Tracking Forums, Newsgroups, Maling Lists
Home Scripts Tutorials Tracker Forums
  Advanced Search
  HOME    TRACKER    Flash








Ppl Who Have Probs With Some Tuts & Pathing.


This is to anyone who has been having a problem with the tuts on this site, specifically the ones covering the photo albums and especially the ones that load external swf's into the main "index" swf. There have been a couple of threads with questions regarding the movies not working once loaded into an html page (myself included). The recommendations were that somehow the paths were mixed up or that the "_root" had changed, etc. Well, tonight I think I've finally stumbled on the fix, which probably isn't really a fix but just doing something right. Originally I thought to just import the swf into a ready made html page through Dreamweaver. What I did tonight was to use Publish Preview in Flash, and it automatically produced an HTML document. When I test that HTML, it works, so I'm just going to use that and put in the other page content around it.

Frankly, I don't know why I have to have Flash make the HTML or why it didn't work when I imported the flash movie into my web page template. I'm sure there is some logical explanation that I am unaware of and probably should know about. Regardless, I spent so stinking long changing and "fixing" my paths, and still not getting the stupid thing to work, that I'm just happy something is, and I thought I would share with the rest.

Good luck, and I hope this helps. PS, if any gurus can comment on the whys, it would really help us newbies.




KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 05-03-2005, 01:58 AM


View Complete Forum Thread with Replies

Sponsored Links:

Ppl Who Have Probs With Some Tuts & Pathing.
This is to anyone who has been having a problem with the tuts on this site, specifically the ones covering the photo albums and especially the ones that load external swf's into the main "index" swf. There have been a couple of threads with questions regarding the movies not working once loaded into an html page (myself included). The recommendations were that somehow the paths were mixed up or that the "_root" had changed, etc. Well, tonight I think I've finally stumbled on the fix, which probably isn't really a fix but just doing something right. Originally I thought to just import the swf into a ready made html page through Dreamweaver. What I did tonight was to use Publish Preview in Flash, and it automatically produced an HTML document. When I test that HTML, it works, so I'm just going to use that and put in the other page content around it.

Frankly, I don't know why I have to have Flash make the HTML or why it didn't work when I imported the flash movie into my web page template. I'm sure there is some logical explanation that I am unaware of and probably should know about. Regardless, I spent so stinking long changing and "fixing" my paths, and still not getting the stupid thing to work, that I'm just happy something is, and I thought I would share with the rest.

Good luck, and I hope this helps. PS, if any gurus can comment on the whys, it would really help us newbies.

View Replies !    View Related
OOP Tuts
hi ppl, kirupa has som pretty cool tuts abou OOP in Flash AS 1 and 2, but i would really like to get to know alot more abou OOP. so if anybody out there knows any good books or URL's....pls let me know........

thanx
anjali.

View Replies !    View Related
OOP Tuts
hi ppl, kirupa has som pretty cool tuts abou OOP in Flash AS 1 and 2, but i would really like to get to know alot more abou OOP. so if anybody out there knows any good books or URL's....pls let me know........

thanx
anjali.

View Replies !    View Related
Tuts
What are the best websites for Flash tutorials?
I have found a couple but I was wondering if anybody knows any good underground sites.

www.walczuk.com/rizzo

View Replies !    View Related
Actionscript Tuts?
anyone know any sites that have tutorials on the actionscript movies at http://www.alesys.net or something similar to that? gravity , particles etc.. stuff like that

thanks

View Replies !    View Related
Good Tuts
I don't know how much of a newbie I really am, but maybe u'll know when u see my question. I'm looking for good tuts for teaching ActionScript, just to teach all the commands. Please give me this, I would really appreciate it! Thanx in advance!

View Replies !    View Related
Preloader Tuts?
I know there's so many ways of making preloader and I was wondering if I could get some links to some sites?
I have already made one but it doesn't work properly even when I paste the original code...
please help

View Replies !    View Related
Newbie-- Need Tuts
Hi....although i can do Flash, ie use the tool n do simple animations etc, i cant do any action script in expert mode, just the silly basic stuff. Anyone got any good tuts 4 this? and i mean really basic tuts! i have flash 5 and there is that big red book about action script that comes in the box, but it looks pretty scary cuz of the size, is it worth reading for a newbie or too hard?

View Replies !    View Related
All These Tuts Are Great But...
I'm really new to this Flash thing(pretty obvious why I'm in this forum then, ey?). My dad uses the Studio MX for his job and I recently(about a month ago) found it stashed away in the computer drawer and decided to check it out. I have done a lot of the tutorials here and have looked through them all. The one type of tutorial this place is missing is one that describes how to create the movies and games that you see at places like www.newgrounds.com(watch out the ads at the place are naughty) I've already started concept art and storyboards for the flash movie that I want to attempt to get pretty far on this summer. Can anyone give me advice or point me towards a great tut for creating a flash movie like The Final Task or Tales of Nosuat newgrounds

View Replies !    View Related
[F8] Can't Even Get AS To Work, Seen Many Tuts...
For my website, I am creating a button for the homepage with some cool effects. I got the Flash CS3 part down, but the ActionScript part is confusing me. I type EXACTLY what is posted in tutorials as a test, and I STILL get an error, like with this code...

Code:
animation_btn.onPress = function()
{
stop();
}
I get the error...

Code:
Location: Scene 1, Layer 'AS', Frame 1, Line 1
Description:1119: Access of possibly undefined property onPress through a reference with static type flash.display:SimpleButton.
Source:animation_btn.onPress = function()
I was wondering what the problem is... I'm sure any advanced AS coder could solve this easily. If you need more information, read this explanation of the animation...

It consists of 450 frames, and should, overall, act as a button. When the user hovers their mouse over the button, the animation should start. After reaching frame 250, I want to loop it from frame 101-250. When the user clicks, I want it to continue going (ie. not go directly to 251 even if it is at 101, but let it run through), then continue to 400. At frame 400, I want the AS to stop the animation. After a couple seconds, continue from 401 to 450.

The "animation_btn" code is the instance name I gave to the 100% Alpha box on the top of my animation. So firstly, how can I get rid of this error, and secondly, how can I code AS to loop/stop at certain frames?

View Replies !    View Related
Useful Codes With Tuts And Fla's
**Sorry, i have not yet found all my FLA's, i'll put them up soon

MC's As Buttons[FLA] || [Preview]
1
Draw a Picture.

2
Select it and press F8 and make sure Button is checked.

3
Double click it and insert keyframes under the Up, Over, Down, Hit.

Up is the button whenever the pointer is not over the button.
Over is representing the button’s appearance when the pointer is over the button.
Down is representing the button’s appearance as it is clicked.
Hit is defining the area that responds to the mouse click. This area is invisible in the SWF file.

4
Once it is a button and you have all the states add in;

Code:

on (release){
//action
}
For E.G.:

Code:

on (release){
gotoAndPlay("6");
}
//this will go to and play frame 6

Code:

on (release){
gotoAndPlay("part 2");
}
//this will go to and play frame named part2

Set Timer, By Using A Button[FLA] || [Preview]
1
To frame 1, or whatever frame the button is in, add in this code;

Code:

_root.notime = 0; //this is a variable the code i made uses to make sure the timer only sets when it is not already counting down
2
OK, in this code i have just used a movie clip to act as a button, but you can use a button. Add this code to your button;

Code:

on (rollOver) {
this.gotoAndPlay(2); //this just plays the rollover frame of my movie clip, if you have a button delete the code in red
}
on (rollOut) {
this.gotoAndPlay(21); //this just plays the rollout frame of my movie clip, if you have a button delete the code in red
}
on (release) {
if (_root.notime>=1) { //checks to see if the variable notime is 1
_root.text.gotoAndPlay(); // if it is 1, then it will not start the timer again
} else if (_root.notime<=0) {//checks to see if the variable notime is 0
_root.text.gotoAndPlay(2); // if it is 0, then it will start the timer
}
}
3
Make a symbol with the instance name of text. In it, put a dynamic text box named display. After you have put in the text box put in another keyframe at frame 2.

NOTE** if you want it invisible set the alpha of this movie clip to 0.

4
In frame 1 of the symbol put in this code;

Code:
stop();
_root.text.display = 45; //Sets the timer variable to 45, just looks good if it is visible. Make this the same as the actual timer.
5
In frame 2 of the symbol put in this code;

Code:

_root.notime = 1; //Make the button invalid until the timer makes it valid again
var numTimeLimit = 45000; // This sets the timer. 1 sec = 1000, so this is for 45 seconds
var bolFirstTime = true;
function countDownF() {
if (bolFirstTime) {
numTimeStart = getTimer();
bolFirstTime = false;
}

numTimePassed = getTimer() - numTimeStart;
display = Math.round((numTimeLimit - numTimePassed)/1000);
if (numTimePassed > numTimeLimit) { // If the timer is finished
_root.notime = 0; //Set notime to 0, so the button will work again!.
gotoAndPlay(1); //Goes back to frame one of this symbol also so the button will work properly or, alternatavely, you can leave out the code in green so they have to double click the button for it to work .
//Put in any of your own actions here.
clearInterval(countDownI); // clear the interval
}
}
countDownI = setInterval(countDownF, 50);
stop();

Mouse Out/Mouse Over Using MC's[FLA] || [Preview]
1
Create a movie clip.
2
Insert 6 keyframes for example, frames 1, 2, 20, 21, 40, 41.

3
On 4 of the keyframes, for example, frames 1, 20, 40, 41, on each of these keyframes put in;

Code:

stop();
4
Put your idle picture on frame 1, and your rollOver animations on keyframe 2 - 20, for this example.

5
Put your rollOut animations on the keyframe 21 - 40, for this example.

6
Put your pressed animations on the keyframe 41, for this example.

7
Go back to scene 1 and put this code on your movieclip;


Code:

on (rollOver) {
this.gotoAndPlay("roll in scene"); //goto And Play from roll in scene of this MC
}
on (rollOut) {
this.gotoAndPlay("rollout scene");//goto And Play from rollout scene of this MC
}
on (press) {
this.gotoAndPlay("pressed scene");//goto And Play from pressed scene of this MC
}
on (release) {
this.gotoAndPlay("idle");");//goto And Play the idle scene of this MC
}

Make Button Text Fade In/OutUpdates have been made, no more Freezing up on load, and if you download the fla, remove the code from frame 1![FLA] || [Preview]

OK, so try putting the text as a movie clip(f8) and then add

-1: To the Frame add;

Code:
//you no longer need a code here
-2: To The Button(we'll call ButtonA) add;

Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 1; //sets the variable, called pizza to 1
_root.meh= 0; //sets the variable, called meh to 0
}
-3: Insert the text and make it a movieclip, name it text, in the properties menu. Make sure it is the instance name and not the symbol name.

-4: Make the alpha of the movie clip 0%

-5: To the movie clip add; **Fixed**

Code:

onClipEvent (enterFrame) {
if (_root.pizza == 0) {
_root.text._alpha -= 10;
_root.meh=1;
}
if (_root.text._alpha<=0) {
_root.text._alpha -= 0;
}
if (_root.text._alpha>=100) {
_root.text._alpha += 0;
}
if (_root.pizza == 1) {
_root.text._alpha += 10;
}
}
-6: To The Next Button(we'll call ButtonB) add;

Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 1; //sets the variable, called meh to 1
}
-7: Insert the next text and make it a movieclip, name it text2, in the properties menu. Yet again, make sure it is the instance name and not the symbol name.

-8: Make the alpha of the movie clip 0%

-9: To the movie clip add; **Fixed**

Code:

onClipEvent (enterFrame) {
if (_root.meh == 0) {
_root.text2._alpha -= 10;
_root.pizza = 1;
}
if (_root.text2._alpha<=0) {
_root.text2._alpha -= 0;
}
if (_root.meh == 1) {
_root.text2._alpha += 10;
}
if (_root.text2._alpha>=100) {
_root.text2._alpha += 0;
}
}


NOTE: If you want to make it go to a certain frame put in this code, on the button in this code it will go to and play 3;


Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 1; //sets the variable, called meh to 1
}
OR, depending on the button
on (rollOver) { //checks if the mouse is over
_root.pizza = 1; //sets the variable, called pizza to 1
_root.meh= 0; //sets the variable, called meh to 0
}

on (release) { //checks if the mouse is released
gotoAndPlay(3);
}
And the new code for the frame will be;


Code:
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh = 0; //sets the variable, called meh to 0
stop(); //just stops the frame from playing
And if you wanted it do go on mouse out i would be;



Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 1; //sets the variable, called meh to 1
}
OR, depending on the button
on (rollOver) { //checks if the mouse is over
_root.pizza = 1; //sets the variable, called pizza to 1
_root.meh= 0; //sets the variable, called meh to 0
}

on (rollOut) { //checks if the mouse is out
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 0; //sets the variable, called meh to 0
}
on (release) { //checks if the mouse is released
gotoAndPlay(3);
}

View Replies !    View Related
Useful Codes With Tuts And Fla's
**Sorry, i have not yet found all my FLA's, i'll put them up soon

MC's As Buttons[FLA] || [Preview]
1
Draw a Picture.

2
Select it and press F8 and make sure Button is checked.

3
Double click it and insert keyframes under the Up, Over, Down, Hit.

Up is the button whenever the pointer is not over the button.
Over is representing the button’s appearance when the pointer is over the button.
Down is representing the button’s appearance as it is clicked.
Hit is defining the area that responds to the mouse click. This area is invisible in the SWF file.

4
Once it is a button and you have all the states add in;

Code:

on (release){
//action
}
For E.G.:

Code:

on (release){
gotoAndPlay("6");
}
//this will go to and play frame 6

Code:

on (release){
gotoAndPlay("part 2");
}
//this will go to and play frame named part2

Set Timer, By Using A Button[FLA] || [Preview]
1
To frame 1, or whatever frame the button is in, add in this code;

Code:

_root.notime = 0; //this is a variable the code i made uses to make sure the timer only sets when it is not already counting down
2
OK, in this code i have just used a movie clip to act as a button, but you can use a button. Add this code to your button;

Code:

on (rollOver) {
this.gotoAndPlay(2); //this just plays the rollover frame of my movie clip, if you have a button delete the code in red
}
on (rollOut) {
this.gotoAndPlay(21); //this just plays the rollout frame of my movie clip, if you have a button delete the code in red
}
on (release) {
if (_root.notime>=1) { //checks to see if the variable notime is 1
_root.text.gotoAndPlay(); // if it is 1, then it will not start the timer again
} else if (_root.notime<=0) {//checks to see if the variable notime is 0
_root.text.gotoAndPlay(2); // if it is 0, then it will start the timer
}
}
3
Make a symbol with the instance name of text. In it, put a dynamic text box named display. After you have put in the text box put in another keyframe at frame 2.

NOTE** if you want it invisible set the alpha of this movie clip to 0.

4
In frame 1 of the symbol put in this code;

Code:
stop();
_root.text.display = 45; //Sets the timer variable to 45, just looks good if it is visible. Make this the same as the actual timer.
5
In frame 2 of the symbol put in this code;

Code:

_root.notime = 1; //Make the button invalid until the timer makes it valid again
var numTimeLimit = 45000; // This sets the timer. 1 sec = 1000, so this is for 45 seconds
var bolFirstTime = true;
function countDownF() {
if (bolFirstTime) {
numTimeStart = getTimer();
bolFirstTime = false;
}

numTimePassed = getTimer() - numTimeStart;
display = Math.round((numTimeLimit - numTimePassed)/1000);
if (numTimePassed > numTimeLimit) { // If the timer is finished
_root.notime = 0; //Set notime to 0, so the button will work again!.
gotoAndPlay(1); //Goes back to frame one of this symbol also so the button will work properly or, alternatavely, you can leave out the code in green so they have to double click the button for it to work .
//Put in any of your own actions here.
clearInterval(countDownI); // clear the interval
}
}
countDownI = setInterval(countDownF, 50);
stop();

Mouse Out/Mouse Over Using MC's[FLA] || [Preview]
1
Create a movie clip.
2
Insert 6 keyframes for example, frames 1, 2, 20, 21, 40, 41.

3
On 4 of the keyframes, for example, frames 1, 20, 40, 41, on each of these keyframes put in;

Code:

stop();
4
Put your idle picture on frame 1, and your rollOver animations on keyframe 2 - 20, for this example.

5
Put your rollOut animations on the keyframe 21 - 40, for this example.

6
Put your pressed animations on the keyframe 41, for this example.

7
Go back to scene 1 and put this code on your movieclip;


Code:

on (rollOver) {
this.gotoAndPlay("roll in scene"); //goto And Play from roll in scene of this MC
}
on (rollOut) {
this.gotoAndPlay("rollout scene");//goto And Play from rollout scene of this MC
}
on (press) {
this.gotoAndPlay("pressed scene");//goto And Play from pressed scene of this MC
}
on (release) {
this.gotoAndPlay("idle");");//goto And Play the idle scene of this MC
}

Make Button Text Fade In/OutUpdates have been made, no more Freezing up on load, and if you download the fla, remove the code from frame 1![FLA] || [Preview]

OK, so try putting the text as a movie clip(f8) and then add

-1: To the Frame add;

Code:
//you no longer need a code here
-2: To The Button(we'll call ButtonA) add;

Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 1; //sets the variable, called pizza to 1
_root.meh= 0; //sets the variable, called meh to 0
}
-3: Insert the text and make it a movieclip, name it text, in the properties menu. Make sure it is the instance name and not the symbol name.

-4: Make the alpha of the movie clip 0%

-5: To the movie clip add; **Fixed**

Code:

onClipEvent (enterFrame) {
if (_root.pizza == 0) {
_root.text._alpha -= 10;
_root.meh=1;
}
if (_root.text._alpha<=0) {
_root.text._alpha -= 0;
}
if (_root.text._alpha>=100) {
_root.text._alpha += 0;
}
if (_root.pizza == 1) {
_root.text._alpha += 10;
}
}
-6: To The Next Button(we'll call ButtonB) add;

Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 1; //sets the variable, called meh to 1
}
-7: Insert the next text and make it a movieclip, name it text2, in the properties menu. Yet again, make sure it is the instance name and not the symbol name.

-8: Make the alpha of the movie clip 0%

-9: To the movie clip add; **Fixed**

Code:

onClipEvent (enterFrame) {
if (_root.meh == 0) {
_root.text2._alpha -= 10;
_root.pizza = 1;
}
if (_root.text2._alpha<=0) {
_root.text2._alpha -= 0;
}
if (_root.meh == 1) {
_root.text2._alpha += 10;
}
if (_root.text2._alpha>=100) {
_root.text2._alpha += 0;
}
}


NOTE: If you want to make it go to a certain frame put in this code, on the button in this code it will go to and play 3;


Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 1; //sets the variable, called meh to 1
}
OR, depending on the button
on (rollOver) { //checks if the mouse is over
_root.pizza = 1; //sets the variable, called pizza to 1
_root.meh= 0; //sets the variable, called meh to 0
}

on (release) { //checks if the mouse is released
gotoAndPlay(3);
}
And the new code for the frame will be;


Code:
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh = 0; //sets the variable, called meh to 0
stop(); //just stops the frame from playing
And if you wanted it do go on mouse out i would be;



Code:
on (rollOver) { //checks if the mouse is over
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 1; //sets the variable, called meh to 1
}
OR, depending on the button
on (rollOver) { //checks if the mouse is over
_root.pizza = 1; //sets the variable, called pizza to 1
_root.meh= 0; //sets the variable, called meh to 0
}

on (rollOut) { //checks if the mouse is out
_root.pizza = 0; //sets the variable, called pizza to 0
_root.meh= 0; //sets the variable, called meh to 0
}
on (release) { //checks if the mouse is released
gotoAndPlay(3);
}

View Replies !    View Related
Actionscript 3 And Xml Tuts?
Just wondering if anyone knows of any tutorials on how to deal with xml inside of new actionscript 3.0? Havn't seen anything on it, but everyone is saying it has changed for the better?

View Replies !    View Related
FLVs For Lee's Tuts
(I posted this in the wrong forum earlier-sorry)

Does anyone have flv's available for the tuts?? All the links I found in previous threads were expired.....

Goin' on a trip. Want to take you guys with me!!!!! 8)

These are the ones I'm looking for?

writeOnText
tweenClass
componentTree
toolTips
keyClass
swfPreload
scrollinPanel
randonMotion
phpMySQL
htmlCSS
flashMath
drawingAPI
dragSlideFade
compSkinning
bitmapDataClass
animatedButtons
alphaMask
accordionVid



Got the source files already (Thanks Lee!)

View Replies !    View Related
Flash Tuts
As you can tell im a real noob at flash I was just wondering if any one knows some really good tuts that could help me out a bit?!

Thanks, Camz.

View Replies !    View Related
Any Good Get/set Property Tuts Out There?
just looking for good get/set property tutorials and how to use the 2 together, and what their limittions are. cheers for the help.
mike

View Replies !    View Related
ANY TUTS ON WOBBLING IN FLASH?
Cant find any resources on this subject...

Want to make things wobble...but HOW???

Wobbling is different from the pendulum affect (I think).

Someone point me in the right directionm please.

View Replies !    View Related
Picture Viewer Tuts?
I need to add a picture viewer into my site
Where i have say 2 buttons
1 button goes foward in the list
the other goes backward
If you no what im talking about could you send me to the right tutorial(s)..
What ive got is a swf.The main timeline is broken up into
framelabes each label with all the info and stuff for that section.
How can i call the main timeline to say go up to the next frame label when the up button is hit AND more importantly down when a down button is hit.
Ive seen tuts on this in the past but cant seem to track them down.

--my new footer is going to kik arse with a minigame, dynamic content and a scrollbar muahahaha itll only slow things down slightly muahaha-- you will see




[Edited by theonlynamethathasntbeenu on 10-27-2001 at 12:27 AM]

View Replies !    View Related
New To Flash Need Some Beginer Tuts
very new to flash, I use swish but flash is something I want to learn. Can anyone direct to some beginer tutarals or some links.

View Replies !    View Related
Any Good Preloader Tuts
Ok, since Preloaders require actionscript, I posted this here.

Does anyone know of a resource site, book, ANYTHING that just has different preloader tutorials?

Im talking about different "graphical" ways of showing preloaders and how to implement them. Using just numbers, bars, pictures, anything.

Ive seen tones of preloaders out there and I want to use others instead of my basic
(bytes loading/total bytes) style preloader.

Any help would be GREAT
Thanks in advance.

And yes, I already checked FK
Oh, using Flash MX

View Replies !    View Related
Beginning Flash Tuts
Newbie here, as of two minutes ago..heard this was a very good site, so I joined for this purpose, to start: anyone know of very basic, simple flash tuts, from intro, to finish (where I could make a simple flash animation)? thanks

View Replies !    View Related
Can't See Flash Examples On Tuts
Hi first post here together with my first problem. I was taking a look at the tutorial section here of course I went to the newbie ones and I found something really strange. I can't see non of the flash files that are in there my browser says 1 item still loading for like ever. I have a cable connection and I refreshed like 400 times and it still won't show me those flash parts of those tutorials. Also I have the latest version of flash player 7... I wonder what the problem could be. Can someone please help me cause its getting harder to go through the tutorials and not seeing what there putting up as an example. Thanks!

View Replies !    View Related
Waving Flag Tuts
Looking for a quick tut on building a waving american flag. Thanks

View Replies !    View Related
Looking For Tuts On Scrolling And Hover
Hello,
In looking at this site.. I would like to do something similar but my Flash is a little Rusty.

In looking at:
http://www.salesforce.com/uk/downloa...1mFl&scroll=no

How would set it up so that you can have a scrollbar on the right to scroll a page up and down?

Also... how could you set up that hover so that when your mouse is over a certain section a box of text would pop up and follow your mouse?

Thanks!

View Replies !    View Related
Loading Bar, Read TUTS
I went threw some of the tuts for a loading bar to play before it plays my animation i have made..


http://www.flashkit.com/tutorials/Ge...1107/index.php

http://www.flashkit.com/tutorials/Ge...1067/index.php

The first one is for mx2004, and i dont think all the menus are the same.. I got MX V6. and the second link , the pictures are all broken adn he doesnt really give a good explination.. So i was wondering if someone knows any good ones for the version i got or how to make them or anything? id really apprcitate it.

ALSO i have read tuts that tell sme to place script inside the blank movie/symoble i created.. but when i press F9 to do it, flash tells me i can place script...

View Replies !    View Related
[F8] Any Full Sceen TUTs?
i want to know how to make good fullscreen flash site like at
http://www.2advanced.com/ http://www.nintendoworldstore.com/
i tryed to put my flash site at 100% by 100% but the text and buttons get to big at high rez

is there any tuts on it that you know of that can help me out

thanks

View Replies !    View Related
[CS3] Sound Mute On And Off Tuts?
how would i code a MC to turn the sound on and off. just want to stream a simple mp3 in. no payer controls. just mute button on and off.

is there any tuts someone canpoint me to ?

any one know?

thanks in advance if u do.

View Replies !    View Related
Where Can I Find CS3 Fx/Text Fx Tuts?
I am trying to create a presentation in flash cs3 but at the mo the text effects look rubish. Where can I get some tutorials for this sort of thing? Shining/flashing text, fly in/out etc.. Much appreciated!

View Replies !    View Related
[FMX04] More Iso Trouble Following Sen's Tuts
It's my lack of AS knowledge but I've run into some more trouble when following Sen's tutorial on dynamic grid creation! I attached the fla! It doesn't look right!

View Replies !    View Related
Mixing 2 Tuts Problems, Swf In Swf
I'm trying to mix two tuts in one movie. They are:
1) http://www.kirupa.com/developer/mx/photogallery.htm (a photo gallery w/ forward-back buttons) FARM.swf
2) http://www.kirupa.com/developer/mx/p...transition.htm (a front for the photo gallery w/ a preloader & buttons) PHOTOS.swf

I'm creating a page so that users can access different photo albums with one interface. My idea is to use #2 (photos.swf) as the main movie with multiple buttons that load an swf (such as farm.swf - the actual album). So far it's working in that the first image is loaded when I click the button to load the movie, but my forward/back buttons are chopped off. What I think is happening is that the first image from the movie is being loaded and not the actual swf movie itself. Is there some rule that prevents an swf that uses actionscript to load into another swf that is also using actionscript? Do I need to just abandon this whole idea?

Thanks
Pam

View Replies !    View Related
Audio Player Tuts
Is there a way to do an audio player using XML or how would i implement a way to have multiple tracks listed and selection on users choice of next/forward. MT

View Replies !    View Related
Beginner: Can't Even Get AS To Work, Seen Many Tuts...
For my website, I am creating a button for the homepage with some cool effects. I got the Flash CS3 part down, but the ActionScript part is confusing me. I type EXACTLY what is posted in tutorials as a test, and I STILL get an error, like with this code...

Code:
animation_btn.onPress = function()
{
stop();
}
I get the error...

Code:
Location: Scene 1, Layer 'AS', Frame 1, Line 1
Description:1119: Access of possibly undefined property onPress through a reference with static type flash.display:SimpleButton.
Source:animation_btn.onPress = function()
I was wondering what the problem is... I'm sure any advanced AS coder could solve this easily. If you need more information, read this explanation of the animation...

It consists of 450 frames, and should, overall, act as a button. When the user hovers their mouse over the button, the animation should start. After reaching frame 250, I want to loop it from frame 101-250. When the user clicks, I want it to continue going (ie. not go directly to 251 even if it is at 101, but let it run through), then continue to 400. At frame 400, I want the AS to stop the animation. After a couple seconds, continue from 401 to 450.

The "animation_btn" code is the instance name I gave to the 100% Alpha box on the top of my animation. So firstly, how can I get rid of this error, and secondly, how can I code AS to loop/stop at certain frames?

View Replies !    View Related
[FMX04] More Iso Trouble Following Sen's Tuts
It's my lack of AS knowledge but I've run into some more trouble when following Sen's tutorial on dynamic grid creation! I attached the fla! It doesn't look right!

View Replies !    View Related
Mixing 2 Tuts Problems, Swf In Swf
I'm trying to mix two tuts in one movie. They are:
1) http://www.kirupa.com/developer/mx/photogallery.htm (a photo gallery w/ forward-back buttons) FARM.swf
2) http://www.kirupa.com/developer/mx/p...transition.htm (a front for the photo gallery w/ a preloader & buttons) PHOTOS.swf

I'm creating a page so that users can access different photo albums with one interface. My idea is to use #2 (photos.swf) as the main movie with multiple buttons that load an swf (such as farm.swf - the actual album). So far it's working in that the first image is loaded when I click the button to load the movie, but my forward/back buttons are chopped off. What I think is happening is that the first image from the movie is being loaded and not the actual swf movie itself. Is there some rule that prevents an swf that uses actionscript to load into another swf that is also using actionscript? Do I need to just abandon this whole idea?

Thanks
Pam

View Replies !    View Related
Yet Another Nooob (loadmovie Tuts Help)
hi there everyone

new to the forum and new to flash im useing flash mx 2004 and i have a problem... im building my site but cant get external swf.movie's to load in to level1 on top of main movie level0 iv done 3 or 4 tuts but nothing can any one help mr parker as its doing my nut in and im going to go mad..... thanks alot Mr Parker

View Replies !    View Related
Media Components Tuts
hi
has anyone seen a good source of tutorials or sample flas for the mxpro media components. Its for a series of vdeo file am uploading
thanks and happy christmas

View Replies !    View Related
Good Tuts For Director MX
anyone has any good tutorials for Director MX, I just got it =| I finished the tutorial that they offer you but I wanna to learn more...anyone got any =|

View Replies !    View Related
Anybody Know A Good Tuts For This Kind Of Flash?
heres the url for the flash i was talking bout

http://www.flashcomponents.net/preview.cfm?id=210

anybody a simple and good tuts for this flash?
thnx^^

View Replies !    View Related
Done Tuts, Now The Books, And Then World Domination
Hi, pretty new to AS, have been through the tutorials in flash so I am starting to get my head round it,
Can anyone recommend books to learn from, follow, etc... (avail. in UK)

plus any pointers that you think I should take on board when starting out.
Thanks.
AD

View Replies !    View Related
Seeking Best Flash Webdesign Tuts.
Hello all,

I want to know the best tutorial sites on designing web sites in
Flash.If somebody knows plz. let me know.Thanks.

View Replies !    View Related
Where's A Good Place For Director MX Tuts?
Can someone direct me to some good beginner Director MX 2004 tutorials? I need help getting started, as I don't know Lingo, and I can't even get a stupid button to work!?! Any help at all would be appreciated...
Thanks!

View Replies !    View Related
Follow Kennybellew Tuts, Still Cant Get It Working
Hey, I have tried putting together an simple audio player by following the kenneybellew.com tutorials, but cant get it to work right. The song starts when it has finished streaming alittle of the mp3, and the off/pause button works, but I cant get it to start/play again from the pause position..

Can anyone help?

Heres the AS:

Code:
//Load myMusic, load mp3
myMusic = new Sound(myMusicMc);
myMusic.loadSound("****_the_world.mp3", true);
playing = true;
//Repeat
myMusic.onSoundComplete = function() {
trace("MyMusic has completed");
playing = true;
myMusic.start()
}
//Hiding Play button
play_btn._visible = 0;
//Controlls; on/start, pause/off
play_btn.onRelease = function() {
if (playing != true) {
playing = true;
pause_btn._visible = 1;
play_btn._visible = 0
trace ("Play button pressed")
myMusic.start(myMusicPosition, 0);
}
};
pause_btn.onRelease = function() {
if (playing = true) {
playing = false;
pause_btn._visible = 0
play_btn._visible = 1
trace ("Pause/off button pressed");
myMusicPosition = myMusic.position/1000;
myMusic.stop();
}
};
I know the as may be set up alittle clumsy, but not an great actionscripter..

Thanks,
fatnslow

View Replies !    View Related
Designing Input Text Tuts
good day!!!

i am looking for a tutorial on how to design input text field. i've tried to look for it on the net with google, but the result is a let down.

i was wondering if any one can send me a link or a site where i can find a tut regarding input text field designing.

or if any one here can give me pointers on how to do it.

tnx

View Replies !    View Related
Follow Kennybellew Tuts, Still Cant Get It Working
Hey, I have tried putting together an simple audio player by following the kenneybellew.com tutorials, but cant get it to work right. The song starts when it has finished streaming alittle of the mp3, and the off/pause button works, but I cant get it to start/play again from the pause position..

Can anyone help?

Heres the AS:

Code:
//Load myMusic, load mp3
myMusic = new Sound(myMusicMc);
myMusic.loadSound("****_the_world.mp3", true);
playing = true;
//Repeat
myMusic.onSoundComplete = function() {
trace("MyMusic has completed");
playing = true;
myMusic.start()
}
//Hiding Play button
play_btn._visible = 0;
//Controlls; on/start, pause/off
play_btn.onRelease = function() {
if (playing != true) {
playing = true;
pause_btn._visible = 1;
play_btn._visible = 0
trace ("Play button pressed")
myMusic.start(myMusicPosition, 0);
}
};
pause_btn.onRelease = function() {
if (playing = true) {
playing = false;
pause_btn._visible = 0
play_btn._visible = 1
trace ("Pause/off button pressed");
myMusicPosition = myMusic.position/1000;
myMusic.stop();
}
};
I know the as may be set up alittle clumsy, but not an great actionscripter..

Thanks,
fatnslow

View Replies !    View Related
Question On The Video Basics Tuts
are these for mx4 only. I'm using 8pro another question is can I use the FLVPlayback component instead of the one built in the video tuts and can I load external flv files in to it from an xml file and do I have to code the buttons on the FLVPlayback sorry for all the question

View Replies !    View Related
Where Can I Find Some Good Special Effects Tuts
does anyone know where i can find good special effects tuts for flash mx? and also do alot of you use a different program to make the graphics (photoshop, fireworks, etc), and then import them into your flash movie? thanks in advance!

View Replies !    View Related
Elastic Effects ? Any Links To Tuts Or .flas
A good example of this, would be at:

http://www.loungeretail.com

Ive seen this effect numerous times around the net, as Im sure most of you have, but I've never got around to learning how-to do it, any suggestion about going and creating that sort of vertical or horizontal elastic effect with I think MCs ?

As you can see, any help would be great, tutorials or links to open-source sites that have this sort .fla Im looking for, to study the method they used.

View Replies !    View Related
Pathing
Hello,

this is a absolute path in a movie clip called parts.swf

tellTarget (_level0.gesamt) {
gotoAndPlay (4);
}
stop ();

i load the movie part.swf on click into the movie
interface.swf. therefore i use a blank movieclip called "here"
The clip is loaded but the actions wont work!

what should the relative path look like now??

ty 4 help

View Replies !    View Related
Pathing?
I've got this script in an swf that is being called into another.
The code works if I just play the swf that it is contained in, but
stops working when I bring it in my main movie.

Why?

nar = new Sound(nar_MC);
function playPage() {
nar.stop();
nar.attachSound("050_1");
narVolume = 100;
nar.setVolume(narVolume);
nar.start();
}
playPage();

View Replies !    View Related
Pathing
Hi started another thread but I don´t think it was to clear because I didn´t get any answers.

Using a loadVariblesNum in an MC (it´s an mailform ) that is on the maintimline (root)
and have problems pathing to it. Shouldn´t it be something like this.

]
ActionScript Code:
on (press) {       myMc.loadVariablesNum("mailform.php", 0, "POST");}{



Have tried that but no luck, the mail gets sent but from the PHP I´m using it should send a response that the mail is sent but that doesn´t work. Heres the fla.

Llink to fla

View Replies !    View Related
Copyright © 2005-08 www.BigResource.com, All rights reserved