Preloaders Pixelate Images?
Ok i made a site and i want to add a preloader...so i downloaded 3 different generic preloaders. i tried all of them. and the problem is that as soon as i add a preloader my images become pixelated?? i set the export Jpeg quality to be 100 already. if i remove the preloader and view my site online...the images are fine and are smooth. but as soon as i add any preloader the images become pixelated and not smooth at all. The way im loading images is just a simple loadmovie command to load in 4 seperate swf's containing my pictures. without the preloader they appear fine, with the preloader they appear pixelated.
any ideas anyone??
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Preloaders Pixelate Images?
Ok i made a site and i want to add a preloader...so i downloaded 3 different generic preloaders. i tried all of them. and the problem is that as soon as i add a preloader my images become pixelated??
i set the export Jpeg quality to be 100 already. if i remove the preloader and view my site online...the images are fine and are smooth. but as soon as i add any preloader the images become pixelated and not smooth at all.
The way im loading images is just a simple loadmovie command to load in 4 seperate swf's containing my pictures. without the preloader they appear fine, with the preloader they appear pixelated.
any ideas anyone??
URGENT Does Anyone Know How To Stop Preloader Making Images Pixelate?
i have a preloader that loads my website into a movie- when swf's are played on their own the photos look fine but when the movie has been loaded from the preloader all photos are extremely pixelated.
does anyone know how to sort this out? i've not got a lot of time- site was meant to be up days ago!
PreLoaders For Large Images
I've gone through many preloader tutorials but can't find one that address this specific situation...I'm looking for a preloader that will load before a large image does on the same scene.
any suggestions?
I really appreciate your help!
Furpants
Preloaders And External Images
guys, i am currently working on a flash file so that its re-useable.
Currently a string of images are passed in via flash vars
Code:
flashvars: image1=db.jpg, image2=db1.jpg
the movie currently loads these into blank movie clips on a timeline with
Code:
_root.image.loadMovie(imageFilename);
_root.image2.loadMovie(imageFilename2);
_root.image3.loadMovie(imageFilename3);
_root.image4.loadMovie(imageFilename4);
_root.image5.loadMovie(imageFilename5);
now are these going to load into as they have an animation (fade in and out first image, fade in and out second image and so on)
my theory is that these wont preload and will just appear halfway through the animation or such like due to the fact they are external files being loaded in and arent factored in to a preloaders calculations as such?.
No Pixelate Upon Resize
I have built a flash intro using my clients beautiful high res psd images,
they fade in and out as an intro opening scene, simple.
My client wants the images to occupy the entire browser window
(which I have working 100%w x 100%h),
yet be fully resizable in the browser window
(which I have working)
but without any image pixelization upon resize
(which is my problem).
My client is using this website as a model of a good, full screen and resizable flash intro, http://www.durathermwindows.com
I have tried importing a variety of files and resolutions including .png and .jpg, but they all pixelates upon resize.
My movie size is 1020 X 730, and here is what I am working on:
http://www.capecodfabrications.com try resizing the last page of this movie
and you will see it pixelates upon resize....any suggestions.
Thanks, ageman
Pixelate Effect Using AS 3.0
i want to build this http://www.senocular.com/flash/source.php?id=0.189
i tryed to convert senocular's pixelate effect from AS 2 to AS 3 but it's not working.
this is senocular's code:
Code:
// every frame, increase pixelation
onEnterFrame = function(){
// create a new bitmapData object based on original
// movie clip size and current pixel size. This will
// be used to pixelate the original
var bitmapData = new flash.display.BitmapData( original_mc._width/pixelSize, original_mc._height/pixelSize, false );
// attach the bitmap to pixelated_mc
pixelated_mc.attachBitmap(bitmapData, 1);
// create a matrix object used to scale the image
// which will be drawn from the original to bitmapData
var scaleMatrix = new flash.geom.Matrix();
// scale based on pixelSize
scaleMatrix.scale(1/pixelSize, 1/pixelSize);
// draw the original in BitmapData object at its reduced size
bitmapData.draw( original_mc, scaleMatrix );
// assure pixelated_mc matches the size of original_mc
pixelated_mc._width = original_mc._width;
pixelated_mc._height = original_mc._height;
// increase pixelation
pixelSize *= 1.1;
// if pixel size is larger enough, return to 1
if (pixelSize > 80){
pixelSize = 1;
}
}
and this is what i have tryed:
Code:
import flash.display.MovieClip;
import flash.events.Event;
import flash.geom.*;
import flash.display.Bitmap;
import flash.display.BitmapData;
var pixelated_mc:MovieClip = new MovieClip();
addChild(pixelated_mc);
pixelated_mc.y = original_mc.y + original_mc.height;
var pixelSize = 1;
this.addEventListener(Event.ENTER_FRAME, pixelate);
function pixelate(event:Event){
var bitmapData:BitmapData = new BitmapData( original_mc.width/pixelSize, original_mc.height/pixelSize, false );
var bitmap:Bitmap = new Bitmap(bitmapData);
pixelated_mc.addChild(bitmap);
var scaleMatrix:Matrix = new Matrix();
scaleMatrix.scale(1/pixelSize, 1/pixelSize);
bitmapData.draw( original_mc, scaleMatrix );
pixelated_mc.width = original_mc.width;
pixelated_mc.height = original_mc.height;
pixelSize *= 1.1;
if (pixelSize > 80){
pixelSize = 1;
}
}
could somebody please tell me what is not right ?
thanks
Pixelate Image
Hey there,
I'd like to pixelate an image like in the fla attached. But I'd like to do it the other way round. I want to start with the pixelated image and end with the original image.
I have no clue how to solve this. It may be easy for some of you but I don't understand the code...
pixel8.zip
found here http://www.senocular.com/flash/source.php?id=0.189
Pixelate Effect Using AS 3.0
i want to build this http://www.senocular.com/flash/source.php?id=0.189
i tryed to convert senocular's pixelate effect from AS 2 to AS 3 but it's not working.
this is senocular's code
ActionScript Code:
// create a movie clip to contain pixelated verson
// of the image in original_mc
this.createEmptyMovieClip( "pixelated_mc", 1 );
// place it below original_mc
pixelated_mc._y = original_mc._y + original_mc._height;
// create a variable to represent the current pixel size
var pixelSize = 1;
// every frame, increase pixelation
onEnterFrame = function(){
// create a new bitmapData object based on original
// movie clip size and current pixel size. This will
// be used to pixelate the original
var bitmapData = new flash.display.BitmapData( original_mc._width/pixelSize, original_mc._height/pixelSize, false );
// attach the bitmap to pixelated_mc
pixelated_mc.attachBitmap(bitmapData, 1);
// create a matrix object used to scale the image
// which will be drawn from the original to bitmapData
var scaleMatrix = new flash.geom.Matrix();
// scale based on pixelSize
scaleMatrix.scale(1/pixelSize, 1/pixelSize);
// draw the original in BitmapData object at its reduced size
bitmapData.draw( original_mc, scaleMatrix );
// assure pixelated_mc matches the size of original_mc
pixelated_mc._width = original_mc._width;
pixelated_mc._height = original_mc._height;
// increase pixelation
pixelSize *= 1.1;
// if pixel size is larger enough, return to 1
if (pixelSize > 80){
pixelSize = 1;
}
}
and this is what i've tryed:
ActionScript Code:
import flash.display.MovieClip;
import flash.events.Event;
import flash.geom.*;
import flash.display.Bitmap;
import flash.display.BitmapData;
var pixelated_mc:MovieClip = new MovieClip();
addChild(pixelated_mc);
pixelated_mc.y = original_mc.y + original_mc.height;
var pixelSize = 1;
this.addEventListener(Event.ENTER_FRAME, pixelate);
function pixelate(event:Event){
var bitmapData:BitmapData = new BitmapData( original_mc.width/pixelSize, original_mc.height/pixelSize, false );
var bitmap:Bitmap = new Bitmap(bitmapData);
pixelated_mc.addChild(bitmap);
var scaleMatrix:Matrix = new Matrix();
scaleMatrix.scale(1/pixelSize, 1/pixelSize);
bitmapData.draw( original_mc, scaleMatrix );
pixelated_mc.width = original_mc.width;
pixelated_mc.height = original_mc.height;
pixelSize *= 1.1;
if (pixelSize > 80){
pixelSize = 1;
}
}
could somebody please tell me what is not right ?
thanks
Why Does Flash Pixelate?
I have a couple of problems perhaps someone could explain.
I have arrows on these on the left and right of a button. the arrows are from the same .png file converted into a graphic. I scaled the originals down b/c they are huge. When I play the movie, the images look rough on the edges. There seems to be pixlation
I also have movie inside of a movie that generates a dock for menu choices. On the dock are individual animated movies. The same problems happen. The original movie at orignal size looks great until I put it in a scene and resize it down a size. The movie goes pixelated when the original has none.
feel free to open it up
Pixelate Effect Using AS 3.0
i want to build this http://www.senocular.com/flash/source.php?id=0.189
i tryed to convert senocular's pixelate effect from AS 2 to AS 3 but it's not working.
this is senocular's code
Code:
// create a movie clip to contain pixelated verson
// of the image in original_mc
this.createEmptyMovieClip( "pixelated_mc", 1 );
// place it below original_mc
pixelated_mc._y = original_mc._y + original_mc._height;
// create a variable to represent the current pixel size
var pixelSize = 1;
// every frame, increase pixelation
onEnterFrame = function(){
// create a new bitmapData object based on original
// movie clip size and current pixel size. This will
// be used to pixelate the original
var bitmapData = new flash.display.BitmapData( original_mc._width/pixelSize, original_mc._height/pixelSize, false );
// attach the bitmap to pixelated_mc
pixelated_mc.attachBitmap(bitmapData, 1);
// create a matrix object used to scale the image
// which will be drawn from the original to bitmapData
var scaleMatrix = new flash.geom.Matrix();
// scale based on pixelSize
scaleMatrix.scale(1/pixelSize, 1/pixelSize);
// draw the original in BitmapData object at its reduced size
bitmapData.draw( original_mc, scaleMatrix );
// assure pixelated_mc matches the size of original_mc
pixelated_mc._width = original_mc._width;
pixelated_mc._height = original_mc._height;
// increase pixelation
pixelSize *= 1.1;
// if pixel size is larger enough, return to 1
if (pixelSize > 80){
pixelSize = 1;
}
}
and this is what i tryed
Code:
import flash.display.MovieClip;
import flash.events.Event;
import flash.geom.*;
import flash.display.Bitmap;
import flash.display.BitmapData;
var pixelated_mc:MovieClip = new MovieClip();
addChild(pixelated_mc);
pixelated_mc.y = original_mc.y + original_mc.height;
var pixelSize = 1;
this.addEventListener(Event.ENTER_FRAME, pixelate);
function pixelate(event:Event){
var bitmapData:BitmapData = new BitmapData( original_mc.width/pixelSize, original_mc.height/pixelSize, false );
var bitmap:Bitmap = new Bitmap(bitmapData);
pixelated_mc.addChild(bitmap);
var scaleMatrix:Matrix = new Matrix();
scaleMatrix.scale(1/pixelSize, 1/pixelSize);
bitmapData.draw( original_mc, scaleMatrix );
pixelated_mc.width = original_mc.width;
pixelated_mc.height = original_mc.height;
pixelSize *= 1.1;
if (pixelSize > 80){
pixelSize = 1;
}
}
could somebody please tell me what is not right ?
thanks
Pixelate Function
Hi!
I see a lot of new features and bitmap effects in flash 8. I'm looking for a pixelate effect funtion. So the png starts of alpha 0 and very big pixelated, then the image tweens to alpha 100 and thebig pixelated squares form the aqual image. There is such a filter in photoshop. Is such an effect possible in AS2 with the new bitmap possibilities? any examples? source? thanks.
Problem Loading Indeterminant # Of Images With Preloaders
I'm trying to load an indeterminate number of images with preloaders. In concept, this is what I want to do in actionScript 2.0 flash 8
load a jpg into thumbImage.imageHolder
if image[i].jpg starts loading
{
preload the image
loadNext image i++
} else {
total images = i
quit
}
I apologize for sounding lazy here, but I have NO CLUE how to begin this. I have been at this for the better part of a month and every example I have found has led to some insurmountable problem. I tried creating class files for my thumbNail_mc's but I couldn't figure out how to create a movieClip from the class file. There HAS to be an easy way to do this. If anyone can suggest a direction, that would be very appreciated.
http://www.iamba.org/livingspace
I can get this working when I specify all the images in a text file and this illustrates what I am trying to do when you click a section that has a gallery, but I cannot for the love of god get this thing to work for an indeterminant number of images.
Please please please help if you know of a way to do this.
Thank you
Loading Images From An External Folder/Preloaders And Testing Help
Hi,
Just a quick question, haven't looked at Flash for a few years now and am trying to finish off a website for my business that I started but never finished.
I have always had the problem with loading in external images dynamically and getting them to work with a preloader. Now I think my problem is that I never upload the swf to the internet to test and from what I know to test dynamic anything in Flash it must be uploaded to the net?
Now my question is this, as I haven't had anything to do with Flash and its progession for quite some time, has this changed, ie. do I still have to upload my files onto the net to test, or does the new Flash 8.0 let you test it without having to put it on the net (if so I will get Flash 8.0)...
... or is there any software that will test my Flash file without having to put it up on the net everytime.
I am loading images in dynamically into an external SWF, I am using a preloader and a mask for each image.
Also if I do have to load it up onto the net each time I make a change, what is the best procedure. I have to delete my temp net files each time I do the test don't I?
Any advise would be appreciated.
WB
Pixelate Effect From Mouse Click
I do not succeed to create the cycle that allows me to recreate the image in pixel but leaving from the point in which i click with the mouse on the image.
I create one that transforms in pixel the image but I would want that the image was transformed in pixel from the point in which i click on the image (that is from _xmouse and _ymouse i think...) and from this point start to create the pixel like an explosion expanded for all the image.
How I can make?
my code:
//attach a bitmapData loading an image from the library
img = BitmapData.loadBitmap('image');
//and clone it
cloned = img.clone();
//i get the width and height
w = img.width;
h = img.height;
// create a new movieclip and attach the image to it
mc = this.createEmptyMovieClip("holder", 1);
mc.attachBitmap(img, 1);
mc._x = 0;
mc._y = 0;
mc.onPress = function() {
this.onEnterFrame = fill;
_root.xm = _xmouse;
_root.ym = _ymouse;
};
rect = new Rectangle();
col = 0;
function fill() {
for (row=0; row<h; row += pixelSize) {
for (col=0; col<w; col += pixelSize) {
rect.width = pixelSize*2;
rect.height = pixelSize*2;
rect.y = (row)-pixelSize;
rect.x = (col)-pixelSize;
img.fillRect(rect, cloned.getPixel32(col, row));
}
}
pixelSize -= 1;
if (pixelSize<10) {
delete this.onEnterFrame;
}
}
this code pixelate the image when i clik over that.
I try to modify this code but i can't find the good code for that i have in mind.
I think that the two for are wrong for my objective.
thank you for helping!
Preloaders, Preloaders Everywhere But Not A One That Fits
I have an introduction for a site that consists of 3 files index.htm intro.swf intro2.swf Index.htm forwards on to intro.swf which contains a preloader (not a percentage on just one I cobbled together) Once intro.swf has loaded it begins to play and on the first content frame of intro.swf is an action to load movie intro2.swf.
Unfortunately intro2.swf loads before intro.swf has finished and starts to play prematurely So what I need if it is possible is a command to load intro2.swf and then get it to sit there and wait for the call from the last frame of intro.swf to play.
The reason I have two swf files is that I needed to change the background color of the movie and the easiest way I could find to do that was make two different movies
Just farting around with this, to see if i can figure it out so any resolution doesnt have to be pretty.
I have no php, asp, cgi support for the hosting space so i need to do it with action script
any help will be greatly appreciated.
PRELOADERS
can you make preloaders for movies which you ara going to load?? i belive u can can anybody tell me how or just say if this subject has been threaded so i can try to find it.
SO it is, i want to load some swf in some other swf but want to make a preloader
how to do that??
PreloaderS:(
Help! i need to know how to get one! My thing takes so long to load that il;l eed a preloader! Make it simple please!
Preloaders
where's the "end frame loaded" action in 5?
Preloaders
i was wondering if anyone would be as so kind as to give me a fla file with a preloader in it?
Preloaders In Mac?
Im having problems with my preloader when i view it on a mac, im using netscape an internet explorer on the mac and the loading doesnt work. What should i do to meke it work on the mac, in PC works great using netscape and Explorer. If you know what can i do or if you know where can i get one that work on both platforms you will make me very happy!!!
Preloaders
OK. I finally got a preloader working. I tried putting the preloader in the same scene as my movie, so this is how it goes
first ten frames = preloader
11th frame "if frame loaded (current scene), goto and play 13"
12th frame "goto and play 1"
works just fine.
what I'm wondering is, how can I do that with multiple scenes?
I've tried "if frame loaded (main movie), goto and play (putting this action in the preloader scene)
it doesn't work? y?!
Preloaders
Are there any tutorials on pre-loaders? Because I need to find out how to use the one I've made effectively...
Thnx
Preloaders
Hi, just a quick question ..
i have a preloader that works fine with frame labels, i'm trying to do a similar thing with the buttons
putting a go to command to an action saying
ifFrameLoaded ("web") {
gotoAndPlay (75);
}
i've just been reading the posts one saying that flash wont recognise the flag until it comes across it
is there a better way of doing this ??
thx in advance
BP
ps the first loader works but the button (with go to and stop) goes to the waiting frame but ignores the
ifFrameLoaded
gotoAndPlay (75);
}
Mmmmmmmmm
Something Regarding Preloaders...
Just wondering if my preloading animation be placed in a different scene from my main animations, which is in scene 1. Or must my preloader be placed in the same timeline?
Thanx...
About Those Preloaders
Where do u put em?
In front of the film and how do I make em not a part of the film....I meen how do I make em work corecly?
Je I hope u understand
Shorten: Where do I put the preloader?
Preloaders And A Whole Lot More
my web page is set up in two different flash movies. first is the main page, which i have pretty much done. then there are links to another flash page which actually displays the projects and items i want. the second (project page) is set up so that i have a one-frame movie clip on the main timeline for each project i have done. i have the first page set up so that when i click a link it will open a new window. in this new window i want to only call on the frame that has the respective project from the first window. i also believe i will need a preloader for some of these movie clips. first question: how do i call on one specific frame in my second page? second question: how do i preload for just that frame? any help would be friggin awesome right now as i am about to pull out my hair. i hope i explained this well enough, it seems pretty tough for me still to comprehend, ahhh whatever, smoke em if you got em
thanks
SchmidyUC
Preloaders
HI everyone. I've started to make long flash animations to post on my website, the only problem is they take forever to load then there really blocky. I know that preloaders wont solve this problem but at least they'll stop it from being blocky and keep stopping once loaded. I went to the tutorials and i have got all the information on them, great, but im a bit confussed on where the preloader should go. In a new scene, just before my animation, under my animation or anywhere else so its fist to be displayed when i load the animation up.
I hope you can understand what im on about.
Thanks in advance
Tom
Preloaders
How do u do preloaders? Please Explain and dont lead me to a link!
Um..Preloaders?
I'm having trouble making a preloader for my website. The condition goes like this:
(In scene 2)
ifFrameloaded(Scene1,200<number of my frames>) {
gotoandplay(Scene1,2)
}
I have graphics in scene 1. Even though the graphics aren't loaded yet, it still proceeds to scene 2 (the beginning of the presentation).
What should I do?
Kin Preloaders
help
i have done umpteen preloader tutes and added mine to my site but it just wont work properly. My main movie is 96 frames long (scene2) and my preloader 3 frames (scene1).
i have the actions if frame loaded scene2 96
goto and play scene2 1 on frame 2 of my preloader
on frame 3 of my preloader i have the action goto and playscene 1 frame1.
when i use show streaming on test movie it stutters like a pig and even though it shows the preloader for about 3 secs it is as though it is not loading the whole movie before it starts playing . i have tried using frame labels but it seems to make no difference
Preloaders
hello there,
i am currently making a pretty big flash in filesize. around 1 MB. only one preloader at the beginning would take too much time for some ppl and so i would like to insert more preloaders for e.g. my picture gallery inside the main movie.
when i tried that with loadmovie actionscript, the hole movie loaded completely new, but i want only the content of the pic gallery loaded. background and menu.. should keep on screen while the preloader for the gallery is loading and the gallery comes up finally.
how do i have to manage that? maybe any opensources known?
thank you for reading. hopefully someone can help..´
Bori
Preloaders
ok i have a preloader and i know u r supposed to copy your movie and paste it onto the preloader?right?ok. i just wondered wat layer co u paster it onto???or am i wrong about copying and then pasting the movie???
Preloaders Please?
Really need a good preloader tutorial that will help me to make my graphics for a preloader play while I wait and do the countdown thing also. I am using flash 5. Thank you everyone who helps me out in here
Preloaders
Ok, I'm looking for a few opinions on preloaders, personally I love the idea of knowing if I'm going to have to wait a week or a few minutes to see a site. I've been working on a site for some old UO buddies, (MMORPG type game), I'm reasonably new to flash, but I love it so far.
As I expand the site, I've broken parts into dif .swf files, with the belief that it will make it more 'bandwidth friendly'. So far the main/first .swf is up to 160k in size, and the sub .swf files range from 5k to 30k in size. Ok, here's my question:
At what point (file size) do you feel a preloader should be implemented?
Knowing that 99% of my target audience is sporting broadband, im not entirely sure what to do.
I feel I've 'graduated' from pure newbie, to well, pure novice. The site is LAME compared to most of the sites I've looked at in the Flash Site forum, but If you feel you need/want to see it to answer better..... *grimaces*
http://members.cox.net/piaso2/cdtest/
please, tell me should I put up a splash with a preloader in it?
PreLoaders
Hey all,
I'm new to all the flash stuff... Is there anywhere that i can download PreLoaders?
Preloaders
I have looked at the tutorials on this website and on the offisial macromedia flash 5 site, but i cant understand how to make a preloader. Is there a simlple way of making one?
Preloaders
Hi
I'm doing a website for a band, but I'm having trouble with preloaders. Or, well my preloader works, but when
I try accessing the site all I get is a blank flash movie, and after a long time my preloader appears. I want my preloader to appear right away.
My preloader and my mainmovie is on the same scene. I use some actionscript for the prealoder, and labels so the actionsscript now what to loop and so on.
The link to the site is http://www.epicenterband.com/flash/preview.html
Please help me.
Thanx
Jackie
Preloaders
i need help my movie plays befor it is fully loaded and the stops and goes all jumpy half way throught how do i stop this
PRELOADERS
preloaders!!!! If anyone who is reading this knows how to preload their movies..... PLEASE help me... I have tried EVERY tutorial on this site and they all dont work..... I have followed EVERY direction there and nothing ever works. I tried a bar preloader and that one seemed to work but after it preloads and **** it sends you to the last frame of the movie. I have put it to go to the 1st frame on scene 1. I will ONLY go to last frame of the entire movie... PLEASE help me or send me your preloader code.
Thank you
By the way, this is the script:
key frame #2
loadedbytes = getBytesLoaded();
totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes/1);
totalkbytes = Math.ceil(totalbytes/1);
if (loadedbytes == totalbytes) {
nextScene ();
}
frame = int(loadedbytes/(totalbytes/100));
tellTarget (_root.loader) {
gotoAndStop (_root.frame);
}
keyframe #3
gotoAndPlay ("preload", 1);
// loop until last frame if loaded
Where Do Preloaders Fit In....?
Hi all,
i have a movie that contains buttons, when you press a button, it loads an external swf into a blank MC...how do i introduce a (much needed) preloader before the swf loads....
this will be the case for each button, hence, each swf..
cheers!!!!
Help With PRELOADERS ?
1)How to build a preloader with a simple animation, and a moving bar?
2)Can this preloader be reusable, say a movie clip or smart clip?
3)Where do I place the preloader? On the main timeline or at the beginning of an external swf.
I guess I'm just trying to understand how to build and use a preloader correctly. I've looked over tutorials, but have really not found explanations on there use in a fully interactive site.
Preloaders...
Hi all
My preloader never gets past 1% before the movie loads... this is the script:
perc = Math.round((_parent.getBytesLoaded()/_parent.getBytesTotal())*100);
xperc = perc/100;
barlength = 200;
if ((perc == 100) and (bar._width == barlength)) {
_parent.gotoAndPlay(2);
} else {
nperc = perc+"%";
bar._width = barlength*xperc;
bar._x = -100+(bar._width/2);
}
is anything wrong wit it?
Cheers
MX
Preloaders Again
I have a 2 scene movie, 'intro' and 'scene 1'. 'intro' is my preloader for 'scene1' which is a 20mb video clip (this will be on a CD-ROM one day!)
I have built my preloader (Eddie Carrol one and it seems OK) but when I test the movie the movie begins at the start of 'scene1' and not with 'intro'.
'intro' is the first scene in my scene folder and 'scene1' is the 2nd.
Can anyone tell me what I may be doing wrong?
Preloaders
Hey all I am kinda new with flash. If you want to see my site it's http://jcs1287.tripod.com/evidestudios.com . All the turtorials i have been reading on preloaders are to advanced for me. I mean i have been spending the last 2 days on trying to put in action script, exe. Can anyone give me a easy explaining link on how to use preloaders?
Thanks for help
Preloaders 101
From the experienced users of Flash, what are the key concepts involving a preloader and if you wish to use a preloader more than once on a page (I guess that means you would want to use it more than once in the main movie clip?) what are the different techniques / philosophies floating around? I'm assuming that I would create a separate movie clip for the preloader. Thanks!
Rajesh Nakrani
Phil. 4:4
Preloaders
How can i play my preloader, and load my main movie in the background. And when my main movie is loaded, stop play on the preloader. That is the problem i'm having. I have 2 scenes, and once the main movie is loaded it plays the main movie, but as soon as i click on a button in the main movie, it goes back to the preloader!
Thanks!
Preloaders
I want to create a preloader that plays a movie clip, depending on the percentage loaded.
eg.
A simple 10, 9, 8 7 6 5 4 3 2 1 countdown sequence, that plays according to how much is downloaded.
So say the entire file is 100kb, when its on the number 10 on the countdown 10kb would have been downloaded. The number 9 20kbs and so on. So when it gets to number 1 its all downloaded!
Can anyone point me to any movies or tutorials?
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