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Printing Drops Out Of Fullscreen, Why?



I guess the subject says it all. I have a projector file that is meant to be full screen at all times but yet when i make a PrintJob call the print dialog drops my app out of fullscreen. This never happened with an 8 projector. Can anyone tell me why this is happening and possibly how to not drop out of fullscreen. thanks in advance



Actionscript 3.0
Posted on: Wed Apr 02, 2008 2:43 pm


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Drops
anyone know how to make drops of blood appear and then sort of soak into the paper.... I'm looking to make a an animation for my site, thanks.

Ink Drops And/or Mark
hello someone ne idea as I it to realize with one another can actionscript one ink-spot or klecks on a certain size increase let and than disappear let . only with actionscript?
greets black

Rain Drops?
I am trying to get these rain drops to look right. I tried a movie clips but it doesn't seem to work right. This may be because I am creating a motion tween instead of frame by frame. How would you make these rain drops look like it's raining?
http://lupostudio.com/ecard5.html
Thanks for your help,
Moethejoe

Paint Drops
Hey I need your help with this that i don't have a clue how to start.

How can i make a paint drop effect. i don't know if you understand me.
i want it for my intro. several drops yellow,red,purple,green. etc etc.. to splat with sound and everything..... thanks.

Drops Over An Image
Is there a way of making the effect of lens occurred when a drop of water goes over a picture using actionscript?

i think I`ve seen an effect similar on the web but canŽt remember where.

if someone have the link or the fla, IŽll be trully thankfull.

Water Drops
Hi,

Could someone assist in creating photorealistic water drops in FLASH. Attached is my first go.

Paint Drops
Hey I need your help with this that i don't have a clue how to start.

How can i make a paint drop effect. i don't know if you understand me.
i want it for my intro. several drops yellow,red,purple,green. etc etc.. to splat with sound and everything..... thanks.

Multiple Drag And Drops
im attempting to make a square than i can drag and drop but i can also duplicate multiple times....its difficult to explain so i'll explain the final result...
im attempting to make a drag and drop interface with furniture. using a grid system as the flooring(the targets) and square tiles(the dropers) that i will attatch to the bottom of the furniture so if you place the furniture on the grid it will snap to the grid.

here is the swf of the furniture and the grid:
http://www.culturalelite.cjb.net/swf/fur_system.swf

and the fla. file i was attempting to figure out the codeing for dragging and dropping in a dynamic sense but now im baffled.
http://www.culturalelite.cjb.net/swf/drag1.fla


if anyone could help me i would really appreiate it
thanks
mallrat68

Dynamic Drag And Drops
Hi There,

I've just tried the tutorial on dynamic drag and drop but mine doesn't work. Specifically the first initialising function doesn't initialise.

MX did have a problem with the script on movieclips calling script from other movieclips so i moved it all to a script layer but i have checked with the syntax checker and there don't appear to be any errors.

Here is my code:
function initialize(){
// setting global variables
_root.howmany = 4;
_root.targetX = 90;
_root.targetY = 90;
_root.objectX = 450;
_root.objectY = 90;
_root.spacing = 50;

// setting arrays
cover = new Array();
target_array = new Array();
object_array = new Array();
}

function placement(){
for (i=0; i<_root.howmany; i++){
this._parent.attachMovie("target","t"+i,i);
this.parent.attachMovie("object","o"+i,i+_root.how many);

_root["t"+i]._x = _root.targetX;
_root["t"+i]._y = _root.targetY;

_root["o"+i]._x = _root.objectX;
_root["o"+i]._y = _root.objectY;

_root.targetY = _root.targetY + _root.spacing;
_root.objectY = _root.objectY + _root.spacing;
}
}

function x_y(my_x,my_y) {
this.my_x = my_x;
this.my_y = my_y;
}

function setcoords(){
for (var i=0; i<_root.howmany; i++){
target_array[i] = new x_y (getProperty(_root["t"+i],_x),getProperty(_root["t"+i],_y));
object_array[i] = new x_y (getProperty(_root["o"+i],_x),getProperty(_root["o"+i],_y));
cover[i] = 0
}
}

function clearscreen(){
for (i=0; i<_root.howmany; i++){
_root["t"+i].unloadMovie();
_root["o"+i].unloadMovie();
}
}

initialize.call();
placement.call();
setcoords.call();

stop();

Am i missing something glaringly obvious? I am quite new to scripting so be gentle!

Make Drops Splash
I want to make "drops of water" splash when then hit the bottom of my stage for my flash project.
how would I tell the "drop of water" when it hits the bottom pixel of my stage to play a "splash" movie clip?

Sound Drops Out On Export
hoping someone here might be able to help

working in Flash MX on a Mac (exporting to Flash5)

I've got a mp3 soundfile (made in Garageband and converted into mp3 in itunes) which is 10 minutes long and is broadly speaking a music file

the sound plays fine within flash and I have it set to stream so that it is synched up with my animation

when I test movie or publish - something very peculiar happens the sound retains its duration and sync with the animation BUT at intermittent intervals throught its length it seems to be selectively editing out bits of the sound (mostly the voice track and an one occasion an ambient bit of water/wild sound recording -)

- does anybody have any thoughts on how to remedy this?

I've tried various options in terms of compression settings including no compression at all - i've even tried it without any other animation on the timeline - so its not a loading problem

it also happens if the sound file is an aiff by the way

any thoughts/suggestions gratefully received

k

A Question About Drag And Drops?
I am using flash mx to make a test that has 5 dragable objects but only two targets. I only want one object to be allowed in the target object at a time. After the dragable object has been dropped into the target object the student would evaluate thier question with a submitt button. I have gotten the target object to only allow one dragable object to be placed there. The problem is when I try to allow that object to be dragged to either of the two target objects the code does not work. It works if there is only one target object though. Can anyone help?

As Autozise Drops Last Letter.
hi, i have a scroll bar that goes left to right (depends on mouse position) but there si one particular word that last letter is dropping makin it look funny. i have changed the size of the image but it doensn't work.

in as have it " _root.main["holder" + k].textbox.autoSize = true;"

any suggestions, thx.

oh, you can also email me directly at arthemiofmx@yahoo.com

Arthemio

[F8] As Autozise Drops Last Letter.
hi, i have a scroll bar that goes left to right (depends on mouse position) but there si one particular word that last letter is dropping makin it look funny. i have changed the size of the image but it doensn't work.

in as have it " _root.main["holder" + k].textbox.autoSize = true;"

any suggestions, thx.

oh, you can also email me directly at arthemiofmx@yahoo.com

Arthemio

Curtain Drops Via Buttons
Suggestions are highly appreciated! I have a need for a curtain containing info, to fall in the background while one presses a button... and when they press it again (or another "up" button) the curtain rolls back up. There are several curtains and buttons. The problem is that while I have this working, more or less, if someone should move to another button and presses it while the previous is in motion, nothing can happen until the original curtain (now in the down state) has been told to rise first. A bit confusing, but I wonder if a script is available to be place on each button that states that it should wait for the previous action to finish before proceeding. I can give you an example if you contact me, but all help is welcome! Thanks!

ictorres1@mac.com

LoadVars Text Drops
Hello,
I am having issue with my html file dropping. I have a master swf, and inside that master swf with a mp3 player the progressively downlaods external mp3. From that master swf other external swfs load into the master (when click on buttons) I have completely different loadVar names for each othe the sections loading and the mp3 player -

but for some reason, it will load the .html file but after a minute or so, will drop the file and leave my text field blank...whats going on????


here is the coade to one of the sections:


Code:
var myAboutLV:LoadVars = new LoadVars();
var tChangeInterval:Number = setInterval(tChange, 5);

myText._alpha = 0;

myAboutLV.onLoad = function(success) {
if (success) {
myText.htmlText = myAboutLV.info;
} else {
myText.text = "There was an error when loading the external file.";
}
};
myText.html = true;
myText.condenseWhite = true;

var cssStyles:TextField.StyleSheet = new TextField.StyleSheet ();
cssStyles.onLoad = function () {
myText.styleSheet = this;
myAboutLV.load("about.html");
};
cssStyles.load("styles.css");

function tChange() {
myText._alpha+=5;
updateAfterEvent();
if (myText._alpha == 100) {
clearInterval(tChangeInterval);
}
}

Set A Pause Before Menu Drops Down?
Hi Everyone,

I apologize in advance, as I my knowledge of actionscript in on the beginner level. I am using a template, it does exactly what I would like it to however I would like to set a pause before a menu drops down. I have reviewed many discussion forums looking for a solution, but cannot figure it out myself. Please help me, please, please.

I have attached the .fla in a Zip folder :

Regenerating Rain Drops
If you've ever had memory issues on account of randomly instantiated instances adding child after child to your stage and removeChild doing nothing on account of removeChild not really deleting the item from memory, I thought up a cute little function.

It called regenerate, and essentially I just reuse what's already there and randomly place it. I thought it was cool... enjoy.

(sample)

class "waterEffect.as" code:

--------XXXXXXX--------

package {


import flash.display.*;
import flash.events.*;
import flash.utils.Timer;


public class waterEffect extends Sprite{

var _circle:Sprite = new Sprite;
var _fadeTimer:Timer = new Timer(10);
var _mPosX:int;
var _mPosY:int;
var _circSize:int = 5;

public function waterEffect(mPosX:int, mPosY:int){

_circle.graphics.lineStyle(.1, 0xFFFFFF);
_circle.graphics.drawCircle(_mPosX,_mPosY, _circSize)
_mPosX = mPosX;
_mPosY = mPosY;

_fadeTimer.addEventListener(TimerEvent.TIMER, fadeOut);
_fadeTimer.start();

addChild(_circle);

}
private function fadeOut(e:Event):void
{

_circle.x = _mPosX
_circle.y = _mPosY
_circle.alpha -= .1;
_circle.height +=20;
_circle.width += 20;

}

public function regenerate(mPosXR:int, mPosYR:int):void
{
if(_circle.alpha < .1)
{
_mPosX = mPosXR;
_mPosY = mPosYR;
_circle.x = _mPosX
_circle.y = _mPosY
_circle.alpha = 1;
_circle.height = _circSize;
_circle.width = _circSize;

}
}

}
}

and the frame code for which you want to instantiate it:

--------XXXXXXX--------


var setSpeed:Timer = new Timer(1);
var waterCirc:waterEffect;
var childNumber:int = 0;


setSpeed.addEventListener(TimerEvent.TIMER, addWater);
setSpeed.start();

stage.addEventListener(MouseEvent.MOUSE_MOVE, setPoint);

function addWater(e:Event):void
{
if(this.numChildren < 22)
{

var mPosX:int = Math.random()*1200
var mPosY:int = Math.random()*500
waterCirc = new waterEffect(mPosX, mPosY);
addChild(waterCirc);
}
if(this.numChildren > 19)
{
if(childNumber > 19)
{
childNumber = 0;
}
var mPosXRegenerated:int = Math.random()*1200
var mPosYRegenerated:int = Math.random()*500
var thisChild:Object = getChildAt(childNumber);
thisChild.regenerate(mPosXRegenerated, mPosYRegenerated);
childNumber++

}
}

function setPoint(e:Event):void
{
var mPosX:int = mouseX;
var mPosY:int = mouseY;
var randomChild:Number = NumberUtilities.random(1,19,1);
var thisChild:Object = getChildAt(randomChild);
thisChild.regenerate(mPosX, mPosY);

}

Volume Drops Off Unexpectantly
hello;

I have:
an swf that has many scenes, each with an library-based mp3;
a global sound object that acts on a this_scene_mc_for_soundtarget ;
a global sound volume variable;


everything works fine: when the swf moves through the scenes, everything works;

PROBLEM when I get beyond scene_1 ( scene_2+ ), and then 'rewind' to beginning of scene_1, the sound gets quieter even though the my_sound.getVolume() returns the correct number;

then once the swf moves forward to scene_2+ the sound gets louder to what it is supposed to be;



any thoughts as to why sound might drop off a little bit?



thanks,
dsdsdsdsd

Frame Drops In Browser.
Hi.

I'm currently working on a game in flash MX 2004. From my local hard disk the game runs on a smoothly 30fps, but when I open my game in a browser it suffers from massive frame drops (I lose around 10fps). Even when I remove all my script and graphics the game still slows down to 20fps. My friends are experiencing the same problem as me. Does anybody have any idea what may be the cause of this?

Click here to play the preview version of my game.

Thanks in advance.

Coen.
www.rdesigning.nl

FLVPlayback Drops Sound
Hi, I'm building a video player that changes clips via activeVideoPlayerIndex and visibleVideoPlayerIndex. For some reason when I change the player index, the sound gets dropped. If I trace the volume it shows as 1, so it's like the sound portion of the clip is not streaming. I thought it was something in my code and tried some code (below) from Adobe's help page with the addresses to a couple of my clips and the same thing happens. If you run this code, when the active player changes on the cue point the sound drops. The client is providing the streaming clips. Is there something to watch out for when the FLVs are made?








Attach Code

//Requires: - FLVPlayback component on the Stage with an instance name of my_FLVPlybk

// add a cue point to the default player
import fl.video.*;
my_FLVPlybk.source = "rtmp://sas-Flash.OnstreamMedia.com/ondemand/FlashDMSP/latitudeinc/MTV Mall World/LadiesMan.flv";
my_FLVPlybk.addASCuePoint(10, "1st_switch");
my_FLVPlybk.addEventListener(VideoEvent.READY, ready_listener);
function ready_listener(eventObject:VideoEvent):void {
// add a second video player and create a cue point for it
my_FLVPlybk.activeVideoPlayerIndex = 1;
my_FLVPlybk.source = "rtmp://sas-Flash.OnstreamMedia.com/ondemand/FlashDMSP/latitudeinc/Hills/ChooseOrg.flv";
my_FLVPlybk.addASCuePoint(10, "2nd_switch");
my_FLVPlybk.activeVideoPlayerIndex = 0;
};

// add listener for a cuePoint event
my_FLVPlybk.addEventListener(MetadataEvent.CUE_POINT, cp_listener);
// add the handler function for the cuePoint event
function cp_listener(eventObject:MetadataEvent):void {
// display the no. of the video player causing the event
trace("Hit cuePoint event for player: " + eventObject.vp);
// test for the video player and switch FLV files accordingly
if (eventObject.vp == 0) {
my_FLVPlybk.pause(); //pause the first FLV file
my_FLVPlybk.activeVideoPlayerIndex = 1; // make the 2nd player active
my_FLVPlybk.visibleVideoPlayerIndex = 1; // make the 2nd player visible
my_FLVPlybk.play(); // begin playing the new player/FLV
} else if (eventObject.vp == 1) {
my_FLVPlybk.pause(); // pause the 2nd FLV
my_FLVPlybk.activeVideoPlayerIndex = 0; // make the 1st player active
my_FLVPlybk.visibleVideoPlayerIndex = 0; // make the 1st player visible
my_FLVPlybk.play(); // begin playing the 1st player
}
}
my_FLVPlybk.addEventListener(VideoEvent.COMPLETE, complete_listener);
function complete_listener(eventObject:VideoEvent):void {
trace("Hit complete event for player: " + eventObject.vp);
if (eventObject.vp == 0) {
my_FLVPlybk.activeVideoPlayerIndex = 1;
my_FLVPlybk.visibleVideoPlayerIndex = 1;
my_FLVPlybk.play();
} else {
my_FLVPlybk.closeVideoPlayer(1);
}
};

If (fullscreen, True) { Fullscreen, False } & Vice Versa
Heya,

on (release) {

if (fscommand("fullscreen") == true) {
fscommand("fullscreen", "false");
} else {
fscommand("fullscreen", "true");
}
}


this doesn't work in both directions.. it only makes fullscreen if it's not already. i have it on a button, which is meant to toggle fullscreen.

lil help ?

ta

FK

Creating Drag And Drops That Only Allow One Object In Each Box
Hi All,

I have 8 drag and drop objects I have created, that can be dragged to any one of seven spots. This is where the trouble arises though. Because any of the objects can go to any of the spots my code has to allow for that, and it does, but Im having trouble trying to stop the user being able to drop two different items on the one spot.
i.e Once an item has been dropped on a spot then no more items can be dropped there.

Im using hitTest and have tried making the 'spot' movie clips invisible, to no avail, I cant seem to delete them or remove them either. I dont wanna get into complicated booleans here, there must be a better way, but Im really stuck.

Thanx in advance for any help,
Dwayne

Flexy Sides, Water Drops
How is the effect of having sides, lets say of a rectangle, flex in and out when its opening?

please direct me in the right direction. Thanks


also does anyone know how to create water drop effect, as if water has just hit the surface of a pond, the concentric circles and such..

thanks

Flash Drops Down Over Page Content.
How does one do this flash drop down over html page content? Like you see on many banners these days?



thanks.

[F9 AS2] Text Quality Drops After Frame 1 HELP
I have tried multiple things and seems like no matter what I do I cannot get my text to appear the same after frame 1, the text looks like it blurs 50%, its ugly

I have put in _quality = "best"; in my actionscript(2.0) with flash CS3 still with no luck.

Here are the files, if anyone is willing to help I would greatly appreciate it!

http://www.stevestalder.com/flash

[F8] Drag And Drops With Completetion Message
Hi,

I have 3 drag and drop movie clips I am working with, simply drag them over another and then they disappear.

After all 3 have disappeared I would like something to happen, either a finish message or a direct link to the next page of my website. I am having trouble finding tutorials/solutions for this online, can anyone help me with this?

The actions on my Movie Clips are,


Quote:




on (press) {

//Start Dragging Movieclip Behavior
startDrag(this);
//End Behavior

}

on (release) {
stopDrag ();
if (this._droptarget == "/a_stop") {
_root.a_stop.gotoAndPlay("play");
}
if (this._droptarget == "/a_stop") {
_root.a_moves.gotoAndPlay("play");
}

}




Then when 'a_moves' is dragged over 'a_stop', 'a_moves' fades away, repeat this with 2 others, A B and C, and then I am stuck with an ending script which detects when all 3 have been successfully dragged and faded.

Thanks in advance for any help given.

Mouse_Leave Event For Drag N Drops
Hey everyone-
I;m trying to learn how to do drag n drops in as3. I have followed a tutorial online, and it works great. However everytime i click on the movieclip to drag it, and then accidentally drag the cursor outside of the flash movie, the drag and drop will get messed up. The dragging MC will stick to the cursor even after i have released it. If i press the mouse down on the stage again, then the MC will drop where ever I clicked when it is not supposed to do that. I have followed the example exactly from this website:
http://monkeyflash.com/tutorials/flash-drag-and-drop/

However, I do not know how to use the MOUSE_LEAVE event to somehow tell the movie clip to stop dragging when the user accidentally drags outside the flash movie and to then snap that movie clip back to its original location. Or would i even use this event?...I;m not sure. From what i've read online, this is a common problem but i havent seen any solutions. Please help.
Thanks.

Exporting As Quicktime Drops Frames
I am attempting to create an animation for a dvd project. so the plan was to create the movie in flash, export it as quicktime and import the qt into a DVD menu.
The problem is that the qt looks very different from the swf of the same movie. The qt mov seems to drop frames and miss big chunks of the animation.
You can see the movie here
and the swf file here.

Anyone had better luck with this? Im working on a mac, would a pc give me better luck?

jj

Frame Rate Automatically Drops Below 12
I just installed Flash CS3 on XP Service Pack 2 and I'm trying to create a tween with a zoom effect. I start an image large and then make it shrink down. The only problem is, when I have the movie set to anything above 12 frames per second, the frame rate keeps changing from 6 to 8 to 9 to 12 and back down from frame 1 to 90. Is that something to do w/ the processor in the computer, or the image itself being to large. I believe the image is like 300 kb or so. Is anyone else experiencing something similar?

Exported Movie Drops AS3 Animations
I have created a simple application in Flash that basically moves a graphical symbol from the left side of the screen to the right over the course of 3 seconds and then repeats. All of the drawing, moving, etc is done using Action Script 3 using a symbol in the Library that has been exported as a class to Action Script. There is only one "frame" in the application. The app works fine but I am unable to Export the file from Flash to an animated Gif. All I get is a single frame with nothing in it. Similarly, if I export to Quicktime, the first frame of the movie is blank. I've tried adding blank frames, keyframes, etc. But no luck. AVI exports as a 3 second blank screen.

Is there any way to export an animated Gif that takes into account ActionScript?

LoadClip Drops My AttachMovie's InitObjects - Help
Can anyone please tell me why when I use attachMovie with some initObjects and then use loadClip to load something into the attached movie, the initObjects get dropped/undefined?


Code:
var mclListener:Object = new Object();
mcLoader.addListener(mclListener);

mc.attachMovie("emptyMC", "thumb"+i, mc.getNextHighestDepth(), {pieceName:thumbName});
trace(mc["thumb"+i].pieceName); //outputs the pieceName correctly, even when mc["thumb"+i] is made into a button with a 'trace(this.pieceName)' on it.

mcLoader.loadClip("thumb.jpg", mc["thumb"+i]);
mclListener.onLoadInit = function(mc:MovieClip) {
trace(mc); //outputs mc correctly.
trace(mc.pieceName); //outputs 'undefined'.
}
many thanks!

AddChild Then Tween Them -(Rain Drops Example)
Hi guys,

I'm more than after just a rain effect, basically how can I addChild from the library onto a stage, scatter hundered of it acrros the screen, then tween each of these instances.

in this case I'm trying to animate a rain sequence using AS3 without much progress in the last couple hours.

the logic I'm trying to follow is, generate 50 drop for example, scattered across the screen, and then animate each one using only code.
The mc is not on stage either.

this is my wrecked code so far!
if you can pls give me a hand if u got some spare time.

Code:

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

function startRaining() {
for (var i:int = 0; i<50; i++)
{
var drops:mcDrop = new mcDrop ();
drops.cacheAsBitmap = true;
drops.x = Math.random()*640;
drops.y = Math.random()*480;
addChild(drops);
animateDrops(drops);
}
}

function animateDrops(something)
{
var Xanim:Tween = new Tween (something,"x",None.easeIn,Math.random()*640,Math.random()*640,0.7,true);
Xanim.looping = true;
var Yanim:Tween = new Tween (something,"y",None.easeIn,Math.random()*480-100,480,0.7,true);
Yanim.looping=true;

}

startRaining();
thx

Making Rain Drops With Action Scripts?
Hello,

New action scripter here.

I am trying to make the rain drops fall across the entire flash movie http://lupostudio.com/rain.html.

However, I can't seem to get it to work.
I have the movie clip on the second layer on two frames.

Above I have two keyframes. The first keyframe is an action script

duplicateMovieClip ("_root.drop", c, c);
setProperty (c, _x, random (500));
setProperty (c, _y, random (500)-50):

The second action script is

c = c+1;
gotoAndPlay (1);

HELP Java Menu Drops Under Flash Object
I have a flash on a html page and a java dropdown menu above it
the menu drops underneath the flash I need it to go above the flash
Any ideas?

Importing QuickTime/AVI Drops Frames W/ Bad Compression
In XSI I created a simple movie of beveled glass letters pivoting over a background, which I've imported into Flash. The problem I'm having is that on import, Flash drops 60% of the frames. I simply can't get Flash to import all 10 frames, I can only get 4 of them no matter how many frames I have active on the timeline.

Secondly is the compression factor. The 4 frames of the 640x250 movie compresses to 315KB, exactly the size of the QuickTime file I imported. I also tried a single still frame at 1000x400 which compressed to 36KB in Flash. That addes up to 60% more pixels, so at 640x250 it should be about 15KB per frame. Also note that the background never changes, so there should be more compression possible by cutting out all of the pixels that don't change between frames. So I'm think that based on that 36KB figure, I should be able to get the whole movie at 640x250 for around 100KB, if I take all he frames into PhotoShop, cut out the pixels that don't change and then import each frame to it's own keyframe by hand.

If I have to that is what I will do, but what a hassle of a kludge! And if I went to do anything more involved it would turn into a real nightmare. What am I missing here?

P.S. I would just put the whole thing on a web page as a QuickTime movie, but I want to be able to iterate backwards and forwards through the movie rather than having a discontinuous chop at the repeat, or a doubling of the size to get the back and forth effect.

Flash Drops Down, & Places Correctly In Firefox, Not IE
I have a flash menu that I've built using 123 Flash Menu. It drops down and places just like I want it to in Firefox, but in IE the menu doesn't drop down out of the <div> tag or place like Firefox.

If ANYONE has ANY solutions to modify the scripting I have in place to make the menu display properly in IE then I'd love to hear them.

Page with the Flash Menu Source:

Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office">
<head>
<meta http-equiv="Content-Language" content="en-us"/>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<meta name="keywords" content="Okoboji, High, School, Cheat, Cheating, Vocab, Answers, Sadlier, Oxford, Level E, Download Homework, Homework, Help, Reports, Download Reports, Boji, CVO, ProWeb, CVO Proweb, Web, Design, Online Resources, Iowa AEA, AEA Online, AEA, Okoboji Schools, Okoboji Community Schools, UnitedStreaming, United Streaming, World, Book, Online, World Book, World Book Online"/>
<meta name="description" content="Your one stop site for homework, vocab answers, and online resource passwords."/>
<link rel="icon" href="http://12.218.126.198:80/favicon.ico" type="image/ico"/>
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<h1>News:</h1>
<span class="style2"><br />
&nbsp;[08.03.2007]</span>
<p>In preparation of the 2007-2008 school year, I've added
Level F Vocab Answers and 11th Grade Documents. Check back
during the 2007-2008 school year for updates to the 11th
Grade Documents. I've reorganized the navigation to
accommodate future expansion.</p>


<h1 class="style4">&nbsp;</h1>
<span class="style2">&nbsp;[07.30.2007]</span>
<p>You're now able to access the renamed and reorganized
8-10th Grade Files with greater ease. The top image above
now cycles through 10 images of the Iowa Great Lakes; new
image every 10 seconds. I've added a drop down menu system
so you can navigate CVO ProWeb easier. On the 8-10th Grade
Files, any of the Lake Cam pages, Portable Apps, or Wireless
Internet page, you are now able to Expand/Contract the top
navigation bar to view more of the page below.</p>


<h1 class="style4">&nbsp;</h1>
<span class="style2">&nbsp;[06.21.2007]</span>
<p>You can now access a map of areas where FREE wireless
internet is available in the Okoboji region. Have free wifi
available?
<a href="mailto:cvoproweb@gmail.com?subject=WiFi Available!">
Contact Us</a> and include the address that it's available
at.</p>


<br />


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<center><span class="style3"><strong>
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Page Location: http://cvo.bluedisk.org/index2_flash.html

Looks Correct in Firefox:

Wrongly Displayed in IE:


Thanks!
-Chris

Menu Drops Down, Previous Page Dissappears
Hey there,
Got my menu and my pages interacting with each other as i want them. Just whenever I'm wanting to switch to another page i roll over them menu and the page i was just on goes. Preferably I'd like to roll over the menu and have the last page still there? It's probably easy as, i just can't think of where to go to do it..

[F8] Closing A Movie Clip That Drags/drops
I have a movie clip that I want to be able to drag and drop around the screen. Inside of that is a close button to hide the movie clip. I can't seem to close it and I think that is because of the drag/drop.

myMovie_mc.onPress(){
this.startDrag()
}
myMovie_mc.onRelease(){
stopDrag()
}
myMovie_mc.close_btn.onRelease=function(){
_parent.myMovie._visible=false
}

I have also put code inside the movie clip and on the button without success. Only success I have is getting rid of the drag and drop.

Any ideas? Thanks.

Frame Rate Drops Dramaticly (with More Then One Animated Mc)
Hey guys.
well im making an animation in flash. one layer has a bunch of scrolling text going from right to left. the text i made normally then converted them to mc's and then used motion tweening to animate them. then another layer has a non-animated image and the last layer has a fog animated effect i created.
now the thing is without the fog animted effect all the other animations of the scrolling text runs smoothly but with the fog animatino effect in the framerate drops dramaticly.
this will happen if i have ne other animations playing on top of the scrolling text animation but if i only have the scrolling text animating it runs smoothly.
im not sure on how i can fix this and its not a pc related issue because it happens on my friends pc's also..
http://www.megaupload.com/?d=BG8PJCA3
that link above is where u can download the swf and fla from its there because its to big for the sites max upload limit.

thanks in advance for ne help u can give

Create 1 Drag For Mutiple Drops (targets)
I need help Creating 1 drag for Mutiple drops. Example of code below.

I want to drag fruit into multiple (targets) containers that lock. Fruit can have multiple correct targets. I can this this to work 1-on-1 but not mulitple. Thanks!

---------------
// Create 1 drag for Mutiple drop functionality

fruit_mc.onPress = function() {
this.startDrag();
};
fruit_mc.onRelease = function() {
this.stopDrag();
if (this.hitTest(_root.fruit_targ_mc)) {
this._x=555.6;
this._y=123.5;
_root.drag_txt.htmlText = "<b>Correct!";

} else if (this.hitTest(_root.start_targ_mc)) {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = "<b>Incorrect</b><br>Please Try again!";
} else {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = "<b>Incorrect</b><br>Please Try again!";
}
};

fruit_mc.onPress = function() {
this.startDrag();
};
fruit_mc.onRelease = function() {
this.stopDrag();
if (this.hitTest(_root.apple_targ_mc)) {
this._x=555.6;
this._y=123.5;
_root.drag_txt.htmlText = "<b>Correct!";

} else if (this.hitTest(_root.start_targ_mc)) {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = "<b>Incorrect</b><br>Please Try again!";
} else {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = "<b>Incorrect</b><br>Please Try again!";
}
};

fruit_mc.onPress = function() {
this.startDrag();
};
fruit_mc.onRelease = function() {
this.stopDrag();
if (this.hitTest(_root.chair_targ_mc)) {
this._x=555.6;
this._y=123.5;
_root.drag_txt.htmlText = "<b>Correct!";

} else if (this.hitTest(_root.start_targ_mc)) {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = "<b>Incorrect</b><br>Please Try again!";
} else {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = "<b>Incorrect</b><br>Please Try again!";
}
};

Library Item Drops Instance Names
Hi

I am using as3 and I have a SimpleButton in my library which I add via AS to my app.

The button is fairly simple with a 3 layers, text, hover and bg.
the text is a label which is across all the states with instance name = "btnLabel_txt" on a dynamic textField
the hover is a gfx which is across the last 3 states
and the bg is the initial gfx visible only on the first state.


When I run through the children of each of the button states they have all the correct objects in them but none of them have instance names (well ok they do but its the automatic ones not the ones I gave them)

What I have tried...
I have tried adding a single textfield for each state with different names but it didn't change the outcome.

My current clunky workaround...
I add a class that is the same as my Linkage name for the button
within it I determine which object the textfield is by using getQualifiedClassName I then set a ref to this textfield so I can change it using a simple setter


So what have I missed? Is there a way to keep the instance names?

or should I drop SimpleButtons and make my own via a MovieClip?

Thanks
T

Crazy Browser Problem? Flash Drops Out.
a flash file, in a browser, is there until i shift the focus from the browser to another application. could be anything, ranging from the desktop to photoshop. the browser is still visible on the screen, but the general focus has been set to something else. the flash file will seemingly drop out of focus, and go white, or invisible. then as soon as the browser receives focus from the mouse click or another action, the flash file immediately snaps back to where it should be.

any ideas about why this could be happening?

i'm using mac leopard, safari, firefox, opera, and sea monkey.

Video Encoder Drops Audio Track
I have a bunch of .flv files that I need to re-compress to make smaller. I'm using the Flash Video Encoder to do so, and it works fine... BUT, the audio track drops after about three seconds.

Any ideas what's wrong?

Using Seek Drops Audio In Streaming Video
I have a large video (1 hour 17min) that is streaming like a dream. However, if you seek ahead the video begins but the audio never seems to catch up. Is there a solution to enable seeking with audio in a streamed flash flv?

Importing QuickTime/AI Drops Frames W/ Bad Compression?
In XSI I created a simple movie of beveled glass letters pivoting over a background, which I've imported into Flash. The problem I'm having is that on import, Flash drops 60% of the frames. I simply can't get Flash to import all 10 frames, I can only get 4 of them no matter how many frames I have active on the timeline.

Secondly is the compression factor. The 4 frames of the 640x250 movie compresses to 315KB, exactly the size of the QuickTime file I imported. I also tried a single still frame at 1000x400 which compressed to 36KB in Flash. That addes up to 60% more pixels, so at 640x250 it should be about 15KB per frame. Also note that the background never changes, so there should be more compression possible by cutting out all of the pixels that don't change between frames. So I'm think that based on that 36KB figure, I should be able to get the whole movie at 640x250 for around 100KB, if I take all he frames into PhotoShop, cut out the pixels that don't change and then import each frame to it's own keyframe by hand.

If I have to that is what I will do, but what a hassle of a kludge! And if I went to do anything more involved it would turn into a real nightmare. What am I missing here?

P.S. I would just put the whole thing on a web page as a QuickTime movie, but I want to be able to iterate backwards and forwards through the movie rather than having a discontinuous chop at the repeat, or a doubling of the size to get the back and forth effect.

Flash Stops When Dhtml Menu Drops Over
I have a dhtml menu above a flash movie. The movie stops when the menu drops over it. Anyone know a fix for this? if there is one. I have the window set to transparent but it does not help this problem.

Thanks
Bob

Audio Drops Out Of Embedded .mov File When Published
I've embedded a 30second, 2.6mb .mov file in a Flash MX 2004 file on a Mac.

When I publish the file the audio will not play.

At the moment I have had to put the audio and the video on separate layers, but they will not sync properly when played on different machines and I do not have the control over the video I want as I can't control the audio as well.

I'm pulling my hair out. Any answers anyone???

Button That Can Minimize A Fullscreen Flash Exe To Not Fullscreen
Hi!! I have a flash projector file that turns fullscreen. I have a quit button at the top of the presentation but i want to have a button that will just minimize it to its actual size incase people need to see there desktop. Anybody know script for something like this. I was trying something like:

on (release)if
fullscreen=true
fscommand("fullscreen", false);
if
"fullscreen=false
fscommand("fullscreen", true);
BUT IT DIDNT WORK!! any help would be awesome!!! thanks!!

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