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Calling All Clever People



Ok I'm kind of at my wits end, I've managed to resize the following space invaders game and fix the majority of bugs. However the alien fire is still way off


I know its got to do with this:

// Random alien fire based on current movement rate this is the bit thats causing the problems!
if ((rate + 8) * rnd() < 4) {
var j = int(rnd() * 11);
for (var i in Alien) {
var A = Alien[i][j];
if (typeof A == "movieclip" && A._visible && !F._visible) {
F._x = Number(A._x) + Number(A._parent._x);
F._y = Number(A._y) + Number(A._parent._y) + 16;
F._visible = true;
if (n == 4) F.gotoAndPlay(2);
break;
}
}
}
}

especially these two lines:

F._x = Number(A._x) + Number(A._parent._x);
F._y = Number(A._y) + Number(A._parent._y) + 16;

because the 'explode' fuction ran from the same equation, and I was able change that to run off the christmas tree laser position but I can't do that with the alien fire.

any one got any ideas ?? am I making any sense?!!



FlashKit > Flash Help > Flash ActionScript
Posted on: 12-18-2003, 10:20 AM


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OK All You Clever People
OK,what I want to do is input a random code (say cLp786P for example)on a web page that then downloads a random .swf file onto my hard drive.

Anyone with any great ideas???

Thanks

Help, Clever People Needed.
Right!, thank you for even looking at the forum!.

Anyway, I've used the 'loadvaribles' function to be able to update my 'news' section on my site. But, it means every time I want to change the news I have to upload the text file, can anyone help me create a 'guestbook' type app so I can update my news, just by typing it in online?

Anything suggestions, thanks!.

Leb*

Clever Math People Please Help
hello

very simple question, answer is eluding me however.

If I have these values:
if(rows==6){
ratio=.3;
}

if(rows==7){
ratio=.48;
}

if(rows==11){
ratio=1.16;
}
if(rows==16){
ratio=2.5;
}
who what do I do to rows value (mathamatically) to get the ratio? ie if rows = 6 my ratio is .3
if rows = 15 my ratio is 2.5

how do I calculate the value of ratio?

Clever Math People Please Explain
Hi all

I have been unable to figure out something which I thought was pretty simple. I have a scroller with a widget which controls the content(see diagram below) The movement range of the widget is always the same. The movement range of the content is variable. When you move the widget the content should move (but more)

So how do you figure out the fomula to make the movement of the content relative in relation to the widget.

I've made a little diagram for y'all to look at to make it easier.

http://wouter.freespeechpub.co.za/explain/

Fanx

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Hi -

I have a movie with lots of movie clips that I want to make active. I can do it one at a time:

selectcrewBG.avail_crew_mc.availablecrew1.onReleas e = function() {
crew1();
}
selectcrewBG.avail_crew_mc.availablecrew2.onReleas e = function() {
crew2();
}

etc. But what I really want is one line that does everything in one go: then I can write just one function. Something like this:

selectcrewBG.avail_crew_mc.availablecrew[i].onRelease = function() {
crew(i);

But not sure exactly how to write this magic line... Any help aprreciated!

Thanks - Pete

Some People It Updates, Some People Not...
Hey guys -- mainly oldnewbie...I'm having a connection problem -- Heres my code so far...


//Create the LoadVars object and load data into it
ind = new Array();
name = new Array();
team = new Array();
hp = new Array();
ap = new Array();
x = new Array();
y = new Array();

ih = new String()
nh = new String()
th = new String()
hh = new String()
ah = new String()
xh = new String()
yh = new String()

nh = ""
th = ""
hah = ""
xyh = ""

myData = new LoadVars();
myData.load("http://68.59.134.62/live.php");
myData.onLoad = function(succes){
    for(var i=0; i<33; i++){
        ind = this["ind"+i];
        name = this["name"+i];
        team = this["team"+i];
        hp = this["hp"+i];
        ap = this["ap"+i];
        x = this["x"+i];
        y = this["y"+i];
        // A few traces to check...
        
        nh = nh + name + "<br>";
        th = th + team + "<br>";
        hah = hah + hp + ", " + ap + "<br>";
        xyh = xyh + x + ", " + y + "<br>";
        //trace("ind"+i+": "+ind);
        //trace("name"+i+": "+name);
        //trace("team"+i+": "+team);
        //trace("hp"+i+": "+hp);
    }
        NamesTxt.htmlText = nh;
        TeamsTxt.htmlText = th;
        hpapTxt.htmlText = hah;
        xyTxt.htmlText = xyh;

};
myData.unload
myData = null


Now, my problem, I have 2 layers, 1 with the actionscript in like 15 frames (not 15 keyframes), and the text boxes in a 2nd frame -- now the problem is...some people see it refresh, others dont.

What would be the best way to be refreshing this php in flash?? -- if the people go to live.php in IE -- and hit refresh, it takes no time at all to refresh all the data.

Why are some people not getting the refresh and others are?

Oldnewbie, if you want the files to look at email me at tktiger@tkwired.com -- I will send them to you...I need to have everyone that sees the flash document to be able to be getting these refreshed values pretty quickly.

A Clever Way To Do This?
hello,
i want to add an admin feature on my site...i have dynamic text boxes, and i want a way for the admin to change the text files from Flash rather that open the text files manually!!!does anyone know a clever way to do this???????
thanks

Regards
spparikh

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Hi all,

I am after making a internet based proofing flash file:

let me expand,

i was think of have something on my website where clients could go on to and load up there proofs then beable to draw on them etc then save them rewriting the old one.......

now i think i can get so far but a bit lost on the saving part...can this be done?

so inshort in need to know if i can upload a file the client can then edit it and then save it sso i can see the changes.......

thanks

Clever Button
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Is Anyone Clever Enough To Slow This Down
Helloo..
I have a bouncing effect which works fine on hittest.. It takes about 30 seconds to settle on the ''World' though.
I am trying to speed it up and land quicker on the 'world' but every time it messes up something. I still want the bounce cos it looks good..
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How Would I Be Able Do This Clever Thing...?
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...But need help at this point!

Can't get both galleries to work in harmony – they load in but only one functions properly
Zipped up the source if you can help plz.

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Clever Buttons?
Hi,

I'm currently working on a flash gallery for some of my artwork and I wonder if it is possible to make the buttons remember that they were already visited/clicked with the following code?

on(release) {
load...
}

(this is the code that loads the movies...)

and then :

on(press){
this.gotoAndStop(DOWN)
}

the downstate of the button will be used to indicate if the link was already used or not!!!

Is this ok or are there better alternatives?

Looking For Some Clever Advice
Last edited by curtis10 : 2003-01-31 at 05:16.
























hiya

I'm looking to create an effect using actionscript but at the moment I'm not even sure of where to start as this is all rather new to me....

I shall explain what I am aiming to do....

I am trying to create a movie that responds to button/mc rollovers.

there are 4 buttons and 4 corresponding shapes. When the buttons are rolled over the shape shifts gently to the corresponding shape...when no buttons are rolled over the shape goes back to a default shape. The shape shifts need to be very responsive to the rollovers.

I think that what this requires is a shape that is defined by points with xy co-ordinates....the rollover states on the buttons send variables to these points and a movement script creates a smooth action (this bit I have).

Any advice would be extremely useful.

thanks

Curtis

Clever Buttons
Ok, I'll try and explain this as simple as I can.

I've got a tall image with big vertical button areas stacked around. The image is bigger than the stage so you can scroll up and down to see the different buttons. The scroll is achieved with tweening which I learned from this webwasp tutorial

Anyways when you click on a button it could be anywhere on the screen (because of the scroll) however I want the animation that follows to occur when the button is in a specific place.

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if the currentframe < 10 then
play
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playbackwards
else if the current frame = 10 then
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I don't know if it's possible to translate this to actionscript (I'm pretty much a beginner - have more experience in lingo) or if this is a pretty dumb way of looking at it and there's a better solution.

I'm not really sure how to describe what I'm after so haven't had much success in looking around on the net for answers to this

thanks

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As they are identical in 99% of functionality, there is no point in having multiple versions of the Flash movie. I can't use a text-file parameter because both versions use the same data and media.

Thanks,

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http://www.halolounge.com/

Are these just cleverly designed vector graphics made with MX?
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Thank you in advance

5 Sub Menu External Txt Are U Clever Enough
I have quite a good menu system that uses a header with sub menus that are linked to an external text files to create the headers and text with them.

What I want to be able to do now is that when the text linked sub menus are clicked on not only do you get the associated text but also it links to an animation linked to it with each sub menu item.

Hope that is all understandable and am looking to you guys for help

Cheers

SB

Clever Custom Cursor...
Hope someone can put me out of misery here.

I have attached a .zip file that contains the fla/swf/.as files that make my movie work. There are are two obstacle mc's and one cursor mc. The cursor mc stops at the border of the two obstacle mc's

Here is what I am trying to do - I need to make the cursor mc follow the irregular shaped borders of the obstacle mc's - at the moment the cursor mc stops at the border of the whole mc (bounding box of the clip) and doesn't follow the curves etc...

How do I change the code to recognise the irregular shapes? and also to follow the real cursor as it moves around inside the obstacle mc's?
This is the script that makes the cursor stop at the mc borders etc...


PHP Code:



class CursorManager
{
    private var obstacleList:Array;
    private var cursor:MovieClip;
    
    public function CursorManager(cursorClip:MovieClip)
    {
        cursor = cursorClip;
        obstacleList = new Array();
    }
    
    public function addObstacle(obstacle:MovieClip):Void
    {
        obstacleList.push(obstacle);
    }
    
    public function updateCursorPosition():Void
    {
        var mouseX:Number = _level0._xmouse;
        var mouseY:Number = _level0._ymouse;
        
        // Default to mouse position.
        cursor._x = mouseX;
        cursor._y = mouseY;
        
        // Move the cursor if it is inside an obstacle.
        for (var i:Number = 0; i < obstacleList.length; i++)
        {
            // Assumes that the obstacles are children of _level0.
            // Might need to use the Rectagle classes intersection function to
            // determine if the cursor is intersecting.
            if (obstacleList[i].hitTest(mouseX, mouseY))
            {
                moveCursorOutsideObstacle(obstacleList[i], mouseX, mouseY);
                break;
            }
        }
    }
    
    public function moveCursorOutsideObstacle(obstacle:MovieClip, mouseX:Number, mouseY:Number):Void
    {
        var xPos:Number = mouseX;
        var yPos:Number = mouseY;
        
        // Move towards the closest axis.
        var x1:Number = xPos - obstacle._x;
        var x2:Number = obstacle._x + obstacle._width - xPos;
        
        var y1:Number = yPos - obstacle._y;
        var y2:Number = obstacle._y + obstacle._height - yPos;
        
        var closestX:Number = Math.min(x1, x2);
        var closestY:Number = Math.min(y1, y2);
        
        if (closestX < closestY)
        {
            if (x1 < x2)
            {
                xPos = obstacle._x - cursor._width;
            }
            else
            {
                xPos = obstacle._x + obstacle._width;
            }
        }
        else
        {
            if (y1 < y2)
            {
                yPos = obstacle._y - cursor._width;
            }
            else
            {
                yPos = obstacle._y + obstacle._height;
            }
        }
        
        cursor._x = xPos;
        cursor._y = yPos;
    }





Anyone able to help me out here please?
Thanks in anticipation

Need A Clever Way To Duplicate Sprites
I'm working with a Flash engine that dynamically loads assets from an external swf file. Getting the class names of these assets is kinda tricky.


ActionScript Code:
//Cell extends Sprite
//constructor parameters are Cell(Sprite, String)
var testCell:Cell = new Cell(AssetLib.Get( "SPR_CELL1" ), "A");

"AssetLib.Get" returns a new instance of "SPR_CELL1" as a Sprite. I'm making a few dozen of these Cells, so I'd rather not call "AssetLib.Get" repeatedly if I can afford to. The problem is that I currently need to because code like this is broken:


ActionScript Code:
var asset:Sprite = AssetLib.Get( "SPR_CELL1" );
var testCell:Cell = new Cell(asset, "A");
addChild(testCell);
testCell.setLetter("X");
testCell.x = 90;
testCell.y = 10;
var testCell2:Cell = new Cell(asset, "B");
testCell2.x = 70;
testCell2.y = 40;   
addChild(testCell2);

Only the second Cell's asset will be visible. I don't know exactly why, but it only happens when I pass the same Sprite instance to both Cells.

Is there any way to create unique Sprite instances without calling "AssetLib.Get" every time?

Ok, Anyone Clever Enough To Tell Me How This Effect Is Achieved?
Click on the magazine in the middle:

https://www.rachaelraymag.com/offer/...s_edwrr_016_va

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I have some ideas, but I think it's beyond simple masking.

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Hello SitePoint,

I hope I'm posting this in the correct forum.
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flash 8 clever animation

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I have quite a good menu system that uses a header with sub menus that are linked to an external text files to create the headers and text with them.

What I want to be able to do now is that when the text linked sub menus are clicked on not only do you get the associated text but also it links to an animation linked to it with each sub menu item.

Hope that is all understandable and am looking to you guys for help

Cheers

SB

Are U Clever Enough To Help Me...provre Urself The Smartest
Hi

I'm need some help on this one. I am using the following code to load up sub menus from a html text file attached to a button, but I also want to link the sub menu's to individual movie files.

So any ideas on how I do this?

This is the code I am using to get my sub menus from a notepad text file:



var menuVisible;

subMenuItem._visible = 0;


function theMenu (n) {



var newY = 10;

for (var i=0; i<n; i++) {

duplicateMovieClip ("subMenuItem", "select"+i, i);

this["select"+i]._y = newY;

this["select"+i]._visible = 0;

this["select"+i].selectText = _parent.subMenu[i];



newY = newY+20;

}

}


function subMenuVis (b) {

for (i=0; i<_parent.subMenu.length; i++) {

this["select"+i]._visible = b;

}

}



What I don’t know is where to place the code for loading a movie and how to get the submenu buttons to activate the movie/image files for each button whether there be 1 of 10 of them.

Can anyone help me out on this as it is becoming a right mare!!

Cheers

Clever Things With Flash Catalogues
Hi all,
haven't posted here for a while, but saw something really cool in flash and wondered how it was done

If you look here
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they have an interactive catalogue containing latest products and prices...

How do you think they have built this?

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Hi
I am sort of new to flash and I have a problem .....(with ASP that is) ....I have never used it before, so I need someone to point me in the right direction.I have googled it, but I am on a tight schedule, so I am looking for info in as many places as I can. There is this ASP site that has a menu with 5 buttons. Also there is a separate flash banner with 5 images ......how would i have the 2 interact with each other. The banner also has to display a relevent text output once the button is clicked.

I know I would use the loadVars to load the info into the out put text file, but how does flash read a ASP file.....its it the same concept as reading a textfile with the &var1=varinfo1.

next question, how would flash know which image to display, would I have to have a timeline loop reading say frame2 to see if a variable has changed.

scenario: So if the ABOUT button is clicked, then flash would play the 1st image with ABOUT displayed in it and so for the second button.

Thanks in advance for your help

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Can you explane me how do you use it?
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Thanks

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Hey all

I've made this site for a photographer friend of mine.

http://www.grischek.com/

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I'm using getUrl to do my bidding on this one. Anyone know a workaround?


Code:
getURL((mySubstring+t.bigImage), "_new");

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I'm trying to extend my actionscripting skills and have found an elegant menu system that I'd like to learn how to do:

http://iso50.com/iso50.html

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Also, when you click on one of the boxes the the thumbnail decreases in size whilst the image appears.

I can work out how to do all of this in a very manual way, but I'd like to learn how to do it neatly using actionscript. Does anyone know of any online tutorials or files I could deconstruct that work in a similar way?

Load / Unload; The Clever Bits...
Hi all

Ok i have a question. Im looking into how you would control how and when movie clips load and unload and the transitions called in between from menu buttons etc.

The website below shows pretty much what I'm trying to achieve menu and clip transition-wise. it understands your in a certain menu item and exits accordingly when you select another.

I'm no flash as guru but i do understand the load and unload procedure, just not the clever stuff surrounding, it so pointers on how this can be done would be appreciated big time.

Nepenthes New York

Breakout - Clever Hit Detection Needed (muuaah)
Hi folks, I got stuck with my little breakout game. The problem is the ball/brick hit detection. It should detect WHAT part of the brick has been hit (corner, side, top or bottom) -while the ball speed, brick size and ball size are still variable. My head's already burning so I wonder if somebody could help me out. I had a look at some open source breakout games but I had to realize that they also had the same problem!

Here's an image illustrating my problem:

How Many Posts To Get A Custom Title? (ill Have To Make It Something Clever...)
Just wondering how many posts I need to get a custom title (if they're even allowed on FK). Any other special priveledges gained by certain # of posts?


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No Clever Catchy Title/passing Variables?
I set up an example of my problem.

PHP Code:



_root.savePath = "myXML.firstChild.childNodes[0].firstChild.nodeValue";

saveXML.onRelease = function() {
    myXML.firstChild.childNodes[0].firstChild.nodeValue = editNews.text //is replacing the nodeValue with editNews.text
    _root[savePath] = editNews.text; //is not replacing the nodeValue with editNews.text
}; 




The problem is, the first replacement action works, the second one doesn't. What I'm trying to figure out is, why?
And how, if possible, can I get the latter working?

Thanks a lot,
Timothy.

No Clever Catchy Title/passing Variables?
I set up an example of my problem.

PHP Code:



_root.savePath = "myXML.firstChild.childNodes[0].firstChild.nodeValue";

saveXML.onRelease = function() {
    myXML.firstChild.childNodes[0].firstChild.nodeValue = editNews.text //is replacing the nodeValue with editNews.text
    _root[savePath] = editNews.text; //is not replacing the nodeValue with editNews.text
}; 




The problem is, the first replacement action works, the second one doesn't. What I'm trying to figure out is, why?
And how, if possible, can I get the latter working?

Thanks a lot,
Timothy.

Any Tips On Clever Ways To Load And Handle External Movies?
Hi

I want to load about 50 external movies into the main movie, and do various things with them, like:

- attach them to other movieclips
- manipulate them with Actionscript
- use, remove and re-use them

I want to do these things at various points, not just onLoad. I want to load them in the background while the user is playing with other things.

In otherwords, I want to load them, and them treat them like they are symbols in the library.

Is this possible? How should I store the loaded movies before I use them? I keep getting into problems when I try and do anything smart with these loaded movies. I don't want to publish these 50 movies in the main movie's library, because it would increase the initial load time too much, and because I want to use the same movies for various projects.

Any ideas really appreciated...

I'm using Flash MX.

Thanks

RikuWolf

Help Clever Person Needed. Button/Dynamic Text Problem
I can't get code in my button to change the values displayed in my dynamic text boxes.

I have a column of twelve dynamic text boxes which display numbers stored in an array. The array contains more than twelve numbers. I want to use buttons to refresh the information in the boxes (effectively creating a scrolling effect) so that the remaining contents of the array can be revealed as required. In the code below Stats1 etc. refer to the dynamic text. The array is called Stats4display. This shows the information fine.

Stat1=Stats4display[x];
Stat2=Stats4display[(x+1)];
Stat3=Stats4display[(x+2)];
Stat4=Stats4display[(x+3)];
Stat5=Stats4display[(x+4)];
Stat6=Stats4display[(x+5)];
Stat7=Stats4display[(x+6)];
Stat8=Stats4display[(x+7)];
Stat9=Stats4display[(x+8)];
Stat10=Stats4display[(x+9)];
Stat11=Stats4display[(x+10)];
Stat12=Stats4display[(x+11)];
Stat13=Stats4display[(x+12)];

The button (in the same timeline on a different layer) has this code:
on (release) {
x++;
}

I had hoped that by incrementing the value of x I could update all the dynamic text boxes with the next value along in the array. Why doesn't this work? Some kind of scoping problem? Or is there an easier way to do this?

Any help would be much appreciated.

Help Clever Person Needed. Button/Dynamic Text Problem
I can't get code in my button to change the values displayed in my dynamic text boxes.

I have a column of twelve dynamic text boxes which display numbers stored in an array. The array contains more than twelve numbers. I want to use buttons to refresh the information in the boxes (effectively creating a scrolling effect) so that the remaining contents of the array can be revealed as required. In the code below Stats1 etc. refer to the dynamic text. The array is called Stats4display. This shows the information fine.

Stat1=Stats4display[x];
Stat2=Stats4display[(x+1)];
Stat3=Stats4display[(x+2)];
Stat4=Stats4display[(x+3)];
Stat5=Stats4display[(x+4)];
Stat6=Stats4display[(x+5)];
Stat7=Stats4display[(x+6)];
Stat8=Stats4display[(x+7)];
Stat9=Stats4display[(x+8)];
Stat10=Stats4display[(x+9)];
Stat11=Stats4display[(x+10)];
Stat12=Stats4display[(x+11)];
Stat13=Stats4display[(x+12)];

The button (in the same timeline on a different layer) has this code:
on (release) {
x++;
}

I had hoped that by incrementing the value of x I could update all the dynamic text boxes with the next value along in the array. Why doesn't this work? Some kind of scoping problem? Or is there an easier way to do this?

Any help would be much appreciated.

Calling A Function, External To The Calling Class
hello to everyone, who looks at this post
So there's a class, that needs to call/access an external function.
'External' (imho) in this case would be any function, declared outside of the class.
How is it possible to:
1) call a function declared in the main timeline.
2) call a function in another class (i suppose, the only way of doing it is by importing the class having this function into the calling class?)

Help Me On This, People.
Hey there fellow actionscripters,

Is anybody here who can help on this, actually im creating a trivia game wherein i use randomized number to randomize the questions. But i need a script which will filter or disable numbers which has been generated before.

If ever you have any samples which you can show me, thanx.


[Edited by SavageSun on 06-27-2001 at 11:47 AM]

Come On People, Someone Must Know....
Is it possible to make links in the text file so when flash presents the text, it also presents links to newwindows

If so how?

Hello People I Need Some Serious Help
i`ve only REALLY been using Flash for the past two weeks.
I really have a lot of questions. Like this actionscript, where do u actually type it in? ?
I`m used to using the timeline, doing simple frame by frame animations, making a simple button in your timeline, ext...
Can someone please help me? I am really interrested, but still stupid with Flash Like what does this actionscript actually means?? Where do u start??
Told U i was new at all this!!!

thanx!!!

Do You People Even K Now?
Do you people even know what I am talking about with my flash movie file?

I altered the code I had before to:

on (release) {
if (MYvar == ya) {
stopAllSounds ();
MYvar = na;
} else {
gotoAndPlay (1);
MYvar = ya;
}
}

but for some reason it still doesn't work...

on the main timeline I have 1 frame... Then on the movie timeline I have one frame.. So.. the gotoAndPlay is calling the frame from the main timeline...

Can someone please Help me???

- Thanks in Advance..

- jblack144

Hello People Please Help...
Hi, I am using MX obviously, I am creating some buttons, I want my text to get brighter when scrolled over and dim back to normal when scrolled off... I don't know how to do this I don't even know where to start So if you can please tell me how to do this from begining. Kthx

People
Does anyone have any animated flash people that I can have for a tutioral project ?

I Eat People
Hopefully my stupid subject got some attention.

Is there any way to use the _loadmovienum so that MC's will always load on top of themselves, while the current mc stays in the background. I have 6 MC representing different pages, and when a new MC is loaded I want the current MC to stay in the background until the new preloader is done.

Any ideas?

I Wonder If You People Can Help.
Hi folks, i wonder if you people can help.

This could be a easy question but it's a swine for me.
Background:- Set a variable called -Key- to False. If you pick a key up then the variable -Key- will then be set to True.
If you try to enter a door and the -Key- is true then you my open the door.

How do you set a Variable as i've tried with no luck and could you tell me an If statment saying if -Key- =True then goto and play ?.

Thanks for reading this and your help...

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