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Audio Sampler - Suggestions


I made an audio sampler of some band's songs. SO. The biggest problem is loading these songs seperate. I have ten buttons on the stage. How should I and where should I attach sounds? Do you have any suggestions?

Oh yeah...to make it easier, i could push a button and the song starts to stream. How to do this?

VERY MUCH THANK YOU!!




KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 03-14-2003, 09:32 PM


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Small Audio Sampler
I'm building a site for a client that wants a small audio sampler in their site, it will play 10 sounds in mp3 format and the user will have the capacity to download the individual sounds in .wav format, these will be stored in zip files and called using the geturl function.

The sounds need to play independently of each other, so if a user clicks on sound4 for example, any other sound will cease to play. I'm thinking of using the stopallsounds function as the first piece of script on each button that launches the streaming sound, will this create any problems?

What i'm unsure of before i beign building the player is how i should put it together for optimum usability. Would it be best to load all the textual info from an xml file and manually code the buttons or would it be possible to make it in such a way that the xml file, (or a php file?) dynamically creates the necessary play and download button for each sound in the xml. I've looked at using id3 but since the data cannot be loaded until the sound has downloaded i dont think this will work with streaming sounds.

Like i said, i'm still at the planning stage so any input or ideas that anyone has will be much appreciated.

Thanks.

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I am currently in the process of creating a flash file that will contain narration. Can someone please suggest what rate I should convert the mp3 to?

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I made a Flash game (MX2004) with like 15-levels that is to be played online....

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I want a random track to be played for every level, so I put the following code on the start frame of each level:


Code:
tracknum=random(11)+1;
var mySound = new Sound(this);
mySound.loadSound("track"+tracknum+".mp3",true);
My problem is that, with the size of the MP3s, the songs don't really even start until like 5-10 seconds into the level (and that's on my high-speed connection, so it's probably terrible for a dial-up user). I'm not the greatest with using audio in Flash, so this is the only way I'd know how to accomplish what I want. Is there a more efficient way that I may just not know about?....

....something using the "linkage" somehow, maybe? I don't know - I wouldn't even know where to begin with that. Any suggestions/help would be greatly appreciated. Thanks!

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I guess the topic explains it all.. okay so it doesn't. Let me explain. Basically what I am trying to pull off is making a CD that when you pop it in a interactive CD thing pops up. I want it to have a little intro then go to a menu where you can select different choices etc etc. Basically like an all flash site but on a CD and with a different purpose.

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Hello!
I would like to create an album sampler. My question is : When a song has finished playing how do i get it to skip to the next song?

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here's an example on what i mean:
http://mariamenaonline.com/
when the first song is finished the next song starts

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1172 Definition flash.sampler(colon)pauseSampling could not be found

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LINK

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:::HERE IT IS:::

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ActionScript Code:
lo.onLoadInit = function(target_mc:MovieClip):Void  {
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        trace("Error: i_level0");
    } else if (String(target_mc) == "_level1") {
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I have a moviecliploader which first comes up then loads content into _level1 and _level2. After each loads I have a statement that tells _level1.gotoAndPlay("loadedSWF"); which works great on macs.... but on windows the player doesnt switch frames at all.... and on top of that I threw in test buttons and they do nothing when pressed (i have that last statement on them). All files are flash 8 and AS 2.0. I cant figure out what the hell the problem is. Attached is the last part of my MC loader. If you have any suggestions as to why its doing this I would love to know, thanx







Attach Code

lo.onLoadInit = function(target_mc:MovieClip):Void {
if (String(target_mc) == "_level0") {
trace("Error: i_level0");
} else if (String(target_mc) == "_level1") {
//trace("i_level1: " + completeMessage);
lev1 = 1;
if (_root.lev1 && _root.lev2 == 1) {
progress_mc._visible = false;
_level1.gotoAndPlay("loadedSWF");
} else {
//trace('1');
}
} else if (String(target_mc) == "_level2") {
//trace("i_level2: " + completeMessage);
lev2 = 1;
if (_root.lev1 && _root.lev2 == 1) {
progress_mc._visible = false;
_level1.gotoAndPlay("loadedSWF");
} else {
//trace('2');
}
} else if (String(target_mc) == "_level3") {
trace("i_level3: " + completeMessage);
} else if (String(target_mc) == "_level4") {
trace("i_level4: " + completeMessage);
} else {
trace("Error: onLoadInit string missing");
}
};

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witin to here from u...
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ok..i hav 10objects, which doing drag n drop.using if else statements.

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Need Some Suggestions Please...
I am a high school student and i have a project. My project is to produce an interactive online encyclopedia(searchable) all about a certain city here in my place (country). I want it to be full flash. And I want to produce two things: (1) a stand-alone program and; (2) swf file (embed to html so that it can be viewed in the internet). I have already collected all the data I need. I just want to get some ideas or suggestions from you on how am i going to do it (start it) with flash. What do you think i need to consider before and after i'll do it in Flash 8?

The deadline of my project is somewhere February/March 2007...

Thank You!!! I'll wait for your replies .

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