Unvable To Animate (tween) Scrollbar / Button Components?
Hi fellows,
I have a contact form within a mc (mcContact) that should glide from top to bottom. Ok, it's gliding, but the submit button and the scrollbar. In the author environment (Flash stage) it works, but when I test it with CONTROL+ENTER the button as well the scrollbar keep stucked in the same position of the first frame. Everything is tweened but they keep there, static.
What's going on????
FlashKit > Flash Help > Flash MX
Posted on: 08-12-2005, 07:15 PM
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Having trouble posting.. hope this isn't a double post..
Hey!
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go.onPress = function(){
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}
I thought that would do it but I'm stumped.
Thanks
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How?
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www.zunskigraphics.com/KARIZMA/index.html Click on Home
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How Do I Animate Button On Mouseover
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Newcomer to the forum (but a big user of the tutorials for a while now), and self taught in flash 5, meaning I know enough to build a site in flash, but there are random gaps in my knowledge...
What I'm trying to do is this: I'm building a site where the main page is an illustrated office area, and I'm trying to figure out how to create buttons that when you mouse over them, they play a brief animation (some will animate the actual object moused over, and some will play a brief animation within the illsutration) - as an example... when a monitor is moused over, it will "power up" and play a little intro on the screen, or when the phone is moused over, it will ring and the receiver will lift off the base and shiver, and a head will poke into the office door.
It seems I can either create an animation (which has no mouseover option) or a button, which has limitations... is there a way to script it so that a button will still direct to the next scene on release while playing a brief animation when moused over?
I'm having some problems going about how exactly to lay this out - ANY help would be greatly appreciated!!
Thanks!
Button Animate After Click
Hi, i am fairly new to actionscripting, ive used it before but only using the simple basic stuff like for simple buttons , but now i have a movie clip button problem.
i dont know if this has been talked about before, i tried searching but all that came up were rollover and rollout stuff, which i dont need anymore.
I am trying to make a movie clip button to animate after a user has clicked on it. I already have the rollover and rollout animations with the actionscript on the actions layer, not the actual mc button. however, i cant figure out how to make it animate after a user clicks on it and moves the mouse away. it will animate after its clicked and the mouse is over the mc button, but as soon as i move the mouse away it stops.
the mc button has all the animations using labels, onrollover goes to 'over', onpress goes to 'down', onrollout goes to 'out', and onrelease goes to 'anim', but like i said only when the mouse is over da button.
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please help
How Do I Animate Button On Mouseover
Hi all,
Newcomer to the forum (but a big user of the tutorials for a while now), and self taught in flash 5, meaning I know enough to build a site in flash, but there are random gaps in my knowledge...
What I'm trying to do is this: I'm building a site where the main page is an illustrated office area, and I'm trying to figure out how to create buttons that when you mouse over them, they play a brief animation (some will animate the actual object moused over, and some will play a brief animation within the illsutration) - as an example... when a monitor is moused over, it will "power up" and play a little intro on the screen, or when the phone is moused over, it will ring and the receiver will lift off the base and shiver, and a head will poke into the office door.
It seems I can either create an animation (which has no mouseover option) or a button, which has limitations... is there a way to script it so that a button will still direct to the next scene on release while playing a brief animation when moused over?
I'm having some problems going about how exactly to lay this out - ANY help would be greatly appreciated!!
Thanks!
Help Making Button Animate
Hey,
I decided to learn a bit more by attempting stuff, so I uploaded my background and a button for my website, but I want to make the button animated like when you roll over it it makes a noise and it does a cool animation, etc etc. Heres a screenshot of my flash project:
Can anyone guide me through how I would do this so I know from now on and can advance in making my website :)
Thanks alot ;)
MC As Button Won't Animate After I Add OnPress = Function
I've searched and experimented high and low, but cannot find a solution!
I have a movieclip acting as a button. The idea is to have an external .swf load onto the stage once the movieclip is clicked.
The external swf loads fine, just as expected. However, once I assign the instance name to the movieclip/button and add actionscript to frame one (seen below), the movieclip/button loses all of its animation, defeating the purpose.
Here's the script for frame one:
------------------
gallery.onPress = function() {
_root.createEmptyMovieClip("container", 1);
loadMovie("gallery.swf", "container");
holder._x = 50;
holder._y = 40;
};
------------------
Thanks for any input! One of my guesses is that the "onPress" is turning my movieclip/button into a "button" and losing its animation, but I know of no solutions.
How Do You Animate A Button On A Motion Path
I need to make an animated button that follows a motion path around the page area on a continuous loop but at present it will not work to go to my next scene.
The idea is that viewer will enter the page and see a group of names that he has to click on as they move around on the page and this brings up the photo of the person but I cannot get the button to work, any ideas greatly appreciated.
I have tried putting a movie clip in the buttons first frame but no joy its seems to not allow the button to work even if i put....
on (release) {
tellTarget ("/movie1") {
gotoAndPlay(2);
}
}
Animate A Button On A Motion Guide
Is this possible I've looked on all the tutorials and cannot seem to find an example...
The scene is a little more complex so you will have to view my .fla file, see link below.
I need to make an animated button that follows a motion path around the page area on a continuous loop but at present it will not work to go to my next scene.
The idea is that viewer will enter the page and see a group of names that he has to click on as they move around on the page and this brings up the photo of the person but I cannot get the button to work, any ideas greatly appreciated.
I have tried putting a movie clip in the buttons first frame but no joy its seems to not allow the button to work even if i put....
on (release) {
tellTarget ("/movie1") {
gotoAndPlay(2);
}
}
I have put a link below to the .fla and .swf file for a look if you can help please. It's just a test at the moment so excuse the bad design.
I just cant get my head round it.
http://homepage.ntlworld.com/rosstamon/anime/anime.htm
If you could code one instance and email it to me that would be amazing and get me out of a hole pile of elephant dung if you get my jist, or you could make me learn the hard way and explain it in a reply and if I can do it and it works I will be you learned disciple forever.
rosstamon@ntlworld.com :{
Can't Animate Background Of Button Class
I've made a class that creates a simple button with a label and background. When I rollover the button the background should tween to a color and that's where it's going wrong. It's probably something simple I'm missing but I can't find it.
The text label does tween correctly, but the background doesn't do anything. It also doesn't give any errors when I test it.
ActionScript Code:
package classes
{
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import gs.TweenFilterLite;
import gs.easing.Circ;
public class NavButton extends Sprite
{
private var _text:String;
private var _background:Sprite;
private var _label:Sprite;
public function NavButton(textLabel:String)
{
_text = textLabel;
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event):void
{
buttonMode = true;
mouseChildren = false;
addLabel();
drawBackground();
addEventListener(MouseEvent.ROLL_OVER, onOver);
addEventListener(MouseEvent.ROLL_OUT, onOut);
}
private function onOver(e:MouseEvent):void
{
TweenFilterLite.to(_background, 0.2, {tint: 0xfff59b, ease: Circ.easeOut});
TweenFilterLite.to(_label, 0.2, {tint: 0x333333, ease: Circ.easeOut});
}
private function onOut(e:MouseEvent):void
{
TweenFilterLite.to(_background, 0.3, {tint: null, ease: Circ.easeOut});
TweenFilterLite.to(_label, 0.3, {tint: null, ease: Circ.easeOut});
}
private function addLabel():void
{
_label = new Sprite();
var tf:TextField = new TextField();
tf.autoSize = TextFieldAutoSize.LEFT;
tf.selectable = false;
tf.x = 5;
tf.y = 2;
var format:TextFormat = new TextFormat("Arial", 16, 0xffffff, true);
tf.defaultTextFormat = format;
tf.text = _text;
_label.addChild(tf);
addChild(_label);
}
private function drawBackground():void
{
_background = new Sprite();
var w:Number = _label.width + 10;
var h:Number = 24;
_background.graphics.beginFill(0x333333);
_background.graphics.drawRect(0, 0, w, h);
_background.graphics.endFill();
addChildAt(_background, 0);
}
}
}
Why Does My Button Animate Without Explictly Invoking It ?
I created a user interface with buttons on it that load external swfs.
There are 3 buttons that will load external .swfs but I haven't set that
part of it up yet. I'm stuck on the 1st button.
You can view the .swf at
http://www.jassante.com/charts/starbucks/sbux.html
To view the actual fla file, merely change the "html" to ".fla" minus
the quotes.
I have 2 statements on my actions layer on frame one of the main timeline.
The 1st statement loads an external .swf so that the user
sees a chart as soon as the page loads.
The 2nd statement is a reference to the 1st button who's
instance name is "monthly_mc".
monthly_mc.onRelease = function(){
This is where I invoke the animation of the button (monthly_mc), but since
it's not working right, I took out those statements.
Funny thing is, it's still animating when you mouse over the button
even though there's no code sending the monthly_mc's play
head to a frame label that changes the look of the button (_down). :shock:
}
Can anyone tell me why this is happening ?
Initially, I couldn't seem to click on the button without it changing
states first. I was using onRelease to goto the down state
which uses darker colors on the button's background and stroke.
I also found that I couldn't make the button stay in the down state
after clicking the mouse. It would goto down state when cliking
the mouse, but then revert back to the upstate even though
the statement was a gotoAndStop("_down"). :?:
[/url]
Animate A Menu Button Momentarily
Hey everyone,
I am relatively new to flash 8, but am ok at it, having learned on mx a while back.
basically my question concerns the following situation:
I have a flash webpage menu, with certain buttons (news, shows, etc.). basically what i am trying to do, is when a button is pressed, not only open a page in a new frame (which i have successfully done), but do a little animation (for example, the button will have flames erupt around it momentarily) as well. the latter is what i'm having trouble with.
if anyone has any ideas or solutions, they'd be much appreciated. thanks for your time.
-keith
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