem... unless somebody has a solution.
thanks
Dynamically Change Styles, Bitmaps, Graphic Symbols, Etc... In A Flash Movie
Hello,
I'm trying to come up with a way to dynamically change all styles of a Flash movie - basically skin the movie. I will not only need to change the styles of components, but also of graphic symbols, bitmaps, fonts, etc... I will need to change the styles based on a skin the user chooses. Since the library contains all of the symbols, I'm wondering if it would be a good idea to implement a shared library that dynamically changes when the user selects a different skin...is this possible...I've never used shared libraries? Or does anyone have any other suggestions?
Thanks!
How Do I Trace Dynamically Created Stuff?
if I were to use this code snippet:
Code:
for (x=0; x<100; x++) {
duplicateMovieClip ("targetMC", "dupMC"+x, x);
_root["dupMC"+x]._y = x*5;
}
how would I trace the name of the new instance that was created? Can I even do that, for that matter? I'm not sure if you can trace an instance or MC name...
I always seem to have troubles referring to dynamically created stuff, I'm not sure if its because its impossible or because I just dont have the syntax correct.
Dynamically Assigned Functions Trace The Same Information
I'm creating a menu by dynamically placing movie clips on the stage that are dependent upon the content in an XML file. I have an .as file linked to the movie clip I need the information loaded into. Functions are dynamically assigned correctly to each MC, but I need the function to pass another dynamically assigned variable so that it knows what information to load once pressed. I have each MC tracing the number at which it was assigned during the for loop (the point at which it was created). However, the function assigned to each MC is tracing the same number -- the last iteration in the for loop. This number is remaining static for each dynamically assigned function. Why? My class file is attached. Any feedback or help would be greatly appreciated!
Shared Library Bitmaps Vs. Loading Bitmaps At Runtime
First, we're trying to figure out if bitmaps are being shared at runtime. Second, we're trying to determine if it is simply better to load the bitmaps using loadMovie at runtime.
Objective: download shared background images once and cache for optimum site performance.
Here's the deal...
We're using shared libraries throughout our site. Shared symbols are set to be shared at runtime. All shared symbols are working fine, but we're not sure the background JPGs are being shared (JPGs within symbols). First, they will not update automatically when we update the one shared SWF. Second, SWFs that contain the shared JPG (bitmap) don't seem to show any loading time increase after an SWF with that same JPG has downloaded.
To simplify... we have 5 background images for 5 sections of our site. Each within a separate SWF that is set to share that image. All subsection SWF files look for that shared symbol (bitmap within a shared symbol) when they load. After any one section SWF is viewed, the JPG has downloaded, but it seems to download every time. Symbols that are not bitmaps don't seem to download again. So our guess is that bitmaps are not shared.
Optionally, we're looking into simply loading the JPG background at runtime using loadMovie. After one section SWF has loaded the JPG should be on the users machine. The other sections should load more quickly. BUT.... we're guessing our preloader is not figuring in this external JPG load, so the movie may pause at the frame that contains the loadMovie code.
VERY sorry this is such a long post. Not sure how many have looked into this issue. Anyhow.... We'll be testing and looking for responses to this post. You can check the beta site at www.edgedesign.net. All sections use the shared library method except PROFILE which we're now testing with external JPG loading.
[flash 8]Adapting 'Auto Trace Mouse' Script To Perfom 'Atuo Trace Object'
Hello everyone..
I am new to flash and I am hoping the good people of this forum will help.
I have this sript for auto tracing a mouse position (got from this site) but i would like intead of trcing the mouse...to get it to trace a random moving object from another script!
mouse script:
createEmptyMovieClip("Line",1);
Line.lineStyle(1,0x000000,100);
onMouseDown = function ()
{
Line.moveTo(_xmouse, _ymouse);
onMouseMove = function ()
{ Line.lineTo(_xmouse, _ymouse);}
}
onMouseUp=function()
{
onMouseMove=null;
}
Random moving object:
loops = 0;
_root.target_x = Math.random()*450;
_root.target_y = Math.random()*300;
_root.xdiv = (_root.target_x-_root.circle._x)/20;
_root.ydiv = (_root.target_y-_root.circle._y)/20;
loops++;
_root.circle._x += _root.xdiv;
_root.circle._y += _root.ydiv;
loops++;
_root.circle._x += _root.xdiv;
_root.circle._y += _root.ydiv;
if (loops<20) {
gotoAndPlay(2);
} else {
gotoAndPlay(1);
}
I guess there is a way I can do this or it can be done...? Help will be much appreciated.
Thankz
Help With Bitmaps...
Hi there,
I have an image of a watch that I brought into Photoshop to clean up. The image is taken from the web as a jpg- it is the only way I can get this particular image.
I have saved it out every possible way defined- bitmap, png,etc...
I bring it into Flash MX and I want to animate it so that it starts out at about 300% and then settles at is origial size, 100%. It looks awful as it comes in- I use the alpha effect, and still it just looks awful at that size- so the scaling effect does not work.
I hope this makes sense and someone can help me.
thanks!
Bitmaps
what are bitmaps and how can you import them from one flash website to another
Bitmaps Look Like ****
Does anyone know why when I import a JPG into my FLA it looks OK.
But when I export the movie, it looks like ****. all choppy and half of the letters are missing.
Any ideas?
Thanks
Bitmaps
Hello,
I have a very basic question. I looked all over for an answer but never found one.
Do I have to convert my bitmap photos into library graphic symbols?
Same question as to a layer of text- should I convert it into a graphic symbol?
Thanks
Bitmaps...plz Help
i have pasted a sprite into flash from mspaint but cant seem to get rid of the white box that surrounds it i've tried lots of things and still confused...help
Bitmaps Anyone?
Hello to all who read this.
I'm currently working on a fractal program and would like to know if there is a way of saving the stage contents at runtime as a bitmap? It would be great to have any kind of feedback before the program gets quite in depth and then to find out there isn't a way to do it because of security issues et cetera.
Thanks for your time, Abstract2069.
Dynamic Bitmaps ... Is It Possible?
ok... here's a toughy for you guys!
ok, loading variables from a database is a piece of cake... same thing as loading soundfiles, and/or MC with a variable name (eg: loadMovie ("pippo"+/:hello+".swf", "")) where /:hello is an interger...
but is it possible to load a bitmap dynamically, with the path in a database and load the bitmap as a variable ( eg: loadVariables ("hello.php?id=0&bitmap="+/:bitmapVar,"bitmapMC") ) where "bitmapMC" contains a bitmap symbol with the name "bitmap" and /:bitmapVar can be an interger or a string.
is it possible??? otherwise i have to make hundreds of *.swf files and load each with a variable name (as stated above)... and this i would like to avoid doing.
thanx...
MorPheuZ
Bitmaps Shift?
Can anyone help me,
when I use an alpha fade motion tween, my bitmaps shift a pixel to the left.
If I add 0.5 pixels to the width, they don't shift but when I export it, they shift in the .swf version.
I already searched the Macromedia site but the solutions they offer don't work.
Greetz Cybertje
'rough' Bitmaps
this is driving me nuts!
I've got a swf that is being loaded into a layer and if i try to include a gif or ping bitmap image in it, it looks really bad, as if i have not positioned the image on an exact pixel (which i have!). I'm using low quality but this doesn't seem to effect any of the gifs i have in the main swf file which is loading this new swf into a level, as long as i position the bitmap on an exact pixel. I'm loading this new swf into a movie clip in the host swf, i have checked that this positioned on an exact pixel and it is. Does anyone have any ideas here?
thanks in advance for any help any one can give me on this.
Loading Bitmaps-help
Here is the basic layout of my flash movie: A rectangle with numbers layed out horizontally along the bottom. I want it so that when each number is pressed, a different bitmap image is loaded in the center of the composition. The only way I know how to do this is by adding a bunch of keyframes, with each one identical but the center image being different. I use a go-to command on the navigation numbers to go to its corresponding keyframe.
But this seems like a very cumbersome and slow way to do this! Plus, I don't know how it will load- I want to MAKE SURE that the bitmap images are not loaded until its number is pressed for faster initial downloading.
please help with any advice or suggestions.
Can I Morph 2 Bitmaps Into Each Other?
Is there a way to morph two bitmaps into one another?
I tried importing two bitmaps, breaking them apart, and then giving them a shape tween, but it came out pretty weird... I dunno... Maybe I am doing it wrong...
Just Wondering,
Will
Masking Through 2 (or More)bitmaps
Ok, Ill try to explain clearly but my mind is vaporlocked...
I am trying to create a video monitor with an image being displayed. The image itself is one bitmap
and the monitor is another (more accurately consider the monitor a frame for a back ground image).
I have created the mask for the monitor/frame by using the alpha channel of the monitor image and using
the 'trace bitmap' function within flash. THis produced a nice mask of the monitors frame with the monitor
screen left white while the monitors body is black. Working with these 2 layers (the monitor and its
mask) I can easily bring out the monitors frame with the monitors screen cut out.....however I cant
seem to display the background image. I know the bitmap of the monitor is most likey covering up my
background image but every permutation of masking the monitors screen that I have tried fails.
THis is my first flash project so I admit I am probly doing something basic and stupid but damn if I
can figure it out!!! Experts help!!!
Masking Bitmaps
I would like to import clean-edged cutout images into flash. I hear one way to do this is to trace it with vector lines (in photoshop or illustrator) and then use mask-layer (in flash).
Right now im using photoshop, and would like to know how I should go about exporting the vector line file. Or is there a better way?
Thanks for your time
Bitmaps In Flash
I know bitmaps are not ideal to use in flash but I was hoping I could get some advice on my movie that uses them: http://********smartdesign.com
I have a flash movie in which several photos sort of move across the screen. The files size for the photos are not particularly large but when the movie clip that control them plays, the whole movie slows down and the scrolling type on a separate movie clips gets jumpy. Not sure if there is a solution for this or not (other than don't use photos Maybe there is a better way to make them move and fade, Right now I'm just using a motion tween.
Thanks
-Omobelle
Fading Bitmaps ...
I'm trying to fade between symbols created in Flash and some bitmap images the same shape and size but different colours (from a logo) created in Photoshop (jpegs). Is there any way this can be done? Or is there a way I can smoothly fade from a white background up to the bitmap?
Thanks!
600 Symbols And 600 Bitmaps
Hi, I have a movie with 600 symbols and 600 bitmaps.
At the mo, I am having to drag bitmap 1 into symbols 1 for each.
Is there any way I can do this automatically?
I have a timeline with 600 symbols doing stuff about the place.
But, the symbols now have nothing in them. I need to add the coesponding bitmap into each one.
Am I going to have to do this the long way?
M@)
All Bitmaps To Symbols, Or Not?
Is it good practice to convert all bitmaps to symbols before there used in the main movie, or does it not matter if I drag a bitmap straight to the stage?
Mangled Bitmaps?
I've imported a .bmp into Flash to be used as a background for a menu on my website. I've typed words over-top of the bitmap and everything seems fine until I publish the .swf and view it in Internet Explorer. The bmp is being distorted or "shifted" 1 pixel to the right wherever the words have been typed.
You can see what I'm talking about at: http://www.voxxwebdesign.com/IVoxx/
I've run into similar troubles when using .bmp's in Flash before. Can anyone tell me what is causing this strange behaviour and how I might go about fixing it?
Thanks,
TheProphet
Misaligned Bitmaps
Reference URL: http://207.178.129.225/site.php
You'll notice at the top of the this site I have a flash menu resting in a table thats 100% in width and a matching background image. Unfortunately I can't get the flash to align w/ the background image. They're exactly the same height and the bitmaps is at 0,0 in the .swf.
Any ideas?
Thanks.
Bitmaps In My Library
Hi All,
When I bring images in from photoshop (through fireworks, then saved as .swf's to retain the layers) is there anyway to get rid of the bitmaps - even if I break the images apart and save them as graphics, then remove the bitmap, the graphic disappears.
Is there any way around this, as I obviously want to keep the library as small as possible.
Help!!
Many thanks,
Rob
Slowed Bitmaps
How come sometimes in my animations of bitmaps (which I know aren't well animated anyway) do they slow down toward the end of the sequence of frames and sometimes they don't? Like the one attached (you'll have to publish it to see the choppiness), they're all very compressed, low quality jpgs, BUT the animation slows and gets a bit choppy toward the end. But on others that I've done with larger, higher quality bitmaps this doesn't happen?
Any clues?
thanks!
Kerri
Bitmaps Shaking
I have this little problem... When I move any vector over a bitmap, the bitmap shakes and deforms few pixels.
how can i fix it?
Thanks...
Pixels. Bitmaps. Grr
I've fought the nasty battle of pixel distortion before and won. This time, however, I played with complex masks (i.e., creating masks in symbols and then masking those masks, etc.)
This time, however, pixels don't jump, but there are colored lines through the b/w pix (check out URL)
I use guides, and the lines look like they correspond to where the various guides were, though that's probably my imagination. Checked it out on co-worker's machine -- same prob. Followed advice as seen on http://www.macromedia.com/support/fl...maps_shift.htm as well as from various posts I've found on different threads (i.e., not positioning images like x:100.1 y:50.6, etc.)
Any advice, commiseration, would be appreciated.
It's work in progress -- just need to get this resolved before I put more effort into other scenes, etc:
www.lake.k12.fl.us/hr/ripple1.asp
Tracing Bitmaps
hey
im new to MX and used to flash 4 (wicked old)
i was wondering the best way to trace bitmaps, should i copyu and paste them in or import then trace?
just .gif's and .jpg's
shawn
Vectors And Bitmaps
Hi
I want more information on why one would prefer, and in which circumstances, Vectors over bitmaps, or otherwise. Is there any way to convert bitmaps into vectors in FLash? If we have to use another program, which one? Thanks
<B>Qasim<B>
Tracing Bitmaps
When I try and trace a detailed bitmap Flash gets about 3/4 of the way through and then crashes.
Settings are:
Color Threshold = 1
Minimum Area = 1
Curve fit = Normal
Corner Threshold = Normal.
Bitmaps And Swf Size
Hi
A few questions if anyone can help that would be great.
1) What is the recommanded size of a swf which would be viewed on a 56k modem? I am working on a flat HTML site but there is one flash page - what size should this page be? 35k, More, Less....
2) In my flash page I have a Map, which is a bitmap (gif). Do bitmaps add alot of weight to the final swf? Should I maybe trace it, save the trace as a seperate graphic and drop the bitmap outta the Library? What's the general rule with Bitmaps?
3) Finall the age old question of playing a basic movie clip by using a button. I usually lable the movieclip instance on stage the use this script on the button.
on (press) {gotoAndPlay("lable")
}
However it's been a few months since I looked at Flash and this script has decided it ain't gonna work today. Can anyone tell me why this is not working.
Btw I am using Flash MX.
Ta,
CC
Panning Bitmaps
I am trying to create a very simple movie in which photographs slowly pan or zoom-in as one would see in a documentary video. This is easy enough to do, but when published, the bitmaps get a wierd jiggle effect as they slowly move. Is this just inherent in flash or is there a way to get a smoother transition? thanks
Dan
Pixellation Of Bitmaps... Help
Hi
I'm trying to get an explosion in this movie, right
At 100% scaling, it seems fine
but when I scale it up, it appears pixellated when viewed with the Flash player (I've tried the internal debugger player, the SA6 player, and the v.7 browser viewer)... Yet in Flash they appear all nice and smoothed
A contact of mine has used the same bitmaps but got the player to smooth them so they appear fine
Any hidden settings I'm forgetting to check?
-W3bbo
Distort Bitmaps
hi guys.
there is a way by actionscript to do trasformations of images.
i would like to do something like this in flash.
Rubber screen
i don't think that flash is so powerful like processing...
thanx,
bye
noir
Bitmaps Into Grayscale
I wanted to have a bitmap within a button, and in its inactive position, have a desaturated version of the bitmap, and when the button is rolled over, have the colors shine through in their full glory. But I don't want to have to import black and white and color versions of the same bitmaps, therefore doubling the amount of bitmaps and increasing my filesize. Is there any way, within flash, to desaturate a bitmap?
Placing Bitmaps ?
When using Illustrator, I always make bitmap tiffs of outlines, and place them into illustrator document. That way, the placed bitmap can be given any color I want, in that document and keep outlines without the white background. Is there a way to do this in flash?
I tried breaking apart a gif, but that looses the outline I need and just turns into a rectangle fill.
Please help.
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