Why Movie Clips Slowing Down?
Please help.
I have created, from Flash tutorials, some kaleidoscope type movie clips. When one is in the main timeline it animates fine. When I add another to play at same time it slows slightly and when I add another to make 3 of similar movie clip onto timeline it slows right down and the animation is jerky and distorted.
Why is this happening - am I doing something fundamentally wrong such as not knowing that if you have more than one movie clip you have to up the fps rate, which is currently at 12fps.
Also, when I go to test the movie the stage actually jumps around for a moment before settling in the right place.
Really need desperate help as for final year project which looms....
Thanks a million.
Aly
FlashKit > Flash Help > Flash General Help
Posted on: 02-25-2004, 05:36 AM
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Yo pplz i wanted to know if there is any way to change tha frame rate during a movie.
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Skribble
___________________________________
The greatest knowledge is realising we know nothing
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http://www.squidzink.com/client/BPflash/indexR.htm
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Hi There
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Code:
on(rollOver){
gotoAndPlay("5");
loadMovie ("sound.swf", _root.ani.sound);
}
on(rollOut) {
stop();
stopAllSounds();
}
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thanks,
Mike
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Hi: I am creating a small game. So far so good, but only problem I have come across is when I jump to another frame or scene, previous movieclips (using an array) that are still running carry over to the next frame/scene.
See attached if you have some time- start clicking on answers in the game, and when time runs out some movie clips that are still running will remain on top of my end frame and carry over to the next scene as well.
Is there any sort of remove all movie clips or "clear all" type of actionscript?
thanks in advance!
Maintaining Event Behavior For Movie Clips Nested In Movie Clips
Is there any way to maintain a clip's event callbacks when said clip is nested in a parent clip that has its own definitions for those callbacks?
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I am using flash 5
I have a movie with a huge movie clip in it and that movie clip has lots of movie clips inside that. how do I load each one individually so when the viewer clicks on abutton it starts to laod the related movie clip.
Please help.. I'm working on borrowed time and borrowed money
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I have a Movie Clip that is my main one with another Movie Clip inside of it. In the subordinate Movie Clip, I wish to have text linking frame (13) to frame (14) for instance. The problem that manifests is that while buttons is the subordinate Movie Clip link to frames within it with no complications, the text link from 13 to 14 with its respective code links to the last frame (would be 14) in the main Movie Clip.
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Movie Clips Acting As Buttons Can't Load Other Movie Clips
Frame 1 has three movie clips on it, instance names are A, B, C. I have the following actionscript on frame 1 as well:
stop();
import flash.filters.GlowFilter;
ar = [A, B, C];
for(var z=0; z<ar.length; z++) {
ar[z].onRollOver = rollover;
ar[z].onRollOut = rollout;
}
function rollover() {
this.swapDepths(0);
this.filters = [new GlowFilter(0x333333, .20, 7, 7)];
}
function rollout() {
this.filters = null;
}
This code creates a glow, obviously, on whatever movie clip I rollover. What I want to do as well is this:
I want to click on mc "A" and have it launch a different movie clip (let's say "X") on top of everything else (so that A, B and C are still visible in the background). "X" is in a sub-folder of "A" if that makes any sense or is relevant. Same kind of action for mc's B and C. B should launch mc "Y" and C should launch mc "Z".
What is the actionscript for this? Any questions please let me know. Please respond, I need this info as soon as possible. Much appreciated!!
Text
External Movie Clips With Multiple Menu Movie Clips
It's pretty late and I don't think i have enough time to search this question in the forums but here I go. Sorry If I upset someone for making a topic that already exists.
I have a main timeline that im importing an external movie clip in. This external movie clip is named "members" it has several buttons that load other external movie clips into a window within "members" . What do I need to do to make this work. Do I need to use "this, _parent, _root, level(s) or "whatever.swf". If you can help me out that will be great. I'll make it up to you down the road. No sexual favor please.
I'm using flash mx 2004 btw.
Thanks in advanced
[MX04]Movie That Works Fine When Clips Apart Acts Strange When Clips Are Together.
Hi,
I have a pretty basic movie in which a ball moves along a track.
The track is made up of 3 sections & all I want the movie to do is trace an ID number (num) that is an individual property of that clip when it goes over it.
In the first movie attached below “trackOne” the whole thing works great! However in the other movie “trackTwo” I have moved the clips closer together & the whole thing has gone crazy with the following issues.
1.)The “trace” command fires on every “onEnterClip” event
2.)A text field that is used to show the ID number only changes when the ball is fully over the clip not as it first touches it, as it does in the first movie
3.)Although the ball is full off a clip it keeps tracing it’s ID number together with the new clips number?
Anybody able to help me on this?
Screwy Stuff With Movie Clips Within Movie Clips
This is kind of difficult to explain but here it goes...
I have created a Barney's like slide site and have gotten it to work fine. the problem I'm having is when I take scroll text box and try to place it on the movie clip that is going to be the part of the site that is going to slide out.
The whole thing slides fine and the scroll box is visible. However, the text is not visible therefore I'm not sure if the up/down buttons are actually working.
The scroll box is a movie clip itself with "on(release)" commands on the buttons. The "onClipEvent" commands are added to the textbox when the scroller movie clip is brought into the slider movie clip.
Is this something that just isn't supposed to work or I am doing some thing dreadfully wrong?
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Fakeout
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now luckily the task at hand i'm assuming will be quite a bit easier than what i've already accomplished...
i am looking to now make those movie clip instances (when clicked on)... load photos into an empty movie clip that will be a separate swf... in the same dreamweaver file...
i have made each photo into a small movie clip that simply tweens the photo from alpha 0 to alpha 100 and back to alpha 0...
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Intersecting Movie Clips/ Dividing Movie Clips
I've bee trying all day to find out how to find the intersection point on two moive clips with non linear lines in them.
If I use the Hit Test method it seems to recognise only the hit point when the imaginary rectangle arounf the two clips collide. Is there any way of determining the point where the lines themselves cross over.
If not I think I've got another method but I can't figure it all out.
I know at what x point the lines will cross over (the more horizontal of the two lines will be crossed every by one of the verticle lines every 1/108th of it's width) but I can't determine exactly where the Y co-ordinate of this line will be at the time.
I could sort this out if I was able to delete all of the more horizontal move clip except the point of intersection I'm looking for, I'd then then be able to determine the y co-ordinate at this point. But I havn't been able to determine how to delete a move clip for example from x=0 to x=51 but leave the rest of the movie clip on the screen.
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Cheers
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Hello,
I am having difficulties creating movie clips within other movie clips. The following works to create a movie clip on stage with no problems...
Code:
//Create movie clip and load image into it
_level0.createEmptyMovieClip("tn1",this.getnextHighestDepth());
mcl.loadClip(String(albums[0].photos[0].image),"tn1");
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Code:
mcPics1.createEmptyMovieClip("tn2",this.getnextHighestDepth());
mcl.loadClip(String(albums[0].photos[0].image),"myPics1.tn2");
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Thanks!
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Hello.
I've been trying to make some drop down menus for awhile and I've run into a snag.
I have a button that when you roll over it, a movie clip appears [jumps to frame 2, frame 1 is blank.] This mc is the drop down menu. The drop down menu mc consists of other buttons that when you roll over them they stay green, but all other buttons go blue. [done by making certain mc jump to frame 2 and others jump to frame 1 to dissappear.]
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My problem now comes when I try to attach on (release) functionality to the buttons inside the drop down mc. I have the following code on one of the buttons inside the 1st drop down menu:
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_parent.about.gotoAndStop(1);
_parent.what_about.gotoAndStop(1);
_parent.what_else_about.gotoAndStop(1);
_parent.where_about.gotoAndStop(2);
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on (release) {
_parent.wherewestarted.gotoAndStop(2);
_parent.mainlogo.gotoAndStop(2);
_parent.address.gotoAndStop(2);
}
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How can I get a rollover AND a release action?
Help!!
DryCow
How To Make Movie Clips React To Other Movie Clips?
I'm designing this menu system that has four square buttons in a horizontal line. The premise of the menu system is when one button is clicked that button expands horizontally and the other buttons shrink horizontally and slide to the right. How would I go about doing this with actionscript? I'm using Flash 8 and Actionscript 2.0.
Movie Clips Controlling Movie Clips, Problem
Hello.
I've been trying to make some drop down menus for awhile and I've run into a snag.
I have a button that when you roll over it, a movie clip appears [jumps to frame 2, frame 1 is blank.] This mc is the drop down menu. The drop down menu mc consists of other buttons that when you roll over them they stay green, but all other buttons go blue. [done by making certain mc jump to frame 2 and others jump to frame 1 to dissappear.]
So this all works fine.
My problem now comes when I try to attach on (release) functionality to the buttons inside the drop down mc. I have the following code on one of the buttons inside the 1st drop down menu:
// Drop down menu colour changes.
on (rollOver) {
_parent.about.gotoAndStop(1);
_parent.what_about.gotoAndStop(1);
_parent.what_else_about.gotoAndStop(1);
_parent.where_about.gotoAndStop(2);
}
// Trying to get wherewestarted movie clip to jump to frame 2 on release.
// Also making other movie clips jump to frame 2 to dissapper.
on (release) {
_parent.wherewestarted.gotoAndStop(2);
_parent.mainlogo.gotoAndStop(2);
_parent.address.gotoAndStop(2);
}
So the on (rollOver) part workds great, and I'm quite pleased with the resluts... however when you click a button in the menu, nothing happens. No movie clips appear, or dissappear. I've tried it without using _parent, I've tried _root... I just don't know what to do.
How can I get a rollover AND a release action?
Help!!
DryCow
Problems Creating Movie Clips Within Movie Clips
Okay, I'm creating yet another game and need to create a vehicle. So I wanted to create one movie clip for the vehicle and within that movie clip create multiple movie clips for all of the parts.
So I created a new symbol, let's call it vehicle and then within that area I created all of the vehicle parts as symbols within that symbol. At least I think I did. Anyway, when you look at the library, sure enough you see all of parts for the vehicle and the vehicle itself. Within actionscript, however, I can create an instance of the vehicle. I can create instances of all of the parts, but not the vehicle.
The reason why I was going this route is that I wanted more realistic movement. I wanted certain parts of the vehicle to move depending on what the user did, but not other parts. Can anybody shed some light on this subject? Thanks in advance.
Embedding Smart Clips In Movie Clips Causes Crashes...?
i noticed that if you use more than one of those drop-down menu smart clip in the common library, you can't see all the choices...
e.g.
drop in one instance
then another directly below it.
publish the movie
select the third or fourth choice from the second drop-down
let go so that your choice is selected
now re-select the second drop-down menu...
the other choices are hidden by the menu above it.
this is also the case if you try the procedure in reverse...
i.e. if the second instance is on a higher z-plane, the choices in the first will be hidden.
it seemed logical to drop the smart clip into a movie clip then use mc.swapDepth to set the z-index
got swapDepth working perfectly
(thanks, Mac8myPC): http://www.flashkit.com/movies/Scrip...98/index.shtml
but as soon as you put an instance of the smart clip into a movie clip, flash (5 for mac, PPC, OS 9.1, g4 466, 384MB) crashes as soon as you try to publish/export/test movie.
i tried it in a button as well... same thing
i've been trying to rebuild the menu in a normal movie clip form but it seems like more pain than it's probably worth...
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thanks in advance,
--cera
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I have an object in this case a foot with toes on it. the toes animate as well as the whole foot moving with the nails on it. I have instance names assigned for all the mc's problem is that the toes are buried about 3 layers down inside the foot_mc so they will move with the foot as well. When I assign a function to them the error compiler does not know where the nails are . What is the best way to fix or re-do this layout?
I am a total newbie to Flash and AS3, so any help would be great
I FIGURED IT OUT.
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hi, i want 2 align a movie clip, with a movie clip nested within a movie clip using actionscript. When I try to do this it aligns to the top of the screen. I know movie clips have like different _y and _x cooridnates relative to the stage or whateva or something like that. Neway any one know how to align movie clip with another movie clip within a movie clip like for instance:
_root.ball._y =_root.square.triangle._y
and get them 2 be at equal positions on the stage. If u understand please help
Tanx in advance4
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