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Video Cue Points



Hey all!Okay, I have a questions about Video Cue points....I have an embedded video that I have added my cue point to...the name of my cue point is videoEnd.When the video reaches that cue point, I need to execute this actionscript: getURL(CLMINextPage);How do I code that?Thanks!



KirupaForum > Flash > Flash 8 (and earlier)
Posted on: 07-25-2006, 11:27 AM


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Video Cue Points
I have two cue points in my video 1 & 2. I am trying to have different events happen when each point is reached. Right now I have only been able to have the same event happen when any cue point is reached. i need different events to happen triggered by dirrerent cue points. Can anyone help me to do this?
Thank,
-M

Cue Points For Video
I think my question is very simple. I have a video on my stage. I am streaming the video. This is the scrip I am using for my customized palyback:

childMovie.seekBar = childSeeckbar;
childMovie.playButton = childPlay;
childMovie.pauseButton = childPause;
childMovie.muteButton = childMute;
childMovie.autoRewind = true;
childMovie.volumeBar = childVolume;

It works just fine. Now I want to ad a cuePoint at the end of this video that will do something like this to play another movie clip that in in this animation:
myMovie_mc.gotoAndPlay(2);

I tryied using some stuff I know for A.S. 2 but it doen't work. Can someone help me with this? Even using the parameters window.

Thanks.

[F8] Video Que Points
OK I have a video with 4 embeded que points to triger diffrent actions.

The MC that plays the video has an instance name of video and it works fine. It's in the top level. My code is in the top level.

Can any one tell me why this code doesn't work? It won't eve do a simple trace.

var infoButton:Object = new Object();
infoButton.cuePoint = function(eventObject:Object):Void {
// Put any code you like here
trace("ques work");
trace("Cue point name: " + eventObject.info.name);
trace("Cue point type: " + eventObject.info.type);
}

video.addEventListener("cuePoint", infoButton);

Thanks,

Richard

Help With Video Cue Points
Hi all --

Working with cue points in Flash video over here and having some problems.

I set up an event cue point and have built in a little code to play another element of my movie when it occurs. This works the first time, however, if I replay the video, it will not work again. Works fine on the first time playing a video, but not afterwards.

Any ideas?

Cue Points In H.264 Video
Hey,

it's awesome to hear that the Flash Player supports H.264 now. I just wondered if it is possible to embed cue points into a H.264 video and then retrieve them using actionscript? any ideas?

Cheers

Cue Points In H.264 Video
Hey,

it's awesome to hear that the Flash Player supports H.264 now. I just wondered if it is possible to embed cue points into a H.264 video and then retrieve them using actionscript? any ideas?

Cheers

FLV Video & Cue Points
Ok so I am fairly new to FLVs in Flash 8. I currently have a video using the FLV component. What I am trying to accomplish is to load another MC once the video is done playing. I am thinking this can be done by using cue points?

So my question is can I do this with cue points or should I try some other "simplified" method. Thanks.

Video Cue Points
I've tried, yes I've really tried, to set up video cue points in Flash 8. I've encoded the video with event cue points. I've read the articles:


www.flashant.org/index.php?p=444&c=1 and www.macromedia.com/devnet/flash/articles/vidtemplate_corppreso.html

...but I can't set up the code to have the play head in the timeline go to a frame label. I've done this before in MX 2004 Pro in the component inspector. I am admittedly not an ActionScript Hero.

Thanks for your help,

Video And Cue Points
I'm trying to build a video testimonials page for our website where we have 4 people standing in a row acting as a menu...click on one and that person moves forward before delivering a video testimonial. My question is has anyone got a good working example URL of this....but more importantly, a good tutorial on cue points or whatever I need so that I can control the timeline so that after each video is over, it triggers the mainline to return to the menu of the 4 characters standing in a row. Am I making sense?

Video Cue Points?
Hello

Robert Reinhardt says you dont' need to use them for something short like a 30 second clip ...

I have a short clip just under 30 seconds and I have it in a SWF loaded via Media Component. In this swf I have text appear on the screen at certain points. When I test this movie the text comes in at the perfect time.

When I load this SWF into my main movie then the second set of text comes in really delay'd. How do I get around this and why is this happening?

Sandman9

Streaming Video And Cue Points?
Hi

I'm wanting to use streaming video and cue points to trigger animation to play with the video and be interactive to some degree so i cant just emmbed the animation with the video.

Anyone done this before.

I dont need to know how just yet but i need to know if i go streaming or not.

Thanks in advance.

Andrew

Using Video Cue Points For Navigation
Could anyone help me with this.....

I've imported a bunch of videos to flash (they're streamed, not embedded) and they're all there nicely arranged on the timeline. I named their instances separatley and put in a cue point at the end of each called 'end' When a video ends I want to navigate to a different frame in the timeline.

So I imagine pseudo-code wise it'd be :

when you reach cuepoint 'end ' of video 1
{
go to and play 20;
}

or something like that. Any ideas would be greatly appreciated.

Problem With Cue-points In Video
Hi there,

I use the Video-Player-Component in AS3 to play back sound-files with cue-points in there. The reason: the cue-points should trigger other mc's to visualize the spoken text. So I have an eventhandler reacting on cue-points in my flv:


Code:
flvControl.addEventListener(MetadataEvent.CUE_POINT, cp_listener);
function cp_listener(eventObject:MetadataEvent):void {
trace(eventObject.info.name);}
(where flvControl is the instance_name of the flv-player-component).

this works fine with ithe ntial loaded flv (the one defined in the components parameters)

but when I load another flv in the player in between, play this and afterwards load the first flv (the one with the cue points in it) again, then the eventhandler does not react anymore.

the various flv's are loaded with:


Code:
flvControl.source = "example.flv";
flvControl.play();
Any suggestion is appreciated :-)

thanks

Alex

How Can I Pause Video With Cue Points?
I am looking for a simple code to pause my video using Event cue points embedded in the video. The instance of the FLVPlayback is named vid. The embedded Event cue points are named; pause1, pause2, pause3, pause4.

Video Marker Points.?
Okay; hopefully I explain this worth a dang;

Right now I'm linking external FLV files that are up to a minute & a half long.... I am basically having to turn these into presentations with text displaying on the screen throughout the video....... Because I am a total novice here; I am allowing the time-line to stretch out (3000+ frames) and just dropping in the text elements near the section of the video they need to be......... My concern / question: I KNOW there is a better way of doing this right? Is extending this thing out 3000 frames idiotic ?

Any help would be greatly appreciated.

Tommy

Buffering Video And Cue Points
I'm having problems with buffering a large video and cue points I've embedded into the video.

I'm buffering 5 seconds of video before I begin to play. My first cue point is at 15 seconds. The buffer fills and the video starts to play. Ten (10) seconds in, my first cue point fires and the rest of the cue points in the video are also firing 5 seconds early. If I buffer 10 seconds of video, all my cue points fire 10 seconds early. If I leave the buffer time to default (.1) the cue points fire precisely.

The code (attached) I have listening to cue points works properly:

Does the listener go off what is buffered and not what is actually playing? That's what it seems like to me. The listener has already processed 5 seconds of video before it actually starts to play so that's why the first cue point is firing 10 seconds in instead of at 15 seconds.

Has anyone experienced this? Is there any way to prevent this?







Attach Code

var cueListener:Object = new Object;
cueListener.onCuePoint = theCues;
stream.client = cueListener;

public function theCues(info:Object):void {
trace("cuepoint: time=" + info.time + " name=" + info.name + " type=" + info.type);
}

Flash Video Cue Points
Hi,

I'm trying to figuire out how to use embedded video cue Points after embedding them with the import wizard.
Does anyone know to what purpose the video cuePoint parameters are used?

Thanks

Buffering Video And Cue Points
I'm having problems with buffering a large video and cue points I've embedded into the video.

I'm buffering 5 seconds of video before I begin to play. My first cue point is at 15 seconds. The buffer fills and the video starts to play. Ten (10) seconds in, my first cue point fires and the rest of the cue points in the video are also firing 5 seconds early. If I buffer 10 seconds of video, all my cue points fire 10 seconds early. If I leave the buffer time to default (.1) the cue points fire precisely.

The code I have listening to cue points works properly:


ActionScript Code:
var cueListener:Object = new Object;cueListener.onCuePoint = theCues;stream.client = cueListener;public function theCues(info:Object):void {    trace("cuepoint: time=" + info.time + " name=" + info.name + " type=" + info.type);}
Does the listener go off what is buffered and not what is actually playing? That's what it seems like to me. The listener has already processed 5 seconds of video before it actually starts to play so that's why the first cue point is firing 10 seconds in instead of at 15 seconds.

Has anyone experienced this? Is there any way to prevent this?

Flash 8 Video Cue Points
Im looking to use cue points to bring up animated text in a movie clip on cue.

All i seem to be able to find is the use of cue points to build a nav, but ive done that, but wondered if anybody new of any tutorials or had any help.

Ive got a guy talking on a white background, and as apple do it i want to bring up text animations or graphics on cue.

cheers

Lee

Accend Web Solutions

www.accend4web.co.uk

Cue Points When Scrubbing Video
Hi,

I've set cue points in my FLV video and flash is picking them up fine.

Only problem is if I scrub through the video they are missed, does any one know a way round this? Is it possible to set up start and end cue points, so they cover a given period of time?

Thanks,

Dabush.

Video Cue Points Navigation Please Hep Me
OK I need major help :( here. I am trying to get a video to stream and show pictures that are cued to the video playing. The thing is I need to have a next and prev btn for the pictures and the video to go to the next and previous cue points. The cue points are inbedded in the FLV. Please help

Is It Possible To Add Cue Points To Video Using Flash MX2004?
I'm looking for a tut to show how to use Flash MC2004, ascuepoints and XML captions for video. Is that possible in Flash Pro2004 or is it limited to the newer version CS3? I want to add comments below the video as its playing.

Thanks, Cyn

Capabilities Of Flash Video, Perhaps With Cue Points
Hi,

I am wondering if there is any way perhaps with cue points or something similar to have, say mainvideo.swf, at a certain time during playback cause flashingbutton.swf to play, at a specific time, in a different location on the page.

It seems cue points can load external videos and play them at certain times, but is this limited only to the area and contents of the original video, or can a video with cue points trigger separate flash videos to play in different locations on the page at specific times ?

Basically, I want to have a button flash at a specific time during playback of mainvideo.swf without having to include it in the same flash, placing it in a different place on the screen than mainvideo.swf

Thanks

Cue Points And Loops In Flash Video
Hi,

I have this video that I have converted to an flv. I want the first five seconds of the video to loop once and the rest of the video to loop once and then the whole video to be looped. How do I do that? Can someone help me on that?

Thanks

Adding Cue Points To Video Object
Hi,

I know you can add cue points to a MediaDisplay component and an FLVPlayback component using ActionScript. But I haven't been able to find documentation on how to add cue points to a video object via ActionScript. So far all I know is that to use the onCuePoint event handler for the Video Objece, the cue points must be embedded into the FLV itself.

Is it possible to add ActionScript cue points to a video object?

Thanks

Flash Video - Navigation Cue Points From Xml?
Is it possible to load navigation cue points from an xml file like you can
do with captions or do they always have to be embedded in the encoding?

If it's possible, can you PLEASE point me to a resource that shows you how?
I've searched and searched for weeks and found nothing!

Thanks,
Mickey

Cue Points, Swf Files Stopping Video...
We have a project that has presenters being video taped while running a powerpoint slideshow. We've taken this video, added cue points and converted the slides from powerpoint to flash (each slide is a new SWF file).

In the SWF files, it plays an animation, then stops (stop();) when a cue point is hit, it tells the imported swf file to play (play();)

for whatever reason, when the SWF file plays to a stop(); point, it stops the video.. anyone have ANY idea how to stop this? I've tried this.stop(); instead of just stop(); and from what I've read, you don't have to "_lockroot" anymore because its done automatically in AS3.

Working With Cue Points In Embedded Video
I have an embedded video and have a few cues at various parts of the video set as Actionscripts. I would like these cue points to trigger animations but I do not know where to begin. I assume it has something to do with pointing those Actionscripts to an animation but I do not know how to do so. Can anyone help me or point me to somewhere useful?

External Flv's, Using Cue Points, And Pausing Video.
hey all,
I need some help with the combination of these things. I dont know that much actionscript so this is an even more daunting problem. ANY help I can get even if its just how to use cue points that would be much appreciated.

Ok, after about a day and a half of searching how to use cue points I still have a vague idea of how to use cue points. but first, I'll explain what i'm doing.

I have a FLA that I am loading an external movie into that I converted to a FLV. (easy enough) next I want the video to pause at a certain point (cue point). Then I want it to play again after you press a button.

I think using an actionscript cue point would be ok because I dont need it to stop "on a dime" but a general area of a few seconds. after a user presses a button, I want it to play again from either the same cue point or another one that I can create a little after the first. I have seen the "ns.onCuePoint = function(infoObject:Object)" function but I dont understand how to use it. Can anyone please help me?

so to re-itterate I have a few problems:
1. I need to create a/two actionscript cue point(s).
2. I need the video to pause at the first cue point.
3. I need it to play after the user presses a button at a the same cue point or a second cue point.

Currently this is the only code I have in to play the flv.

var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
videoPlayer.attachVideo(ns);
ns.play("00_Site7.flv");

Thanks in advance!
wlw

Stopping Video Playback At Cue Points
I have looked at previous posts referring to this situation and have been unsuccessful at finding a solution. I have a video that is 2 seconds in length and I want to pause the video at 8 different cue points. I have loaded the cue points when I encoded the video at 240 milleseconds, 480 milleseconds, etc. From what I have read on adobe's site, the seek method which I am using only allows for you to search in increments of 1 second. My first question, is this true? I need the ability to search in milleseconds if possible. The videos I use are at most 2 seconds and I need them to be able to be paused at least 8 points in between. I am using a forward and back button to move between the cue points, but have been unable to find the answer to pausing at the cue points. The following is an example that is in a book I bought, but it does not quite do what I need because it pauses(temporarily - I need the video to stop) the video at seconds instead of milleseconds. Just wondering if I am on the right track or do I need to look at another solution. Thanks for any help.

// ***************************************************
// Add the video

var video:Video = new Video();
addChild(video);

var nc:NetConnection = new NetConnection();
nc.connect(null);

var ns:NetStream = new NetStream(nc);
video.attachNetStream(ns);

// ***************************************************
// Fill array with cue points

var videoDuration:Number;
var videoCuePoints:Array = new Array();
var listener:Object = new Object();
listener.onMetaData = metadataHandler;
function metadataHandler(md:Object):void {
// Save duration
videoDuration = md.duration;
// Loop through cue points
var i:int;
for (i = 0; i < md.cuePoints.length; i++) {
// Save cue point name in array
var cuePointData:Object = md.cuePoints[i];
videoCuePoints.push({name:cuePointData.name, time:cuePointData.time});
}
}
ns.client = listener;


ns.play("Golf5.flv");


// ***************************************************
// Previous putton

previousBtn.addEventListener(MouseEvent.CLICK, goBack);
function goBack(evt:MouseEvent) :void {
// Loop through cue points and find the first cue point
// before the current position
var i:int;
for(i=videoCuePoints.length - 1; i>=0; i--) {
if(videoCuePoints[i].time < ns.time - .001) {
ns.seek(videoCuePoints[i].time);
i = 0;
} else if(i == 0) {
// Go back to the beginning
ns.seek(0);
}
}
}

// ***************************************************
// Next putton

nextBtn.addEventListener(MouseEvent.CLICK, goForward);
function goForward(evt:MouseEvent):void {
// Loop through cue points and find the first cue point
// after the current position
var i:int;
for(i=0; i<videoCuePoints.length; i++) {
if(videoCuePoints[i].time > ns.time) {
ns.seek(videoCuePoints[i].time);
i = videoCuePoints.length;
} else if(i == videoCuePoints.length - 1) {
// Go to the end
ns.seek(videoDuration);
}
}
}

[F8] New To Flash, Using Cue Points To Pause Then Play Video
i have made a greenscreen keyed video to overlay over a site,

what i want to do:


The person walks onto the site and pauses. And a button will appear saying something like "click to play"

The user clicks and the video plays and ends.

So i thought i could use cue points and call them in action script. But i have very minimal experiance of using action script. Can anyone point me on the right track?

All the best!


Craig

Video Question - Cue Points For Captions In An XML File
Hi there,

I'm creating captions for a video(FLV file) using Flash 8. All captions will be loaded in a dynamic text box through an XML file. Is it true, it can only allow one caption at any cue point time?

The question is that is it possible to loaded captions into 3 separate dynamic boxes at one cue point? For example:
1. A person's name into a dynamic text box;
2. The job title into a separate dynamic text box;
3. The description into another dynamic text box

I have found this tutorial link,
http://www.tomontheweb2.ca/CaptionVideo/index.cfm

but it loads one caption in one dynamic text box only.

Any suggestions? anybody?

Many thanks!

Tracing Cue Points In Dynamically Loaded Video
The beauty of using a video object in Flash is that you don't have to import the .flv file (at least that's how I understand this). I've loaded Untitled.flv dynamically using the code below and it plays just fine. I've created my own video player buttons and they work fine as well.

I've encoded my Untitled.flv and created a cue point at 10 secs with the following info:

Name: cuePtEnd
Time: 00:00:10.00
Type: Event

I left the parameters window empty.

I want to trace the following statement, "Cue point reached" once this cue point is reached. I have an idea of how to do this using the FLVPlayback component, but if I place an instance of this on the stage, I'll have two videos, the one that I'm loading dynamically and the instance of FLVPlayback. I don't want to use components; I'm a little confused at this point; please help.









Attach Code

var varNC:NetConnection;
var varNS:NetStream;
var varVidLength:Number;

varNC = new NetConnection();
varNC.connect(null);
varNS = new NetStream(varNC);

mc_Player.vid_Container.attachVideo(varNS);
varNS.setBufferTime(5);

varNS.onMetaData = function(p_info:Object):Void
{
varVidLength = p_info.duration;
}

mc_Player.btn_Play.onRelease = function():Void
{
_root.mc_Player.varNS.play("Untitled.flv");
}

// I need code here that will create a cue point at 10 seconds in Untitled.flv, and once I click btn_Play and video reaches 10 seconds, the following function is called:

trace("Cue point reached.");

























Edited: 08/15/2008 at 06:14:45 AM by kabunia

How To Sync Image Slides To Video Cue Points?
Hi, I'm working in AS3. What is the best way to sync some image slides to cue points I have embedded in a video? Ideally the video would play and and the image will change according to the cue points.

[Flash Video] Need To Somehow Have Two Seperate Sets Of Cue Points...
Okay, I've got a video of a lecture, and I've got some text next to it - like a slideshow. I've added some cue points to make the 'slideshow' advance to the next slide when the lecture video reaches certain points. For example, when the video is at 55 seconds, the slideshow goes to slide 2... etc...

Here's the code so far:

ActionScript Code:
//DEFINE THE PATH TO THE FLVserver = "";player1.contentPath = "video1.flv";////ADD CUE POINTSplayer1.addCuePoint("one", 55);player1.addCuePoint("two", 95);////LISTEN FOR THE CUE POINTS AND ADVANCE SLIDESlistenerObject = new Object();listenerObject.cuePoint = function(eventObject){    slides.nextFrame();}player1.addEventListener("cuePoint", listenerObject)



The thing is, I also need ANOTHER set of cue points at different times which will cue a little 'info box' with little bits of information. For example, if the lecturer mentions a particular passage, that'll appear in the info box. Completely independent of the 'slideshow'.

I have no idea how I'd do this... HELP!

Ignoring Decimal Points On A Video Frame Counter
Hope you can help I have have imported a swf video clip into a swf and have done a frame counter displaying the number of seconds elapsed.

The video is 12fps so I have done a "currentframe/12" Can anyone tell me how to ignore the decimal points that appear?

Using Cue Points In Video To Trigger Events On Main Timeline
Hi, everybody--

I have successfully placed an flv (video) file (progressive download) on the main timeline of my movie with controls to play and pause (Flash 8 Professional). So far, so good!

NOW TWO PROBLEMS: Does anyone know how to set it up so that when a specific cue point is reached in the video, it triggers an action on the main timeline? In this case, once the video is over, I want the main timeline to gotoAndPlay frame 3.

The other action I'd like to happen is that when the video begins, it targets a scrolling text mc ("text") in the main timeline and tells it to gotoAndPlay frame 2.

Any advice would be GREATLY appreciated!!! Many thanks!!!

SWF Player Points To FLV No Video Or Audio - FMS Shows Clients Connecting
FMS shows clients connecting but there is no video displaying and no audio. FMS shows that data is being transferred.

I'm a newbee and I have searched but couldn't find anything that was simular to the problem I'm having. I have Flash Media Server installed on Windows Server 2003 SP2 using IIS. I configured the .flv mime type in IIS as follows: video/x-flv.

I configured the vhost.xml apps directory as follows:


<AppsDir>E:Inetpubwwwrootonlinetraining</AppsDir>.

The application directories are located under E:Inetpubwwwrootonlinetraining. The streaming video is called capture, thus, I call the directory capture. Under E:Inetpubwwwrootonlinetrainingcapture I have the following contents:


capture.flv
newcaptureplayer.swf
index.htm
(D)data
(D)Player

Index.htm calls out the swf player with the following line of code:

WriteSwfObject("newcaptureplayer.swf", strSwfWidth, strSwfHeight, strFlashVars, g_bWebObject, strTransparent, strScale);

newcaptureplayer.swf streams the capture.flv file. newcaptureplayer.swf code is as follows:


var nc:NetConnection = new NetConnection();
nc.connect("rtmp://shfsvsoweb/capture/_definst_");

var ns:NetStream = new NetStream(nc);

myVideo_vid.attachVideo(ns);
ns.play("capture");

stop_btn.onRelease=function(){
ns.pause();
}


When index.htm loads it shows theplayer with a green pause button but no video or audio comes accross. When I look at the FMS console it shows that clients are connecting and data is being streamed. I can't figure out what I'm doing wrong. Can someone point me in the right direction?

3d Spinning Globe With Location Points?... Flash Anniversary Video
hey all,
I just saw the flash anniversary video... it's awesome. anyone know about that 3d spinning globe? I think it's super neat and wondered if anyone had any idea as to how one might create something like that?

Using Actionscript And The Drawing API To Animate A Line (2 Points) To 2 New Points
hi everybody - what is the best way to go about this?

at its most basic - i need to animate a line's beginning and end points using tweener to 2 new points somewhere else on the stage.

my first thought is to start with the excellent 3d spinning cube example that kirupa made on kirupa.com and backtrack from there.
http://www.kirupa.com/developer/acti...ces_depths.htm
but i'm hoping to find a much simpler and efficient way of accomplishing what i need.

the problem that i know i need to get around is this.... i have to find a way to have the Tweener class give me updated positions of the x and y of the two points which make up the lines. and somehow i have to use the drawing api to 'get inside of' tweener to update the stage accordingly - reason for this is that these lines will need to use the elastic tween and bounce around a bit.

i'd appreciate any help

cheers! - tom

Convert WMV File With Defined Cue Points To FLV And Keep Cue Points?
Hello, I need to know how to do this. I have wmv files with defined already cue points. I want to convert the video in to a FLV to play it over the net with flash, but I want to keep the cue points defined in the wmv. Is there a way to do this automaticaly or can I save the script lying under the WMV file defining the cue points in to a flv script. It is important that everything is done almost automaticaly because I have a lot of wmv files....


Help
thank you in advance

Finding Points Between Two Points
This seemed more likely to be answered here but if this belongs in Math and Physics please move it.

If I were given the following coordinates, how would I calculate the end points of the red segments? There's a 5 point gap between the endpoints and the corners.
EDIT: I've written the function, I just need the math.

Cue Points
Hi

In Director you can use cue points, does flash 6 allow you to use cue points?

Map And Points
I have an access DB with all the zip codes, I want to make a map that when a new location is added it will show as a point on the map, would I have to put x and y values for every zip code and then a movie clip as the dot on every point, or is there an easyier way about this, any tutorials to get me started or anything. I'm using asp as backend.
Thanks in advance

FLV Cue Points
Hello,

I have encoded my video and added 3 cue points, BEGIN, MIDDLE, END. What I would like to do is while the streaming movie is playing and it gets to the "MIDDLE" cue point, jump ahead to another frame in the timeline of my flash movie. Is there a way to do this without writing code from scratch? I'm not very good with code.
Thanks,
T

Cue Points And XML
Hi All

Really getting me down this one.

I have a page that pulls in all it's info from an xml file (works fine). I have a video frame (from library drop down) that displays my flv video just great.
All this is controlled by actionscript ( play, pause etc.). But now I need to get to the Navigation cue points added to the videos from a selection of buttons on stage.

Is this possible?, Do I need to use an flv component?

All is working great bar the cue points

I am also posting in the Flash video and xml posts

Please help, desperate to get past this

Cheers

[F8] Cue Points And Flv
hi, repost:

(AS 2)

i have read a few tutorials and web pages about placing cue points in an flv and having them communicate with the swf that houses the flv, but i cannot seem to get it to work, can anyone help me with the code?

simple: flv has 8 points where i just need a clip on the main timeline to jump to a certain frame, bullet points pertaining to the content in the flash video. i cannot find a clear cut example that says HERE is what you put in the cue point settings, and HERE is what you put in your AS frame.

thanks!

Using Cue Points
Hello,

I'm using Flash 8. How can I make a video "go to and stop" on another frame after it is done playing so it is not left with a blank screen. Basically, I just cue points be placed at the end of a video. Please look at this page I'm having difficulties with.

http://www.nightvisionphm.com/media.htm

How do I use cue points for this. is there a script?

Thank You,
Swift75

Even Cue Points
I am trying to learn how to make an event happen with a cue point in an FLV file. I know how to put the cue point in the FLV, but how do I program the Actionscript?

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