Tracking Forums, Newsgroups, Maling Lists
Home Scripts Tutorials Tracker Forums
  Advanced Search
  HOME    TRACKER    Flash




Sound Dogs Audio Problems.



Nothing from SOUND DOGs will work in flash. Could someone tell me why? Is there something I need to do in order to make it work? Thanks!!!

KAL



FlashKit > Flash Help > Flash MX
Posted on: 03-27-2005, 11:25 PM


View Complete Forum Thread with Replies

See Related Forum Messages: Follow the Links Below to View Complete Thread

FLash Animation In Director - Runs Like A Dogs Breakfast
OK, I have a slick flash presentation running @ 60 fps, embedded inside Director, but it runs like a dogs breakfast - looks like it runs at 5 fps. Is there any way to speed up this flash animation?

Thanks in advance ppl!

Flash Animation In Director - Runs Like A Dogs Breakfast
OK, I have a slick flash presentation running @ 60 fps, embedded inside Director, but it runs like a dogs breakfast - looks like it runs at 5 fps. Is there any way to speed up this flash animation?

Thanks in advance ppl!

Flash Animation In Director - Runs Like A Dogs Breakfast
OK, I have a slick flash presentation running @ 60 fps, embedded inside Director, but it runs like a dogs breakfast - looks like it runs at 5 fps. Is there any way to speed up this flash animation?

Thanks in advance ppl!

Sound, Audio + More
Besides flashkit ae there anymore site that have free audio + sounds

Sound, Audio + More
Besides flashkit ae there anymore site that have free audio + sounds

Sound Bars For Audio
Does anyone know how to make the sound bars for some audio...Just like the ones that play here in FlashKit in the soundfx & loops section when you preview a track?????

No Sound For Audio When Using LoadSound()
I have an audio which is only 2 seconds, when I used attachSound(), this can works fine, however, when I used loadSound(), there is no sound for this audio, this is so weird, anybody can tell me the reason?
I attached this audio below.

.Mov, Audio Sound's Awful
Hi,

I'm not a Flash user so bear with me, but I would really appreciate your help as this is making me pull my hair out.

I'm trying to embed some video in a Flash presentation I'm making. I'm importing a .mov file which has the audio formatted to .wav, cd quality. Now when I embed the video I can hear the audio but it sounds absolutely awful, distorted, low resolution and sometimes with high pitch clicking noises. Playing around with the video import settings (eg. raw, uncompressed, ticking, unticking boxes) is making some of my clips work but not all. I don't understand? Why is this happening? When I originally edited the video in FinalCutPro5, I limited it with a Waves L1 limiter, is the audio too high? It sounds perfect when played alone in quicktime, no distortion at all.

Please help!

Audio/Sound Sync
Is there a way to syncronize 2 sound events to play simultaneously? It's vital that they begin at the exact same time (aren't started asyncronously).

Thanks.

Audio/Sound Sync
Is there a way to syncronize 2 sound events to play simultaneously? It's vital that they begin at the exact same time (aren't started asyncronously).

Thanks.

Audio Handling With Sound Obj
Does anyone know how the sound object is handled when it comes to polyphony? I need to know what happens if a sound object is triggered over and over again. Does is use up one or all of the 8 "voices" that flash handles, ie is it consuming all sound resources, or is safe to start playing a sound from another sound object?

Is there any possibility to "reserve" audio channels?

Cheers!

Audio/sound And Looping Animation
Hello all.

This is my first post so please bear with me if i am not 100% up to speed on the lingo or etiquette here.

I have a small flash question which related to playing audio and syncing to animation. Always a headache.

I have a flash movie that is not heavy on the graphics but i do have some major audio the need to sync with some of the graphics.
Given different processor speed out there i know this is a difficult thing. However what I thinking of doing is this:

1. play the movie, the animation starts then the audio.
2. at this point i start a timer that loops the animation for a duration of the audio
3. when the audio is done or rather when the timer has reached the set time (length of the audio) the animation can continue and the loop ends.


Sounds good right?

Ok. well here is my problem. I have no idea how to implement it. lol.

Can anyone help? Please....

Thanks.

TTFN
Opher

Streaming Audio Loads, But No Sound
Hi all!

This is my first post here after reading these forums for a few weeks. I am having a problem with an audio player i made.

Basically, the file plays fine when i "test movie" in flash2004MX v7, but when i upload the swf and mp3, i can't hear any sound. Windows Task Manager Networking is indicating that the files are downloading fine! I've tried on a few different (very fast) servers, but i get the same problem. I have flash player 7 installed, by the way. Any help would be much appreciated, as i'm quickly approaching a deadline on this project!!

here is the basic gist of the code i'm using:

global_song = new Sound;
global_song.stop();
global_song.loadSound("track1.mp3",true);
global_song.start();

Actionscript 3.0 Sound Or Audio Loop
simply,

how does one loop a sound using actionscript 3.0 in the first frame
once export for actionscript linkage has been checked?

what would the class be?

i have the base class stated as: flash.media.Sound

i would like the audio to play looped via actionscript from the first frame.

also, if you have a reference for these basic commands
i would be very appreciative.

thank you,

jh.

Grab Sound/audio From Swf-movie
Hello.

I'm building my own flash to video converter. And I have a bit of a problem with the sound.
I have tried different approaches, first by creating an avi-file with the video and then afterwards adding the sound. The latest approach has been to save the video and audio into two different files as raw data, and then used ffmpeg to make the avi.
But I always get same result that the sound is lagging behind the video.
I used ffmpeg on the raw datafiles and found out that the sound file is a few second longer.

I have seen a flashconverter that converts the movie without playing the sound. But I don't how that program does it.

Can anyone help me with my problem? And maybe also explain to me why the sound is longer then the movie.
Is there any possibility to extract just the sound from a flashmovie?

Thanks
Torbjörn

Streaming Audio / Sound (object) / Radio, Etc.
I'm trying to make a flash movie that's essentially like a radio that streams mp3s. Ideally, it would function like the one on http://www.superhere.net.

I'm trying to figure out how to use Sound objects to make a dynamically-loading playlist sort of deal, with the soundOnComplete method, but I can't get sound objects to work for me period.

I don't know what's wrong, but I'll try to come up with some questions. Where should I be writing out the ActionScript? In its own layer in the main movie, or should it be attached to a symbol?

I'm pretty much a novice, so please excuse me if I sound like a moron.

Thanks a lot for your time.

Creating A Sound Site That Has Streaming Audio
Hi. I'm not sure of where to post this question, but here goes:
I would like to create a website that allows users to upload mp3 files and then a flash file is generated from that on the fly and is available for other users to preview the file prior to downloading. Similar to what Flashkit offers in their Sound Loops section now. Is there a server package that allows this, or could someone point me in the right direction of a tutorial that may assist me in developing a site such as this? I would like to build the site is ASP or PHP. Thanks in advance for any advice

michelle

Best Way To Stream Audio In Swf And Keep High Quality Sound?
When I play music on a site, what I do is have the audio play in it's own swf and import that swf into the main movie. If it's a long song I extend the timeline as far as the song ends. My question is, how can I stream the song without losing any quality and without losing it's quick loading time? What I used to do is select "stream" under sync, but the quality of the song diminishes greatly and if I select event or start under sync, the quality remains high but the loading time becomes long.

Audio Synch Problems With Sound Objects
I am working in Flash Pro 8. My project is 3 minutes long. It includes background music and narration. The audio files are each in the library as MP3s and are called in by sound objects. I have animated words that need to match up to the narration. It works great on my top of the line G5 but as soon as I transfer it to a PC or any slower computer the synchronization of the animation and narration gets all out of wack. It starts off okay but gets worse and worse as time goes on.

The only threads I have found on here pertain to audio that is sitting in the timeline and can be set to "stream." Since my audio is called in by sound objects I am at a loss. I need the audio to be called in this way so I can control volume and on/off buttons independently for the background music and the narration.

Any and all suggestions would be greatly appreciated.

Multiple Sound Channel Audio Playback
Hi all

I'm working on a project to create a simple music sequencer in AS3. The basic functionality is done.. however when it comes to playback the audio isn't always triggered on time and if there are many notes playing at once you get some clicks and blips.

Each note on the keyboard has a timeline on which notes can be placed and this timeline class has it's own SoundChannel assigned to it. When the 'play' button is clicked each noteline class is queried for its trigger points (when the notes start and stop) and this is compiled into an array which is used by a TimerEvent to determine when to play the notes.

Can anyone think of a more efficient way of doing this, that would possibly eliminate the lagginess and clicks? I noticed the SoundMixer class has a computeSpectrum() method which outputs a slice of the sound spectrum but I have no idea if that would be any use for this program.

Sound Mixing Of Microphone And Audio Stream
Hello folks,
I don't know that much of ActionScript and I hope anyone could give me hints about how to do it, what I want to do.

I want to mix an incoming Audio Stream with my Microphone Sound and send/stream the mixed result to a Red5 Server. I don't want to do the mixing at the Red5, because I don't know how to synchronize it there properly. I looked into the API of AS and it seemed to me, that there is no way to use the native audioclasses for mixing, because one audiosource is a stream.
Has anyone suggestions, how to solve the problem? If anybody knows, how to synchronize two streams at Red5 is good aswell.

The result should be something like ... two people are talking and the talk is stored by a server for later replays. That for the conversation should be well synchronized.

Thanks alot

Multiple Audio Files With One Sound Object?
So, theres the simple way to play an audio file:

mySound = new Sound();
mySound.attachSound("some_song.mp3");
mySound.start();

I'm trying to set up a play list. I've got a couple ideas on how to do this, but they're not straight forward. I would imagine there is something set up in Flash to do this easily, but I'm finding nothing.

Any ideas out there?

Thanks,
Steve

PS - The emoticon isn't expressing an emotion for me, I just find it pretty entertaining.

Event Audio Sound Interupt By Flv Movie Off CD
Hi all,

I have an Event sound (song) loading off a CD, seems like it's loading entirely and then playing becuase the drive spins up, plays stream, drive spins down while the stream continues.

Problem is when I load in a flv (with no audio) via loadmovie via a swf wrapper.

_root.createEmptyMovieClip("container",depth);
container.loadMovie("./swfs/dogbeg.swf");

while the song is still playing I get a break in the song for about a second while the flv is loading (or preloading). Trying to eliminate that break.

1.I've tried sync audio as well NG, should I next try an audio preloader in AS?
2. Any way to disable the audio in the external swf upon load?
3. Any way to truly verify (test) that the song has been fully loaded in mem to elimate that as the possiblity. I originally thought it was due to 2 items streaming off the CD causing the hit.
TIA,
ct

Showing Sound Levels On Audio Record
Hi --

I am recording an audio stream from the microphone and wanted to know if there is a way to show the sound levels of the audio from the mic in a graphical display?

AS3: How To Control Incoming Sound From An Audio Stream?
When I call NetStream.play() on an existing audio stream, it will start playing the audio. Is there any way I can detect the actual sound intensity the way you'd do with a Microphone object, for example? I can connect to the stream, but I can't know if there's actual sound coming out of it, and even worse, I don't even know if there's a way to know if the stream is actually valid. NetStream.play returns no value...

Sound/Audio Plays While Loading External Swf AS3
Hi,

I'm using the following to preload external swf.


Actionscript Code:
stop();   
 
import flash.display.*;
 
var request:URLRequest = new URLRequest("main.swf");
var loader:Loader = new Loader();
 
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
 
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.load( request )
 
function loadProgress(event:ProgressEvent):void
{
    var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
    loading_bar.scaleX=pcent/100;
    percentage_text.text=int(pcent)+"%";
}
 
function loadComplete( event:Event ):void
 
{
    navigateToURL( request,"_self");
 
}

But around 70%, some times 20% the sound of external swf plays. How can I define it so that sound does not play. This script above is what i decided to use as an alternative while I get my other problem resolved in this thread: Pre-loading external swf file

[audio] Loading Multiple Sound Files
Hi everyone,
Im having a problem loading in several audio clips using the sound() command. I searched through the boards and there was a lot of posts with no replies, or answers that werent really solutions. Im hoping for a bit of luck with this one.

Problem:
I have a base.swf file that loads an ambient bg track into my scene as well as a function to play voice over tracks when called.


Code:
//voice over audio
function audio(vo) {
myAudio.stop();
myAudio = new Sound();
myAudio.attachSound(vo);
myAudio.setVolume(20);
myAudio.start();
}

//bg audio
bg="BG_Music";
bgMusic = new Sound();
bgMusic.attachSound(bg);
bgMusic.setVolume(100);
bgMusic.start();
I have my timeline load different swf files at various times using the loadMovie() command.

Code:
loadMovie("video_01.swf", _root.video);
Each loaded swf file calls the audio() function and tells it what voiceover to play

Code:
_root.audio("voice_01");
This all works fine and dandy until the second swf file is called, then for some reason it cuts out the ambient bg track.

Any ideas? If you want to take a look at the project you can download it here:
http://vertx.ca/download/Flash/presentation.rar

Any help would be greatly appreciated.

Cheers

Mike

Audio Actionscripting ... Controlling Serperate Tracks Of Sound
Hey Y'all

I need to control 7 tracks of audio seperately ...

I have used the linkage option to name each audio file, and attempted to script it, but its not working ..

Any sites to check, or ideas would be appreciated !!

TiM

Forms: Audio, User Recorded Sound Files
I would like to create a FlashMX program which includes a form/ function that allows the user to record a sound file - a short spoken response to a question-. Is this possible? How is it done?

Sound Object Funkiness W/ A 2nd Streaming Audio File
Here's my issue... on frame 1 of my root timeline I have background music that is called from the library (works fine)by the following code:
code:
_root.bgMusic = new Sound();
_root.bgMusic.attachSound("winning_drive");
_root.bgMusic.start();
_root.bgMusic.onSoundComplete = function() {
_root.bgMusic.start();
};

I also have a narration that is on the actual timeline being streamed(works fine as well).

on frame 30 I have the following code to lower the volume of the background music ONLY, but it lowers both the narration and the background music... WHY!!!

code on frame 30:
code: _root.bgMusic.setVolume(40)

Best Audio Program (loops, Sound Effects, Bg Music, Etc...)
What is the best retail sound application for audio loops, sound effects, bg music, etc...? I don't necessarily need to make my own. I just want to have a whole bunch of high quality, reusable, sounds for Flash animations. Also, when creating Flash cartoons I'd like to mix voices (including adjusting the pitch of a character voice, etc...), add ambient noises, overlay lyrics on music tracks, etc....

I was looking at Sony Sound Forge Audio Studio 7 for $69.99. But, I want to use what the pros use. Any suggestions?

Thanks!

Extract Audio From .fls (Flash Sound Bundle File)
Greetings!

I would like to ask if it's possible to unbundle a Flash Sound Bundle file? I've downloaded FlashLiteBundler.exe to check if it can also unbundle, but it could not. A client wants to reuse their audio files from a previous project, but alas, they could only give us files of .fls format.

Any ideas on how I can go about this?

Peace!





























Edited: 01/28/2009 at 06:57:44 PM by spread_peace

Select Audio Device To Play Back Sound
flash media server ,provide property Microphone.names that retrieves an array of strings reflecting the names of all available
sound capture devices.
is there is any property that detect output device attached to system so i can select which one to play back sound.
for example:-
i need to play back mp3 file in flash.
but i have more one output device installed in my pc.
the question is:-
is there is any way for falsh to list all (or detects) audio output device installed in my pc then let me pick one of them to play back sound by selected output device?

thanks ...........plz don't late to replay me

I Need To Create A Sound Player That Can Stop, Rewind Etc For Audio Clips....please R
What Im trying to do is simulate a audio typing environment, so a voice clip can be played, stopped, rewound etc.

Does anything exist that you know of, or anyone any ideas

URGENT Seeking Template For Streaming Audio With Sound Controls
Hi there dudes!
oki hehe im in deep **** and have a serious time deadline to get done a flash presentation which would need a play button, pause, stop, fwd and rewind button..

In short i need to sync about 3 mins of speak with animation in flash, i use flash MX.

I have kind of a working template now but my problem is the rewind buttons..if i hold down the rewind button for too long in the speak and animation my flash gets stuck..the current file im working with you see has 3 scenes..and in scene 3 is where i have the controls buttons and speak..what almost happens is that when i hold down the rewind button for too long it goes to the previous scene and gets stuck..so this has to be somehow fixed..wondering if anyone has a working control buttons like this that arent buggy...

kindly email me asap...or if you have a link or template id be so greatful!!cheers!

c

Stop And Play Audio Buttons With Stream Sound Timeline
¿Is there a way to get a full funcion play and stop button if sound is not exported on first frame from library and is located on timeline?

Pepetex

Nasty Audible Click When Switching Between Audio(mp3)/video(flv) Sound
Although I can achieve smooth transitions when switching between sound files (with button commands) even when interrupting a file in the middle of its playing process, when switching to a flv video file after a playing audio file was interrupted causes a nasty audible audio click at the start the very start of the audio of the video player (using ns:stream method). I have tried 'stopAllSounds' on the video play button but to no avail.
This does not happen when the audio file was stopped or completed till the end, neither when the streaming video file is called and starts playing without preceeding audio file.
Sounds like a audio buffer problem but I don't have a clue of how to tackle this.
Thanks for any help...

Phil

How To Make An On/Off Sound Button That Works For Multiple Streaming Audio?
Hello Flashmeisters!

I am having some trouble making a button that will resume the sound in my Flash Animation.

I have an animation that is spread over several Layers and several Scenes. I also have sound clips (mp3s) placed on different layers, in many different areas. I was able to make a button that when pressed stops all the sound by using this simple actionscript:

on (release) {
stopAllSounds();
}

My goal is to have a button so users can stop and resume streaming sound at any time throught the animation.

However I can't seem to make a button that after it stops the sound, when pressed again would resume the sound. I have seen some tutorials that explain how to stop and start a single audio file, but how can I make a button that will stop and resume multiple streaming audio files that are placed in several different places?

I made the script below up and was wondering if there is an existing simple actionscript code that would be similar to it that would work for when a button is pressed it would resume the sound?

on (release) {
PlayAllSounds();
}

Many thanks! And any help will be HUGELY apprecaited!

Marsy

Important Small Flash File Into Logic Audio For Sound Animation?
important small flash file into logic audio for sound animation?

is this possible?

Sound Object "music Off" Turns Off Flv Audio
this im sure is very noob, but i cant figure it out...
here is my code for the sound object. its in a mc, dropped on the main timeline. the videos are in an mc on the main timeline.
onClipEvent(load)
{
_root.soundstatus="on";
_root.mySound = new Sound(_level0);
_root.mySound2 = new Sound(_level1);
_root.mySound3 = new Sound(_level2);
_root.mySound4 = new Sound(_level3);
_root.mySound5 = new Sound(_level4);
maxvolume=100;
minvolume=0;
}

onClipEvent(enterFrame)
{
if(_root.soundstatus=="on") {step=5}
if(_root.soundstatus=="off") {step=-5}

maxvolume+=step;

if (maxvolume>100) {maxvolume=100;}
if (maxvolume<0) {maxvolume=0;}

_root.mySound.setVolume(maxvolume);
_root.mySound2.setVolume(maxvolume);
_root.mySound3.setVolume(maxvolume);
_root.mySound4.setVolume(maxvolume);
_root.mySound5.setVolume(maxvolume);
}

Can Flash Detect Realtime Audio Data? (for Linking Visuals To Audio Velocity, Etc)
I've seen a lot of Oscilloscopes for Flash but they've all been fake - they simply generate random patterns that look convincing, expecially if the sound is erratic and would produce chaotic oscilloscope feedback anyway, but they actually have no connection whatsoever to the sounds that are playing.

I've heard people claim however that real oscilloscopes can actually be made in Flash, and I was wondering if anyone could point me towards some resources for looking into it.

I have a distinct feeling that they are probably misguided or just plain incorrect anyway, but it's still a prospect that interests me a lot.

Much thanks,
pH

Audio Player That Requires Access Codes To Play Audio Files. Possible ?
LINK

I've just uploaded this rough piece of website for an upcoming band. If you click LINK you will see two flash movies. The one on the bottom is the audio player. What they want instead of JUST an audio player, is a player that plays certain "secret" audio files if you enter the correct 6 digit number. So imagine a text field and a submit button next to the < || > controls. I'm still getting to know Flash and I have no idea how to create something like this. Anyone have any advice? Any tutorials out there? Info? and finally...this IS possible right?

Thanks

Audio Player That Requires Access Code To Play Audio Files. Possible ?
http://www.theafternoontears.com/monitor.html

I've just uploaded this rough piece of website for an upcoming band. If you visit the URL above you will see two flash movies. The one on the bottom is the audio player. What they want instead of JUST an audio player, is a player that plays certain "secret" audio files if you enter the correct 6 digit number. So imagine a text field and a submit button next to the < || > controls. I'm still getting to know Flash and I have no idea how to create something like this. Anyone have any advice? Any tutorials out there? Info? and finally...this IS possible right?

Thanks

Help Need An Audio Pause Button Flash 5 That Doesnt Need Audio To Preload
Hi,
I have tried so many audio methods to try and get a pause button that works and allows the audio to start streaming as soon as the movie starts.
I tried this tutorial at macromedia but it needs the sound to fully load or the sound_mc doesnt exist using
with(sound_mc)
http://www.macromedia.com/support/fl...mple_sound.htm

can it be done in flash 5.
my movie just needs to be a pause/play button and a mp3
but sound must stream not preload

mark

Audio Player/playing Audio Files Externally (mp3)
I've designed the audio player with all of the necessary buttons. I'm trying to play the mp3 files in an consecutive order. I am having trouble stopping or pausing, rewinding and fast-forwarding the mp3 file. I also have a next button and a back button and I don't know how to get them to work either. I have a slider, but can't get it to work either. Please help! I tried to follow the tutorial on flash kit, but wasn't quite understanding it. I would greatly appreciate this if someone could lend their knowledge and support.

Thanks in advance!
PR Gip

Audio Volume Sliders For Multiple Channels Of Audio
I don't even know if this is possible, but I was wondering if there was any way you can set up volume sliders to control multiple channels of audio. For a project I'm working on I am going to have background audio and comentary. I want the user to be able to adjust the volume of both the background audio and the comentary. Is there any was I can make seperate sliders for each of those tracks of audio?
Thanks!

Stopping Audio And Starting Another Audio When Button Clicked
Hello,
I have a multiple slide document, and I want sound to stop when they click the "Next" button, and another audio clip to start. Here is what I have so far:

//audio
x = new Sound();
x.attachSound("Slide1");
x.start(0, 0);
musicplay = true;
forward_btn.onRelease = function() {
gotoAndStop("2");
numbering eq numbering++;
};

So I just want it to play audio clip "Slide2" when they click forward_btn, and I want "Slide1" to stop.

Thanks!

CD With Projector And Audio Track For Conventional Audio CD Player
hey guys,

I'm creating a CD that contains an auto-executable flash profector but, I want the option of putting the CD into a conventional audio CD player and hearing an audio track.

Is this possible, creating an audio and data cd? If so, how?

Thank you very much!

artane

CD With Projector And Audio Track For Conventional Audio CD Player
hey guys,

I'm creating a CD that contains an auto-executable flash profector but, I want the option of putting the CD into a conventional audio CD player and hearing an audio track.

Is this possible, creating an audio and data cd? If so, how?

Thank you very much!

artane

Copyright © 2005-08 www.BigResource.com, All rights reserved