XML Banner Rotator - Errors
I got this simple XML Banner Rotator from oxylusflash. When I unzipped the XML Banner Rotator, I got the following files:
test folder ..data.xml ..index.swf ..banners ....(.jpg) ....(.jpg) source folder ..index.fla ..caurina folder ..oxylus folder ....banner folder ......button.as ......image.as ......main.as
I opened the index.fla file (provided by oxylusflash). copied the "banner" movie clip or the frame containing the "banner" to my flash project. My flash movie that will include your XML banner is called carousel.fla
I moved everything so it's in the same folder:
..banners folder .....jpgs ..button.as ..image.as ..main.as ..carousel.fla ..carousel.swf ..data.xml
Error -- "1152: A conflict exists with inherited definition flash.displayisplayObject.mask in namespace public."
What did I do wrong?
SitePoint > Design Your Site > Flash and Actionscript
Posted on: Oct 17, 2008, 11:23
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Code:
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btnRollRight.addEventListener(MouseEvent.CLICK, onRollRightClick, false, 0, true);
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urlRequest = new URLRequest(xmlPics[i]);
var picLoader:Loader = new Loader();
picLoader.x = picLoader.y = -45;
picLoader.load(urlRequest);
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}
xmlLoader.removeEventListener(Event.COMPLETE, onXMLcomplete);//removing Listener from memory
}
stage.removeEventListener(Event.ENTER_FRAME, getXML);
}
function constructPlaceholders(e:Event):void {
createImgHolder();
addImgHolderData();
stage.removeEventListener(Event.ENTER_FRAME, constructPlaceholders);
}
/* ----------- begin button functionality ------------ */
var leftCounter:Number = 0;
var rightCounter:Number = 0;
function onRollLeftClick(e:MouseEvent):void {//Button Left
if (leftCounter == xmlData.length) {
leftCounter = 0;
}
}
function onRollRightClick(e:MouseEvent):void {//Button Right
//blank space for now
}
function rotatePicLeft(leftX:Number, leftY:Number, sclX:Number, sclY:Number):void {
xmlImgHolder.x -= leftX;
xmlImgHolder.y = leftY;
xmlImgHolder.scaleX = sclX;
xmlImgHolder.scaleY = sclY;
}
/* ----------- constructing functions for stage, xml data, etc... ------------ */
function createImgHolder():void {
with (xmlImgHolder.graphics) {
lineStyle(0, 0x000000);
drawRect(225,175,94,120);
}
}
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xmlData[0].x = 225;
xmlData[0].y = 175;
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stage.addChild(xmlImgHolder);
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source ---_--_--_-_-__-__-__-_____
http://www.mediafire.com/download.php?osnbimbuftk
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pa[0] = "13.jpg";
pa[1] = "14.jpg";
pa[2] = "17.jpg";
pa[3] = "18.jpg";
pa[4] = "19.jpg";
pa[5] = "20.jpg";
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_global.i = 1;
_global.imageone = photo2;
_global.imagetwo = photo1;
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loadMovie(pa[i], _global.imagetwo);
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_global.alphaInterval;
_global.alphaInterval = setInterval(alphaChange,0.1);
setTimeout("_global.alphaInterval", 10000);
}
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if (_global.imagetwo == photo1) {
_global.imagetwo = photo2;
_global.imageone = photo1;
} else {
_global.imagetwo = photo1;
_global.imageone = photo2;
}
if (i<pa.length) {
_global.i++;
} else {
_global.i="0";
}
oneLoadPhoto();
}
function alphaChange() {
if (_global.fadeout > 0) {
_global.fadeout += (-0.05);
_global.fadein += (+0.05);
_global.imageone._alpha = _global.fadeout;
_global.imagetwo._alpha = _global.fadein;
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clearInterval(_global.alphaInterval);
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}
}
oneLoadPhoto();
Any help or suggestions greatly appreciated!! I'm a flash novice so explain in simple terms!! Thank you in advance.
Stuart
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2) index.html
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Code:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="100%" height="100%" id="index" align="middle">
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<param name="movie" value="index.swf" />
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<param name="quality" value="best" />
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<?xml version="1.0" encoding="utf-8"?>
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<imageName>images/slides/02</imageName>
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Flash SWF Rotator - How Do I Play Swf's In Order
I have a simple task thats taking way too long.
I have a few swf movies that are going to play on a billboard like stage, one after another, for example, this application could be an swf ad rotator....
questions:
1.) how do i know when the first swf is over?
I guess i could watch the frames, but isn't there a simple way (in actionscript) to play say a list of urls like
/*
http://mysite.com/1.swf
http://mysite.com/2.swf
http://mysite.com/3.swf
http://mysite.com/4.swf
*/
//ok so put them in an array,
var myArray:Array = new Array();
myArray.push("
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