Call Sound..Problem?
How can i call sound which is play continuously ?? I have created cd presentation. And there are many links in that flash and i made separate .fla file for each and every link. Now i want to play sound continuously in the cd, but the problem is if i put the sound in one file the sound will star but when i click on another link sound will stop cause i have made separate file for the links that i know.
Now the exact problem is the sound play continuously on the cd. So please tell me how can i do this? There is action script for this? Please help me ! This is very urgent! Thanks!
FlashKit > Flash Help > Flash ActionScript
Posted on: 05-24-2002, 01:56 AM
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Problem: [sound].setVolume(x) Controling Two Sound Objects In One Call...?
Hi there, hopefully some or at least one of you will be able to figure this out because it's wrecking my head!
Basically I'm writing a little looper player movie, that will play [x] number of techno/jungle/house/whatever music loops at the same time, and the user will be able to switch loops and turn loops on and off whenever they want to. I'd like to avoid putting sound in the timeline so I'm using sound objects to trigger the sound properties.
For a test, I've created two sound objects (these will later be in a 2D array), but for now- just two sound objects, I've attached the sound to the links in the library, and set the volumes on both sounds to 0. Both WAVs in the library have the linkage on "Export this symbol" and they are labelled/identified as "loop1_link", and "loop2_link"... (obviously without the quotes in the properties box). Here's the code:
// ---------------------------
loop_test1 = new Sound();
loop_test2 = new Sound();
loop_test1.attachSound("loop1_link");
loop_test2.attachSound("loop2_link");
loop_test1.setVolume(0);
loop_test2.setVolume(0);
loop_test1.start(0,999);
loop_test2.start(0,999);
// ---------------------------
So the sounds are triggered when the movie loads, and the start playing silently in the background for 999 loops.
Here's the problem:
In the interface of the movie, on click of a play button, I'm making a call to _root.loop_test1.setVolume(100) to turn that sound on, but when I make that call, the volume is set to 100 for BOTH loop_test1 AND loop_test2 !! I'm hearing both loops playing at the same time and I only want to hear just the one. Makes no sense to me because I'm only telling that ONE sound object to set it's volume to 100...
Any ideas? Any feedback/comments would be greatly appreciated.
Cheers,
Anthony
-Dublin, IE
How Do I Call Sound Files For A Sound Player Created In Flash
I want to create a sound player for a website in Flash 5. However, i do not know how to play the files without importing them into the flash movie. If i imported all of the sound files i am using, my flash file would end up being about 25meg in size. This would obviously be stupid, as it would take forever to load up. Could someone please tell me what action i eed to use to play a sound file which is stored in the same directory as the swf file.
Im only just learning flash so im not 100% sure that this is the way to do it. Is there a way of telling flash flash to only load a certain part of the movie as it is neded.
I want to create something similar to the player found at this address
http://www.newfoundglory.com/player.html
Any help you can give me would be much apreciated
Thank you
David
How To Call Two A Sound File?
its like this, i have placed half of one audio file to a Movie Clip, and another half of it to another movie clip clip, now what i want to do is, when the first half is finished i want it to tell the other half to start. and the other half keep playing continously, like looping. how to do that?
and when the user clips enter or intro button the music should fade out from where ever it is?
Best Way To Call Events In Sound Object
I am playing a series of sound files via actionscript 3.0, and I would like to have a fade out effect for each sound and then have the next sound fade in.
I was just curious if anyone could think of a better method then to have an enterframe listener check every frame the position of the song? Or would a timer be better suitable?
Or maybe something else all together? I'm just afraid that the listeners will mess up if a user's machine locks up...
Thanks,
-Danny
I Can Call A Sound From The Libary (useful Technique), Can I Do The Same W/ A Movie?
Can you use code and the Linkage for action script to pull a movie or graphic right from the libary, and have it appear in your movie?
It works with sounds, but I can't seems to get results w/ movies.
I use code to generate sounds on the fly, from the library.
After selecting "Linkage" from the libary and naming the file "bark" the following script pulls the sound right from the libary and it plays. So, I never have to deal w/ inserting these types of sounds.
on (release) {
mySound = new Sound(this);
mySound.attachSound("bark");
mySound.start();
}
By the way, "bark" could also be a variable, making this technique very useful.
QUESTION: Can you do something similar w/ a movie clip?
[F8] Array Of MC To Call A Sound Clip When Pressed.
I've got sound clips for words. For example, lets say the word is doorknob, then I have a sound clip in the library named doorknob and it's exported for actionscript with the same identifier name.
From there, I have a list of all the words. So, somehow could I write up a array which takes the words, puts each one on the stage (1 per row so it stacks vertically) as a MC that when clicked plays the sound clip in the library?
Because of the large amount of words, I would have to have some sort of scroll bar, but I don't know how I would do that either.
So, I got part of it figured out:
PHP Code:
var wordlist:Array = Array("dog", "bowl", "fighting", "chair", "venezuela");
thing_array.sort();
Pretty much this would store all my words and sort em I guess.
Then from there, I would use a master button (Button) to attach onto the stage. As well, it would have to be stacked vertically:
PHP Code:
for (i=1; i<wordlist.length; i++) {
words = attachMovie("wordbut", "wordbut"+i, getNextHighestDepth());
words._x = 8;
words._y = words._width*i-words._width+8;
words.num = i;
words.onPress = function() {
// this is the part I don't know
};
}
Somehow, I would have to put the text on each button. So that, there would a stack of buttons and on top of each button would be the word in the array. If brackets equal a button, then this is what I want it to look like:
[ dog ]
[ bowl ]
[ fighting ]
[ chair ]
[ venezuala ]
Then from there, when the MC is pressed, it finds the word (let's say dog) and finds the mp3 in the library and plays it every time it's clicked.
How would I put the text on each button?
How would I make it play the mp3 when clicked?
How would I set it up to scroll?
Is there someway to make a variable so that the width of the button of the MC is equal to the length of the word?
Here is the FLA:
http://tivaelydoc.110mb.com/soundbut.fla
Can't Call Function Created Via Eval Using ExternalInterface.call
I have created a flash movie that acts as an MP3 player. Using ExternalInterface, I pass an array containing cue points in the song to the flash move so that it makes a callback to javascript when it hits certain points in the song. Since I want to deal with these callbacks differently for each song, I have made it so that I can dyanmically change the function that is called from Flash (to Javascript). Here is the code for that piece:
ExternalInterface.addCallback("setCuePointFunction ToCall", this, setCuePointFunctionToCall);
var cuePointFunctionToCall:String='';
var intCurrentCuePoint:Number=0;
function setCuePointFunctionToCall(strFunctionName){
_root.cuePointFunctionToCall=strFunctionName;
}
function reportToJavascript_CuePoint(intCuePointID:Number){
ExternalInterface.call(_root.cuePointFunctionToCal l, intCuePointID);
_root.intCurrentCuePoint++;
}
This works perfectly as long as the function that cuePointFunctionToCall refers to is defined in a script block on the HTML page. However, this project is an AJAX-style thing, and I need to be able to define the function that is triggered on a cue point in code that is dynamically executed at run-time via an "eval' call.
Here's the code that talks to actionscript. This appears in a script block on the main page (not via eval).
function setCuePointFunctionToCall(strFunctionName) {
thisMovie("PushPuppets_Media_Center").setCuePointF unctionToCall(strFunctionName);
//alert(strURL);
}
function thisMovie(movieName) {
var isIE = navigator.appName.indexOf("Microsoft") != -1;
return (isIE) ? window[movieName] : document[movieName];
}
Here's the code that is dyamically being executed via an eval statement in javascript:
setCuePointFunctionToCall("cuePointNew");
function cuePointNew(lngCuePointID) {
alert('New function, cue point: ' + lngCuePointID);
}
This does not work. But if I copy the above function block to the main page (not in the code that is executed via an eval) it does work. I am certain that setCuePointFunctionToCall is being executed properly via the eval - it is definitely changing the function that actionscript will call. This is apparent since it is calling the right function when the function is declared on the HTML page (not in the AJAX-style eval call). So I'm guessing that this has something to do with the scope in which eval operates.
I encountered a very similar problem when I tried redefining a function in the eval call that was already defined on the main page. It just didn't take.
Please let me know if you have any suggestions.
Thanks,
Erich
Call Javascript With ExternalInterface.call
Hi. I'm trying to call a javascript function from a flash movie.
I'm using IE.
This one works:
AS3: ExternalInterface.call("test();");
javascript:
function test()
{
alert(666);
}
This one doesn't:
AS3: ExternalInterface.call("test(666);");
javascript:
function test(val)
{
alert(val);
}
...it says "undefined" insted of alert(666)...it seems that if i use a field in the function it simply stops working. (I'm accessing the page via: http://localhost/test_embed/myEmbed.html)
Anyone?
Attach Sound, Play Sound & Stop Sound.
Hey there,
I was wondering if any of you could help me please.
I want to play a song which I have named "rundmc" The file extension is ".mp3"
I want a button to play this mp3 which I read you need to attach that sound, then play it and I want to a button to stop that sound, or preferably the play button to change into a stop button.
I've read the help files, but none of it works and I've changed the linkage for the mp3 to export for action script, but nothing works!!!
Please help,
NK.
.stop() For Sound Object Stopping Embedded Video Sound
I have a problem where the stop funtion for a sound object is stopping the audio in an embedded video. Has anyone ever encountered this? Ihave poured over my code and there is no cross-linked intance names, so I do not have a clue what is happening.
Is It Possible To Change The Sound Volume On Individual Attached Sound Clips?
For instance, I have 2 attached sound samples, both playing continuously. I want to be able to control the volume for both separately.
All I know I can use is setVolume, but that one seems to be global only and changes the volume on both.
I tried having different names on the attached sounds (sound1, sound2) and had the volume buttons refer to sound1.setVolume and sound2.setVolume, but each of them controlled both sounds. Also tried attaching the sounds into individual MCs, but got the same result .
So, can this be done?
Edit: oh, there was a forum for sound and music, my bad. Can seem to find how to delete this thread so have to leave it here or if some mod moves it.
Edit2: Ok, think I got it to work, was trying this method before posting (from FAQ), but couldn't get it to work... might have now... buggy it seems.
Quote:
Why is my sound object controlling volume or pan of all sounds in the movie?
a sound object without an associated mc is a "global" sound object and controls volume and pan of all loaded sounds.
to ensure that a sound object controls just one sound pass the target path of a unique movie clip to the sound function.
myuniquesound = new Sound(target path to unique mc);
OR
// dynamically create a mc and associate it with a sound object
soundobject = new Sound(createEmptyMovieClip("snd",getNextHighestDep th()));
Edit3: Problem solved .
AS3 - Sound Bug - Multiple Copies Of The Sound File Plays/loads
AS3
I have a script that loads an mp3 file. Then, there is some visualization with to the music. When first loading the flash file, there is one copy of the sound. When the flash file is loaded again, there are multiple copies of the sound file being played. When I used the stop button it only stops one of the copies.
Here is the script:
var url:String = "currentMix.mp3";
var request:URLRequest = new URLRequest(url);
var s:Sound = new Sound();
s.addEventListener(Event.COMPLETE, completeHandler);
s.load(request);
var song:SoundChannel = s.play();
song.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
var ba:ByteArray = new ByteArray();
var gr:Sprite = new Sprite();
gr.x = -850;
gr.y = 25;
var blur:BlurFilter = new BlurFilter(2, 8, BitmapFilterQuality.HIGH);
gr.filters = [blur];
addChild(gr);
var time:Timer = new Timer(10);
time.addEventListener(TimerEvent.TIMER, timerHandler);
time.start();
function completeHandler(event:Event):void {
event.target.play();
}
function soundCompleteHandler(event:Event):void {
time.stop();
}
function timerHandler(event:TimerEvent):void {
SoundMixer.computeSpectrum(ba, true);
var i:int;
gr.graphics.clear();
var mat:Matrix = new Matrix();
mat.rotate(1.57079633);
gr.graphics.beginGradientFill(GradientType.LINEAR, [0xFF0000, 0x000000], [1, 1], [66, 175], mat);
gr.graphics.moveTo(0, 0);
var w:int = 5;
for (i=0; i<550; i+=w) {
var t:Number = ba.readFloat();
var n:Number = (t * 55);
gr.graphics.drawRect(i, 0, w, -n);
}
}
//tracking playing
var isPlaying:Boolean=true;
var pos:Number=0;
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
play_btn.addEventListener(MouseEvent.CLICK, playSound);
pause_btn.addEventListener(MouseEvent.CLICK, pauseSound);
function stopSound(e:Event):void
{
song.stop();
nowPlaying.stop();
pos=0;
isPlaying = false;
}
function playSound(e:Event):void
{
if(!isPlaying)
{
song = s.play(pos);
nowPlaying.play();
isPlaying = true;
}
}
function pauseSound(e:Event):void
{
pos = song.position;
song.stop();
nowPlaying.stop();
isPlaying=false
}
stop();
How To Control The Sound Volume On A Timeline Base Streaming Sound?
Hello everyone,
I have a MovieClip "Animation" with added sound as a Streaming. I have also created a Volume SiderBar which I would like to use to adjust the volume of the sound on my Flash.
The Volume SliderBar work fine and I need to some how assign the volume to the position (Value of) volume. I was wondering if someone can tell me how I can do this on a sound which is timeline based?
Thank you very much and have a great day,
Khoramdin
How To Use A Value Of A String Variable As A Sound Class (as Linkage Name Of A Sound File)?
Hi,
I need to use the value of a string variable as a linkage name of the sound imported in the library, I have this code:
var SoundArray:Array=new Array;
SoundArray[0]="S1";
SoundArray[1]="S2";
SoundArray[2]="S3";
var MySound = new SoundArray[0];
B1.addEventListener(MouseEvent.CLICK,PlaySound);
function PlaySound(event:MouseEvent) {
MySound.play(0,0);
}
where S1,S2,S3 is the name of the classes in the linkage name for the 3 sound files in the library.
I get this Error for the highlighted line of code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/frame1()
Call Mc2 From Mc1
I have an idea that I can figure out how to make happen. Mc1 is located on the main timeline and its initial purpose is to draw buttons and then return to the main timeline. Depending on which button is pressed, it goes back to mc1, changes the button display and goes to mc2, that is also located on the main timeline, to display text. I can’t get this work. Help.
Call Avi From Swf
How can I execute a Video Player (like Media Player or QuickTime Player) to run an AVI or other movie format that exists on a CD (from wich my Flash movie runs)?
fscommand ("exec", "movie_name.mov");
this doesn't seems to work?
:-
Will there be SO compatability problems?
Tnxs
Call For HELP
Ok i got to make a scratching effect but how can i make it to be another picture on top of the other...
i have a fla attached feel free to experiment with it to make it appear what it's supposed to be...
Not Sure What To Call This
alright heres what im trying to do...
hmm not sure how to explain this but ill try my best...
well heres a pic hopefully thatll explain it.
-2
How To CALL ALL Mc's At Once ?
Hi there, thanks for taking the time.
I have a scene where I have 20 mc's which play
separately one by one, when you click on each of them.
Each mc is a square, and when they're clicked
they pop out like separated blocks. The problem is that when I click
on one and pops out, I want it poped in again when
another square is clicked. So I figured I should use
labels on each of the mc called "start". So I used a
_root.square1.gotoAndStop("start");
And it works fine with just one square, but what about the rest of the mc's ? I mean I can include that line for each of the
names of all the square mc's but maybe there's something easier
-HOW TO CALL ALL OF THE MC'S AT ONCE ?
I made up _root.allmovieclips.gotoAndStop("start");
but obviously it didn't work...he he.
I'm ataching the SWF so you know what I'm talking about.
Any ideas ??
Thanks !
Waltman.
NOT Sure What You Would Call This
If I have a flash movie and inside that movie there is a button and when you hit the button it starts a movie clip what would you call this and how do you do it?
Better to ask, or you'll never know!
How Do We Call It?
Hello,
i'm searching the tutorials for a MC that goes left or right depending on the mouse's location: if it's on the right side of the MC, the MC goes left and the speed is dependant of the distance of the mouse from the mc's center.
If anyone has a keyword under which i could look under or a script ;o) please help
thanks
Priff
I Don't Know What You'd Call It...
What I want is similar to the thing that reports the exact X and Y co-ords of the mouse cursor but I want a descriptive text to appear in a box when the mouse rolls over one of my buttons. Is this possible?
In my site, which is linked below, I have two 'Holographic' windows; a larger one that displays the main text for the page/frame and a narrower window to the left. I want the descriptive text to appear in this narrow window when the mouse rolls over the buttons.
Link to site:
Shaded Utopia
Thanks.
-Shaded
Don't Know What To Call It...
I was going to search to see if there were any previous post on what I'm trying to do but I don't even know what it's called. I have an mp3 that I am trying to synchronize images with certain lines of the song! If anyone know the term for this an moreover how to do it I'd be very appreciative if you could help me out! Thank you in advance!
Call Exe
Hi everybody,
How could I call an .exe directly from a flash (exe or not)
thanks
How To Call A Var From Within An MC?
Hi,
Somewhere in a frame on my timeline I have this code:
Code:
_root.button_nl.onRelease = function() {
keuze = "nl";
gotoAndPlay("fly");
};
So when that button is clicked, 'keuze' is set to 'nl' and the anim goes on.
At the end of my animation is an MC which has this code on it:
Code:
onClipEvent (load) {
speed = 2.5;
}
onClipEvent (enterFrame) {
if (_alpha<100) {
diffalpha = endalpha-_alpha;
alphachange = Math.ceil(diffalpha*(speed/10));
_alpha = Math.ceil(_alpha+alphachange);
}
if (_alpha==100 && keuze == "nl") {
trace("juist");
}
}
This doesn't work, I can only trace that var 'keuze' if I put the trace part on another frame. I can't trace it from within a movieclip.
How do you write this code right?
Thanks,
wouter
Swf Call Swf
Hi..
i tried to solve this problem but with no results, i hope somebody can help me.
if i have an SWF file "A" which contain nothing (just a blank area)
and there is another SWF file "B" (on the same directory) which contain some motions. how can i make the file "A" (when previewing it) call file "B" and show it inside file "A", like viewing an swf file inside another swf file.
Hope somebody can help me with this
Thanks
Swf Call Swf
Hi..
i tried to solve this problem but with no results, i hope somebody can help me.
if i have an SWF file "A" which contain nothing (just a blank area)
and there is another SWF file "B" (on the same directory) which contain some motions. how can i make the file "A" (when previewing it) call file "B" and show it inside file "A", like viewing an swf file inside another swf file.
Hope somebody can help me with this
Thanks
I Don't Even Know What To Call This?
hello people.
i came across this really slick website http://www.pimago.de and was wondering how he made the box to transformed into different sizes depending on what you press. That effect is so cool and I really need to know how it was done. Can anyone help me please?
cheers
I Don't Even Know What To Call This...
It is really annoying when you can get something to work, but you know that there is a better way to make it work, but you don’t have enough knowledge to quite figure it out. That is the position I find myself in.
I am basically trying to make a menu out of several movie clips. Each movie clip contains a dynamic text field. The text fields need to be populated with info from the XML file. Some of the movie clips also need to act as buttons that load an external .swf in a window component when pressed. The contentPath for the Window needs to be populated from the XML file. Each of the movie clips that act as buttons also has a movie clip underneath it that contains a description of the external swf. The text field in this “description” movie clip also needs to be populated from the XML file.
I have created the first movie clip button and it works. The problem is that in order to make the rest of the movie clips work, I am going to have to repeat a lot of code and it is going to be a huge mess. I know that I need to use an Array for the XML nodes. I think I could probably use an Array for the movie clip instances also. The problem is I just don’t have enough experience to get it working and I don’t have the time to break it down and figure it out.
Attached are the files. I’m sure most of you don’t have the time to figure this out either, but if you do and would take a look at it for me I would really appreciate it. Even if you can just get me started in the right direction, I might be able to figure it out.
CK
XML Url Call
hi everyone,
i'm trying to call a url from an xml file when you click a button in flash. i can't seem to get it to call the url correctly. can someone show me the correct actionscript to call the xml node, please.
EX XML:
<icons>
<icon image="icon0.JPG" theURL="http://www.google.com" content="BLAH BLAH BLAH BLAH BLAH" />
</icons>
i tried..
getURL(theURL, "_blank");
Don't Know What To Call It..
Happy new years all!
I'm looking for some code... but don't know how to search for it.
Imaging a VERY wide MC on a stage... and a few buttons above it.
Click on a button and the MC quickly scrolls, left or right (the quickest path) to a specific location and eases into position.
Any ideas what I'm looking for? What would YOU call that?
Many thanks!
[F8] What Do You Call This?
Hi,
can anyone tell me what this type of menu you call those one's which alter shape when you roll over the buttons:
i've found a sort of example because i dont think i've explained it very well -
http://laco.wz.cz/tween/?page=examples
just look at the top sample for the yugop menu.
what i'm trying to do is one of those menus that when you roll over a button, the other buttons move out of it's way when it gets bigger and moves back when it closes - bit like the mac icon menus.
hope i've explained it right?
Call A MC
Hi, can you tell me how can I call a movie clip inside a moviclip.Inside movieclip1 there is a nother movieclip2
like this
_root.movieclip1.movieclip2 ?
What Do You Call This?
I am trying to do a project like this with video of a person and removing the background, but trying to find a resource with instruction, Im coming up dry.
If I just know what this process is called, I could more easily find a resource on how to do it. I already have the video camera, not sure if I'd need a green screen or what.
it'd be even better if someone has a link they could direct me to as well, but most imortantly, just a term to send me down the path of enlightment.
Thanks in advance!
Not Sure What To Call This.
Hello, i'm new to flash and am not sure if this belongs here as i'm not sure to how to do it. Is there a way of getting 2 totally different images to change to two totally different images when your mouse goes over a certain image.
Also would there be a way of designing a circular navigation bar that when you moved around it there would be a screen above it that showed up different things like contact or other things, and there would be a button in the middle that when you clicked on it, it would go to where the screen said. Someone told me to use actionscript to do this, but I have no idea how.
How To Call This MC?
EDIT: Oops, this is an actionscript 2.0 question! (Flash 8)
Hi everybody!
(I think) I have a simple question about calling a movieclip just made,
I have this little script (Didn't post everything):
Code:
dartblok.attachMovie("dart", "dart"+beurt, ++d);
dartblok.dart[beurt]._x = (richter._x);
dartblok.dart[beurt]._y = (richter.hoogte);
"Dartblok" is where I create the movieclip,
"beurt" counts up 1 eatch time..
Problem:
How can I set the _x and _y of the just created dart-movieclip,
without making same movieclips?
Thanks!
How To Call This MC?
Hi everybody!
(I think) I have a simple question about calling a movieclip just made,
I have this little script (Didn't post everything):
Code:
dartblok.attachMovie("dart", "dart"+beurt, ++d);
dartblok.dart[beurt]._x = (richter._x);
dartblok.dart[beurt]._y = (richter.hoogte);
"Dartblok" is where I create the movieclip,
"beurt" counts up 1 eatch time..
Problem:
How can I set the _x and _y of the just created dart-movieclip,
without making same movieclips?
Thanks!
Not Sure What To Call This
Hi All,
Ive had flash for years, but never ever really sat down and
had a proper go, always took the route of swich etc as it was easier
to learn.
But recently base don the limitations of swish ive now decided
to learn flash properly. With the help of video tutorials ive managed ot learn motion tweening and shape tweening.
My question is if i have a circle and i want to make the outter side
of that circle glow in a ray effect, whats the flash term for creating that
i imagine it will be something to do with motion tweening again using the alpha and opacity effects etc.
Can any one point me in the right direction, im trying to acheive
something like this in terms of the rays off the bluetooth logo on
this piece of flash.
http://www.bluair.us/how-does-bluetooth-marketing-work
any help for a newbie would be apreciated
Many thanks
Alan
What Do You Call This?
Greetings.
Sorry for the stupid title, but basically I've been looking for an example of a photo gallery-type-thingy but I really don't know what you would call it so I can't find anything on it.
This page has one:
http://workinglunch.msn.com/
It's the sliding "Meeting Attendees" in the bottom section that has the attendees pictures and short bios that expands on mouse over.
Can someone tell me what that is called, or point me in the direction of a good example or tutorial.
Greatly appreciated.
How To Call
please any body tell me how to call external text(.txt) file into a movie clip where have scrollers to move the textbox up and down if text is more?
Please tell me is there any site where i can find some tutorials regarding this i tried for tutorials but could not found.
I'am using flash 5
Call A Dll
Is it possible to call a Dll at Runtime?
Call Name
How can I call the instance name of a mc?
For example in AS2 I would do: this._name
How do I do in AS3?
What Would You Call This?
Okay, here's the setup:
You have your menu.
And underneath your buttons you have an "arrow" which only points at one button at a time. When you roll over another button the arrow also moves to that button.
I know how to do it, I'm looking for a name for this.
What would you call this?
I Don't Know What To Call It... Please Help
Hi guys,
I'm in some trouble (again), so maybe you can help me out. I think this one isn't that complicated, but my english isn't so good so i didnt really know where to look for.
This is what i want to make...
so when you roll over a picture this should happen... it's quite clear i guess...
thanks in advance guys!
Don't Even Know What To Call It
I made this trying to make something else, i was amazed on how something like this could be made on accident. Anyway it is a very very small script that i would having a hard time describing what it does. here is the file and the source.
Not Sure What To Call It....See If You Can Help
What i want to do is, draw a line starting at the top of the frame, and it goes to the right of the screen circles around and ends up off the frame at the bottom right of the screen.
I want the line to follow more like a trail...As if it was being drawn...
Any suggestions...TY
[AS 2.0] MC Call To Another MC
I'm trying to pull in an swf into an empty movie container from another movie clip. I have a button in a movie clip but it's trying to pull from another movieclip outside of the one I'm calling from, how do I ask it to call for another movie clip that is embedded 3 movie clips from the root?
Here's what I have:
Code:
on (release) {
_root._parent._parent._parent.contentbox.loadMovie("contact/contact.swf");
}
I've never tried this before and can't get it to work.
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