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Autostart File For CD



How can I create a file that autostarts a flash movie called start.exe on a CD when the CD is inserted into the computer?

Thanks,
Jason



FlashKit > Flash Help > Flash MX
Posted on: 03-12-2003, 09:06 PM


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I wonder if anyone can help me. I've created a flash movie which I want to burn onto a cd rom. I've saved the projector file and everything, but I want it to start automatically when you insert the cd, is there a FS command or some actionscript to do this? It's for use on a mac and I am using a mac.
Thanks in advance for any help.

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I need to autostart a CD with a mac projecter file and a PC exe file on it.
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XML Autostart
Howdy I was wondering if anybody in this forums could help me auto start my videos and lead in right into the next video i've pasted the code and attached the "sample"........

Thanks Chuck

var playlistXML:XML = new XML();
playlistXML.ignoreWhite = true;
var currentVideo:String;
var currentFLV:String;
playlistXML.onLoad = function() {
var tempArray = new Array();
for (var i = 0; i<this.firstChild.childNodes.length; ++i) {
tempArray[i] = new Object();
tempArray[i].label = this.firstChild.childNodes[i].attributes.vdate+newline+this.firstChild.childNod es[i].firstChild.nodeValue;
tempArray[i].data = this.firstChild.childNodes[i].attributes.flv_url;
}
playlist_lb.dataProvider = tempArray;
};
playlistXML.load("video_list.xml");
playBut._visible = false;
pauseBut._visible = true;
playlist_lbListener = {};
var playlist_lbListener:Object = new Object();
playlist_lbListener.change = function() {
currentVideo = playlist_lb.selectedItem.label;
currentFLV = playlist_lb.selectedItem.data;
playBut._visible = false;
pauseBut._visible = true;
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.setBufferTime(0);
ns.onStatus = function(object) {
// rewind and pause on stop
};
// Attach the NetStream video feed to the Video object
the_video.attachVideo(ns);
// Set the buffer time
ns.setBufferTime(5);
// Begin playing the FLV file
ns.play(currentFLV);


// build sound object
this.createEmptyMovieClip("snd", 0);
snd.attachAudio(ns);
audio = new Sound(snd);

};

playlist_lb.addEventListener("change", playlist_lbListener);

CD Rom Autostart
I'm thinking about making a CD Rom with Flash and I was wondering about how to make the autostart on the CD. Is it difficult? Probably not. Can anybody tell me how?
Tx

Autostart Help
Hello all. I've been trying to learn more about sound and flash lately and have an existing mp3 player that I need help with.

I've built my own simple mp3 player so far, but this one is a bit more complicated and I'm stuck on one thing...

What needs to be added/changed so that this player will not autostart?

I have tried changing this.sound_obj.loadSound(file,true) to this.sound_obj.loadSound(file,false) but it still autostarts.

I'm still a newbie when it comes to Flash and I've tried searching on this topic for something that will answer my questions for this particular player, but no luck.

So, any help is greatly appreciated. Source code is below.

Thanks,

Opusmx

---------------

stop();
playlist = new XML();
playlist.ignoreWhite=true;
playlist.onLoad = function (success) {
if(success) {

_global.songname = [];
_global.songband = [];
_global.songfile = [];
for (var i=0; i<playlist.firstChild.childNodes.length; i++) {

_global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
_global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
_global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
//trace(songname[i]+" "+songfile[i]+" "+songband[i]);
}
}
_root.createEmptyMovieClip("sound_mc",1);
_global.song_nr = random(songfile.length);
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}


function timer(sound_obj) {
time=sound_obj.position/1000;
min=Math.floor(time/60);
min=(min<10)?"0"+min:min;
sec=Math.floor(time%60);
sec=(sec<10)?"0"+sec:sec;
timeDisplay_txt.text=min+":"+sec;
}
MovieClip.prototype.songStarter = function (file, name, band) {
if (this.sound_obj){
this.sound_obj.stop();
delete this.sound_obj;
}
this.sound_obj = new Sound(this)
this.sound_obj.loadSound(file,true)
this.onEnterFrame = function () {
if(this.sound_obj.position>0) {
delete this.onEnterFrame;
this._parent.display_txt.text=name+" - "+band;
timeInterval = setInterval(timer, 1000, this.sound_obj);
} else {
this._parent.display_txt.text="loading..."
}
}
this.sound_obj.onSoundComplete = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
this._parent.volume1.dragger.onPress = function() {
startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
this.onEnterFrame = function() {
var p = (this._x/this._parent.volBG._width)*100;
this._parent._parent.sound_mc.sound_obj.setVolume( p);
};
}
this._parent.volume1.dragger.onRelease = function() {
delete this.onEnterFrame;
stopDrag();
};
this._parent.volume1.dragger.onReleaseOutside = function() {
stopDrag();
};

}

btn_play.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
this._parent.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
btn_stop.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
this._parent.sound_mc.sound_obj.stop();
}
btn_fw.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
btn_rev.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==0)? _global.song_nr=songfile.length-1 : _global.song_nr--;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr])
}

playlist.load("jukebox.xml");

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AUTOSTART IN MACINTOSH
AUTOSTART IN MACINTOSH

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I read how to autostart a pc flash file.

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is it possible to create an autostart with a certain
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my problem is to create an autorun for a cd-rom which
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they just skipped it, so it will work only on os 9 or earlier.
well, if i e.g. create a html file with dreamweaver, autrun will
open the html file NOT in a browser BUT in dreamweaver.
the windows autorun for the same thing works fine, if u use stuff
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Loadmovie Must NOT Autostart. How To Do This?
Hello :-)

Maybe one of u knows the answer to this problem.
I have a swf, lets name it swf1. In swf1 a movieclip is playing. During the playing of swf1(the user is watching the movie) I load a second swf (lets name it swf2) with the ‘loadmovie’ action. I only want to do this because on the next page of my website swf2 is needed. So by ‘preloading’ it, it’s already in the browsers cache and the user doesn’t have to wait for swf2 to download when he surfs on. Now the problem. Swf2 is a movie clip with video and sound. When swf1 is playing and swf2 is fully loaded, swf2 begins playing to. I know this is the normal behaviour of AS and the loadmovie command. The result is that swf1 and swf2 are playing over each other. That’s not what I want.

1. Is it possible to give a loadmovie command the option NOT to start playing when it is loaded? When yes, how to do this?

2. If 1 is not possible, can i mute the sound of a loaded movie?

3. If 1 and 2 are not possible, are there other ways to ‘preload’ swf’s in the background (without playing them) for later use on the website?

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Greetings, Luut.

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I have embedded a video in flash, and I do not want it to automatically start playing when the swf file loads. I want the rest of the movie to play though. Is there a way to do this ?

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Want To Get FLV NOT To Autostart And NOT Loop
I clipped this code from a tutorial at gotoandlearn and am trying to figure out how to have the FLV NOT automatically start playing and once it completes, NOT loop but go back to first frame. Please help or offer suggestions. Thanks.


PHP Code:



var nc:NetConnection = new NetConnection();
nc.connect(null);

var ns:NetStream = new NetStream(nc);

theVideo.attachVideo(ns);

ns.setBufferTime(10);

ns.onStatus = function(info) {
    trace(info.code);
    if(info.code == "NetStream.Buffer.Full") {
        bufferClip._visible = false;
    }
    if(info.code == "NetStream.Buffer.Empty") {
        bufferClip._visible = true;
    }
    if(info.code == "NetStream.Play.Stop") {
        ns.seek(0);
    }
}

ns.play("flv/#.flv");

playButt.onRelease = function() {
    ns.play();
    playPaus.play(1);
}

playButt.onRelease = function() {
    ns.pause();
    playPaus.play();
}

stopButt.onRelease = function() {
    ns.seek(0);
    ns.pause(true);
}

var videoInterval = setInterval(videoStatus,100);
var amountLoaded:Number;
var duration:Number;

ns["onMetaData"] = function(obj) {
    duration = obj.duration;
}

function videoStatus() {
    amountLoaded = ns.bytesLoaded / ns.bytesTotal;
    loader.loadbar._width = amountLoaded * 238.6;
    loader.scrub._x = ns.time / duration * 238.6;
}

var scrubInterval;

loader.scrub.onPress = function() {
    clearInterval(videoInterval);
    scrubInterval = setInterval(scrubit,10);
    this.startDrag(false,0,this._y,238,this._y);
}

loader.scrub.onRelease = loader.scrub.onReleaseOutside = function() {
    clearInterval(scrubInterval);
    videoInterval = setInterval(videoStatus,100);
    this.stopDrag();
}

function scrubit() {
    ns.seek(Math.floor((loader.scrub._x/238)*duration));


Autostart Mp3 Player
Hi, I have a flash mp3 player that only starts if I hit the play button. Is there a way to make it automatically start playing as soon as the movie loads?

Here is all the actionscript.




PHP Code:



stop();
playlist = new XML();
playlist.ignoreWhite = true;
playlist.onLoad = function(success) {
    if (success) {
        _global.songname = [];
        _global.songband = [];
        _global.songfile = [];
        for (var i = 0; i<playlist.firstChild.childNodes.length; i++) {
            _global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
            _global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
            _global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
            // trace(songname[i]+"  "+songfile[i]+" "+songband[i]);
        }
    }
    _root.createEmptyMovieClip("sound_mc", 1);
    _global.song_nr = random(songfile.length);
    
};
function timer(sound_obj) {
    time = sound_obj.position/1000;
    min = Math.floor(time/60);
    min = (min<10) ? "0"+min : min;
    sec = Math.floor(time%60);
    sec = (sec<10) ? "0"+sec : sec;
    timeDisplay_txt.text = min+":"+sec;
}
MovieClip.prototype.songStarter = function(file, name, band) {
    if (this.sound_obj) {
        this.sound_obj.stop();
        delete this.sound_obj;
    }
    this.sound_obj = new Sound(this);
    this.sound_obj.loadSound(file, true);
    this.onEnterFrame = function() {
        if (this.sound_obj.position>0) {
            delete this.onEnterFrame;
            this._parent.display_txt.text = name+" / "+band;
            timeInterval = setInterval(timer, 1000, this.sound_obj);
        } else {
            this._parent.display_txt.text = "loading...";
        }
    };
    this.sound_obj.onSoundComplete = function() {
        clearInterval(timeInterval);
        this._parent.timeDisplay_txt.text = "00:00";
        (song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
        _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
    };
    this._parent.volume1.dragger.onPress = function() {
        startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
        this.onEnterFrame = function() {
            var p = (this._x/this._parent.volBG._width)*100;
            this._parent._parent.sound_mc.sound_obj.setVolume(p);
        };
    };
    this._parent.volume1.dragger.onRelease = function() {
        delete this.onEnterFrame;
        stopDrag();
    };
    this._parent.volume1.dragger.onReleaseOutside = function() {
        stopDrag();
    };
};
btn_play.onRelease = function() {
    clearInterval(timeInterval);
    this._parent.timeDisplay_txt.text = "00:00";
    this._parent.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_stop.onRelease = function() {
    clearInterval(timeInterval);
    this._parent.timeDisplay_txt.text = "00:00";
    this._parent.sound_mc.sound_obj.stop();
};
btn_fw.onRelease = function() {
    clearInterval(timeInterval);
    this._parent.timeDisplay_txt.text = "00:00";
    (song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
    _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_rev.onRelease = function() {
    clearInterval(timeInterval);
    this._parent.timeDisplay_txt.text = "00:00";
    (song_nr == 0) ? _global.song_nr=songfile.length-1 : _global.song_nr--;
    _root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
playlist.load("playlist.xml"); 




Thanks for any solutions.

Disable Autostart
This is probably one of those things that is so simple and staring me in the face that I just don't see it however,

How do you disable the autostart on a flash clip? We are placing a flash clip on a website and want to have the flash clip default autostart setting set to disabled so that users who are not interested in the clip are not forced to listen to it against their will, while users who are interested can simply select the play button.

(Using Macromedia Flash Professional 8)

Thanks.





























Edited: 05/15/2007 at 07:36:49 AM by bytbb

Can't Turn Off Autostart
I'm using MX 2004 Pro.

I've created an .flv file from a QuickTime movie, audio only.

When I created the .fla and .swf, I UNCHECKED "Automatically Play" in the Media Playback Window of the Component Inspector - but the audio ALWAYS starts playing when the page loads, even though the controller says, "Paused."

I've tried all of these parameters in the code on the HTML page, to no avail:

<param name="play" value="false" />
<param name="autoplay" value="false" />
<param name="autostart" value="false" />


What's going on here, and how do I fix it?

Thanks,

How Do I Edit This To Not Autostart?
Code:

/***********************************************************************************
***********************************basic setup**************************************
***********************************************************************************/


//setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);

//array of songs
var sa:Array = new Array();

//currently playing song
var cps:Number = -1;

//position of music at pausing
var pos:Number;

//position of the volume loadBar
var nlp:Number = 75;
volume.loadBar.gotoAndStop(nlp);

//pausePlay state
var songPlaying:Boolean = false;


//load the songs xml
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function() {
   var nodes:Array = this.firstChild.childNodes;
   for(var i=0;i<nodes.length;i++) {
      sa.push(new Song(nodes[i].attributes.url,nodes[i].attributes.track,nodes[i].attributes.artist,nodes[i].attributes.link)); //keep an eye on this bit here
   }
   playSong();
   songPlaying = true;
}

xml.load("xml/songs.xml");



//play the mp3 file
function playSong():Void {
   s = new Sound(sHolder); //wipes out the current sound object and creates a new one   
   s.onSoundComplete = playSong; //this function is recursive, but needs to be adapted to implement shuffle mode
   s.setVolume(75);
   //mute.gotoAndStop("on");
   
   
   if(cps == sa.length-1) { //if the song array is at the end, set it back to the beginning
      cps = 0;             //this section will be the best to adapt for shuffle mode
      s.loadSound(sa[cps].url, true);
   }
   else {
      s.loadSound(sa[++cps].url, true);
   }

   trackInfo.text = sa[cps].artist + sa[cps].track;
   playPause.gotoAndStop("pause");
   textPos = 0;
   //numSongs.cpSong.text = cps+1;
   //numSongs.saLength.text = sa.length;
}


/***********************************************************************************
****************************transport controls**************************************
***********************************************************************************/

//button functionality*******************************************

playPause.onRollOver = function():Void
{
   if(this._currentframe == 1)
   {
      this.gotoAndPlay("pauseOver");
   }
   else if(this._currentframe == 10)
   {
      this.gotoAndPlay("playOver");
   }
}

playPause.onRollOut = function():Void
{
   if(this._currentframe != 1 && this._currentframe < 10)
   {
      this.gotoAndStop("pause");
   }
   else if(this._currentframe >= 11)
   {
      this.gotoAndStop("play");
   }
}

playPause.onRelease = function()
{
   if(songPlaying == true)
   {
      this.gotoAndStop("play");
      this._parent.pauseIt();
      songPlaying = false;
   }
   else
   {
      this.gotoAndStop("pause");
      this._parent.unPauseIt();
      songPlaying = true;
   }
}


nextSong.onRollOver = over;
nextSong.onRollOut = out;
nextSong.onRelease = function() {
   this._parent.playSong();
   songPlaying = true;
   playPause.gotoAndStop("pause");
}


prevSong.onRollOver = over;
prevSong.onRollOut = out;
prevSong.onRelease = function() { //this is the function that takes the songlist from the 1st song to the last
   if(cps == 0) {
      cps = sa.length - 2;
   } else {
      cps -= 2;
   }
   this._parent.playSong();
   songPlaying = true;
   playPause.gotoAndStop("pause");
}

// Mute Button
mute.onRollOver = function()
{
   if(this._currentframe == 1) this.gotoAndStop("onOver");
   else this.gotoAndStop("offOver");
}

mute.onRollOut = mute.onReleaseOutside = function()
{
   if(this._currentframe == 10) this.gotoAndStop("on");
   else this.gotoAndStop("off");
}

mute.onRelease = function()
{
   if(this._currentframe == 10)
   {
      this.gotoAndStop("offOver");
      s.setVolume(0);
   }
   else
   {
      this.gotoAndStop("onOver");
      s.setVolume(75);
   }
}



//button functions*************************************************

function over():Void
{
   this.gotoAndPlay("over");
}
function out():Void
{
   this.gotoAndPlay("out");
}


function pauseIt():Void
{
   pos = s.position;
   s.stop();
   songPlaying = false;
}

function unPauseIt():Void
{
   s.start(pos/1000);
   songPlaying = true;
}



/***********************************************************************************
*********************volume slider**************************************************
***********************************************************************************/

volume.scrub.left = 0;
volume.scrub.right = 100;
volume.scrub.top = volume.scrub._y;
volume.scrub.bottom = volume.scrub._y;

volume.scrub.onRollOver = function() {
   this.gotoAndPlay("rollOver");
}
volume.scrub.onRollOut = function() {
   this.gotoAndPlay("rollOut");
}

volume.scrub.onPress = volume.scrub.onReleaseOutside = function() {
   this.startDrag(false, volume.scrub.left, volume.scrub.top, volume.scrub.right, volume.scrub.bottom);
   this.isDragging = true;
}
volume.scrub.onMouseMove = function() {
   if (this.isDragging) {
      s.setVolume(this._x);
      currentVolume = this._x;
      nlp = this._x;
      volume.loadBar.gotoAndStop(nlp);
   }
}
volume.scrub.onRelease = volume.scrub.onReleaseOutside = function() {
   this.stopDrag();
   this.isDragging = false;
   s.setVolume(this._x);
   nlp = this._x;
   volume.loadBar.gotoAndStop(nlp);
   currentVolume = this._x;
}



/***********************************************************************************
*********************track info**************************************************
***********************************************************************************/

var size:Number = 45; //how many character slots are displayed
var textPos:Number = 0;
var intervalId:Number = setInterval(scroller,1000);

function scroller():Void
{
   var t:String = (sa[cps].artist + " - " + sa[cps].track);
   if(textPos + size < t.length)
   {
      textPos++;
      trackInfo.text = (sa[cps].artist + " - " + sa[cps].track).substring(textPos, textPos+size);
   }else
   {
      clearInterval(intervalId);
      intervalId = setInterval(scroller2,1000);
   }
}

function scroller2():Void
{
   var t:String = (sa[cps].artist + " - " + sa[cps].track);
   if(textPos > 0)
   {
      textPos--;
      trackInfo.text = (sa[cps].artist + " - " + sa[cps].track).substring(textPos, size);
   }
   else
   {
      clearInterval(intervalID);
      intervalID = setInterval(scroller, 1000);
   }
}
   
   
   
   
   
infoButton.onRollOver = over;
infoButton.onRollOut = out;

infoButton.onRelease = function():Void
{
   this.gotoAndStop("up");
   getURL(sa[cps].link,"_blank");
}

Looking For The Code To Create A Mac AutoStart?
I have a hqx file that I am trying to create a AutoStart program for. I know how to create the AutoRun for PC, just a little hung up on the Mac version any help would be greatly appreciated. Thanks

Autostart On Flash Movies?
I have made a flash movie and it works fine when i test it as I'm making it, but when I upload it to the server and view it on the webpage, the movie doesn't start automatically, I have to right click it then hit play. Is there something that I did wrong when I made the movie. Any help would be much appreciated.

Thanks in advance

I Want The CD With Flash Content To AUTOSTART. How Do I Do That?
I want the CD with Flash content to AUTOSTART when you load the cd in the cd-rom. How do i do that?
can i do that?

thanks in advance!!
//
Marcus Tinnerholm
Virtual Visions Scandinavia

Flash Buttons Don't Autostart
Sorry if the question doesn't make a lot of sense. I'm really really new to Flash.

I'm using IE 6 and 7 (2 different pc's) to test on.

If I view a swf file that has animation it starts as soon as the page loads however, if I load a swf with a button on it (like one with a hover effect) I can not get it to start unless I click on the control first and then hover over it.

When I hover over the button the tooltip says, "Click to activate and use this control"

So I have to click on the control and then it works, but animations do not require this action. They start up as soon as the page loads.

Is there a setting or something in IE or in flash itself that I should have enabled to allow the buttons or menu to autostart as soon as the page loads?

Thanks, and again sorry if this doesn't make sense.
-Dave

Autostart Issue-flv Player
I got this FLV player(click to download the source) and i ain't no genius in flash that's why I'll post this here if you please.

My problem is that the autostart won't work and i have no idea how to solve this problem.

I remember i tried, months ago, to put the code autostart=1 or true on the html code but that wasn't helpful at all so i guess there is something to do with the AS script to make this work

I know that the xml playlist is correct and there is nothing to change about it


Well,I hope ill get some help.

Pce folks

Script To Make Projector Autostart On Mac?
I was wondering if there was a script that would make a projector auto start from a mac platform. As in, the user inserts the CD into their computer, and the flash movie automatically launches and plays. (not in a browser window, just through the projector)

I've had no trouble finding the script for a PC, just haven't had the same luck for the mac.

Thanks.
-nic-

[CS3] Media Player Component No Autostart
Okay,

I'm going insane here - I have checked the option on the component (on the stage) to not autostart - yet it autostarts the download anyways (it is set to false in the HTML as well). Driving me crazy here. Anyways, what I want is like an embedded You Tube movie, it places an icon over the start image and once the user clicks it then it starts the stream.

If I need to use Actionscript please inform me of where to place it (on the button, on the frame, etc), also of what form of AS to use. Thanks for the help.

--
Greg

Query - Audio Track Autostart
Hi there,
A quick question, I am using an audio track for a website.
A movie clip sits on the main timeline and is linked a .wav file.
The movie clip contains a button in frame 1 that uses the following code to start the audio playing:
on (release) {
s.start(0,100);
gotoAndPlay (1);
}

Frame 1 actions has the following code:
s = new Sound(this);
s.attachSound("mySound");
s.setVolume(100);

It works perfectly, but takes a user clicking the button to start the track.
I want it to auststart. Using an OnClipEvent to start the audio makes a huge mess! Any ideas?

Slideshow Autostart, Button And Music
I am about as new to Flash MX 2004 as you can get and need some help. I don't know much about code. Here is what I am trying to do: I created a slideshow using the template provided with Flash MX 2004 Profesisonal and placing it inside a web page. I would like to:

1. Have the slideshow start automatically
2. Have music play automatically
3. Eliminate the big start button that comes with the slideshow

Can someone help me? As Sargent Shultz said, "I know nothing, nothing!"

Thanks,

Big Mike

Query - Audio Track Autostart
Hi there,
A quick question, I am using an audio track for a website.
A movie clip sits on the main timeline and is linked a .wav file.
The movie clip contains a button in frame 1 that uses the following code to start the audio playing:
on (release) {
s.start(0,100);
gotoAndPlay (1);
}

Frame 1 actions has the following code:
s = new Sound(this);
s.attachSound("mySound");
s.setVolume(100);

It works perfectly, but takes a user clicking the button to start the track.
I want it to auststart. Using an OnClipEvent to start the audio makes a huge mess! Any ideas?

Music Loop Autostart Problem
Hi.
I created a player in Flash MX that loops an external MP3. However, this looping only starts playing automatically in Flash Mx test environment. When I put the SWF in the browser the music loop does not start automatically; I have to press my play button to get it started. Here's the actions frame.

myMusic = new Sound();
myMusic.loadSound("sample.mp3");
myMusic.start(0, 0);
myMusic.onSoundComplete = function() {
myMusic.start(.1, 0);
};

Any help is much appreciated.
Ivan



Scrolling Image Autostart? Code Included...Please Help
I am trying to make an image scroll from top to bottom. As ur mouse goes over it, you can scroll it back up or down. It stops at the top and bottom. But I can't get it to have a default scrolling speed and direction for when there is no mouse on it. Here is the code I have on the movie clip! Thanks!

onClipEvent (load)
{
ycenter=150;
speed=1/30;
}
onClipEvent (enterFrame)
{
var distance=_root._ymouse-ycenter;
_y+=(distance*speed);
if (_y > 800) _y=800;
if (_y < -535) _y=-535;
}



The if statements stop it at the top and bottom. I still need those to work after we get it to start scrolling. I need it to act as if the mouse is already at the top of the .swf file. Thank you!

-L

Automatic Update In Flash File(.swf File) When There Is Any Change In A .txt File
i have a site(intra) in my college for displaying notices.the clerk is completely ignorant of flash.he knows how to type the text in notepad.so whenever he changes the .txt file it should get updated in the flashfile automatically.

so anybody please help me in solving this problem..

kiran

[Edited by kiranwizz on 04-16-2002 at 05:25 PM]

Loading An AS2 SWF File From An AS3 SWF File, And Getting Some Parameters In AS2 File
This is my ActionScript 3.0 code:

Code:
var ldr: Loader = new Loader();
var upldata = "testabc=test1";
var v: URLVariables = new URLVariables(upldata);
var r:URLRequest = new URLRequest();
r.url = "as2.swf";
r.method = URLRequestMethod.POST;
r.data = v;

trace("loading", r.url);
ldr.addEventListener(Event.COMPLETE, fnccomp);
ldr.addEventListener(IOErrorEvent.IO_ERROR, fncerr);
function fnccomp(ev: Event) {
trace("complete");
}
function fncerr(ev: IOErrorEvent) {
trace("error", ev);
}
ldr.load(r);
addChild(ldr);
In the as2.swf file, there are two trace commands (using ActionScript 2.0 for this Flash file):
trace("as2.swf " + _root.testabc);
trace("_level0.testabc: " + _level0.testabc);


This outputs:

Code:
loading as2.swf
as2.swf undefined
_level0.testabc: undefined
Changing this line:
r.method = URLRequestMethod.POST;
to
r.method = URLRequestMethod.GET;
results in:

Code:
loading as2.swf
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
So, how to do this correctly so that I can access the "testabc=test1" variable/value from the as2.swf file?

Continously Scrolling A Loaded HTML File Or .txt File With Controll Buttons Simultan
hi

i want to know how can i make a loaded(external) HTML file or .txt file scroll upwards continously in a loop(automaticly),in a scrollbar window which can be controlled by up,down & stop buttons Simultaneouslyin flash MX or Flash5.here is an example of what i want.....

http://coriolisnet.com

In this particular "News & Events" window text keeps scrolling upward by it self in a loop after every 6 seconds of pause, with a up,down & stop buttons simultaneously.the only change i want is that text to move continously at very slow speed without pausing.

i'll be very thanks full if u can help me with this.can you please pin point the actionscript which make the external text scroll.

smiles
anu

Launching File With BAT Files Format..how To Make The File Open Faster?
Tried to launch Powerpoint Presentation from flash. But seem to have various speed in terms of how the powerpoint is start. And also sometime the BAT file failed to intiate the launch on the first click.

Any idea how to make these file open a lot more faster?

Weird .as Bug -- When Saving .as File, Flash Forces 'save As', Then Creates .TMP File
has anybody seen this???

when trying to save an .as file (the file already existed), instead of it being saved, i get a 'save as' dialog from Flash

if i click 'save', i get a prompt saying the .as file already exists and do i want to overwrite it...

if i click 'yes', the file is saved and then in the directory where the .as file is saved i get something like this, Trace.as~RF11025e.TMP

the .as file in question, Trace.as, i had first saved on my PC (windows 2000), i had then saved the file to a borrowed laptop (windows xp), and now saved back to my PC...

this is when i started getting this weird bug

does anybody know what's going on???

Problem With: Local Folder Path, With .swf File Inside A .html File
hey i have:

index.html
in the root of the "folder-structure".

and a photoslide.swf file inside

flashfiles/photoslide.swf

other files inside :
flashfiles/
is
flashfiles/pic1.jpg
flashfiles/pic2.jpg
flashfiles/pic3.jpg


now the index file is at root of the file structure and the photoslide.swf file is embedded in the index.html file.

and then the photoslide.swf file loads in the jpg files.

But it doenst work. unless i put the pictures inside the root level of the file structure. And by doing this i lose some of my options. anyway around this? obviously i could jsut set the photoslide.swf file to load files from the path flashfiles/pic1.jpg. But if i do this i must edit every photoslide.swf file in every flashfiles fodle ri have on the server. I have 10.


So my question is as following;

Is there a way to set the photoslide.swf file to always read from the folder the photoslide.swf file is? and not the folder it is embedded in.


thanks from Neptunesnectar

Weird .as Bug, When Saving .as File Flash Forces 'save As', Creates .TMP File
has anybody seen this???

when trying to save an .as file (the file already existed), instead of it being saved, i get a 'save as' dialog from Flash

if i click 'save', i get a prompt saying the .as file already exists and do i want to overwrite it...

if i click 'yes', the file is saved and then in the directory where the .as file is saved i get something like this, Trace.as~RF11025e.TMP

the .as file in question, Trace.as, i had first saved on my PC (windows 2000), i had then saved the file to a borrowed laptop (windows xp), and now saved back to my PC...

this is when i started getting this weird bug

does anybody know what's going on???

Pass URL String From External File To AS Variable (dynamic File Names)
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?


Code:
var vfile:String = string("path");

supervideo = function () {
var netConn:NetConnection = new NetConnection();
netConn.connect(null);
var netStream:NetStream = new NetStream (netConn);
video.attachVideo(netStream);
netStream.setBufferTime(10);
netStream.play(vfile);

};

loadText.load(_global.text_url1);
loadText.onLoad = function(success) {
if(success){
showtitle.text = this.title1;
vfile = this.flv_name;
supervideo();
}
}
The value in the php file looks like this:

PHP Code:



&flv_name="elements/flv/superape.flv"& 




So ultimately i want to end up with netStream.play("elements/flv/superape.flv");. I know the value of vfile is being passed from the php file and getting into the supervideo(); function because i have a textbox echoing vfile. I have tried defining the variable with and without the ":String". Please let me know if you can see any errors. Thanks!

Launch Windows File Browser For Jpeg File Import To Flash?
I would like for the users of my interactive piece to be able to click on a button which says, 'import file'. This would launch the usual windows open file browser window to appear. Then the user could import an image file. This file would load into a holder movie clip and then would stretch or shrink to fit into a size of my choosing, i.e. 400 x 300. Is this possible? I imagine it might be using flash to call some javascript but I could use some advice.

Thanks

Weird .as Bug, When Saving .as File Flash Forces 'save As', Creates .TMP File
has anybody seen this???

when trying to save an .as file (the file already existed), instead of it being saved, i get a 'save as' dialog from Flash

if i click 'save', i get a prompt saying the .as file already exists and do i want to overwrite it...

if i click 'yes', the file is saved and then in the directory where the .as file is saved i get something like this, Trace.as~RF11025e.TMP

the .as file in question, Trace.as, i had first saved on my PC (windows 2000), i had then saved the file to a borrowed laptop (windows xp), and now saved back to my PC...

this is when i started getting this weird bug

does anybody know what's going on???

Flash4 File Writing Demo - Drops Any File Type Onto Your Hard Disk With WinNT/9X Only
Hi,

These Flash4 movies

.SWF (flash)
.SPL (futuresplash)
.EXE (windows projector)

can possibly write ANY file to your hard disk when run locally and outside a web browser.

I was playing with the "FS Command/Set Variable" combo
and was able to dump a small graphics program onto my
hard disk just by playing the movie using any of the file extensions mentioned above.

Flash isn't really a constrained environment in my opinion ... with a little tweaking and know how, it's possible to have any program embed itself within your movie, that can then be dropped and executed on your hard disk.

Kinda repeating myself, so if you're curious see my page at:

http://www.geocities.com/gamers_vortex

It only contains the .FLA,.SWF files etc., and a brief description of how things work.

Thanks.

P.S. It's not pretty, but it works. C~

How To Reveal A .swf Server Directory Behind A Host Html Index File To Save A Flash File To HD?
I FIND YOUR FLASH FORMAT EXTREMELY USER-UNFRIENDLY.
I spent two weeks to figure out how to save a complete .swf file to my local drive.
Finding 48 files behind a main html doc hosting those .swf's took 48 hours.
(Now I can't move my arm anymore due to RSI!)

No application to save a Flash file, seems to be able to do that in 1,2,3 convenient steps.
I always get bits and pieces or individual graphics.

I NEVER GET THE ENTIRE MANUAL the way I can browse the Flash file in my browser.
I am seriously thinking of never browsing a Flash file again if there is no solution to download e.g. a manual of my digital camera. I have the right to browse such a file at my convenience either on or offline! Online it's just impossible due to server overload.

Now I only get the desadvantages of the format to deal with (e.g. tons of spamming advertising) whereas I should be able to enjoy the benefits. Eventhough I gave the manufacturer the right to fill up 10 MB on my drive, I never got a file on my PC. And even when I did, I wouldnt know where to find it...
I hope Adobe would listen to the user more often...

WHY DON'T YOU BUILD SOLUTIONS AS EASY AS A RIGHT MOUSE CLICK
ALLOWING FOR SAVING A FLASH FILE!
That can't be rocket science, is it?

Thank you for paying attention to your customers.





























Edited: 10/29/2007 at 11:45:18 AM by VOGAN

Lost Original Flash File, Need To Open/Edit My .SWF File
I need to edit my .SWF file. I don't have the original file created in Flash5. Can I open and edit my .SWF file?

Thanks!
Randall

I Have Uploaded A Html File With A Swf File, And Its Shows A Blank Page
hi guys
http://www.virtualmorley.co.uk/bridge

what am i doing wrong, click on the above address to see what i mean, it shows only a blank page, and doenst work

with thanks carl

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