Can I Control Poser Animation.........
can i control the poser charecter with mouse cursor......?in Flash.... please reply me.........
waiting for reply..........
FlashKit > Flash Help > Flash General Help
Posted on: 12-01-2006, 09:13 AM
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Pop Up Poser..
Hello all
I'm trying to get buttons on my projector file to trigger
pop up html windows.
The problem as i see is it is that when doing this from a
flash movie embedded in a website u have to put the newwindow actionscript on the button and on the html page the main movie sits on. As this is a projector file I have nowhere to put the script.
can anyone help?
Poser In Flash
I want to take a simple walk cycle animation from Poser and use it in Flash. Can someone tell me if and how you do this. I'm just going to have the figure walk in place and then motion tween in Flash. Any help would be greatly appreciated.
Cheers
Can I Do This With Poser 6 & Flash MX?
i need to duplicate this but i am not sure what program i could use along with Flash. I was thinking Poser 6. what do u think?
http://aolsvc.health.webmd.aol.com/m...ms/default.htm
Poser 4 Export To Flash...
when i try to make movie from poser 4 i can't find macromedia flash under the sequence type menu. anyone know how to solve this?
Exporting Poser To Flash
I couldn't find the right category to post this thread so I thought posting it here would be best. I have recently obtained poser pro pack 4 and have been trying to export figures in to flash, but when i import them into flash they look nothing like they did in poser. They look very abstract and art deco. If someone could help me with the exporting features in poser i would be most appreciative.
Thanx...
Export Poser 6 To Flash
Hi,
I'm using Poser 6 and I have created an animation using the Walking Designer which was simple enough but when I try to export it to Flash the output is very poor quality. Does anyone know how I can rectify this please?
Poser 4 Export To Flash...
any Poser users around here?
i don't know why, but I can't make movie into flash from Poser 4, only into .avi
anyone know how to solve this problem?
Question About ~POSER~need Assistance
haveing a real hard time to get my face in poser can someone possiably make my face if i send them pics? In need for school project.. pleasee help.. just the face.. have tons of pics here of my bro..Please someon save me..
use any ones you need .. pleas help me tho:( x mas thing for him when he gets home from Army..but for school also..
here is the pics..
http://s63.photobucket.com/albums/h121/franticity/
ugly but side view..
http://i63.photobucket.com/albums/h121/ ... e467-1.jpg
front view
http://i63.photobucket.com/albums/h121/ ... ure466.jpg
Load Movie In Target Poser
Hello All
If I Load Movie from the main timeline into level (1) the button actions in the loaded movie work correctly. If I Load Movie into a named instance Target they don't work.
Why? What obvious fact am I overlooking.
Thanks for any help.
Using Poser Walk Cycle In Flash
I want to take a simple walk cycle animation from Poser and use it in Flash. Can someone tell me if and how you do this. I'm just going to have the figure walk in place and then motion tween in Flash. Any help would be greatly appreciated.
Cheers
Producing Poser-Based Movies With Flash
Hi everyone,
I'm new to Flash Kit and have heard great things.
I'm at a new job where I have the amazing chance to create animated kid's films for a kid's website. I thought I'd outline my general situation here, and perhaps get into more details on separate threads.
At my first job in the 90s I used Poser all day and got really good at it. Now that Poser can export into Flash, I'd love to build movies in Poser and then bring them into Flash so I can post .swfs to the kid's site. I have the script for a five minute movie that intercuts between a Poser narrator and then some cartoons I'll draw directly in Flash. The whole thing will result in one .swf on a 552 (w) by 401 (h) stage, which I imagine will be quite large, roughly 10 megs.
First of all, I need to build a preloader. Are all preloaders built equally? I'm not highly technical but will learn what I need to to get the preloader working. I grabbed a preloader off of the site and sort plugged it into my animatic, and although the .swf is only about 2 megs right now, it took forever to load up. And by forever, I mean that loading bar was slowly inching up one percentage point at a time.
Second, is there anyone experienced in Poser to .swf exporting? It seems like a very delicate and finicky operation with lighting and color optimization to get something that looks good.
Third, I'm using the Lipsync plug-in, and the .swf files don't seem to play quite fast enough to match a two-sentence voice recording. Do I need to perhaps cut the voice into tinier chunks, or are their tricks and tips for getting the lip syncing stuff lined up better?
Fourth, I'm playing with this now, but is it better to do a larger Poser .swf animation with a few colors or a smaller one with many?
Fifth, I noticed a slight "hiccup" between scenes where it can take a second to get a new asset to appear. Is there a way to minimize this? In my case it results in the head disappearing off of a body for a second, a particularly unsettling effect.
So, sixth, to make a nice-looking 3D character who can talk, I'm making the body invisible in Poser, adding the lipsyncing animation, exporting his head as a .swf, and then bringing that .swf into my .fla file and pasting it on top of the headless body as its own movie. Is this a smart way to operate? What are some other ways to think about doing this?
Or, seventh, am I perhaps barking up the wrong tree entirely with this issue and maybe I can build the whole thing in Flash, but should export the entire thing into quicktime or realmedia or something like that so I don't need to obsess about keeping the file size down since those formats take care of smooth streaming? What formats are good to consider exporting to?
Any suggestions, help, or directions to good resources would be great!
Thanks,
Ian
Question: Optimizing Poser 3D Models In Flash?
Hey all,
I'm trying to use Poser to create rotating 3D models in a Flash movie. My technique thus far has been to create the model, export it as a DXF, import to Swift 3D, recolor everything since Poser adds weird shadings to each indvidual group (any ideas how to keep that from happening?), then do the animation in Swift and export. Only problem - the final animations are HUGE. I don't know Poser well enough to know if there's a way to "down-sample" the models so they contain fewer polygons, or a way to optimize them in Swift without destroying their metrics.
Any ideas or help out there?
Thanks very much in advance,
Matt
Help With Animation Control
Hoping someone can help me
I want to create an animation that will continue to play until a key is pressed
I want the animation to continue backwards and forwards rather than looping from beginning to end. And the amount of steps forwards and backwards to be random.
For instance say I have 100 frames in my animation.
I want to start at frame 50
Then randomly go forward x frames (say to frame 73)
Then randomly go backwards x frames (say to frame 60)
Then randomly go forwards x frames (say to frame 65)
Then randomly go backwards x frames (say to frame 40)
Then randomly go forwards x frames (say to frame 75)
Then randomly go backwards x frames (say to frame 62)
etc...
On reaching frame 1 the animation will reverse direction and play forwards (ie towards frame 100)
On reaching frame 100 the animation will reverse direction and play backwards(ie towards frame 1)
Thus the animation will continue to travel backwards and forwards but by random lengths.
Can anyone help me?
Script For Control Animation
friends help pls!!
i have a sequence of animation in a movie clip call "aaa"
which have 10 frame... and i go to check mouse "_xmouse" in the scene ....
onClipEvent (enterFrame) {
if (_root._xmouse > 250) {
_root.aaa.gotoAndPlay (1);
}else{
_root.aaa.gotoAndPlay (5);
}}}
however it dont work..it really just "gotoAndPlay (1)" but the frame 2,3,4...have not play ......help help!!!
i know the problem is ..when i put my mouse over _xmouse >250
the flash script statment is alway true so it will tell my flah gotoAndPlay frame 1 ........
but i dont know how to fix it ......
help help !!!!!!!!!!!!!!!!!!!!!!
MediaController - Can It Control Animation?
Hi
Please look at http://www.artdirections.co.uk/video...opres1207.html
I am working on a video with synchronised animation. Please note that I have used a Macromedia flv purely to test this, and am not claiming that this video footage is mine! So far I've only applied actions to the first two buttons and am using them as "scene selectors".
I would like to know if it's possible for the MediaController to control the animation as well as the video. I have tried using the Labeled Frame CuePoint Navigation behaviour (assigned to both the MediaController and the MediaDisplay). Neither works. Is it possible to control the animation with this playback bar?
I've trawled through endless tutorials etc but can't seem to get anywhere.
Thanks in advance
Using A Scrollbar To Control An Animation
hello,
I am trying to create a scrollbar that controls a simple animated movement. I want the animation to stop at whatever frame it is at when the user releases the scroll btn.
I don't think there is a "getFrame" for movie clips, any ideas?
thanks.
Animation Control Like In Video
Hello!
I have a problem with this: I have an animation that is about a minute long. There are different movements, masks, all mainly done with help of mc_tween.as. But not all.
This can be an external swf or just an mc, it doesnt matter.
Now I need the controls for this mc. Play, pause, stop and a slider control like u see in movie players with which you can drag the slider to the location in the movie you want.
Is this possible to do since there is no clear progress in the animation?
Where would I begin with this?
thx for all answers!
Movie Control For An Animation
Im working on an animation in flash and I was wondering if there was a way to have buttons on the bottom for a fast forward and rewind, Not so that there are chapters but so that everytime you press it, it would advance maybe 200 frames or go back 200 frames. Im not very good with actionscript and I couldnt find a tutorial for this. Any help would be greatly appreciated
Helpppp < Animation Control >
hi everybody
i have just built an animation and would like to add a few buttons so the viewer can view it at his/her own pace (fast forward, stop, resume)...I was wondering how exactly I could do that?
I tried to use
on(release){
gotoAndPlay(nextFrame();
}
but i know that's not the right thing to do...HELP! thanks!
Control Animation With Keyboard?
Hey all!
I'm trying to create an input field where a user types a word and if correct, the movie progresses to the next frame (I just can't don't know how). More importantly, I wondered if there was a way to substitute clicking on a button with hitting a key on the keyboard? So instead of using a "submit" button to check the field's value... the user can just hit the "enter" or "return" button and the "if" and "gotoandplay" actions will occur. It shouldn't be TOO hard but I'm not sure. thanks!!
AS3 Animation W/ 2 Control Points (IK?)
I am working on a AS3 animation that is of a piston. This piston is connected to a up and down y motion and at the bottom does a circular motion around a cog like stucture. So the sprite essentially needs to animate on the y axis and I can do that fine. The base of the sprite needs to rotate around an axis, which I can do as well. But I can't do both. It becomes almost an invers kinimatics setup. Any resources for that. You can see an example of the animation I have found as a reference here: http://en.wikipedia.org/wiki/Four-stroke_cycle there is a gif animation on the page. Any resources or anyone that wants to help me concept this out?
Thanks
Movie Control For An Animation
Im working on an animation in flash and I was wondering if there was a way to have buttons on the bottom for a fast forward and rewind, Not so that there are chapters but so that everytime you press it, it would advance maybe 200 frames or go back 200 frames. Im not very good with actionscript and I couldnt find a tutorial for this. Any help would be greatly appreciated
I Need To Control The Timeline Of An Animation Using A Scroller
i have a building i modeled in swift 3d that i want to bring into flash so that the user can rotate the view themselves. i already have the animation of the building spinning, i need a bar on the bottom that begins with the controller in the center, when the controller is dragged to the right the animation plays foward, when the controller is dragged to the left, the animation is reversed. any help or where to find a tutorial on this would be much appreciated.
thanks
Trying To Retrieve A Variable To Control Animation
Using Flash MX 6
Both files are attached.
Thanks in advance for any help you can provide.
I have a .txt file with "&data=56" as my var.
I want to retrieve the variable and place it inside
a dynamic text box. "editbox"
The text box is part of a movie clip. "needleMC"
When the value 56 is retrieved and placed inside the editbox, it is also relayed to another dynamic text box (inside the same MC) to show speed. "speedBox"
The script works inside the Scene or _root no problem, but when I placed it inside a Movie Clip it stopped working???
Not sure what went wrong?
Also, would you happen to know if the Movie Clip could constantly check the "data.txt" file for changes and then update?
Thanks,
--Steve
[CS3] How Do Create A Scrollbar That Allows You To Control The Animation
Hi,
I'm trying to create and animation similar to the animation at the top of this website:
www.zingusa.com/
Where the scroll bar actually allows the user to control the animation. Slide to the right and the animation/graphic develops, slide left and it reverses.
Does anyone have any idea how I can go about doing this?
Please help.
Cheers,
Alicia
Animation Control On Accordion Label How?
Hello everyone who gona see this post
I'm trying to get this effect http://www.benanders.co.uk on the labels so when I will roll over the accordion child label the letter spacing is gettign bigger
what I did:
1. the animation like this using MC with motion from the short to long distance for each letter it is look like I want than
2. the button where I set UP - static test Over I draged and droped preview created MC and the rest finished to work like usualy
3. Than I created a next MC where I draged and droped created button
so if I will export this last created MC to swf file the animation work like I want but any time when I will set it as a label it is becoming static short text and is not doing anything
Maby some one know how to do this effect using only AS????
Making A Scrubber Bar To Control Animation, Not FLV
Hi -
I've been searching for weeks and can't figure this out.
I need to make a scrubber bar to control a simple timeline with streaming audio and animation.
I've figured out how to make a scrubber that will allow me to drag it to a point in the animation, and continuing playing the animation.
It's buggy though, when I move the mouse it jerks the animation. I also need the little scrubber bar button to follow the progress.
If anyone can help me out with this or point me to a place where I can learn how to do it, I'd be much appreciative!!!
All the tutorials I've found are for FLV scrubber bar control, not animation.
Here's an example:
http://www.neildevine.com/clients/tour/intro_new.html
Mouse Wheel To Control Animation
I am building an installation at the moment, which treats a screen much like one of those pop-up books. I want to attach physical wheels and pull-out tabs which control animations, so for example, when a tab is pulled upwards, something rises in the animation. I was thinking just to make it a "click" to trigger the animation, but i'd rather the animation went with the tabs being pulled out, if you get me? therefore, i thought using a mouse scrollwheel would work, but is that possible?
Sorry if its a bit confusing. Would like to hear any opinions or any way to get this done, as i haven't got a clue and i'm not very actionscript-literate!
Thanks!
Keyframe Animation Control Class ?
i'm looking for some class that does something similiar to what mcTween2's method "frameTo" but with looping on the end of the movieClip.
what i need is to control a 3d animation (frame by frame) with the mouse,
- drag to rotate
does anyone knows about something like this ?
Bitmap Animation Control Question
Hi everybody ,
Can someone please help me on how to control bitmap animation , i tried tracing to use shape hints but the effect isnt good for me so i trie to go with the bitmap. So, please check the swf file , i have an envelope there that opens, I dont know why but when I tween the bitmap ( png file), in the middle of the tween, the middle part on the flap goes a little to the side instead of just shrinking in the vertical line and then expand in the vert to create opening envelope effect. is there any workaround for this???
here is the link:
http://deep.snow.webpark.pl/zzz.swf
peace to everybody here on US
Control An Animation Timeline With Mouse Coordinates?
Hello, I'm new to the site, and this looks like a fantastic forum! I'm sure someone will tell me that my question has been answered in "thread XYZ", but I just can't seem to find it. So here goes.
What I am trying to do, is have 4 selectable icons orbiting each other on a single oval motion path, and look like they get larger as they come to the closest point in the orbit, and smaller as they reach the furthest point. I have this entire animation working fine, on a timeline that is 60 frames in length.
The part I am stumped on, is my desire to have the icons run counter-clockwise (forwards through the timeline) if the mouse is on the right side, clockwise (backwards through the timeline) if the mouse is on the left, and rotate gradually slower as the mouse moves towards the center point.
I've seen tutorials on doing something similar to this with a horizontal menu, but the technique doesn't seem to quite fit what I am trying to do. I can post my current source file if that will convey my idea a little better.
Thanks in advance for your help, and I look forward to helping out others here!
- GentleHalo
Scripting Time Interval To Control Animation
Is it possible to script a three-frame loop that runs until a designated time interval is up? I'd rather do this than have hundreds of frames, but am at a loss for how to make it happen.
for the sake of the thread, let's say I have a movie clip "run_mc", and I want it to loop until 30 seconds has run out, then gotoAndPlay("start").
Any help would be awesome!
Thanks,
Keith
Using Qwerty To Control Animation Whith Actionscript
hi.
i´m trying to use my qwerty keyboard keys to control movies. what i want to say is. when i press q, it dysplay movie 1, if i press w, it display movie 2 and so on and so on.
the problem is, when i put some actions in the movies it doesn´t work. why?
because whem i use a simple animation on movies it behaves well. when i put actions it doen´st work.
please help me cause i´m getting my brain burn.
Use Slider To Control Timeline Of Tweened Animation
I have 3 pictures and animated it using motion tween as usual.
Now, I want to create a slider so that user can drag along forward and backward so that the tweened animation moves accordingly. Eg the whole motion ends in 10 sec
If user drag slider to far right it goes to 10 sec frame and if it position to middle the movie go to 5th sec. etc.
How to do this to associate the slider to frames ? The adobe official site does not have document on this. Please help. Thanks.
GotoAndPlay Won't Control Externally Loaded Swf Animation...
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
vultureClicked = 1;
}
trace(vultureClicked);
}
on (release) {
if (vultureClicked == 2) {
_root.vulture_container_mc.gotoAndPlay(1);
vultureClicked = 3;
}
trace(vultureClicked);
}
Any help is much appreciated. I've been trying all kinds of things for hours now. I'm an artist, not a programmer, so this stuff is pretty foreign to me.
AHHHHHHHHH Help With Mouse Position To Control Animation
Hello all,
SO I have two mc buttons, one inside acting as a normal button the other for effect. Now I know all about how to make them work seperate but that is not the problem.
When i go over the imbedded button the effect button on the outside wants to go to the up state.
SO i figured that if I used a mouse event to tell the button on the outside to stay at over as long as it was in a specified area. That way I can keep it at the over state while it goes over the imbedded button.
I hope I haven't lost you.
so now I can't get the x value and the y value to call the function to the over state in that area. I'm a new and it is driving me nutty. Here is my fla
Thank you thank thank you.
Newbie Actionscript Animation Control Question
Hi,
I'm trying to control coded animations with buttons, here is my stripped down code:
// Animation code:
function anim1() {
// looping animation code here
}
function anim2() {
// looping animation code here
}
function anim3() {
// looping animation code here
}
// Button code:
button1_btn.onRelease = function() {
anim1();
};
button2_btn.onRelease = function() {
anim2();
};
button3_btn.onRelease = function() {
anim3();
};
When I press button1_btn, each press starts a new anim1 function. When I press button2_btn, anim1 still loops, but now anim2 plays at the same time. What I really want is for each button1_btn press, to cancel any previous anim1 function, and then start a new anim1. Likewise, if I press button2_btn, it should cancel any previous running animations, then start a new anim2. I hope I'm not confusing, not sure how to explain it, but essentially I'm trying to start and stop three coded animations with three buttons.
Thanks,
rm
GotoAndPlay Won't Control Externally Loaded Swf Animation...
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
vultureClicked = 1;
}
trace(vultureClicked);
}
on (release) {
if (vultureClicked == 2) {
_root.vulture_container_mc.gotoAndPlay(1);
vultureClicked = 3;
}
trace(vultureClicked);
}
Any help is much appreciated. I've been trying all kinds of things for hours now. I'm an artist, not a programmer, so this stuff is pretty foreign to me.
Forward And Backward Animation Control Of Film Strip
I have looked all over for help on this and cannot find it.
Here is the deal:
I have a graphic that i have animated on the main scene. The graphic is my main page. It looks like a film strip. I am wanting to create buttons to go to each box of the strip that represent each part of my page: home, about, pixs, ect. I have 6 sections. I need to be able to animate from each of the 6 sections to any and all of the others. Ex. from 1 to 6 or from 2 to 3. I am cool with getting them to go forward, but i am stuck on getting the animations to play backwards. I could create another set of animations that make the film appear that it is moving backwards, but i would like to use the same animation to move the film backwards.
If section 1 animates to section 2 from frame 10-30 I am wanting the animation from secion 2 to 1 to reverse from frame 30 and stop at 10
am i out of my mind or can i do this? I have a fair working understanding of actionscripting, i just cant get my head around this one. I just started using mx and am not sure if it has something that will make this possible.
Thanks in advance for looking at this long post and any help you could offer.
-john
Time Line Control Question, Animation Fade In And Out
what im trying to do is load an external with a menu button. This is easy, now to be completely clear the loading external movie is going into level 5 and has a basic intro animation over 40 frames or so. then it comes to a stop command. Now what i want it to do is when another menu button is clicked i want the movie that is currently loaded into level 5 to play from frame 40 to frame 80 or what ever then when it is done i want to be able to load a new movie into level 5. so basicly i need code that says play the movie in level five, when its done playing load a spacific movie into level 5.
Thanks a ton, i hope this is clear.
Chris
[F8] How To Control A Flash Animation With Play And Pause Buttons ?
Hi Friends !
Please view this ANIMATION .
I want to control this aniamtion with a play and pause button .
when clicked on play button , the animation should start playing . and
when clicked on pause button , the animation should stop on the frame on which pause button has been clicked .
Please help friends .
Thanks !
Can I Control A MovieClip Animation Based On A NetStream Event?
First off, here is the website I'm working on:
http://www.littlefenris.com/RAMPSI/
What I am trying to do is get the animation of the audio levels (red bars next to the power switch) to only happen while a video is actually playing (videos are in the video gallery section). I have the animation done and I can easily get it to start and stop based on pressing the play and stop buttons, but since they start and pause the video you would get instances where the video isn't playing but the audio levels would be animated, which I don't want.
Here is an example of the code in the play button (using NetConnection and NetStream to play the videos):
Code:
play_btn.onPress = function() {
playSound.start();
infoText_txt.text = "PLAY";
my_ns.pause(spotToPlay);
};
The only way I can think to make it work exactly as I want it is to have Flash look to see if the video is actually playing or not and I can't figure out how to do this or if its even possible using the NetStream command I am using to start and stop the videos.
Any help is much appreciated.
Sound Control With Pause Button As Well As Timeline Control
Hi there
I have a flash page, with a ambient track playing. I added a pause and play button. So you press the button then it stops, then you press it again then it plays...
So now i want to make it so that if you go to the 'WORK' page on the site, wich is on its own frame, and wich has different buttons linking to it, then i want the sound to switch off when i am on the work page as well.
So if the background ambient music plays, and you go to work then the sound switches off. Untill you switch it back on again
How is the best way for me to do that?
How Can I Control A Swf File Via RF Remote Control, Ala Powerpoint?
I have a Mac laptop and Honeywell RF remote that will control Powerpoint presentations. I'd rather make the presentations in Flash. The remote has three functions: last slide, next slide and blank screen. I have no idea what signals the remote sends for Powerpoint to read, but it must be pretty standard.
Does anyone know a way to code Flash so that it will respond to these commands the same as Powerpoint does... or is this a lost cause?
Thanx!
Need Urgent Help How To Combine Transition Class Tween Animation And Keyframe Animation?
Hi! I have a transitional tween class animation assigned to "mc_logo" on frame 1. However on frame 100, I have "mc_logo" animated on the timeline by regular keyframe animation.
I have assigned the tween class animation to "mc_logo" on frame 1 and the regular timeline animation starting on frame 100 does not execute now when I test the movie...why?
Do I need to end/clear the tween class animation so the regular timeline animation will work again?
Here is the code on frame 1 so far:
import mx.transitions.*;
import mx.transitions.easing.*;
import flash.filters.*;
var LogoTweenY:Tween = new Tween(mc_logo, "_y", Bounce.easeOut, -120, 171, 30, false);
Thank you in advance for your help.
Attila
OnMouseOut{freeze Button Animation, Reverse Animation Back To..}
This is my question in an action script "perspective", since i dont wanna spend the time typing this question out in plain english..
How would i implement this effect into a button I made that contains a MovieClip as the over state? ::
onMouseOut{
stop button's Over animation on current showing/playing frame;
then reverse animation back to start
OR
fade out current showing/playing Over animation frame, back to the button's load state (not over)
};
Playing A New Intro Animation On Release During The Previous Outro Animation?
I know about external swfs and having intros and outros, but I want my intros and outros to overlap...
for example, I want a background that's red and rotates when you click button 1, but I want to it rotate and change yellow when I click button 2, or rotate and change green when I click button 3...
I don't want it to rotate than fade to black and finish before the next animation has started, cause otherwise I don't get the smooth colour change from red to yellow, rather it's red to black than yellow...any tutorials that can help me?
thanks...it's hard to explain
Simulating Hieracical Animation Tween Mixed With Timeline Animation..
The theory was that I animate my clip say across the stage using frames in the main timeline. So this animates fine, but when I use the Tween class inside this clip the timeline animation is destroyed! the tween class for the clip was just doing some animation repeating, like as if it was the clips own timeline...this overpowers the parent animation and the slide across the stage doesnt happen...
why? and is there a solution more importantly.
Play/Pause For Animation/Nested Animation And Sound
Hello and Goodmorning, afternoon or evening.
I am relatively new to actionscripting and have come upon a problem I'm sure is probably easy but for some reason I can't make it work.
Basically I have a presentation that plays several voice over sequences that match up with accompanying animations which are mostly movie symbols that house the animation sequences. Well now the client wants to put a pause/play button on the presentation and I haven't been able to make it work... I put in stops but the movie symbols still play out the sequence and the voice over starts over... not sure what to do... HELP!... and thanks ahead of time.
Raul.
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