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Unable To Save FLA - Help Desperately Needed


I'm trying to save an updated fla that I've worked a bunch on today but I keep getting the following error message:


Quote:





"An error occured while attempting to write to a file. If you are logged in with a limited user account, then you may be attempting to write to another user's folder which is not supported."






I'm not on a limited user account (whatever that means). I'm using my Flash MX at home - the same one I've been using for most of the project.

I've tried saving it in the original folder, in a different folder, with the same name, with a new name, on the desktop, on a different hard drive.. anyway i choose it won't let me save it. I even tried saving it as a template. Any ideas on how to save this without losing everything I've done today?

I'm even able to open other FLAs and save them but not this one.

I AM able to test the movie and export a SWF and HTML file. But not the FLA. And I need the FLA because it is a school assignment and I have to turn in both the FLA and SWF on CD tomorrow. (Did I mention that I have to turn it in TOMORROW?!?!)

The only thing I can think of is that I've been working on this file on several different computers. When I work on it at school I use Flash 8 but always "save as" a Flash MX file so that I can take it home and edit it. I used this file yesterday at home with Flash MX and saved it successfully. I re-opened it today, worked on it for hours, solved some major problems and went to save it for safety reasons and I can't!!

Yikes.




FlashKit > Flash Help > Flash MX
Posted on: 03-18-2007, 11:32 PM


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Help Need Desperately
hi all, i reali reali need help badly in a major assignment again..=( and this is crucial..im doing a drag n drop kinda ting on decorating a snowman..wat happens is, after decoratin the snowman with different elements i create , im required to have the decorated snowman appear in the next scene with a different background and removing those elements which i never used and drop it on the snowman...
i need to detect which elements i drag n drop on the snowman itself and have the exact decorated one reappear in the next scene but i duno how and im going nuts! this required complex action script thats y im posting here for help...=( im using flash 8 btw...thanks alot to those who can reali help mi help! :crazy: :crazy: :crazy:

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Newbie Desperately Needs Help
Ok, here is what I am wanting to do:

I want to create a html editor in Flash that can open, edit, save, and upload html pages, images, etc to their server. I want the user to be able to switch between views (i.e. between viewing the html code, and viewing what the page actually looks like).

I would like it to have all of the normal functions of an html editor like adding images, setting page properties (bg color, text color, basic page properties), adding links, adding tables, etc, etc.

I would like it to be saved as a projector file afterwards to that they can run it easily. (I know how to do that part-LOL!)

CAN THIS BE DONE????? The reason I am wanting to develop something like this is for my design clients who wish to make changes to their sites themselves after having their site initially constructed by me. I am not planning on charging them for this extra little program. I would just like to offer it to them as a free service.

CAN ANYONE GIVE ME SOME TIPS ON WHERE I SHOULD START??? I haven't really used Flash much, I usually use Swish, but I know that Swish won't be able to do all of the things I need it to.

If anyone would be willing to work with me one on one to develop this, I would be happy to include their logo etc as a credit in the final program.

Thanks so much for reading my post! Have a great weekend!

Monica

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Desperately Confused...
I have a movie with 7 scenes, in each scene there is a drop down menu inside a movie clip, each button in the menu is assigned a script to be sent to a scene ie.
button titled-"profile button" is sent to the scene titled-"profile", but...
here's my problem, after the button is clicked, I need the movie to play on the timeline a certain amount of frames. Each button in the menu movie clip has to play the same frames before departing to different scenes.

In this example I want the button "profile button" when clicked to play the timeline untill it reaches the frame labeled "contact exit", then go to and play scene titled "Profile" on frame labeled "profilestart"

*script atatched to "profile button" (which is in a movie clip):

on(release){
_level0.section="profilestart";
tellTarget("_level0") {
gotoAndPlay("Contact, "Contact exit");
}
}

*scene: "Contact"
*frame label: "contact exit"
*script atatched to that frame:

gotoAndPlay(section);

This works if I play 1 scene only, when I play the whole movie it skips parts and gets confussed.
I have tried changing the level numbers, but I'm stumped.

I hope someone can make sense of this.
Please Help

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Desperately Need Preloader Help
Can anyone help me with a preloader problem that I am having? I am working on a site

www.putthecameraonme.com

I have tried about 5 different preloader techniques but keep getting the same problem; The preloader doesn’t appear until the site is almost completely loaded. Has anyone else encountered this problem? If ANYONE can help me I would appreciate it. If you can help please email me at cam@blueninja.net

Thank you

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Desperately Seeking Help On ...
Hi all,

Problem 1) I cant figure out WHY I cannot launch my own exporting swf file from my fla. I am using MX exporting my movie with flash 6 option and I have flash 6 installed. I sent it to other people, they have the same problem playing it. It keeps saying "failed to open document" when I try to "double click" on file name. It's OK if I "right click" and choose "OPen with". What the heck am i doing wrong?

Problem2) I try to open a full size window for another swf clip (from the main swf via a button) using:
On Release {
getURL("javascript:void(window.open('volley-0304.swf','volley','fullsize=yes'));");
}
It opens the first window (not full size) with content but it also tries to open more windows (not full size) and give me lots of clicking noises and hang the computer? Did I correctly code this?

Thanks

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Desperately Seeking Help...
Hi...
I'm trying to set up a portfolio site and I've tried two methods for dynamically charge my pics in a MC, one with an array, the other with loadMovieNum.
However, there seems to be some problems I can't find...
Maybe some of you guys could take a look at my files. You'll have to play around with it a little with some pics of yours to test arrays and images to be loaded but I don't think I'm that far... the other thing I'd like to be check are the section buttons (illustration, sketchbook, and so on...). I'd like'em to stay lighted when pressed and back to normal when another button is pressed (and lighted).
Thanx you guys... i really need that help.

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Desperately Need Some Help With A MP3 Problem
Ok, here's the deal. I have this video player, and I have an swf that I'm loading it, and an mp3 that I'm also loading at the same time. Then when the user hits play, they both start. This works fine.

My problem is the fast forward and rewind buttons. The way I have them setup for the swf is that there is an onEnterFrame handler that checks to see if the ff button is pressed. If it's pressed, the onEnterFrame function adds two to the swf's currentFrame property. It works great, but how do I fast forward the sound as well? I could calculate the milliseconds that the sound needs to start at by basing it off of the frame rate (36 fps) and the current frame. The problem is that the start function of the sound object only takes seconds.

Any thoughts on this?

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Desperately Need Some Help With A MP3 Problem
Ok, here's the deal. I have this video player, and I have an swf that I'm loading it, and an mp3 that I'm also loading at the same time. Then when the user hits play, they both start. This works fine.

My problem is the fast forward and rewind buttons. The way I have them setup for the swf is that there is an onEnterFrame handler that checks to see if the ff button is pressed. If it's pressed, the onEnterFrame function adds two to the swf's currentFrame property. It works great, but how do I fast forward the sound as well? I could calculate the milliseconds that the sound needs to start at by basing it off of the frame rate (36 fps) and the current frame. The problem is that the start function of the sound object only takes seconds.

Any thoughts on this?

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I Desperately Need Some Help For A New Site.
Ok I have a mailing company that sends out tens of thousands of direct mail, postcards, greeting cards, holiday cards, etc to other companies customers. And I am building a new site for the business, I am in need of something I dont know if is a script I need or what, but I need something where my customers can go to my site, and fully be able to customize their card to their needs, and I want the card to be able to be seen as they are building it. Like what verbage they want on the card templates they can choose from for the card different designs, and such. I would like them to be able to fully place a order on the site.

So if anyone knows what I am needing please feel free to feel me in, on what to do.


Thanks,

David Adams

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I Desperately Need To Solve This Problem :(
Salutations!

What are the major reasons why:

1) a getURL command to fetch a php document results in an alert box saying the file does not exist or is not accessible (when it is)

and

2) a loadMovie command to a swf results in a blank page?

Please respond!!

Thanks!

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Desperately Needs Help Html Codes.
After making a text animation in FLASHtyper, and downloading it onto your pc, how do you use it on a webpage? Where can I get the html code to put onto my page? AHHH this is driving me crazy lol, I've been trying to figure this thing out for 2days now. Can someone help?
-DanO

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Desperately Seeking For An Answer : (
Hello Ladies & Gentlemen....

Need help for my simple(maybe dumb) question...

Have 'html' page... containing 4 frames... one is named 'frame0' ...

thats the 'main page' which contains embedded flash movie...

in another frame i have my html with 'flash botton movie' embedded

as well....

i tried this actionscript to one of my flash bottons... but DOES NOT

work....


on (release) {
getURL ("about.html", frame0);
}


Coul you kindly let me know what is 'correct actionscript' when a one

of my "flash button" is clicked ... it will load another html page

that contains another embedded flash....


Waiting for your QUICK respond...

Thank YOU in advance...

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Desperately Quick Answer
I need a desperately quick answer here.

How do I reference dynamic fields to correspond with input fields on another frame?

Thanks

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Desperately Seeking...hitTest
Okay, I'm pretty horrible at doing Flash. I'm taking a class in it and I have this homework assignment that involves using the hitTest function. Now, I've used this one before with no problem. However, as soon as we get to a group assignment and someone else's grade is depending on me...I can't do anything. So I'm really really hoping someone will know what to do.

Here's the deal--
I'm making this Harry Potter quidditch game (don't laugh, it's a group-decided theme! ;D), and I want to cut to a different frame and/or scene when Harry (the cursor) collides with the snitch. I've only seen hitTests where something additional shows up on the screen. For instance, I could make Harry say "Ouch!" if he got hit with something no problem. But I can't make an entirely new screen. Apparently

if (this.hitTest(_root.thing)) {
gotoAndStop ("Scene 2");
}

Doesn't work. I've tried everything... Please help. =/

Thanks,
Ali

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Desperately Need Assistance With Instances
i have created a flash file to show information about credit cards. there are three main types on the first screen. if you click on the middle one you are shown 2 new cards on a second screen. you can view information about each card by clicking on it.

everything seems to work until you open a card on the second screen , close it, return to the first screen by hitting [Back], then return to the second screen, open the same card and trying to close it, but it won't close

i have found that new instances are being created with '..instance#' names. the [X] used to close the card info window is supposed to send each clip back to the first frame and stop, but i think its not pointing to the correct instance

will someone please take a look and give me your thoughts. i am about to go over my deadline and need help desperately

thanks

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Desperately Need Remoting Assistance
We are trying to write a Flash application that accesses a Coldfusion component which queries an SQL Server database and returns the results to the Flash app. I know this can’t be as difficult as it seems to be. All of the solutions that I find on the web have to do with PHP and MySQL. Can anyone help us? Please don’t assume that we are gurus if you respond. I realize that it is highly unlikely that you will given our present cluelessness, but one never knows. In other words, please keep it as simple as you can.

We are programming in Flash 9.0 (ActionScript 3.0) under CS3. We are running Coldfusion 6.1.

Please help!

Thanks in advance,

Gary

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Desperately In Need Of Flash Assistance.l
What can I do to reduce the size/increase the loading speed of my flash file? My sites always come out taking around a minute or two to load, and it PISSES ME OFF! hehe Thanks for the help guys

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Desperately In Need Of ASP Contact Form
Hi there, I made a contact form based on PHP, which works fine, but it turns out the server only works with ASP. I really need a good tutorial to rebuild the contact form based on ASP. This is it:


HTML Code:
http://www.debranding.eu/sw_form.html
THANKS!

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Desperately In Need To Optimize A Cycle
I am making a Connect Four game with some variations, using MiniMax for the Computer Algorithm, the thing is, the cycle that creates the decision tree is way too slow, cant really calculate much.

Here is the code I am talking about:


Code:
function construirArbolJugadas(nodo:TreeNode, prof:int){
constructAttemptTree()
{
for(var i:int=0;i<13;i++)
for(var j:int=0;j<9;j++)
{
var currentAttempt:Attempt = new Attempt(0,i,j);

if( Maps.isValid(currentAttempt)==false )
{continue;}

var destinationAttempt:Attempt = Maps.getDestination(currentAttempt);

if(prof%2==1)
{Maps.blueMap.set(dJ.X,dJ.Y,true);}
else if(prof%2==0)
{Maps.redMap.set(dJ.X,dJ.Y,true);}

currentAttempt.val = Maps.getScore();

var attemptNode:TreeNode= new TreeNode(currentAttempt,node);

if( !(currentAttempt.val==1000||currentAttempt.val==-1000||depth==maxDepth) )
{constructAttemptTree(attemptNode,depth+1);}

if(depth%2==1)
{Maps.blueMap.set(dJ.X,dJ.Y,false);}
else if(depth%2==0)
{Maps.redMap.set(dJ.X,dJ.Y,false);}
}
}
}
I am using Polygonal´s AS3 data structures.

Attempt is an object that stores an integer X and Y to point at a gridsquare.

If you see something obvious that makes the recursive call so slow I would really appreciate the mention.

Thank you in advance!

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Desperately Lossed My Scope, Please Help.
I just don't get it. I have downloaded every sample fla file and every tutorial on the web that I can find to create the simplest elastic menu and yet I can't get it to work.

I have a horizontal menubar with a centerpiece navigational symbol. The centerpiece is a moviescript with a button in it as are each of the menu items.

the basic idea:----------------------------------------------------------------
PASSIVE STATE: the only part of the menu visible is the navbutton.
EVENT: MouseOver - causes the menu to become active (see below)

ACTIVATING STATE: this is the time when it is animating into active state (see below) *** this is where I am lost.

basically, of the six menu options, the two closest to the navbutton bounce up from below the stage (the navbutton resides near the bottom of the stage). Then the next two bounce up and then the last two until they are all lined up close to the bottom of the stage.

ACTIVE STATE: all menu items are present and act like a regular menu.

EVENT: MouseOut - causes a timer to start
EVENT: Timer >3 seconds reverse the ACTIVATING STATE

--------------------------------------------------------------------------------

I started by creating a movieClip with the navButton using the attachMovie function to attach each of the arrayed menu items. I used the initObj property of the attachMovie function to initialize all of the menu options and was able to get them to appear nicely in their inverted parabolic state like I suppose they should be to start (when hidden).

I have created events using hitTests, button actions, etc. etc. and yet I cannot get the individual menu items to rebound up when I roll over the NavButton or when I click it, threaten it, scream at it, cry to it, beg it... etc. I feel like a complete imbecile that I can't make this work. PLEASE HELP.

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DESPERATELY SEEKING SCRIPT HELP PROS ONLY
Hello forum and thank you,

Let me get down to the nitty gritty...

I have a menu system making up the MAINTIMELINE. After you press button 1 it loads company.swf into level 10 and moves the MAINTIMELINE to a space where none of the existing buttons are. My problem is when I go back to the menu system and press button 1 it RELOADS company.swf into level 10 all over again... How do i get it to play a second time around?? like i know you gotta do a IF statement.. but I don't know how! I'm over my head...please help

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I Am A Flash 5 Newbie....NEED TUTORIALS Desperately...
Hello guys I am a flash 5 newbie...used Swish 2.0 and after finding out that it has its limitations I decided to learn flash 5. The only problem is that I cant make sense of the damn flash 5 help file...lessons are ok but the more advanced tutoriald confuse me. Please can anyone diect me to a site which contains very easy to understand tutorials on Flash 5 from realy easy stuff to advanced... THNX a lot guys!!

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Desperately Seeking Help, Condition Not Met, Plzzzz Help
I seriously need help on this guys.

I have a skill entry question and checking to see if the answered question was 17 or not, by the user, is not working.

Plus after clicking on submit, where would I put a GotoAndPlay frame 45?

My code:

on (release) {

if (age eq "") { info = "Please enter your Age"; }
else if (age <= 8) { info = "You are not applicable"; }
else if (age <= 13) { info = "Parental consent form"; }
else if (fname eq "") { info = "Please add your first name"; }
else if (lname eq "") { info = "Please add your last name"; }
else if (Address eq "") { info = "Please enter your adrress"; }
else if (city eq "") { info = "Please enter your City"; }
else if (acode eq "") { info = "Please enter your area code"; }
else if (prnumber eq "") { info = "Please enter your phone number"; }
else if (ponumber eq "") { info = "Please complete your phone number"; }
else if (zip eq "") { info = "Please enter your Zip or Postal Code"; }
else if (answer eq "") { info = "Please enter your skill testing question"; }
else if (answer != "17") { info = "wrong answer, please try again"; }


stateprov = state_cb.getValue();
if (stateprov == "Choose a State/Province") {
info = "Please enter your State/Province";
}
country = country_cb.getValue();
if (country == "Choose a Country") {
info = "Please enter your country";

}


n="1";
if (n==1) {
if (n==1) {
state = state_cb.getValue();

url_string = "?fname=" add fname add "&lname=" add lname add "&age=" add age add "&address=" add address add "&city=" add city add "&acode=" add acode add "&prnumber=" add prnumber add "&ponumber=" add ponumber add "&state=" add state;
u_length = length(url_string);
num = "1";
url_full = "";
while (Number(num)<=Number(u_length)) {
if (Number(ord(substring(url_string, num, 1))) == 32) {
url_full = url_full add "+";
} else if (Number(ord(substring(url_string, num, 1))) == 7 or Number(ord(substring(url_string, num, 1))) == 10 or Number(ord(substring(url_string, num, 1))) == 11 or Number(ord(substring(url_string, num, 1))) == 13) {
url_full = url_full add "%0D%0A";
} else {
url_full = url_full add substring ( url_string, num, 1 );

}
num = Number(num)+1;
}
loadVariablesNum("postdata.php" add url_full, 0);

}
}
ok1 = "0";
ok2 = "0";
ok3 = "0";
ok4 = "0";




}



Ok, so for some reason, this: else if (answer != "17") { info = "wrong answer, please try again"; }
Never ever gets processed, anyone know why?
The user should be able to continue if he doesn't answer 17 in the skill entry question.

If anyone has any ideas, I would really apreciate any help given or offered.

Thanks
MK

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[CS3|AS2]Desperately Trying To Embed Fonts Into My ComboBox
Hi.

After adding a new font to the library, exporting it for ActionScript, and assigning it to a combo box thisly:

PHP Code:




myComboInstance.setStyle("fontFamily", "FFF Dreamer");






- I tried the following methods to embed it, which haven’t worked:

PHP Code:




myComboInstance.setStyle("embedFonts", "true");          //-no worky

_global.styles.ComboBox.setStyle("embedFonts","true");   //-no worky

this.myComboInstance.embedFonts=true;                      //-no worky






The only thing that I’ve managed so far is embedding the selected item font, but NOT the drop-down list font by doing the following:

PHP Code:




stateCombo.textField.setStyle("embedFonts", "true");






Now, how do I make it so that the font is embedded fully into the combo box?
I went on to also try the following, but with no luck.

PHP Code:




myComboInstance.setStyle("embedFonts", "true");          //-no worky

myComboInstance.dropdown.setStyle("embedFonts", "true");    //-no worky






If someone could enlighten me on this and put a stop to my syntax guesswork that’d be awesome.

Thank you.

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Desperately Looking For A Specific Flash Menu
Hi all,
I'm looking for a flash menu which I saw in the open source movies section many many moons ago, I have also seen a tutorial for it somewhere but simply cannot find either!! Basically the menu works by increasing the size of each menu option incrementally making the one the mouse is over the largest. here is an example

menu 1
menu 2
menu 3
menu 4(mouse over)
menu 5
menu 6
menu 7
menu 8

hope this makes sense! Surely someone will know where to find it?
cheers in advance!

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