Trace No Of Mouse Clicks
hello! All
I want to trace the number of times the user has clicked a mouse button. Suppose a user clicks mouse button 5 times then 5 must be traced. if he clicks 1 times then 1 should be traced.
Is this possible? if yes then plz give me code of that plz reply as soon as possible.
FlashKit > Flash Help > Flash ActionScript
Posted on: 10-28-2004, 09:09 AM
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[flash 8]Adapting 'Auto Trace Mouse' Script To Perfom 'Atuo Trace Object'
Hello everyone..
I am new to flash and I am hoping the good people of this forum will help.
I have this sript for auto tracing a mouse position (got from this site) but i would like intead of trcing the mouse...to get it to trace a random moving object from another script!
mouse script:
createEmptyMovieClip("Line",1);
Line.lineStyle(1,0x000000,100);
onMouseDown = function ()
{
Line.moveTo(_xmouse, _ymouse);
onMouseMove = function ()
{ Line.lineTo(_xmouse, _ymouse);}
}
onMouseUp=function()
{
onMouseMove=null;
}
Random moving object:
loops = 0;
_root.target_x = Math.random()*450;
_root.target_y = Math.random()*300;
_root.xdiv = (_root.target_x-_root.circle._x)/20;
_root.ydiv = (_root.target_y-_root.circle._y)/20;
loops++;
_root.circle._x += _root.xdiv;
_root.circle._y += _root.ydiv;
loops++;
_root.circle._x += _root.xdiv;
_root.circle._y += _root.ydiv;
if (loops<20) {
gotoAndPlay(2);
} else {
gotoAndPlay(1);
}
I guess there is a way I can do this or it can be done...? Help will be much appreciated.
Thankz
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hi, sorri i cnt remember if i posted this question or not once before, but i cant find where.
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thanks
---Sri---
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Although this may sound very stupid, I am really getting frustrated with how I can use this. I have a question.
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D
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Hi,
Can anyone help me with this actionscript coding I want to perform both operations, any ideas:
-------------------------------------------------------
Patient1.buttonMode = true;
Patient1.addEventListener(MouseEvent.CLICK,onClick);
function onClick(event:MouseEvent):void {
var Patient_correct:Patient_correct = new Patient_correct();
Patient_correct1.x = 560.8;
Patient_correct.y = 287.9;
addChild(Patient_correct);
---**I need to add a variable or code here for the both parts to work**-------
button1.buttonMode = true;
button1.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void {
var circle1:Circle = new Circle();
circle1.x = 617.5;
circle1.y = 224.9;
addChild(circle1);
}
Please help, thanks
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Help: Need To Ignore Mouse Clicks
hi guys I need a some help plz
in action script, I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.
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i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.
What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.
I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
How can I do to detect mouse clicks within a movie clip, without using the onPress, which comes with the hand cursor?
thanks!
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I basically want an animation to occur specifically where the mouse is clicked. I tried a combo of startdrag and on commands, but they don't seem to work together. Is there an actual action script combo or non script way to make this work, or is it not possible on MX? Thanks ; ;
Detecting Mouse Clicks
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.
What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.
I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
How can I do to detect mouse clicks within a movie clip, without using the onPress, which comes with the hand cursor?
thanks!
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hello
i was wondering if flash mx has the hability to detect and differentiate between a right click and a left click
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//attach the sample movie clips
this.container_mc.createEmptyMovieClip("sample1",0 );
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this.container_mc.sample1.onPress = function () {
trace ("onPress called");
};
this.container_mc.sample1.loadMovie("jpcover.jpg") ;
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attached is a concept ... but I have no idea how to save it to a text file and recall it?
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I'm designing a training tool to teach students how to use text messages.
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How do I remedy this problem? How would I specify/handle mouse clicks on two areas/depths on this app?
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I am simply trying to react to a mouse click on the Flash ActiveX Control.
I have inserted the code in a layer only used for script:
import flash.external.ExternalInterface;
var mouseListener:Object = new Object();
var boolMouseDown:Boolean = false;
mouseListener.onMouseDown = function ()
{
boolMouseDown = true;
};
mouseListener.onMouseUp = function()
{
if (boolMouseDown)
{
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Hi,
Can anyone help me with this actionscript coding I want to perform both operations, any ideas:
-------------------------------------------------------
Patient1.buttonMode = true;
Patient1.addEventListener(MouseEvent.CLICK,onClick);
function onClick(event:MouseEvent):void {
var Patient_correct:Patient_correct = new Patient_correct();
Patient_correct1.x = 560.8;
Patient_correct.y = 287.9;
addChild(Patient_correct);
---**I need to add a variable or code here for the both parts to work**-------
button1.buttonMode = true;
button1.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void {
var circle1:Circle = new Circle();
circle1.x = 617.5;
circle1.y = 224.9;
addChild(circle1);
}
Please help, thanks
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There are some times when a user clicks on a movie clip in my SWF that the mouse click goes undetected by any of my mouse event handlers.
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NOTE: I have *only* seen this happen so far when a user clicks on a movie clip that I have dynamically loaded. The movie clip is not playing, and I am manually calling gotoAndStop() on the movie clip various times. Not sure if that is related.
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[F8] Must Move Mouse Between Button Clicks - A Glitch?
I'm using AS2 and have only been testing on Flash Player 9, in IE and Firefox. I've searched around and couldn't find anything else like this, so if this is a redundant post then I apologize. I'm not sure this is an ActionScript fixable issue, but...
The problem:
What happens is that sometimes after a click on a button, additional clicks will not register unless the mouse is moved. It doesn't need to be moved off the button hit area, just any kind of movement and then an additional click will register. So, if you keep the mouse still and click 3 times on a button, only the first will register and the last 2 will not. If you move the mouse at least a little between each click, every click will register. As you might expect, this is particularly annoying for coded double-click functionality - it makes it almost impossible.
The most peculiar thing about this is that it doesn't always happen. Sometimes it will work fine (double clicks work without having to move the mouse in between), but over the course of running the SWF in the browser it will start behaving badly, as described above. After this starts happening I have never seen it revert to the correct functionality - it just stays broken. Then later I might open the SWF again and it will be fine for a while. Sometimes it will be broken as soon as I open the SWF. Note that I am not re-compiling in between running the SWF, I'm just opening the same one from the same compile - but sometimes it works correctly, sometimes it doesn't. Also, when I do happen to recompile it and test in Flash this can also occur in the built-in player (not just in a browser).
Anybody ever seen this (or fixed it )?
Thanks!
Monitoring Number Of User Mouse Clicks
I am working on a project, and I want the number of times the user clicks the mouse anywhere in the project to change what scene they go to next.
What I have now is an action on frame one of the scene:
var playerScore:Number;
playerScore = 0;
watchMouse = new Object();
watchMouse.onMouseDown = function() {
playerScore+=1;
};
Mouse.addListener(watchMouse);
and then in the last frame:
if (playerScore=0) {
gotoAndStop("Scene 2", 1);
} else {
gotoAndStop("Scene 6", "");
}
It always goes to scene 6. Even when I don't click. I want it to go to scene 2 when there are no clicks.
Nested Movie Clips And Mouse Clicks
hey,
i have three movie clips A and B and C ( B and C are inside A ). A is on stage. Now when i click anywhere on stage, how do i check if i am clicking outside A or on B or C ?? ....
if regestration point of B and C is same, how do i get relative co-ordinates of mouse from that point ???
(plz help with usage of localToglobal in this case)
Prevent Mouse Clicks/Hide Hand
Sometimes it's necessary in a Flash project to prevent the user from being able to click on a button at certain times during the presentation. I'll typically add an "invisible" button on top of the button (no graphics in the button except for the hit zone), which does the trick nicely BUT...
The cursor, of course, turns into a hand icon, making the user think it's still a clickable button.
Is there a way to prevent the cursor from changing from an arrow into a hand icon?
Or, is there a better way to make buttons "unclickable" at times?
Detecting Mouse Clicks Within Parts Of A Picture
Hi,
I am wondering if there is a way that you can detect mouse clicks within a picture but only in certain areas. One thing to note as well is that this picture is being loaded dynamically.
I know in html you can create image map for your image so that you can map out certain parts of your picture for clicking. Is there something like that in flash actionscript?
Also, is there something that can detect when I've clicked on certain colors in a picture such as black or white?
Thanks,
icekube12jr
Smooth, Short Path Walking Via Mouse Clicks
I just recently started switching from ActionScript 2.0 to 3.0 (I haven't coded in flash for a while), and I've run into an issue with a game that I'm working on.
I'm trying to get a character to walk around by clicking somewhere on the map. However, I don't know how to make the character walk in a "perfect angle" to create the shortest distance between where the character is standing and where you click. So far, I can make the character move between two points, but it moves at an angle until either it's x or y axis is lined up with its destination, and then it'll move in a straight line to get to the opposite axis's position.
Basically, I want to know how I can move a movieClip at an angle to get to a specific x,y coordinate, without it just moving to a slight angle, and then finishing up the rest of the movement in a straight line.
Preventing Objects Underneath Others From Receiving Mouse Clicks
Hi,
Is there a way to prevent an object (movieclip, button, etc) from receiving a mouse click (onPress) event when there's another object on top of it?
In my case I have some buttons on the screen, and when another movieclip is placed on top of them, I don't want the buttons to receive any mouse event.
Handling Next / Prev Rapid Successive Mouse Clicks
lets say i have a next / prev button, sprite or movie clip.
i then register a MOUSE.click listener / handler for the next / prev button that increments or decrements a counter var and then calls a function doLoad(counter) to load an img based on the counter.
is there any way to make the listener handler either:
1) determine which of the rapid click events received within a given rapid interval is all but the last click?
My goal is to allow the handler to increment the counter for EVERY click event received but ONLY execute doLoad() ONCE for the last click. Otherwise it fires doLoad for every click which isn't necessary for the loading scenario i'm trying to create.
OR
2) fire doLoad() for each mouse click event but kill doLoad if another mouse click is received within a given interval of the last click?
This semi achieves the same goal described above. It only allows the final doLoad() to run fully to completion. Prior clicks will trigger doLoad but they won't complete.
Basically what i'm asking in #2 is if there is a way to interrupt, kill and hopefully garbage collect a called function from the listener that calls the function. Make sense?
SUMMARY (More general way of looking at my question / goal)
How do people handle rapid fire next prev clicks?
Since every click is going to fire a function call each of which goes on the stack, each function call must finish to completion. What if you don't want all those next / prev function calls to pile up on the stack and only the last one to be executed? Of course, the required behavior should only occur when rapid clicks happen in succession and ONLY WHEN SERIALLY RECEIVED UNDER A PREDETERMINED GIVEN INTERVAL CONSTRAINT?
anybody?
i'm thinking this would be a requirement others have run into before
thanks
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