Unifying All Code Into One Frame
I need to submit some GUI for a programming class at college and I chose to do it in Flash/Actionscript. The other students in class might get confused when I present it, because it isn't like normal programming languages. Code may be placed on multiple frames, placed within movie clip objects, etc...
So I want to somehow unify all my code into one frame to make it like a traditional programming langauge. Is that possible? How can you do something like this all from frame 1 of _root?
Code:
someMovieClip.code
{
// whatever
}
frame5.code
{
// whatever
}
someButton.code
{
// whatever
}
KirupaForum > Flash > ActionScript 3.0
Posted on: 09-26-2007, 11:37 PM
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Newbie Convert Button Code To Frame Code
Hi all!
I guess this is a really simple one.
I have a button with the following code attached to it:
PHP Code:
this.onRelease = function() { SWFAddress.setValue('/portfolio/');}this.onRollOver = function() { SWFAddress.setStatus('/portfolio/');}this.onRollOut = function() { SWFAddress.resetStatus();}
I want to use this code on a frame. Is it onLoad I need to use??
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I recently learned how to write the code for buttons in the first frame of the parent movie clip.
Code:
//This code on the button...
on (release) {
this._parent.gotoAndStop(4);
};
//...can be replaced with this code in the first frame of the parent movie clip:
myButton.onRelease = function() {
this._parent.gotoAndStop(4);
};
This saves a lot of trouble. Especially when there are a lot of buttons.
However, I cannot figure out how to do the same with the code in specific frames.
Let`s say I have this code in my 10th frame:
Code:
this.myClip.gotoAndPlay("Surprise");
And I have similar code in 20 other frames.
Is there a way to replace this code with code in the first frame of the parent movie clip, as with the button example above?
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Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root.char.charHit)){
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}
}
When the object comes in contact with the object containing this code, object "char" changes its x value to 20 but does not go to and stop at frame 2. Help please!
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hello
i try to put this action script on the frame 15:
on (release) {
gotoAndPlay(5);
}
and this one on the frame 10
on (release) {
gotoAndPlay(11);
}
but i don't know why, when i put something on the frame 15, it changes the code of others frame :'(
so i can never put a different code on my button
i've made a motion tween between frame 5 and 10, and an other between 10and 15.
i was trying to do this:
(in french but their is the finished .swf)
http://www.actionscript.org/french/b...nu/index.shtml
do you have an idea ?
i'm a beginner and i think my problem come from a bad utilisation from macromedia flash mx, but perhaps you have already encoutered this problem when you was a newbie ...
thanks
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Code In Only One Frame
hello people
i am a new user, i am spanish and my english its very poor sorry.
i need your help please
i have a fla that i download in flashkit, the code is for flash 5 and i would like make a similar code for flash mx or mx 2004 but i would like put all the code in one frame only
frame1
Code:
// character #
c = "1";
heady = "100";
headx = "50";
// spacing between letters
k = "10";
text = "texto a sustituir ";
frame2
Code:
duplicateMovieClip("type", c, c);
setProperty(c, _x, Number(headx)+Number((c*k)));
setProperty(c, _y, heady);
gotoAndPlay(3);
frame4
Code:
set(c add "/2type:letter", substring(text, c, 1));
tellTarget (c) {
gotoAndPlay("drop");
}
// next section is about line wrap and positioning of the next character to position down 20 left 450
if (Number(Number(headx)+Number((c*k))) == 260) {
heady = Number(heady)+10;
headx = Number (headx-180)-20;
}
l = length(text);
if (Number(c) == Number(l)) {
gotoAndStop(4);
}
if (Number(c)<Number(l)) {
gotoAndStop(2);
}
temp = Number(headx)+Number((c*k));
trace(temp);
c = Number(c)+1;
this is the fla:
http://www.albertobugallo.com/pruebas/text%20effect.swf
http://www.albertobugallo.com/pruebas/text%20effect.fla
anybody can helpme please?
i will be gratefully
thanks
bye=)
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Cheers,
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stop();
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Edit:
I almost forgot to mention, to find the spot that I need to delay go to the top layer and hit CTRL + F, then type [HERE]. That will bring you right to where the delay is needed, and once this is figured out I can finally move closer to making games that are actually fun to play .
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Hi
I have just started trying to write a game using Actionscript 2.0. All is go well except I can not find a way of stopping Actionscript running all functions attached to a frame when entering a frame. I only want the functions to run when a set criteria is met.
I have added the functions at the end of the code and, once the frame is running, they only appear to be called when the criteria is met. However, for some reason when entering the frame, all of the code is executed once, including the functions at the end, even though the criteria has not been met (I have used the 'trace' function to confirm this). I am hoping there is a simple command I can place between the main code and the functions to stop this happening. If only it was as simple as my childhood programming of using 'goto' and 'gosub'.
Thank you.
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