Referencing Class Variable From Inside Self
I have a class in an external .as called CustomGroup, and it will take in and process a number of objects which I want to name.
Code: var myGroup:CustomGroup = new CustomGroup(); var otherGroup:CustomGroup = new CustomGroup();
myGroup.storeMarkers(someArray); otherGroup.storeMarkers(otherArray); I would like for each marker in someArray to be indexed with the instance name of the class object (i.e. "myGroup001", "myGroup002", "myGroup003") and ("otherGroup001", "otherGroup002", "otherGroup003")... but I cannot figure out how to target the class variable name from inside itself.
Help?
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Posted on: 04-27-2006, 06:39 AM
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[F8] Referencing A Static Class Inside Another Class's Instance
I've got a movie loading into a framework.
This framework has 1 instance of the class main called main.
Inside this class, another class is used, but it is used directly, not as an instance. E.g.:
code:
import com.StaticClass;
class main {
private function UseStaticClass():void {
StaticClass.init();
}
}
From my movie, I can reference the main instance as _root.main. Can I reference StaticClass at all if there's no explicit instance created or it's not assigned to a public variable?
I can't modify main to include getter/setter methods, that's why I ask.
Thanks.
Static Class Variable Referencing Class Instance
I was given the task of writing a class that would send serial requests for xml data, the idea being that the requests could be added while previous requests were still in progress, but the class would queue them and wait for the reply of one request to come back before sending the next.
The way I did this was to create a class instance for each request, and the request itself would be stored in an instance variable, waiting to be sent. A static variable called queue (accessible to all instances) was then given a reference to the instance, and when this reference got to the top of the queue, queue would call the sendRequest() method on that instance.
The reason why I am using one instance per request is so that the replies can be retrieved via the instance, so keeping each request entirely discreet.
Everything works very nicely, but the problem is my IT manager looked at the code and told me that you cannot put a reference to a class instance in a class static variable... and for this reason he has informed my line manager that he has serious reservations about the code, and recommends that it is not incorporated it into the project. However, the code works very well on my local machine and on the testsite, and no-one has experienced any problems with it.
Can someone reassure me here... I can see absolutely nothing wrong with having a class static array hold references to each of the instantiated class instances. And the proof is in the pudding.. it works. Can anyone else see a problem here?
Referencing A Instance Inside A Class
Hi --
I am working on converting a movie clip to a Class so that I can more easily
reuse it in later projects.
I have pretty succesfully converted my AS code from my include file to a
Class file. However, I have two objects on the stage, topBG and botBG and
whenever I reference these items inside my code, such as botBG._y I get an
error at compile time saying "There is no property with the name 'botBG'"
How can I set it so these assets can be referred to inside my code?
The code worked fine when it was just a movie.. Also, this is ActionScript
2.0.
Thanks
Rich
Referencing An Object Inside A Class
and I'm trying to add an event listener and a function to the class, but I keep getting errors of undefined,
I tried just about everthing to be able to refference obj0 can anyone please help?
objGroup.obj0.addEventListener(MouseEvent.CLICK, onClick)
private function onClick (event:MouseEvent):void{
trace ("Click");
}
any help or advice will be greatly appreciated sincerely newwave
---------------this is my complete code - above code-------------feel free to use as you wish----------------------
Attach Code
package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;
public class pv3dMyRotation2 extends BasicView {
private static const ORBITAL_RADIUS:Number = 300;
private var angle:Number = 0;
private var obj0:Sphere;
private var obj1:Sphere;
private var obj2:Sphere;
private var obj3:Sphere;
private var obj4:Sphere;
private var obj5:Sphere;
private var obj6:Sphere;
private var obj7:Sphere;
private var objGroup:DisplayObject3D;
public function pv3dMyRotation2() {
super(0, 0, true, false);
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
init3D();
createScene();
startRendering();
}
private function init3D():void {
camera.x = -200;
camera.y = 0;
camera.z = 0;
}
private function createScene():void {
var light:PointLight3D = new PointLight3D(true);
light.x = 400;
light.y = 1000;
light.z = -400;
var M1:MaterialObject3D = new FlatShadeMaterial(light, 0xFF0000, 0xFFCC99);
for(var i=0; i<8; i++) {
this['obj'+i] = new Sphere(M1, 50, 10, 10);
this['obj'+i].x = ORBITAL_RADIUS * Math.cos(angle);
this['obj'+i].z = ORBITAL_RADIUS * Math.sin(angle);
angle += (360 / 8) * Math.PI / 180;
}
objGroup = new DisplayObject3D();
objGroup.addChild(obj0);
objGroup.addChild(obj1);
objGroup.addChild(obj2);
objGroup.addChild(obj3);
objGroup.addChild(obj4);
objGroup.addChild(obj5);
objGroup.addChild(obj6);
objGroup.addChild(obj7);
scene.addChild(objGroup);
scene.addChild(light);
}
override protected function onRenderTick(event:Event=null):void {
objGroup.yaw(1);
super.onRenderTick(event);
}
}
}
Edited: 02/01/2009 at 08:58:22 PM by newwaveboats
[CS3] Referencing A Movieclip Inside A Movieclip From A Class File
Hello All,
I'm trying to access a movieclip inside another movie clip from a class file that is not attached to either movieclip. For instance, I'm checking hitTests for the avatar the player uses on the game, there are two enemy movieclips. Inside each enemy movieclip is another movie clip that serves as a bounding box (specifically around the mouth of the enemy so it can eat the player). Here is what I have so far that isnt working:
Code:
if (_root['otter']['obbox'].hitTest(this) && touch == false) {
trace("Otter touched Urchin");
gotoAndPlay("hit");
_root['otter'].gotoAndPlay("eat");
touch = true;
}
The class file is for the avatar. On the stage is the otter mc and inside the otter mc is another mc called obbox which is what I'm trying to hitTest against. Needless to say, it doesn't hitTest or trace or play the animation. Is there a way to reference a nested mc? Thanks in advance.
Terror.
How To Access 'global' Variable From Inside A Class?
On the main timeline I have :
var str:String = "test";
In an .as file I have :
package {
public class externalImg extends Sprite {
public function externalImg(url:String) {
trace ("scope test " + str);
}
}
}
This simply prints "scope test", but not the value of str. Why can't I get to the 'global' var str?
Send Class As Variable Inside A Function
hi, I'm trying to create a class which handles the loading of different objects, what i wanna do is to let the user to use its own classes for loader (those small animations which are showed while the item is loade) now I don't knwo the name of the class or something, how can I pass a class inside the constructor of my class andmake it work properly? and receive hte properties for that class too from teh user and make that my class transfers them into the class received, my main class would work like a bridge. Thanks.
Global Variable Access Inside Class Functions
Hi people,
I don't understand very well how does flash accesses global variables:
I want to create a news loading system which gets in real time a record from a database. I want to avoid loading all the records at once to avoid memory wasting. So, my idea is to first get all the records id to a array and then load them one by one.
I'm using the following code to get the id's:
mainurl = "http://192.168.1.2/beta/";
_global.idarray = new Array();
newsData = new LoadVars();
newsData.load(mainurl+"news.php");
newsData.onLoad = function(status) {
if (status) {
_global.idarray[0] = this.totalnews;
for (i=1;i<=this.totalnews;i++) {
_global.idarray[i] = this["news"+i+"Id"];
}
}
else {
trace ("Error loading data");
}
}
trace(_global.idarray[0]);
trace(_global.idarray[1]);
But in this last traces i get undefined. Why cant it access the global var inside the onload function? I have several problems with this kind of stuff.
Can anyone give me some lights here?
Thx
Accessing A Variable Inside A Class, And Creating Instances...
Hi all,
I have a couple of questions, I'd appreciate any help.
I've made a class which extends the movieclip class (in a seperate .as file) that has a certain variable inside it which I would like to access from the main timeline actions (of my .fla file) so I could put the var's data inside a textfield which is on the stage.
The class is public, and the var is public...
Is there a way to do it?
My other question is about that same class (called "KeyboardObject")... I've linked a movieclip from my library to my class ("KeyboardObject" as the BaseClass), and a certain name as the Class (lets say "newCar").
If I drag the movieclip to the stage (with those "class" and "baseclass" defined) then all is well and it acts as it should act (with the custom class modifications)... but when I try to create instances of the movieclip with AS, I get an error.
What I write is this:
Code:
var newObject:newCar;
newObject = new newCar();
addChild(newObject);
What I get is this (in the output-window, not the compile-errors):
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at KeyboardObject$iinit()
at newCar$iinit()
at TheParkingJob_fla::MainTimeline/TheParkingJob_fla::frame1()
if I change the Linkage to class=newCar and baseclass=flash.display.MovieClip, then I can call an instance to the stage, but it doesn't get the custom class behaviors...
I've also tried to change the linkage to class=KeyboardObject and baseclass=flash.display.MovieClip... if I drag an instance to the stage it worked fine, if I call it from AS I get the same error.
ANY help will be much appreciated!
Thanks.
[Flash 8] Referencing Class Variables From OnEnterFrame Created Within Class
Hi,
It's been a while since my last post here, but I was hoping someone could help me with a problem I'm having. I want to reference and change a class variable from within an onEnterframe function defined within a class. I can actually do this right now, but I want to do it in a different way. Here's a code sample of what I am talking about:
Test.fla file:
Code:
var t:tester = new tester()
Working tester.as file:
Code:
class tester{
private var num:Number = 100;
function tester(){
var classObj:tester = this;
var mc:MovieClip = _root.createEmptyMovieClip("test",1);
mc.onEnterFrame = function(){
trace(classObj.num); //This traces 100 (CORRECT!!!)
}
}
}
This traces 100 to the output window, just like it should
Here is the way that I would like to do it, because I want to reuse my onEnterFrame Stuff:
Code:
class tester{
private var num:Number = 100;
function tester(){
var classObj:tester = this;
var mc:MovieClip = _root.createEmptyMovieClip("test",1);
mc.onEnterFrame = this.mcOnEnterFrame;
}
private function mcOnEnterFrame(){
trace(num) //this traces undefined (BAD!!!)
}
}
As you can see, the work around to reading the class variable in the onEnterFrame function is to create a reference to the class object, before defining that function, then using the reference you created to access the class variables.
I have tried various iterations to get the second example working, but have had no luck. Does anyone know a way to get the second method working, or am I stuck using the first method.
Referencing An Mc Created In One Class From Another Class
Hello everybuddy,
Cracking site, I normally don't post but have read and learned much from here thanks to all the posters!
I'm struggling with AS3 at the moment, forcing myself to take an OO approach and slowly getting there... However I'm now stuck...
My project is a dynamically generated web page, getting pics and data from xml files.
I have a button class that creates buttons based on an xml file, this is in its own class file(buttons.as) which is called from my document class.
The document class also creates a bunch of thumbnails using (screen.as), the thumbnails are placed in an MC called thumbs (which created by the document class).
What I need now is a way of linking my button class to the thumbs MC, so that when I click a button my thumbs MC is tweened using my dotween function.
when I run my project i get an errror from my buttons.as --> 1120: Access of undefined property thumbs.
I guess what i'm asking is how to reference an MC created in one class, from another seperate class. I thought that by setting it to public this would be possible but its not working...
Here is my code:
Code:
//Document.as
package {
import flash.display.MovieClip;
public class Document extends MovieClip {
public var thumbs = new MovieClip;
public var butArr = new Array;
public var screen1:screen;
public var thumbArr = new Array;
public function Document() {
//add buttons
for (var i:uint = 0; i < 10; i++) {
button[i] = new buttons(i);
addChild(button[i]);
}
//add thumb container
this.addChild(thumbs);
//addthumbs
for (var i:uint = 0; i < 10; i++) {
var thumbleft:uint=140+i*320;
thumbArr[i] = new screen(thumbleft,275,i,320,240,"thumb");
thumbs.addChild(thumbArr[i]);
}
screen1 = new screen(140,35,1,640,240,"home");
addChild(screen1);
}
}
}
Code:
//buttons.as
package {
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.text.*;
import flash.filters.GlowFilter;
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
public class buttons extends MovieClip {
public var num:uint=1;
public var myXML:XML;
public var thisText =thisText;
public var thisID:uint = thisID;
public function buttons(thisID) {
this.num=thisID;
getXML();
}
public function getXML() {
var urXML:URLRequest;
var ulXML:URLLoader;
urXML=new URLRequest("buttons.xml");
ulXML = new URLLoader(urXML);
ulXML.addEventListener(Event.COMPLETE, xmlLoaded);
ulXML.load(urXML);
}
public function xmlLoaded(event:Event) {
myXML = XML(event.target.data);
var xmlID=thisID-1;
thisText=myXML.butTitle[this.num];
makeButton(thisText);
}
public function makeButton(thisText) {
var myTextField:TextField=new TextField;
// Here we add the new textfield instance to the stage with addchild()
addChild(myTextField);
// Here we define some properties for our text field, starting with giving it some text to contain.
// A width, x and y coordinates.
myTextField.text=thisText;
myTextField.width=120;
//myTextField.height=50;
myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.x=15;
myTextField.y=this.num*50+50;
// Here are some great properties to define, first one is to make sure the text is not selectable, then adding a border.
myTextField.selectable=false;
//myTextField.border=true;
// This last property for our textfield is to make it autosize with the text, aligning to the left.
//myTextField.autoSize=TextFieldAutoSize.LEFT;
//This is the section for our text styling, first we create a TextFormat instance naming it myFormat
var myFormat:TextFormat=new TextFormat;
// Giving the format a hex decimal color code
myFormat.color=0xFFFFFF;
// Adding some bigger text size
myFormat.size=16;
myFormat.font="SkandiaDisplay";
// Last text style is to make it italic.
//myFormat.italic=true;
// Now the most important thing for the textformat, we need to add it to the myTextField with setTextFormat.
myTextField.setTextFormat(myFormat);
this.addEventListener(MouseEvent.CLICK,changePage);
this.addEventListener(MouseEvent.MOUSE_OVER,mouseover);
this.addEventListener(MouseEvent.MOUSE_OUT,mouseout);
}
function mouseover(evt:MouseEvent):void {
var glow:GlowFilter = new GlowFilter(0xFFFFFF,0.5,5,5);
this.filters=[glow];
}
function mouseout(evt:MouseEvent):void {
this.filters=[];
}
function changePage(evt:MouseEvent):void {
var newPage:Number=evt.currentTarget.num;
trace(newPage);
//not working
//1120: Access of undefined property thumbs.
thumbs.dotween("x",700,460);
}
public function dotween(command,startVal, endVal) {
var myTween:Tween = new Tween(this,command, None.easeOut, 0, 1, 1, true);
}
}
}
Any help would be greatly appreciated!!!
Thanks in advance!
Referencing Variables Inside A MovieClip
Is there an easier way of referencing variables inside a movieClip, without having to add 'this.' in front of all of them
Here is my code on the main timeline, there is a clip called ball2
Code:
ball2.onEnterFrame = function() {
if (!dragging) {
_x = _x+xspeed;
_y = _y+yspeed;
if (_x+edg>r_e) {
_x = (r_e-edg);
xspeed = -xspeed*bounce;
}
if (_x-edg<l_e) {
_x = l_e+edg;
xspeed = -xspeed*bounce;
}
//ground
if ((_y+ldg)>b_e) {
_y = (b_e-ldg);
yspeed = -yspeed*bounce;
}
yspeed = yspeed*friction+gravity;
xspeed = xspeed*friction;
} else {
xspeed = (_x-oldx);
yspeed = (_y-oldy);
oldx = _x;
oldy = _y;
}
if (_x>throwArea) {
dragButt._visible = false;
} else {
dragButt._visible = true;
}
};
stop();
all variables xspeed.. etc.. are declared within the ball2 clip
Referencing Inside Movieclips Gives 1119
I have searched actionscript.org and the web in general for a solution to this but I have been unable to find an answer.
The issue is this I have a class that extends Loader. This class loads a compiled .swf. I need to do some actions to movieclips nested inside the loaded movieclip. I reference the nested mc's by this.content.mc1, this.content.mc2 ...
With strict mode turned on I get this message
"1119: Access of possibly undefined property mc1 through a reference with static type flash.displayisplayObject."
If I turn off strict mode everything works fine but then I miss out on the compile time error checking fun of as3. Any help would be greatly appreciated
-Derek
Referencing Button Inside A Loaded SWF
Hey everyone,
I'm completely new to ActionScript and have been learning what I can in bits and pieces today. I'll try to keep my problem simple. In my main movie, I have a button that loads a second swf (small window) file into the main movie. The second file "flies" in from the bottom using motion easing. I've accomplished everything fine so far except that when I press close on the popup, it abruptly disappears.
I thought I could use yoyo() to reverse the animation when close is clicked to hide the popup off screen until I need it again. I just don't know how I'm supposed to reference the close button in the second movie from the first one.
The button in the second movie instance is Exit while its class is ExitButton. To accomplish what I'm trying to do I should set up an event listener in the main movie and remove the one from the second correct?
ActionScript Code:
wbutton.buttonMode=true;
wbutton.addEventListener(MouseEvent.CLICK,onClick);
function onClick(event:MouseEvent):void {
var box:Loader= new Loader();
var urlrHome:URLRequest = new URLRequest("popup.swf")
addChild(box);
var myTween:Tween = new Tween(this, "y",Exponential.easeOut, 600, 0, 1, true)
box.load(urlrHome);
}
Referencing Different Keyframes Inside An Embedded File
Hi everyone,
I have another rookie question. I am teaching myself flash and I have come across a problem that has got me stumped. Here it is:
I need to reference different keyframes inside and embedded swf file (sport.swf) from the menu buttons of main file(athletes.swf). Does anyone know the functions to do this?
Thanks for your help,
Robb
XML - Referencing A Text Box Inside Two Movie Clips
I currently have a text box ('text_txt') inside two movie clips ('Section3_mc' and 'Part1_mc').
I am using an XML file to populate this text box.
I am currently using the following code to do this:
Code:
_root.Section3_mc.Part1_mc.text_txt.htmlText=myXML.firstChild.childNodes[0].childNodes[4].childNodes[0].childNodes[1].childNodes[36].firstChild.nodeValue
The reason it is HTML text is that I'm using CDATA tags within the XML.
Why doesn't it work, though?
I'm assuming I have to place the above code outside all the movie clips and in a frame in the root of the Flash file? Would I be wrong in thinking this? Does it actually need to be in the topmost movie clip ('Part1_mc')?
Or is there something else wrong here?
Can I even reference a text box in this way?
All help is greatly appreciated.
Probelms Referencing A Class
Basically I have a class which extends EventDispatcher (DropDownMenu) and creates instances of another class(MenuButton) dynamically the first class is a menu the second the menu buttons for that menu.
It was all working fine until I make and instance of the dropdown menu which then makes instances of buttons and although the classpath is correct it will not make an instance of the button
this["menuMC"+i] = new MenuButton(dropMenu_mc, p_obj.eventName, 1, 1, p_obj.txt, "VP-100-256-639", "icon_mc", p_obj.iconType, 10, yPos);
unless I first declare this["menuMC"+0] = new MenuButton(); explictily in DropDownMenu constructor which defeats the dynamicnesss of it as I dont want to predeclare the vars because I dont know how many buttons there are going to be.
Has anyone experienced anything like this - its like the class has no scope in the parent class unless it is first declared in constructor - any help would be appreciated.
AS2 Class Object Referencing
Okay, so I have an object which is derived from mty DrawGrid3d class which works lovely. The draw3d class extends the movie clip class and has a constructor methos which believe it or not builds a 3d grid. Now I cant seem to be able to refer to the objects properties in any way. for example the code below traces out 'undefined'.
Any ideas?
Cheers
Code:
my_grid3d=new DrawGrid3D(_root,130,100,16,16,12,18,176,5.9,0xC5D7FE,0xFFFFFF)
trace("GRID IS:"+my_grid3d._x)
Referencing Stage From Class
Hello,
I am trying to make my first as3 class based game and so i was wondering if i could get some help. although the game wont have fancy graphics, i just would like to understand the way it works...currently, i am at a point where im getting :
1067: Implicit coercion of a value of type flash.display:Stage to an unrelated type Stage.
in my main file robot.fla, im using
var robo:robot=new robot(stage);
//var starenemy:enemy1=new enemy1(this.stage);
addChild(robo);
inside that robot.as
....
public class robot extends Sprite {
import flash.display.Stage;
private var _stage:Stage;
....
public function robot(stageRef:Stage):void {
_stage = stageRef;
...
}
amongst other things and i cant reference anything from the stage.
I think im going nuts trying to figure out how to correctly reference things to the stage. so can you take a look and guide me and tell me how i can proceed?
Attached is the zip file
Referencing Class Methods.
Hi,
I am have a class which I am instantiating in the first frame of a movie.
The class has a method called statecheck which I would like to access from a movie clip symbol.
I can reference the method easily from the first frame. what is the correct way of referencing it from the movieclip?
import Tpanel
var public panel:Tpanel = new Tpanel;
panel.statecheck(this); // works
the same line of code in the movieclip symbol does not.
also
_root.panel.statecheck(this); // does not work in as3
Cheers
Matt
Help Referencing A Visual MC From Another Class
I have a fla file with visual content onstage. This Fla also has a document class assigned called Home(extends Movieclip.) One of the visual assets onstage is a movieclip called mcHome that the Home class controls successfully.
I’ve got another class, Photos(extends Sprite) that I have imported(from another package) and it also successfully does what it’s suppose to. However, when I add code to Photos to refer to mcHome, the onstage movieclip, I get an
1120 access of undefined property mcHome error
What is necessary to make Photos understand what mcHome is?
Thanks
Referencing A Clip Inside A Scroll Pane Component?
can someone please tell me how to reference am MC placed inside a scroll pane component?
so i can controll it with actionscript
i tried giving the scroll pane instance a name and then using the name as though it was just part of the path but it doesnt work.....what am i doing wrong???
please ...help
Referencing Instances Inside The Symbol (CS3/4) From A Pure AS3 File
Hello everyone,
now I know this is an ancient question, and there are a million threads out there that discuss this, but they're all a bit chaotic... I've gotten all of my work in AS3 done in a pure code way, and all of my graphics have been programmatic, but now its time to load up some CS3 graphics, and Im running into walls...
I have a symbol, and inside of it I have bunch of other symbols with instance names assigned...
- how would I go about accessing these if I loaded the SWF with that symbol in it?
- how would I create an instance of that main symbol, from a loaded SWF?
help is much appreciated
thank you
Referencing A Subclip From Within A Class File
Say I have the following movieClip Structure
myMovieClip
myMovieClip.subMovieClip
I want to make a Class file for myMovieClip
I would like this Class to reference and adjust the subMovieClip._y using commands from the class file.
I keep getting errors when trying to do this. Is this a matter of syntax or is there no way to reference another movieClip from a class file?
Thanks
Dynamic Class Referencing Question
Quick question, I'm sure this is a stupid syntax problem...
Code:
fighter1_mc.aiPattern="SwoopDown";
fighterPattern = new classes.ai_routines[fighter1_mc.aiPattern](this, 20, 1, 5, 5);
fighterPattern = new classes.ai_routines.SwoopDown(this, 20, 1, 5, 5);
The second one creates the object as it is supposed to, but the first one does not. What is the correct way to dynamically reference the object?
Thanks in Advance
Problems Referencing Parent Class
I would like to have a child access the properties of the parent class and I've read _parent allows you to reference a parent object. However, I can't seem to get it to work. Here's an example.
Code:
class test{
public var name:String;
public var Test:test2;
function test(){
name = "testSring";
Test = new test2();
}
}
class test2{
function test2(){
var This:Object = this;
trace(This._parent.name);
}
}
//in the .fla
var Test:test = new test();
If I run it, I will get "undefined".
Referencing Stage.stageWidth From A Class
I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.
I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.
Under this type of linkage, is there a way to reference the stage width from the class?
I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class.
Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.
I also attached the files in a zip.
Any help would be appreciated.
ActionScript Code:
//.fla code
var i:int;
for(i=0; i < 100; i++){
var myBall:flaBall = new flaBall();
addChild(myBall);
}
//.as code
package {
import flash.display.*;
import flash.events.Event;
public class Ball extends MovieClip{
var dx:Number;
var dy:Number;
public function Ball(){
addEventListener(Event.ENTER_FRAME, onEnterFrame2);
reset();
}
private function reset(){
x = Math.random() * stage.stageWidth;
y = Math.random() * 400;
dx = Math.random() * 20 - 10;
dy = Math.random() * 20 - 10;
}
private function onEnterFrame2(event:Event):void{
move();
checkBounds();
}
private function move(){
x += dx;
y += dy;
}
private function checkBounds(){
if (x > 550 || x < 0){
dx *= -1;
}
if (y > 400 || y < 0){
dy *= -1;
}
}
}
}
Referencing Stage From External Class
I have an external class file that extends the MovieClip class and is linked to a movieClip on the main stage. I need it to be able to access properties of other movieclips on the main stage. How could I do this. Here is what my base movieclip class that I want to access the stage with looks like. Remember, it is linked to a movieclip on the stage, if that matters...
Obviously there is more code in the class, but I removed it for the sake of simplicity.
Attach Code
package{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import Math;
public class Test extends MovieClip{
public function Test(){ //Constructor
}
}
}
Referencing Stage.stageWidth From A Class
I created a custom class in a .as file. I then linked this custom class with an symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.
I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.
Under this type of linkage, is there a way to reference the stage width from the class?
I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class.
Any help would be appreciated.
Referencing Timeline Variables From A Class
Yet another question..How do I referece, within a class function, variables residing in the timeline that is invoking the class? (Very beginner here!)
So far I've had to send the timeline variables from the timeline to the class's function as parameters, which works, but there's so many. And I know I can just make these variables reside in _root and reference them this way, but that is not smart.
Does it have to do with _parent at all? Tried using it but failed..
Thanks.
Referencing A Variable
Hi,
I'm having trouble referencing a variable. I have a movie clip containing another two movie clips and I need to set the width of one of the movie clips equal to the length of a text variable (to create a dynamic shadow) so I'm using this code:
onClipEvent (load) {
this._xscale=../text.length*50;
}
but this doesn't work, how do I move up the heirachy one movie clip before drilling down into it?
Thanks
A Pem Referencing A Variable
The following line in my code works just fine:
k = _root.answer4.substr(1,4)
The problem is, the number "4" is a variable that is generated using the following code:
_parent._name.substr(1, 1)
I can't find a way to use this code in the "k =" line so that it works. I have tried:
k = eval("_root.answer" + _parent._name.substr(1, 1) + ".substr(1,4)")
but of course, "eval" doesn't work the same way in Actionscript as it does in Javascript.
Anybody know how to make this work?
Variable Referencing?
ok i have numerous mc and in each mc it has the same variable so my question is how do i change that variable in each mc the variable is "k" so how would i label that in other words how would i specify in each change in each variable-- and in each mc i want to change the variable to be different in every one
any help is greatly appreciated
Referencing With A Variable
Hey all,
Feel kinda dim for asking this, however...
I have a variable, passed to a function that is the name of the movieclip I want actions performed on. My code is simply:
function changeSub(sect, secName) {
_parent.sect.gotoAndPlay(secName);
}
How do I make it know that 'sect' is a variable, and not the name of the MC? I'm sure it's something simple I'm overlooking.
Cheers,
dreeft.
Referencing With A Variable
Hey all,
Feel kinda dim for asking this, however...
I have a variable, passed to a function that is the name of the movieclip I want actions performed on. My code is simply:
function changeSub(sect, secName) {
_parent.sect.gotoAndPlay(secName);
}
How do I make it know that 'sect' is a variable, and not the name of the MC? I'm sure it's something simple I'm overlooking.
Cheers,
dreeft.
Referencing A Variable
I have a movie with 3 scenes:
1) Intro
2) Main
3) Credits
I am loading variables into the first scene ("Intro")
How do I reference those variables in scene 2 ("Main").
The variable names are:
strVar0,strVar1,strVar2 ... strVar(N)
Referencing A Movie Clip From A Class .as File
Okay, so I'm making a game. I've made various class files for various elements on the screen and used linkage to make the movie clips on screen members of my custom classes (by right clicking on the movie clip in the library and selecting linkage, etc). But I'm having an issue...
I can't reference child movie clips. So say I have a movie clip called "sea", and within it I have one called "fish" (instance name, of course). I use linkage to make "sea" a member of my custom "SeaClass" class. However if I try to do something like this.fish.gotoAndStop(5); I get an error saying that there is no property "fish". I understand that it's looking for a "fish" function instead of the "fish" subclip, but is there any way to make it reference the subclip?
This is a big issue because I'm having to use a lot of onClipEvent(enterFrame) variable checks for my subclips and whatnot to make them execute something instead of being able to put the command straight in a function and its really bogging down code.
I hope this makes sense... thanks in advance for the help!
Referencing The Root Timeline Within Using _root In A Class
I have a class that I wrote and I need to reference the root timline but I can't use _root to do that because my movie will be loaded into another movie. Is there another way to reference root?... maybe a _global variable? If so, how would I set up that global variable on the root timline and then use it in the class?
Thanks.
Referencing A Parent Method From A SimpleButton Class
I'm new to AS3 (know AS2 fairly well), and am having trouble wrapping my head around OOP methods of doing things. I know it will keep things organized and more modular, so I'm trying to learn, but am having trouble...
Specifically, I've defined a method called showScreen within the document class (Main). I've also defined a NavButton class that's attached to a hand full of simple buttons objects. The only problem is that, when one of the buttons is clicked, I receive an error that the parent class's method (showScreen) isn't defined.
1061: Call to a possibly undefined method showScreen through a reference with static type flash.display:DisplayObjectContainer.
(It's worth noting that I'm still learning to read those fancy new errors, and that making things public / private / static have only confused me further as to their relevance to my problem.)
PHP Code:
// Main.as... abridged to save you time
package com.as3Adventures
{
public class Main extends MovieClip
{
function Main()
{
// sets up the elements on the stage, etc
}
public function showScreen(which:String):void
{
// animates the old screen out and displays
// another, based on the variable passed
// this is the method I want to call
}
}
}
And
PHP Code:
// NavButton.as... also abridged
package com.as3Adventures
{
public class NavButton extends SimpleButton
{
function NavButton()
{
// sets up the button...
addEventListener (MouseEvent.CLICK, clickHandler);
}
function clickHandler (e:MouseEvent):void
{
// does a little magic with the button, animating, etc... then...
trace(parent); // returns "[object Main]"
parent.showScreen(this.name); // <------------ Causes headaches
}
}
}
I suspect that making NavButton extend MovieClip rather than SimpleButton would fix this (am I wrong? I have no idea), but doing so breaks the functionality for the button that's already been written. And besides, this seems like a fairly common thing to do - calling a method from a button.
What am I doing wrong? Any help would be much appreciated.
Referencing Dynamically Created Instances Of Class
I've looked up several links but can't figure out why I can't access my dynamically created instances of class in as3... my code is...
Code:
var textPara:textPara1 = new textPara1();
content.addChild(textPara)
textPara.name = "bab"
var maxIndex:Number = content.numChildren - 1;
content.setChildIndex(content.bab as MovieClip, maxIndex);
content.bab.y = 50;
content.bab.x = 500
;
It adds an instance of the "textPara1" class (which I've put in the variable placeholder "textPara") to the display list of the "content" movieclip...
but despite assigning the new instance the name "bab", I can't seem to be able to access it (i.e. when i want to set the x and y position).
I thought it might have something to do with using array [i.e. square brackets] syntax, but already tried that to no avail.
My other thought was maybe I have to write in some sort of code that makes sure the instance has loaded to the stage/display list first and then write and function which references only after that has happened... but I could be talking nonsense!
Please please help. Any thoughts/links very very appreciated.
Cheers.
Referencing Buttons From Class That Extends Movieclip
I'm attaching actionscript classes to my movie clips by extending the MovieClip class and specifying the AS 2.0 class in the linkage properties in the library – with the intention of having basically no code in the FLA.
This works fine and I can respond to events and reference objects contained within that movie clip by declaring a variable with the same name as the object's instance name in the class.
PROBLEM is that the object has to be present on the first frame of the MC, or the class just doesn't know about its existence. I have a short animation on the timeline, and then the btnOK button appears for the first time a few frames later. Problem is that I can't setup any sort of event handler or listener, because when the class is initialised on the first frame it doesn't seem to know about the button.
So in the below code... if the btnOK is on the first frame of the timeline, it traces, otherwise btnOK is undefined.
Code:
class myMC extends MovieClip {
var btnOK:Button;
function myMC() {
btnOK.onPress = function() { trace("clicked") };
}
}
Yeah sure I could place the button on the first frame and show/hide it as needed but that wouldn't be ideal and would make me want to vomit.
By the way, I'm talking about normal everyday button symbols, not the Button component.
Any ideas?
Cheers.
Referencing A Parent Method From A SimpleButton Class
I'm new to AS3 (know AS2 fairly well), and am having trouble wrapping my head around OOP methods of doing things. I know it will keep things organized and more modular, so I'm trying to learn, but am having trouble...
I've defined a method called showScreen within the document class (Main). I've also defined a NavButton class that's attached to a hand full of simplebutton objects. The only problem is that, when one of the buttons is clicked, I receive an error that the document class's method (showScreen) isn't defined. I suspect I'm just not referencing it correctly.
1061: Call to a possibly undefined method showScreen through a reference with static type flash.display:DisplayObjectContainer.
(It's worth noting that I'm still learning to read those fancy new errors, and that making things public / private / static have only confused me further as to their relevance to my problem.)
ActionScript Code:
Main.as... abridged to save you time
package com.as3Adventures
{
public class Main extends MovieClip
{
function Main()
{
// sets up the elements on the stage, etc
}
public function showScreen(which:String):void
{
// animates the old screen out and displays
// another, based on the variable passed
// this is the method I want to call
}
}
}
ActionScript Code:
// NavButton.as... also abridged
package com.as3Adventures
{
public class NavButton extends SimpleButton
{
function NavButton()
{
// sets up the button...
addEventListener (MouseEvent.CLICK, clickHandler);
}
function clickHandler (e:MouseEvent):void
{
// does a little magic with the button, animating, etc... then...
trace(parent); // returns "[object Main]"
trace(parent.parent); // returns "[object Stage]"
parent.showScreen(this.name); // <------------ Causes headaches
}
}
}
I suspect that making NavButton extend MovieClip rather than SimpleButton would fix this (am I wrong? I have no idea), but doing so breaks the functionality for the button that's already been written. And besides, this seems like a fairly common thing to do - calling a method from a button. I also suspect that using parent may be attempting to run a method for a DisplayObject rather than the Class itself, but I'm not sure.
What am I doing wrong? Any help would be much appreciated.
Referencing Main Document Class From A Loaded Swf
Hi,
I'm loading a game swf into what is essentially a shell swf, I'd like game.swf to call a function (myFunction) in the document class of shell.swf.
At the moment I am trying to use the stage within game.swf property as a reference for shell.swf (which extends from movieclip) and then calling stage.myFunction but because the property I want to call is a custom property, it throws an error at compile time saying that the method does not exist.
Any ideas? Is it possible to do this without including the definition for the shell document class in my game.swf? Is it possible to do this without storing a reference to the shell.swf document class - i.e. being able to create the reference from within the game.swf at any desired point.
Cheers
JMC
www.funsneaks.com
Referencing Other Object Classes In A Class Definition
Here's want I want to do.
I have a ball class and paddle class. I want to put a hitTestObject statement in the ball class that references the paddle class. I need the ball class to perform the same function whenever it hits an instance of the paddle class.
Can I achieve this affect with just these two classes, or do I need to write a third class to handle collisions between the two classes?
Why doesn't this work?
ball class:
ActionScript Code:
package
{
import paddle
import flash.display.MovieClip
import flash.events.Event
public class ball extends MovieClip
{
public var xmov:Number = 5
public var ymov:Number = 5
public function ball():void
{
stage.addEventListener(Event.ENTER_FRAME, enterframe)
}
public function enterframe(event:Event):void
{
if(this.hitTestObject(paddle))
{
ymov *= -1
}
}
}
}
Referencing Text Field Within Custom Class
I have set up two classes, one is the DocumentClass and it imports a custom class i have made called XMLLoader. The problem is I want to change the value of a dynamic text field on the stage with the instance name xml_txt from within the XMLLoader class...
Code:
package classes
{
import flash.display.MovieClip;
import classes.XMLLoader;
public class DocumentClass extends MovieClip
{
public function DocumentClass():void
{
var xml:XMLLoader = new XMLLoader();
}
}
}
Code:
package classes
{
import flash.events.*;
import flash.net.URLLoader;
import flash.net.URLRequest;
public class XMLLoader
{
var req:URLRequest = new URLRequest("myXML.xml");
var loader:URLLoader = new URLLoader();
public function XMLLoader():void
{
loader.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.addEventListener(Event.COMPLETE, loadComplete);
loader.load(req);
}
private function loadProgress(event:ProgressEvent):void
{
var percent:Number = ( 100 / event.bytesTotal ) * event.bytesLoaded;
trace(Math.round(percent));
}
private function loadComplete(event:Event):void
{
var newLoader:URLLoader = URLLoader(event.target);
trace(newLoader.data);
}
}
}
Packaging And Cyclic Class Referencing Problems
Anyone know of a good source that shows a good solution to these errors:?
"The class <classname> could not be loaded...",
"The class <classname> conflicts with the previously loaded class <classname>..."
I'm having a heck of a time trying to implement some design patterns, like Observer and MVC, inside packages...these patterns include some cyclic class referencing.
Thanks ahead of time,
Mike
Frustrated Flash Developer
Referencing A Class Intance At Root Level
I created a class to do different unit conversions and Its called
Convert.as
Now I have a main movie that is loading different SWF's into the stage depending on what section im in. Is there any way to create one instance of the class in the _root level and be able to access it from ALL the loaded SWF's? Ive experimented but I cannot get it to work. It seems like I have to instantiate the class in each FLA file. I don't like this because Ive got about 10 external SWF files that are using this class and if I change it I have to re publish all of those files. If I can somehow reference the class in the _root level then I would only have to publish it once. Please help...
And I have tried this...
var _root.myClass:Convert = new Convert();
but it wont work. Ive even tried this...
var myClass:Convert = new Convert();
_root.myClass2 = myClass
hoping that I could reference it but it wont work. So im at a loss...
I guess what im looking for is a Global Class that I can access ANYWHERE
Referencing Variable In Parent .swf
I'm loading a .swf into a level (200) and I'm trying to set the value of a variable in the parent .swf from the loaded .swf.
I've tried:
parentvar = 21
/arentvar = 21
_root.parentvar = 21
Does anyone know how to do this?
I would really appreciate it.
Using A Variable Within Dot Notation Referencing ?
I've got a variable which is a counter: _root.currentpos
I want to refence a mc with this counter appended to the clip name.
like "myclip"+ "_root.currentpos"._x=77;
how do i go about doing this?
thanks
m
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