Animation And Graphic
can i get a detail explanation on how to do a simple animation and graphic in flash thnx
FlashKit > Flash Help > Flash Newbies
Posted on: 01-13-2003, 01:49 PM
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Graphic Animation In Flash 5
I have made a castle on frame 1 of layer 1. On frame 1 of layer 2 I have made the door for the castle. On frame 7 I have copied the frame1 by pressing F5. On frame 12, I have drawn the door horizontally. After, that I highlighted all the frames on layer 2 and used shape tweening. The purpose, was to animate the castle door, so that it would appear to open. However, the animation is not working properly. By the way, I also copied frame1 on layer1 on to the frame 12 of that layer. Can somebody guide me? Thanking in advance.
Help With Graphic Animation Issue
In Flash MX 2004
I am having a problem animating some text which I converted to bitmap. When the animation is running the edges are really fuzzy. Why does this happen and how can I avoid this issue?
Thanks
Text Graphic Animation Bog Down
i have a pretty large text graphic with a lot of links within them. i have that text graphic fading in when that page opens up and i've done that with a simple motion tween and just key framing the alpha from 0% to 100% over 20 frames. When i test the movie and it gets to the part where the text is going to fade in, it slows down considerably until that animation of the text is done and then everything else seems to run at normal speed. (i have other animation on the page). is the best way to deal with is to break up the text or is there something else i can do?
New To Flash - Trying To Apply This Animation To A Graphic
I bought a web template last week and I am trying to figure out how they created the animation! The link is below.
http://inquery.biz/beta/flash/header.swf
I want to be able to create that same animation to the graphic below. I have the source flash file if need be. I am new to flash so any help or pointers would be great! Thank you.
http://inquery.biz/beta/flash/default.swf
Line Animation - From A Dot To Outline Of Graphic?
i had a talk to a friend of mine as to how this would be achieved. i can't seem to achieve the answer.
basically what i want to do is this. the screen is basically empty initially in the animation, with only a dot. but as soon as the dot blinks, i want it to begin moving, and eventually outlining the shape of a human, and also outlining background details. afterwards, i would like the real photograph to fade in, behind the outlining, to create a photograph with the edges basically all outlined.
really appreciate it. i have a string of other things i'm looking at too. i have a client interested, and our flash team just left for further persuing their graphic design careers at york university.
thanks,
danny
Line Animation - From A Dot To Outline Of Graphic?
i had a talk to a friend of mine as to how this would be achieved. i can't seem to achieve the answer.
basically what i want to do is this. the screen is basically empty initially in the animation, with only a dot. but as soon as the dot blinks, i want it to begin moving, and eventually outlining the shape of a human, and also outlining background details. afterwards, i would like the real photograph to fade in, behind the outlining, to create a photograph with the edges basically all outlined.
really appreciate it. i have a string of other things i'm looking at too. i have a client interested, and our flash team just left for further persuing their graphic design careers at york university.
thanks,
danny
Very Basic Graphic/animation Request
I use flash a lot but this is the first time really that I have been asked to do a bit of graphical work, and I cant do it.
All I need is a graphical wall, either brick or castle stone which is just static, and the other thing is blood.
No its ok, im not looking for any, I need to animate some blood flowing down the screen at the end of a animated horror scene.
LOL! give me code anyday.
The blood is sort of slowly flowing down the page to end up as a red screen, can anybody help?
cheers
Lee
Graphic Based Animation Sequence Using Insane Amounts Of Ram?
I am trying to imitate 3d rotation of a piece of equipment in flash CS3. Currently we are creating the 3d models in 3d Max and exporting animation sequences in the form of 120 PNG files per complete rotation of each piece of equipment. The total size of the graphics for one sequence is currently around 8mb or smaller. Each graphic gets put on its own frame in a movieclip and then that clip is played when the user presses the control to rotate that piece of equipment. When the sequence is played flash is using an insane amount of ram though. When the application is launched it uses less then 20mb of ram. After one single animation sequence 8mb in graphic size is played the ram usage balloons to 200-250mb. I don’t understand why displaying a sequence of graphics totaling 8mb in size is using 200+mb of ram. The problem is greatly compounded with the fact that we need multiple pieces of equipment with multiple animation sequences depending on the state of the equipment at the time the rotation is requested. This is the demo/test piece for multiple large training simulations that might contain 200mb worth of graphics so if 10mb is turning into 250mb ram usage we have serious problems…
Is there a problem with CS3 using more ram then it should or are we just doing something wrong? I can’t believe flash needs 250mb of ram just to display a sequence of graphics totaling less then 10mb.
Graphic Card For Smooth Animation In Flash & Director
Can anyone suggest or recommend a graphic card which enhances and can cope with Macromedia Flash or Director movies of sizes up to 1280 x 1024 resolution and with frame rates up to 70fps+. I have tried a G-Force 5200 256MB with Direct 9X. Does not seem to make a huge difference. My machine has a P4 3.0Ghz , 512MB.
I am not too fimilar with the different types of cards, what ive read is most seem to be directed at gaming application. Can anyone shed some light on this one?
"pause" Graphic Animation...
hey, im making my first flash animation.
and i have trees that move as a graphic animation.
theres a button that suppose to be click to jump to another frame.
when that button is pressed, how do you "pause" the graphic's animation so that when you go to the destined frame, the graphic animation is stopped at the point when the button was pressed.
sorry if im not explaining myself clearly.
Replacing A Graphic For Another Graphic
Hi! Im right now creating a flash program, in which i want to replace the graphic with another graphic from the library using ActionScript coding. I have started using action script properly a couple of days ago, so anything beyond a beginner level code wont really make sense to me.
Thanks for your help.
Need Urgent Help How To Combine Transition Class Tween Animation And Keyframe Animation?
Hi! I have a transitional tween class animation assigned to "mc_logo" on frame 1. However on frame 100, I have "mc_logo" animated on the timeline by regular keyframe animation.
I have assigned the tween class animation to "mc_logo" on frame 1 and the regular timeline animation starting on frame 100 does not execute now when I test the movie...why?
Do I need to end/clear the tween class animation so the regular timeline animation will work again?
Here is the code on frame 1 so far:
import mx.transitions.*;
import mx.transitions.easing.*;
import flash.filters.*;
var LogoTweenY:Tween = new Tween(mc_logo, "_y", Bounce.easeOut, -120, 171, 30, false);
Thank you in advance for your help.
Attila
OnMouseOut{freeze Button Animation, Reverse Animation Back To..}
This is my question in an action script "perspective", since i dont wanna spend the time typing this question out in plain english..
How would i implement this effect into a button I made that contains a MovieClip as the over state? ::
onMouseOut{
stop button's Over animation on current showing/playing frame;
then reverse animation back to start
OR
fade out current showing/playing Over animation frame, back to the button's load state (not over)
};
Playing A New Intro Animation On Release During The Previous Outro Animation?
I know about external swfs and having intros and outros, but I want my intros and outros to overlap...
for example, I want a background that's red and rotates when you click button 1, but I want to it rotate and change yellow when I click button 2, or rotate and change green when I click button 3...
I don't want it to rotate than fade to black and finish before the next animation has started, cause otherwise I don't get the smooth colour change from red to yellow, rather it's red to black than yellow...any tutorials that can help me?
thanks...it's hard to explain
Simulating Hieracical Animation Tween Mixed With Timeline Animation..
The theory was that I animate my clip say across the stage using frames in the main timeline. So this animates fine, but when I use the Tween class inside this clip the timeline animation is destroyed! the tween class for the clip was just doing some animation repeating, like as if it was the clips own timeline...this overpowers the parent animation and the slide across the stage doesnt happen...
why? and is there a solution more importantly.
Play/Pause For Animation/Nested Animation And Sound
Hello and Goodmorning, afternoon or evening.
I am relatively new to actionscripting and have come upon a problem I'm sure is probably easy but for some reason I can't make it work.
Basically I have a presentation that plays several voice over sequences that match up with accompanying animations which are mostly movie symbols that house the animation sequences. Well now the client wants to put a pause/play button on the presentation and I haven't been able to make it work... I put in stops but the movie symbols still play out the sequence and the voice over starts over... not sure what to do... HELP!... and thanks ahead of time.
Raul.
Help Linking Hit Detection To Animation In A Game (death Animation)
Hi everyone - I've just been experimenting with creating games in flash MX 04 and I've come across a problem that's had me stuck for a few hours now. I have just about everything working in my practice game, except when my character gets hit with the projectile... it won't go to the death movieClip that's located in the character's main movie clip (on frame 6 of it).
If anyone could check out the project file and let me know what i'm doing wrong it'd be greatly appreciated. The controls for the game are just the arrow keys to move the character, and down ducks - avoiding the projectile.
Thanks
Stopping Animation From Playing Before Another Animation Has Finished (On Keypress)
Hi guys
I've linked to the project I'm current working on; essentially, what it does is play a ripple animation at specific points on the stage when certain keys are pressed. What I'm trying to do at the moment is stop people from hammering one key many times, and creating several instances of a ripple in one location. As well as looking strange, it also slows down Flash considerably ;-)
I'm not really sure where to start, but what I'm thinking of would work as follows: -
Person pushes 'Q', and a ripple is triggered at the coordinates relative to that key. If they press 'Q' again, it is impossible to trigger another ripple at that location until the current ripple animation has finished. The same is true with all of the other keys (Q, E, S, Z, C, Up, Down, Left Right) when pressed.
However, it should still be possible to trigger ripples at the same time with different keys. For example, someone could press three different keys at the same time, and see three different ripples which play at the same time and overlap, etc.
Hope that's clear enough - if anyone could help me out with this, it would be most appreciated.
- Thanks!
http://www.joshbarton.co.uk/flash/Ripple_Project.fla
Trouble Adding Animation To Existing Rollover Animation
Hey all,
I'm using Flash 8. I have a picture of a building which is segmented into floors. Upon rolling over a grouping of floors the user sees either a blue overlay, indicating they can click, or a gray overlay simply describing what the floor is. I already have some actionscript in place and I don't need to alter it, I just added more animation to an existing movieclip rollover, but it's not quite working. On one of the floors that rolls-over gray, I want an additional rollover with some text. So I made a movie clip of the rollover animating out and the type coming in and I just added it to the gray fade in movie clip since there was already onRollover actionscript in place there. However, the rollover kept playing over and over again. So, of course I added a Stop action. Then, the animation didn't work anymore, it just rolled over to the final state of that animation. Does anyone have any ideas of what I can do, or what I can do as an alternative? I'll post the actionscript in case that helps. Like I said, the rollover "rolls-over" but either loops (without a Stop action), or rolls over to the final frame in the animation (with a Stop action).
Thanks!
Mc
[CS3] Create Animation That Runs From Button Click After Another Animation Has Run
Hi,
I am a newbie to flash & actionscript. I have, though, learnt the basics of flash animation, tweens & bits of actionscript and have created an animation movie consisting of sevral layers.
I have the movie stopping at the end and the graphics are all converted to buttons.
Now, from this end point, i want the user to click on one of the images (buttons) and then the flash movie to start a sub-animation.
BUT i don't know how to do this.
Do i need to create a new scene to do this or do i need to extend the layers and add the additional animation to the layers or do i need to add new layers to the same scene?
ALternatively, do i need to this in actionscript?
Please let me know what is the method of doing this in Flash. This seems like a simple thing which i've seen in flash movies before but i can't find any answers or tutorials on how to do this.
Please give me the steps involved in creating a second animation runnable from a click in the 1st animation.
To clarify further, my aim is to make the movie clip interactive using different motions 9or animations so that when an object in the 1st animation is clicked a different animation starts. So how can i achieve this?
Regards, shuja
Making An Animation Fade Into Another Animation When A Button Is Released?
okay, so I have for exmaple a red animated background for 'home' but when someone clicks 'media' for example, I want that red animated background to fade into a green animated background.
I tryed using external swfs, but I don't know how to make the outro animation of the first red swf fade into the intro animation of the second green swf, so it creates the effect of red into green, rather than red to black, than black to green.
any tutorials that could help me?
Converting Programmed Animation To Timeline Animation
hi,
I have made a simple animation using programming in Flash 5. It is all contained within one frame on the timeline. It constantly repeats itself and plays fine as an swf file and as quicktime (6).
The problem is, I want to import it into an application (after effects)that doesn't understand flash programming. It imports it as one frame and nothing happens when I try to play it.
I think the solution may be in converting it to a timeline animation for about a minute which has a definite start and end point but I don't know how to do this.
any ideas?
katy
Converting Tweened Animation To Frame Animation
i have this cartoon see, and i made a tween of a character, but it looks all stiff and whatnot, but i'd like to use the tween as a guide for the stuff i am going to draw in. is there a way to convert this tweened animation to frame by frame animation? can't find anything like this in the help files.
mmm..
thanks
Button Animation That Ends Animation On Rollover
I design a button that glows on over. So the person rolls over the button and it glows other wise the button does nothing.
What I want is the button's glow animation to finish the animation after the person moves the mouse away. So once the mouse touches the button it starts the animation and if the person moves the mouse away the animation completes the time line(glow).
I designed a button with the glow as a separate animation/movie clip.
The animation is on the over state. But it does not play all the way threw the animation unless the person keeps the mouse over the button.
Please help me get this simple problem to work.
Sassycassie
[CS3] Adding A Rollover Animation To An Existing Animation?
Hi there,
Sorry if the question sounds a bit confusing, but I've previously managed to create rollover animations for static movieclips, but I'm really struggling to add a rollover animation to a movieclip that already has an existing looping animation, and also ensure that there is a smooth transition regardless of where the looping animation has reached? Similar to what's in the following sites:
http://unlimited.orange.co.uk/flash/go
http://www.ileduboucanier.com/ileduboucanier.html
Any ideas/tips/links to tutorials would be greatly appreciated!
Storing A Dynamic Animation To A Static Animation?
Hi there.
Is there a way to create a static animation out of a dynamic animation?
Like this;
If I create a random "starfield" effect, and want it to be exactly the same every time - can I somehow store the animation to a swf or create automatic actionscript FROM the randomness I've already created?
Would be nice to know
Samuel
How To Create Static Animation From Dynamic Animation?
Hi there.
If I have created a dynamic animation (placing 100 raindrops on a stage using a for-loop), how can I create a static animation out of this that I can use in a animation?
The reason for asking, is that I want to create a flash-video for TV, and for that I can't use movieclips or dynamic content at all...
So I appreciate any help
Samuel
Timeline Animation Tweening Vs Actionscript Animation
Hi All.
The reason for this title is because I am currently producing flash banners for a company and have been looking all over the internet on such a subject.
My flash skills are somewhat limited. I currently make everything on the timeline and have started to see its limits. I find I am getting choppy movement with some of my animations.
I have tried using jpgs, pngs, gifs and vectors in flash but still get the same problems. I have tried setting the fps to 12, 24, 32 and 90.
I hear that flash 8 is apparently buggy and that you should set it to 31fps. Can anyone verify this?
Also I understand by uping the fps you start to encounter loading problems as you are starting to reload the whole piece your working on faster and faster and so computers with a low cpu will suffer.
I found by looking at using certain colours one can get around possible chopping problems and by spinning the word or image this can take away some of the effect.
I also read by setting publish to 'quality=best' can make a difference.
Next I've started reading about 'onEnterFrame' 'pressHandler' and OnMouseMove handlers in actionscript and how this can help.
Can anyone shed any light about how to get a nice simple smooth animation for a flash banner?
Many thanks
Newsense
Play New Animation And Reverse Previous Animation
Hey everyone. Brand new here. I am hoping someone can help me out with bringing new sections of a website into the display area, and moving the previous section out. Meaning, lets say I have two buttons, and the idea is when you click one, an animation of the content pops up from the bottom of the screen to show the viewer. Simple enough, I use gotoandplay like this:
topLevelButton1.addEventListener(MouseEvent.CLICK, handleClick);
function handleClick(e:MouseEvent):void {
section1.gotoAndPlay(2);
}
So, when someone clicks my topLevelButton1, section 1 moves up on the screen so its visable. This concept is done with 5 different buttons on my site. It works fine. The problem is, when there is already an section displaying on the screen, I need to LOWER that section BACK DOWN before the new section raises up to display when I click a different button.
How is this achieved? I understand that Im supposed to store the current animation as a temp movie clip, so that when I click a new button, Flash takes whatever is currently stored as the temp movie clip, and reverses it or plays that animation from a specific frame. I dont know how to go about this though... Help please?
Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated
Here is the menu animation
P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot
Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated
Here is the menu animation
P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot
Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated
Here is the menu animation
Roll over the cross to start it.
P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot
Frame Animation Or Motion/shape Animation?
I know that motion/shape animations cause less lags then frame-by-frame animation, I'm making a game and I think the speed of the Flash Player is very important.
is it better to make all the motions in Flash, then play it directly or export the animation into .gif file and import them in Flash again(in order to make frame-by-frame animation)? Because the second way has a huge(I think) advantage: when you set the quality of the movie to low, the graphics' quality doesn't change for real since they're gif
Place Animation On Stage Over Dynamic Animation
This might seem like a really dumb question but.......... Say I've got a dynamic created flag animation. Working fine. How can I place an animation created on the stage on top of this created animation? It seems, that the as animation overrules the stage animation. thanks in advance
Tweened Animation Vs Action Scripted Animation
Hi All.
The reason for this title is because I am currently producing flash banners for a company and have been looking all over the internet on such a subject.
My flash skills are somewhat limited. I currently make everything on the timeline and have started to see its limits. I find I am getting choppy movement with some of my animations.
I have tried using jpgs, pngs, gifs and vectors in flash but still get the same problems. I have tried setting the fps to 12, 24, 32 and 90.
I hear that flash 8 is apparently buggy and that you should set it to 31fps. Can anyone verify this?
Also I understand by uping the fps you start to encounter loading problems as you are starting to reload the whole piece your working on faster and faster and so computers with a low cpu will suffer.
I found by looking at using certain colours one can get around possible chopping problems and by spinning the word or image this can take away some of the effect.
I also read by setting publish to 'quality=best' can make a difference.
Next I've started reading about 'onEnterFrame' 'pressHandler' and OnMouseMove handlers in actionscript and how this can help.
Can anyone shed any light about how to get a nice simple smooth animation for a flash banner?
Many thanks
Newsense
Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated
Here is the menu animation
Roll over the cross to start it.
P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot
Easing Animation Vs Time Based Animation
I want an animation to be controlled by easing, what I really want to do is a boat floats slowly then speeds up when it reaches at the other end of the screen(left to right). I know easing is effective, however; is it possible to control motion with actionscript?
I want to start slowing down and then when it reaches to certain point on the _root; it speeds up slowly.
After The Graphic
Once I import convert a graphic file from its original form(ie JPEG, GIF, etc) and convert it in to a graphic, do I need to keep the original file in my movie, or is it just taking up space.
Graphic
I have a globe graphic on my website and I was wondering if anyone knows how I can make it spin. Thanks
Get Me Out Of This Graphic
okay,
lets say you have a scene named "horse", a button symbol named "cat", and a graphic symbol named "ostrich".
WHY IS IT that when you put "cat" in "ostrich" with the actionscript,
on (release) {gotoAndPlay("horse", 30);
}
it doesnt play the thirtieth keyframe of "horse", but rather it goes back to the very first scene of the entire .fla and plays the first keyframe of that?
PLEASE HELP MEEEEEE!
Graphic Help
I am fairly new to Flash, and am currently trying to build a site in it. My problem is that the images that I import into Flash look fine on the stage, but then when I preview the movie they look like they have significantly decreased in quality. If anyone can help with this I would appreciate it. Thanks.
Need Of Graphic Help
Hi folks...
Due to non-availibility of different effects (that can be applied for designing) in Flash, I have to use Photoshop CS. I've made some cool graphics for buttons and it's other parts...mostly are in curved shape for flash site. Then I imported that particular graphic into Flash after saving it in JPEG format in Photoshop. But it shows in rectangular shape....which needs to be edited. But I couldn't edit that into nice one as it was in Photoshop. I direly need help on that whether there's any special technique in Flash....So I request any one of u to send me some wayout....Thanx in advance.
Flashish
Avi In A Graphic
I imported an avi and put it inside a graphic, with a few still pngs ontop of certain frames. On the main timeline I am playing it as a graphic, then creating a keyframe and changing it to single frame to pause and run some flash stuff ontop, then changing back to playonce to continue the avi.
It is was working fine, and still looks fine inside flash. But now sometimes when I run a swf it either doesn't jump to the right times, or it goes to the right time but also puts the first frame of the graphic ontop of things.
any suggestions?
Pan Across Graphic
Maybe this is the wrong forum area but ,I am using koolmoves and am a newbie to flash and action script. I am looking for a action script that will allow me to have a smooth pan across a graphic and also a script that will allow me to use a txt file and display the text in the flash. Any help is appriciated.
rodder
BS Or Not BS: Graphic First Then MC
So, let's say you have four objects, each it's own shape and size. You want to actionscript those objects.
Will file size be affected if you first make graphics and then place those graphics inside of a new movie clip for each rather than just making the objects movie clips from the beginning?
I've been hearing some stuff and wondered.
Fly In Graphic
M'kay, so here's my latest waste of time. It requires Flash 8, so make sure you have that.
Oh, and I'm too lazy to make a new build for Kirupa, so here's the one for Newgrounds instead.
Gimme feedback and whatnot.
(Note: In general, my coding is unprofessional, but strong. Don't be offended by my use of line breaks instead of semicolons...Or by the way I don't fully constrain/define variables...If it was necessary, I would do it. But it's not, so I'm not gonna waste my time. Cheers.)
Get X Value Of Rotating Graphic
Not a problem you would think..
I would like to get the x value of a ball MC, which is contained in a movieclip that's rotating via an enterframe clip event.
i.e.
I have a moviclip called "ball" which is located in a moviclip called "rotate", this actionScript is on the clip event of "rotate".
onClipEvent (enterFrame) {
setProperty ("_root.rotate", _rotation, _rotation+10);
..:xBall = getProperty("-root.rotate.ball", _x);
}
However this appears to return a value of x IN RELATION to my rotate MC, i.e. it's a static value.
Is there a way of getting Flash to return properties in relation to the stage, or do I have to hit that maths books again!
I tired using a controlClip insted of the clipevent script but that gave me a very strange x value????
Thanks for any pointers in advance,
Stu
Graphic Collision ?
Hi,
Im a bit of a newbie to Actionscript, do you know how i can get a collision to recognise the actual shape of the graphic, instead of the Blue box around it !!!!!!!!!
Help would be appreciated
Cheers
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