Stream And Dynamically Load Images
I have a 1 MB swf movie. The reason it's so large is because of many jpgs. So I reduced the size of the movie by removing the jpgs and using loadMovie to insert them as the user moves through each frame. The problem is that there's a delay, sometimes a long delay, whenever an image is loaded, especially on a 56k modem.
Is there anyway to stream the images into the cache while the user is in prior frames. In other words, if the user is on Frame 1 looking at an image, how do I get the images on Frame 2 and Frame 3 to load before the user gets to those frames?
FlashKit > Flash Help > Flash MX
Posted on: 06-18-2002, 04:38 AM
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Dynamically Load And Stream Images
I have a 1 MB swf movie. The reason it's so large is because of many jpgs. So I reduced the size of the movie by removing the jpgs and using loadMovie to insert them as the user moves through each frame. The problem is that there's a delay, sometimes a long delay, whenever an image is loaded, especially on a 56k modem.
Is there anyway to stream the images into the cache while the user is in prior frames. In other words, if the user is on Frame 1 looking at an image, how do I get the images on Frame 2 and Frame 3 to load before the user gets to those frames?
How Can Load The Images Dynamically
How can i use the dynamic image in my movie. In the whats new setion of flash mx these guys are telling that now we can load the image dynamically but they havent provide any tutorial for this.
PLease tell me how to do this.
cheers
Ritesh
Dynamically Load Images
this may OR may not sound difficult but
if anyone has a link to a tutorial on
loading images dynamically to a flash
movie I would appreciate the direction.
The general problem is this;
To have a menu for images and as is obvious
after a link is pressed on the menu, the image loads,
BUT,
If the owner of the site wants to add new images
daily, then, all he would have to do is upload
the images to the server and the Menu would be updated
and the pic along with the menu item would be accessable.
About the menu, I am going to take care of that myself,
About the images, I will direct the owner of the site
to specifically name each new pic that he uploads,
so that Flash can go through the file each time it loads
and determine if there is another image in the file,
basically it would just loop once and count the number of images. so again, that is not my problem,
the problem is simply loading the data remotely...
Thanks in Advanced everyone
Load Images Dynamically
pls can someone tell me how i can upload images dynamically & also to have a motion for each image i upload.
is there a tutorial which i can go through as well
thanks
Dimuth
How To Load Images Dynamically?
Hi guys,
I'm making a small flash file that will randomly display a series of 10 logos, 1 at a time. I'm wondering how I set up a fla file where Average Joe Schmo can just upload a new logo to a directory, and it will be automatically inserted into the FLA file? Hope this makes sense, I know it's a pretty broad question but if anyone can point me in the right direction that would be great. thanks
Dynamically Load Images
I'm working on a site and I have to do my navigation header in flash for all of the content pages but I have a background image that I have to change on each page. So, instead of having a different swf for each page I'm trying to change the image by using an empty movieclip in one swf and somehow linking it with variable names. My problem is that I'm not savy with actionscripting in flash and I'm not sure the exact coding that I need to use. I named my mc variable with imageLoader and in my html coding I have it pulling the correct jpg and placing it in the imageLoader space but I have to tell the swf to place the jpg in that space...does this make sense to anyone?
Thanks so much!
Dynamically Load And Resize .swf Images.
Hi,
I'm needing to dynamically load in .swf images from folder on my server.
Once loaded, they need to be resized automatically so they look the same size as the mc I loaded them into.
Any ideas on how to accomplish this?
Thanks,
Dynamically Load Images In Flash 5?
I love the new feature of dynamically loading images with MX and was wondering if anyone has found a way to do it in 5. I am thanking anyone in advance for a reply.
# Of Images In Folder To Load Dynamically
I'm loading images dynamically from a folder. Is there a way for the SWF to count the number of available images to load at run-time (so I don't have to specify before hand)?
Nick
Component Can Load Images Dynamically?
i have a component i purchased for flash that has images in it, since it is a component, can i still preload the images dynamically??... does loading them dynamically like music, make the file a lot smaller ? someone wants a slideshow with 40 images is that possible to do under 600k or so ?
thx
Dynamically Load Images With Transparency
I don't think this is possible, but i need to pull images from a folder on a website into flash that have a transparency. So i know you can dynamically build a list of jpg's and have the user select them, and then load them in. But i need an image type (like a gif) to load in with a transparency on it. Is this possible?
Thanks.
Dynamically Load Images For Menu
I'm creating an image slider menu. My client would like to swap out images in the future for his portfolio. When images are clicked a larger view will show up.
Can you load an image using geturl and then alter it position/ size/ etc...?
That way wehn he wants to replace an image he can just copy the new image to the server with the same name as the one he's replacing.
Load Faded Images Dynamically
Hi Everybody
I am creating a set of thumbnails which are all individual movieclips because of the animation which takes place, but I am having a problem trying to load in jpegs dynamically into a container using fade in and out.
I have tried a few downloaded bits of code but have had no luck.
I could do with some help, please
Dynamically Load Random Images
I have three rectangles I converted to movie clips named pichold1, pichold2, pichold3 and placed horizontally side by side on the stage. I want to use actionscript to dynamically load these images from an images folder. Each image is named "image#" (ex. image1, image2, image3, ...) I want the movie to be placed on a webpage that when a user visits the page, the movie will load random images and cycle through them displaying them in the movie clips. I also want to use some sort of transition effect to fade the images in and out, any help with this?
Load Dynamically Images For Thumbnail
Hi, I am trying to create a thumbnail and load images located in a 2D array filled with a XML.
pArray[x][5]= preview image
Here is a sample of the XML
Code:
<project id="0">
<name><![CDATA[Test1]]></name>
<date><![CDATA[01/01/01]]></date>
<technologie><![CDATA[AS2, AS3, Kek Chose]]></technologie>
<img><![CDATA[behappyfarmer_img.jpg]]></img>
<preview><![CDATA[/behappyfarmer_preview.jpg]]></preview>
<description><![CDATA[Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Pellentesque sed lectus imperdiet felis tempus aliquet. Suspendisse sem nulla, faucibus eu, eleifend at, scelerisque vitae, elit. Donec luctus dui vel urna. Integer at diam. Donec et risus. Praesent vestibulum pede ut urna. In facilisis tempus magna. Cras quis dolor sed dui pharetra blandit. Pellentesque vel arcu a nisi consectetuer iaculis. Ut.]]></description>
</project>
here is my XMLLoader Class
Code:
import mx.utils.Delegate;
class com.cc.XMLLoader
{
private var _xml:XML;
private var xml_result:Array;
public var xml_loaded:Boolean = false;
public function XMLLoader(path:String){
this._xml = new XML();
this._xml.ignoreWhite = true;
this._xml.load(path);
this._xml.onLoad = Delegate.create(this, dataLoaded);
}
private function dataLoaded(sucess:Boolean):Void {
if (sucess) {
createArray();
}
}
private function createArray():Void {
var xmlroot:XMLNode = this._xml.firstChild;
var i:Number;
var j:Number;
this.xml_result = new Array();
for (i = 0; i < xmlroot.childNodes.length; i++) {
xml_result[i] = new Array();
this.xml_result[i][0] = xmlroot.childNodes[i].attributes["id"];
for (j = 0; j < xmlroot.childNodes[i].childNodes.length; j++ ) {
this.xml_result[i][j + 1] = xmlroot.childNodes[i].childNodes[j].firstChild.nodeValue;
}
}
this.xml_loaded = true;
}
public function getXML():Array {
return this.xml_result;
}
public function getToken():Boolean {
return xml_loaded;
}
}
Here is my class
Code:
import com.cc.XMLLoader;
import mx.utils.Delegate;
class com.cc.projects.Projects extends MovieClip
{
private var objXmlLoader:XMLLoader;
private var pArray:Array = new Array();
public var container : MovieClip;
public function Projects() {
objXmlLoader = new XMLLoader("../lib/xml/Projects.xml");
this.onEnterFrame = Delegate.create(this, getToken);
}
public function getToken() {
if (objXmlLoader.getToken() == true) {
delete this.onEnterFrame;
getArray();
}
}
public function getArray() {
/*
This is the part which is supposed to show every preview images of my xml. from 0.0 to 80.0 and so on.
*/
pArray = objXmlLoader.getXML();
var k:Number = 0;
var i:Number;
for (i = 0; i < pArray.length - 1; i++) {
container.createEmptyMovieClip("mc" + i, 100);
container["mc" + i].loadClip("../lib/img/projects/" + pArray[0][5],this);
container["mc" + i]._x = k * 80;
k++;
}
}
}
Can you please tell me why it doesnt works?
The problem is obviously from the getArray function. I know that if I call them by their name manually it works but I am trying to assign them a dynamic name and call them with it which doesnt work.. please tell me how I can do that.
Thank you.
Dynamically Load Images From Folder?
I'm trying to figure out how this flash file is pulling images from a folder.
http://www.andrewberg.com/photobrowser/afpb_flash.html
He included the PHP file, but didn't include the flash source file. I can't see how he's calling the PHP from the flash.
Does anyone have a clue to how he does it?
Thanks!
Dynamically Load Images Into Flash
Hi everyone, I'm new.
I'm not too experienced with flash, but I was recently making a website in flash (trying to get better at this) and I wanna be able to change images in the folder of the site directory as opposed to having to open the .fla file, change the images in flash, then recompile and re-upload the site (like I said I'm not too experienced, and this seems like the only way I know ).
Right now I have a movieclip symbol called 'dynamicIMAGE', its one frame with one line of actionscript applied:
loadMovie("image.jpg", 1);
then I drag this movieclip to the stage of the website, but whenever I preview the site, the image DOES appear (so it works there), but the problem is that it appears in the upper left, no matter where I drag the movieclip onto stage. I've also tried messing with the _x position and _y but I got nothing from that. I have the image named "image.jpg" so that when I wanna replace the picture displayed on the page I can just drag another image file called "image.jpg" to overwrite the previous one.
Any help would be greatly appreciated, I've been racking my brain over this for the past day, meanwhile its probably just something stupid and simple that I need to do . Thanks in advance.
Dynamically Centering Images In MC As They Load
I am dynamically loading images into a movie clip (MC), but as they load the images load from the MCs registration point which is fine if you want the image to load in the top left side of the MC.
What I would like to be able to dynamically change the registration point of the image to the centre when it is loaded. I would expect you would have to change the registration point of the MC (as the image takes on the properties of the MC).
Basically I would like the images to load from the left, right, top middle, botton middle etc... so that per project I can dynamically change the above.
Here is an example of what I am trying to achieve. I have everything else down pat except the images positioning....
http://www.evb.com
In the above case the images are loaded and their centre point becomes the centre of the image and the frame then expands or contracts depending on the image width and height.
Even if I could be able to make the centre point in the middle would do me...
Can anyone help??????
Using LoadMovie To Dynamically Load Images?
Hi There,
I've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...), holder_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?
Thanks
ActionScript Code:
if (succes) { var imageNum = this.imageNum; trace("imgeNum="+imageNum); offset = 200; for (i=1; i<=imageNum;i++){ duplicateMovieClip("holder_mc", "holder_mc"+i, i); setProperty("holder_mc"+i, _x, offset); "holder_mc"+i.loadMovie(this.Image); // won't load offset = offset+200; } } else { trace("Error loading data"); }
How Do I Dynamically Load Images With DuplicateMovieClip()?
I want to duplicate this Movie Clip so that "bird.jpg" is loaded into all 6 Movie Clips. Why doesn't this code work?
for (i=0; i<6; i++) {
miniHolder.duplicateMovieClip("miniHolder"+i, i, {_x:i*10, _y:i*20, _alpha:50});
var bb = "miniHolder" + i;
bb.loadMovie("bird.jpg", this.getNextHighestDepth());
};
Dynamically Centering Images In MC As They Load
I am dynamically loading images into a movie clip (MC), but as they load the images load from the MCs registration point which is fine if you want the image to load in the top left side of the MC.
What I would like to be able to dynamically change the registration point of the image to the centre when it is loaded. I would expect you would have to change the registration point of the MC (as the image takes on the properties of the MC).
Basically I would like the images to load from the left, right, top middle, botton middle etc... so that per project I can dynamically change the above.
Here is an example of what I am trying to achieve. I have everything else down pat except the images positioning....
http://www.evb.com
In the above case the images are loaded and their centre point becomes the centre of the image and the frame then expands or contracts depending on the image width and height.
Even if I could be able to make the centre point in the middle would do me...
Can anyone help??????
Using LoadMovie To Dynamically Load Images?
Hi There,
I've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...), holder_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?
Thanks
ActionScript Code:
if (succes) { var imageNum = this.imageNum; trace("imgeNum="+imageNum); offset = 200; for (i=1; i<=imageNum;i++){ duplicateMovieClip("holder_mc", "holder_mc"+i, i); setProperty("holder_mc"+i, _x, offset); "holder_mc"+i.loadMovie(this.Image); // won't load offset = offset+200; } } else { trace("Error loading data"); }
Load Faded Images Dynamically
Hi Everybody
I am creating a set of thumbnails which are all individual movieclips because of the animation which takes place, but I am having a problem trying to load in jpegs dynamically into a container using fade in and out.
I have tried a few downloaded bits of code but have had no luck.
I could do with some help, please
Load Images Dynamically From Xml In Loop
I'm attempting to load some images into flash from xml. I'm attempting to loop through the xml and load the images, and set rollover, rollout, and onclick actions. I'm having trouble with the syntax. The rollover works, but the rollout doesn't. I have the images loading statically outside of the loop, but want them inside the loop. I can't get the syntax for that either.
CODE
// call mcLogos movie clip
this.attachMovie("mcLogos", "bLogos", 3);
bLogos._x = 400;
bLogos._y = 250;
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("company.xml");
myXML.onLoad = function(success) {
if (success) {
var myImage = myXML.firstChild.childNodes;
for (i=1; i<myImage.length; i++) {
var imageNumber = i;
var imageID = myImage[i].attributes.id;
var imageURL = myImage[i].attributes.img;
trace ("My image number "+imageNumber+" ID is "+imageID+" and its filename is "+imageURL+".")
trace(mcSquares["square"+i]);
// rollover effect for squares
mcSquares["square"+i].ID = i;
mcSquares["square"+i].onRollOver = function(): Void {
mcSquares["square"+this.ID]._visible = false;
};
// rollout effect for squares
this["mcLogo"+i].ID = i;
this["mcLogo"+i].onRollOut = function(): Void {
trace(mcSquares["square"+i]);
mcSquares["square"+i]._visible = true;
};
// onclick
this["mcLogo"+i].onRelease = function () {
getURL("press.cfm?id=+imageID+");
};
}
} else {
trace ("XML not loaded.");
}
};
// load external images, I want to put this in the above loop
this.mcLogo1.logo1Text.htmlText = "<img src="flashImages/pp1.jpg">";
this.mcLogo2.logo2Text.htmlText = "<img src="flashImages/pp2.jpg">";
this.mcLogo3.logo3Text.htmlText = "<img src="flashImages/pp3.jpg">";
this.mcLogo4.logo4Text.htmlText = "<img src="flashImages/pp4.jpg">";
this.mcLogo5.logo5Text.htmlText = "<img src="flashImages/pp5.jpg">";
this.mcLogo6.logo6Text.htmlText = "<img src="flashImages/pp6.jpg">";
this.mcLogo7.logo7Text.htmlText = "<img src="flashImages/pp7.jpg">";
this.mcLogo8.logo8Text.htmlText = "<img src="flashImages/pp8.jpg">";
this.mcLogo9.logo9Text.htmlText = "<img src="flashImages/pp9.jpg">";
this.mcLogo10.logo10Text.htmlText = "<img src="flashImages/pp10.jpg">";
this.mcLogo11.logo11Text.htmlText = "<img src="flashImages/pp11.jpg">";
this.mcLogo12.logo12Text.htmlText = "<img src="flashImages/pp12.jpg">";
this.mcLogo13.logo13Text.htmlText = "<img src="flashImages/pp13.jpg">";
this.mcLogo14.logo14Text.htmlText = "<img src="flashImages/pp14.jpg">";
this.mcLogo15.logo15Text.htmlText = "<img src="flashImages/pp15.jpg">";
this.mcLogo16.logo16Text.htmlText = "<img src="flashImages/pp_blank.jpg">";
this.mcLogo17.logo17Text.htmlText = "<img src="flashImages/pp_blank.jpg">";
this.mcLogo18.logo18Text.htmlText = "<img src="flashImages/pp_blank.jpg">";
Bid Problem To Load Multiple Images Dynamically
hello there, am a newbie to Flash.
i need to do something like http://www.habitclothing.com but entirely in flash and PHP . i need to have the scrolling and dynamic loading of the small images in Flash/php( currently it is in DHTML and php).
can somebody tell me how do this plz help me out
Load And Loop Folder Of Images Dynamically...
Hi,
I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.
Basically, I need to display all of the images in the folder one by one and then loop back to the start.
Has anyone managed to do this before? Can anyone direct me to some help or offer some assistance?
Many thanks :-)
Dynamically Load Images Through External Website
Whats up people... here is a problem I am currently coming across and I am not sure if Flash allows this type of operation or not, so any help would be awesome.
I have created a flash photo album that loads images from an XML document into my swf. The code works fine when visiting the link to the swf directly, however, I am trying to link the SWF to myspace, and when I do that, the images no longer will load.
Is it possible to load the images dynamically and link the swf from another website or will that cause a reading error when trying to acess the images I want?
Dynamically Load Images From Server Folder?
Hi, I'm looking for a way to build a gallery so that I can simply upload a folder with images to the server and the .SWF will load all images within that folder, whether it be 3 images or 10 images. I know how to do this using PHP on just a basic HTML page but I want to have some animation in there. Is there a way to do this with only Actionscript? Or if PHP is the answer, how can I put this into a Flash file?
Can I Dynamically Load File With Text & Images?
Hi there
I have a file with text, an image half way down the page where the text just wraps around it. Can I load all the file into a dynamic text box? Or do i have to split the file up into a main paragraph, middle paragraph & image and reassemble it all then on the stage?
Have never loaded text before so any hep would be greatly appreciated
Load And Loop Folder Of Images Dynamically...
Hi,
I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.
Basically, I need to display all of the images in the folder one by one and then loop back to the start.
Has anyone managed to do this before? Can anyone direct me to some help or offer some assistance?
Many thanks :-)
Dynamically Attach And Load External Images?
If I have an array that contains paths to multiple images, how can I attach and load each of these images to the stage?
Something like:
Code:
for (var i:Number=0; i < aImagePaths.length; i++) {
//attach image with path = aImagePaths[i]
}
Load Multiple External Images Dynamically?
I'm probably being an idiot here but is it possible to load a series of images into a dynamically created movieclip? I'm under the impression you can't create an empty movieclip and add frames to it dynamically?
Basically I would like the equivilant of loading a series of images into flash and placing them on seperate frames in a movieclip so they animate when the movieclip is played?
jbw
Flash 8 - Dynamically Load Images Into A Movieclip
Ok so I am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed.
I have a script something like this for the button that loads the image.
on(press){
controller.loadMovie("image.jpeg");
}
This loads the images into the 'controller' movie clip, but what I want to happen is for the images to fly in from off stage. So I made a movieclip 'controller' with a guide layer and have animated the controller movie clip and have the images loading into the movieclip, but they won't animate. My guess is that the controller movie clip is already played through and the image is loading at the end of the movie clip. Is there a good script to load an image into frame #1 of this 'controller' clip? Or another way to dynamically load images into a movie clip that will animate. I am hoping to use this same 'controller' movie clip for all images on the page so I don't have to keep making new clips? Make sense? Am I doing this completely wrong? someone please help me out.
Thanks!
-M
Can You Tell Images Created At Author Time To Load Dynamically?
hello,
I have many images in my movie which I just imported onto the stage and positioned manually, but now the site loads slow. Can I tell all the images to load dynamically with some lines of AS or a publish option or something else or do I have to replace all images with placeHolder-MovieClips and use the loadMovie command to dynamically load the images?
Many Thanks !!
How To Load Dynamically Generated Images Into Flash MX 2004
Hi, I have a problem that I can't seem to get rid of...
I am working on making a tile-based RPG in Flash.
For the tiles, I have written a php file that generates tile images using GD, depending on what is specified in the URL. The generated images are PNG's. (I can change that if that's necissary, but I prefer to use PNG).
Code:
"image.php?srcx=0&srcy=0&srctile=1"
/ This, for instance, generates a grass tile.
Code:
"image.php?srcx=1&srcy=0&srctile=1"
/ This would be a water tile.
The script works perfectly if I open it in IE.
However, I wish to load the generated images into Flash, but I'm stuck at this.
I tried this:
GrassTile.contentPath = "image.php?srcx=0&srcy=0&srctile=1".
WaterTile.contentPath = "image.php?srcx=1&srcy=0&srctile=1".
But it doesn't work.
It seems that the contentPath property only accepts JPEG's and SWF's. So I tried changing the header in the PHP file to JPEG. The generated images were JPEG, but they still wouldn't load into Flash.
I think that you can't specify a php script in contentPath, but I was wondering if there is a different way.
Also, I was wondering if it is possible to have a piece of code import a PNG image to the libary, at run-time. I don't want to import all of 'em while creating the flash movie, because there are too many tiles (about 11k). Secondly, importing all these images to Flash, makes the flash file very big, and not all tiles are used during the game.
Please help me out, thanks in advance.
[F8] Load Dynamically External Images Via Variables In Txt File
i need something like below
http://www.infopia.com/includes/swf_files/partners.swf
i want to load unlimited images via variables in txt like
image1
image2
and thing is that i want to make them animated/fading... just like above
howz that possible plz help me
Can You Tell Images Created At Author Time To Load Dynamically?
hello,
I have many images in my movie which I just imported onto the stage and positioned manually, but now the site loads slow. Can I tell all the images to load dynamically with some lines of AS or a publish option or something else or do I have to replace all images with placeHolder-MovieClips and use the loadMovie command to dynamically load the images?
Many Thanks !!
Can You Tell Images Created At Author Time To Load Dynamically?
hello,
I have many images in my movie which I just imported onto the stage and positioned manually, but now the site loads slow. Can I tell all the images to load dynamically with some lines of AS or a publish option or something else or do I have to replace all images with placeHolder-MovieClips and use the loadMovie command to dynamically load the images?
Many Thanks !!
Dynamically Load Images, .mp3s Doesn't Work Online
I'm building a slideshow that dynamically loads .jpg's and .mp3's. It runs fine when I test the .swf locally but when I publish it to the web the .jpg's and .mp3's don't load at all. I'm publishing to the Flash 6 player and I have the latest player for my browser. Any idea what's going on?
Here's the link:
http://www.jsonline.com/Mjsdev/kahle...ad_images.html
Attached is the .fla file.
Thanks!
Load Dynamically External Images Via Variables In Flash From Param Tag
i want to load unlimited images via variables from html page in flash,
so each variable represent one single image.
image1=one.jpg
image2=two.jpg
image3=three.jpg
image4=four.jpg
<param value="filename.swf?image1=one.jpg&image2=two.jpg" >
<embed src="filename.swf?image1=one.jpg&image2=two.jpg">
means something like this from this tags.
and thing is that i want to make them fadein / out transition... just like above
howz that possible plz help me
Solution To Load Delay When Dynamically Loading Images - JPGS & GIFS?
Hi all, just set up an online interactive which dynamically loads images (JPEGS & GIFS) and text as required.
I set it up like this so that the client can easily replace text or images in future without needing to mess with the Flash files. Here's a code example:
loadMovie("image1.jpg", _root.bg.Background);
holder._x = 500;
I've made the images as small as they can be, but when testing it, I see that there is still a delay as each image is being called up - in some instances long enough for the user to wonder if it's working or not.
I also notice that when certain images are dynamically loaded for a second or third time, they are called again from the server - the file that was loaded already is not used.
Is there a way to pre-load all these images to prevent these issues?
Or any other solution or ideas would be helpful
Can Any One Tell Me How To Stream The Images In Flash.
Hello Friends,
i have created a dynamic page flip book with xml, i want to zoom the images in swf loaded, with streaming, so that user can preview the image while a good quality image is loading. I wanna know that how to load a part of large image or swf.
Image effect like :- http://www.zoomify.com/
Can any one tell me how to stream the images in flash.
How Dynamically Change The Image In Dynamically Created Row Of Images?
Hi everybody,
I am wondering if someone can help me to find out on how to replace the images in row of dynamically loaded images. I need on Press of an icon from the row of images replace the image of this icon to new one. Below is the code of creating the images row based on array and XMl data. I create an array based on data taking from XML.
Code:
var numOfImages:Number;
var thumbHeight:Number = 8;
var thumbSpace:Number = 100;
var thumbTotalDistance:Number = thumbHeight+thumbSpace;
var xCounter:Number = 5;
var thumbsCollectionHeight:Number;
var currentImage:Number = 0;
var moveOutDist:Number = 10;
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
var IM_Img:Array = new Array();
var IM_Title:Array = new Array();
//==================================================================================================================
//=============================== THUMBS IMAGE LOADER ==========================================================
//==================================================================================================================
var thumbImgLoader2:MovieClipLoader = new MovieClipLoader();
var thumbImgListener2:Object = new Object();
thumbImgListener2.onLoadProgress = function(target:MovieClip):Void {
};
thumbImgLoader2.addListener(thumbImgListener2);
thumbImgListener2.onLoadComplete = function(target_mc:MovieClip):Void {
};
//==================================================================================================================
//=============================== XML ==================================================================================================
//==================================================================================================================
var totalXML:XML = new XML();
totalXML.ignoreWhite = true;
totalXML.onLoad = function(success) {
var TNnode = this.firstChild.childNodes[1].childNodes;
numOfImages = TNnode.length;
//---------------- ATTACHING THUMBS -----------------
//===========================================================================================================
for (i=0; i<numOfImages; i++) {
var mc:MovieClip = imCollection_mc.thumbs_mc.attachMovie("mcThumb_IM", "thumb_" + i, i);
mc._y = 0;
mc._x = xCounter;
xCounter = xCounter+thumbTotalDistance;
thumbImgLoader2.loadClip(TNnode[i].attributes.thumb,mc.loader_mc);
IM_Title.push(TNnode[i].attributes.title);
imCollection_mc.thumbs_mc["thumb_" + i].mc_title.title_txt.text = IM_Title[currentImage];
mc.id = i;
trace (mc.id);
mc.onPress = mc_im_onPress;
mc.xx = mc._x;
mc.yy = mc._y;
}
};
//-------------------------------------------------------------------------
totalXML.load("images.xml");
Here is onPress event where I was thinking to add this functionality:
Code:
function mc_im_onPress() {
mcToSelect = this;
if(this.id==8){
//here I need to tell to replace the image from mc8 to new image from array to image#34 from xml
}
}
Any advice is highly appreciated. Thanks.
Dynamically Loading Images Into Dynamically Loaded MovieClips
I'm read through many of the posts and found several on this topic, none, however, that addressed all that I need addressed. I've tried several of the suggestions but so far nothing seems to work.
What I want to do is alter the width of images loaded dynamically into a dynamically loaded set of movieclips. all of the widths of the images are different, but i want them set to the same width. The width seems to stay at zero, however, and I cannot seem to change it.
Here is my code:
for (var i:Number = 0; i < 8; i++){
var mc = attachMovie("rect_mc", "r" + i, this.getNextHighestDepth());
mc._x = 90 + (i * (mc._width+5));
mc._y = 375;
mc.img_txt.text = "image" + (i+1);
mc.img_mc.loadMovie("myPic" + (i+1) + ".jpg");
mc.img_mc._xscale = mc.img_mc._yscale = (50/mc.img_mc._width) * 100;
};
The last line is the one that does not function properly.
I'd appreciate any help anyone can provide. thanks.
Skipping Missing Images For Dynamically Loaded Images?
Hey all,
I'm creating a image viewer for a photography studio.
I have it dynamically load the images. I'm using a text file to tell flash how many pics there are, the starting number, and the prefix and suffix for the file name ie. Ahp1234.jpg. Im using a simple counter when a person clicks on the "next" button it will add an increment to the starting number. My problem is photography studios often throw out images that didn't come out right, so there is a jump in numbers, and hence I get an error when trying to load an image that isn't there. I was wondering if there was a way to tell if an image has loaded properly using loadMovie. Or perhaps a better method than what I'm using?
I tried
square = new loadMovie;
square.load (_root.Filename);
square.onload = function (success){
if (success) {
//coding
}else{
counter++
}
}
If any one has any insight I would appreciate it.
Thanks.
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