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AttachMovieClip Without Exporting In First Frame?


Is there any way to attach a movieClip to a dynamically generated mc, without "exporting for actionscript" in the first frame? It seems to be slowing my movie way down by doing it this way.

thanks in advance for any assistance,
Jay




FlashKit > Flash Help > Flash ActionScript
Posted on: 05-03-2006, 03:53 PM


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Need to export print-quality graphics from Flash, frame by frame, in order to provide client with hard copy.
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Hello there ...

How can I find the objects exported in the first frame if i erased them from my library ... is there a way to clear the actionscript exported in the first frame ... because i am having problems with my preloader! Thanks
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Adding a preloader I've shifted all my keyframes forward and put a preloader into the first frame. I attach some movie clips from the library to the stage with actionscript so I've marked them for exporting for actionscript.

In the tutorial it said to unmark the export for first frame, and in publish settings set the class settings to another frame besides 1 so I chose 2.

Testing the movie I no longer have the bulkier file size from the movie clips that got exported to the first frame however when I call them with actionscript to be attached nothing is happening :S? The rest of my code works fine, just when trying to attach one of the movie clips to the stage nothing happens, I've marked some for exporting to the first frame and they will be attached to the stage so its nothing to do with me moving my frames one forward...

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I'm using the following code to load an MC but have to check off export in first frame. Is there any other way to load MC's so there is no need to have export in first frame checked off?


Code:
btn1.onPress = function() {
unloadMovie("off");
attachMovie("screen1","screen1",1);
screen1._x = 276.8;
screen1._y = 179;
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One of the 'rules' for this project I'm currently working on is that I have to setup my FLA to export classes on Frame 10. I've never worked with a file that exported on any other frame than 1.

I'm not sure exactly what this accomplishes, if someone can explain that to me, that would be an awesome start (my guess is its the same deal as a mc's Linkage, whereby it will screw with the preloader).

The actual problem is, classes that I associate with mc's in my Library (via the mc's Properties) are ignored. When i attach a mc that has a class associated with it, the class doesn't get instantiated.

I've attached a file to help explain this.
If you go into the Publish settings and set the export frame back to 1 it all works as expected.

thanks in advance for any help whatsoever!

k.

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I'm creating a small audio loop player in Flash MX 2004 and have created a simple preloading clip to keep people entertained while the audio files load.

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If I do not click on 'Export In First Frame' do I have to define which frame they actually are exported in anywhere?! If so can anyone tell me where?

Any help would be greatly appreciated - sorry if this doesn't make much sense I am only really a beginner when it comes to Flash.

Cheers

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Hi -
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I am having a problem with the smoothness of my animation. I think it is because I have loads of addChilds on the first frame.

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Hey! I made a thread about this over on ultrashock and nobody seemed to know the answer, so maybe Kirupa knows! It's like this, I've got a music file in the library of my flash, and I want to play it using ActionScript. So far so good, so I go into properties of the music file and check for it to export for actionscript, and export it to frame 1. But what I've noticed is that then the music file loads BEFORE the preloader, so the preloader doesn't show up in this relatively small flash until it's at the very end. Before that it just seems like the flash isn't working cause nothing shows up. But if I uncheck ""export to frame 1", the sound won't play at all! So what I'm wondering is how I export the sound to actionscript AFTER the preloader graphic has been loaded.

and here's the code.

music = new Sound(this)
music.attachSound("intro")
music.start(0, 1)

Thanks for any help!

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I'm creating a small audio loop player in Flash MX 2004 and have created a simple preloading clip to keep people entertained while the audio files load.

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If I do not click on 'Export In First Frame' do I have to define which frame they actually are exported in anywhere?! If so can anyone tell me where?

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Cheers

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Thanks in advance.

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Code:

btn1.onPress = function() {
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hi@all,

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also i havent any newSound() in the first 3 frames of my main-movie.
but there is no sound output.. im trying and searching but nothing .. i cant get it..

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thnx

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Hm...

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Here is a link to the .swf
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and the fla
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Thanks so much

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then i saw this little option "export in first frame" which was ticked by default. I unticked it.. and well.. my audio files are not getting exported anymore..

i also found this settings option to export classes on a certain frame.. tried that.. but didnt really work for sound files in my library.. just them compontents.

is there a way out there to achieve what i want to do?

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My preloader won't appear because there is 1.7MB of movie clips exported in the first frame, and it bogs it down. If I simply remove these clips from the first frame, and put them at the end, the page will load, but all the movie clips will not appear on the page whatsoever.

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[problem simplified]

I'm trying to preload music but every 'gotoandplay' on the second frame of my main loop all the music cuts out. Might have to do with the way I loaded it (read below?)


[/problem simplified]


Alrighty. SO, I'm working on a pong game as my first project, and now I'm finally adding in the preloader. So, I have to move all sound and images off frame one and onto a content frame so that the preloader can fire up immediatly. Great.

So my Idea was to segregate all the sound onto a movieclip called 'musicpreloader.' Each layer in the 'musicpreloader clip is a sound layer and has the sync 'stop' on it so it doesn't play all the sounds at once on load.

The problem I'm having is that I can load all the sound into a movieclip on say, frame 3, and then the preloader will go on frame one, and jump to my menu on frame 7. Then, after the menu, it goes to my main loop on frames 5 & 6. The sound seems to work great for everything but the background in-game music, but on closer inspection, it does not. It keeps cutting out when my main game loop hits "_root.gotoAndPlay(5);" I've even stepped through in the debugger and found this to be true, after I put a command to restart the music right after that gotoAndPlay. It just stops, then starts, then loops throuhg, then stops on "gotoAndPlay", then starts.. etc.

So my problem revolves around this 'gotoAndPlay.' I found that if I change the sync on my sound layers in the 'musicpreloader' to play, then they all play every loop. So for some reason, all the sounds are sort of re-loading or something like that, which doesn't make sense because that clip is on frame 3, and my game is on frame 5 & 6 on a different layer.


My attempt to fix:

So then I tried to do what Kenny Bellew does on his website cowfly.com (http://www.flashkit.com/tutorials/Au...096/more26.php) where he imports all the sounds into his movie using movie clips and preloaders. Which works, because I can see the sounds load into the leve0 instance in the debugger, but I can't access the sounds? I don't understand though because I added actionscript to load them into _root, and they do appear...

Does anybody know anything about this? lol. Please, if you could just show me the way. Btw, I AM googling this. It's not like I'm a n00b that just posts and expects everything to be handed to them.

Thanks ahead of time, all!

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But still get a an issue when publishing the movie as below

**Error** Symbol=flip_mc, layer=Layer 1, frame=1:Line 6: The class or interface 'com.flashloaded.as2.PageItem' could not be loaded.
var itemObj0:com.flashloaded.as2.PageItem;

**Error** Symbol=flipskull_mc, layer=Layer 1, frame=1:Line 6: The class or interface 'com.flashloaded.as2.PageItem' could not be loaded.
var itemObj0:com.flashloaded.as2.PageItem;

**Error** Symbol=flipsignature_mc, layer=Layer 1, frame=1:Line 6: The class or interface 'com.flashloaded.as2.PageItem' could not be loaded.
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Total ActionScript Errors: 3 Reported Errors: 3

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Second, I'm exporting my AS 2.0 classes into the second frame.

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Code:
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Thanks in advance! :9

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Thank you

PS: I apologize for my bad english.

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hey guys, first post here so be nice

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Hola!

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