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An Camera Effect



How can I do a pan left or right effect in the movie ?...I want to have an effect of a camera that doing pan right and stop....and after that doing a zoom in the some event .....



Adobe > ActionScript 1 and 2
Posted on: 02/11/2007 01:49:35 AM


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Verizon Picture Messaging Demo

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i'm making a 2d animation game. sort of like prince and mario.. i want to generate the effect of the camera moving up and down, that is, move the whole scene up or down. is it possible?

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I'm trying to work out how to create an effect that looks like a camera flash going off. Specifically I have an image with several photographers with their cameras pointing towards the viewer, I need to add an effect that makes each photographer seem to be taking a picture (with flash effect).

I was wondering if anyone had any advice or had even seen an example like this online anywhere.

I can get a nice burn effect on the image by tweening the image to a keyframe with maxed out advanced values but I still cant get it looking like cameras going off.

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http://whereatreebends.com/code/supe...-camera-effect

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Hi

I have just start using flash and have created with some help from here (thanks) my first flash movie.
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urgent help!!!!!! movie depth
this might sounds really crazy.

ok, what i want to do is --

I have 2 mcs, say mc1 and mc2.

my question, i want to make some part of mc1 on top of mc2 while left part below it, which is really possible in reality. but so far i did not figure out any ways to do this.

i don't want to use things like mask, because both mc1 and mc2 will be in scripted dynamic motion. the exact part of mc1 below mc2 will totally depends on users' mouse.


Actually, i am trying to create a kind of effect just like camera shutter. if you notice you'll find those slices are just on top of one another.

Hope i made myself clearly. a million thanks for your help. check out the attachement for a better idea.

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I´ve tested all the things that i can think. ..but doesn't work.

var my_video:Video; //my_video is a Video object on the Stage
var active_cam:Camera = Camera.get();
active_cam.setQuality(0,100);
active_cam.setMode(320, 240, 30);
my_video.smoothing = true;
my_video.attachVideo(active_cam);

i´m using this script. two wird things occurs:

first: in line 3 if i set the fps (30) in setMode the video doesn't work ...if i let empty the video appears.

if i create another Video in stage and another Camera instance, and don't set the fps in none of them the webcam appears, BUT, sometimes if i set the fps in both of them. ..it works, sometimes NO...

can u help me?

thanks and sorry about the indian english . ..don't mention to ruin the language....

Web Camera
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Using Camera
hello friends,
I want to make web application which will capture the video from the camera attached in client's machine.I have read that it is possible to racord stream from the camera using media server.Is it actually requires flash media server.?
is there any other option to record the video without using Media server?

can you help me to find a tutorial regarding this.

pls help me...
regards

Using HD Camera On FMS 3
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Please if somebody knows a way to use High Definition Camera with FME 2, and publish High Definition live video on Media Server 3, please let me know.

Thanks



























Edited: 01/26/2008 at 04:40:23 PM by avalverde

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hello friends,
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is there any other option to record the video without using Media server?

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pls help me...
regards

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Hey guys, have a problem that i have been trying to solve on my own for quite some time now, still can't do it : /

i need to add a camera that can track my car as you drive it around... hope you can help me add one.

I just need help adding it properly , i can work out the tracking myself, if you don't have some spaced out way to do it...

i know there are some minor glitches, or maybe some bigger ones, i'll work it out later, the modeling isn't all done yet either, so no need to tell me^^

the file is far too big to add the source... so i'll post the code right here. Let me know if you want the source, i can mail it to you.

k, here goes.

------------------------------------------------

import flash.display.*;
import flash.net.URLRequest;

import flash.events.*;
import flash.ui.*;
import sandy.core.Scene3D;
import sandy.core.data.*;
import sandy.core.scenegraph.*;
import sandy.materials.*;
import sandy.materials.attributes.*;
import sandy.primitive.*;
import sandy.util.*;
import sandy.events.*;

import flash.events.Event;

import org.papervision3d.core.math.Number3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;

import caurina.transitions.*;

var speed:Number = new Number
speed = 2;
var speed2:Number = new Number
speed2 = 1;

stage.scaleMode = StageScaleMode.NO_SCALE;
var keyPressed:Array = [];

var SR:sideright = new sideright();
var SL:sideleft = new sideleft();
var BB:back = new back();
var WB:windshieldback = new windshieldback();
var WBB:windback = new windback();
var T:top = new top();
var WF:windshieldfront = new windshieldfront();
var H:hood = new hood();
var FF:front = new front();

var ValueX:Number = new Number();
ValueX = -100;
var ValueY:Number = new Number();
ValueY = 0;
var ValueZ:Number = new Number();
ValueZ = -350;
var BackValue:Number = new Number();
BackValue = 0

var container:Sprite = new Sprite();
addChild(container);
container.x = 512
container.y = 600
container.z = 0
container.rotationY = 0

var wheel:tire = new tire();
container.addChild(wheel);
wheel.x = 0 - 50
wheel.y = 0
wheel.z = 0 + 50
wheel.rotationX = 90

var wheel2:tire = new tire();
container.addChild(wheel2);
wheel2.x = 0 + 50
wheel2.y = 0
wheel2.z = 0 + 50
wheel2.rotationX = 90

var wheel3:tire = new tire();
container.addChild(wheel3);
wheel3.x = 0 - 50
wheel3.y = 0
wheel3.z = 0 - 50
wheel3.rotationX = 90

var wheel4:tire = new tire();
container.addChild(wheel4);
wheel4.x = 0 + 50
wheel4.y = 0
wheel4.z = 0 - 50
wheel4.rotationX = 90

SR.x = ValueX + 220;
SR.y = ValueY + 0;
SR.z = 602 + ValueZ;
SR.rotationY = 90

SL.x = ValueX + 0;
SL.y = ValueY + 0;
SL.z = 602 + ValueZ;
SL.rotationY = 90

BB.x = ValueX + 0;
BB.y = ValueY + 80;
BB.z = 0 + ValueZ;
BB.rotationX = 10;
BB.rotationY = 0;
BB.rotationZ = 0;

WB.x = ValueX + 0;
WB.y = ValueY + 70;
WB.z = 110 + ValueZ;
WB.rotationX = 276;
WB.rotationY = 0;
WB.rotationZ = 0;

WBB.x = ValueX + 0;
WBB.y = ValueY + 5;
WBB.z = 148 + ValueZ;
WBB.rotationX = -30;
WBB.rotationY = 0;
WBB.rotationZ = 0;

FF.x = ValueX + 0;
FF.y = ValueY + 85;
FF.z = 601 + ValueZ;
FF.rotationX = -10;
FF.rotationY = 0;
FF.rotationZ = 0;

H.x = ValueX + 0;
H.y = ValueY + 85;
H.z = 602 + ValueZ;
H.rotationX = 267;
H.rotationY = 0;
H.rotationZ = 0;

T.x = ValueX + 0;
T.y = ValueY + 3;
T.z = 390 + ValueZ;
T.rotationX = 269;
T.rotationY = 0;
T.rotationZ = 0;

WF.x = ValueX + 0;
WF.y = ValueY + 5;
WF.z = 383 + ValueZ;
WF.rotationX = 33;
WF.rotationY = 0;
WF.rotationZ = 0;

container.addChild(FF); //9
container.addChild(H); //8
container.addChild(WF); //7
container.addChild(T); //4
container.addChild(BB); //3
container.addChild(WBB); //2
container.addChild(WB); //1
container.addChild(SL); //5
container.addChild(SR); //6

stage.addEventListener ( Event.ENTER_FRAME, enterFrameHandler );
stage.addEventListener (KeyboardEvent.KEY_DOWN, _onKeyDown);
stage.addEventListener (KeyboardEvent.KEY_UP, _onKeyUp);

function _onKeyDown (e:KeyboardEvent):void
{
keyPressed[e.keyCode] = true;
}

function _onKeyUp (e:KeyboardEvent):void
{
keyPressed[e.keyCode] = false;
}
function enterFrameHandler ( event : Event ):void
{
if ((keyPressed[Keyboard.RIGHT]) && (wheel.rotationY < 34))
{
wheel.rotationY += 15/((speed+speed2)/5);
wheel2.rotationY += 15/((speed+speed2)/5);
}
if ((keyPressed[Keyboard.LEFT]) && (wheel.rotationY > -34))
{
wheel.rotationY -= 15/((speed+speed2)/5);
wheel2.rotationY -= 15/((speed+speed2)/5);
}
if (keyPressed[Keyboard.UP])
{
container.rotationY += (wheel.rotationY/(speed/10))
container.z += Math.cos(container.rotationY*(Math.PI/180))*speed;
container.x += Math.sin(container.rotationY*(Math.PI/180))*speed;
//trace("up")
}
if ((keyPressed[Keyboard.UP]) && (speed < 50))
{
speed += 4;
}
if (keyPressed[Keyboard.DOWN])
{
container.rotationY -= (wheel.rotationY/7)
container.z -= Math.cos(container.rotationY*(Math.PI/180))*speed2;
container.x -= Math.sin(container.rotationY*(Math.PI/180))*speed2;
//trace("down")
}
if ((keyPressed[Keyboard.DOWN]) && (speed2 < 20))
{
speed2 += 2;
}
if ((keyPressed[Keyboard.UP] == false) && (speed > 0))
{
speed -= speed/speed
container.rotationY += (wheel.rotationY*(speed/350))
container.z += Math.cos(container.rotationY*(Math.PI/180))*speed;
container.x += Math.sin(container.rotationY*(Math.PI/180))*speed;
}
if ((keyPressed[Keyboard.DOWN] == false) && (speed2 > 0))
{
speed2 -= speed2/speed2
container.rotationY -= (wheel.rotationY*(speed2/100))
container.z -= Math.cos(container.rotationY*(Math.PI/180))*speed2;
container.x -= Math.sin(container.rotationY*(Math.PI/180))*speed2;
}
if (container.rotationY > 360)
{
container.rotationY == 2
}
if (container.rotationY < 0)
{
container.rotationY == 356
}

}

-----------------------------------------------------------------

peace

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How Do I Do Camera Rotation?
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Camera With Height Or Something....
Hi, big question.
I have a 3d-man and I want the camera, with the camera I mean the view that everybody sees if they are watching the movie, to start above the man and then go down. I think it's something with height or something but could someone please help me?
Maybe I'll explain it with an image:
X = the 3D model
* = the camera

First:
*
X

Then :
X*

And at last :
X
*

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Camera Rotation
Hi,

I was interested in how to do a certain camera effect in flash:

Rotating the camera while an object is still, like in the matrix so say i had an object in the middle of my stage, i would want to be able to rotate the camera around it while it was still.
I don't know how to do this, do you know any good tutorials or could you help me out?

Im not interested in using 3d stuff like POSER or 3D STUDIO MAX, because ive seen it done with stick men.

Thanks

Camera Capture
hey there.
flash can have an embedded video display a picture from a webcam.
is there any chance i can pause the image? to give a photo taking effect.
thanks!

PS - Is it possible to save the taken images as a jpg? or even print the images afterwoods?

thewaste

IP Camera Viewer
Can anyone point me in the right direction for writing an IP camera viewer. The camara basically sends a stream of jpegs w/ seperators. I'm not sure how I would go about making the request (standard http call to a cgi) to the camera and then processing the stream that is returned.
Thanks.

Moving To Camera?
is there anyway to move a flash movie to a camera or put it directly on tape with a vcr? As in capture the monitor on the camera/tv besides just standing in front of it and recording it. If so what cords would i need?

Simulate A Camera
are there are solutions to faking a camera move, such as a straightforward dolly or push-in?

My goal is to create a camera or "field of view" which allows me to follow two characters walking through a door.

thanks very much for any pointers.

Using The Camera Object.
Hi,

I wanted to find out more on how to use a live camera connection through Flash MX. The sort of thing I was after doing was similar to a videophone link where two people could see each other as well as chat.

Problem is I’m not too sure what Macromedia product would encompass this functionality. I know MX has a camera object but imagine other server technology would be involved. About the closest I have come to seeing anything suitable @ the Macromedia site is “Breeze” which is more for corporate presentations/meetings.

Any help please.

Camera Zoom?
Is there any way to zoom in a specific part of the scene without using motion tween and scaling it big?

Scripted Camera Bug
I have flash mx 2004, and tried the scripted camera for flash. The fla camera works fine with the fla, but when i try to use it in another flash or make my own it dosn't work any longer, whats am i missing?

Camera/view
I would like to know if its possible to have a camera object, which you can use to tilt, rotate, and move the stage with.
I saw i tutorial, but i didnt work....

Flashes From A Camera..
Hey has anyone ever simulated flashes from a camera. Im drawing a blank on how i should go about creating this or if anyone has a version i could take a look at would be great.

im doing a boxing scene and baseball scene and would like to simulate the flashes of a camera in the backround. please help thanks alot

[F8] Can You Use Hit Test With A Camera Mc?
I'm learning more and more about using a 'camera' movie_clip when creating certain things in flash.

With that, I've been thinking how to use these concepts that have been traditionally used in creating games, as new and fun ways to develop web pages.

One of these ideas I've been throwing around is creating a pseudo 3d atmosphere that you can navigate throughout with a camera mc. This environment is going to be a sort of forest scene, so I obviously don't want people running into trees and rocks and such.

So is it possible to do this?

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