Alpha
Hi, i have an image that i would like to disappear into the backgound, and i am not quite sure how to do this!!!!!! Is it something to do with the alpha lark?
HELP..................................
FlashKit > Flash Help > Flash Newbies
Posted on: 10-28-2003, 09:08 AM
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BitmapData Alpha Breaks When Changing Alpha Of Container Sprite
Hi,
I posted this in Flash CS3 forum on Friday, but have had no replies, and am still stuck, sorry for cross-posting.
I have the following structure:
Code:
Pane:MovieClip
Content:Sprite
image:BitmapData
Pane is an asset in the Library, and is dynamically placed inside another Sprite. The Library asset Pane already contains the Content sprite which contains the image BitmapData.
The image is originally a 24-bit PNG, and it doesn't seem to matter to the problem whether I use Lossless or Photo compression.
My problem is when I change the alpha on the Content Sprite in the Pane class, the alpha transparency image on turns to a solid black.
Also, not sure if this is related, two textboxes in another Pane's Content Sprite get two horizontal white lines, above and below, them--while I am changing the alpha of the first Pane.
Anybody know how to fix this?
This is my first AS3 project, so apologies if I missed something obvious.
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Scrllpane Comp Changing Alpha But Not Contents Alpha.
I've had a go at this a few times it seems the scrollpane component can change the _alpha of it but that changes the content mcs ect that is in the comp to the same alpha as well. I want to make the scrollbars of it alpha 50 and the mcs in it stil 100 normal. It involves loading many more mcs swf's into the scrollpane so just need it set to main content at 100 percent alpha and so be able to change the scrollbars to alpha 50 or whatever?
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Advancing Alpha Counter...as In Alpha Numeric
Is there a way to get an advancing alpha counter, such as a, b, c, d, etc. instead of 1, 2, 3, 4, etc.
Other than creating an array of a, b, c, d
advancing = new Array("a", "b", "c", "d");
i++;
advancing[i];
Thanks.
_t
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Calling Alpha Value To Start Another Alpha Fade?
hey all!
okay so here's the deal I'm on a mission to make these buttons fade in one after another using a.s
and I'd like all my code to be in one frame [don't we all though ]
so far i have one fading in using
Code:
this.onEnterFrame = function() {
if(btn1._alpha < 100) {
btn1._alpha += 10;
}
}
now when i said i wanted the buttons to fade in one after another i was kinda fibbing ... what i really want is when btn1 reaches an alpha of 40 i want btn2 to start this same fade in process, then when btn2 reaches 40 i want btn3 to do the same and so on...
see the effect here [you have to enter the site] when you click on work, troops & contact
now i have also been searching for a easy to understand tutorial on how to make your own functions [that's the one where you can write a whole bunch of code stuff then call it later using only a little code, right?
well obviously i want to use this idea so i don't have to write out [okay lets be real here - copy and paste] the fade in code each time.
that way i figure i can say
if(btn1._alpha = 40)
do the function thingy to btn2
i tried this a.s, it only results in btn2 fading in as asked but btn1 stops fading at 40
Code:
if(btn1._alpha = 40) {
this.onEnterFrame = function() {
if(btn2._alpha < 100) {
btn2._alpha += 10;
}
}
}
any ideas would be the shizzel bo dizzel nizzel!
cheers fo' all the help so far!
-demian
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Calling Alpha Value To Start Another Alpha Fade?
hey all!
okay so here's the deal I'm on a mission to make these buttons fade in one after another using a.s
and I'd like all my code to be in one frame [don't we all though ]
so far i have one fading in using
Code:
this.onEnterFrame = function() {
if(btn1._alpha < 100) {
btn1._alpha += 10;
}
}
now when i said i wanted the buttons to fade in one after another i was kinda fibbing ... what i really want is when btn1 reaches an alpha of 40 i want btn2 to start this same fade in process, then when btn2 reaches 40 i want btn3 to do the same and so on...
see the effect here [you have to enter the site] when you click on work, troops & contact
now i have also been searching for a easy to understand tutorial on how to make your own functions [that's the one where you can write a whole bunch of code stuff then call it later using only a little code, right?
well obviously i want to use this idea so i don't have to write out [okay lets be real here - copy and paste] the fade in code each time.
that way i figure i can say
if(btn1._alpha = 40)
do the function thingy to btn2
i tried this a.s, it only results in btn2 fading in as asked but btn1 stops fading at 40
Code:
if(btn1._alpha = 40) {
this.onEnterFrame = function() {
if(btn2._alpha < 100) {
btn2._alpha += 10;
}
}
}
any ideas would be the shizzel bo dizzel nizzel!
cheers fo' all the help so far!
-demian
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[jpeg Alpha Load] Loaing Jpg In To A Mc With Alpha
ok i am loading a jpeg into a empty MC and when it load in i would it to alpha from o to 100
please can you help
i have been trying with this
onClipEvent(data) {
_alpha == 0;
_parent.images = int(getBytesLoaded()/getBytesTotal()*100);
if (getBytesLoaded() != getBytesTotal()) {
isloaded = 1;
}
}
onClipEvent(enterFrame) {
if (isloaded) {
alpha ++;
if (_alpha == 99) {
isLoaded = !isLoaded;
}
}
but not get any luck
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Hi there I am having a bit of a problem.
I have a gradient which goes like this:
100% Black -----> 60% Black
This gradient is over an object. And the whole form a movieclip.
Now if I want to apply a tween effect to that movieclip, lets say, frame 1 mymc is 100% alpha and tweens to 0% alpha in frame 20, this makes the gradient dissapear wile tweening showing the object that was beneath it in the movieclip. The gradient is not a mask, and even if I convert it as a mask and tick the Use Runtime Bitmap caching, and I create it from AS3 it does the same.
I don't know if I explained myself properly, but I'd like some input from you guys
thanks!
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onClipEvent (load) {
myColor= new Color(this);
}
onClipEvent (mouseMove) {
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g = _root.green.value;
b = _root.blue.value;
myColor.setRGB((r<<16)+(g<<8)+b);
updateAfterEvent();
}
Thx
~GD~
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Here are the actions
*****THIS SCRIPT IS ON A BLANK MOVIE CLIP ON THE MAIN TIMELINE******
onClipEvent (enterFrame) {
_root.fadeMC(_root.McAappear, _root.McA, _root.McB, _root.McC, _root.McD);
_root.fadeMC(_root.McBappear, _root.McB, _root.McA, _root.McC, _root.McD);
_root.fadeMC(_root.McCappear, _root.McC, _root.McA, _root.McB, _root.McD);
_root.fadeMC(_root.McDappear, _root.McD, _root.McB, _root.McC, _root.McA);
}
*****THIS SCRIPT IS ON A FRAME ON THE MAIN TIMELINE*******
McA._alpha = 0;
McB._alpha = 0;
McC._alpha = 0;
McD._alpha = 0;
function fadeMC (theVar, theClip, otherClip1, otherClip2) {
if (theVar == 1 && theClip._alpha<100 && otherClip1._alpha<=0 && otherClip2._alpha<=0) {
theClip._alpha += 10;
}
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theClip._alpha -= 10;
}
}
How would I make them load all at the same speeds. I like the way that contact to questions and answers loads.
Here is the URL http://woo.didjitalyphrozen.com/chiro/chirohome.html
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help?
also i couldnt get a button to work in the same mc, what gives?!
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for (i=0; i<35; i++) {
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i really dont know why it doesnt work
any help would be appreciated ...thanks
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thanks
j
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Hi there,
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but it doesn't work. What have i done wrong?
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on(press){
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//Dr
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Code:
import flash.events.MouseEvent;
import fl.transitions.*;
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