Putting A Movie Clip On A Certain Level?
Hello, I've got several external movie clips placed on various levels in my main movie, which is all working fine. But I'm trying to put some of the internal main movie elements in between some of the various external elements. So I'm trying to be able to set the level of an internal movieclip.
In other words, if I've got two external clips, one on _level 2, and one on _level 4, I want to put an internal clip on _level 3. Is that possible?
I thought it might be a swap depths thing, but I can't seem to get that to work.
Thank you! Jason
FlashKit > Flash Help > Flash MX
Posted on: 03-26-2005, 03:02 PM
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Putting Movie Clips In AS3 Package Into Movie Clip On Stage
Hi - I am a as2/flash animator and am working on an AS3 project. The AS is in a separate file, inside a package. I am modifying existing code.
The script adds movie clips in a function via addchild.
What I am hoping to do, is have the movieclips added to a clip that already exists on the stage.
I put a clip on the stage named holder, with the instance name holder_mc - and I tried to add the clip with holder_mc.addchild in the AS3 file - it seemed to work, but manipulating the holder_mc - it looks like the added clips are not affected?
Any help is appreciated.
Putting A Movie Clip Into Another One By Clicking On Yet Another One
Hey there, got another problem:
I am at a mouseclick action. I made the roll over effects and now I want the mouseaction todo the following:
When clicked on, it must load a movie clip from the library and put that on its place in another movie clip.
So what I have is a big stage (a movieclip) that contains animations (all little movieclips). Now one of them is a menu (yet another movie clip), so when that menu is clicked it must call a movie clip to appear on the big movie (or my stage) clip.
How do I do that?
Please help!
Blaster.
Putting A Button In A Movie Clip.
Okay, I've made a button that's an image and all. But now i need to insert that button into a movie clip. Can anyone help me out on how to do that? Thank you!
Putting A Movie Clip Inside Another
okay, I made a scrolling text box fla called scroll. I want to put the text box inside my fla called info. How the heck do I do that? I know its simple, please take pity and help!
Putting Motion Tween Into Movie Clip?
Hello everyone,
I'm still new to flash and needs some help. I'm trying to make a simple walking skeleton move across the stage. I've made two graphic symbols and motion tween between them to make the walking motion. Now I need to make the skeleton move across the stage. It was suggested that I put the motion tween into a movie clip. However, I couldn't find the step to do this. Can someone point me to a good step by step tutorial? Is there a more efficient way to do this?
Thank you.
Eugene
Putting Some Action On An Instance Of A Movie Clip
hi, I have a small problem. I made a scene in which 6 movie clips are duplicated and created according the values of an array. In each movie clip there is an button. the problem is that with the way I am trying to do it, the buttons don't work. What I want to do is when you click on each button of each movie clip to go and open the URL that is on the Links_array variable. With the following code, that doesn't work. The code is the one that follows:
var i;
var yposition;
var depth;
var menu;
theMenu="Products,Quality,Technology,Contact,Forums,Search"
theLinks="products.asp,quality.asp,technology.asp,contact.asp,forums.asp,search.asp"
theImages="test.JPG,RiverSumida.JPG,Rhododendron.JPG,test.JPG,RiverSumida.JPG,Rhododendron.JPG"
Menu_array=theMenu.split(",");
Menu_length=Menu_array.length;
Links_array=theLinks.split(",")
Links_length=Links_array.length;
Images_array=theImages.split(",");
Images_length=Images_array.length;
depth=-1;
i=1;
yposition=0;
xposition=300;
Menu._visible=0;
//Dynamic Menu Creation
for(i=0;i<Menu_length;i++){
duplicateMovieClip(Menu,"Menu" add i,depth);
setProperty("Menu" add i,_y,yposition);
setProperty("Menu" add i,_x,xposition);
set("Menu" add i add ".myText",Menu_array[i])
_root["Menu" add i].myImage.mySecondImage.loadMovie(Images_array[i]);
_root["Menu" add i].myLink.onRelease=function(){
getURL(Links_array[i],"_SELF","POST");
}
depth++;
yposition+=80;
}
I would appreciate any answer. Thank you
Movie Clip From One Level To Another Level
I have heard this can't be done but anyways..
I would like to take a movie clip from _level0 and duplicate and send it into another movieclip in _level1.
IS IT POSSIBLE??
Trish.
(Level1 has to be in flash 4...for now.)
Wait for the Wizards response.................
Movie Clip From One Level To Another Level
I have heard this can't be done but anyways:
I would like to take a movie clip from _level0 and duplicate and send it into another movieclip in _level1.
IS IT POSSIBLE??
Trish.
(Level1 has to be in flash 4...for now.)
..(It's not that entirely doubt you tony.)
Wait for the Wizards response.................
Putting Frames From A Movie Clip On The Main Timeline
Hello,
I was wondering if there was a way to break apart a movie clip to have its frames take up frames in the main timeline and apear the same as the movieclip. I can copy and paste however the frames show up how the unedited movieclip looks and in a different spot.
For example say I have an animation in a movie clip and then I flip the movie clip horizontally and make it bigger I want to break it apart to the frames and have it look like that.
Any ideas?
Putting Waveform Data Inside Of A Movie Clip
Hi guys,
How would you go about putting waveform data from a sound file inside of a movie clip so I can position it on the stage? I'm pretty sure this code is wrong, and I'm using the code from Lee's tutorial:
var holder:MovieClip = new MovieClip();
holder.x = 1000;
holder.y = 200;
var s:Sound = new Sound(new URLRequest("shift.mp3"));
s.play(0, 1000);
var ba:ByteArray = new ByteArray();
holder.addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void
{
graphics.clear();
graphics.beginFill(0x000000);
graphics.moveTo(-1, 150);
SoundMixer.computeSpectrum(ba);
for(var i:uint=0; i<256; i++)
{
var num:Number = -ba.readFloat()*200 + 150;
graphics.lineTo(i*2, num);
}
graphics.lineTo(512, 300);
graphics.lineTo(0, 300);
graphics.lineTo(-1, 150);
}
addChild(holder);
I tried creating the movieclip, positioning it, and adding it to the display list but it doesn't work. Any suggestions?
Thanks.
Alex
Movie Clip Level
I need to know how I can place a movieclip at the top most level over everything on the stage. The reason is because I am duplicating movieclips on the stage and I need to have this specific movieclip get placed over the duplicated ones. Does this make sense?
How To Get The Level Of A Movie Clip?
i am facing some problem with levels, we can set the level by swapdepths ,but i need to get the level of the MC , is there any way to find out ,please help me.
Loading Movie Clip Onto Different Level To The Movie.swf That It Is Held In
Hi Guys
If any one could put me out of my misery, it would be much appreciated.
I have a movie called main.swf and a movie clip within that main.swf called “car”.
OK so far so Good !
Main.swf is on level 1 and I want the movie clip “car” to be on level 2
I know that this can be done through having the movie clip in a separate swf (ie loading url onto a separate level, however I must have the movie clip in the same swf as main.swf.
Any help would be more than appreciated
Cheers
Loading Swf On Level VS. Into Movie Clip
What's more efficient? Loading an external swf into it's own level and then unloading using "unloadMovie" or loading external swf's into movieclips. I like the latter myself, but I thought I would ask the fine people at FK for their opinion. Are there pro's and con's concerning both methods? Thanks for any clarification.
Setting The Level Of A Movie Clip
I want to know if it is possible to set the _level of a movie clip within a movie as opposed to just setting levels for loaded swfs, if this is possible, what is the correct syntax?
Movie Clip Level Problem
Hi, I desperately need help with this :
I have a text file (bio.txt) that gets loaded into an swf called bio.swf. Now this works fine but when I load this swf into a movieclip(blankMovie) on the mainmovie time line (a different swf) the text does not show up. I'm pretty sure that it has something to do with the movie level but I can't find and documentation to explain this to me.
I tried to change line 2 (below) to: loadVariables("bio.txt", "_root.blankMovie.empty_box");
But this doesn't work either. Any ideas?
Please help, Thanks in advance Vik.
This is the action script that works when bio.swf is played on it's own.
onClipEvent (load) {
loadVariables ("bio.txt", "_root.empty_box");
}
onClipEvent (enterFrame) {
if (downScroll == "1") {
this.textField.scroll += 1;
}
}
onClipEvent (enterFrame) {
if (upScroll == "1") {
this.textField.scroll -= 1;
}
}
Changing The Level Of A Movie Clip ?
How can i make a movie clip stand in front of others ?
I explain the situation :
i did dragable windows, they all are on the same frame but they still have priorities, i would like the selected one to be in front of the others.
Here is my code on the drag button :
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
What can i say to him to make it appear above the other ones ?
Thanks
Change Level Of Movie Clip
Hey guys,
I have a bunch of movie clips that I want to load. I want to load one on top of the other. Is there a way that the layer of the movie clip can dynamically increase. I tried using the swap depth command but it didnt seem to work since it mattered what the layer order was in the timeline. Any help? Thanks so much guys
Don
Duplicate A Movie Clip To A New Level?
Say I've got movie clip mc_dog inside of a movie clip mc_yard. mc_yard is masked.
What I'm trying to do is get mc_dog to a level ABOVE the mask. swapDepths gets it above mc_yard, but not the mask.
I'm familiar with the functions and have tried everything, but no luck. I've currently got mc_dog in a seperate swf file and am loading in that way, but I'd like to avoid that, as I've already got a ton of stuff loading on the fly.
So is there a way to include mc_dog as part of mc_yard and then have mc_yard load it into a higher level?
Thanks!
Cooper
www.pigdogtoad.com
Put A Movie Clip In A Difrent Level
Alright i made a swf file that has the mouse-MC in it. It also loads some pics in _level 2 how do i put the mouse-MC in a level higher than level 2 without loading it in.
Movie Clip Level Problem
I am using a template from Flash MX... a photoslide presentation.
it uses MC actionscripting in the control bar... it refers back to the _root in order for the script to work correctly.
MY PROBLEM:
the main movie runs and it has a link to the gallery section.
click the gallery link and it animates to the galley scene.
Click the one of the sections and it loads a movie to the emptymovie named galleryinsert - the template loads BUT the control buttons actually controls the main movie timeline NOT the section that was loaded....
I've tried loading it to the main at _level1 .. but I still cant get it to position correctly and the control button on the photoslide template doesnt work...
www.jimmynut.com/index.htm is the site -
Follow the links to the gallery page.
any help is appreciated..
-jim
Play Movie Clip On Top Most Level
i want to have a movie clip play when a button is pressed at the top most level of everything that is on the stage. is there a way to do this?
i also want to disable everything that is on the stage while this movie clip is playing. is there a way to target the _root level to make that happen?
Remove A Movie Clip From A Different Swf, Different Level
Howdy folks. I've got a button on level 2. When it's pushed, i'd like it to to unload or remove a movie clip on in a swf called graph1_label.swf that's loaded to level 80. the movie clip is called box1. I can't just unload the level with unloadMovieNum() because there's a whole bunch of other stuff going on. Can this be done?
Thanks,
Danny
Duplicate Movie Clip On Another Level?
I'm trying to take a movie clip on level 8 of my movie and place a copy in an order form that loads above it on level 10 and i can't get it to work. here is my code? i've tried the bitmapdata too and i can't get it to work either.
duplicateMovieClip("_level8.designStage", "imageHolder2", 99);
I'm creating a design app and using masks and the bitmapData will work for printing. I would love to just create a jpeg with the bitmapData class and save it and then reload it in the order form.
Bottom lilne is I need this movie clip to appear in a higher level exactly the same so I can order it and then put the image in the shopping cart as well.
Load Movie Clip On A Level
I made this loader but it loads the movie on top of my main movie, I want it to load on the last level behind a mask layer, how do I do this?
Code:
var movieRequest:URLRequest = new URLRequest("test.swf");
var movieLoader:Loader = new Loader();
movieLoader.load(movieRequest);
addChild(movieLoader);
I would also like to turn test.swf in to a variable.
Thanks
Changing The Level Of A Movie Clip
I want to change the level of a movieclip to make sure it always appears above everything else in the movie.
Is there a way to do this?
Can I do something like
_root.MyMovieClip._level=500
Thanks
Level 0 Loads A Movie Into Level 1 - Buttons On Level 0 Still Appear To Be Active Underneath
I am working on an interactive cd. My main movie plays in level 0 and clicking on an option loads the relevant movie into level 1.
The problem I have is that the main movie's buttons are still active underneath and if you click on the wrong place in the movie on level 1 it jumps to a new movie because of the button below.
Is there a way to somehow deactivate these while there is a movie playing above?
Is It Better To Load A Movie In A Level Or An Empty Clip?
I loaded 4 swf in differents level... but i have some problem with the load movie .... time delay and not simultanous loading.....
Would it make a difference if I load them in differents empty clips????
if yes, WHY........
Thank you!!!!
3rd Level Navigation With A Button... Or Is A Movie Clip? :/ Help Please
Hello people! hey! nice remodeling! I like it!
Ok, I need to create a 3 level navigation interface, but so far I have only been able
to pull out to the 2nd. level. The code I used for that is this one:
• First button:
------
on (rollOver) {
tellTarget ("menu") {
_visible = true;
}
}
on (rollOut) {
tellTarget ("menu") {
_visible = false;
}
}
------
• Second button (which is a Movie Clip named "menu"):
------
onClipEvent (load) {
_visible = false;
}
------
I´ve tried lots of combinations with this code, but since I´m no profesional
programmer (I´m a Designer :/), I need you to help me with this one.
Thank you very much.
Playing A Movie Clip From A Diff. Level
I have a movie with loaded movies on different levels. The various pages movies are on level 2, and my navigation is on level 12 with the transition sequence that happens when a new movie is called (a "screen" comes up and covers the old page, new movie is called from 12 and loads, the screen comes down, waa-la).
Everything is working fine, just clicking from one page to another - no problem. My new challenge is this:
One of these pages (Page B) has a movie clip that plays when a button is clicked. my client wants to be able to click a button on some other page (Page A), and jump directly to Page B with the movie clip playing. So , in other words, when that screen comes down, I need to be able to see the movie clip.
on (release) {
_level12.gotoAndPlay("PageB");
}
Gets me to the page (from level 2, calls a movie clip on level 12 which loads pageB). Now how do I get the movie clip on page B to be playing before the screen comes back down?
Is there a way to do this though actionscript or do I have to have another movie (Page C?) that has that movie clip playing?
many thanks.
Can't Resize Movie Clip In Level - Can In Movieclip
I'm have a function that loads external swfs. It accepts the name of the file, width, and height as parameters, and it should load and resize the clip.
It is working perfectly when I load the movie into a movieclip on the stage, but it doesn't resize it when the swf is loaded into a level.
I read somewhere that it won't work right if the movie isn't fully loaded, so I am calling the resize function via setInterval from the MovieClipLoader's init event. Still no luck.
Does anyone know how I can resize external movies loaded into a level?
Thanks. Here's the code:
var intFlashWidth=0;
var intFlashHeight=0;
var intInterval_resizeFlashClip:Number;
var my_mcl = new MovieClipLoader();
myListener = new Object();
myListener.onLoadInit = function(target_mc) {
_root.intInterval_resizeFlashClip=setInterval(resi zeFlashClip(target_mc),1000);
};
my_mcl.addListener(myListener);
resizeFlashClip = function (target_mc) {
target_mc._width =intFlashWidth;
target_mc._height = intFlashHeight;
target_mc._x=0;
target_mc._y=0;
clearInterval(_root.intInterval_resizeFlashClip);
}
function loadFlash(strMovieFileName,intWidth,intHeight){
intFlashWidth=intWidth;
intFlashHeight=intHeight;
my_mcl.loadClip(strMovieFileName, '_level2');
}
Load Movie Clip To Top Level Every X Minutes?
Hello All,
I need to create a script that pops up a movie clip over my main content every 30 minutes.
I think I need to use getNextHighestDepth to ensure that it is on top, and setInterval for the timing, but I'm not sure where to go from there.
Any help would be appreciated. Thanks!
[AS3] How Do I Use This Angle In Another Lower Level Movie Clip?
i'm tryin to use an angle from one movie clips to be part of an if statement in another lower level movie clip. my code is probably ugly but here it is. thank you in advance for the help
Attach Code
stop();
key_switch.addEventListener(Event.ENTER_FRAME, ro);
var angle:Number;
trace(key_switch.angle);
function ro(evt:Event):void {
if (this.ok) {
MovieClip(root).texting.gotoAndStop(14);
var xVar = this.mouseX-key_switch.x;
var yVar = this.mouseY-key_switch.y;
var angle = Math.max(-45, Math.min(90, -(Math.atan2((yVar), -(xVar))*(180/Math.PI))));
if (angle >= -45 && angle <0) key_switch.rotation = -45;
if ((angle >= -45 && angle <0) && MovieClip(root).shore_cable.currentFrame !== 16 && MovieClip(root).dash_switch.currentFrame == 3){
MovieClip(root).dash_switch.gotoAndStop(2);
}
else {
}
if (angle >= 0 && angle <45) key_switch.rotation = 0;
if ((angle >= 0 && angle <45) && MovieClip(root).shore_cable.currentFrame !== 16 && MovieClip(root).dash_switch.currentFrame == 3){
MovieClip(root).dash_switch.gotoAndStop(2);
}
else {
}
if (angle >= 45 && angle <90) key_switch.rotation = 45;
if ((angle >= 45 && angle <90 || MovieClip(root).shore_cable.currentFrame == 16) && MovieClip(root).dash_switch.currentFrame == 2){
MovieClip(root).dash_switch.gotoAndStop(3);
}
else {
}
if (angle >= 90 ) key_switch.rotation = 90;
if ((angle >= 90 ) && MovieClip(root).shore_cable.currentFrame !== 16 && MovieClip(root).dash_switch.currentFrame == 3){
MovieClip(root).dash_switch.gotoAndStop(2);
}
else {
}
}
}
key_switch.addEventListener(MouseEvent.MOUSE_DOWN, ro1);
function ro1(evt:MouseEvent):void {
this.ok = true;
}
key_switch.addEventListener(MouseEvent.MOUSE_UP, ro2);
function ro2(evt:MouseEvent):void {
this.ok = false;
}
Can't Duplicate Movie Clip From Root Level
Good Morning,
I am trying to duplicate a movie clip in a specific movie but I can't seem to get it to duplicate w/out duplicating it on the root level.
For instance, if I duplicate the clip on the _root level it works:
for( var i; i < 10; i++ )
{
duplicateMovieClip( _root.mc_wave_sliver, "sliver" + i, i );
}// Works!!!
But if I try, from the root level, to duplicate the movie clip inside the mc_wave_form movie, it doesn't work:
for( var i; i < 10; i++ )
{
duplicateMovieClip( mc_wave_form.mc_wave_sliv.mc_wave_sliver, "sliver" + i, i );
} // fails
Any Ideas how to make this work?
Thankx,
Loading Movie - Movie Clip Or New Level?
What are the advantages/disadvantages of loading an swf either into a movie clip on the stage or on to a new level? I've seen how you can do both, and I'm not sure what the advantages/disadvantages for both options are...Basically I'm comparing loading the swf into a movie clip or into a new level...which is better for this type of thing???
Thanks!
Play Movie Clip On Correct Level/layer ?
Can anyone please help?
I am attempting to make a sound sequencer, which also plays animations. At present I am stuck with an animation, of Russian origin, that I have downloaded and modified. I don?t really understand the code.
The problem is quite basic and is that when I play the whole flash movie back the animation plays on top of my interface, no matter which layer I place in on. The interface has been imported as a GIF with a transparent area in the centre.
I'm guessing that there is something in the code which is controlling the level where the animation plays but cannot solve the problem myself.
You should understand what i'm going on about if you look at the example flash file i've posted.
Any help would be greatly appreciated.
Thanks.
Level Confusion With Duplicate Movie Clip And Custom Cursor
OK- this gets a bit confusing but bare with me...
I have an animation with three movie clips in it
the problem I am having is that I am trying to create a custom cursor when the mouse is over a button but for some reason the cursor is always underneath the butttons
I have tried to work with the duplicate MovieClip enough to get the hang of levels but I think i am still bumbling around
the control clip duplicates the button movie clip 8 times and sets the duplicated clip to a level of 1-8
the cursor is made by setting the cursor movie clip off the stage and on(rollOver) the clip is then told to startDrag()
on(rollOut) the cursor movie clip is told to stopDrag() and the _x is set to somewhere off stage again.
all of these clips are on the main timeline
no matter what i do the cursor is below or underneath the duplicated buton movie clips and I need it on top
any suggestions?
thanks in advance,
-nathan
How To Play Root-level Sound From Within A Nested Movie Clip?
I've got this AS on the first frame of my main FLA:
PHP Code:
var spur1:Spur1 = new Spur1();
var playSpur1:Function = function() {
spur1.play();
}
playSpur1();
It works. When the movie starts playing, I hear the spur sound from my library immediately.
I have a cowboy MovieClip on my stage in frame 1. The 2nd frame inside that cowboy movie clip has a movieclip of some legs walking. The 1st and 6th frames of those legs walking has this actionscript:
PHP Code:
playSpur1();
This is causing an error:
Code:
1180: Call to a possibly undefined method playSpur1.
My movie will not run properly - the cowboy ignores all the internal actions and loops repeatedly.
What is the recommended way to play a sound when some deeply nested movie hits a certain frame?
How To Reference Root-level Sound From Within A Nested Movie Clip?
I've got this AS on the first frame of my main FLA:
PHP Code:
var spur1:Spur1 = new Spur1();
var playSpur1:Function = function() {
spur1.play();
}
playSpur1();
It works. When the movie starts playing, I hear the spur sound from my library immediately.
I have a cowboy MovieClip on my stage in frame 1. The 2nd frame inside that cowboy movie clip has a movieclip of some legs walking. The 1st and 6th frames of those legs walking has this actionscript:
PHP Code:
playSpur1();
This is causing an error:
Code:
1180: Call to a possibly undefined method playSpur1.
My movie will not run properly - the cowboy ignores all the internal actions and loops repeatedly.
What is the recommended way to play a sound when some deeply nested movie hits a certain frame?
Making A Rewind Button 1 Level Down From The Root Work For A Movie Clip
Hi there. I'm a relative newcomer to the wonderful world of actionscripting, and I can't seem to find an answer to this problem by searching for it on the Web. I have a movie that contains two clips: one is a controller movie clip, "reverse", located on the first level, that has 3 frames - the actions stop(); on the first, _root["artworks"].prevFrame(); on the second, and gotoAndPlay(2); on the third. What this is intended to do is play the movie clip "artworks" backwards until a stop(); command is reached in that clip. The clip "artworks" is also located on the first level, and has a button that, when pressed, says: on (release) {_root["reverse"].gotoAndPlay(2); } - this is intended to cause the clip "reverse" to go to the second frame, which should make the clip "artworks" play in reverse. Of course, this isn't working out like I expected it to - it isn't working at all. When the button is pressed, nothing happens. I hope someone out there can let me know what I'm doing wrong, and hopefully what I can do to fix things. Thanks in advance.
Controlling Skip To Scene From Movie On Level 0 To Movie On Level 1
I have a menu movie loaded onto level 0....and i need a button in that movie to tell the movie that's loaded into level 1 to go a particular scene in level 1...i know this is possible...i think i've even done this before...but i can't remember...and i've done a million searches on the web and it's making me nuts...so any help would be really really great!
thanks much
On Mouse Press Load Movie To Level 5 And Unload Movies From Level 6.7.8.9 ?
on mouse press Load movie to level 5 and unload movies from level 6.7.8.9 ???
Ok here is the deal
I have 5 Music files I created 5 seperate flash movies for them
As it stands now I have
Track1 load to level 5
Track2 load to level 6
Track3 load to level 7
Track4 load to level 8
Track5 load to level 9
The problem is how I script that if I press track 1 to unload level 6,7,8,9 so only level 5 track playing
Or if I press Track 5 to unload movies level 5,6,7,8
This is what I done so far
http://eclipse.ebportal.com/bluenotejazz/index.html
If u press on track1 and after on track 2, Track 2 will just upload new flash file on top of track 1.
Now I am not good with this but, this is what I tried
This is as code stands
on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
This is what I was trying to do for TRACK 1
on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
on (release) {
unloadMovieNum(6,7,8,9);
}
---------------------------------
Of course for Track 2 this would be
on (press) {
stopAllSounds();
loadMovieNum("flash/track2.swf", 6);
play();
}
on (release) {
unloadMovieNum(5,7,8,9);
}
ETC
Pls some help need it here and its URGENT !!!
Load A Movie To Another Level And The Buttons In Base Level Still Work..
Hello,
Ok Im loading movies into level 95. The problem is the movie at the base has buttons in it and they are still active through the movie that is loaded at lvl 95. So to fix this I made one large button and made the movie at lvl 95 dragable. The only issue with this method is now your cursor looks like it is always active. So has anyone figured out a way to block buttons that are at the base level if you load into a upper level?
Thanx
Robert
AttachMovie, Why Is Putting The Clip At 0,0
Hi,
I created a rectangular symbol ("clip1) and put it on the Stage. Now I want to attach a movieclip called "Scene1" (that contains an embedded video) and to it, with the following statement:
this.attachMovie("KB_Scene1", "clip1",0);
But when I test it, the KB_Scene1 video is put at location 0,0 as opposed to inside my rectangual symbol "clip1".
Can someone explain why this is happening.?
thanks
-Malena
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