Sound Object Funkiness W/ A 2nd Streaming Audio File
Here's my issue... on frame 1 of my root timeline I have background music that is called from the library (works fine)by the following code: code: _root.bgMusic = new Sound(); _root.bgMusic.attachSound("winning_drive"); _root.bgMusic.start(); _root.bgMusic.onSoundComplete = function() { _root.bgMusic.start(); };
I also have a narration that is on the actual timeline being streamed(works fine as well).
on frame 30 I have the following code to lower the volume of the background music ONLY, but it lowers both the narration and the background music... WHY!!!
code on frame 30: code: _root.bgMusic.setVolume(40)
FlashKit > Flash Help > Flash ActionScript
Posted on: 04-05-2005, 12:15 PM
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Hi!
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XML:
<?xml version="1.0"?>
<playlist>
<track
title="Beatiful"
scr="http://www.appelbom/sound/Creed - Beautiful.mp3"/>
<track
title="Gough"
src="gough.mp3"/>
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trackTitles = new Array();
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slider.control.onPress = function() {
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slider.control.onRelease = function() {
stopDrag();
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currentTracks ++;
if (currentTracks > maxTracks) {
currentSong = 0 }
delete mp3;
mp3 = new Sound();
mp3.loadSound(playList[currentTracks], true);
}
}
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stopAllSounds();
if(direction == 1) {
currentTrack++;
} else {
currentTrack--;
}
if (currentTrack > maxTracks){
currentTrack = 0;
}
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currentTrack = maxTracks;
}
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}
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I have made a little audio stream Flash movie. It works fine on my Mac (OS X), on Safari, Firefox and IE/Mac. It plays the sound, and updates the display with the amount of time played, how much of the sound has been streamed, etc. All as it should.
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Code:
this.sound.loadSound(this.url, true);
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Hi!
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Happy with any help I can get with this =)
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PS. Explain everything to me like I am a 3 years old child =) DS.
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with streaming mp3s...
CALLING ALL SOUND OBJECT ACTIONSCRIPT EXPERTS!
DOES ANYONE HAVE ANY USEFUL INFORMATION THEY CAN SHARE?
The problem:
In the case of dragging a playhead pointer, I can stop the Sound Object ( works ) and then I want to restart it at the pointers position. I am using the start(offSet,loop) method. Does the start method NOT work with streaming sounds?
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Code:
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currenttrack="mp3/intromusicloop.mp3";
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So, theres the simple way to play an audio file:
mySound = new Sound();
mySound.attachSound("some_song.mp3");
mySound.start();
I'm trying to set up a play list. I've got a couple ideas on how to do this, but they're not straight forward. I would imagine there is something set up in Flash to do this easily, but I'm finding nothing.
Any ideas out there?
Thanks,
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In the very first frame on its own layer I have the following script
mySound_sound = new Sound ();
mySound_sound.loadSound ("song1.mp3", true);
mySound_sound.setVolume(100);
Then later on for the second piece of music I have this on its own layer
mySound_sound = new Sound ();
mySound_sound.loadSound ("song2.mp3", true);
mySound_sound.setVolume(100);
The .swf file and the two songs are in the same folder, all the file names are exact, and on my pc it all works FINE,
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Hello friends!
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Greetings!
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Peace!
Edited: 01/28/2009 at 06:57:44 PM by spread_peace
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this im sure is very noob, but i cant figure it out...
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onClipEvent(load)
{
_root.soundstatus="on";
_root.mySound = new Sound(_level0);
_root.mySound2 = new Sound(_level1);
_root.mySound3 = new Sound(_level2);
_root.mySound4 = new Sound(_level3);
_root.mySound5 = new Sound(_level4);
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minvolume=0;
}
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{
if(_root.soundstatus=="on") {step=5}
if(_root.soundstatus=="off") {step=-5}
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clip.createEmptyMovieClip("thumb"+i,clip.getNextHi ghestDepth());
thumb_i = _root.thumbsArray[i][0];
name_i = _root.thumbsArray[i][1];
var loader:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
loader.loadClip("images/Thumbs/"+thumb_i, clip["thumb"+i]);
if(i == _root.thumbTotal-1){
listener.onLoadComplete = function(){
for(i=0;i<_root.thumbTotal;i++){
var thisClip:MovieClip = _root.portfolio.thumbnails["thumb"+i];
var lastClip:MovieClip = _root.portfolio.thumbnails["thumb"+(i-1)];
thisClip._x = lastClip._x + lastClip._width + 20;
thisClip._y = -70;
thisClip.piece = _root.thumbsArray[i][1];
thisClip.pencil = _root.thumbsArray[i][2];
trace(thisClip.piece);
thisClip.onPress = function(){
trace(this.piece+" : "+this.pencil);
}
}
}
}
loader.addListener(listener);
}
}
I know this is alot to look at, but I'd really appreciate if one of you old pros could help me out.
Thanks.
_b
F8 - Background Funkiness...
I have a background of dark blue. When I run the swf movie, a background of gray appears and then near the end of the movie, it changes to blue. I can select any key frame and the stage is dark blue and cannot see a transistion point. Any ideas?
Thanks!
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Any one have any ideas why my streaming audio wont play? I trying to stream audio .mp3's from a streaming server. This way it is not a progressive download and cache.
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thanks!
Can I Reach Sound Object In Another Swf:file From The Main Movie.
My client want to have a big presentation on the web with speakervoice and big pictures. So i´m going to use the possibilty to loaad movie in a empty movieclip. So its going to be alot of swf:files to load in the main(index) movie.
My problem is that i want to have a "one" button (in the main movie) that can stop all sounds. Even those swf:files (contents) that i load that have speakervoice on it.
is it possible? please help me.
Can I Reach Sound Object In Another Swf:file From The Main Movie.
My client want to have a big presentation on the web with speakervoice and big pictures. So i´m going to use the possibilty to loaad movie in a empty movieclip. So its going to be alot of swf:files to load in the main(index) movie.
My problem is that i want to have a "one" button (in the main movie) that can stop all sounds. Even those swf:files (contents) that i load that have speakervoice on it.
is it possible? please help me.
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Please help me before I pull what little hair I have left out. Can somebody give me a simple step-by-step guide to installing streaming audio into a flash file. So far, I have only been able to set it up so that it has to completely download before it plays. That takes way too long.
I Have also read about re-compressing mp3 files to make them smaller, how can I do that. I am using Swish V2 to make the swf files and I use Sonic Foundry to make the mp3 files.
I know it can be done, even with a 20 minute speach, so how do I do it?????
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Trying to figure out if this can be done with Flash MX.
http://virtualmeeting.asco.org/vm200...me=general_top (click on Vogelzang near the bottom)
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Duh I know I should have figured this one out by now but...
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Streaming Audio
hey guys,
I was wondering if anyone could give me some help on streaming audio. I have a couple of button that when pressed i want an audio file to be played in say "windows media player, etc".not download the file but play streaming. How would i go about doing this.
thanks all
peter hubner
www.southwestern.edu/~hubnerp
Streaming Audio
www.driftlab.com
How did driftlab did his music player? The music is big and it start playing before loading all the music...
Streaming Audio
Hey Guys,
I need help with my Audio.
Im making a big movie for Newgrounds.com, but the audio seems to always go a little short when its uploaded but, I wanted to stream it, cause that seems to work. But, I dont know how to stream it over more then one scene.
Can anyone help? Or if not able to help me stream give me any ideas on how to keep the sync with the movie.
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