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Actions


When im trying to do something like this

onClipEvent (enterFrame) {
_x = _root._xmouse;
}

Why is it that when I select _xmouse in the actions only some times the onClipEvent part will come up too? And when it doesn’t come up how do I make it




FlashKit > Flash Help > Flash MX
Posted on: 06-21-2003, 05:01 PM


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Actions Are Overriding Other Actions Or Being Caught In A Loop Only On Double Click
I have a movie which I use actionscript to move things on/off stage to create different pages. Everything works great unless you double click a button.
When double clicking it makes objects "stick" in place and they will not move even though another command should make them move off stage (movie gets stuck). On a single click, the objects do what they are commanded to do. I even tried setting a variable to disable the button click if it has already been clicked. What causes this?

In the code below, the objects in the function home() will not leave the stage once the services button is double clicked (they are commaned to ease off the stage once other mc's are pressed) . BUT it works if only the services mc is only single clicked...please help. I'm pulling my hair on this one and about to start pulling my teeth.


if (_global.whichMovieLoaded != "services" && _global.isMovieLoaded != "stop") {
_global.whichMovieLoaded = "services";
services.onPress = function() {
remove();
function Pause() {
// bring home
home();

clearInterval(PauseInterval);
};

PauseInterval = setInterval(Pause,1000);

valet.easeY(400, 1.09);
itinerary.easeY(425, 1.09);
dining.easeY(400, 1.09);
ground.easeY(425, 1.09);
};
};



function remove(){
valettxt.fadeOut(9);
diningtxt.fadeOut(9);
itinerarytxt.fadeOut(9);
groundtxt.fadeOut(9);

mindtxt.fadeOut(9);
nauticaltxt.fadeOut(9);
scenictxt.fadeOut(9);
terrtxt.fadeOut(9);

mind.easeY(650, 1.09);
nautical.easeY(650, 1.09);
terr.easeY(650, 1.09);
scenic.easeY(650, 1.09);

valet.easeY(650, 1.09);
itinerary.easeY(650, 1.09);
dining.easeY(650, 1.09);
ground.easeY(650, 1.09);

logo.easeX(950);

imageLoader.unloadMovie();

};
//takes objects back to the home page
function home(){
maui.easeX(200, 1.09);
con.easeX(200, 1.09);
bar.easeX(625, 1.09);
patio.easeX(400, 1.00);
patio.fadeIn(2);
discover.easeX(625, 1.09);
discover.fadeIn(1);
imageLoader._alpha = 0;
VIP.fadeIn(.9);
};

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Actions On The Main Page..do They Affect Actions On Movie Buttons?
ON the home page I've created, the buttons I used with the code in my previous thread ("two questions about HTML publishing and buttons"), I added an on rollover action to the actions layer of the main timeline (not the movie button timeline) so that on rollover, a picture would change according to the button that was rolled over. I did this for all three buttons. The rollover action works great, but now the links don't work in either the html OR the swf version. Would the added action disable the movie-clip button actions? Here's the added main timeline code, edited for space: photobtn_mc.onRollOver = function() {
gotoAndStop(2);
photobtn_mc.onRollOut = function() {
gotoAndStop(1); ( Again, help is greatly appreciated!)

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Actions On Clip Kill Parent Actions? Workaround?
Hello, i have a nav clip, with rollover actions. When the nav clip is rolled over, i want the nav to zoom in. Which isn't a problem,
there are 6 buttons inside the nav clip which have onRelease actions. However, since the nav clip (the parent to the buttons clip) has the rollover state, it kills the actions of the buttons. Is there a workaround for this?

here is my code, the clip structure is nav.buttons.but1 etc.

code:
Stage.scaleMode = 'noScale';
import flash.filters.*;
//------------------------------------------------------------------------------------------------------------------
this.nav.onRollOver = function() {
};
this.nav.onRollOut = function() {
};
//------------------------------------------------------------------------------------------------------------------
for (i=1; i<=6; i++) {
nav.buttons["but"+i].onRelease = function() {
trace(this._name);
};
}

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[mx2004] Actions Window Won't Show Actions
Well the problem is rather annoying and stops me from doing any work...

If I open my actions window, it opens up, but I just have a gray area inside the window, I can't put any scripting in, and even funnier, if I try to put my actions window locked into place it will actually crash flash entirely without any error message.

Any help would be much appreciated, thanks in advance!

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[F8] Rewriting Button Actions To This.on Actions
Evening! I could do with a little help if possible - basically I need to combine a number of different button commands into script for a movieclip button.

I want these actions

PHP Code:




on (rollOver) {    // slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.    slider.xMove = button_1._x;}on (rollOver) {    tellTarget ("_root.PC_Cursor") {        gotoAndStop("Finger");    }}on (rollOut) {    tellTarget ("_root.PC_Cursor") {        gotoAndPlay(1);    }}on (release) {    if (_root.CENTERpages.clip._currentframe == 10) {        _root.CENTERpages.clip.gotoAndPlay(11);    }}on (release) {    if (_root.world._currentframe == 2) {        _root.world.gotoAndPlay(1);    }}on (release) {    tellTarget ("_root.CENTERpages") {        gotoAndStop("name");    }}on (release) {    unloadMovieNum(1);}on (release) {    if (_root.CENTERpages.A1._currentframe == 1) {        _root.CENTERpages.A1.gotoAndPlay(2);    }}on (release) {    if (_root.CENTERpages.A2._currentframe == 1) {        _root.CENTERpages.A2.gotoAndPlay(2);    }}on (release) {    if (_root.CENTERpages.A3._currentframe == 1) {        _root.CENTERpages.A3.gotoAndPlay(2);    }}on (release) {    if (_root.CENTERpages.A4._currentframe == 1) {        _root.CENTERpages.A4.gotoAndPlay(2);    }}







to work like this in a movieclip:

PHP Code:




this.onRollover = function() {    // slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.    slider.xMove = button_1._x;}this.onRollover = function() {    tellTarget ("_root.PC_Cursor") {        gotoAndStop("Finger");    }this.onRollout = function() {    tellTarget ("_root.PC_Cursor") {        gotoAndPlay(1);    }this.onRelease = function() {    if (_root.CENTERpages.clip._currentframe == 10) {        _root.CENTERpages.clip.gotoAndPlay(11);    }this.onRelease = function() {    if (_root.world._currentframe == 2) {        _root.world.gotoAndPlay(1);    }this.onRelease = function() {    tellTarget ("_root.CENTERpages") {        gotoAndStop("name");    }this.onRelease = function() {    unloadMovieNum(1);}this.onRelease = function() {    if (_root.CENTERpages.A1._currentframe == 1) {        _root.CENTERpages.A1.gotoAndPlay(2);    }this.onRelease = function() {    if (_root.CENTERpages.A2._currentframe == 1) {        _root.CENTERpages.A2.gotoAndPlay(2);    }this.onRelease = function() {    if (_root.CENTERpages.A3._currentframe == 1) {        _root.CENTERpages.A3.gotoAndPlay(2);    }this.onRelease = function() {    if (_root.CENTERpages.A4._currentframe == 1) {        _root.CENTERpages.A4.gotoAndPlay(2);    }







but it doesn't work!!! period! am I supposed to be keeping all of the functions together after I call the action? ie; all of the onrelease functions run on after a single this.onrelease call?
or have I took the wrong approach altogether on this?

Any pointers welcome!

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Frame Actions Vs Object Actions
In preparation for AS3 which no longer supports object actions, I am on the process of converting flash movies created with Object actions in AS2 to Frame actions. While I understand some valid reasons for switching to Frame actions, I am discovering that converting button and clip actions to Frame actions is a very tedious process and so far, more than half the files I have tried to convert do not work. Having worked with Flash since version 3, I know about timelines, targeting and variable scope but this whole conversion process is driving me nuts! Is there a place that I can go to or tutorials available that teach how to attack this conversion? What are the main guidelines in converting from Object to Frame Actions? I have looked in the CS3 Help (from the program or Adobe online) and I have not found anything to guide me. Am I the only one experiencing this? Thanks for your help.
Yvan

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HELP ME....PLEASE Actions.....
i have a problem:
I have an arrow and 10 buttons across, how can I programming, that if I click button 5, then the arrow will going from button 1 to button 5 in clockweis, but if then I click button 2 then the arrow will going from 5 to 2 outer clockweis, just back, a e.t.c.
If anyone know that, pleassssse, reveal please.
Thanks

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Actions?
Is there a tutorial that explains ALL the "FRAME ACTIONS"??
I have no idea how to use ANY of these...like what ones do what?..Or if they apply on "PRESS" or "RELEASE" or "ROLLOVER/OUT"....etc. I accidentally ( I THINK) got one to work on "PRESS" of an object..but I dont remeber what I did!! So any help is appreciated...EXTREMELY!!

Also.I have done a search for how to make masks..and use masks....but nothing came back from the search results! Can somebody point me to a tut on those also!! Thanks.
-whispers-
__________________
-Heros are made by helping others-

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I made an image on a layer....I converted it to a graphic (colorbar)...when I right click on it to add some action..the action option is grayed out?..Anybody have a clue as to why?..Also...Anybody can help out with scrolling background?...I have a thread in here not too far down...LOL..Thanks -whispers-

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recently i read about a software which can show the actions used in the swf movies.I forgot the name ...can somebody tell me the name of this software please?

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Hi there.

I am creating a main movie in which I am loading another .swf into a target movieclip, not a level. In my main movie I have some buttons which should control my loaded swf. So it should be something like gotoAndPlay("desiredFrame"), where the desiredFrame is a framelabel in my loaded swf. I'm just having a lot of trouble getting it working, could someone please help me?!

yours truly
paask

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Help - What Actions Do I Need To Use To Do This?
I have part of the site up and viewable. To answer my question, you may have to see it. So go to this site:
http://jasonmoree.netfirms.com

Before asking my action scripting question, let me describe the make up of this page. The brown leather forground is a transparent giff. The buildings in the background is a single jpg. There are 7 separate animations of the cowboy. Six of which
are animations of the cowboy drawing his pistols and firing at the six coins, and one animation of the cowboy giving a greeting when you enter the page.

When the user enters the site, the cowboy "greet" animation starts playing. When the mouse rolls over
the coins, the cowboy "draw" animation starts playing
and the coin rotates after the cowboy's bullets supposedly
hits the coin.

I have made a button which includes the cowboy "draw" sequence as well as a spinning coin sequence.

The road block I'm at right now is that I want the "greet" animation to stop when the mouse rolls over a coin. And when the user rolls the mouse off the coin, I want the cowboy to reholster his guns and come to a stop position.

How would the action scripting be written for this?

The project currently publishes a flash movie that is 584K.
So you think that is too large?

If you have any input, I'll take it! Thanks
(Please visit http://jasonmoree.netfirms.com to better
understand my questions.)

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Actions?
here is my problem(again)
i have a button in the main timeline in the movie... i want that button to call another movie clip up to the stage. all this works fine but in the mc that i call up i have a scrolling action but it will not scroll. when i do the exact same code in the main time line it works.
http://www.wyoa.com/default1024.htm this is an example.. in his portfolio section.
thanks in advance
d

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Wat Actions
hey sup?

wat actions are used most comomly and wat how would you use (use with button.ect...) just make a list thanx




-n00b-

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Hi,

I'm trying to work out how to make the actions work in Flash 5. It seems that when I insert for example a gotoAndplay or stop action in a frame and play the movie from the start, the movie ignores the actions I've set and just plays through. I've tried with labels on frames and just using frame numbers, but nothing seems to work. Can anyone tell me what I'm doing wrong? Thanks for your time.

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Hi,

How do I start the main movie by pushing the spacekey? Can someone help me....???

E.

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hello everybody,

my question concerns the "geturl"-function.
i want to load a swf-file in my mc by using a button and let the swf start (and stop) on a specific framenumber. is that possible whit the geturl-action or do i need another action?

thanks for helping,

gerd

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I have a project it has 22 scene's each scene has 2 buttons foward/backward. All buttons work in enabled. When I go to publish the buttons dont work. The buttons have action of gotoand play the next scene frame one. But it goes to the next scene and just stops on the first frame.
I have tried everything to get it to work but no luck, any idea's.
alpajack

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Actions
Is there anybody who knows what I have to do, to display this javascript in flash????? (Its a clock with greeting)

-------------------------------------------------------------------
var Today=new Date();

var ThisDay=Today.getDay();

var ThisDate=Today.getDate();

var ThisMonth=Today.getMonth()+1;

var ThisYear=Today.getFullYear();



function DayTxt (DayNumber) {

var Day=new Array();

Day[0]="<font color=000000 size=2> <b>"+"zondag"+"</font>";

Day[1]="<font color=000000 size=2> <b>"+"maandag"+"</font>";

Day[2]="<font color=000000 size=2> <b>"+"dinsdag"+"</font>";

Day[3]="<font color=000000 size=2> <b>"+"woensdag"+"</font>";

Day[4]="<font color=000000 size=2> <b>"+"donderdag"+"</font>";

Day[5]="<font color=000000 size=2> <b>"+"vrijdag"+"</font>";

Day[6]="<font color=000000 size=2> <b>"+"zaterdag"+"</font>";

return Day[DayNumber];

}

var DayName=DayTxt(ThisDay);

function MonthTxt (MonthNumber) {

var Month=new Array();

Month[1]="<font color=000000 size=2> <b>"+"januari"+"</font>";

Month[2]="<font color=000000 size=2> <b>"+"februari"+"</font>";

Month[3]="<font color=000000 size=2> <b>"+"maart"+"</font>";

Month[4]="<font color=000000 size=2> <b>"+"april"+"</font>";

Month[5]="<font color=000000 size=2> <b>"+"mei"+"</font>";

Month[6]="<font color=000000 size=2> <b>"+"juni"+"</font>";

Month[7]="<font color=000000 size=2> <b>"+"juli"+"</font>";

Month[8]="<font color=000000 size=2> <b>"+"augustus"+"</font>";

Month[9]="<font color=000000 size=2> <b>"+"september"+"</font>";

Month[10]="<font color=000000 size=2> <b>"+"oktober"+"</font>";

Month[11]="<font color=000000 size=2> <b>"+"november"+"</font>";

Month[12]="<font color=000000 size=2> <b>"+"december"+"</font>";

return Month[MonthNumber];

}

var MonthName=MonthTxt(ThisMonth);

var d = new Date();

var h = d.getHours();

if (h <6) document.write("<font color=#000000 size=2> <b>"+"Goedenacht, het is nu"+"</font>");

else if (h < 12) document.write("<font color=#000000 size=2> <b>"+"Goedemorgen, het is nu"+"</font>");

else if (h < 18) document.write("<font color=#000000 size=2> <b>"+"Goedemiddag, het is nu"+"</font>");

else if (h < 24) document.write("<font color=#000000 size=2> <b>"+"Goedenavond, het is nu"+"</font>");

document.write("<font size=2 > "+DayName+" "+ThisDate+" "+MonthName+" "+ThisYear+" </font>");

var tags_before_clock = "<font size=2 color=#000000> <b> "
var tags_middle_clock = ""
if(navigator.appName == "Netscape") {
document.write('<layer id="clock"></layer><br>');
}
if (navigator.appVersion.indexOf("MSIE") != -1){
document.write('<span id="clock"></span>');
}
function upclock(){
var dte = new Date();
var hrs = dte.getHours();
var min = dte.getMinutes();
var sec = dte.getSeconds();
var col = ":";
var spc = " ";
var com = "";
if (hrs == 0) hrs="0"+hrs;
if (min<=9) min="0"+min;
if (sec<=9) sec="0"+sec;
if(navigator.appName == "Netscape") {
document.clock.document. write(tags_before_clock+hrs+col+min+col+sec+tags_m
iddle_clock+day+com+spc);
document.clock.document.close();
}
if (navigator.appVersion.indexOf("MSIE") != -1){
clock.innerHTML = tags_before_clock+hrs+col+min+col+sec+tags_middle_
clock+com+com+spc;
}
}
setInterval("upclock()",200);

---------------------------------------------------------------------

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I was wondering if there is a way to apply an action to a button through out my hole movie?my code is getting ugly becaues of all the interactions on my site.

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can someone take a look at my scripting to see what I am doing wrong?
I can get two of them to work at a time, if i try to get more than two, the first two get a _level10. error..HELP!!

this is what i have
http://home.cfl.rr.com/brut/form.swf

initValues();
// push button callback
function onClick(btn) {
if (btn == submit_btn) {
getResults();
gotoAndStop("pg2");
} else if (btn == return_btn) {
gotoAndStop("pg1");
}
}

function initValues() {
connection_box.setValue(connection_result);
if (!started) {
graphics_box.setSelectedIndex(0);
started = true;
} else {
graphics_box.setSelectedIndex(selectedItem);
}
}

function getResults() {
connection_result = connection_box.getValue();
graphics_result = graphics_box.getSelectedItem().label;
selectedItem = graphics_box.getSelectedIndex();

}

if I stopped here it would work fine but i have 8 more boxes to get data from
}
function initValues() {
days_box.setValue(days_result);
if (!started) {
hours_box.setSelectedIndex(0);
started = true;
} else {
hours_box.setSelectedIndex(selectedItem);
}
}

function getResults() {
days_result = days_box.getValue();
hours_result = hours_box.getSelectedItem().label;
selectedItem = hours_box.getSelectedIndex();
}

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hello,

I'm new to this whole flash thing, but i'd like to add two of the .fla's that the flashtyper uses to a flash site, but i can't get them both to work at the same time. i have Flash MX (6.0 i guess).

the links for the two things i would like to put together are linked below:

http://www.flashkit.com/textfx/Fades...-117/index.php
and

http://www.flashkit.com/textfx/Other...-162/index.php


thanks!

dc

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I have 3 frames on my main timeline...

Frame 1-
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Frame 2-
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Frame 3-
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So if the user gets the name and pass right, no problem, but if they get it wrong they go to the next and even if they enter the wrong name or pass again they still get in and whatever you type in the username input shows in they dynamic box on frame 3. This happens because flash is set up to go to the next frame on click of the enter button. How do I get around this?

This is the code i have on the login button

on (release, keyPress "<Enter>") {
if (userName == "ken" && passWord == "carnes") {
gotoAndStop(3);
} else {
gotoAndPlay(2);
}
}

You can view the page at
http://www.promisesforbethany.com/aristevo/home.swf

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Thanks I hope I'm making myself clear...Liz

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Hello everybody.. Here is whats going on. I have two seprate flash .swf files
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stop();


_level0.fashionclip_mc.gotoAndPlay("play");



Thanks for the help Liz...

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Q

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I have put the 'Revealer' movie on a separate layer atop all other layers in my scene.

As it tests now, I get a one frame loop ('LOOP' is unchecked). My goal is for the 'Content' movie to start as the 'Revealer' movie starts– the 'Revealer' finishes (after 9 frames) and the 'Content' plays as per normal (and loops– but one step at a time, right?).

Any help is appreciated!


-Phil

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if (Key.isDown(Key.UP)) {
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_rotation = 0;
_y-= movespeed;
}

then how do i tell it that when there are no arow keys down to stop

From BOT

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Hi guys, wondering if theres a code that i can do two things, with 2 different clicks.

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Is this normal behavior and I'm missing a step, or does it sound like something is wrong?

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I need to control one swf.'s timeline from another swf. Is that possible?????

Please help on this if you got an answer. I need it bad!!!!

:::bope:::

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Hi--

Being on the beginning level of actionscripting...

I am using targeting and empty mcs (for a website) to display the different pages. When a page comes in there are some animations I'd like to do(fade in/out, etc). These are currently on the timeline. When the next page is loaded, I'd like the first page to fade out, etc and the next page to fade in. There is no way to do this with the timeline, as you may know. Is there a tutorial that explains how to do this with actionscripting?

Any help would be appreciated.

Thanks

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This message has appered " current selection cannot have actions applied to it " what does it mean and what have done to cause this message to appear thank you so muchn for any help

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Hi,

I am a new user and I have an feeling this is a simple answer!

I have two buttons, I need each button to start a different movie, when I click the first button the movie will appear and on the click of the second button be replaced by a movie linked to that second button.


Thanks in advance

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Is there any way that i can add any movement to the title of my site. i want to make it blur and some other effects.

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Actions
I have awindow what I want to show info text below I have a number of buttons each button are when curser pass over show colours. My question is when someone pass's curser over a button I want an action that will tell the person in the window above where that button will take them. Can that be done?
Please help. so far on buttons I have basic comand to links
on (release)
{
getURL("http://www.blahblah.com./", "_self");
}


___________window____________
|_____________________________|

[button] [button] [button] [button]

Regards Barrie

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Actions
how do you make a man or something explode or dissapear and give you points when you have a bullet hit it?(to learn how to make something shoot stuff go to kirupa.com and go to flash mx and go down to Advanced and near the bottom it has something on how to fire)

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Want To Add Other Actions, Help.
Hi all.

I recently did the complexbutton tutorial on this site
( http://www.kirupa.com/developer/mx20...ton_effect.htm ) but instead
of adding the getURL on release I want to simply add gotoAndPlay() so it just
jumps to another frame. I'm just wondering, allthough I guess it's rather simple, how to do this. I've tried myself and I get no errors when I do so, but it still doesn't work. The code I tried with was:

this.onRelease = function() {
gotoAndPlay(120);
};

I'll appreciate help

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Actions Help
For Example, http://www.kirupa.com/developer/mx/followease.htm

Step. 4/5 How do I do that ? I mean I can open the window but where I go to Past the thingy ?

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Actions
Is there a guide on the net that tells me how to use actions, how to place them and stuff like that? I looked in the tutorials at kirupa but coudnt find them and tryed on google

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Actions
I have awindow what I want to show info text below I have a number of buttons each button are when curser pass over show colours. My question is when someone pass's curser over a button I want an action that will tell the person in the window above where that button will take them. Can that be done?
Please help. so far on buttons I have basic comand to links
on (release)
{
getURL("http://www.blahblah.com./", "_self");
}


___________window____________
|_____________________________|

[button] [button] [button] [button]

Regards Barrie

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Actions
how do you make a man or something explode or dissapear and give you points when you have a bullet hit it?(to learn how to make something shoot stuff go to kirupa.com and go to flash mx and go down to Advanced and near the bottom it has something on how to fire)

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Actions And Re-actions? Help
I am not sure if I can explain this so that anyone can comprehend it, I’ll give it a shot
Though.
My website I have created with flash has 5 different buttons a home, about, links, demo, and stills.
The website starts on the home button, which has an image that is 640 by 200.
What I would like to have happen is this, each heading the user lands on say they are on the home heading (button), and they click on the demo heading (button) the home heading image shrinks and animates off the stage and then the demo image animates onto the stage, lets say the image is 640 by 400.
How do I tell each button to play the frame that is animating out before it plays the frame the it is animating in?

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Too Many Actions?
I finally got a page transition tutorial code to work for my new website design, and now I thought I understood it until something I did didn't work.

Here is the code for one of the buttons from the tutorial:

ActionScript Code:
b1.onRelease = function() {
    if (_root.section != "profile.swf") {
        _root.section = "profile.swf";
        _root.transition.gotoAndPlay("closing");
    }
};

- tutorial from www.kirupa.com



Well, I have 2 other movie clips that I want to have do something with the click of the button 'b1'. My problem is the 'imagery' movie clip works, but the 'frame' movie clip doesn't. Why does one work and not the other? Can there be too many actions for one button defined?

The 'imagery' movie clip changes the pictures of the flowers.
The 'frame' movie clip changes the color of the gradient that frames the header to match the pictures in the imagery movie clip.

Here is my modified code:

ActionScript Code:
b1.onRelease = function() {
    if (_root.section != "profile.swf") {
        _root.section = "profile.swf";
        _root.transition.gotoAndPlay("closing");
                                _root.imagery.gotoAndPlay("profile");
                                _root.frame.gotoAndPlay("bg_profile");
 
    }
};


- I double checked my instance names, and frame labels and they all check out which gets me confused.

Here is a link to the flash if you want to see it:
http://www.intotheether.org/flash/blossom_try2.html



Any help anyone can give will be very appriciated

- Govinda

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Actions On MC's 1 Through 15
I have 15 MC's that I want to give the same action to. I know there is a code that lets you do this I just can't think of what it is right now:
MYmc_1 through MYmc_15 gotoAndPlay("start");

How can I write this?

Here is the code which I want to replace.

ActionScript Code:
_parent.main_menu_mc.main_menu.b1.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b2.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b3.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b4.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b5.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b6.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b7.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b8.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b9.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b10.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b11.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b12.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b13.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b14.gotoAndPlay("clear");
    _parent.main_menu_mc.main_menu.b15.gotoAndPlay("clear");

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