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______how To Make Flash Buttons To Play .exe ?____


By means a flash button I try to control a .exe file as action bellow :

on (release) {
fscommand ("fscommand("EXEC", "thiago.exe");");
}



It has not worked.
(using flash five)

Can someone tell me what´s wrong ?
Thanks




KirupaForum > Flash > Flash 8 (and earlier) > Flash 5
Posted on: 11-07-2002, 10:49 PM


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How Do You Make PLAY Buttons For Your Flash Movie?
like u know, have a play button to start the movie i dont it to autoload. plz help me im a newbie once and u were too..id greatly appreciate it from the bottom of my heart to the kind soul who will help me! im using swish 2.0........by the way, i dont care about fanciness...i just want a play button!

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hi, would someone please be able to post the actionscript for these three buttons? i would very much appreciate it :)

i was wonderin if there was a way to make a pause button, with ns. but one that when you press it then press it again it wont start. so that no matter how many times you press it the movie will stay paused (now like ns.pause when you click it pauses and when you click it again it starts, i ned a dedicated pause button)

and how to make a play button? so that when its paused, the only thing to start it again is pressing the play button and that when itsplaying you can freely press the play button and nothing will happen? (again, ns.pause doen't work on the play button since if we have it there the play button is now able to pause the video)

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I have an MC nested in 3 levels of MC's, and I have the following code attached to determine if the MC has been "shot" at a user's click (or in other words, if the MC is over the crosshairs at 0,0 on the main stage).
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<CODE>onClipEvent(mouseUp) {
if (this.hitTest(0,0,true)) {
this.eyes.gotoAndStop("dead");
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Is my syntax wrong? Am I missing something here?
Extrememly frustrated,
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Tell Target Replaced With ____?
I've been using flash 5 for a while and have gotten used to the "telltarget" function.

And now its obsolete and Flash MX and up are using another command in replace of "telltarget".

i just cant remember what it was.

Also, can you fix this script so it is up-to-date with flash 8? (im using flash 8)


Code:
on (rollOver) {
tellTarget ("effect") {
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I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong.

First, here's my ILode interface:

ActionScript Code:
package com.schelterstudios.lodeSystem.flash.lodes{
    import flash.events.IEventDispatcher;

    public interface ILode extends IEventDispatcher{
        function get indeterminate():Boolean;
        function get bytesLoaded():uint;
        function get bytesTotal():uint;
        function get suspended():Boolean;
        function get priority():Number;
        function get label():String;

        function start():void;
        function stop():void;
    }
}

Then, there's my IFlexLodeInstance interface which extends it:

ActionScript Code:
package com.schelterstudios.lodeSystem.mx.lodes.lodeClasses{
    import com.schelterstudios.lodeSystem.flash.lodes.ILode;

    public interface IFlexLodeInstance extends ILode{
        function set label(val:String):void;
        function set priority(val:Number):void;
    }
}

Finally, here's the class file that's composing the interfaces (minus some unimportant code):

ActionScript Code:
package com.schelterstudios.lodeSystem.mx.lodes{   
    import com.schelterstudios.lodeSystem.mx.utils.LodeRunner;
    import com.schelterstudios.lodeSystem.mx.flexlode_internal;
    import com.schelterstudios.lodeSystem.mx.lodes.lodeClasses.IFlexLodeInstance;
    import flash.events.EventDispatcher;
    import com.schelterstudios.lodeSystem.flash.lodes.ILode;

    use namespace flexlode_internal;
   
    [Bindable]
    internal class FlexLodeBase extends EventDispatcher implements IFlexLode{
       
        static protected var lodeRunner:LodeRunner = LodeRunner.getInstance();
       
        private var _priority:Number = 0;
        [Inspectable(category="General", type="Number", defaultValue="0")]
        public function get priority():Number{
            return (instance) ? instance.priority : _priority;
        }
        public function set priority(val:Number):void{
            _priority = val;
            if(instance) instance.priority = val;
        }
       
        private var _label:String;
        [Inspectable(category="General", type="String", defaultValue="")]
        public function get label():String{
            return (instance) ? instance.label : _label;               
        }
        public function set label(val:String):void{
            _label = val;
            if(instance) instance.label = val;
        }
               
        protected var instance:IFlexLodeInstance;

        public function FlexLodeBase(){
            lodeRunner.flexlode_internal::acknowledgeCreation(this);
        }
    }
}

So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label

Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?

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Also, when I run the animation to test it, it loops, and I don't want it to loop. How do I stop it from looping?





























Edited: 01/23/2008 at 01:29:20 PM by AkewataruAurora

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Here is the code I used to create my first button.









Attach Code

Hizumi_btn.addEventListener(MouseEvent.CLICK, buttonClickHandler);
function buttonClickHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("http://reflectionsphotographybyroxanne.com/galleries/DespairsRay_gallery_files/index.html"));
trace("I'm clicked");
}

























Edited: 01/23/2008 at 01:27:14 PM by AkewataruAurora

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"Please enter your team" (User enters team name in a text field, this is stored)
"Please choose difficulty" (dropdown list of either 1. Easy, 2. Medium, 3. Hard)

User then has to press 9, and the title screen goes away and the game starts.

Scoreboard at the top of the screen, a goal, a ball and a keeper on the game screen.

Scoreboard states how many penalties taken (starts at 0) and how many scored (starts at 0).

The user has the option of pressing 1,2,3,4,5 and 6 (this is where the football will go, e.g. 1 = bottom left, 2 = bottom middle, 6 = top right etc)

The user makes their choice and presses the button.

A random number is generated between 0 and 10. if difficulty is easy then any number between 1 and 9 is a goal, if difficulty is medium then any number between 1 and 7 is a goal, if difficutly is hard then any number between 1 and 5 is a goal.

Lets say the user pressed the number 4

if it is a goal then play movie clip goal4 and add 1 to the penalties taken and add 1 to score.

if it is a miss (e.g random number is 8,9 or 10) then play movie clip miss4 and add 1 to the penalties taken and 0 to the score.

Once the penalties taken = 20, then end the game.

THE END

---------------------------------------------------

Sorry if that's bored you to death, feel free to ignore it and get on with your lives whilst I wake up in a ditch somewhere on xmas day due to not being to create this simple game as I didn't know where to start etc, and spend the rest of my life on the street corners begging for money to feed my drug habit and gambling addiction.

In all seriousness though, have a merry christmas everyone and have an even better christmas if you actually help me out.

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