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Action Scripted Realistic Fire Effect



This is a new tutorial i added in my site

http://www.flashcircle.com/display.p...ials=tutorials

give me your views



FlashKit > Flash Help > Flash ActionScript
Posted on: 06-14-2002, 06:46 AM


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New Action Script Fire Effect
This is a new tutorial i added in my site

http://www.flashcircle.com/display.p...ls=tutor ials

tell me your view

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I have set up a video in flash and i'm adding in all the special effects there.


the main thing is that i need a realistic looking flame MC.

the second thing is that i need a way to create more than one different-looking flame MC so that when i multiply them, they don't just look like i used the same movie clip over and over.

and i dont want just a .gif because thats the same thing as multiplying the same MC...unless there's 2 different ones that look almost exactly the same




any help at all would be veeeeeeeeeeeeeeeeeeeeeery appreciated.


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[CS3] Realistic Water Effect?
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This is a new tutorial i added in my site

http://www.flashcircle.com/display.p...ials=tutorials

give me your views

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1) What is the best way to give a realistic door opening effect?

2) How can I make it go to the website once the door opening effect is complete?

Thank you in advance.

Realistic Smoke Effect In Flash?
Does anyone have any suggested tutorials or AS for this?

I'll explain what I'm trying to do:

I'm working on my site...& am using a dragon logo as part of the design...and would like to have the effect of smoke coming out of his mouth and/or nostrils.

Awhile back I found a NICE effect that was similar to what I was looking for...although it looked more like steam than smoke perse. It was just the .swf anyways - not the .fla.

Although not required, it would also be nice to have the smoke "follow" the mouse as it nears the smoke area...similar to an effect of the smoke being blown by the wind.

Any & all suggestions are greatly appreciated!

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A Realistic Moving Clouds Effect As In Old 2advanced.com
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I've seen tutorials around but nothing is really 'real', I'm looking for something work of art so to speak..

Please

Cheers in advance

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Anyone got an suggestions on how I might be able to go about this?
Thanks

Tom

Fire Effect
Can someone tell me exactly how to make a fire effect? Please

Fire Effect
http://www.24-7media.de/evildeadregeneration/

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Back in the earlier days i used to do a bit of programming in qbasic. one of the things i made was this nice fire effect, i would like to recreate it in flash actionscript but my skills are far from good enough to try it. Maybe if someone feels something to crack this script, it would be nice to know if actionscript could do this. Most likely someone already made this, but i never found anything that would create "fire" with following method.

First create a line made out out of piwels, the color is picked random out of an array (filled with numeric color gradient(s)). So you get a line of pixels that all have a different shade of color(s). Then start generating the image above : The color of a pixel = the sum of the numeric colors of the 3 pixels below / 3. Do this for every pixel from left to right for x lines upwards.

That should make for a "fire" effect. Maybe you can even make it "random transparent" as well to make it look more like fire. That is, IF something like this is possible in actionscript, is it?

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Analyzation Of Fire Effect:
#initclip

function Dot() {
this.color = new Color(this);
this.color.setRGB(16775372);
//Changing the color of the dot.

this._x = 250+Math.random()*8-2.5;
this._y = 200+Math.random()*8-2.5;
//Random possision of the dot
}

Dot.prototype = new MovieClip();
Object.registerClass("myfirst", Dot);
Dot.prototype.onEnterFrame = move;

function move() {
this.age++;
this.relage=this.age/12;
//Ive figured out what this does. Each move() that is called it counts (in loops) the age of the animation, then translates this into the color change effect!

R=255<<16;
G=(255-(this.relage*126)); if (G<0) G=0; G=G<<8;
B=(255-(this.relage*1024)); if (B<0) B=0;
this.color.setRGB(R+G+B);
//This seems to be a color change engine

this._x -= Math.random()*2.5-1.25;
this._y -=Math.random()*3+1.75;
// Jitter?
this._alpha -= 4;
this._xscale -= 3.75;
if (this._alpha<5) {
this.removeMovieClip();
}
}
#endinitclip


In the entire scope of things, whats happening is it is duplicating the movieclip changing the x/y values on a random jitter script. and fading through a color scale.

BitmapData Fire Effect
I'm working on a basic mouse-trailing fire effect. I got it to place I'm happy enough with the fire appearance, and I can get the motion, but I'm finding some strange results in performance. Here is my code:

ActionScript Code:
import flash.display.*;
import flash.filters.*;
import flash.geom.*;

// fire bitmap
createEmptyMovieClip('fire_mc',1);
var bmp = new BitmapData(550,400,false,0x000000);
fire_mc.attachBitmap(bmp,1);

// glow clip
createEmptyMovieClip('glow_mc',2);
with (glow_mc) {
    matrix = new Matrix();
    matrix.createGradientBox(200, 200, 90, 0, 0);
    beginGradientFill('radial', [0xffffff, 0xFFFFFF], [100, 0], [0, 0xFF], matrix, 'pad', 'RGB', 0.3);
    moveTo(0, 0);
    lineTo(0, 200);
    lineTo(200, 200);
    lineTo(200, 0);
    lineTo(0, 0);
    endFill();
    blendMode = 'overlay';
}


// track mouse
var prevPoint = new Point(_xmouse,_ymouse);
function onMouseMove() {
    // draw a fire sprite
    var mat:Matrix = new Matrix();
    mat.tx = _xmouse;
    mat.ty = _ymouse;
    bmp.draw(flame_mc,mat);
    //prevPoint = new Point(_xmouse,_ymouse);
    noise_bmp.perlinNoise(30,50,1,1,false,true,1,true,new Point(offX+=4,offY+=9));
    updateAfterEvent();
   
    // glow
    glow_mc._alpha = 100*Math.random();
    glow_mc._x = _xmouse-100;
    glow_mc._y = _ymouse-100;
}

// flame distortion effects
var noise_bmp:BitmapData = new BitmapData(550,400,false,0x000000);
noise_bmp.perlinNoise(20,30,1,1,true,true,1,true,new Point(0,0));
var displacement = new DisplacementMapFilter(noise_bmp,new Point(0,0), 1, 1, 50, 90,'clamp');
fire_mc.filters = [displacement];
var offX = 0,offY = 0;
function onEnterFrame() {
    if (mouseIsDown) {
        onMouseMove();

    }
    // noise movement
    //noise_bmp.perlinNoise(30,30,1,1,false,true,1,true,new Point(offX+=4,offY+=9));

    // fade the color
    var matrix:Array = new Array();
    matrix = matrix.concat([1, 0, 0, 0, -15]);// red
    matrix = matrix.concat([0, 1, 0, 0, -15]);// green
    matrix = matrix.concat([0, 0, 1, 0, -15]);// blue
    matrix = matrix.concat([0, 0, 0, 1, 0]);// alpha
    var col = new ColorMatrixFilter(matrix);
    bmp.applyFilter(bmp,bmp.rectangle,new Point(0,0),col);

    // re-apply displacement filter
    fire_mc.filters = [displacement];
   
    // glow fade
    glow_mc._alpha -= 10;
}
function onMouseDown() {
    mouseIsDown = true;
}
function onMouseUp() {
    mouseIsDown = false;
}

You'll need a MovieClip which contains a firey colored radial gradient, and name it 'flame_mc'.

The problem is with perlinNoise(). Notice I have it commented out in the onEnterFrame block? That's because it causes significant lag. Not too surprising, but notice I again have perlinNoise() in the onMouseMove block? Well, at least on my machine, it doesn't create any noticable lag. MouseMove even executes with greater frequency than onEnterFrame(so long as the mouse is moving), so why is that? Am I doing something wrong here? I would just leave it in onMouseMove and be done with it, but the problem is then the fire doesn't billow unless you are moving the mouse. It fades(because I have that in the onEnterFrame) but the displacement offset upwards only occurs when you move the mouse.

Any solutions?

Flash Fire Effect
Hey guys, I'm wondering if anyone has ever done a flash effect maybe that's dynamic and not keyframed/tweened? I was going to do it by simulating fire in Combustion/AfterFX but a sequence of PNGs will really cut down on performance and severely UP the filesize.

Does anyone have an idea on how to go about doing this? Any help and suggestion will be greatly appreciated. Thanks!

-cool

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I was wondering whether anyone knows how to make a candle-like moving flame spiral. (does that make sense??!) Most of the tutorials out there for flame are static spots, and they dont seem to work for flash 8...

Any help would be great,

Thanks!

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Does anyone know of a tutorial that show you how to do fire special effect?

I am doing some rollover buttons and I want a firey flame movie to play on rollover.

I'm not sure how to tackle it. Any ideas?

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Hi all,

can anyone share with me tutorials on how to create realistic fire and sparks?

p.s. Both are seperated effects - not together - so i need 2 tutorials. thanks...

Cheers!

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wanted to know how this was done.
I only know of
_x +=1

That is what i use to move clips i need a more complicated better working way to do this.

Can Right Mouse Button Action Be Scripted
is it possible to have the right mouse button to trigger something in flash? The reason I ask is for a flash presentation I am authoring. I would like the presentor to be able to use a wireless two button mouse to control the presentation. And left click be the next button, and right click go back or vice versa... Thanks

[F8] Action Scripted Animation - How To Add Links To It
Hi there am new to action scripting. I have a Flash banner done for me long back. It shows 3 animated images displaying 3 categories such as 'Ready Stock' 'Custom' & 'Refining' which expand when rolled over. The thing is i want to add separate links to these categories but i cant make out anything from the code and i am unable to get in touch with the guy who did the animation. The action scripting used in the animation movie clip Symbol116 is as below. You can also view the .fla file at http://prashantgeorge.com/header1.zip & view the flash file at http://prashantgeorge.com/header1.html All help would be much appreciated.


_global.Panels = this;
mcs = new Array(_1, _2, _3, _4);
icons = new Array(i0, i1, i2, i3);
photos = new Array(p0, p1, p2, p3);
titles = new Array(t0, t1, t2, t3);
totalWidth = 0;
smallWidth = 70;
mediumWidth = 120;
largeWidth = 270;
speed = 2;
smallFrame = 1;
mediumFrame = 11;
largeFrame = 21;
animateButtons = function (mc, mcEvent, index)
{
if (mcEvent == "open")
{
mcTargetWidth = largeWidth;
otherTargetWidth = smallWidth;
mcFrameFunc = "gotoLarge";
otherFrameFunc = "gotoSmall";
}
else
{
mcTargetWidth = otherTargetWidth = mediumWidth;
mcFrameFunc = otherFrameFunc = "gotoMedium";
} // end if
photos[i].gotoAndStop(mediumFrame);
this.onEnterFrame = function ()
{
var _l3 = mc._width;
var _l2 = _l3 + (mcTargetWidth - _l3) / speed;
_l2 = Math.ceil(_l2);
_l2 = Math.floor(_l2);
_l2 < _l3 ? (Math.floor(_l2)) : (Math.ceil(_l2));
mc._width = _l2;
mc[mcFrameFunc]();
if (mc._width == largeWidth)
{
var _l4 = true;
} // end if
for (i = 0; i < mcs.length; i++)
{
if (mcs[i] != mc)
{
_l3 = mcs[i]._width;
_l2 = _l3 + (otherTargetWidth - _l3) / speed;
_l2 = Math.ceil(_l2);
_l2 = Math.floor(_l2);
_l2 < _l3 ? (Math.floor(_l2)) : (Math.ceil(_l2));
mcs[i]._width = _l2;
mcs[i][otherFrameFunc]();
} // end if
} // end of for
for (i = 1; i < mcs.length; i++)
{
mcs[i]._x = mcs[i - 1]._x + mcs[i - 1]._width;
this["l" + i]._x = mcs[i]._x;
this["m" + i]._x = mcs[i]._x + 3;
} // end of for
for (i = 0; i < mcs.length; i++)
{
this["m" + i]._width = mcs[i]._width - 5;
this["p" + i]._x = mcs[i]._x + mcs[i]._width / 2;
this["i" + i]._x = mcs[i]._x + (mcs[i]._width - 20);
this["t" + i]._x = mcs[i]._x + 10;
} // end of for
for (i = 0; i < mcs.length; i++)
{
if (mcs[i].isOnTheMove())
{
framesComplete = false;
break;
continue;
} // end if
framesComplete = true;
} // end of for
if (_l4 && framesComplete)
{
delete this["onEnterFrame"];
} // end if
};
};
MovieClip.prototype.makeHit = function (index, linkObj)
{
this.index = index;
this.linkObj = linkObj;
this.gotoAndStop(this._name.charAt(1));
totalWidth = totalWidth + this._width;
this.mc.gotoAndStop(mediumFrame);
this.isInMotion = false;
this.onRollOver = function ()
{
animateButtons(this, "open");
WhatDoYouSee.hide();
};
this.onRollOut = function ()
{
animateButtons(this, "close");
};
this.onRelease = function ()
{
this.linkObj.go();
};
this.gotoLarge = function ()
{
if (photos[this.index]._currentframe < largeFrame)
{
icons[this.index].nextFrame();
photos[this.index].nextFrame();
titles[this.index].nextFrame();
this.isInMotion = true;
}
else
{
this.isInMotion = false;
} // end if
};
this.gotoSmall = function ()
{
if (photos[this.index]._currentframe > smallFrame)
{
icons[this.index].prevFrame();
photos[this.index].prevFrame();
titles[this.index].prevFrame();
this.isInMotion = true;
}
else
{
this.isInMotion = false;
} // end if
};
this.gotoMedium = function ()
{
if (photos[this.index]._currentframe < mediumFrame)
{
icons[this.index].nextFrame();
photos[this.index].nextFrame();
titles[this.index].nextFrame();
this.isInMotion = true;
}
else if (photos[this.index]._currentframe > mediumFrame)
{
icons[this.index].prevFrame();
photos[this.index].prevFrame();
titles[this.index].prevFrame();
this.isInMotion = true;
}
else
{
this.isInMotion = false;
} // end if
};
this.isOnTheMove = function ()
{
if (this.isInMotion)
{
return(true);
}
else
{
return(false);
} // end if
};
};
allEnable = function (boo)
{
for (i in mcs)
{
mcs[i].enabled = boo;
} // end of for...in
};
MovieClip.prototype.makePhoto = function ()
{
this.mc.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.mc2.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.gotoAndStop(mediumFrame);
};
MovieClip.prototype.makeIcon = function ()
{
this.mc.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.gotoAndStop(mediumFrame);
};
MovieClip.prototype.makeTitle = function ()
{
this.mc.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.gotoAndStop(mediumFrame);
};

Action Scripted Animation - How To Add Links To It
Hi there am new to action scripting. I have a Flash banner done for me long back. It shows 3 animated images displaying 3 categories such as 'Ready Stock' 'Custom' & 'Refining' which expand when rolled over. The thing is i want to add separate links to these categories but i cant make out anything from the code and i am unable to get in touch with the guy who did the animation. The action scripting used in the animation movie clip Symbol116 is as below. You can also view the .fla file at http://prashantgeorge.com/header1.zip & view the flash file at http://prashantgeorge.com/header1.html All help would be much appreciated.


_global.Panels = this;
mcs = new Array(_1, _2, _3, _4);
icons = new Array(i0, i1, i2, i3);
photos = new Array(p0, p1, p2, p3);
titles = new Array(t0, t1, t2, t3);
totalWidth = 0;
smallWidth = 70;
mediumWidth = 120;
largeWidth = 270;
speed = 2;
smallFrame = 1;
mediumFrame = 11;
largeFrame = 21;
animateButtons = function (mc, mcEvent, index)
{
if (mcEvent == "open")
{
mcTargetWidth = largeWidth;
otherTargetWidth = smallWidth;
mcFrameFunc = "gotoLarge";
otherFrameFunc = "gotoSmall";
}
else
{
mcTargetWidth = otherTargetWidth = mediumWidth;
mcFrameFunc = otherFrameFunc = "gotoMedium";
} // end if
photos[i].gotoAndStop(mediumFrame);
this.onEnterFrame = function ()
{
var _l3 = mc._width;
var _l2 = _l3 + (mcTargetWidth - _l3) / speed;
_l2 = Math.ceil(_l2);
_l2 = Math.floor(_l2);
_l2 < _l3 ? (Math.floor(_l2)) : (Math.ceil(_l2));
mc._width = _l2;
mc[mcFrameFunc]();
if (mc._width == largeWidth)
{
var _l4 = true;
} // end if
for (i = 0; i < mcs.length; i++)
{
if (mcs[i] != mc)
{
_l3 = mcs[i]._width;
_l2 = _l3 + (otherTargetWidth - _l3) / speed;
_l2 = Math.ceil(_l2);
_l2 = Math.floor(_l2);
_l2 < _l3 ? (Math.floor(_l2)) : (Math.ceil(_l2));
mcs[i]._width = _l2;
mcs[i][otherFrameFunc]();
} // end if
} // end of for
for (i = 1; i < mcs.length; i++)
{
mcs[i]._x = mcs[i - 1]._x + mcs[i - 1]._width;
this["l" + i]._x = mcs[i]._x;
this["m" + i]._x = mcs[i]._x + 3;
} // end of for
for (i = 0; i < mcs.length; i++)
{
this["m" + i]._width = mcs[i]._width - 5;
this["p" + i]._x = mcs[i]._x + mcs[i]._width / 2;
this["i" + i]._x = mcs[i]._x + (mcs[i]._width - 20);
this["t" + i]._x = mcs[i]._x + 10;
} // end of for
for (i = 0; i < mcs.length; i++)
{
if (mcs[i].isOnTheMove())
{
framesComplete = false;
break;
continue;
} // end if
framesComplete = true;
} // end of for
if (_l4 && framesComplete)
{
delete this["onEnterFrame"];
} // end if
};
};
MovieClip.prototype.makeHit = function (index, linkObj)
{
this.index = index;
this.linkObj = linkObj;
this.gotoAndStop(this._name.charAt(1));
totalWidth = totalWidth + this._width;
this.mc.gotoAndStop(mediumFrame);
this.isInMotion = false;
this.onRollOver = function ()
{
animateButtons(this, "open");
WhatDoYouSee.hide();
};
this.onRollOut = function ()
{
animateButtons(this, "close");
};
this.onRelease = function ()
{
this.linkObj.go();
};
this.gotoLarge = function ()
{
if (photos[this.index]._currentframe < largeFrame)
{
icons[this.index].nextFrame();
photos[this.index].nextFrame();
titles[this.index].nextFrame();
this.isInMotion = true;
}
else
{
this.isInMotion = false;
} // end if
};
this.gotoSmall = function ()
{
if (photos[this.index]._currentframe > smallFrame)
{
icons[this.index].prevFrame();
photos[this.index].prevFrame();
titles[this.index].prevFrame();
this.isInMotion = true;
}
else
{
this.isInMotion = false;
} // end if
};
this.gotoMedium = function ()
{
if (photos[this.index]._currentframe < mediumFrame)
{
icons[this.index].nextFrame();
photos[this.index].nextFrame();
titles[this.index].nextFrame();
this.isInMotion = true;
}
else if (photos[this.index]._currentframe > mediumFrame)
{
icons[this.index].prevFrame();
photos[this.index].prevFrame();
titles[this.index].prevFrame();
this.isInMotion = true;
}
else
{
this.isInMotion = false;
} // end if
};
this.isOnTheMove = function ()
{
if (this.isInMotion)
{
return(true);
}
else
{
return(false);
} // end if
};
};
allEnable = function (boo)
{
for (i in mcs)
{
mcs[i].enabled = boo;
} // end of for...in
};
MovieClip.prototype.makePhoto = function ()
{
this.mc.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.mc2.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.gotoAndStop(mediumFrame);
};
MovieClip.prototype.makeIcon = function ()
{
this.mc.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.gotoAndStop(mediumFrame);
};
MovieClip.prototype.makeTitle = function ()
{
this.mc.gotoAndStop(Number(this._name.charAt(1)) + 1);
this.gotoAndStop(mediumFrame);
};

Scripted Effect
Hi

Does anyone know how to create the draggable wire effect in this Template Monster template:
http://www.templatemonster.com/flash...ates/7672.html

If so, I will appreciate an example file or link to a tutorial or source.

Thanks

Anyone Know Of A Good AS3 Fire Effect Tutorial?
It needs to be realistic looking fire. I'd also like the option to attach it to objects/images in my flash file. I've searched google until I'm blue in the face and can only come up with either flash 8 or AS2 or something that is nothing like what I"m looking for.

Even if its just a tutorial on how to make a box with realistic fire blazing inside of it I could use that for something.

Thanks in advance.

Create Fire Effect With Code
Hi.
I think I've seen it somewhere but i cant remeber where or how it was done. Anyway, Does anyone of you know how to create a fire effect with as3.
//Criss

Fire Effect Does Not Work In Flash8
Hi,

I'd like to put a fire effect in my game i am working on, i'm trying to use a free fire effect from the site FlashKit, but if I publish(export) my flash, It won't work! If i decrase the flash player thingy on export to 6, then it will work, but if it's 7, or higher, it just won't work, and i have no idea why.

Here is the source file:
http://kdany.extra.hu/Fire_V.fla

Flash Script - Fire Effect
This is a dedicated thread for discussing the SitePoint article 'Flash Script - Fire Effect'

Fire Flame Effect With Flash 8
I'm using flash 8 and like to make a real fire flame effect.
How can I do this like a real effect in flash 8?
Can somebody help me??

Fire / Lightning Effect - Advice?
Hi to the wonderful residants of Ultrashock, how is everyone today?

Anyway. Im after a bit of advice. I have a wonderful little set of discs called pyromania which have a load of fire related movies on. I have imported them into flash etc. etc. but when the flash runs it slows it down quite a bit due to it being constant.

What inspiredme ages ago was the header effect on www.dubpublishing.com

On this site the header of the site seems to have a really nice effect, but doesn't slow the site down any.

Any suggestions or advice on this much appreciated

Phil.

Fire Effect In Flash6 How Can I Change To 8 AS?
I downloaded a fire effect that i really like from flashkit and
works fine but it was done in flash 6 so when i save it as flash8 it doesn't work and if go and publish it in flash 6 i loose all my effects I made in flash 8 like the blurs and filters...

I have no clue about AS can somebody help me please... or let me know where i can get an upgrade fire effect version

HELP is always welcome from u guys...



this is the code in the first frame:

count = 0;
this.onEnterframe = function() {
this.attachMovie("myfirst", "dot"+count, count++);
};



this is the code in the second frame

#initclip
function Dot()
{
this.color = new Color(this);
this.color.setRGB(16775372);
this._x = 250+Math.random()*8-2.5;
this._y = 200+Math.random()*8-2.5;
}
Dot.prototype = new MovieClip();
Object.registerClass("myfirst", Dot);
Dot.prototype.onEnterFrame = move;
function move()
{
this.age++;
this.relage = this.age/12;
R = 255 << 16;
G = (255-(this.relage*126));
if (G<0)
{
G = 0;
}
G = G << 8;
B = (255-(this.relage*1024));
if (B<0)
{
B = 0;
}
this.color.setRGB(R+G+B);
this._x -= Math.random()*2.5-1.25;
this._y -= Math.random()*3+1.75;
this._alpha -= 4;
this._xscale -= 3.75;
if (this._alpha<5)
{
this.removeMovieClip();
}
}
#endinitclip

Where Do I Find Anm Experienced Action Scripted Fast?
Hi,

I have a Flash presentation which needs completed. Basically, all of the buttons need programmed and as a newbie who is running out of time to learn, I need some help.

First, I'd like to know where you find people who can do this (here?)

Secondly, how long it would take to programme approx 875 buttons (many of which are repetitions (e.g home button, help button, exit button appearing on every screen). There are approximately 109 screens which need to be linked.

Thirdly, what would be a realistic price to expect to pay for someone to do this? It is a non-profitmaking project for a voluntary organisation.

Thanks

Scripted Minimize Effect
Hi.I'm real having trouble getting my head round this Script.

I have 5 Windows that minimize to a tab and animate
to a position.But at the moment they all minimize to a fixed position.

What i would like to do is something similar what http://www.sym-music.com has.

I hope someone out there can give me a hand.

The file i have been working on is a this address.
http://www.noinetattoo.com/MinimizeExperiment.zip

Scripted Text Effect
I want to create a text effect with the help of scripting, can anybody help me???

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