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Sandy3D Project.. Tips, Comments, Suggestions?



Hey all,
I've been hard at work these last few days working on a site from ground zero and up, using Sandy3D. I know that it's never recommended to do a site in all Flash.. But I woke up with this idea a few weeks back and haven't been able to scratch it from my mind, so I've done this much so far. I'd really appreciate your commentary, here. Also, and probably more importantly, if there are any here with prior experience with tuning Sandy3D code, I'd appreciate some tips. I've sorta aimed for a 16fps rate, and for a good part it maintains that. But there are serious points where that frame rate is bludgeoned to death lol. Also, as a designer, I tend to work with a vision that i have of something, and then realize later that though it looks awesome to me, there are some technical flaws that seem increasingly obvious to more experienced Flashites.. So those types of criticisms are appreciated (but heartfelt, so don't be cruel lol).

Here's the link:
http://www.2200designs.com/testingCm...ngGrounds.html

Thanks all



ActionScript.org Forums > ActionScript Forums Group > ActionScript 3.0
Posted on: 03-29-2008, 08:02 PM


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function mover() {
//Moves the particle as time passes
this._y += this.speed;
// not sure
this._yscale += 10;
// not sure
this.speed++;
// add 1 to the variable speed
if (this._y>500) {
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}
}
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// Generates starfield using n # number of stars with dimensions of x,y
for (var i = 0; i<n; i++) {
// sets the variable i to 0, tells it that it is less than n and then adds one to i
var star = this.createEmptyMovieClip("star"+i, i);
// creates a variable star and a new movie clip named star
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Attach Code

// import the required component classes.
import mx.controls.*;


// set the tabbing order for the components
this.name.tabIndex = 1;
this.email.tabIndex = 2;
this.comments.tabIndex = 3;
this.clear_button.tabIndex = 4;
this.submit_button.tabIndex = 5;

// set the default form focus to the name TextInput instance, and set the default button to the submit button.
Selection.setFocus(name);
focusManager.defaultPushButton = submit_button;



// when the clear button is clicked, set the form fields to empty strings.
var clearBtnListener:Object = new Object();
clearBtnListener.click = function(evt:Object) {
name.text = "";
email.text = "";
comments.text = "";
};
this.clear_button.addEventListener("click", clearBtnListener);

// when the submit button is clicked, send the form values to the server using a LoadVars object.
var postBtnListener:Object = new Object();
postBtnListener.click = function(evt:Object) {
// if the name is blank, display an error message using the Alert component.
if (name.text.length == 0) {
Selection.setFocus(name);
Alert.show("Please enter your Name.", "Error", Alert.OK);
return false;
}
// make sure the user has filled in either the email or url_ti TextInput instances.
if (email.text.length == 0) {
Selection.setFocus(email);
Alert.show("Please enter your Email Address or URL.", "Error", Alert.OK);
return false;
}
// make sure the comments TextArea instance isn't blank.
if (comments.text.length == 0) {
Selection.setFocus(comments);
Alert.show("Please enter your Comments.", "Error", Alert.OK);
return false;
}
$name = name.text;
$email = name.text;
$comments = name.text;


loadVariablesNum("tomail.php", 0, "POST");
name.text = "";
email.text = "";
comments.text = "";
Alert.show("Thank you for your comments.", "Success", Alert.OK);



};
this.submit_button.addEventListener("click", postBtnListener);

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