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Preload Script, Possible To Add After Movie Made?


Ok, i made a movie. Well more of a slideshow, but either way, has some music and lots of images. I want a preloader, i downloaded one, but do i have to open the preloader, and build my movie in the next scene or is it possible to add the preloader to my current movie, thnx




FlashKit > Flash Help > Flash MX
Posted on: 02-28-2003, 03:46 PM


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i'm trying to preload my flash movie which has 5 frames. on those frames are movie clips which are at least 100 - 200 frames long. so how do i do it?

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hey people... a brought up this subject here a while back but it didn't really go anywhere... now that this sections seems to be a bit more lively perhaps some of you flashers can help me out... I am going to break this down very simple... I haven’t even storyboarded this so this is an extremely rough draft of the idea



I am building a photo gallery



this gallery has eight images which range from 30k-75k (roughly) so I don't want the user to wait for a full load of 240k-600k



I want to first load the thumbnails for the images... and then begin to preload the first image directly after that... then display it



and then from that point when the user clicks a thumbnail the corresponding full image will preload and then display


basicially this is about preloading a movieclip in a movie... I jsut can't wrap my head this... so I will ask for help before I get too deep.... any input on the basics of this idea would be appreciated

thanx!

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Thanks!

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on(release){_root.cat._visible=true;}

after on(release) button, goto next frame. On next frame, on(release) button, go back to previous frame, but the movie clip which was visible is invisible. How do I make the movie clip keep on visible when I come back from other frame.

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I´m very desperate ´cause I solved a problem of doing a bed in wireframe (my logo) with actionscript... the bed rotates as you move the mouse around it.
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The cube was made with a graphic of an invisible dot and a white line that moves around coordinates drawing the bed.
}The bed now works perfectly and responds to the mouse movement. It´s a 3d model made in flash, but when I
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Please show me how to correctly duplicate a movie which has previously been set to invisible. See commented out lines in the attached fla. Just show on the penny_mc,
Also, I could use suggestions on how to assign the movies which hit their targets a number value, and then keep a running total of all hits in a container, and display the content of the container into the dynamic text field. I am very slow to learn this, and could realy use the explanations commented out along side. Thanks.
the movie is not duplicating, but the screen is heightened, for some inexplicable reason.
if (display1 == true ) {
penny_mc._visible =0;
duplicateMovieClip(_parent.penny_mc, new penny_mc, 1);


setProperty (new penny_mc, _x, 10);
setProperty (new penny_mc, _y, 267);

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Thank you.

}else{
penny_mc._visible =1;
}

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My site: http://www.geocities.com/camoblur/index.swf

Here's how my "buttons" work: I made a movie clip then did the motion tween to have it get bigger (zoom in effect.) From the tutorial, I found that with enough action scripting, I was able to make this clip in to a button with "on (rollover)" play clip to zoom, and then "on (rollout)" play the clip in rewind so it sets back down.

My problem is that I can only set the "on (release)" actions to "getURL", because when I make it "gotoAndPlay ("scene 1", 25)" it doesn't work.

Can I get the same zoom in/out effect with a REAL Button? Or is there a way I can make this movie clip thing work out?

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Using Flash CS3

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hi all i have a pbs with loading move and making it appear after a certain task is made.

Hope your people here can advise me how to make it works.

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redball actionscript

onClipEvent(load){
value=10;
}
onClipEvent(enterFrame){
this._alpha -= value;
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whiteball actionscript

onClipEvent(load){
this.attachMovie("whiteball","whiteball",1);
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}
onClipEvent(enterFrame){
if(redball.alpha == 0){
this.whiteball._alpha = 100;
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this.whiteball._alpha = 0;
}
}

I have also attached the ball.fla file incase you don't understand what i am trying to do.

thxs for reading

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}

but it doesn't work.

Please, help!
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Hi,

I have seen some cool menus recently that take bitmap images, mask them and animate the mask. From what I can gather people are using BitmapData and the Tween class. What I am trying to do is use an XML file to load bitmap images into a drawn shape, then repeat that process for all items in my XML. I have most of this figured out, but I'm kinda dumb and can't get past figuring out getting the drawn movie clip to duplicate itself.

I am using a for loop here. Later, I'll incorporate the XML. I am wondering if I have the totally wrong idea here and if anyone with a better understanding wouldn't mind taking a look:

import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.geom.ColorTransform;



for (var i:Number = 4; i>0; i--) {

this.createEmptyMovieClip("mShape"+i,i);
this.createEmptyMovieClip("mBitmap"+i,i);



var oListener:Object = new Object();
oListener.onLoadInit = function(mClip:MovieClip):Void {

var bmpImage:BitmapData = new BitmapData(mClip._width, mClip._height);
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this["bmpImage"+i].draw(mClip);
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this["mShape"+i].lineStyle(2);
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this["mShape"+i].lineTo(120,400);
this["mShape"+i].lineTo(0,400);
this["mShape"+i].lineTo(0,0);
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this["mShape"+i]._x = i+150;

};

var mlBitmap:MovieClipLoader = new MovieClipLoader();
mlBitmap.addListener(oListener);
mlBitmap.loadClip("images/research_"+i+".jpg",this["mBitmap"+i]);

}

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here is my question: I have designed this site which plays a 141 frame animation on the main timeline at which point I embeded movie clips which will be called by the navigation buttons (the movies are embeded in their own layers inside keyframes which reside on frame 141). so when paople click on the buttons it plays the animations via my "animatOn and animateOff functions" in my action script... what AS do I need to put (where the red question marks are) in order for my contentHome_mc to play once the main time line animation ends at frame 141.

here is my actions scripting as I have it on frame 141 on its own actions layer

var currentPage = "contentHome_mc";

???????? = function (){
animateOn ("contentHome_mc");
}

function animateOn (page:String){
eval(page).gotoAndPlay("play");
}

function animateOff (page:String){
eval(page).gotoAndPlay("off");
}

home_btn.onRelease = function (){
if (currentPage != "contentHome_mc")
{
animateOff(currentPage);
animateOn("contentHome_mc");
currentPage = "contentHome_mc";
}
}

about_btn.onRelease = function(){
if (currentPage != "contentAbout_mc")
{
animateOff(currentPage);
animateOn("contentAbout_mc");
currentPage = "contentAbout_mc";
}
}

right now, in order for "contentHome_mc" to play you need to click the home button, and I wish to have "contentHome_mc" to be the "default" movie clip as the user enters into the site.

Thanks in advance...

emc!

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How do I replace the graphic in a Flash movie without altering the motion, etc? Does it have to be a certain filetype?
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hello. a flash mx 2004 user in trouble - again...

i managed once, weeks ago, to import a ready made movie as a movie clip to be used in another movie, and now i can't do that again. just when you think you're learning something... arrrrgh. and this is a simple thing, i know i know.

so. if i use the import into library - command, i get the movie clip into the library all right, but in its time line i see a series of dots in just one layer instead of the original movie's timeline with tweens and all, multiple layers and actions. how to import the complete structure of the original movie as an mc?

can some kind soul please help me?

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mar

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Plz Help, PLZ!
I made a collapsible menu in flash using a movie clip i attaced this following code to the buttons

on (release) {
_root.gotoAndPlay("Frame_Name");
}

And it will liink to the designated frame/scene, but if you were to click the same button a second time it would skip to another frame/scene. How do I prevent this from happening?????

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I Need To Move(drag/drop) A Dynamically Made Movie Clip
the clip is being made
like so

Code:
_root.contributionMC.contributionSP.spContentHolder.attachMovie("outlineMainMC", outline[cId], attachAt);
from what i understand, outline[cId] is the instance name, which in this case is contribution1, contribution2 and so on.

i have a button that holds the move code behind the scenes in the outlineMainMC clip, it's actions are:

Code:
on (press) {
startDrag ("contribution1"); //just grabbing the first one for now for testing purposes
}
on (release) {
stopDrag ();
}
what am i doing wrong

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See attached movie.

I have a movie with some nice graphics that I dont want to be disturbed by the cursor. Therefore I have this script in the frames over the graphics that makes the cursor invisible after 4 seconds, if the mouse has not been moved. The script is working perfectly.

BUT :
- I have a options box where the user can turn off the background music and other things.

This options box is made visible by clicking on a options button on the stage. The options box is then showing on stage.

As long as the options box is visible on the stage I dont want to have the cursor made invisible after 4 seconds. It will disturb the user when he is deciding in the options box what settings to use, that the cursor suddenly will disappear. It will come back as soon a user move the mouse again, but it will give the user a disturbing experience with this undesiding cursor flickering.

What I want is that when user click on options button then the "hide cursor" script is turned off. And when the user thereafter is clicking the "OK" button in the optionsbox to make the box go away, then I want the hide cursor script to be active again.

What I want is something like this on the options button:

on(release){
sliding._x=230;
sliding._y=78;

clearInterval(nIdleTime);
}


What I want is something like this on the OK button:

on(release){
_root.sliding._x=-260;
_root.sliding._y=631;

idleTime:Number = 4;
}

---------------------------------------------------------------------------------------------------------
Here is the hide cursor script on the frames:

var idleTime:Number = 4; //define number of seconds for idle time here
var mouseCord:Number = _xmouse+_ymouse;
var nMouseMoveDetect:Number = setInterval(mouseMoveDetect, 500);
var nIdleTime:Number;

function mouseMoveDetect():Void {
if (mouseCord != _xmouse+_ymouse) {
//mouse has moved in last half a second
Mouse.show();
clearInterval(nIdleTime);
nIdleTime = setInterval(idleProcess, idleTime*1000 - 500);
}
mouseCord = _xmouse+_ymouse;
}

function idleProcess():Void {
clearInterval(nIdleTime);
Mouse.hide();
}

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I would like some help about that:

I want to do a menu made all in movie clip (NO button). In this menu, when we click on one of the part (sub-section) of the button (which is a mc), we must go to another frame in the main scene.

It is working for the roll-over and mousedown for my button (with the _up, _over and _down labels). But it's not working then to put, i don't know, another movie clip inside with alpha 0 to make another onRelease and then gotoAndStop(20); ...

Here is the code I have in the main scene (first frame):

stop();
mon_clip_mc.onRelease = function() {
//this._root.gotoAndStop(20);
};

And here is the code I have in the first frame of the movie clip of the button:

stop();

I'd really appreciate some help! Thanx

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Conclusion: I need to figure out how to drag the entire movie, and still use the slider. I know the code is lengthy but no one at FK would reply. Thanks in advanced!

The code that is on the movie clip is.

on(press){
x = this._x;
y = this._y;
startDrag(this);
}
on(release, releaseOutside){
stopDrag();
if(this.hitTest(_parent.target)){
this._x = 80;
this._y = 105;
_root.tester.gotoAndStop("ok");
}else{
this._x = x;
this._y = y;
}
}


And the script that is on my slider is:

cursor._visible = false;
cursor.playani = "zoomin";
cursor.onEnterFrame = function ()
{
if (this._parent._xmouse > 25 && this._parent._xmouse < 205 && this._parent._ymouse > 16 && this._parent._ymouse < 196)
{
Mouse.hide();
this._x = this._parent._xmouse;
this._y = this._parent._ymouse;
if (!this._visible)
{
trace(this.playani);
this.gotoAndPlay(this.playani);
} // end if
this._visible = true;
}
else
{
Mouse.show();
this._visible = false;
} // end if
};
function zoomin(obj, menu)
{
delete this["onRelease"];
delete this["onReleaseOutside"];
delete this["onPress"];
delete this["onEnterFrame"];
this._parent.cursor.gotoAndPlay("zoomout");
this.nextscale = 100;
this.finalx = 115 - this._xmouse;
trace(this.finalx);
if (this.finalx < 5)
{
this.finalx = 5;
}
else if (this.finalx > 225)
{
this.finalx = 225;
} // end if
this.finaly = 106 - this._ymouse;
if (this.finaly < -4)
{
this.finaly = -4;
}
else if (this.finaly > 216)
{
this.finaly = 216;
} // end if
trace(this.finalx);
this.onEnterFrame = function ()
{
this._x = this._x + (this.finalx - this._x) * 0.200000;
this._y = this._y + (this.finaly - this._y) * 0.200000;
if (this._xscale >= this.nextscale)
{
if (Math.abs(this.finalx - this._x) < 0.500000 && Math.abs(this.finaly - this._y) < 0.500000)
{
this._x = this.finalx;
this._y = this.finaly;
zoomin.enabled = false;
this.onRelease = this.onReleaseOutside = this._parent.release3d;
this.onPress = this._parent.press3d;
this.onRelease = this.onReleaseOutside = this._parent.release3d;
this._parent.cursor.playani = "dragin";
this._parent.cursor.gotoAndPlay("dragin");
delete this["onEnterFrame"];
} // end if
}
else
{
this._xscale = Math.ceil(this._xscale + 5);
this._yscale = Math.ceil(this._yscale + 5);
} // end if
};
} // End of the function
function zoomout(obj, menu)
{
delete this["onEnterFrame"];
delete this["onRelease"];
delete this["onReleaseOutside"];
delete this["onPress"];
this.nextscale = 45;
this.finalx = 115;
this.finaly = 106;
this.onEnterFrame = function ()
{
this._x = this._x + (this.finalx - this._x) * 0.200000;
this._y = this._y + (this.finaly - this._y) * 0.200000;
if (this._xscale <= this.nextscale)
{
if (Math.abs(this.finalx - this._x) < 0.500000 && Math.abs(this.finaly - this._y) < 0.500000)
{
this._x = this.finalx;
this._y = this.finaly;
zoomout.enabled = false;
delete this["onRelease"];
delete this["onReleaseOutside"];
delete this["onPress"];
this._parent.cursor.playani = "zoomin";
this.onPress = this._parent.zoomin;
delete this["onEnterFrame"];
} // end if
}
else
{
this._xscale = Math.ceil(this._xscale - 5);
this._yscale = Math.ceil(this._yscale - 5);
} // end if
};
} // End of the function
function zoomout2(obj)
{
delete obj["onEnterFrame"];
delete obj["onRelease"];
delete obj["onReleaseOutside"];
delete obj["onPress"];
obj.nextscale = 45;
obj.finalx = 115;
obj.finaly = 106;
obj.onEnterFrame = function ()
{
this._x = this._x + (this.finalx - this._x) * 0.200000;
this._y = this._y + (this.finaly - this._y) * 0.200000;
if (this._xscale <= this.nextscale)
{
if (Math.abs(this.finalx - this._x) < 0.500000 && Math.abs(this.finaly - this._y) < 0.500000)
{
this._x = this.finalx;
this._y = this.finaly;
zoomout.enabled = false;
delete this["onRelease"];
delete this["onReleaseOutside"];
delete this["onPress"];
this.onPress = this._parent.zoomin;
this._parent.cursor.playani = "zoomin";
this._parent.cursor.gotoAndPlay(this._parent.curso r.playani);
delete this["onEnterFrame"];
} // end if
}
else
{
this._xscale = Math.ceil(this._xscale - 5);
this._yscale = Math.ceil(this._yscale - 5);
} // end if
};
} // End of the function
function press3d()
{
this._parent.cursor.gotoAndPlay("dragout");
this.lastClick = getTimer();
if (this._xscale == 100)
{
this.startDrag(0, 0, -16, 230, 224);
} // end if
} // End of the function
function release3d()
{
stopDrag();
if (Number(getTimer() - this.lastClick) < 200)
{
this._parent.cursor.playani = "zoomin";
this._parent.zoomout2(this);
}
else
{
this._parent.cursor.gotoAndPlay(this._parent.curso r.playani);
} // end if
} // End of the function
_level10._root.contents.allblock.gotoAndStop(1);
draggerMc.lilboton.onPress = function ()
{
// BELOW THIS LINE IS WHERE YOU POSITION THE SLIDER

offset = 0;
this._parent.startDrag(0, 56, 202, 1000, 202);
this._parent.onEnterFrame = function ()
{
currentPos = this._parent.followerMc._x - 55;
currentPos = this._x - 55;
m3dFrame = Math.floor(1 + currentPos * 29 / 108);
this._parent.m3d.gotoAndStop(m3dFrame);
trace(m3dFrame);
};
};
draggerMc.boton.onRelease = draggerMc.boton.onReleaseOutside = function ()
{
stopDrag();
delete this._parent["onEnterFrame"];
};
m3d.onPress = zoomin;
stop();So I copied all my frames, then put it into a new movie clip. that has this code on it.

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How To Preload Multiple Movie Clips With The Main Movie
I want to know that how i can preload multiple movies with main movie together. lets supose i have two movies named first.swf and second.swf and i have also Main movie with intro so how i can preload these movies together then these movies can play together.

Please help me in this regard.

Thankyou

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How To Preload Movie Which Is Loading Through The Load Movie Action?
I want to preload main movie and the movie, which is loaded later through the load movie action, with the same preloader. The movie which is loading through the load movie action is level 1.
What changes must I aply to the code of the preloader, to do this task right? Here the code of the preloader:

btload = _root.getBytesLoaded();
totbt = _root.getBytesTotal();
sclbar = btload*100/totbt;
sclbar = Math.round(sclbar);
setProperty (_root.orangebar, _xscale, sclbar);
barwid = getProperty(_root.orangebar, _width)
barwid = barwid + getProperty(_root.orangebar, _x)
setProperty (_root.ldper, _x, barwid);
//setProperty (this.ldbar, _xscale, sclbar);
//trace (sclbar);
// trace(bytloaded);
if (btload>=totbt) {
gotoAndPlay ("slide panel", 1);
// trace ("loading complete");
} else {
gotoAndPlay (1);
}


Hope you help!!!

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Please Help Fraternity Preload Movie And Main Movie
I really would appreciate some much needed help with this project from some of you smart people!! I read this forum and appreciate the knowledge I see!!
My son created the SigEp Arbeta Fraternity(Arkansas-Henderson State University) preloader .swf and the main .swf that they would like for the introduction to their site.

The preloader has the precentage and loading bar to show the main movie loading. This is WAY OVER MY head. I am a beginnner and they need someone that would like to help them with this.

What they want is the preloader to run with the percentage and preloader bar loading for the main movie and of course, then, the main movie starts.

Would some one want to help me set this up? I do not have a clue how to do this. I have HONESTLY tried to read, read, work, study, and apply tutorials, but this is too advance for me.

Here are the movies:
http://www.darcejean.com/arbeta/flas..._preloader.swf
www.darcejean.com/arbeta/flash/arbeta.swf
Thank you
Darce Jean
Retired Artist,Mother,Grandmother

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Preload A Movie
How do I preload a movie using the following direction?

Have 4 layers, one for actionscript and one each for each empty movie and three frames. In the first two frames, the empty movies are far off the stage so it is invisible to the user. In the third frame, the empty movies should be placed properly.

In this example, they use the following actionscripts but I am not able to do them. What am I doing wrong?

Frame 1 actionscript:
if getProperty("empty_movie",_width)>0
if getProperty("empty_movie2",_width)>0
if getProperty("empty_movie3",_width)>0
tellTarget(empty_movie)
goto and play 1
end tellTarget
tellTarget (empty_movie2)
goTo and play 1
end tellTarget
tellTarget(empty_movie3)
goTo and play 1
end tellTarget
goTo and play 3
end if
end if
end if

Frame 2 actionscript:
goto and play 1

Frame 3 actionscript

stop

Should I have all these in one layer? Your help is appreciated.

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Preload A Movie
I have created a flash movie which is 380k. It has 7 scenes. I want the first scene to be a loading scene so i have created the loading movie text to inform the viewer that the movie is still being delivered. What I cant figure out is how to tell the loading scene to make sure the whole 380k is downloaded before continuing on to the first frame of the actual movie. And if its no bother, tell the user how may KB's is being loaded (0-380 countdown).

Help would be very much appreciated.

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Preload Movie How?
I got two swf files, preload swf and main.swf now i would like to write action script with loadmovie but i don't know how. Help MEEEEE )))))

p.s.
it's has to be with two swf files ...

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Preload? Movie
I have preload.swf and mainmovie.swf. Preload should preload mainmovie.swf. But i have little problem with action script

LoadMovie(mainmovie.swf,1)
totaly_bytes= _root.getBytesTotal();
load_bytes = _root.getBytesLoaded();
stay_bytes = ukupno_bajtova-ucitano_bajtova;
procent_loaded = int((ucitano_bajtova/ukupno_bajtova)*100);
traka.gotoAndStop(procenat_ucitanog);
ifFrameLoaded ("Scena 2", 30) {
gotoAndPlay ("Scena 2", 1);
)

someone help...

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Preload Movie?
hey guys im doing a portfolio and my file size is pretty small. about 168kb but in one of the sections, im loading a movie that is 412kb. so i dont want to make the user wait so long, so can i preload a movie since the beggining of my site?

here is what im thinking... can i use the loadVariables(); and load my 412k movie in a variable so that its loading, and then when the user cliks the button that loads the movie it will be somewhat loaded already?

is that possible?

thanks in advance

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Preload Movie
l want to make a preload movie for my first scene , that sound nice now, my first scene has only one key frame ! because l put all the contents in one MC ! now how can l direct the preload codes to the MC? is it too complicated? or l have to copy all layers to the main scene?


please help

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Preload Movie
How can I preload a movie that has been load(with load movie action)in main swf movie
tnx

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Using 1 Movie To Preload 2 Others?
Hey all -

I've recently been hired to optimize a site that someone else created, and I'm having one problem. The site has 2 seperate movies that load up and the client wants them both preload together so they load up simultaneously. My intial plan is to make a third movie that will preload everything, and then link to the html page with the 2 frames and movies will just start right up.

Is this just a terrible way of doing things? I haven't been able to figure out how to preload several movies at the same time. I feel like localConnection should work, I just can't figure it out.

Any help would be greatly appreciated.

Oh, and I can't combine the 2 movies into one, due to navigation and size issues the client is adamantly against it.

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Preload The Whole Movie?
I have a 10 meg animation with 6 scenes that I use for my gaming clans website ( all users use highspeed ). Is there a way that I can preload the WHOLE THING before it starts to play? I have a preloader already but I realized that it only preloaded frame1 of scene one which is the audio soundtrack.

Can someone PLEEEEAAAASSSEEE help.


For all you High Speeders...check it out...you will see what I meen

http://dbdutgmc.recongamer.com

Thanks

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Movie Won't Preload.
Hi, i have my movie here: http://www.jsment.com there is a preloader in there but as you can see, when you go to the site, it does not preload. you can see it downloading in ur browser but the preload screen does not come up. what am i missing? here is how my movie is set up:

first frame contains a movieclip which is the loader. within this clip is one frame: using actionscript and the onEnterFrame event, I dynamically resize a shape within the frame. this is all, when the loading movie notices that the getBytesLoaded > getBytesTotal it says _root.gotoAndPlay(2).

I do not see the loading screen at all (you may see it for a split second after the entire swf has downloaded.

What's the deal? do I need to attach the fla?

Thanks,
Josh

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Help With Preload Movie
I have added a preload movie to my flash 8 project. It plays fine at the beginning, but when my flash movie plays, instead of continuously looping, it briefly disappears at the end and we see the preload bars. Then the movie restarts, ad infinitum.

Please click here to see what I'm talking about:
www.noisivision.com/comedy.htm

I am using 3D Animator version 4, release 6.

Advice, please?

Thanks.

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Can someone point me to a good tutorial on preloading swf's into a movie? I am stuck.

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Movie Not To Preload
Hey Guys,
Hello to everyone, this is my first post. I am somewhat versed in using flash, but am limited in actionscript, so I could use your expert help.

I have a page that requires 9 Flash Videos on the one HTML page.

My Question is this:
I need them only to start loading when "Play" is clicked, rather than have them loading on Page load.

Can anyone tell me how to make a player that will only start buffering when "play" is clicked?

thanks in advance!
Ben

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Preload Movie........
Is it possible to load one swf file in the background while the other one is playing? And if so will it continue to load if somebody clicks to skip the intro?

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