Weird Problem
Hi everyone,
I'm having a heck of a problem with a Flash app on the web. It's an app some people might already be familiar with, an audio streaming program. I've upped it temporarily to http://newbloodclan.com/flash_AV_pla...quaplayer.html - the app is embedded in the HTML file.
When you look at it, it will work. When I look at it on another PC it will work. When I run the same app from someone else's website it will work. When I change profiles on my PC and look at it, it will work.
When I look at it on this PC, on this profile, it won't work. It doesn't load properly, when I right click it and press play it goes to the main menu but it garbles the text on the app.
I have checked all my IE6 settings. I've uninstalled and reinstalled IE6 and Flash. I've been through my OCX files and they're intact. I've checked all the running programs on my PC. I've reinstalled DX9. Have you ever heard of such a thing happening - is there anything else I can check?!
FlashKit > Flash Help > Flash General Help
Posted on: 06-05-2004, 05:31 PM
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Help: Weird Or Not So Weird Thingy With Dynamic Text Animation
http://www.david.bullaro.com/
there are 3 buttons on the right side education, experience and awards. Each loads an MC that then motion tweens into view from the side. The MC dynamically loads a text file. At the end the text blinks once. I understand the blink because i needed to reload the text for that keyframe but is there anyway around that blink?
TIA.
[F8] Weird Weird Loading Problem
Hey all,
Check out this project I'm working on:
http://www.niekdekker.com/overig/
The weird thing is, and you can see this, that the movie just stays white while it's loading. When the movie is fully loaded the movie begins.
And I am CERTAIN this has nothing to do with the way I built my flash. Even if I remove all the loading code it's still just white until it's all loaded. Think about it: There's isn't even a white frame in the entire movie!
So I dont' know what I am doing wrong.
Does anybody recognize this problem?
Thanks in advance,
Niek Dekker
Weird, Weird Stupid Problem
Ok, guys so I pressed something on my keyboard in actionScript 3 while writing code, and some weird sybmols popped up all over the place, I can't get rid of them :/
there is >> after every indent and line, and also some sort of backwards "P" on every new line.
does anyone know how to get rid of these? Cause they are crowding the code, and it's really hard to read and write.
Thanks deewds
Weird Weird Mask Problem
For some reason, all of a sudden, I'm experiencing a weird problem:
If I load an external swf into a movie clip that has a mask, the swf fails to show up. Delete the mask, and the swf appears. Put the mask back in, and POW! no swf.
The odd thing is, a project I authored a few weeks ago, with masks, works just fine!
Anybody else experience this issue??
I'm running OSX Tiger on a G5 dual processor.
Weird Weird Mask Problem
For some reason, all of a sudden, I'm experiencing a weird problem:
If I load an external swf into a movie clip that has a mask, the swf fails to show up. Delete the mask, and the swf appears. Put the mask back in, and POW! no swf.
The odd thing is, a project I authored a few weeks ago, with masks, works just fine!
Anybody else experience this issue??
I'm running OSX Tiger on a G5 dual processor.
[f8]weird DuplicateMovie...very Weird...
Hi,
I'm trying to create an application where users can add a textfield from the context menu and then extend the textbox to suit their needs. I have managed to do this pretty much but something very odd is happening when the clip is duplicated...see SWF.
Where am I going wrong if I just want the clip to be duplicated and I don't want the original clip visible otherwise the context menu would be pointless.. Notice what happens when you right-click a second time and try to extend the clip.
Code:
root_cm = new ContextMenu();
root_cm.hideBuiltInItems();
root_cm.customItems.push(new ContextMenuItem("Add card", itemHandler));
function itemHandler(obj:Object, item:ContextMenuItem) {
for (i=0; i<100; i++) {
card1.duplicateMovieClip("card1"+i, i);
}
};
_root.menu = root_cm;
And this code inside the MC
Code:
this.drag_mc.onPress = function ()
{
this._parent.swapDepths(_root.getNextHighestDepth());
this._parent.startDrag();
dragging = 1;
};
this.drag_mc.onRelease = function ()
{
trace("new_y=" + this._parent._y);
this._parent.stopDrag();
dragging = 0;
};
stop();
Finally I use this to enlarge the textbox:
Code:
onClipEvent (enterFrame)
{
if (pressing == true)
{
_parent.textbox._width = _x + 37;
_parent.textbox._height = _y + 32;
_parent.drag_mc._y = _y + 15;
_parent.drag_mc._x = _parent.textbox._width / 2;
} // end if
if (_parent.dragging == 1)
{
} // end if
}
Help would be much appreciated as I have been trying for a while now...
Weird Problem, Really Weird.
Okay, using this script on the frame...
ActionScript Code:
var Stamina = 100;
and this on a MC...
ActionScript Code:
onClipEvent (load) {
walkSpeed = 1.5;
runSpeed = 1.8;
moveNum = 0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x += walkSpeed;
_root.Stamina -= .1;
} else if (Key.isDown(Key.LEFT)) {
this._x -= walkSpeed;
_root.Stamina -= .1;
} else if (Key.isDown(Key.UP)) {
this._y -= walkSpeed;
_root.Stamina -= .1;
} else if (Key.isDown(Key.DOWN)) {
this._y += walkSpeed;
_root.Stamina -= .1;
} else if (Key.isDown(68)) {
this._x += runSpeed;
_root.Stamina -= 2;
} else if (Key.isDown(65)) {
this._x -= runSpeed;
_root.Stamina -= 2;
} else if (Key.isDown(87)) {
this._y -= runSpeed;
_root.Stamina -= 2;
} else if (Key.isDown(83)) {
this._y += runSpeed;
_root.Stamina -= 2;
}
}
For some reason, the number never goes down by .1, it goes down by something like .100000000001. Is there a way to fix it? And how would I use Math.floor, Math.ceil, or Math.round to fix it?
StaminaBox is the name of the TxtBox
This Is Weird...
http://lennon.csufresno.edu/~sl328/flip/index.html
The above link shows you the problem I'm having. Click to load all four background images, then click them again. They flicker for a split second before reloading.
I have a main swx called shell
In shell I have 4 empty MC's that each image(swf) loads into.
The interface main loads onto _level1. I use a swapDepth on each button to bring the current pick (mc) to the top. Does anybody have an alternative way to this. I wan to load the images externally, for they are over 30K each. If I don't swapDepth, then they will load on top of eachother in the z-order of the empty mc's. What should I do? Should I use levels? I don't want to have an empty screen during loading time. Please post any suggestions. I will be grateful to you. Thanks in advance y'all!
Isn't This Weird..?
Hi!
I just made a flash draggable movieclip with some motion in it. The problem starts when u startt to drag it.
What I want is that no matter how much you drag..the movie clip shouldn't go outside the partciular size of the movie. I know it's possible but somehow I am not able to do it..
The flas file can be found at:
http://www.uaegraduate.com/dhaval/flashkit.fla
Thanks!
Regards,
Dhaval
Weird... Is This A Bug?
http://kerry.simon.users.btopenworld...e-newidea6.swf
Could someone please view this site, press all the buttons one after the other - home product services and contact - then on each window that pops up, press the "titlebar" of the bottom one, and then run your mouse over the screen, does it sort of "paint" the 2 windows in between the bottom and top so they appear above the bottom one? It's hard to explain but it's happening with my comp..
Weird?
ok this will be my first time using action scripting, so i need help :| im using flash mx,
ok, this is what i want to do, itl be a white background, then bullet holes shoot through it and make a circle, then the circle that is made slides down, but what i want for the action script is, when the bullets are hitting the wall, i wanna know how i can make like lil fragments of the wall come off.....just tell me if thats hard to understand and ill try to explain beter
any help would be great
thx
dev
Ok So This Is Weird
This has never happened to me before and Im tearing my hair out trying to figure it out!
I am using a hitTest between two movie clips to advance a third movieclip:
_root.onEnterFrame = function() {
if (secA.hitTest(dot) == true) {
_root.secA1.gotoAndPlay(2);
}
};
So this works...sort of... it advances the third clip to frame two... but then it STOPS! It just wont go past frame 2 of the third movieclip!
There is nothing special about this third movie clip other than that I have used other seperate movieclips within it (so I can control the tint independently) these have stop frames within them... but I dont think thats whats stopping the playback... is it? I mean they should play independently and then the movie clip that contains them should move on... right?
I have posted the fla in a zip file at the link below if someone has a minute to look at it... that would be awesome! In the first three frames I have used the method with the hitTest. In frame 4 you can see how I originally handled this and see the clip as it is supposed to play out...basically I just added a bunch of blank frames so that it would wait a while before playing... to allow the letters to move before opening the next menu... obviously this is not an ideal solution!(Ignore the rest...also ignore the colored bars and stuff...)
The clips involved are in the layers lettersmove (the letter "A" named "secA"...its the only one in that layer I left unlocked) and lettersbuttons(this is the third movieclip in question called "secA1"... it has nothing in its first frame...so it will be invisible...and referencewhich contains a tiny little movieclip called "dot", a circle with alpha set to 0 this is meant to be the movieclip that triggers the action when "secA" hits it.
Anyway... I hope I have explained myself enough... very sorry to go on like this forever...Im sure the solution will make me feel really dumb! But oh well... cant help that!
www.michaelselto.com/ICMexperiments/ICMtest3.zip
Thanks a million! Hope somone can help!
-Mike
Weird
Can someone solve this problem for me?
When I hardcode a value to a variable, the prototype works. When I manually add the value through a text box, it doesn't. What gives?
Weird... Please Help
I have a php menu, in the top frame, that interacts with the flash in the bottom frame via loadVaribles()..
It works on my computer, but on my brothers... the flash can't communicate with anything. Anyone have any idea?
Weird Bug
I want to play an animation that loads sub navigation for a button when pressed. I have multiple buttons, so the problem here is obvious. Instead of loading a each animation as a movie clip on a separate level and unloading the current one on(release), I decided to put the following code on my buttons:
Code:
on(release){
this.gotoAndPlay("subNav");
_root.otherMC.gotoAndPlay(1);
}
Now, basically it tells the button pressed to play the sub nav animation, and tells the other button to play frame 1 which consists of nothing more than a stop(); script on the actions layer, and the button which houses the code above. follow?
I have this code on two of my buttons. The problem is that when I press either button BOTH sub nav animations play at the same time. This doesn't make sense to me cause in my mind it should work.
I've included my fla...the only buttons in question are "flash" and "2d"
Am I missing some obvious scripting NO-NO? Is there a way around this, or am I just going to have to go ahead and load each animation as a movie on level 1?
Weird Bug
The latest flash piece i put on my site is acting strangely, but i can't test from this machine whether its fixed or not.
Could anyone have a look now and tell me if the comic loads first time? It would be a big help thanks:
www.meshybeats.com
Dene
Very Weird....can Some One Take A Look
hi all,
I have this email form, which I finnally got to work....or so I thought. When I test it by itself, it works fine, but when tested where it is supposed to go, it is telling me that I must fill in my name and I had. Here see for your self
contact.swf by it self
and here's the whole site
let it load, and then click "contact us" try sending an email and see how it goes crazy. Any ideas why?
Thanks in advance
This's Weird.
Due to some understandable errors with setInterval, I wrote another scripts to make a random timer, but the following error made me ...'dizzy' again..
Frame1:
starttimer=int(getTimer()/1000);
time2blink=random(10);
if (time2blink<1){
time2blink=1;
}
Frame 2:
if (int(getTimer()/1000)>=(starttimer+time2blink)) {
this.eyes.gotoAndPlay("blink");
gotoAndPlay(1);
}
Frame 3:
gotoAndPlay(2);
//End of script
If I remove the red statement (in frame2), the script won't run (the eyes don't blink), but If I replace the red statement with another, such as stop();. I'll work.
I don't understand why?? You can see the attached file for detail.
Thank you
Kyo//
Here's A Weird One
I have a button symbol and a combobox on screen. The button works normally until the combobox is used - even if nothing is selected in the combobox. After that, the button works once, then the mouse has to be moved a little or the button doesn't work - ie if you keep the mouse in exactly the same place, the button no longer responds.
Any one heard of this or its solution?
G
Weird Bug
I have a weird bug in my movie. I have a slider that triggers different actions depending on where it is. If I slide it too fast then the movie doesn't compute all of the AS, and several actions are triggered together instead of separately. If I slide it slowly then it works, with each action being performed separately.
Help This Is Really Weird
its my portfolio
click here visit
the section buttons on the left hand nav, are faulty.
they don't go to the right sections.
they are going to frame numbers, but for some reason are going to the wrong ones...
am I stupid or what?
.FLA is too big for me to attach, but reply and I could email it to you if you are a genius and can help.
Weird
Hi
Can anyone please look at this:
http://mr-andersen.no/elastic/
As you see I want to have this elastic effect when hovering the image, but I get problems with the images quality when I place the image in a second frame( Look at the samples).
Does anyone knows why?
please help, I've spent so much time now
best regards,
T
Weird
i have an input box and i told it to only accept numbers (0-9). and it still accepts letters. but not W, Z H,J,K... does anyone know why this is happening? is there exeptions for this option?
Weird
I want to use a mask thats a sort of border of a square. But not the standard border given to a square but home made .
now if I tween this from big to small, and use it as a mask, the inside of the square shows also the image to be masked. But, only when I am in flash authoring mode it's shown good. From the moment I export the movie or I make a test movie he doesn't do it right.
what is the problem here... and is there a solution to my problem?
thanx
Weird. Any Help?
Hi everyone. Wondering if anyone can help me.
// code _root timeline first and only frame
// basic concept
mybutton_btn.onRollOver = function ()
{
// code here;
}
That works fine on the _root timeline if the buttons are not embedded within an MC. Which is fine. However my button is embedded within two movieclips with the path
_root.MC1.MC2.mybutton_btn
ofcourse the code from the very top works if its in an actions frame where the button instance is found so it works fine from the actions frame in MC2 which is obvious.
But I want to convert to putting all my code in the first actions frame of my _root (stage) instead of embedded them over MCs and BTN instances all over the place. Here's the weird problem.
// code _root timeline first and only frame
// Different from basic
MC1.MC2.mybutton_btn = function ()
{
// code here
}
This DOESN'T WORK on MX 2004 Pro on the current project i'm working but I downloaded someone's fla to test it out and i was able to reference mybutton_btn to that path MC1.MC2.mybutton_btn. I'm I doing this right? Weird
This Really Is Weird
hi, I have a problem with this part of my code:
code:
trace(a+" "+b);
if(a==b)
{
trace("Inside the if");
}
when i run my program the first trace sends the values: 140.5 and 140.5, but the condition of the if just below returns false so i cant see the second trace!!!!!!!!!!!!!!!!!!!!!!
does anybody knows why this happens?
Weird
i sometime experience loading glitch when i view my swfs online.
like. the swfs. links and everything works fine on the pc(locally).
and when i try to open the files online, sometimes it juz doesnt finish loading and it juz gets stuck halfway.
sometimes it gets takes a couple of clicks for it to load properly. and sometimes it juz doesnt load at all
does this sound familiar to anyone else or is it just me?
This Is Weird...
Still working on my Guestbook, new problems emerging along the way... I intended to create a guestbook that should initially be accessible in three languages, English, German and French.
Meanwhile, I got it running; - if it wasn't for one little flaw: if you go to http://austriaman.au.funpic.de/guestbook/ , click on View All Entries and go to the last page, the textbox returns Keine weiteren Eintr instead of Keine weiteren Einträge (= German for No more Entries) Since I don't really know whether this error is caused by the .fla- or the .php-file I attached both. (In principle, Umlauts are compatible with Flash, as a prior version of my guestbook shows:http://austriaman.au.funpic.de/testrun/). Thanks for your help!
Very Weird
Ok so I'm developing a timer based game. I've instructed the code to gotoAndStop a specific frame, which it does but for some odd reason the sprites from the previous frame remain on the screen, even though the frame I have moved to does not contain these elements
Anyone encountered this problem b4? anyone no a solution
Be grateful for the info
oh; I should of mention that the movieClip's that I am using as sprites were placed manually so I cant use the removeMovieClip() method and I am using actionScript 2.0 flash MX
thanks for your help
iMONSTER
Weird
Can someone tell me why at this site: www.magicjeff.com
when I view it using Mozilla the menu buttons work fine and highlight fine, but when I use Explorer they are "frozen" until I click something once. And how can I fix this?
Thanks!
Looks Weird On PC
Hi,
I've made a page of animated Flash buttons on my Mac, placed them in the site and they look and work pretty well. On a PC however, I get various reports. Some say it looks fine, some say they see a white box around the Flash media (I placed the chunk in a layer in Dreamweaver), some say clicking the first button triggers another button's animated and then everything is fine. What's with all the variance? And if I did everything right in Flash on my Mac, how can I solve the problem for the PC users?
BR
A Weird One
Hey guys
I need help with something. is there anyway to, using the "if" function, make it so that movie clips just disapere from the stage and they dont, like they could get deleated or something, but only for that time, like if i go into that frame again i want them to be there
Example
if (textbox == 1) {
make a movie clip delete itself
}
thanks
Tom
Weird Way To Set The Name Of An Obj (or Arr)
hi everyone
Ok, here's today's issue....
lets say I have a MC on my stage.
I would like to create a function which retrieves the instance name of that MC, and create an object ( actually an Array ) ...and maybee an 'underscore' to differentiate it
so for example, if I have a MC instance named " ball " , I would like to create an Array called "_ball " or " ball_arr " or something like that...
how do I do that????
Help With Some Weird Lag.
Hello,
I am designing a flash website for a singer. But when it is loading it gets a weird lag. I think this is due to the fact I am loading an external swf for the content and using an xml player to play music that is loading at the same time.
Here is the working prototype:
http://www.jennabryson.com/test/
It may lag for you, but some instances it won't.
I call it weird because nothing is really that big, and they both load fast when I disable one.
The swf is only about 150kb.
Any suggestions would be greatly, greatly appreciated!
Thank you.
This Is A Weird One
Hello,
i am using flash prof 8 on mac)
this is really weird and i dont know y is it happening? On the action script panel(the place where we write the actions) when i press the spacebar to give a space between the codes its weirdly not working. one thing i discover is that shift+spacebar is making a space when pressed together.
But i dont know if this is same with a single space bar press to get that space.
i am a beginner and really have no clue what to do please help me!
Thank you.
alpay.
This Is A Weird One
ello,
i am using flash prof 8 on mac)
this is really weird and i dont know y is it happening? On the action script panel(the place where we write the actions) when i press the spacebar to give a space between the codes its weirdly not working. one thing i discover is that shift+spacebar is making a space when pressed together.
But i dont know if this is same with a single space bar press to get that space.
i am a beginner and really have no clue what to do please help me!
Thank you.
alpay.
Something Weird ...?
I have done a simple class which is smoothing my pictures when loaded dynamically. There is something weird going on :
If I downscale the picture, the smoothing is done, but if I upscale the picture, the smoothing is here but I can see a red rectangle (which is my bitmapdata). I don't understand why my bitmapData, and my picture don't have the same width and height. Anyone can explain that ?
I post my code if anyone interested :
here is my class :
Code:
import flash.display.*;
class ImageSmooth2{
private var mainContainer:MovieClip;
function ImageSmooth2(MC:MovieClip){
mainContainer = MC;
var smoothMC:MovieClip = mainContainer.createEmptyMovieClip("smoothMC", mainContainer.getNextHighestDepth());
var w:Number = mainContainer._width;
var h:Number = mainContainer._height;
trace("w = " + w);
trace("h = "+ h);
var bmpData:BitmapData = new BitmapData(w, h, false, 0xFF0000);
bmpData.draw(mainContainer);
smoothMC.attachBitmap(bmpData, smoothMC.getNextHighestDepth(), "auto", true);
trace("smoothMC._width = " + smoothMC._width);
}
}
And here is the code to put on the 1rst frame:
Code:
var myPic:String = "1.jpg";
var holder:MovieClip = this.createEmptyMovieClip("holder", this.getNextHighestDepth());
stop();
var mcl:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
mcl.addListener(mclListener);
mclListener.onLoadInit = function(mc:MovieClip):Void{
var test:ImageSmooth2 = new ImageSmooth2(mc);
}
mcl.loadClip(myPic, holder);
//UPSCALE
//holder._xscale = holder._yscale = 150;
//DOWNSCALE
//holder._xscale = holder._yscale = 70;
Weird?
i have it so when the character gets hit it flashes red then goes back to normal, that works fine but theres an issue when another child of enemy is added. the old child wont make it turn red but the new one will, and it just continues like that whenver a new one is added the old one wont make it blink
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;
public class EnemyClass extends MovieClip {
private var _root:MovieClip;
private var enemyYSpeed:Number = 6;
private var enemyXSpeed:Number = 6;
public function EnemyClass() {
addEventListener(Event.ADDED, beginClass);
addEventListener(Event.ENTER_FRAME, enterFrameEvents);
}
public function beginClass(event:Event):void {
_root = MovieClip(root);
}
public function enterFrameEvents(event:Event):void {
x += enemyXSpeed;//Move the ball horizontally
y += enemyYSpeed;//Move the ball vertically
//Bouncing the ball off of the walls
if (this.x >= stage.stageWidth-this.width) {
//if the ball hits the right side
//of the screen, then bounce off
enemyXSpeed *= -1;
}
if (this.x <= 0) {
//if the ball hits the left side
//of the screen, then bounce off
enemyXSpeed *= -1;
}
if (this.y >= stage.stageHeight-this.height) {
//if the ball hits the bottom
//then bounce up
enemyYSpeed *= -1;
}
if (this.y <= 0) {
//if the ball hits the top
//then bounce down
enemyYSpeed *= -1;
}
if (hitTestObject(_root.mcChar) &&(_root.canBeHit=true)) {
trace("hit");
_root.mcChar.gotoAndStop(2)
}
if (! this.hitTestObject(_root.mcChar)){
_root.mcChar.gotoAndStop(1)
}
}
}
}
Bit Of A Weird One ...
I have a movie with one frame. There are no symbols on the stage or in the movie at all. It's as bare as can be, except for this code I have on my one lone frame:
-------------------------------------------
doThisThing = function() {
for (var i=0; i<10; i++) {
trace("a"+i);
}
}
doThisThing();
-------------------------------------------
Running this movie pops up the output window which displays the following list:
-------------------------------------------
a0
a1
a2
a3
a4
a5
a6
a7
a8
a9
-------------------------------------------
So obviously just the letter "a" plus a variable (incrementing by 1 and starting at 0) stuck together.
My question is: Is it possible to write some code to produce the following list:
-------------------------------------------
aa
ab
ac
ad
ae
af
ag
ah
ai
aj
-------------------------------------------
So the same thing again but the variable added to the "a" is a letter of the alphabet starting with "a" and incrementing one letter at a time through the alphabet.
Any hints ?
Thanks,
Stephen.
This Is Weird
this doesn't happen often, but sometimes, portions of my flash moov won't load.
for instance: http://www.somophoto.com/daily.htm
besides it taking forever and tomorrow to load, when it finally finishes, sometimes my "pics_mc" isn't there.
i'll explain this the best i can.
the .fla consists of four parts.
pics_mc, captions_mc, buttons_mc, and counter_mc.
the pic_mc contains all the pics frame by frame. the captions correspond w/ the pics of course. and buttons are simple in that they advance both the pics and captions mc's.
but sometimes, the pics moveclip doesn't load...
anyone know why? is this a natural glitch or something i'm doing wrong?
thanks. -b
This Might Seem Weird.
I have this code for a mailing page in a website, which works with PHP..
anyway this code is supposed to listen to the "response" it gets from the PHP script, then move to a specific frame.
but now it doesnt want to work anymore. and i've spent the last hour looking over and over it, and i can't seem to figure out what is wrong.
so im posting it up in hopes that someone will help me figure it out.. maybe use the Debugger ( I don't know how to use it at all )
thanx in advance.
Attach Code
stop();
this._lockroot = true;
dataSender = new LoadVars();
dataReciever = new LoadVars();
submit_mc.onRelease = function() {
if(name_txt.text != "" &&
email_txt.text != "" &&
number_txt.text !="" &&
message_txt.text !="" ) {
alert_txt.text="";
_root.play();
dataSender.name = name_txt.text;
dataSender.email = email_txt.text;
dataSender.number = number_txt.text;
dataSender.message = message_txt.text;
dataReciever.onLoad = function() {
if(this.response == "invalid") {
_root.gotoAndStop(1);
alert_txt.text = "Please Check Email Address"
}else if (this.response == "error") {
_root.gotoAndStop(3);
}else if (this.response == "passed") {
_root.gotoAndStop(4);
}
trace(this.response);
}
dataSender.sendAndLoad("processEmail.php", dataReciever, "POST");
} else {
alert_txt.text = "Please complete all fields before submitting form.";
}
}
Is This Weird Or What?
As some of you may know, I was having problems with the appearence of my eraser, my paintbrush, and the lines that come when you drag a a circle or rectangle. Tehy wern't appearing right.
I set my destop colors to 32 bit color, and now EVERYTHING works, does anyone have an idea why my destop color would effect object appearences in flash??? before it was on high color.
WEIRD BUG Please Help
I just built this site in a rush, and the client could not wait for me to properly test everything and now they are complaining that some people can't see the menu.
www.emersonradio.com
So far, from what I can tell, It only happens in "Flash 7"...
text on certain menu's and the text on the skip intro does not show up! but the code is correct and works perfect in 8-9...
The weird thing is that, the parts that aren't coming up have no new as that 7 didn't use... I can't figure this out. If anyone else has had this problem please let me know. Thanks
www.emersonradio.com
Really Weird
I was just testing my site and theres this section with a menu where on mousover, an image appears to the side of the movie. On 'rollout', the image is supposed to dissappear. This works perfectly except that i realised that if u click on one of the menu items, drag ur mouse and then let go, the image at the side remains. Heres the code that i used for the menu items.
ActionScript Code:
on (release) { // customize the window that gets opened // 0 equals NO. // 1 equals YES. address = "slbdeadbeat.html"; target_winName = "Digicel"; width = 544; height = 394; toolbar = 0; location = 0; directories = 0; status = 0; menubar = 0; scrollbars = 0; resizable = 0; // sends data back to the function openWinCentre(address, target_winName, width, height, toolbar, location, directories, status, menubar, scrollbars, resizable);}on (rollOver) { _root.createEmptyMovieClip("emptyMC", 25); _root.emptyMC.loadMovie("pic_slb.swf"); _root.emptyMC._x = 500; _root.emptyMC._y = 50;}on (rollOut) { _root.emptyMC.removeMovieClip();}
Weird
OK I just launched that KJ Photography site www.kj.xstepdesigns.com but there is something really bizarre going on. Goto the scratch track over that jazz tune...notice how it seems really fast and also the scrub bar is off. Now go to this URL and hear the MP3 that flash is loading in www.kj.xstepdesigns.com/jaeone-cecilskratch.mp3 you notice how it is a lot slower out of flash....WTF!!!!! How is this even possible and its only this one track too...... i'm thuroughly confused....any ideas guys????
Weird Bug
Not sure if anyone else gets this.
When I load something into a movieclip and scale the movie clip what ever got loaded into shrinks down even if the movie clip is still larger than what was loaded. Heres an example.
Code:
package gomez.videoPlayer {
import caurina.transitions.Tweener;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.*;
import flash.media.Video;
import flash.display.MovieClip;
import flash.display.Loader;
import gomez.videoPlayer.VideoViewer;
import flash.net.URLRequest;
public class VideoButton extends MovieClip{
public var id:int;
public var iLoader:Loader;
public var urlString:String;
private var instance:MovieClip;
public function VideoButton(clip:MovieClip, urlString:String){
instance = clip
iLoader = new Loader()
iLoader.load(new URLRequest(urlString));
instance.addChild(iLoader);
}
}
}
Now when I scale that movieclip that the image is being loaded into the image shrinks. Is ther a way around this? Its quite annoying. Also this only happens in custom classes. I have the same kind of code that directly on the time line and it dosent happen.
Any suggestions?
Weird IE / LSO Bug
OK, I've solved/gotten around the problem, but the bug itself seems so obscure and mysterious that I've got to post and see if anyone has any information on this.
Here's the problem: one of our sites has a flash nav, and as you click through it loads different banner images and "you are here" types of text labels. This was working fine, until we noticed that in IE (and only IE) the "you are here" text was one page behind. The page content was accurate, but the header said the wrong page title. I should mention that this is a hybrid site and the flash nav piece loads each time you hit a new page. Most of the text content is in HTML.
If you want to see it in action, I haven't pushed the fixes live yet, so the bug still exists at http://www.lunabar.com Visit with IE to see the bug, or with any other browser to see it working correctly.
So I tracked down the cause to LSO's. It turns out that the person who originally developed the navigation piece was using LSO's to store your destination information when you click on a nav button. Then, most of the time, it would default to reading the LSO data when the flash nav bar loaded again and set its highlights and "you are here" stuff. There were a few exceptions to the rule, mainly for the big flash pages, but a lot of them were relying on the LSO. I reworked the navigation logic a bit so that there is not a query string param that tells you where you are, rather than relying on the LSO information. This fixed the problem.
So has anyone run into this before? It does strike me as a not-very-good use of LSO's, but still, was it just that IE was taking so long to write the data to the LSO that it didn't finish until after the Flash had loaded and read from the LSO? Does this have anything to do with the EOLAS update, because you'd think we'd have noticed earlier? I'm just curious at this point, but I'd love to have some info if anyone has it.
Weird,
Hello, I'm making a gallery page where the images are loaded via loadmovie.
The main picture and the thumbs are the same image, and the thumbs are just instances with a resize on it.
The thing is, the main pictures load, but the thumbs don't, only after you refresh do they load up.
I have no idea whats wrong. The problem started happening after I uploaded to the web server. When working locally, the problem didn't exist.
(update-when doingg a simulation, the problem happened locally.)
ANy ideas. (maybe it's a time delay thing, where the images arn't loaded yet, so the thumb movies are empty?)
The weird thing is the the same code that runs the main image, runs the thumbnail.
Antonio
Gif Acting Weird
hey guys.
i have some .gif's in my movie -
they look great when im editing the flash file,
but when i preview / export it the gif's look slightly disjointed, almost as if they were cut and not quite stuck back in place properly.
i maxed out the jpg settings, turned on the gif export settings but the gif's are still choppy.
and it's not happening to all the gif's, just some.
any ideas?
thanks in advance.
Really Weird Question
This is really weird and I dont know how to fix it. I have a small flash graphic on an HTML page. I put:
<PARAM NAME=menu VALUE=false>
in the HTML code and
fscommand("showmenu","false");
in the .swf
The funny thing is, when I right click on it, the little flag pops up saying "about macromedia flash 5 player" not "on" the object, but at the TOP of the HTML page!! The .swf is at the bottom. I've never seen anything like it before. Usually it comes up ON the .swf. Anyone have any thoughts???
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