Buttons Jump To Correct Frame, And Then Another Frame
I have buttons inside a movie clip. the actions assigned to these buttons affect the _root.
this is ok so far.
when i press a button, it jumps to the frame label it is supposed to. that frame label has a stop action on it.
another press of the same button, jumps to the next frame. this should not happen. i have only made one script and told it to go to one frame and one frame only.
does anyone know why a second and third presses will jump the timeline instead of keeping it where it is.
thanks
huggs
FlashKit > Flash Help > Flash General Help
Posted on: 04-07-2003, 11:52 PM
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Correct Syntax For Frame Jump?
I want it so that when a button is pressed the target movie clips goes to frame 4, I have this but it doesnt appear to work:
e.target.frame = 4;
Thanks
Slideshow Control - How Delay Frame Or Jump To The Correct One? (with Atachment)
Hi!
I have a slideshow (as the one in the image), in wich I need to control trough 4 buttons: "back", "pause", "play", and "forward".
The problem is that I need a delay in each frame (and I do not know script for that) or, as it is in image, give 50 frames long for each image to appear.
How can I control with the "back" and "forward" buttons the slideshow, so that, when I click them, the animation jump to the respective frame?
If theres a simple way trough scripting, that permits me to keep 1 frame for each image, and introduce delay on it, please, I'm all ears.
Thanks for the time
Slideshow Control - How Delay Frame Or Jump To The Correct One? (with Atachment)
Hi!
I have a slideshow (as the one in the image), in wich I need to control trough 4 buttons: "back", "pause", "play", and "forward".
The problem is that I need a delay in each frame (and I do not know script for that) or, as it is in image, give 50 frames long for each image to appear.
How can I control with the "back" and "forward" buttons the slideshow, so that, when I click them, the animation jump to the respective frame?
If theres a simple way trough scripting, that permits me to keep 1 frame for each image, and introduce delay on it, please, I'm all ears.
Thanks for the time
After 6 Buttons Are Pressed Jump To A New Frame
Firstly thanks for everyones help on these forum I have been able to achcieve loads considering Im a complete noob.
I have made a spot the differece game as you may have seen in another post. I have all the invisble buttons on one frame. When the button is pressed it reveals a correct answer, that button also then becomes inactive so you can not turn the answer off.
I have 6 buttons in total btn1 - btn6
How do I write the code so that after all the buttons have been pressed it jumps to a finsihing frame.
I am also working flash 7 mx2004
Thanks in advance.
Foo
After 6 Buttons Are Pressed Jump To A New Frame
I have made a spot the differece game as you may have seen in another post. I have all the invisble buttons on one frame. When the button is pressed it reveals a correct answer, that button also then becomes inactive so you can not turn the answer off.
I have 6 buttons in total btn1 - btn6
How do I write the code so that after all the buttons have been pressed it jumps to a finsihing frame.
I am also working flash 7 mx2004
someone suggested the below but I'm sure how it works
Create a root variable, _root.buttons_pressed = 0;
Then, in each button onDown actionscript, _root.buttons_pressed++;
Finally, you'll want to reset the counter when you enter the new frame,
again setting _root.buttons_pressed = 0;
Thanks in advance.
FooText
Buttons Jump To Next Frame On 2nd Press
I have a very simple flash site set up in as2. The buttons are done using instance names in the actions layer. However, I am finding that if you press them a second time, they'll jump to the next main frame (which isn't the frame they are set to go to). Any ideas on why they are doing that? Do I need more stop actions or something? (I am not that great at actionscript but am trying to do this properly, without putting the code on the buttons).
I have attached my button code. Each main keyframe has a stop action in it.
Here's my site link:
http://www.whispernotjazz.com/staging/
Many thanks for any help you can give!
Attach Code
//LINKS FOR MAIN BUTTONS - ACTIONSCRIPT 2 CODE
stop();
home_btn.onPress = function(){
gotoAndPlay("HOME");
}
Home_bioCircle_btn.onPress = function(){
gotoAndPlay("HOMEbio");
}
group_btn.onPress = function(){
gotoAndPlay("GROUP");
}
reviews_btn.onPress = function(){
gotoAndPlay("REVIEWS");
}
clientlist_btn.onPress = function(){
gotoAndPlay("CLIENTLIST");
}
How To Jump From Frame To Frame Without Changing Part Of The Movie
I didn't know how to title this little question/problem I have but I'll try to explain it as best I can. I'm creating a movie in Flash for my portfolio page by using buttons to navigate from frame to frame. The movie has three thumb pictures at the bottom (each one is a button), a Main View, where you can see the thumb pictures bigger, and two arrows below the thumb pics to move to the next three thumb pictures. Since I'm doing this in just one scene with a bunch of layers, I'm having a little predicament. When the user cicks on the arrow to move the thumb pictures, I would like the Main View to remain the same. For example, if the user clicks on thumb 1, the Main View changes to Picture 1. Then the user clicks on the next arrow to view the next three thumbs. The Main View should remain as Picture 1, and the only thing that should change are the three thumb pictures at the bottom. I'm attaching an example of what I'm trying to say for you to view it better. If you have any suggestions on how I can do this, I will appreciate it greatly.
THANKX!!
[F8] GotoAndStop Does Not Go To Correct Frame, According To Frame Label
I'm having trouble getting gotoAndStop to go to the correct frame. I've labeled frame 5 as "FIRST", frame 10 as "SECOND", and frame 15 as "THIRD".
Then I put the following code on frame 1, which I labeled "HOME", if it matters.
//var myFrame:String = "FIRST";
var myFrame:String = "SECOND";
//var myFrame:String = "THIRD";
trace(myFrame);
this.gotoAndStop(myFrame);
trace(this._currentframe);
stop();Letting myFrame = "SECOND" sends the playhead to frame 9, but it should be 10. When myFrame = "THIRD", the playhead stays at frame 1, while it should go to 15. Only "FIRST" goes to its correct frame, 5. Note that if I change the frame that is labeled "SECOND" from frame 10 to frame 9, then the playhead goes to frame 8.
I thought that this would be a really simple thing to do, but I'm getting quirky results.
Everything is on the root level and there are no movieclips or scenes involved.
Any help would be greatly appreciated. Thanks, guys.
[F8] GotoAndStop Does Not Go To Correct Frame, According To Frame Label
I'm having trouble getting gotoAndStop to go to the correct frame. I've labeled frame 5 as "FIRST", frame 10 as "SECOND", and frame 15 as "THIRD".
Then I put the following code on frame 1, which I labeled "HOME", if it matters.
//var myFrame:String = "FIRST";
var myFrame:String = "SECOND";
//var myFrame:String = "THIRD";
trace(myFrame);
this.gotoAndStop(myFrame);
trace(this._currentframe);
stop();Letting myFrame = "SECOND" sends the playhead to frame 9, but it should be 10. When myFrame = "THIRD", the playhead stays at frame 1, while it should go to 15. Only "FIRST" goes to its correct frame, 5. Note that if I change the frame that is labeled "SECOND" from frame 10 to frame 9, then the playhead goes to frame 8.
I thought that this would be a really simple thing to do, but I'm getting quirky results.
Everything is on the root level and there are no movieclips or scenes involved.
Any help would be greatly appreciated. Thanks, guys.
F5.swf -Stop On A Frame For Xsecs Then Jump To Next Frame, How Please?
I have a Flash 5 .swf movie containing 10 frames.
After playing Frames 1 and 2
I need the movie to stop on Frame 3
Then after 8 seconds, go to the next Frame
until Frame 10 where it will return to Frame 3 and then repeat the process.
I would like to do this with Scripting and not thousands of frames, tried loads of different ideas from the board today and have been unable to get them to work for me
I would appreciate any help from out there!
Jump From Frame 2 To Frame 1 In My Pingpong Game
Hi.
My first (of many i guess) post here :-)
I have made a small pingpong game. It have 2 frames. The intro game on frame 1, and the game itself on frame 2.
When the player or the computer scores 3 points, i want the game to go back to the intro screen at frame 1.
Here is the code i wanna use for that
if (this._x>500)
{
this._x = 200;
this._y = 200;
_root.yspeed = 5-random(10);
_root.xspeed = 5;
_root.ballSpeed = 0;
_root.playDeadSound.start(0,1);
_root.player1Score += 1;
start = getTimer();
while (start+2000>now)
{
now = getTimer();
}
if (_root.player1Score > 2)
{
gotoAndStop(1);
}
}
But the games just keeps playing. It dosent go back to frame 1. I have tryed setting in a trace("test") to see if i captured the event. And i do. I also put a trace in my frame 1. That one only gets written when the games start up. Not when i make the gotoAndStop(1)
In frame i have all my parameter inits, and a stop() command. Anyone know what im doing wrong ?
Here is the code, if anyone wanna see it:
GotoAndStop(frame);? ... Won't Go To Correct Frame
i have a small flash website. each page is 10 frames apart on the timeline. the menu buttons(movieclips) are on a "global" layer spanning across the entire document. when i use the following code (placed on a global layer) for each instance of the movieclip it moves to the right frame but the movieclip animation does not play (basically the button does not spin):
ABOUT.onPress = function() {
gotoAndStop(10);
}
SERVICES.onPress = function() {
gotoAndStop(20);
}
NEWS.onPress = function() {
gotoAndStop(30);
}
CONTACT.onPress = function() {
gotoAndStop(40);
}
when i try to use (onMouseDown), the movieclip animation plays but it does not move to the correct frame... it moves to frame 10 no matter which movieclip you press and then its stuck there...
here's a snapshot of my flash gui to get a better idea of my project:
[img http://www.thinkcreativ.com/myflashproject.gif]
Script For Control Buttons To "jump To And Back" The Previous Or Next Labelled Frame
Urgent Request please !!
I have created a movie within a main movie that has five sections. Each section is flagged with a labelled frame at the beginning. I want the user to be able to use the "step back and step forward " control buttons to move the playhead to the last played or next labelled frame.
I believe this is possible with the use of action scripting in Flash 5.
Thanks for your help.
Cheers,
Sunny_skye
Jump To Different Frame Once Gets To Certain Frame.
Is there a way to attach to a button an action "go to and play a label, then when you get to a label or frame go to another label and play"?
I need to tell 5 different buttons to do this but each button will jump to a different lable once it reaches a certain frame.
-evan
On Frame X Of MC1, Jump + ONE FRAME On MC2
Hi everyone,
I would be very thankful if any of you would tell me how to do the following in Flash:
I've got two movie clips with few frames.
The first MovieClip starts playing immediately and loops.
The second movie clip has stop (); commands on every frame.
What I want to happen, is that every time the first movie clip reaches a particular frame (example: frame 6), the second movie goes on its next frame!
You can compare this to how a clock works in practice! Every time the minute clock hand reaches 12, the hour clock hand moves +1 hour.
Thank you very much,
e.
Goto Not Going To Correct Frame
My movie was working perfectly until I added a preloader to the visionaries page. Now, when you click on the green buttons on the side menu, it goes to the wrong place. Only two buttons are active, the logo development button, and the website button. The logo button goes to the website page instead of the logo page, and the website page goes to a different page depending on where you hit the button. I'm assuming something is wrong with the levels, but I used _root and tried _level0 and I'm not sure where the bug is. Please help!
http://www.graphicvisionsinc.com/GVI - site
I'm trying to upload the fla file. It's kind of a hard problem to solve without the source code. But it's kind of a big file. but when the file is done loading it will be at:
http://www.graphicvisionsinc.com/GVI/visionaries.zip
Thanks, any help would be greatly appreciated.
--Audrey
Jump To Frame Within A MC
GREETINGS ALL
I have a small animation with a number of buttons, upon clicking a button i need it to jump to frame 73 in mc labeled detailMC. The MC sits in frame 74 of the main timeline.
any help would be welcomed
thanks
spider
Jump To Frame
I have a movie clip on a main stage of a movie that has about 50 frames. Now within this clip, let's say its on frame 5 of the main movie, I'd like to have a button that when this button is released the control will take me to a specified frame within the main movie.
Isn't this something simple to do?
Many thanks in advance!
Jump To A Frame
what can i use to load and jump???
The way my site is constructed is by having multiple swfs loading into a main swf (holding movie) which also recieves external .txt files.
The main swf sits within an html doc, there are a number of main swf's in different html doc. that is the structure of my site.
Q. can i have a button on an imported swf on main (main1.swf) to jump to a specified frame on main (main2.swf)
at the moment i can only jump to the first frame of (main2.swf)
i'm currently using this code to jump
on (press, release) {
getURL("http://www.website.co.uk/page1.html", "_self", "POST");
cheers
rat
[F8] Jump To Frame Zero?
i have an imported swf that has buttons in it.
when i press a button it jumps to frame zero!!! instead of the desired frame numebr???
never come across this before so any ideas on what to check would be good!
rat
Jump To A Frame
hi. I have an if statement that I only want to do stuff if my movie is on a certain frame like this
if(this._currentframe == 30){}
but I dont wanna use a frame number. I want to use a label instead
if(this._currentframe == "complete"){}
but cant get it to work. In my movie frame 30 is labeled 'complete' .should this work?
After FLV - Jump To A Frame
I have a fla with a flv on the 2nd frame -- after its done playing i would like it to jump to a certain frame.
any confusion please let me know.
Please help
Jump To Frame
i'm still new to this program so this might be a n00b question
in my main movie i set a button to jump to a movieclip (seperate movie) now on press of the same or another button it has to play the same movieclip but beginning on frame 45.
any ideas?
i can get the movie to play.
its a folding shape that gains in width, on frame 45 it starts to fold back in to dissapear.
Jump To Frame?
is there a way to jump to a frame number on the timeline without having to scroll? like a command you can use to jump to a certain frame?
thanks!
Jump To Frame?
Is it possible to jump to a frame in a movie using gotoAndPlay () when a certain key is pressed?
Jump To Different MC Frame 2
On the main stage there is a MC on frame 4.
I have a drop down menu button that I want to jump me to frame 2 of that MC
I tried this:
button.onRelease = function () {
_root.instance_of_mc.gotoAndStop(2);
}
but it didn't work.
Any help would be greatly appreciated.
Jump To Frame
i'm still new to this program so this might be a n00b question
in my main movie i set a button to jump to a movieclip (seperate movie) now on press of the same or another button it has to play the same movieclip but beginning on frame 45.
any ideas?
i can get the movie to play.
its a folding shape that gains in width, on frame 45 it starts to fold back in to dissapear.
Jump To Frame...
I have 3 buttons on my site. Each one jumps to a frame with a movie clip in it. That part works. My problem is: once the button has already jumped to the right frame, how do you deactivate that button so that when clicked again (once it's already at it destination frame) it shouldn't jump to another frame or leave the screen blank... funny things are happening when i click the button twice... thanks in advance.
GetURL Not Opening In Correct Frame...
I give, Uncle, you da man... Get the picture here?
I am frustrated beyond all reasoning and would love to hear some advice for what I am trying to do. Basically, I made a nav bar with buttons and what not in Flash and am trying to import it in frontpage. I get it in FP inside a cell and also tried frames, but things aren't working.
How do you write it in Flash to open a page in a new frame without reseting the animation? I don't know how to explain myself correctly, but basically, if someone out there knows how to use flash and FP together I really could use some of your advice. I want my Flash animation to never be reloaded, except if it's part of my actionscripting. I don't want anything else reseting it or making it go back to ground zero. How would you do that in FP?
Please, if this makes sense to you offer your ideas, and if not, please tell me what you think I am trying to do so I can better clarify.
Thanks,
ZogDog
Button Not Leading To Correct Frame
I am making a game, and there is a point where if you hit a spike, it directs to frame three. I made a button, then made the button a movie clip. In the movie clip, the spike moves back and forth. Then on the button, I added
on (rollOver) {
gotoAndPlay (3)
}
So the movement works fine, the spike goes back and forth. But when you hit the spike, it goes to frame three of the movie clip timeline, not the entire movie timeline. Is there any way to get around this?
Redirect A Correct _dropTarget To New Frame
Hi,
I'm trying - and failing to get a movie to advance to a new frame when one movie is correctly dragged over another movie.
The enclosed code roughly allows me to drag/drop/report drop location/ return to starting point if not dropped over an element....and thats about it.
The last thing I'd like it to do is to acknowledge the right answer by moving to a new frame. Any ideas?
Code follows....
onClipEvent (mouseDown) {
xorigin = _root._xmouse;
yorigin = _root._ymouse;
if (this.hitTest (_root._xmouse, _root._ymouse, true)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
_root.drop = _droptarget; // sends the address of whatevers under the box to the text box (created as a dynamic text box)
this.stopDrag();
// this code returns the dragged object to the place it started if the object listed - apple, is not the right answer
if (_root.drop == "/apple") {
if (_root._xmouse > _root._X) {
this._x = xorigin;
this._y = yorigin;
}
} else {
this._x = eval (_root.drop)._x; //coverts string stored in droptarget to an object reference
this._y = eval (_root.drop)._y; //coverts string stored in droptarget to an object reference
// the following code is where I'm looking for inspiration - when droptarget = /Lamb goto new frame(Yes) - it doesn't.
if (_root.drop == "/Lamb") {
root.lamb.gotoandstop("Yes");
}
}
}
Problem Going To The Correct Frame W/ 2 Scenes
I have two scenes, 'Preloader' and 'Scene 1'
The preloader works fine. It is when I want to go to a frame using gotoAndPlay that the problem exists. The preloader is only 2 frames long.
The frame I want to goto is frame 40 in 'Scene 1'
All the buttons will do this, but for this examples use he "Resume" button on the swf files.
if I use _root.gotoAndPlay(40) it will go to 2 frames prior to the one I want. I.e. Frame 38 in Scene 1 http://www.blackonyx.net/ex/3.swf
if I use _root.gotoAndPlay("Scene 1", 40) It does nothing as in this: http://www.blackonyx.net/ex/1.swf
if I use _root.gotoAndPlay("Scene 1", 42) it does nothing as well.
if I use gotoAndPlay(40) it does nothing
if I use gotoAndPlay(42) it does nothing
if I give the frame a label and use that label such as _root.gotoAndPlay("Resume") it will have the same behavior as _root.gotoAndPlay(40), however on the second click it will go to the correct frame. As in here: http://www.blackonyx.net/ex/2.swf Click "resume" once and it will go to the contact info, click it again it will go to the correct frame. Click it a third time and it will go back to the incorrect frame.
if I use _root.gotoAndPlay(42) it works and goes to frame 40, but if that button is clicked a second time it will go to 2 frames after the frame I want. Here http://www.blackonyx.net/ Click Resume once it goes where I want. Click it again and it goes two frames ahead and starts to play, which isn't what I want it to do.
Any ideas?
If you want to take at the fla file it is here: http://www.blackonyx.net/ex/Site.fla (save as)
Redirect A Correct _dropTarget To New Frame
Hi,
I'm trying - and failing to get a movie to advance to a new frame when one movie is correctly dragged over another movie.
The enclosed code roughly allows me to drag/drop/report drop location/ return to starting point if not dropped over an element....and thats about it.
The last thing I'd like it to do is to acknowledge the right answer by moving to a new frame. Any ideas?
Code follows....
onClipEvent (mouseDown) {
xorigin = _root._xmouse;
yorigin = _root._ymouse;
if (this.hitTest (_root._xmouse, _root._ymouse, true)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
_root.drop = _droptarget; // sends the address of whatevers under the box to the text box (created as a dynamic text box)
this.stopDrag();
// this code returns the dragged object to the place it started if the object listed - apple, is not the right answer
if (_root.drop == "/apple") {
if (_root._xmouse > _root._X) {
this._x = xorigin;
this._y = yorigin;
}
} else {
this._x = eval (_root.drop)._x; //coverts string stored in droptarget to an object reference
this._y = eval (_root.drop)._y; //coverts string stored in droptarget to an object reference
// the following code is where I'm looking for inspiration - when droptarget = /Lamb goto new frame(Yes) - it doesn't.
if (_root.drop == "/Lamb") {
root.lamb.gotoandstop("Yes");
}
}
}
Help Please - Jump From One MC To Specific Frame Of Another.
Hi!
I need to be able to direct a viewer from a button in one Movie Clip to a specific frame of another MC loaded at a seperate URL (within the same domain)....
Nothing I can find seems to allow this - although there is the suggestion of passing variables from one to the other to determine which frame to play from???
Can anyone please offer the code or suggest where to look for the solution..
Oh yes, and it has to be done in Flash 4....
Many thank in advance
Frank H
Random Frame Jump
I've created an animated screensaver and I need to make the elements within the score play randomly. How can I make the movie jump from one frame to a random one of six specified start points?
Would an alternative be to put all the movie clips on one frame and trigger each one off randomly?
Thanks for your help
Phil
Jump To A MC Frame From Different Scene
Hello,
I have a movie clip with a button, clicking on it goes to another scene.
When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
Thanks in advance.
Random Frame Jump To
hi there
i've got 11frames on the main timeline, each frame has a stop command and a movie attached to it (*each move has a bit of code that jumps back to the main timeline, frame one).
what i want to do is have on frame one on the main timeline, a random bit of code that jumps from frame one to any of the next ten frames.
at present i am using this bit of code
gotoAndPlay (random (10));
i'm not sure what it does exactly, but it seems to work - what i need is to make sure that if this code has randomly picked 6, then on a return to frame one, it doesn't pick 6 again but instead picks another random number.. .
hope this makes sense.... .
many thanks
tasvino
Play Frame 1 To 10 Then Jump To 30?
i have a buttom that i would like to progam to first play frame 1 to 10 then jump to frame 30 and play. everything happends in the same movieclip.
surely very easy! or? would be very glad if u could help me
HELP Need To Load .swf And Jump To 5th Frame
Can someone please help me...There must be a way for this to be done...I want to unload my intro projector and load up my second .swf then jump to the 5th frame.
Reason being...I have a preloader in the first 5 frames and since I'm putting this on CD there is no need for a pre-loader plus it looks jerky soooo.....I just need to smooth on past it.
Now I know someone will say, "take the preloader out" but just so you know...I lost the .fla...this is my life
thanks in advance
Jump To Next Frame Label
Is there a way to make a button so when clicked, the play head jumps to the next instance of a frame label. I need to do this generically without calling out the name of the next label. I have to do it about 240 times and don't want to program each button between label names.
Thanks.................Rob
Can I Loadmovie And Jump To A Frame
When I use LoadMovie I end up at the start of the SWF I load. Is there any way to load it and jump to a specific label or frame number?
thanks
Mitch
How To Jump To A Frame In A Movie?
Hello,
I'm a newbie to flash (just started my first site 2 days ago), so this is probably a really dumb question, but I'm hung up on it, so here goes . . .
I purchased a template to get me started. In Scene 1 of the template, there are the menu buttons which, when clicked, gotoAndPlay a page turning effect that begins in frame 221 of Scene 1. After the page turns, the movie jumps to a specific frame in a movie clip called "SubPages". Here is the code that activates this:
on (release) {
_root.page = 4;
tellTarget ("_root") {
gotoAndPlay(221);
}
}
The problem I am having is that I have added additional pages in my movie clip "SubPages" that I need to add to the menu in Scene 1. I can't for the life of me figure out how to do this.
Do I need to give the new frames a page name in the "SubPages" movie clip? How do I do this? Or am I way off track?
I would appreciate any advice! Thank you.
How Can I Jump From One Frame To Another Using A Button?
Meaning...
I have a button and when I click it I want to jump to Frame 10. I went into actions and and set it to frame 10 but for some reason it aint happening. Please let me know after i've made the button, how the hell do I make it do that?
Thanks!
O
Frame Jump Script Help...
hi, i have a roll-over of a door opening and closing. it's a motion tween that takes 20 frames to open and 20 frames to close. if you roll-over the door it begins to open, but if you roll out before it closes it jumps to the door fully open and begins to close. i want to make it better by telling the movie to jump to frame 39 frame but subtract the number of the frame the moive is currently on, so that the door position is in the same place.
I've tried a few things but I am such the novice, any help would be greatly appreciated.
thanks..
Random Frame, Jump To
I need help with some code for a game I am making, I want i so when you click a button it randomly goes to
(this frame) or
(this frame) or
(another frame)
Anyone know? well, considering this is flashkit, undoubt-ably yes.
Jump To A Random Frame.
Ok, here's the scenario.
There are 4 animated sequences. Each sequence begins at frame: 1, 18, 54, and 78.
I want to play these animated sequences randomly, so I'm looking for an actonscript that I can put at the end of each sequence to tell it to "GoTo" 1, 18, 54, or 78, randomly.
Another idea is to jump to a random scene, but I'm not sure what the action script is for that either.
I've looked through slide show tutorials, and actionscripting tutorials and I haven't had any luck. Can anybody point me in the right direction?
Thanks!
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