Button In Movie Clip Not Activating Label On Main Timeline Help Please
i have created a movie clip containing a sroller using actionscript, in this movie clip in this there is a another movie clip containing the pictures and buttons on separate lavers (the bits that scroll)
i have set up one instance of the button which has a onrelease gotoandplay action to scene1, (frame label) project 1
this should move the main timeline to the label and trigger another movie clip, but dosent can anyone shed any light on this
regards jason
i would be more than happy to email the flash document if someone is prepared to take a look
FlashKit > Flash Help > Flash Newbies
Posted on: 05-14-2003, 01:09 PM
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Detect Label Of Main Timeline From Within A Movie Clip
I have different video clips throughout my timeline and I need to tell one to stop before navigating to a different section of my site. My navigation bar is set up as a movie clip with buttons inside of it. From within that movie clip I think I need to use an if statement to detect what the current main timeline frame label is then I can tell what specific movie clip to stop. Thanks so much for the help!
Dave
Goto Frame Label In Main Timeline From Movie Clip
Hi..
Could somebody point me in the right direction.
I have a buuton in a movie clip that I need to point at a frame label
on the main timeline.
I am using :-
on (release) {
removeMovieClip(dultanMC);
_root.play("Scene 1", "myframelabel");
}
It does not go to "myframelabel" but to the first frame of the
main timeline.
I've tried gotoAndPlay ("Scene 1", "myframelabel");
that just removes movie and does not redirect.
Please could somebody advise.
Button In Movie Clip To Main Timeline
I have a button(A) that opens a movie clip which contains a button (B). I want button B to go to and play a frame on the main timeline, NOT a frame in the movieclip. Is this possible?
If not, what I am aiming for is a menu of buttons, that are rollovers from which another menu pops up with buttons you can click.
Help!
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Button In A Movie Clip To Trigger Main Timeline
I have a little problem...I have a navigation menu that is a movie clip containing buttons. I want each button to go to a specific frame on the main time line. But I can't seem to make it work. Does anyone have any ideas?
I tried
on (release) {
gotoAndPlay ("home");
}
But its probably trying to find that frame label within the menu timeline.
http://www.sodiumhalogen.com/new
Controlling Main Timeline From A Button In A Movie Clip...
i have a button inside of a movieclip, and all i want it to do is ON RELEASE...make the main movie GOTO & PLAY another scene.
For some reason, this isnt f*ckin working!
Is this wrong or right?
on (release) {
tellTarget ("_root") {
gotoAndPlay ("rls_details", 1);
}
}
lemme know. Thanks!
Button In Movie Clip To Return To Main Timeline
This is similar to the question just posted. I have a movie clip with buttons in it. When a button is pressed I want to exit the movie clip and go to Scene 2 and what ever frame corresponds to that button.
I scripted a button:
on(release) {
gotoAndStop ("scene 2", 1);
}
This works when you are in the movie clip pressing the buttons but on test movie nothing happens.
I tried
on (release) {
unloadMovieNum(0);
gotoAndStop ("Scene2", 1);
}
on test movie the screen goes blank. Apparently it unloads the movie clip but does not go to scene 2 or anywhere else for that matter.
Thank you for any ideas you can give me.
Listbox, Within A Movie Clip, And A Button On The Main Timeline
Hey guys, I've been a silent user of this site for ages, but now comes the time when I have to ask a q' of my own.
I have a List Componant (menu1), which undergoes a motion tween, within the movie clip (drop_down), this list contains the names of the other scenes, and is designed to allow the user to pick what scene to play, which eventially leads back that that scene.
Then I have a button, called goButton, on the main timeline, which needs to allow the user to actually go to the scene in question. Below is the code that im currently using, but im fairly sure i need to start afresh as apposed to edit this, but any help would be much appreciated, the person who actually figures this out gets my eternal gratitude (this is for a fairly major project).
The Code That Is On The Same Timeline As The List Component:
PHP Code:
menu1.addItem({label:"0.357", data:"0.357"});
menu1.addItem({label:"7&7", data:"7&7"});
//and then loads more after that
var listHandler:Object = new Object();
listHandler.change = function(evt:Object)
{
switch (evt.target.selectedItem.data)
{
case "0.357" :
trace("0.357")
//_root.superSelect = "0.357";
//break;
case "7&7" :
trace("7&7")
//_root.superSelect = "7&7";
//break;
default :
trace("something else")
//trace("unhandled event: "+evt.target.selectedItem.data);
//break;
}
}
my_list.addEventListener("change", listHandler);
The Code That Is In The Button:
PHP Code:
on(release)
{
if (megaSelect == "null")
{
gotoAndPlay("Preamble", 1);
}
else if (megaSelect == "0.357")
{
gotoAndPlay("0.357", 1);
}
else if (megaSelect == "7&7")
{
gotoAndPlay("7&7", 1);
}
else if (megaSelect == "Alabama Slammer")
{
gotoAndPlay("Alabama Slammer", 1);
}
}
As you can see im currently trying to pass the variable megaSelect from the list to the button, preamble is meary an empty scene that occures between the loading scene and the Main Menu scene, any help what so even will be greatly appreciated. To see the Flash in its current, highly unfunctional state, lol, have a look at http://www.wickedmixer.com/mixer.html
How Do I Script A Back Button From The Main Timeline To A Movie Clip?
Movie clip plays, when it reaches the end there is a stop action. Two buttons are displayed, each one takes you to a different page (in the main timeline, have on(release) _root.gotoAndStop for the buttons)..
On the two pages that the buttons take you to (on the main timeline) I want to put a back button on each to take you back to the movie clip and tell it to go to the last frame of the movie clip and stop. I'm pretty sure I know how to do that, but the problem is I have more than one movie clip: how do I script the back button to send you back to the last movieclip you viewed?
Link To Label In Timeline AND Label In Movie Clip
help i'm confused...
ive got a big movie clip on the stage
[its a map which might help u imagine it...]
i have a navigation
which links to various points [labels in the timeline] of the movie clip
as it moves around the stage...
can i also link to various labels within the movie clip at the same time
from the same button
if this doesnt make sense
please ask me to explain it differently
rather than just ignore me
thanku
How Do I Target A Text Field On The Main Timeline From A Button Within A Movie Clip?
Hi people.
I checked the archives and the tutorials but could not find the answer. Or at least I wasn't smart enough to figure it out......
I have a text box with an instance name textbox. I assigned a layer (AS) with the following code. The text loads fine.
// copy which is loaded
loadVarsText = new loadVars();
loadVarsText.load("mywriting.txt");
textbox.text = loadVarsText.var1;
loadVarsText.onLoad = function(success) {
if (success) {
trace("done loading");
textbox.html = true;
textbox.htmlText = this.var1;
} else {
trace("not loaded");
}
};
This is the AS which I assigned to the movie clip containing the pulldown buttons:
The pull down button menu works fine as well...... Please hang with me. The next paragraph should show my error(s)......
// pulldown menu
onClipEvent(load){
previouslyOver=false;
}
onClipEvent(enterFrame){
currentlyOver=this.hitTest(_root._xmouse,_root._ym ouse,true);
if(!previouslyOver and currentlyOver){
previouslyOver=true;
this.gotoAndStop("On");
} else if (previouslyOver and !currentlyOver){
previouslyOver=false;
this.gotoAndStop("Off");
}
}
I now want to replace the text on the main time line with a new text from the pull down menu button movie clip which holds several buttons.
The code for each button currently looks like this:
The text doesn't load into the text field? Not sure what the target path should look like? Please help somebody.
Thanks a lot, Henrik
// Code for text button
on (press) {
_root.loadVarsText.load("historicevents.txt");
_root.textbox.text = loadVarsText.var1;
loadVarsText = function(success) {
if (success) {
trace("done loading");
textbox.html = true;
textbox.htmlText = this.var1;
} else {
trace("not loaded");
}
};
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I've got a problem here that I've been trying to figure out for a while now, and it seems like it should be way easier than this. Here's what I've got:
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Code:
this.WV_btn.onRelease = function(){this.productzmovie_mc.gotoAndPlay(2);
};
The productzmovie_mc has a command to stop(); in the first frame, and I am trying to get a button to skip to the next frame to get it going. I put a stop(); on the last frame of that animation so that it won't run through the whole thing on the first button press. If I remove that stop(); on the first frame, the whole animation just runs whenever I test it and the button has no effect.
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Thanks!
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Hi
can anyone help me with this one?
I have a movie with a preloader, then 12 buttons are loaded on the screen and an area reserved to display
12 movies.
buttons are animated on mouse over, by placing animation on over keyframe of button.
I would like for buttons to do 2 things more:
by mouse over each button would start 1 of 12 movies (short animations that display a preview of my garphic desig
n work), each button starts 1 movie all displayed in the same space, all starting with alpha values a 0% so they
are transparent and when mouse over activates the movie the short animation fades in, if mouse moves to anothr
button the movie simply stops (I am not even dreaming at this point of anything more complicated) and the next
mvie starts playing.
Also on click the buttons would open a nw browser window displaying the graphic design in larger size and more
detail.
I cannot manage to get the actonscript down, have tried several tutorials but cant seem to get them to
work,alltough the tutorials seemed pretty good.
The tutorials were using telltarget command but I kept getting error messages with ";" signs aparently missing
somewhere all the time, actually I am sure I was just doiung something wrong and it would have made absolutely no
diffeence even if I had semicolons planted everywhere, as I just dont know actionscript.
The pop up/new browser window sems to be ok alltough have not as of yet tested it fully, logic is that the mouse
over would call a java function that lies on the html page that holds the flash.
If anyone could help me find a way to start a movie that is located on another layer, in 1 frame in the same scene
, well I would be very happy, as then I might have a chance to actally pull my site together sometime.
Thanks for anyone who takes the time to read this, I would appreciate a small tutorial/simple instructions (or a link) on how
to start a movie on mouse over.
Thanks
Sami
Movie Clip Timeline Vs. Main Timeline
Ok, i have made a movie clip in Swift 3d and have imported it into Flash MX. Now it is in the first frame as flash will place it there and what i would like to have happen is to tell frame 1 that when the movie clip's timeline ends and stops(frame 90) to then move the parent timeline to continue with stuff
If any one reads this please help or refer me to a MX book that is worth the valuble time we think we have!
Mike
Loading Movie Into Main Timeline From Movie Clip Within Main Movie
Hi there,
I'm having major difficulties loading external SWF's into my main movie. The button actions are in a movie clip within the main movie. I've used the following AS to load in my external SWF files on higher levels:-
mybutton_bn.onRelease {
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unloadMovieNum(2);
unloadMovieNum(3);
unloadMovieNum(4);
unloadMovieNum(5);
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Similarly, my external text files are not loading!
myLoadVars = new LoadVars();
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All works fine until I upload to the server. It's really driving my around the bend. Any suggestions will be gratefully received.
Many thanks
Q.
How Do I Make A Button In A MC Go To And Play A Frame Label In The Main Movie?
Basically I'm making a MC symbol that contains a bunch of moving buttons. On the buttons I put the action:
on (release) {
gotoAndPlay("Scene 1", "pow");
}
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If I just drag out an instance of the button it seems to work fine, but the buttons that are "inside" the MC don't work.
What am I overlooking?
Thanks,
Jonny
Can I Preload A Movie Clip That Is On Main Timeline?
Ive seen this done, and now I need to do it. I want to do a percentage preloader for a movie clip. I think my nesting is wrong. Here is the script as it is not working. If anyone knows how to do this, you will be helping me save the world. The crap below might be totally off. Feel free to bust on me.
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total = 250;
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}
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play ();
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Hey folks
I think I have a fairly simple problem.
I have a movie clip placed on the main timeline with a button inside of it. All I want to do is assign an action to the button that tells the main timeline to move on to the next scene. However I am obviously messing something up because the best I can do is tell the main timeline to go to a specific frame within the first scene using
on (release) {
_root.gotoAndPlay(50);
}
but can't get it to go to the next scene using
on (release) {
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}
Any ideas peeps? Any help much appreciated
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Please help...
I have a video game on the main timeline of a scene. The scene label is "Game"... before the game starts, I have frame 1 of the main timeline attach the movie clip "Instructions" and play it. Once instructions reaches the end, I have Flash remove the video clip(works) and I want it to go back to the main timeline(Game) and play frame 2. What command do I use to have it do this? I tried:
Game.gotoAndPlay(2);
_root["Game"].gotoAndPlay(2);
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THANK YOU!
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tellTarget (_parent) {
gotoAndPlay ("scene2", 1);
}
but it just won't work. I can control the current scene using this script but not change scenes.
Any idea what the problem is?
Attaching Movie Clip To Main Timeline
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Any help would be appreciated.
Link From Movie Clip To Main Timeline
I have a links in a movie clip that need to go to scenes in my flash movie:
on (release) {
_root.gotoAndStop("Home", 1);
}
I thought adding _root. would allow the link embedded in the movie clip to find the scene "Home" frame number 1 on the main timeline - but this isn't working.
Thanks for any help.
From Movie Clip Back To Main Timeline?
I want to break up a long movie into 3 smaller movies so they are easier to manage. Not sure on the best way but here is my thinking..
Put the first movie in frame 1 on the timeline with a stop, 2nd movie on frame 2 and 3rd movie on frame 3. I put an action at the last frame of my first movieclip so that when that movie finished it would go to frame 2 of the maintimeline which would start the second movieclip.
So if i use gotoAndPlay(2); on the last frame of the movie clip it goes to frame 2 of the current movie. How do I go to frame2 of the main timeline so that is starts the next movie instead of frame 2 of the current movie?
Thanks,
-GB
Controlling A Movie Clip From Main Timeline
Hello Everybody!
I have a button (on the main timeline - in frame 1) which when clicked I want it to make my movie clip (which is on the same frame and scene as the button) go to its timeline, frame 2!
In the button action i put:
on (release) {
MyMovieClip_mc.gotoAndStop(2);
}
I have to be doing something wrong because it ain't doing it. Can anyone help?
Thanks!
Controlling The Main Timeline From Within A Movie Clip
Hi there,
I'm new to this forum so please forgive me if I'm asking a stupid question!
I have a button within a movie clip on the main timeline. The script on the button is:
on (rollOver) {
tellTarget ("_root.book1") {
gotoAndPlay(2);
tellTarget ("_root.2clip") {
gotoAndPlay(2);
}
}
}
on (release) {
gotoAndPlay("dead", 1);
loadMovieNum("resume.swf", 1);
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The script seems to work fine except for the 'gotoAndPlay' command where I'm asking the movie to move to a different scene.
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Is it possible to control the main timeline from within a movie clip without a button? Basically what I am doing is, I have snow using Actionscript on the main timeline, actually I have two snow effects. One is just regular snow, the other is snow that "sticks" and plies up when it hits a MovieClip.
Then, I have a couple other movie clips on the main timeline as well. One is a changing background and the other is snow at the bottom of the screen piling up.
I have 3 frames on the main timeline that keep looping to produce the snow, then inside the movieclips I have about 215 frames. Now, at the end of one of those movie clips, I want the one that was piling up snow to fade out, along with the snow effect that was piling on top of it. What I did was created another scene. However, I can't get to that scene from inside of a movie clip without a button, can I?
Thank you very much in advance.
Movie Clip Back To Main Timeline?
Here is what my Timeline looks like to help show what im saying
And here is the site in action http://scrivener07.i8.com/
OK. I want it to when you click the Enter button the enter button fades out and it does that fine. then I have a shape tween thats a trastion for an intro movie box. and it does that fine. then right after that in the gray frame is where the intro movie clip is. I got it to play by putting
Code:
GotoandStop(21);
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Scrivener07
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here is the fla file - http://www.grokinfullness.com/example.fla
I am trying to run code that is located in the actions layer of a movie clip from the main timeline. I want to do this because I will have 10 identical movie clips that will all have to be manipulated the same way and I do not wish to have to resort to copying and pasting everything.
In the actions layer of the main timeline I put the following code -
stop();
test_mc.insertText();
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ok, heres the deal, im making a game in which if you hit the movie clip (path_mc) you go to the next level (the next frame). The script is on the player.
heres what my script looks like:
onClipEvent (enterFrame) {
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//action to get to timeline{
nextFrame()
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}
}
i need a way to preform an action from movie clip to timeline
i tried _parent.timeline, _root.timeline is there any way i could set timeline as a variable?
please help.
thanks in advance.
Movie Clip Not Playing In Main Timeline?
let me get straight to the point - I think it's a bug.
Have you had this problem. I have a moviclip with some text tweened, it is inside another movieclip, and that movie clip is on the main timeline. With I view the swift, I can't see the text. But if I test the movie clip with the text "test scene", it works perfectly, it only doesn't work if I view the whole movie. The text seems to be there but I can't see it, becuase my cursor changes into a text thingy (no it is not hidden behind something else), it is in front. There is noothing wrong with my file, I have looked at every single possible avenue.
I also tried creating a swf out of this movieclip with the text and then load the swf into a movie clip holder
var myMCL:MovieClipLoader = new MovieClipLoader();
myMCL.loadClip("text.swf", "textcontainer");
and it still doesn't work.
BUT, if I load this movie clip into the FIRST scene (root scene), it works. It only doesn't work when it is in another movieclip, which is where I need it. On my main timeline I have a movieclip called "site content" and all my content is in there, so it needs to be in there.
WTF is going on, can you guys help.
Also, on more question, with the exit command for a projector
on (release) {
fscommand ("quit");
}
It quits it straight away. Can I get it to quit after a certain time interval, like 5 seconds so I can hear the button sound and have a little animation before it closes.
Thanks guys
Controlling Main Timeline From Within A Movie Clip
i have a game built that happens within the first frame of a scene--stop action keeps it there. i have a hit action on the timeline of a movie clip (which is on the main timeline) which controls other movie clips on the main timeline successfully, but i need it to tell the main timeline to go to the next scene or frame when the hit action indicates the game is over. i thought...
_root.gotoAndPlay(nextScene);
or
_root.gotoAndPlay(nextFrame);
... would do the trick. i tried the same thing with _parent instead of _root to no avail. any ideas?
i pity the fool who don't help me.
[CS3] Playing A Movie Clip From Main Timeline
Hello friends
I have a problem trying to play another frame in a movie clip from a button on my main timeline. I made a scroll bar and I have Movieclips within many other movie clips. I am trying to play an animation which will change the content that the scroll bar has. However I cant get the movie clip to play another frame from my button on the main timeline. I know if you want a movie clip to play from the main timeline the code looks something like this:
on (release) {_root.pages.gotoAndPlay(2);}
But I think I am having problems because the the movie clip im trying to play is within two other movie clips. Is there code that can get me what I am trying to acomplish??
Thanks
djratlif
Movie Clip Symbols Vs Using Main Timeline
I have a Newb problem.
I think the main advantage to created a movie clip symbol as opposed to doing the animating in the main stage and timeline is that it can get very cluttered very easy. But I am really frustrated that you can't see the animation of movie clip symbols when scrolling through the through the frames in the main timeline. It makes working with movie clips next to impossible for me. I'm sure I'm not understanding something.
Can anyone help me with this?
Controlling Movie Clip On Main Timeline
I have a button within a mc and I want it to play on the main timeline, which it does, however when it gets to the last specified frame I want it to go to another frame.
Here is my actionscript I has thus far.
on (release) {
_root.gotoAndPlay(75);
}
Basically I want all of my buttons to play frame 75, however after that each button has a different frame that I need it to go to and play. So frame 75 is basically a transition to the other pages. Each page has that same transition. Any ideas on how to accomplish this?
Movie Clip Continues Main Timeline When Done
Hey all,
Any help with this is much appreciated. Since the forums updated i haven't been able to search any topics. So if this question has been previously asked, I'm sorry.
Alright, I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?
I'm sure this is simple to someone out there. Thanks in advance!
Movie Clip Continues Main Timeline When Done
Hey all,
Any help with this is much appreciated. Since the forums updated i haven't been able to search any topics. So if this question has been previously asked, I'm sorry.
Alright, I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?
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I'm sure this is insanely easy to do, but i can't for the life of me get it to work... here's the problem:
I have a movieclip on my main timeline that contains buttons with in. What I want to happen is that when you press a button in the movie clip, I want it to control where you are going on the MAIN timeline.
Example: (Coded to button in movieclip)
On(press){
gotoAndPlay ("ABOUT");
}
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HELP!
Thx.
- Chris
A Button That Plays An MC Clip, But Goes To A Diffrent Frame On Main Timeline
Hey all
Newbie in need of some help, am using Flash MX 2004. Ok, im trying to deisgn a photography site and need some help with the buttons. When you click between pictures (Clicking on the thumbnails) I want a disolve to white, between the images, so theres a smooth transition.
How I thought I could do this is to have an MC, that is called into action when the button is clicked. So the process would be like this......
On click-play movie
-jump to frame X and stop.
The movie would be a second or so long, but the jump to frame would have to be done quicker than that, and underneath the MC- if that makes sense.
I know that this can be done by using diffrent scenes, but I have about 100 pictures to put on and dont really fancy making 100 scenes!
If anyone can help with this then you will make my day, cheers
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