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Referencing Stage From Class



Hello,
I am trying to make my first as3 class based game and so i was wondering if i could get some help. although the game wont have fancy graphics, i just would like to understand the way it works...currently, i am at a point where im getting :

1067: Implicit coercion of a value of type flash.display:Stage to an unrelated type Stage.
in my main file robot.fla, im using

var robo:robot=new robot(stage);
//var starenemy:enemy1=new enemy1(this.stage);
addChild(robo);

inside that robot.as
....
public class robot extends Sprite {
import flash.display.Stage;
private var _stage:Stage;
....
public function robot(stageRef:Stage):void {
_stage = stageRef;
...
}
amongst other things and i cant reference anything from the stage.

I think im going nuts trying to figure out how to correctly reference things to the stage. so can you take a look and guide me and tell me how i can proceed?
Attached is the zip file



FlashKit > Flash Help > Actionscript 3.0
Posted on: 07-30-2008, 02:25 AM


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Referencing Stage.stageWidth From A Class
I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.

I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.

Under this type of linkage, is there a way to reference the stage width from the class?

I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class.

Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.

I also attached the files in a zip.

Any help would be appreciated.


ActionScript Code:
//.fla code

var i:int;

for(i=0; i < 100; i++){
    var myBall:flaBall = new flaBall();
    addChild(myBall);
}


//.as code

package {
   
    import flash.display.*;
    import flash.events.Event;
   
   
    public class Ball extends MovieClip{
       
        var dx:Number;
        var dy:Number;
       
        public function Ball(){
            addEventListener(Event.ENTER_FRAME, onEnterFrame2);
            reset();
        }
       
        private function reset(){
            x = Math.random() * stage.stageWidth;
            y = Math.random() * 400;
            dx = Math.random() * 20 - 10;
            dy = Math.random() * 20 - 10;
        }
       
        private function onEnterFrame2(event:Event):void{
            move();
            checkBounds();
        }
       
        private function move(){
            x += dx;
            y += dy;
        }
       
        private function checkBounds(){
            if (x > 550 || x < 0){
                dx *= -1;
            }
            if (y > 400 || y < 0){
                dy *= -1;
            }
        }
    }
}

Referencing Stage From External Class
I have an external class file that extends the MovieClip class and is linked to a movieClip on the main stage. I need it to be able to access properties of other movieclips on the main stage. How could I do this. Here is what my base movieclip class that I want to access the stage with looks like. Remember, it is linked to a movieclip on the stage, if that matters...
Obviously there is more code in the class, but I removed it for the sake of simplicity.







Attach Code

package{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import Math;

public class Test extends MovieClip{

public function Test(){ //Constructor

}
}
}

Referencing Stage.stageWidth From A Class
I created a custom class in a .as file. I then linked this custom class with an symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.

I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.

Under this type of linkage, is there a way to reference the stage width from the class?

I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class.

Any help would be appreciated.

[Flash 8] Referencing Class Variables From OnEnterFrame Created Within Class
Hi,
It's been a while since my last post here, but I was hoping someone could help me with a problem I'm having. I want to reference and change a class variable from within an onEnterframe function defined within a class. I can actually do this right now, but I want to do it in a different way. Here's a code sample of what I am talking about:


Test.fla file:

Code:
var t:tester = new tester()

Working tester.as file:


Code:
class tester{
private var num:Number = 100;

function tester(){
var classObj:tester = this;
var mc:MovieClip = _root.createEmptyMovieClip("test",1);
mc.onEnterFrame = function(){
trace(classObj.num); //This traces 100 (CORRECT!!!)
}
}
}
This traces 100 to the output window, just like it should

Here is the way that I would like to do it, because I want to reuse my onEnterFrame Stuff:

Code:
class tester{
private var num:Number = 100;

function tester(){
var classObj:tester = this;
var mc:MovieClip = _root.createEmptyMovieClip("test",1);
mc.onEnterFrame = this.mcOnEnterFrame;
}

private function mcOnEnterFrame(){
trace(num) //this traces undefined (BAD!!!)
}
}

As you can see, the work around to reading the class variable in the onEnterFrame function is to create a reference to the class object, before defining that function, then using the reference you created to access the class variables.

I have tried various iterations to get the second example working, but have had no luck. Does anyone know a way to get the second method working, or am I stuck using the first method.

[F8] Referencing A Static Class Inside Another Class's Instance
I've got a movie loading into a framework.

This framework has 1 instance of the class main called main.

Inside this class, another class is used, but it is used directly, not as an instance. E.g.:
code:
import com.StaticClass;
class main {
private function UseStaticClass():void {
StaticClass.init();
}
}


From my movie, I can reference the main instance as _root.main. Can I reference StaticClass at all if there's no explicit instance created or it's not assigned to a public variable?

I can't modify main to include getter/setter methods, that's why I ask.

Thanks.

Static Class Variable Referencing Class Instance
I was given the task of writing a class that would send serial requests for xml data, the idea being that the requests could be added while previous requests were still in progress, but the class would queue them and wait for the reply of one request to come back before sending the next.

The way I did this was to create a class instance for each request, and the request itself would be stored in an instance variable, waiting to be sent. A static variable called queue (accessible to all instances) was then given a reference to the instance, and when this reference got to the top of the queue, queue would call the sendRequest() method on that instance.

The reason why I am using one instance per request is so that the replies can be retrieved via the instance, so keeping each request entirely discreet.

Everything works very nicely, but the problem is my IT manager looked at the code and told me that you cannot put a reference to a class instance in a class static variable... and for this reason he has informed my line manager that he has serious reservations about the code, and recommends that it is not incorporated it into the project. However, the code works very well on my local machine and on the testsite, and no-one has experienced any problems with it.

Can someone reassure me here... I can see absolutely nothing wrong with having a class static array hold references to each of the instantiated class instances. And the proof is in the pudding.. it works. Can anyone else see a problem here?

Referencing An Mc Created In One Class From Another Class
Hello everybuddy,

Cracking site, I normally don't post but have read and learned much from here thanks to all the posters!

I'm struggling with AS3 at the moment, forcing myself to take an OO approach and slowly getting there... However I'm now stuck...

My project is a dynamically generated web page, getting pics and data from xml files.

I have a button class that creates buttons based on an xml file, this is in its own class file(buttons.as) which is called from my document class.

The document class also creates a bunch of thumbnails using (screen.as), the thumbnails are placed in an MC called thumbs (which created by the document class).

What I need now is a way of linking my button class to the thumbs MC, so that when I click a button my thumbs MC is tweened using my dotween function.

when I run my project i get an errror from my buttons.as --> 1120: Access of undefined property thumbs.

I guess what i'm asking is how to reference an MC created in one class, from another seperate class. I thought that by setting it to public this would be possible but its not working...

Here is my code:




Code:
//Document.as
package {
import flash.display.MovieClip;
public class Document extends MovieClip {
public var thumbs = new MovieClip;
public var butArr = new Array;
public var screen1:screen;
public var thumbArr = new Array;
public function Document() {
//add buttons
for (var i:uint = 0; i < 10; i++) {
button[i] = new buttons(i);
addChild(button[i]);
}

//add thumb container
this.addChild(thumbs);
//addthumbs
for (var i:uint = 0; i < 10; i++) {
var thumbleft:uint=140+i*320;
thumbArr[i] = new screen(thumbleft,275,i,320,240,"thumb");
thumbs.addChild(thumbArr[i]);
}

screen1 = new screen(140,35,1,640,240,"home");
addChild(screen1);
}
}
}

Code:
//buttons.as
package {
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.text.*;
import flash.filters.GlowFilter;

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
public class buttons extends MovieClip {
public var num:uint=1;
public var myXML:XML;
public var thisText =thisText;
public var thisID:uint = thisID;
public function buttons(thisID) {
this.num=thisID;
getXML();
}
public function getXML() {
var urXML:URLRequest;
var ulXML:URLLoader;
urXML=new URLRequest("buttons.xml");
ulXML = new URLLoader(urXML);
ulXML.addEventListener(Event.COMPLETE, xmlLoaded);
ulXML.load(urXML);
}
public function xmlLoaded(event:Event) {

myXML = XML(event.target.data);

var xmlID=thisID-1;
thisText=myXML.butTitle[this.num];

makeButton(thisText);
}
public function makeButton(thisText) {
var myTextField:TextField=new TextField;

// Here we add the new textfield instance to the stage with addchild()
addChild(myTextField);

// Here we define some properties for our text field, starting with giving it some text to contain.
// A width, x and y coordinates.
myTextField.text=thisText;
myTextField.width=120;
//myTextField.height=50;

myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.x=15;
myTextField.y=this.num*50+50;

// Here are some great properties to define, first one is to make sure the text is not selectable, then adding a border.
myTextField.selectable=false;
//myTextField.border=true;

// This last property for our textfield is to make it autosize with the text, aligning to the left.
//myTextField.autoSize=TextFieldAutoSize.LEFT;

//This is the section for our text styling, first we create a TextFormat instance naming it myFormat
var myFormat:TextFormat=new TextFormat;

// Giving the format a hex decimal color code
myFormat.color=0xFFFFFF;

// Adding some bigger text size
myFormat.size=16;
myFormat.font="SkandiaDisplay";

// Last text style is to make it italic.
//myFormat.italic=true;

// Now the most important thing for the textformat, we need to add it to the myTextField with setTextFormat.
myTextField.setTextFormat(myFormat);
this.addEventListener(MouseEvent.CLICK,changePage);
this.addEventListener(MouseEvent.MOUSE_OVER,mouseover);
this.addEventListener(MouseEvent.MOUSE_OUT,mouseout);
}
function mouseover(evt:MouseEvent):void {
var glow:GlowFilter = new GlowFilter(0xFFFFFF,0.5,5,5);
this.filters=[glow];
}
function mouseout(evt:MouseEvent):void {
this.filters=[];
}
function changePage(evt:MouseEvent):void {
var newPage:Number=evt.currentTarget.num;
trace(newPage);


//not working
//1120: Access of undefined property thumbs.
thumbs.dotween("x",700,460);
}

public function dotween(command,startVal, endVal) {
var myTween:Tween = new Tween(this,command, None.easeOut, 0, 1, 1, true);
}
}
}
Any help would be greatly appreciated!!!

Thanks in advance!

Referencing A MovieClip On Stage Through XML
Hello.

I have a swf with several MovieClip instances on the stage at authoring time. For example, say I have mBuilding that contains mFloor, that in turn contains mAppartment.

I have an xml file that contains data so the swf knows what to do with the MovieClips.


Code:
//xml
<my_data>
<movie_clip1>mBuilding</movie_clip1>
<movie_clip2>mBuilding.mFloor</movie_clip2>
</my_data>

//flash
//xmlMovies is the variable contaning xml data
trace (this[xmlMovies.movie_clip1]); //correct
trace (this[xmlMovies.movie_clip2]); //"... null object or reference..."
I've been trying different things, but I'm still stumped. Can anyone give me some advice?

Thanks in advance.

Problem Referencing The Stage
I'm having a problem that's got me completely baffled. I've got a swf file in which references to the stage give mixed results. When I test the file stand-alone, there are no errors. But when I load it from another swf, I get null object reference runtime errors. I'm referencing the stage at various points in the code, but the null errors occur only at one of those points. When I do

trace(stage)

from the code that lies outside of any function (I'm using free-form code, not a class) I get "null". But when I do the same thing from within a function, I get "[object Stage]". However, if I create a new function and reference stage from within it, I get "null". It seems to me that no matter where you reference the stage within a swf, it should always produce the same results. Am I mistaken?

Referencing Stage From A Child
Hi, I'm making a test game to flesh out my AS3 knowledge. Currently, I have a main class (let's call it gameTitle) that the game runs from. I have several other classes, including GameScreen which is eventually displayed using the addChild method. The third piece of the puzzle are the game controls. This block of code contains a method that requires 'stage' as an argument (it detects keys being held down).

This particular method works fine when it's a part of the main class. I want to move it to the GameScreen class, but I'm having trouble referencing the same 'stage' property from here without getting errors. I've tried parent.stage, but I get the following error message:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at GameScreen$iinit()
at gameTitle/menuSelection()

I should note that gameScreen is the class where the method is located. And this class is initiated by the menuSelection() method which is located in the gameTitle class.

Referencing A MovieClip On Stage Through XML
Hello.

I have a swf with several MovieClip instances on the stage at authoring time. For example, say I have mBuilding that contains mFloor, that in turn contains mAppartment.

I have an xml file that contains data so the swf knows what to do with the MovieClips.

I've been trying different things, but I'm still stumped. Can anyone give me some advice?

Thanks in advance.







Attach Code

//xml
<my_data>
<movie_clip1>mBuilding</movie_clip1>
<movie_clip2>mBuilding.mFloor</movie_clip2>
</my_data>

//flash
//xmlMovies is the variable contaning xml data
trace (this[xmlMovies.movie_clip1]); //correct
trace (this[xmlMovies.movie_clip2]); //"... null object or reference..."

Referencing The Stage From A Loaded Swf
I am converting my website, which has a liquid interface, to as3 but I am still learning and I have a problem.

I have child.swf that I load dynamically into parent.swf. When I run that I get:


Quote:




TypeError: Error #1009: Cannot access a property or method of a null object reference.




Through trial and error I found that the null object is the child.swf trying to reference the stage at several places such as stage.stageWidth. If I comment all of them out it runs error free, but it also doesn't do anything. I have tried replacing the first 'stage' with other things such as 'root.stageWidth' but no dice.

I was also wonder how I can have a button in child.swf unload itself from the parent.swf?

Referencing Objects On Stage
Ok, this is a dumb question but I'm just horribly stuck.
In my script I go toframe 5, and there are several textfields and clips on stage, but I can't reference them from my code. I get an error saying the objects don't exist.
If I move the objects of stage and just move them into place later that works but I'm pretty sure there is a better way to do it.

Any thoughts or links? I've checked around google but I don't know exactly what I should be searching for here.

Referencing To Stage, From MovieClip
Hi i've got little trouble... First files: http://rapidshare.com/files/12813666...there.rar.html

And now. How i can get from starterClass.as file to stage, and move to frame 2?

Referencing A MovieClip On Stage Through XML
Hello.

I have a swf with several MovieClip instances on the stage at authoring time. For example, say I have mBuilding that contains mFloor, that in turn contains mAppartment.

I have an xml file that contains data so the swf knows what to do with the MovieClips.

CODE//xml
<my_data>
  <movie_clip1>mBuilding</movie_clip1>
  <movie_clip2>mBuilding.mFloor</movie_clip2>
</my_data>

//flash
//xmlMovies is the variable contaning xml data
trace (this[xmlMovies.movie_clip1]); //correct
trace (this[xmlMovies.movie_clip2]); //"... null object or reference..."

Help Referencing Stage Elements
How do I go about referencing an element on the stage such as a Movie Clip from within a custom class that doesn't extend the movie clip itself.

For example if I have the following document class...

Code:

package classes
{
   import flash.display.MovieClip;
   import classes.XMLLoader;
   
   public class DocumentClass extends MovieClip
   {
      public function DocumentClass():void
      {
          var xml:XMLLoader = new XMLLoader();
      }
   }
}

and this is my XMLLoader class...

Code:

package classes
{
    import flash.events.*;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
   
    public class XMLLoader
    {
        var req:URLRequest = new URLRequest("myXML.xml");
        var loader:URLLoader = new URLLoader();
      
        public function XMLLoader():void
        {
             loader.addEventListener(ProgressEvent.PROGRESS, loadProgress);
             loader.addEventListener(Event.COMPLETE, loadComplete);
             loader.load(req);
        }
       
        private function loadProgress(event:ProgressEvent):void
        {
             var percent:Number = ( 100 / event.bytesTotal ) * event.bytesLoaded;
        }

        private function loadComplete(event:Event):void
        {
             var newLoader:URLLoader = URLLoader(event.target);
        }
    }
}


If I have a dynamic text box with the instance name xml_txt inside a movie clip with the instance name xml_movie on the stage, how can I access it from within the XMLLoader class?

Referencing Movie On The Stage Error
I have a movie_clip_A and a movie_clip_A on the stage.
From a frame in movie_clip_A and using a mouse over event, i'm trying to control movie_clip_B.

I have referenced the movie clip both relative and absolutely:
this.parent.movie_clip_B.gotoandPlay(frame);
root.movie_clip_B.gotoandPlay(frame);

But I keep getting this error. When I click go to source. It jumps to an unrelated line of code all together.

The error is:

1119: Access of possibly undefined property movie_clip_B through a reference with static type flash.displayisplayObject.

What I am not doing correctly? (By the way, i have double checked my instance names and spelling)

Referencing Stage Items From Packages
Take this very basic piece of code:


ActionScript Code:
package {
    import fl.controls.Button;
    import flash.display.*;
    import flash.events.MouseEvent;
   
    public class ControlButton extends MovieClip {
       
        public function ControlButton() {
            setupButtons();
            trace("buttons setup");
        }
       
        private function setupButtons():void {
            myPauseButt.addEventListener(MouseEvent.CLICK, pauseButtHandler);
        }
       
        private function pauseButtHandler():void {
            trace("-- pauseButtHandler: pause/play clicked");
           
        }
    }
}

it just traps a button click for a button component on stage.
If you instance it in the document class, directly in the fla, it works.

Instead if you instance it in another class, defined in another package, it doesn't find the button:

1120: Access of undefined property myPauseButt.

for the record, this is how I instance ControlButton:


ActionScript Code:
var cb:ControlButton = new ControlButton();
addChild(cb);      // tried with and without this, same thing.

MORALE: What should I do to see a button component on stage from some remote class?

Having A Problem Referencing Objects On Stage ?
Hi everybody,

I am having a problem referencing two objects on stage and telling them to swap depths. I have an object called "illustration" on the stage that has two separate layers inside of it. These two layers hold "illustrationText" and "illustrationTextRed". My problem comes when I try to swap the depth of the two child objects (illustrationText, illustrationTextRed).

The code I placed on the timeline:


PHP Code:



illustration.addEventListener(MouseEvent.ROLL_OVER, onIllustrationOver);
illustration.addEventListener(MouseEvent.ROLL_OUT, onIllustrationOut);

function onIllustrationOver(event:MouseEvent):void
{
    root.illustration.swapChildren(illustrationText, illustrationTextRed);
}

function onIllustrationOut(event:MouseEvent):void
{
    root.illustration.swapChildren(illustrationText, illustrationTextRed);





Compiler errors keep getting thrown:
Access of undefined property illustrationText
Access of undefined property illustrationTextRed

Am I going about this the right way?

Thanks for your help!

-Brian

Referencing Added Stage Children
I am trying to reference a child I added named "userInfo_mc" with nested inputText named "inputEmail". But I am getting this error when compiling referencing the line inside the userInfoSubmit function :

1120: Access of undefined property userInfo_mc.

Any Ideas? Any help is appreciated











Attach Code

function individualAccount():void
{
var userInfo_mc:UserInfoMC = new UserInfoMC();
addChild(userInfo_mc);

userInfo_mc.emailInput.addEventListener(MouseEvent.MOUSE_OVER, showEmailInfoBubble);
userInfo_mc.emailInput.addEventListener(MouseEvent.MOUSE_OUT, hideInfoBubble);
userInfo_mc.continue_btn.addEventListener(MouseEvent.CLICK, userInfoSubmit);
}


function userInfoSubmit(event:MouseEvent):void
{
if (userInfo_mc.emailInput.text == ""){
trace("Fill this out!");
}
}

Referencing Author Time Buttons On The Stage?
I have some buttons on the stage that were manually placed during authoring. They all have their own instance names manually assigned already. I need to code them thru my Document Class. How do I get reference to them?

I know how to do this if I am placing them from the library at runtime, but not this way.

Thanks

Probelms Referencing A Class
Basically I have a class which extends EventDispatcher (DropDownMenu) and creates instances of another class(MenuButton) dynamically the first class is a menu the second the menu buttons for that menu.


It was all working fine until I make and instance of the dropdown menu which then makes instances of buttons and although the classpath is correct it will not make an instance of the button

this["menuMC"+i] = new MenuButton(dropMenu_mc, p_obj.eventName, 1, 1, p_obj.txt, "VP-100-256-639", "icon_mc", p_obj.iconType, 10, yPos);

unless I first declare this["menuMC"+0] = new MenuButton(); explictily in DropDownMenu constructor which defeats the dynamicnesss of it as I dont want to predeclare the vars because I dont know how many buttons there are going to be.

Has anyone experienced anything like this - its like the class has no scope in the parent class unless it is first declared in constructor - any help would be appreciated.

AS2 Class Object Referencing
Okay, so I have an object which is derived from mty DrawGrid3d class which works lovely. The draw3d class extends the movie clip class and has a constructor methos which believe it or not builds a 3d grid. Now I cant seem to be able to refer to the objects properties in any way. for example the code below traces out 'undefined'.
Any ideas?
Cheers


Code:
my_grid3d=new DrawGrid3D(_root,130,100,16,16,12,18,176,5.9,0xC5D7FE,0xFFFFFF)


trace("GRID IS:"+my_grid3d._x)

Referencing Class Methods.
Hi,

I am have a class which I am instantiating in the first frame of a movie.
The class has a method called statecheck which I would like to access from a movie clip symbol.
I can reference the method easily from the first frame. what is the correct way of referencing it from the movieclip?

import Tpanel

var public panel:Tpanel = new Tpanel;

panel.statecheck(this); // works

the same line of code in the movieclip symbol does not.

also

_root.panel.statecheck(this); // does not work in as3

Cheers


Matt

Help Referencing A Visual MC From Another Class
I have a fla file with visual content onstage. This Fla also has a document class assigned called Home(extends Movieclip.) One of the visual assets onstage is a movieclip called mcHome that the Home class controls successfully.

I’ve got another class, Photos(extends Sprite) that I have imported(from another package) and it also successfully does what it’s suppose to. However, when I add code to Photos to refer to mcHome, the onstage movieclip, I get an


1120 access of undefined property mcHome error

What is necessary to make Photos understand what mcHome is?
Thanks

Referencing A Subclip From Within A Class File
Say I have the following movieClip Structure

myMovieClip
myMovieClip.subMovieClip

I want to make a Class file for myMovieClip

I would like this Class to reference and adjust the subMovieClip._y using commands from the class file.

I keep getting errors when trying to do this. Is this a matter of syntax or is there no way to reference another movieClip from a class file?

Thanks

Referencing Class Variable From Inside Self
I have a class in an external .as called CustomGroup, and it will take in and process a number of objects which I want to name.

Code:
var myGroup:CustomGroup = new CustomGroup();
var otherGroup:CustomGroup = new CustomGroup();

myGroup.storeMarkers(someArray);
otherGroup.storeMarkers(otherArray);
I would like for each marker in someArray to be indexed with the instance name of the class object (i.e. "myGroup001", "myGroup002", "myGroup003") and ("otherGroup001", "otherGroup002", "otherGroup003")... but I cannot figure out how to target the class variable name from inside itself.

Help?

Dynamic Class Referencing Question
Quick question, I'm sure this is a stupid syntax problem...


Code:
fighter1_mc.aiPattern="SwoopDown";
fighterPattern = new classes.ai_routines[fighter1_mc.aiPattern](this, 20, 1, 5, 5);
fighterPattern = new classes.ai_routines.SwoopDown(this, 20, 1, 5, 5);
The second one creates the object as it is supposed to, but the first one does not. What is the correct way to dynamically reference the object?


Thanks in Advance

Problems Referencing Parent Class
I would like to have a child access the properties of the parent class and I've read _parent allows you to reference a parent object. However, I can't seem to get it to work. Here's an example.


Code:
class test{
public var name:String;
public var Test:test2;
function test(){
name = "testSring";
Test = new test2();
}
}

class test2{
function test2(){
var This:Object = this;
trace(This._parent.name);
}

}
//in the .fla
var Test:test = new test();
If I run it, I will get "undefined".

Referencing A Instance Inside A Class
Hi --

I am working on converting a movie clip to a Class so that I can more easily
reuse it in later projects.

I have pretty succesfully converted my AS code from my include file to a
Class file. However, I have two objects on the stage, topBG and botBG and
whenever I reference these items inside my code, such as botBG._y I get an
error at compile time saying "There is no property with the name 'botBG'"
How can I set it so these assets can be referred to inside my code?

The code worked fine when it was just a movie.. Also, this is ActionScript
2.0.

Thanks

Rich

Referencing An Object Inside A Class
and I'm trying to add an event listener and a function to the class, but I keep getting errors of undefined,
I tried just about everthing to be able to refference obj0 can anyone please help?

objGroup.obj0.addEventListener(MouseEvent.CLICK, onClick)
private function onClick (event:MouseEvent):void{

trace ("Click");

}

any help or advice will be greatly appreciated sincerely newwave
---------------this is my complete code - above code-------------feel free to use as you wish----------------------







Attach Code

package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;

public class pv3dMyRotation2 extends BasicView {

private static const ORBITAL_RADIUS:Number = 300;
private var angle:Number = 0;
private var obj0:Sphere;
private var obj1:Sphere;
private var obj2:Sphere;
private var obj3:Sphere;
private var obj4:Sphere;
private var obj5:Sphere;
private var obj6:Sphere;
private var obj7:Sphere;
private var objGroup:DisplayObject3D;

public function pv3dMyRotation2() {
super(0, 0, true, false);
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
init3D();
createScene();
startRendering();
}

private function init3D():void {

camera.x = -200;
camera.y = 0;
camera.z = 0;
}

private function createScene():void {

var light:PointLight3D = new PointLight3D(true);
light.x = 400;
light.y = 1000;
light.z = -400;

var M1:MaterialObject3D = new FlatShadeMaterial(light, 0xFF0000, 0xFFCC99);

for(var i=0; i<8; i++) {
this['obj'+i] = new Sphere(M1, 50, 10, 10);
this['obj'+i].x = ORBITAL_RADIUS * Math.cos(angle);
this['obj'+i].z = ORBITAL_RADIUS * Math.sin(angle);
angle += (360 / 8) * Math.PI / 180;
}

objGroup = new DisplayObject3D();
objGroup.addChild(obj0);
objGroup.addChild(obj1);
objGroup.addChild(obj2);
objGroup.addChild(obj3);
objGroup.addChild(obj4);
objGroup.addChild(obj5);
objGroup.addChild(obj6);
objGroup.addChild(obj7);

scene.addChild(objGroup);
scene.addChild(light);

}

override protected function onRenderTick(event:Event=null):void {
objGroup.yaw(1);
super.onRenderTick(event);
}
}
}

























Edited: 02/01/2009 at 08:58:22 PM by newwaveboats

Referencing Timeline Variables From A Class
Yet another question..How do I referece, within a class function, variables residing in the timeline that is invoking the class? (Very beginner here!)

So far I've had to send the timeline variables from the timeline to the class's function as parameters, which works, but there's so many. And I know I can just make these variables reside in _root and reference them this way, but that is not smart.

Does it have to do with _parent at all? Tried using it but failed..

Thanks.

Referencing A Movie Clip From A Class .as File
Okay, so I'm making a game. I've made various class files for various elements on the screen and used linkage to make the movie clips on screen members of my custom classes (by right clicking on the movie clip in the library and selecting linkage, etc). But I'm having an issue...
I can't reference child movie clips. So say I have a movie clip called "sea", and within it I have one called "fish" (instance name, of course). I use linkage to make "sea" a member of my custom "SeaClass" class. However if I try to do something like this.fish.gotoAndStop(5); I get an error saying that there is no property "fish". I understand that it's looking for a "fish" function instead of the "fish" subclip, but is there any way to make it reference the subclip?
This is a big issue because I'm having to use a lot of onClipEvent(enterFrame) variable checks for my subclips and whatnot to make them execute something instead of being able to put the command straight in a function and its really bogging down code.
I hope this makes sense... thanks in advance for the help!

Referencing The Root Timeline Within Using _root In A Class
I have a class that I wrote and I need to reference the root timline but I can't use _root to do that because my movie will be loaded into another movie. Is there another way to reference root?... maybe a _global variable? If so, how would I set up that global variable on the root timline and then use it in the class?

Thanks.

Referencing A Parent Method From A SimpleButton Class
I'm new to AS3 (know AS2 fairly well), and am having trouble wrapping my head around OOP methods of doing things. I know it will keep things organized and more modular, so I'm trying to learn, but am having trouble...

Specifically, I've defined a method called showScreen within the document class (Main). I've also defined a NavButton class that's attached to a hand full of simple buttons objects. The only problem is that, when one of the buttons is clicked, I receive an error that the parent class's method (showScreen) isn't defined.

1061: Call to a possibly undefined method showScreen through a reference with static type flash.display:DisplayObjectContainer.

(It's worth noting that I'm still learning to read those fancy new errors, and that making things public / private / static have only confused me further as to their relevance to my problem.)


PHP Code:



// Main.as... abridged to save you time
package com.as3Adventures
{
    public class Main extends MovieClip
    {
        function Main()
        {
            // sets up the elements on the stage, etc
        }
        public function showScreen(which:String):void
        {
            // animates the old screen out and displays
            // another, based on the variable passed
            
            // this is the method I want to call
        }
    }
}




And


PHP Code:



// NavButton.as... also abridged
package com.as3Adventures
{
    public class NavButton extends SimpleButton
    {
        function NavButton()
        {
            // sets up the button...
            addEventListener (MouseEvent.CLICK, clickHandler);

        }
        function clickHandler (e:MouseEvent):void
        {
            // does a little magic with the button, animating, etc... then...

            trace(parent);  // returns "[object Main]"
            parent.showScreen(this.name);  // <------------ Causes headaches
        }
    }
}




I suspect that making NavButton extend MovieClip rather than SimpleButton would fix this (am I wrong? I have no idea), but doing so breaks the functionality for the button that's already been written. And besides, this seems like a fairly common thing to do - calling a method from a button.

What am I doing wrong? Any help would be much appreciated.

Referencing Dynamically Created Instances Of Class
I've looked up several links but can't figure out why I can't access my dynamically created instances of class in as3... my code is...


Code:
var textPara:textPara1 = new textPara1();

content.addChild(textPara)
textPara.name = "bab"


var maxIndex:Number = content.numChildren - 1;
content.setChildIndex(content.bab as MovieClip, maxIndex);
content.bab.y = 50;
content.bab.x = 500
;


It adds an instance of the "textPara1" class (which I've put in the variable placeholder "textPara") to the display list of the "content" movieclip...

but despite assigning the new instance the name "bab", I can't seem to be able to access it (i.e. when i want to set the x and y position).

I thought it might have something to do with using array [i.e. square brackets] syntax, but already tried that to no avail.

My other thought was maybe I have to write in some sort of code that makes sure the instance has loaded to the stage/display list first and then write and function which references only after that has happened... but I could be talking nonsense!

Please please help. Any thoughts/links very very appreciated.
Cheers.

Referencing Buttons From Class That Extends Movieclip
I'm attaching actionscript classes to my movie clips by extending the MovieClip class and specifying the AS 2.0 class in the linkage properties in the library – with the intention of having basically no code in the FLA.

This works fine and I can respond to events and reference objects contained within that movie clip by declaring a variable with the same name as the object's instance name in the class.

PROBLEM is that the object has to be present on the first frame of the MC, or the class just doesn't know about its existence. I have a short animation on the timeline, and then the btnOK button appears for the first time a few frames later. Problem is that I can't setup any sort of event handler or listener, because when the class is initialised on the first frame it doesn't seem to know about the button.

So in the below code... if the btnOK is on the first frame of the timeline, it traces, otherwise btnOK is undefined.


Code:
class myMC extends MovieClip {

var btnOK:Button;

function myMC() {
btnOK.onPress = function() { trace("clicked") };
}
}
Yeah sure I could place the button on the first frame and show/hide it as needed but that wouldn't be ideal and would make me want to vomit.

By the way, I'm talking about normal everyday button symbols, not the Button component.

Any ideas?

Cheers.

Referencing A Parent Method From A SimpleButton Class
I'm new to AS3 (know AS2 fairly well), and am having trouble wrapping my head around OOP methods of doing things. I know it will keep things organized and more modular, so I'm trying to learn, but am having trouble...

I've defined a method called showScreen within the document class (Main). I've also defined a NavButton class that's attached to a hand full of simplebutton objects. The only problem is that, when one of the buttons is clicked, I receive an error that the document class's method (showScreen) isn't defined. I suspect I'm just not referencing it correctly.

1061: Call to a possibly undefined method showScreen through a reference with static type flash.display:DisplayObjectContainer.

(It's worth noting that I'm still learning to read those fancy new errors, and that making things public / private / static have only confused me further as to their relevance to my problem.)


ActionScript Code:
Main.as... abridged to save you time
package com.as3Adventures
{
    public class Main extends MovieClip
    {
        function Main()
        {
            // sets up the elements on the stage, etc
        }
        public function showScreen(which:String):void
        {
            // animates the old screen out and displays
            // another, based on the variable passed
           
            // this is the method I want to call
        }
    }
}


ActionScript Code:
// NavButton.as... also abridged
package com.as3Adventures
{
    public class NavButton extends SimpleButton
    {
        function NavButton()
        {
            // sets up the button...
            addEventListener (MouseEvent.CLICK, clickHandler);

        }
        function clickHandler (e:MouseEvent):void
        {
            // does a little magic with the button, animating, etc... then...

            trace(parent);  // returns "[object Main]"
            trace(parent.parent);  // returns "[object Stage]"
            parent.showScreen(this.name);  // <------------ Causes headaches
        }
    }
}

I suspect that making NavButton extend MovieClip rather than SimpleButton would fix this (am I wrong? I have no idea), but doing so breaks the functionality for the button that's already been written. And besides, this seems like a fairly common thing to do - calling a method from a button. I also suspect that using parent may be attempting to run a method for a DisplayObject rather than the Class itself, but I'm not sure.

What am I doing wrong? Any help would be much appreciated.

Referencing Main Document Class From A Loaded Swf
Hi,
I'm loading a game swf into what is essentially a shell swf, I'd like game.swf to call a function (myFunction) in the document class of shell.swf.

At the moment I am trying to use the stage within game.swf property as a reference for shell.swf (which extends from movieclip) and then calling stage.myFunction but because the property I want to call is a custom property, it throws an error at compile time saying that the method does not exist.

Any ideas? Is it possible to do this without including the definition for the shell document class in my game.swf? Is it possible to do this without storing a reference to the shell.swf document class - i.e. being able to create the reference from within the game.swf at any desired point.

Cheers
JMC
www.funsneaks.com

Referencing Other Object Classes In A Class Definition
Here's want I want to do.
I have a ball class and paddle class. I want to put a hitTestObject statement in the ball class that references the paddle class. I need the ball class to perform the same function whenever it hits an instance of the paddle class.
Can I achieve this affect with just these two classes, or do I need to write a third class to handle collisions between the two classes?

Why doesn't this work?
ball class:

ActionScript Code:
package
{
  import paddle
  import flash.display.MovieClip
  import flash.events.Event
  public class ball extends MovieClip
  {
    public var xmov:Number = 5
    public var ymov:Number = 5
    public function ball():void
    {
      stage.addEventListener(Event.ENTER_FRAME, enterframe)
    }
    public function enterframe(event:Event):void
    {
      if(this.hitTestObject(paddle))
      {
        ymov *= -1
      }
    }
  }
}

Referencing Text Field Within Custom Class
I have set up two classes, one is the DocumentClass and it imports a custom class i have made called XMLLoader. The problem is I want to change the value of a dynamic text field on the stage with the instance name xml_txt from within the XMLLoader class...


Code:
package classes
{
import flash.display.MovieClip;
import classes.XMLLoader;

public class DocumentClass extends MovieClip
{
public function DocumentClass():void
{
var xml:XMLLoader = new XMLLoader();
}
}
}

Code:
package classes
{
import flash.events.*;
import flash.net.URLLoader;
import flash.net.URLRequest;

public class XMLLoader
{
var req:URLRequest = new URLRequest("myXML.xml");
var loader:URLLoader = new URLLoader();

public function XMLLoader():void
{
loader.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.addEventListener(Event.COMPLETE, loadComplete);
loader.load(req);
}

private function loadProgress(event:ProgressEvent):void
{
var percent:Number = ( 100 / event.bytesTotal ) * event.bytesLoaded;
trace(Math.round(percent));
}

private function loadComplete(event:Event):void
{
var newLoader:URLLoader = URLLoader(event.target);
trace(newLoader.data);
}
}
}

Packaging And Cyclic Class Referencing Problems
Anyone know of a good source that shows a good solution to these errors:?

"The class <classname> could not be loaded...",
"The class <classname> conflicts with the previously loaded class <classname>..."

I'm having a heck of a time trying to implement some design patterns, like Observer and MVC, inside packages...these patterns include some cyclic class referencing.

Thanks ahead of time,
Mike
Frustrated Flash Developer

Referencing A Class Intance At Root Level
I created a class to do different unit conversions and Its called

Convert.as

Now I have a main movie that is loading different SWF's into the stage depending on what section im in. Is there any way to create one instance of the class in the _root level and be able to access it from ALL the loaded SWF's? Ive experimented but I cannot get it to work. It seems like I have to instantiate the class in each FLA file. I don't like this because Ive got about 10 external SWF files that are using this class and if I change it I have to re publish all of those files. If I can somehow reference the class in the _root level then I would only have to publish it once. Please help...

And I have tried this...

var _root.myClass:Convert = new Convert();

but it wont work. Ive even tried this...
var myClass:Convert = new Convert();
_root.myClass2 = myClass

hoping that I could reference it but it wont work. So im at a loss...

I guess what im looking for is a Global Class that I can access ANYWHERE

Global Functions, Referencing Funcs In Document Class
Ok, maybe someone can help me out with this.

I've got a Document class for my project which handles a bunch of the applications functions. I have another class that extends MovieClip, And I create a bunch of instances of this class (movieclip) in my movie. I want to be able to call a function that is in my DOCUMENT CLASS from my other class (which is in a separate AS file).

Is this possible? I have it working but I have to pass in "this" to the constructor and then use that reference to call the function. Seems a bit sloppy, is that the only way to do it?

What about global functions? What is the best way to have a function that can be called from any class?

Referencing Nested Movie Clips From A Class File
Hey guys, its me again. With yet another question.

I am writing a class that extends the movie clip class and am having trouble with a certain part.

I have a Movieclip, and nested inside this movie clip are several other movie clips. The "Main" Movieclip has the linkage set to my class file. I have tried to link all the clips inside it to my class file but that didn't seem to work. When i go to change the image/Movie in say the 3rd nested clip it seems to change the image/movie of the "Hosting" movieclip. Is there any way to reference the nested clips from inside my class file?

As always thank you for any help that you may be able to give.


Lazerath

Dynamically Referencing An External Class (not Embedded Movie Clips)
I've seen several posts for how to dynamically attach movie clips from the library, since they become their own classes. This question is how to dynamically refer to external classes.

The example that showed this was:

function createNewChart(myChart:int){
var classRef:Class=getDefinitionByName("chart"+myChart) as Class;
var newChart:*=new classRef();
}

I want to instantiate an external class versus a movieclip, and using this code outright is not the trick - I get an error (Error #1065: Variable MyClass is not defined.) from the following:

var presentationClass:String = classNameFromXmlFile; // MyClass
var classRef:Class = getDefinitionByName(classFromXMLfile) as Class;
var myClassInstance:* = new classRef();

I know that hard-coding the class here does work, so the class itself is fine, as in the following:
var myClassInstance:MyClass = new MyClass();

What is the proper syntax for dynamically doing this?

Movieclip In Library Referencing Variables In Main Document Class
I have a main.fla and a main document class (main.as)

Within the main.fla file I have a movieclip in the library with the linkage id of "myMC" and it is exported within the first frame.

Within that movieclip I have two images that I would like to attach ToolTips to, however, the key is to reference the text for the tooltips from XML as I have done previously through the main.as class.

I keep getting this error Access of undefined property toolTip and XML_mc

Here is the code within myMC in the library

ActionScript Code:

_button1.addEventListener(MouseEvent.ROLL_OVER, launchToolTip);
function launchToolTip(event:MouseEvent):void {
toolTip.addTip(XML_mc.preferences.imageAltText);
}




Note: In main.as I have toolTip and XML_mc both referenced as public variables within the package.

Any ideas?

Can I Get The MouseX From One Class's Stage From Inside A Different Class?
I'm working on a first time game using Flash CS3 ActionsScript 3.0 that has a crow class placed on the stage of a main gameStage class. I need to access the mouseX coordinate from the stage of the gameStage class from inside my crow class. I'm attempting to do it via a getter function but seem to be having trouble tracking down the exact proper syntax to avoid errors. Is there any chance I could get an exact syntax example as apposed to hours of online research and study.................8-)

Referencing Clips On Main Timeline From My Main Document Class
Hi All,

I'm trying to reference clips on the main timeline either in or via my main Document class, but if I declare any clips as public in the class body as I would have done is AS when linking an external class, I get:


Code:
1151: A conflict exists with definition tfLength in namespace internal.
If I don't declare the clip, then I can reference it from within the same class with this.tfLength, but other classes complain it the Document classes tfLength variable doesn't exist!

So how do I reference a clip on the timeline in my class?

Thanks,
Dave

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