SOUND ISSUE - Sound Volumes Different For Different Users
Hi,I had spent all weekend coding a Flash interactive piece which plays music in the background and then has speaking parts on top of it. It sounds great on my machine, but when other people listen to it (even though we're all hitting the same link), the music is so loud it totally drowns out the voices. The music is just the default volume and then I use the following code for the speaking parts to pump them up louder than the music:var santaSound2:Sound = new Sound(santaDude);_root.santaSound2.setVolume(120);_root.santaDude.gotoAndPlay('santaDudeStart');Where 'santaDude' is the movieClip that holds the sound. I published it in Flash 8 to be safe. I have 'Flash 9' running on my machine. Is it possible that Flash 8 doesn't understand the 'volume' portion of the code? I'd really appreciate any suggestions.Thanks.
KirupaForum > Flash > Flash 8 (and earlier)
Posted on: 11-27-2007, 05:26 PM
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Individual Sound Volumes
How do i set individual volume for different sound objects???
If i do like: mySound.setVolume(50); ALL sounds volumes turns 50.. is there a way of solving this???
Button Sound Volumes
I'm having a problem with my button sounds in CS3 on a mac. My file is being published using AS 2 & as a Flash 7 swf.
All buttons use the same mp3 sound, which has the id "blip" in the library.
The code on frame 1 of the main timeline sets the sound properties:
sound = new Sound(this);
sound.attachSound("blip");
sound.setVolume(20);
Each button/movieclip has a stop(); in frame 1.
There are invisible buttons over the movie clips that control the glow animation.
l1_btn.onRollOver = function() {
b1.play();
};
The blip sound is on frame 2 of each button clip. It is the same for all the buttons.
Some buttons (2, 3, 4, 5) seem to play back the sound at a reduced volume...
Here's a link to the file if anyone can help please.
Button SWF Page.
Sound: Set Different Volumes For 2 Or Multiple Sounds?
Hello,
Iam searching vor solution so adjust different volumes for multiple sounds.
That means:
Sound1 Volume 100
Sound2 Volume 20
I have tried that with the following script:
DayNature = new Sound();
DayNature.attachSound("Day_Nature01");
DayNature.setVolume(100);
DayNature.start(0, 10000);
DayCity = new Sound();
DayCity.attachSound("Day_City01");
DayCity.setVolume(20);
DayCity.start(0, 10000);
The problem is:
The last command DayCity.setVolume(20) set ALL sounds global to volume 20 ... Also the sound DayNature
Is there any solution for this Problem?
Regards
Cabo
Keeping 2 Sound Object Volumes Seperate
here is the problem:
In 1 scene I have 2 seperate sound objects.
In this scene I can change the volumes of the individual sounds.
When I click to the next scene, the volumes both merge into 1 so even if one of the sound's volume is low, upon entering the 2nd scene it becomes loud.
I have read to fix this I should put them on their own layer. But I can;t seem to get this to work. Can someone tell me how to put them on their own layer?
I have searched the web for hours so any help would be GREATLY appreciated.
Thanks again.
Sound Issue - How To Detect The End Of A Sound ?
Hi,
I was wondering if anyone had faced (and hopefully solved) the same problem that I'm facing...
I have a whole bunch of sounds that I would like to play one after the other.
Unfortunately, since there does not seem to be a programmatic way to detect that a sound has ended playback, I do not see any other way to do that than to nicely place each sound on a MC timeline - all by hand, sigh...
Please please, I'm sure there must be another clever way ! PLEASE !
Anik, a tad desperate =
Attach Sound, Play Sound & Stop Sound.
Hey there,
I was wondering if any of you could help me please.
I want to play a song which I have named "rundmc" The file extension is ".mp3"
I want a button to play this mp3 which I read you need to attach that sound, then play it and I want to a button to stop that sound, or preferably the play button to change into a stop button.
I've read the help files, but none of it works and I've changed the linkage for the mp3 to export for action script, but nothing works!!!
Please help,
NK.
A Sound Issue
I got a simple question... How do I call a sound clip from Actionscripting?
Mattern
Sound Issue
hello all, i'm building my first flash game, and i have already set up the movement in actionscript ie.. onClipEvent (enterFrame){ if (Key.isDown(key. LEFT)){this._x +=4;}}
and so forth. so i have the motions attached to the keys. but my quesiton is can i (in actionscript preferably) make it to where when the ship moves to the left or the right from a button press, it plays a looping sound? ie if no button is pressed, the ship just stays there, but if someone presses left, and moves the ship to the left, it plays a sound of like the engine reving or somthing? is that possible?
Sound Issue
i have imported mp3 sound bytes into our presentation and i am having some dramas with sound.
our settings for the sound keyframe:
stream [sound plays great in the stage - doesnt play at all in preview mode or in a published swf]
event [plays in preview mode but sounds crappy - like sitting in a tunnel]
start [same as event]
(the sounds were proffessionally recorded and cost the client over $2000 - i need to get this right)
Can anyone explain this or offer a solution
steve
Sound Issue
Does anybody know how to play sound again after using stopAllsound action?
Please help me, very urgent. Truely Appreciated.
Help With Sound Issue
I'm creating a flash music demo site but I'm still kind of new to flash and have run into a slight jam.
I have background music that starts and after 30 seconds goes back to it's beginning frame continuously. I also have some buttons on the page that represent music files that will sound off on rollover and stop playing on a roll-off event.
The problem is I don't want the background music to keep playing while any of the music buttons are being auditioned, BUT, I do want it to start again when no other music buttons are being auditioned.
Please help if you can.
Thanks,
Deckard
Sound Issue
http://www.spanishome.com/activities...vocab/ch7.html
I have created a slide show for my spanish class. I added sound.
The problem I have is that some sounds are sounding muffled.
The quality of these sounds are the same. The sounds themselves do not sound muffled.
I have already checked that all of the sounds export as MP3 files.
Any help will be appreciated.
Ecinele
Sound Issue
I am trying to create a movie clip that works with background music. In certain parts of the music, I have a bright flash which fades out and then reveals part of a picture. When I play the MC on the stage the timing is almost perfect but as soon as I preview it or publish it the timing is way off. What am I missing?
Thanks
A Sound Issue
hi,
i have encountered a weird sound issue: i have a website with 5 different SWF files. there is one HTML file (with the first flash file embedded in it..) from which i load the other SWF's. one of the SWF files have some mp.3's in it, exported for actionscript, and called upon by a user's click of a button.
here is the problem: if i open that swf file that contain the sounds through its own HTML page (the one that is made by publishing it), everything works perfectly. however, if i open that file through the root swf, from them main HTML file, sound doesnt work.
does anyone know what to do here ?
id appreciate it a lot,
dor88keys.
Sound Issue
i have main timeline with a movie clip which contains a series of sound
the main timeline has key frames which should stop and play the movie clip sound, then after the sound finish playing the main timeline
movie continues playing...
how do i do this?
Sound......Issue
Hey trying to work this little sound issue out.... basically i have this peice of code:
mySound = new Sound();
mySound.attachSound("mySound");
mySound.start();
mySound.onSoundComplete = function() {
mySound.start();
_parent.timer = 0;
_parent.timerFinal = 0;
};
it works fine butttttt..... when i export it as a swf and import it into a empty mc in another movie, the sound dont play
if anyone has any suggestions that'd be much appreciated - cheers
Sound Issue's
Hello,
Does anyone out there know how I would be able to run a sound in flash and use some kind of interaction (button/mouse click) to cut the sound?
I do not want it to stop or pause I want it to remain playing but for a short silence to be overlayed over the top dependent on how long the button is held down.
Effectively if I had a long sound like shhhhhhhhhhhh I would be able to cut it up like shhh-hhhh-hhhh-hhhh making one long sound turn into shorter sounds, like the cutting movement of a crosssfader on a Dj's mixer.
Help would be much appreciated,
Cheers everyone
Sound Issue
I have a few WAV files in my project imported to the library. In linkage i've set it to be exported for use in actionscript but they are only exported in the first frame and I don't want that, because that's where the preloader is. How do I tell flash to export them elsewhere ?
thanx
Sound Issue
Hard to explain but I'll do my best, I have a presentation that is due EOD. I have to enclude sound within the pres. I add my layer for the first sound file Then drop my mp3 on the frames. It seems to work but if i want to click out of the opening part of the slide and go to another the mp3 is still playing when it was suppose to stop. I need it to stop once I click on a diff part of the slide so that new slide sound will play. did that make since to anyone.. sorry.. thanks in advace.. File is 2 big to attach... If you have MSN OR YAHOO.. I can give to you.. PLEASE HELP...
Sound Issue / Help?
Hello-
I am almost done with my move and have a final sound issue to resolve.
I have a movie with 3 scenes (splash, splash transition, main) in CS3 AS2.
The sound starts on entering the main movie. When I return to the main page from any of the others (Graphic Design, Web design, etc) the music goes back to the volume I set for the start and starts the song over.
Once the movie starts the first time I want the song to stream and not be affected each time a user returns to the main page.
Thanks for any help,
Here is the sound and button code I used:
//musicplayer code to follow
slider_1.onPress = function(){
this.startDrag(true, _root.groove_1._x, _root.groove_1._y, _root.groove_1._x + 51, _root.groove_1._y);
}
slider_1.onRelease = function(){
this.stopDrag();
}
mysong = new Sound();
mysong.attachSound("macrositegroove");
mysong.start(0, 50);
mysong.setVolume(50);
play_btn.onRelease = function(){
mysong.start(0, 50);
}
stop_btn.onRelease = function(){
stopAllSounds();
}
slider_1.onMouseMove = function(){
newPoint = new Object();
newPoint.x = this._x
newPoint.y = this._y
_root.groove_1.globalToLocal(newPoint);
_root.mysong.setVolume(-1*newPoint.x);
}
//site code to follow
web_mc.onRelease = function(){
gotoAndPlay("webdesign");
}
graphic_mc.onRelease = function(){
gotoAndPlay("graphic");
}
flash_mc.onRelease = function(){
gotoAndPlay("flash");
}
aboutus_mc.onRelease = function(){
gotoAndPlay("aboutus");
}
contact_mc.onRelease = function(){
gotoAndPlay("contact");
}
replay_intro.onRelease = function(){
stopAllSounds();
gotoAndPlay("splash", 1);
}
Sound Issue
I used flash to basicly make a powerpoint, then I recorded audio of the person talking to narrate the pages.
It is about 21 pages and on 3 of the pages the sound quality is different. It sounds like they are not near the mic. I checked in the library and the files are just like the rest, but for some reason it seems when they get called the audio goes funky. Anyone have any ideas?
Thank you.
Another Sound Issue...
Hello everyone.
I'm working on a presentation with a menu and 6 "chapters", that will be loaded to the main stage using LoadMovie.
In the main timeline, I'm using this on/off sound button, with this code in a MC right next to it:
Code:
onClipEvent (load)
{
_root.soundstatus = "on";
_root.mySound = new Sound(_level1);
maxvolume = 100;
minvolume = 0;
}
onClipEvent (enterFrame)
{
if (_root.soundstatus == "on")
{
step = 5;
} // end if
if (_root.soundstatus == "off")
{
step = -5;
} // end if
maxvolume = maxvolume + step;
if (maxvolume > 100)
{
maxvolume = 100;
} // end if
if (maxvolume < 0)
{
maxvolume = 0;
} // end if
_root.mySound.setVolume(maxvolume);
}
The button has this code:
Code:
on (release)
{
gotoAndPlay(2);
}
on (release)
{
_root.soundstatus = "off";
}
on (release)
{
_root.d01.gotoAndStop(1);
_root.d02.gotoAndStop(1);
}
This button works fine, and I plan to leave it over all the other elements.
The problem is: In the external swfs, there are other sounds playing, but this button only turns the sound in the main timeline off.
The sounds in the others swfs are attached like this:
Code:
var loc03:Sound = new Sound();
loc03 = new Sound(soundon);
loc03.attachSound("loc03");
loc03.start(0,1);
and in the swfs there is a button to stop the sound playing in it and return to the main timeline:
Code:
on (release){
loc03.stop();
_root.gotoAndPlay("menu");
}
How can I make the on/off button in the main timeline turn off the sounds in the loaded swfs as well?
Thanks a lot!!!!
Sound Issue
I have a board with various movie clips on it, most have audio attached to them. The movie Clips are loaded via buttons over the top of the board (i have a close botton to make the movie clip disappear to view the original board). Unfortunately, when you roll over areas of the loaded movie clip, you also mouse over hidden buttons below that play sound. How can I make sure when a movie is loaded that the sounds below the loaded MC don't play? I don't want to stop all sounds because I have a music bed playing at all times.
Any advice?
Brian
Sound Issue
i used the volume adjusting/slider bar thing on my website (tutorial found from this site). However, i want the music to keep playing when i change scenes. Anyone know how to do this?
oh and one more thing, is there a way to automatically start the song at a certain volume without having to hit play first?
thanks,
Roman
Help With A Sound Issue...please
I've got a slight sound problem...got a sound file attached to a button's Down state...but I can't get rid of the sound when a user clicks another button without using on(release) as that's already taken by another command?
I've tried attaching mySound.stop(); to the each menu button so that the sound disappears when you go to another frame, but it doesn't...what am I doing wrong? Please help me it's driving me insane!
Joey
Sound Issue That Won't Die
(AS1.0 FP 6.0) This code didn't work:
bang= new Sound(this);
bang.attachSound("bang_id");
bang.setVolume(80);
bang.start();
So I tried putting in a function:
theGame.prototype.playSound = function(id){
sound_snd= new Sound(this);
sound_snd.attachSound(id);
//sound_snd.setVolume(80);
sound_snd.start();
}
Still doesn't work...I've checked system volume, made sure my sound file was named correctly and exported and do not know what to try next. The sound is typically called in a function call, because I want it to play on a collision
Sound Issue?
Hey..
Alright I am getting reaally piss'd off now, cause for some reason the sound on my buttons only work when the swf is played when published and the swf is viewed... For some reason when i upload it to my site, you cannot hear the rollovers. Now I have no idea why this is doing this.!! So does ANYONE no wat the reason for this is...
Sound Issue
This script worked when this clip was the _root, but ever since I started loading it into a container in an interface the sound only works when the clip loads. It stops when I press stop, and it plays when I press play, but for some reason it stops and wont resume when I fast forward and hit play to resume.... any ideas?
ActionScript Code:
// Background Music
this.createEmptyMovieClip("soundbed",this.getNextHighestDepth());
var bgMuzak:Sound = new Sound(soundbed);
bgMuzak.attachSound("bgmusic");
bgMuzak.start();
bgMuzak.setVolume(60);
bgMuzak.onSoundComplete = function(){
bgMuzak.start();
}
// Play
this.controlPlay.onPress = function(){
if(!isPlaying){
isPlaying = true;
bgMuzak.start();
theMC.play();
}else{
//Nothing
}
}
// Stop
this.controlStop.onRelease = function(){
isPlaying = false;
bgMuzak.stop();
theMC.gotoAndStop(1);
}
// Pause
this.controlPause.onRelease = function(){
if(isPlaying){
isPlaying = false;
bgMuzak.stop();
theMC.stop();
}else{
isPlaying = true;
bgMuzak.start();
theMC.play();
}
}
// Fastforward
this.controlFastforward.onPress = function(){
isPlaying = false;
bgMuzak.stop();
if(!isSeeking){
isSeeking = true;
this._parent.createEmptyMovieClip("tempMC",this.getNextHighestDepth());
this._parent.tempMC.onEnterFrame = function(){
if(theMC._currentframe + jumpInterval <= endFrame){
theMC.gotoAndStop(theMC._currentframe + jumpInterval);
}else{
theMC.gotoAndStop(endFrame);
}
}
}
}
this.controlFastforward.onRelease = function(){
if(isSeeking){
this._parent.tempMC.removeMovieClip();
isSeeking = false;
}
}
// Rewind
this.controlRewind.onPress = function(){
isPlaying = false;
bgMuzak.stop();
if(!isSeeking){
isSeeking = true;
this._parent.createEmptyMovieClip("tempMC",this.getNextHighestDepth());
this._parent.tempMC.onEnterFrame = function(){
if(theMC._currentframe - jumpInterval >= startFrame){
theMC.gotoAndStop(theMC._currentframe - jumpInterval);
}else{
theMC.gotoAndStop(1);
}
}
}
}
this.controlRewind.onRelease = function(){
if(isSeeking){
this._parent.tempMC.removeMovieClip();
isSeeking = false;
}
}
If (sound Issue)
I am trying to teach myself actionscript, but with my basic knowledge this one has me stumped.
1. I have a main.swf that loads external swfs.
I am trying to stop the background music when one loads a specfic swf, and start the music when one leaves that swf. Here's the code I came up with, but it doesn't work.
if(_root.section = "dj.swf") {
_root.music.bgSound4.stop();
} else if (_root.section != "dj.swf") {
_root.music.bgSound4.loadSound("Communication.mp3" , true);
bgSound4.start(0,99);
}
I want to be able to listen to samples of the djs without overlapping the background music.
Please help.
Sound Issue
Hey everybody!
I dont know if this is possible to do, but here it goes...
I have an mp3 in a website, and i want that after the music as played for 11 seconds an image appears. So, can i make a trigger event in the mp3 so that after 11 seconds of playing the mp3, my image would show?
I dont have the mp3 in the swf. It loads externally....
Anyone?
thanks in advance
Sound Issue
i used the volume adjusting/slider bar thing on my website (tutorial found from this site). However, i want the music to keep playing when i change scenes. Anyone know how to do this?
oh and one more thing, is there a way to automatically start the song at a certain volume without having to hit play first?
thanks,
Roman
Help With A Sound Issue...please
I've got a slight sound problem...got a sound file attached to a button's Down state...but I can't get rid of the sound when a user clicks another button without using on(release) as that's already taken by another command?
I've tried attaching mySound.stop(); to the each menu button so that the sound disappears when you go to another frame, but it doesn't...what am I doing wrong? Please help me it's driving me insane!
Joey
Sound Issue That Won't Die
(AS1.0 FP 6.0) This code didn't work:
bang= new Sound(this);
bang.attachSound("bang_id");
bang.setVolume(80);
bang.start();
So I tried putting in a function:
theGame.prototype.playSound = function(id){
sound_snd= new Sound(this);
sound_snd.attachSound(id);
//sound_snd.setVolume(80);
sound_snd.start();
}
Still doesn't work...I've checked system volume, made sure my sound file was named correctly and exported and do not know what to try next. The sound is typically called in a function call, because I want it to play on a collision
Sound Issue
Having trouble with a sound file, creating different scenes in flash where I have a voiceover which runs on and repeats through the other scenes. How do I stop this?
Sound Issue
I am currently working on my first flash site for my company. When I preview the site in flash, it all seems to be goin as planned but when I publish it and view it in a browser, the sound is not in the same place. Any suggestions how to get it right? my first flash site
Another Sound Issue
Hello everyone.
I'm working on a presentation with a menu and 6 "chapters", that will be loaded to the main stage using LoadMovie.
In the main timeline, I'm using this on/off sound button, with this code in a MC right next to it:
Code:
onClipEvent (load)
{
_root.soundstatus = "on";
_root.mySound = new Sound(_level1);
maxvolume = 100;
minvolume = 0;
}
onClipEvent (enterFrame)
{
if (_root.soundstatus == "on")
{
step = 5;
} // end if
if (_root.soundstatus == "off")
{
step = -5;
} // end if
maxvolume = maxvolume + step;
if (maxvolume > 100)
{
maxvolume = 100;
} // end if
if (maxvolume < 0)
{
maxvolume = 0;
} // end if
_root.mySound.setVolume(maxvolume);
}
The button has this code:
Code:
on (release)
{
gotoAndPlay(2);
}
on (release)
{
_root.soundstatus = "off";
}
on (release)
{
_root.d01.gotoAndStop(1);
_root.d02.gotoAndStop(1);
}
This button works fine, and I plan to leave it over all the other elements.
The problem is: In the external swfs, there are other sounds playing, but this button only turns the sound in the main timeline off.
The sounds in the others swfs are attached like this:
Code:
var loc03:Sound = new Sound();
loc03 = new Sound(soundon);
loc03.attachSound("loc03");
loc03.start(0,1);
and in the swfs there is a button to stop the sound playing in it and return to the main timeline:
Code:
on (release){
loc03.stop();
_root.gotoAndPlay("menu");
}
How can I make the on/off button in the main timeline turn off the sounds in the loaded swfs as well?
Thanks a lot!!!!
Sound Issue
hi there,
well I have a main project loading an external swf - (loadMovieNum, 1). This external swf, contains movieclip buttons with sound attatched on to the onRollOver state action. And the sound in my library has the export for actionscript box selected. Ex:
- a1 is the button
_____________________
a1.onRollOver = over;
a1.onRollOut = out;
a1.onRelease = loadmovie;
function over() {
this.gotoAndPlay(2);
ns = new Sound();
ns.attachSound("sound");
ns.setVolume(60);
ns.start();
}
_____________________
when I export this fla, everything seems to work perfectly, the buttons, the sound, but when on the internet, the sound doesn't start. Any suggestions?
Flv Sound Issue
hi,
i developed the FLV player for www.spikedhumor.com ... please open the website with IE6.0 (Firefox works fine, i'm not sure about Opera)...
visit using IExplorer and choose for watching any movie from the lists. load it and while the movie plays please hit the <BACK button on your browser. see how the sound keeps playing for 2-3 seconds ?
why?
how can i get rid of that ?
please advise me.
any ideea will be appreciated
Serious Sound Issue
hi there folks!
once again im stuck with actionscript and ive tried everything but it simply wont work.
my problem is that i put sound under my site. that alone wouldnt be a problem, but flash kept fu**ing them up.
i have a buttonsound which plays on onrollout and is set to event.
i have a contentsound which plays when the button jumps to a certain frame in the timeline with the content (movieclip) and is set to start.
and finaly i have an exitsound which plays when you press the close button for the contentwindow (jumps to a frame, plays sound, set to start)
now my original problem was that when i pressed the close button, it played the close sound and it also played the sounds for the content and buttonsound which I DONT KNOW WHY it would do that since there was NO frame with either a button or content in it. i then started to play around with the script for the close button (from onrealease to onpress and so on) and it was getting even weirder; all of a sudden the exit sound wasnt playing at all and it played 3 instances of the buttonsound. i was confused and pi**ed to no end, not understanding why the heck it would play sounds which are not on the timeline.
a friend of mine then suggested that i use this neato script:
ActionScript Code:
var song:Sound = new Sound();
song.attachSound("songname.wav");
gmn.onRollOut = function() {
song.start();
};
which was ok. i had to link the sound in the library and export it into the first frame. now this would be all dandy if i could export MORE THAN ONE song in the first frame. every time i try to export 2 songs to the first frame, it just takes the one i exported first and plays that for all events.
can SOMEONE PLEASE help me out with this issue, im really confused and dont know what to do, i just want my sounds to work right thats all
Flv Sound Issue
i hope i will be well understood
always i get nice answers from the communitiy. cheers.
i created http://www.spikedhumor.com (the FLV play part) and please visit some of the links and movies randomly (anyone will do fine) with Iexplorer 6.0 or better (not Firefox)...
if you do watch a movie and while the images plays and the sound is playing also i want you to press your <BACK button from the browser to go ion the _parent page.
see how the sound still plays in the background for a 3-4 seconds more ?
why and how can we get rid of that ?
i can provide code from my AS2.0 if needed.
what can be the problem ?
thanks
Sound Loop Issue
I have a .swf file online and it has a long repetitive sound loop. The problem is that when I play the loop in different browsers or over different connections the loops complete at different parts of the .swf movie? What do I need to do to control where the song loop finishes?
thnks
Sound Issue (simple)
I shouldn't be having this much trouble because I have great tutorial to explain, but yet I must still be doing something wrong.
take a look please, I need the mp3 to stop at frame 520, or near there depending on where in the movie exactly I want the sound to stop. Also, automatically fade the sound near the 520 frame mark would be helpful. THank-you in advance.
Xp CDROM Sound Issue
ive created a CDROM to play of my Windows XP box, it starts fine....once it stops spinning the sound cuts out to never return. Anyone know what would cause this?, and just as important how o fix it?
help plz!
Sound Roll Over Issue
Hi
I'm making some buttons that when the pointer rolls over them, hthey proce a sound which is somebody saying the name of the button. the problem is that I dont want the sounds to play over the previous one if the user rolls over the buttons quickley. I know there is a 'stop all sounds' command, but I cant seem to work out how to use it.
Leroy
Perplexing Sound Issue...
ok, i've had this problem with 2 sites now.
basically, I have a jukebox. By clicking whatever button...
loadMovieNum("song13.swf",2);
where song13.swf is just a 2 minute sound laid out, set to stream, and published using a reasonable 32 Kb mono MP3 setting.
now, this always works fine on my boss's computer, but on my Mac it only works for, say, the first 8 sounds. After that, the sounds don't seem to load, although if I wait long enough (like a minute) it eventually does start playing. And this is running directly off of my Mac, not online.
After refreshing the browser, the songs that weren't playing play fine... that is until i get to about the 8th song.
Is this some sort of cache issue? How can I make sure this doesn't happen? Thanks guys ;p
Perplexing Sound Issue
ok, i've had this problem with 2 sites now.
basically, I have a jukebox. By clicking whatever button...
loadMovieNum("song13.swf",2);
where song13.swf is just a 2 minute sound laid out, set to stream, and published using a reasonable 32 Kb mono MP3 setting.
now, this always works fine on my boss's computer, but on my Mac it only works for, say, the first 8 sounds. After that, the sounds don't seem to load, although if I wait long enough (like a minute) it eventually does start playing. And this is running directly off of my Mac, not online.
After refreshing the browser, the songs that weren't playing play fine... that is until i get to about the 8th song.
Is this some sort of cache issue? How can I make sure this doesn't happen? Thanks guys ;p
Weird Sound Issue...?
Has this happened to anyone. This is actually the second time for with on a different project.
I am using multiple wav files in my fla as sound effect. In the timeline, everything plays fine and I hear all of them. But when I publish the movie, one does not play? Any ideas??
Playing Sound Issue
Hi,
I need some help, with some simple sound stuff.
Attache are the resources.
The MC "Main.swf" load the other MC called "ButtonSound.swf".
"ButtonSound.swf" includes 1 button which play a sound when the mouse rollover. This is working great if you directly launch the MC "ButtonSound.swf".
But if I launch the MC "Main.swf", the "ButtonSound.swf" is well loaded but the sound is not anymore played.
I'm using AC to create a sound object and play the sound.
I though it was a level issue but I tried several thing and I can not figure it out. I also looked at the "linkage" options of the mp3 file but no success.
Could you please have a look and give some advice.
Cheers.
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