Touchscreen Development In Flash
Good day!
Traditionally touchscreen applications are developed in Director. We would like to start doing the development in Flash.
Is anyone aware of any impending issues that Flash might have?
Thanks!
Rob
FlashKit > Flash Help > Flash General Help
Posted on: 05-26-2005, 03:13 AM
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Touchscreen And Flash Are Having Issues
We are using a touch screen to navigate a web site for a retail kiosk _32" and 19". Everything works fine until you navigate into a portion that is built with flash. The "only" thing that we need it to do, as a function on this page is highlight a qty. box and use our numerical touch pad to update the customers desired qty. This function work fine on the html built portion of the site. To confuse our issue even more - when you use a mouse (which we won't have - because why have a touch screen) to click in the qty box - touch the numeric keypad - it works.
I have had techs from elo and 3m beat thier heads on this one, changed every setting possible between the keypad and touchscreen.
So, please, I am begging for help... if you knows of an program to assist, an microsoft xp adjustment - past the obvious, or what I should tell the client that the webmaster needs to do to the flash page to allow us us to lock down the curser and update the field with the touchpad.
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I graduating within a few months and now I've got this really great idea to present the stuff I'm doing now in some kind of installation/POI/kiosk. I was thinking of using flash for creating the interface by using bits of the pseudo 3d cube with clickable parts tutorial. This interface is projected in a touchscreen, so that the users can immerse in depth (I'm graduating within an architecture office).
Does anyone have some kind of experience with the use of flash and touchscreens? Advise, tips, hints or big no-no's? Or should I forget about this and master Lingo in a few months (which wont be something that'll make me happy )?
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I'm writing a kiosk flash for use with a touchscreen. There's no standard mouse our keyboard. What I'm creating is a "soft keyboard" with an array of movieclip objects on the screen. It is a bit challenging, however, because of the nature of the touchscreen interface.
A touchscreen, if I understand correctly, registers the equivalent of a mouse down, a drag, and a mouse up. There is no equivalent of moving the mouse without the button down.
What I'd like to do is change the state of the keyboard button movieclip if the cursor is over top of it (a "depressed" look). What is likely going to screw things up is that someone will touch the touchscreen ("mouse button down") in a blank part of the flash, drag the cursor over top of the key movieclip, and then release the touchscreen ("mouse button up"). I'd like to do the key animation when the dragged mouse cursor comes over the movieclip, and do the inverse animation when the mouse cursor leaves the target area of the movieclip. I can do this just fine with the typical "on(rollOver)" and "on(rollOut)" if I didn't need to worry about the fact that on a touchscreen, if you are moving the cursor, the mouse is always down. I looked at the on(dragOver) and on(dragOut) events, but they don't seem to fire if you don't click down within the movieclip to begin with. If you click down outside the movieclip, and roll over it, the event doesnt' trigger.
Any ideas how to go about this? Do I need to come up with some complex array of absolute position coordinates and trigger the appropriate key movieclip based on its known x,y area on the screen? A simple set of triggered events would be SOOO much easier, especially if I want to change key locations or sizes.
If I need to explain this better, please let me know. I'm open to any ideas.
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I have a problem with mouse behaviours on a touchscreen.
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The textlinks are working fine when using a mouse but when I publish the code and run it on the touchscreen the links are nearly unclickable.
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I'm writing a kiosk flash for use with a touchscreen. There's no standard mouse our keyboard. What I'm creating is a "soft keyboard" with an array of movieclip objects on the screen. It is a bit challenging, however, because of the nature of the touchscreen interface.
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Any ideas how to go about this? Do I need to come up with some complex array of absolute position coordinates and trigger the appropriate key movieclip based on its known x,y area on the screen? A simple set of triggered events would be SOOO much easier, especially if I want to change key locations or sizes.
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hi,
well im creating a touchscreen application that connects with other monitor, then the touchscreen is the navigation and the other screen is the information.
Then i want the user t touch the screen and move his finger around the application.
The application are 82 squares that have a little images, then when the user rollover the squares they scale to 150 %, and when rollout the squares return to 100%.
I know that rollovers and rollout dont exist in touchscreen, but im wondering how can i solved this.
i try with ondragover and ondragout but seems to have no result.
i try comparing in every sigle suaare the hittest with the mouse x and y possition but my application seems to be very slow.
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hi, hope someone can help me.
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Code:
System.useCodepage = true;Stage.scaleMode = "noscale";
import com.mosesSupposes.fuse.*;
ZigoEngine.register(Fuse, FuseItem, FuseFMP, PennerEasing);
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well this is my code, what it does is that i have 82 squares in the movie when i roll over any of them then they scale to 150% and when i roll out they scale to 100%
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