Problem With NetStream And OnStatus Handler
I'm using the NetStream object to play an external FLV in a Video object. I'm using onMetaData to obtain the duration of the FLV, so that when it finishes I can display more content, and I'm accessing the duration with a myNetStream.onStatus handler.
The problem is that when I rewind the FLV, using myNetStream.seek(0), the onStatus handler does not seem to be called on subsequent playthroughs - i.e. I can only obtain the duration on the first play of the FLV.
Does anyone know how I can make my onStatus handler work every time the FLV plays? Or does anyone have an alternative workaround to my problem?
Massive thanks to anyone who can help here.
KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 07-25-2007, 12:37 PM
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NetStream.onStatus Handler For End Of FLV
Hey,
Basically I want to cue an event when an FLV playing through a netConnection/netStream is finished - if anybody has any tips it'd be much appreciated.
I could put a CuePoint on the last frame of each FLV and use an onCuePoint Event Handler - but there must be an easier way?
I'm assuming the 'NetStream.Play.Stop' Code Property won't do the job because then simply pausing the Video would cause the event to trigger, whereas I only want to trigger it at the very end of the stream.
Is there a way of coding 'When my_ns.time == the last second of the stream then perform function X'?
Thanks in advance for any assistance,
Justin.
Problem With NetStream And OnStatus Handler
I'm using the NetStream object to play an external FLV in a Video object. I'm using onMetaData to obtain the duration of the FLV, so that when it finishes I can display more content, and I'm accessing the duration with a myNetStream.onStatus handler.
The problem is that when I rewind the FLV, using myNetStream.seek(0), the onStatus handler does not seem to be called on subsequent playthroughs - i.e. I can only obtain the duration on the first play of the FLV.
Does anyone know how I can make my onStatus handler work every time the FLV plays? Or does anyone have an alternative workaround to my problem?
Massive thanks to anyone who can help here.
NetStream.onStatus HELP
I am trying to invoke an action when a FLV is done playing. Here is the code:
ActionScript Code:
// After FLV is complete, move to next frame
netStream.onStatus = function(infoObject){
if (infoObject.code == "NetStream.Play.Stop") {
_root.nextFrame();
}
}
This doesn't throw a error but only really works in one of several frames...Does anyone have any suggestions?
NetStream.onStatus
does not receive NetStream.Buffer.Empty status...
it doesn't receive the status change when the status is "NetStream.Buffer.Empty"
i'm using something like
ns.onStatus = function (info)
{
trace(info.code)
}
it traces when the status is Start, Stop, Full NotFound, but when the buffer is empty, they don't call the onStatus function, and only call that when the playhead is in the end...then it call and trace NetStream.Buffer.Empty
how can I fix this problem?
NetStream .onStatus
I am just getting mad to figure out this:
I just want to trace "which NetStream Object" has called the .onStatus function:
To put it in a simple way:
ActionScript Code:
s_ns.play("http://someURL/game.mp3");s_ns.onStatus(infoObj:Object){ trace("URL or s_ns"); }
Suppose if it found "http://someURL/game.mp3" then i want to display "This function is called for http://someURL/game.mp3"" or display "s_ns has called this function".
Like "infoObj.level" just gives "Success" or "Error" .
So is there any other infoObj.(something) also which might give me this information?
Thanks very much in advance. I will appreaciate any help.
NetStream.onStatus
does not receive NetStream.Buffer.Empty status...
it doesn't receive the status change when the status is "NetStream.Buffer.Empty"
i'm using something like
ns.onStatus = function (info)
{
trace(info.code)
}
it traces when the status is Start, Stop, Full NotFound, but when the buffer is empty, they don't call the onStatus function, and only call that when the playhead is in the end...then it call and trace NetStream.Buffer.Empty
how can I fix this problem?
NetStream.onStatus Problem: Method Never Fires For Some FLVs
Hey,
ActionScript Code:
// loop the videos one after another
public function loopVideos() {
is_loop = true;
ns.onStatus = Delegate.create(this, onStatus);
function onStatus(info:Object) {
if (info.code == "NetStream.Play.Stop" && is_loop) {
trace("this video has stopped, play next one");
nextVideo();
}
}
The problem is sometimes the NetStream.onStatus never fires for certain videos for certain info codes. I particularly need the Stop one. Has anyone encountered this before or would know why this is happening?
Not Receiving OnStatus Event After "NetStream.Play.Stop" Event Is Received
Hi,
I am trying to play flv file in swf, using NetStream. I have registered for onStatus event. I receive all the events till I receive "NetStream.Buffer.Flush" & "NetStream.Play.Stop" in same order at the end of the video... After that when I drag the video using seek and play the video again, I don't receive any events in registered call back onStatus function...
I need to make status text updates on video, even after video has fully downloaded and stopped & if replayed... Any idea what is going on and what I need to do different here so that I continue to receive onStatus event notifications?
Thanks In Advance...
Not Receiving OnStatus Event After "NetStream.Play.Stop" Event Is Received
Hi,
I am trying to play flv file in swf, using NetStream. I have registered for onStatus event. I receive all the events till I receive "NetStream.Buffer.Flush" & "NetStream.Play.Stop" in same order at the end of the video... After that when I drag the video using seek and play the video again, I don't receive any events in registered call back onStatus function...
I need to make status text updates on video, even after video has fully downloaded and stopped & if replayed... Any idea what is going on and what I need to do different here so that I continue to receive onStatus event notifications?
Thanks In Advance...
NetStream.Play.Stop/NetStream.Buffer.Flush Called Prematurely
So I've created a custom video interface (based on the one Lee Brimelow created in his Lynda.com tutorials ) that hinges on the NetStream.onStatus events. It uses the Play.Start and Play.Stop to create an onEnterFrame that updates the progress bar/seek functions/timecode/etc.
My problem is that when I connect it to a FVSS/Media Server, the 'NetStream.Play.Stop' and 'NetStream.Buffer.Flush' events are called about 75-80% of the way through the video - yet the video continues to play perfectly until the end of it. This causes some crazyness with my control interface in relation to controling the video.
So far i've tried it on a 3rd party streaming service, and the dev version of Media Server 2. Same error both places. I'm using the simplest code possible (this is the code for the 3rd parth FVSS, hence the extra parameters in nc.connect).
quote:var serverName:String = "server";
var appName:String = "path";
var streamName:String = "filename";
var client_nc:NetConnection = new NetConnection();
client_nc.connect("rtmp://" + serverName + "/" + appName, false, streamName);
var ns:NetStream = new NetStream(client_nc);
ns.onStatus = function(info){
trace(info.code);
}
testVideo.attachVideo(ns);
ns.setBufferTime(2);
ns.play("whatever");
If anyone can tell me why those two events are being fired 75-80% of the video when it has clearly not Stopped Playing or give me any workarounds for dealing with this, I'll make out with you eternally. Or just be very happy.
Any information on this would be great - I've scoured all the searches/forums for any info on this, and haven't found anything.
Many many thanks for your help!
-will-
SharedObject.onStatus
Hello,
How can I tell whether flash returns a passed or failed when the shareObject.onStaus is invoked?
shareObject.onStatus = function() {
// how can i tell is passed or failed here??
}
thank you
OnStatus With Localconnection.
Hi all.
I was hoping to be able to detect if a local connection between two movies was already running. I found the onStatus method, tried using it to say "if you can't connect, then the connection must already exist". (segment coded below if you were wondering
Code:
var aLocalConnection = new LocalConnection();
aLocalConnection.onStatus = function(infoObject){
if (infoObject.level == "status"){
connection successful
}
if (infoObject.level == "error"){
connection failed
}
}
But then found it only works on the sender connection.
Does anyone know of a way to check in the receiving movie?
Thanks tons in advance
-Luke
Flv OnStatus Not Triggering
Hi
I have written a bit of script which should stop at an MCs frame when Playback has stopped but it doesn't, can anyone help?
Code:
ns.onStatus = function(vidInfo:Object) {
var netStreamStatus = vidInfo.code;
if (netStreamStatus == "NetStream.Play.Stop") {
the_menu.main_container_.main_item_0.btnGrn.gotoAndStop("off");//heres the path and switching MC off does not work
trace("Video Complete");
}
};
FLV OnStatus SetInterval
I want to loop a flv, but pause it at the end.
(It loops fine without a pause.)
But I can't seem to get setInterval to work from within 'onStatus'.
It never gets called - trace never shows up in output.
also - I have more than one flv playing and want some pausing for all of them, so I need to pass the name of the NetConnection as a param in setInterval.
Code:
var delayInterval:Number;
function delay(ns) {
trace("ns: "+ns);
ns.seek(0);
clearInterval(delayInterval);
}
ns1.onStatus = function(info){
if (info.code == "NetStream.Play.Stop") {
//var delayInterval:Number;
delayInterval = setInterval(this, "delay", 1000, ns1);
}
}
Ns.onStatus Not Returning A Value...
Hey guys,
The following snippit:
// FLV Completion
ns.onStatus = function(info){
if(info.code == "Netstream.Play.Stop"){
trace("The movie has ended keptain!");
musicButton.gotoAndStop("replay");
}
}
Is not returning anything at the end of my flv. I have also tried: Netstream.Play.Complete to no avail.
Anyone have any ideas as to why I am getting nothing?
Thanks in advance.
-Da5id
[F8 AS2] FLV Ns.onStatus Problem
hey there...
I'm playing an external FLV using the netstream connection, and when it gets to the end, I want to displa a replay button. I thought i Could do this with the onStatus (netstream.Play.Stop) handler. It seems to work for a second, but then the button (mc) disappears. I figured out how to trace the status of the netstream and saw that it reports the stop property but then goes to buffer.empty, which then makes my mc disappear again. So my question: How can I make a mc visible when the FLV is done playing?
ActionScript Code:
//---------------Video Object---------------------\var connection_nc:NetConnection = new NetConnection();connection_nc.connect(null);var stream_ns:NetStream = new NetStream(connection_nc);my_video.attachVideo(stream_ns);stream_ns.setBufferTime(5);stream_ns.play("../video.flv");videoIsPlaying = true;videoPreload();stream_ns.onStatus = function(infoObject:Object):Void { trace("NetStream.onStatus called: ("+getTimer()+" ms)"); for (var prop in infoObject) { trace(" "+prop+": "+infoObject[prop]); } trace(""); if (infoObject.code == "NetStream.Play.Stop") { videoIsPlaying = false; playPause._visible = false; replay._visible = true; }else{ playPause._visible = true; replay._visible = false; }};
SharedObject.onStatus
Last edited by mr.b : 2002-07-14 at 19:42.
I'm looking into using shared objects and I hav them working fine. I wanted to make an error display if they can't be saved due to user settings or whatever. I checked out the tutorial on the dev zone but I'm not getting it to work correclty. Thanks in advance.
http://www.macromedia.com/support/fl..._object08.html
Code:
testArray = new Array("0", "1", "2", "3", "4");
SO = SharedObject.getLocal("myFirstCookie");
SO.data.viewedArray = testArray;
SO.flush();
testSO = sharedobject.getlocal("myFirstCookie");
trace(testSO.data.viewedArray);
NetConnection.onStatus Never Being Called
I have written a client/server flash app where the server is FMS2.0. On most client machines it works fine - but on a few when the client attempts to connect the onStatus handler of the connection object never gets called.
There is no correlation between the version of flash installed on the clients and which ones work/don't work (i.e. one machine w/ flash8 works fine but one with flash8 doesn't work).
In debugging on a machine that fails to work I don't see flash sending out any packets onto the network.
I am attempting to connect to the server using RTMP. Other remoting mechanisms like Xml.SendandLoad work just fine.
On the machines where NetConnection.onStatus never gets called I also see that other flash apps have the same problem (for example on these same machines the myspace flash chat app can never connect).
Does anyone know why some machines would be unable to connect using the NetConnection object and RTMP?
thanks!
Help SharedObjects OnStatus Feedback
hi,
I wish to have the onStatus feedback when I write the file.
using this code it doesnt works,where is the problem?
temp_so = SharedObject.getLocal("test");
temp_so.onStatus = function(infoObj) {
trace(infoObj.code);
};
fff = new Array(1, 2, 3, 45, 36, 5, 34, 35453, 34, 34, 34, 53, 45, 534);
temp_so.data.myarray = fff;
temp_so.data.myarray2 = "Nan";
/*
*/
temp_so.flush();
TNX!! 8DD
bye
OnStatus Undefined Property
Any idea why I am getting an error with the code below? It keeps telling me "1178: Attempted access of inaccessible property onStatus through a reference with static type flash.net:NetStream." It appears to be a pretty straight forward snippet of code. Your help is greatly appreciated seeing that I am about to go CRAZY over this.
Code:
// Connection //
var conn:NetConnection = new NetConnection();
conn.connect(null);
var stream:NetStream = new NetStream(conn);
stream.play("GEN760x3320.flv");
// Stop //
stream.onStatus = function(info:Object) {
if (info.code == "NetStream.Play.Stop") {
trace("Stop");
}
};
AS3 - OnStatus Undefined Property
I am getting an error with the // Stop // portion at the bottom. Why is it telling me the "stream" is undefined?
Code:
// Connection //
var conn:NetConnection = new NetConnection();
conn.connect(null);
var stream:NetStream = new NetStream(conn);
stream.play("GEN760x3320.flv");
var metaListener:Object = new Object();
metaListener.onMetaData = theMeta;
stream.client = metaListener;
// Create Video Holder //
var video:Video = new Video();
video.attachNetStream(stream);
video.width = 760;
video.height = 332;
video.x = 0;
video.y = 0;
video_mc.addChild(video);
// Cue Points //
metaListener.onCuePoint = function(e:Object):void {
if (e.name == "startIn") {
trace(e.name);
}
if (e.name == "startOut") {
pause2();
}
}
// Stop //
stream.onStatus = function(info) {
if (info.code == "NetStream.Play.Stop") {
trace("Stop");
}
};
OnStatus Undefined Property
Any idea why I am getting an error with the code below? It keeps telling me "1178: Attempted access of inaccessible property onStatus through a reference with static type flash.net:NetStream." It appears to be a pretty straight forward snippet of code.
Code:
// Connection //
var conn:NetConnection = new NetConnection();
conn.connect(null);
var stream:NetStream = new NetStream(conn);
stream.play("GEN760x3320.flv");
// Stop //
stream.onStatus = function(info:Object) {
if (info.code == "NetStream.Play.Stop") {
trace("Stop");
}
};
Migration Problem With NetConnection OnStatus
Hi all,
I am facing a problem while converting a client code from AS 2.0 to AS 3.0. Basically there was a NetConnection object in the AS2 code to connect to a server, and when it's "onStatus" event was invoked, some method got called with an object as parameter. Our server would invoke the onStatus method through the NetConnection and pass some values as an object to the client.
In AS3, the "onStatus" is not supported. Instead we have to use something like this-
var nc:NetConnection = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS,ncOn Status);
function ncOnStatus(evt:NetStatusEvent)
{
trace(evt.info.code)
}
So, the problem is we can only access the Evenet's code. No data passed from the Server can be accessed using the event object passed in ncOnStatus.
I'm a AS newbie,so maybe there's something missing? Are there some workarounds to make remote method calls from a RTMP server to the client and retrieve data passed by the sever?
Thanks in advance:-)
Soumendra
Stream.prototype.onStatus Problem
Is it not possible to use Stream.prototype.onStatus in main.asc to add an event handler for all Stream instances? I've added this code
Stream.prototype.onStatus=function(info)
{
trace("Stream.onStatus(): level="+info.level+" code="+info.code);
}
to main.asc but the method is never invoked even if lots of events has been fired that should have been caught by the onStatus() method.
OnStatus Play.Stop Detail ?
run multiple clientStream in one server instance, but how can i detect the NetStream.Play.Stop for a specific NetStream ? the output does not says wich stream has stopped.
application.onStatus=function(info){ trace(info.description+ " - "+info.code+" - " +info.details); }
// "Stopped playing 71.mp4. - NetStream.Play.Stop - 71.mp4"
FLV Help Needed: Combining OnStatus And OnMetaData Code
i have some AS2 code that lets a set of videos play sequentially (see snippet A below), and another piece of AS2 code that helps run a custom video player (snippet B). both sets have onStatus and onMetaData information that i somehow need to rewrite, restack, or collate. any help would be very much appreciated, thanks!!
Attach Code
SNIPPET A (sequential playback)
ns.onMetaData = function(evt:Object):Void {
duration = evt.duration;
ready = true;
};
ns.onStatus = function(evt:Object):Void {
if (ready && this.time > 0 && this.time >= (duration - 0.1)) { //changed from 0.5
ready = false;
currentVideo++;
if (currentVideo < videos.length) {
ns.play(videos[currentVideo]);
} else {
delete this.onStatus;
}
}
}
SNIPPET B (custom player control)
ns.onStatus = function(info) {
if(info.code == "NetStream.Play.Start") {
progressBar.onEnterFrame = videoUpdate;
}
if(info.code == "NetStream.Play.Stop") {
delete progressBar.onEnterFrame;
}
}
ns.onMetaData = function(info) {
ns.duration = info.duration;
}
FLV Help Needed: Combining OnStatus And OnMetaData Code
i have two snippets of AS2 code that don't get along. one piece lets a set of videos play sequentially (see snippet A below), and the other piece helps run a custom video player (snippet B). both sets have onStatus and onMetaData information that i somehow need to rewrite, restack, or collate. any help would be very much appreciated, thanks!!
Code:
SNIPPET A (sequential playback)
ns.onMetaData = function(evt:Object):Void {
duration = evt.duration;
ready = true;
};
ns.onStatus = function(evt:Object):Void {
if (ready && this.time > 0 && this.time >= (duration - 0.1)) { //changed from 0.5
ready = false;
currentVideo++;
if (currentVideo < videos.length) {
ns.play(videos[currentVideo]);
} else {
delete this.onStatus;
}
}
}
SNIPPET B (custom player control)
ns.onStatus = function(info) {
if(info.code == "NetStream.Play.Start") {
progressBar.onEnterFrame = videoUpdate;
}
if(info.code == "NetStream.Play.Stop") {
delete progressBar.onEnterFrame;
}
}
ns.onMetaData = function(info) {
ns.duration = info.duration;
}
Event Handler Inside An Event Handler
i have a movie clip that is essentially a box when clicked can be dragged around and so forth.
ActionScript Code:
//AS for the box movie clip
on (press) {
startDrag(this);
}
on (release) {
stopDrag();
}
however inside the box i want a small button that should be able to close the box by turning it invisible (unless there is a better way to do this)
ActionScript Code:
//AS for the close button
on (press) {
setProperty("_root.box", _visible, false);
}
the box can be dragged but clicking the close buttons does nothing (just continues to drag the box). i think the problem here is since im using the press function to drag the box then the press function inside the clip never actually gets executed. is there a way around this or maybe a better way to create this effect? thanks.
[F8] On Handler Or Not?
I am trying to keep my main timeline short by placing my movies frame by frame and I wanted to put a action on the last part of each movie making the main time line move onto frame 2 , 3 etc etc.
Inside movie 1 I put
gotoAndPlay("Scene 1", 2);
Does this need to be on some kind of handler?
I have a stop action on each frame of the main time line.
Thanks
Handler
hi every body;
in this sintax:
monkey_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void
can some one explane what is HANDLER? what is its function?
thanks
Event Handler, Please Help :o)
Hey,
I'm desinging a website and I created the menu in a movie clip. The rest of the site, ex: home, pics, ect.. is on the main timeline. I used labels for home, pics, ect.. but I need an event handler that will let the buttons in the movie clip menu go to the labels on the main timeline. If anyone knows the event handler for this or has any ideas that could possibly help me. Please let me know. Thanks so much for you help.
- John
Event Handler
How can I add actions to a movieClip that is dynamically created?
I need my script to create a movieClip, load a picture into the movieClip, and add an onRelease event handler to this movieClip.
Can this be done??
LoadVariables Without An On Handler?
I need to load some text into a dynamic textbox. No problem. I have some good examples, and even a working test I made myself. The problem is, I have to do my loadVariables() inside an on handler.
Can I do this without putting it inside an on handler? I want some text to load right away, before the user needs to click anywhere.
Thanks!
Frank
Form Handler
does any1 know how to make a form handler and if so can u tell me please (so I can make storage room and chat room)???????
Event Handler
I have a button on the right side of my layout that on(release) text should appear in an area on the left. How do I accomplish this?
Thanks.
Event Handler
I have a component placed on a movie clip that is its _targetInstanceName. In my component I want to catch an event of the _targetInstanceName. How can I do it?
Change Handler
I'm using Flash MX. Can anyone explain in idiot proof plain english about change handlers. I can follow the instructions and get a result but I'm not totally understanding it.
Statement Must Appear Within On Handler
I'm trying to make a button that connects to a website, I've applied the get url handler to the button but 'statement must appear within on handler' is the output i keep getting.
I don't know hoe to phrase it to put it into the handler. Could anyone please help?
Change Handler Help
I am new to the Flash UI Components and the Change Handler. My movie has a IconButton and two Radio Buttons. The components were placed on the stage at design time. I entered cmptChange as the Change Handler in the Parameters panel for all three components. Then on the main time line I created the cmptChange function.
function cmptChg(component){
trace(component._name);
trace("groupRB="+groupRB.getValue());
}
When I click the IconButton the first trace statement gives me the Instance name of the button and the second the correct state of the Radio Buttons. When the two Radio Buttons are clicked the first trace statement returns undefined for the component._name.
I need to sort out which component changed; the undefined value is preventing me from this goal. Your assistance will be greatly apprecciated.
Thanks, GrandpaB
QuickTime Handler ?
Hey there. I tried to export a Flash movie as a QuickTime movie, but got an error message stating "The installed version of QuickTime does not have a handler for this type of Macromedia Flash movie. Please consult the documentation for further information." I just installed QT 6.5 today, and I rebooted my computer just to be on the safe side. I am running Flash MX on WinXP. I searched the Flash documentation for QuickTime, but didn't find anything about handlers and whatnot, and according to the documentation, the frame rate of the movie is standard and should work for QuickTime.
Does anyone know what could be causing this problem?
Also, I emailed a Mac projector file to someone today, and he told me later that his Mac said it was a text file (and the .swf I had sent him earlier came across as an Excel file). Any ideas?
(I ended up uploading the .swf as a web page, but that's not going to fly for too long.) Any and all help would be sincerely appreciated.
Toodles,
Summarah
Statement Must Appear Within On Handler?
Ok i have a small problem with this. I'm trying to make a play button which i've done before, but for some reason it isnt working. The error i'm getting is:
**Error** Scene=Scene 1, layer=Button, frame=1:Line 3: Statement must appear within on handler
py_btn.onRelease = function (){
Also this is probably important, but my scripting is:
code: py_btn.onRelease = function (){
gotoAndPlay("", 1);
};
I've tried coping and pasting the script from a program that has a working play button in it. Just so this doesn't come up later. Yes i did change the instance name.
I'm also using flash 8 and AS 2.0
I really do not know whats wrong right now. It hsa worked in the past i'm a bit confused now. Any help would be Appreciated. Thanks.
OnRollOver Handler
Ok here's my problem...
On my website, I have buttons on controlled by action script. I have an rollover and rollout stage. Also, whenever you rollover the buttons a preview of the image will come up on the side. However it won't do the preview and the rollover state at the same time, it will either do one or the other depending on whether or not I put the over state w/in the function of the loadClip.
Heres the Actionscript.....
b1.onRollOver =function(){
over;
mcl2.loadClip("http://my.lsu.edu/jmart68/flythumbs/1.jpg",thumbLoader);
}
b1.onRollOut = out;
b1.onDragOut = out;
b1.onReleaseOutside = out;
b1.onRelease = function() {
loader._visible = true;
mcl.loadClip("http://my.lsu.edu/jmart68/flyers/1.jpg",myLoader);
line._y = 108.3;
}
b1.buttText.buttonText.text = "1";
Could anybody help me out?
Here's the site "http://my.lsu.edu/jmart68" right now, the rollover state works but not the previews of each button.
ps. its in the work section of the site.
thanks
Event Handler Help
I need some help with event handlers
you have a movie clip named "ball"
Code:
ball.onEnterFrame = function () {
this._y+=3;
}
This code goes on the timeline.
When the code is placed on the clip here is the error
Code:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1:
Statement must appear within on/onClipEvent handler
ball.onEnterFrame = function() {
Total ActionScript Errors: 1 Reported Errors: 1
What would have to change in the code to place it on a clip?
Thanks
Ponyack
Html Handler Help
I want the whole web page to size around my swf with no boarder or scroll bar just nice and snug and I cannot seem to get that to work in flash and I can't find a solution.
Pls help!!!!!
Pra Roo
This OnLoadProgree Handler Has A Bug
hello i have a STUPID problem... i've been searching the net but i don't get no freakin answers!!! whaaaaaa!!!!! i'm dying!!
this loadClip() function with its BUGGY onLoadProgress thingy keeps on giving me the message: "a script in the movie is causing flash to run slowly"
but there is no reason for it to run slowly it's just that stupid onLoadProgress handler that causes it to pop up...
why is there no solution....???????????
please HELP!! i wanna rip out the hair on my head!!!
it's bugging me!!! i'm wasting to much time figuring it out... PLS HELP! anyone!! please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[F9] Combobox Handler Bug
Hello,
I draged a combobox into the stage and I already created a button.
After clicking on combo box the button event handlers can not work appropriately aand in some cases in does not fire.
I don not have this problem by other components.Is it combobox bug?
Thx
Handler Problem
Can anyone help with this. I am trying to link a button to a scene. I cannot get the button to go. I know you aren't suppose to use scenes.
I have tried different actionscripting codes. I am getting an error when I use this code. Below is the attached error.
If anyone can help I would appreciate it greatly.
Thanks in advance, Kevin
LoadMovie() Outside Of On Handler?
I'm loading an image dynamically (it's stored on a different server, yes all permission and such is taken care of, all's legal and good) using loadMovie() and all is going well as long as I have it inside an on(whatever) handler. It throws an error ("Statement must appear within on handler") if I have it outside of the on handler - which makes sense...
I want the clip to load as soon as I call it, without any need for user interaction (ie clicks, rollOvers, etc).
How can I do this? Is there a on(call) type possibility or some other fun workaround?
All thoughts would be appreciated - thanks!
Megan
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