Collage Work
i need some website where i can get collage works ,i wated to do some collage work for my website background.....,i searched a lot didnt get it what i wanted,so plz tell me soem colage works and tutotrials if i can get..
KirupaForum > Flash > Flash 8 (and earlier) > Flash MX 2004
Posted on: 08-03-2005, 02:21 AM
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Help With Collage Project - IF
Hi all, I really need some help. I have to make a flash project... but I am having to learn flash as I go. I have 2 Weeks to do this and time is going quickly.
Basically I have created a menu, and wish to have an Enter button to activate the currently selected object.
I have done this by having 5 frames (each with a different item highlighted) and an enter button. When the Enter button is pressed (depending on the frame) taking the user to another frame with the content they wish.
I have tried quite a bit... the closest I have got is this
Quote:
on (press) {
if (frame=1) {
gotoAndStop(6);
} else if (frame=2) {
gotoAndStop(7);
} else if (frame=3) {
gotoAndStop(8);
} else if (frame=4) {
gotoAndStop(9);
} else if (frame=5) {
gotoAndStop(10);
}
}
Frames 1 - 5 are the objects being selected
Frames 6 - 7 is the content to be displayed
I would really appreciate some help with this.
At the moment whenever the button is pressed, it jumps straight to frame 10.
Thanks for your time
Huge Collage. Help?
I have to create a huge collage with about two-hundred images. The images will animate themselves onto the screen, starting big and getting small untill the whole screen is covered with these images.
I'm dreading doing each animation by hand. Does anyone know of a tool that can help me or a script that might accomplish this?
Thanks!
Looking For Photo Collage Via Rss
I was cruising for some stock images the other day and checked out Fotolia.com and saw a flash collage on their homepage which was very striking. So I started to think about it and was wondering if it's possible to do something similar dynamically that pulls from an rss feed for example.
I'm not a Flash guy, so I'm looking to see if either
1) has anyone seen anything like this available for purchase out there?
or
2) is this even possible to do dynamically? The photos in flash are tilted and angled as if thrown on a pile and i'm not sure if you can do that.
slide.com has something else that is similar, but I don't want the slide.com advertising on the flash movie either.
Any further info would be really helpful. Thanks all
Selecting Layers Inside Collage
I'm having trouble selecting specific layers inside a collage. Many of the layers overlap, so the smaller images are harder to select, sometimes even impossible.
It'd be much easier if I could select the image from the timeline. But I'm trying to alpha tween each of the images and selecting the layer from the timeline doesn't give me access to the color menu in the properties box.
Also an unrelated problem with the images which I've imported from photoshop. The layer masks I've created for each of these images aren't showing completely. The mask is very blotchy.
Making Collage From Photos In Flash 5
I am trying to make a collage from small set of pictures. They are all of any shapes. I want to fit them in a oval shape. How can I do that in flash? Later, I plan to put it up on my webpage. What should I be careful with. Does it have to have layers?
Arrays To Make Pseudo Fractal/collage
Can anyone help me with the code for http://www.praystation.com's March 2000 experiments?
He gives these clues:
It consists of a rectangle, an array of color and some math
There exists one signal
A = an array of 5 x 200 rectangles
There exists one system
T = a series of transformations
1. Put the 'signal A' into 'system T' to yield 'signal A'
2. Modify the 'system T' to yield 'system T'
3. Put 'signal A' into the 'system T' to yield 'signal A'
4. Repeat step 2
THanks.
Loopster
Drop Menu : Rollovers/GetURL In A Movie Don't Work...and The SWF Doesn't Work In FF
My links/rollovers don't work in Mozilla and the dropdown menu part don't work (the rollovers and the getURLs) in any browser.
What's wrong with this??? I think it's something simple.
I've already tried:
Code:
this._lockroot = true;
I also tried writing the AS as:
Code:
one.title.text = "The Text";
one.onRollOver = over;
one.onRollOut = out;
function over () {
this.gotoAndPlay(2);
}
function out () {
this.gotoAndPlay(11);
}
one.onRelease = function(){
getURL("http://www.thelink.com");
}
...didn't work...
I hope someone can help!
Download the: Source File
(Lately I've gotten no help off this site and it's been very depressing because this site people used to be very helpful...I hope someone can change my mind)
This._lockroot Doesn't Work (combobox Components Won't Work)
I have a preloader (preloader.swf) which loads a form (offerte.swf).
I've put the this._lockroot on the "application" timeline on the first frame of the "Flash form application" (offerte.swf).
But the combobox components still won't work.
I had it working before, but suddenly it seemed to stop! Now I can't get it get to work again.
Preview: www.blaak.nl/flash/
This._lockroot Doesn't Work (combobox Components Won't Work)
I have a preloader (preloader.swf) which loads a form (offerte.swf).
I've put the this._lockroot on the "application" timeline on the first frame of the "Flash form application" (offerte.swf).
But the combobox components still won't work.
I had it working before, but suddenly it seemed to stop! Now I can't get it get to work again.
Preview: www.blaak.nl/flash/
LoadMovie Work But Send Variable Not Work On Mac.
Hi!
I have many swf files that I want it link to specify frame.
AT Level0(bg.swf ): I set two variable as glob_marker, glob_scene for keep frame label and scene from Level5 for load Level8 and goto that label. action at frame be:
glob_scene = "";
glob_marker = "";
loadMovieNum ( "movie1.swf", 5 );
Inside Level5(movie1.swf): I set action to buttons be:
on (release) {
_level0.glob_scene = "5";
_level0.glob_marker = "5-1";
loadMovieNum ("movie2.swf", 8);
}
Level8(movie2.swf ): I set action to first frame at root be:
dis = _level0.glob_scene;
if (dis eq "5") {
gotoAndPlay ("IC", "LL");
} else {
gotoAndPlay (3);
}
And Level8(movie2.swf ): Inside "IC scene" I set action to first frame be:
display = _level0.glob_marker;
if (display eq "5-1") {
gotoAndPlay ("IC1", "IC1");
} else {
loadMovieNum ("orher.swf", 20);
gotoAndPlay ("IC1", "IC1-1");
}
Everything work fine on PC.
It go to scene and label right.
But for Macintosh it not go to scene and label (movie2.swf) as I want, it go to first scene and first frame.
(Everything play on CD by have projector from Flash Not preview with Browsers)
I sorry for my english. Thank you.
Including A Font Don't Work For IE 6.0, And DOES Work For Netscape?
This is weird,
I included a font into Flash 5 and when I view the flash content on another pc (that don't have the included font installed) with Internet Explorer 6.0 it gives me some ugly other font, and for Netscape 4.0 it works perfect!
Does anyone know about this problem?
Please reply if you know something that could solve the problem
Thank you
Why Would Flash Movie Work At Home & Not At Work?
I've verified the javascript works. I verified that my ActionScript works - at home anyway - in Firefox and IE6. When I brought my code from home and ran it on my work computer, the Javascript function fails to execute in Firefox! Firefox! Then, the JavasScript function fails to execute in IE7, which I halfway expected...
The strange part in all this is that when I use Firefox's IE view plugin (views Internet Explorer as a tab in Firefox), the Flash movie is fully active - it calls the javascript function as intended, The hyperlinked movieclips open new pages as expected, etc. Why is this?
I need this movie to function here at work the way it functioned at home! I know that ActionScript works the way it should where ever you use it... The JavaScript isn't to blame - I know it works in all the browsers I use... In both cases, home and work, I've ran all my files (HTML, SWF) from the same directory, so I'm not worried about conflict between realative and abolute paths...
Does it have something to due with Flash security settings? Does it have something to do with the HMTL object tags I'm using? That's the only thing I can think of.
This is work-related. Please help!
Attach Code
>>The AS2 is simple:
import flash.external.ExternalInterface;
closeDiv_btn.onPress = function() {
ExternalInterface.call("disappear");
}
>>The javascript is lenghtly so I won't show it here, but I've verified that the function works and is properly named "disappear()".
>>Here's the HTML object tag:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0"
width="500" height="300" title="Hover Ad">
<param name="allowScriptAccess" value="always" />
<param name="movie" value="myMovie500x300.swf" />
<param name="quality" value="high" />
<embed src="myMovie500x300.swf" quality="high"
pluginspage="http://www.macromedia.com/go/getflashplayer"
type="application/x-shockwave-flash" width="500" height="300"></embed>
</object>
Edited: 05/30/2007 at 12:57:31 PM by JaeWebb
Smoothing Doesn't Work It Oughta Work
Hello!
I am trying to develope this website:
http://anarchy.primalinsanity.com/~villain/nma.rar
Its smoothing effect, however, has mysteriously disappeared. It is only enabled in authoring mode, not if I export the movie. I've tried everything to re-enable it:
1) Changed formats from JPG to PNG
2) Library > Bitmap Properties > Allow smoothing
3) File > Publish Settings > Smooth
But nothing seems to work
Thanks everyone,
Johann
Guestbook & Counter Work Don't Work On Server
I've created a counter and a guestbook with flash and php using a txt file to store information. it all worked fine when i tested it on the tripod.de server with one of my accounts. however it doesn't work if i load it up on another account on www.tripod.de. i did activate php on this acount but that's not the problem...
i'll give u both links, ...
here ithe guestbook works
debwebflash guestbook
here the counter works:
debwebflash counter
here i want it to work!
donboscoduisburg
well this last page is in german, so to get to the guestbook u have to click on the link "Gästebuch" further down on the list on the left. the counter is on the left and doesn't work eigther. both don't write into the .txt file for some reason.
thanks, hope someone can help.
Got My Slider Work Once, Now I Need It Work Everytime..
peepz,
my following slider script slides only once to the desired position, but i want it to do it every time.
if i press the button it moves (and eases to the xposition of the slider - 119), but if i pres agina it will not move again, i want to let it move agian 119 pixels:
Code:
stop();
slider = this._parent._parent.mcCollectionSliderTop;
finalx = this._parent._parent.mcCollectionSliderTop._x - 119;
this.mcVolgende.onPress=function(){
this.onEnterFrame=function(){
slider._x += Math.round((finalx-slider._x)/5);
}
}
thanks for all of your help
Hittests Work/Dont Work
Ok, I think I may know the problem. I have a movie clip called "mario_mc". THen I have a background called "background_mc". Inside I have coins, blocks, and boxes. The ONE box is called "box_mc" and the ground blocks are all called "groundBlock_mc". Now when I do:
Code:
trace (mario_mc.hitTest(background_mc.groundBlock_mc));
it says "false". But when i do :
Code:
trace (mario_mc.hitTest(background_mc.box_mc));
Is it because there is more than one ground block? The .fla is attached.
Note: Mario copyrighted of Nintendo of America.
(fmx) Button1 Work - B 2 Not Work - B 3 Work? W
hi,
I'm trying to do a web site with this tutorial
http://www.kirupa.com/developer/mx2004/transitions.htm
but i have little problem button1 works and button 3 works!
why button 2 not working?
here is fla and swfs http://geocities.com/dutch_delusion/fq.html
Thanks
New Instance Button Doesn't Work, No Apps Listed, But Apps Work
In my admin panel if I click on the New Instance button it doesn't do anything. I've seen other posts about this and they all end up being caused by people having no applications to load, but that's not the case here. My apps are installed and they work fine, but the new instance button doesn't list them and they don't show up in the applications list of the admin panel, even when they're running.
This has to be something pretty simple, but I'm not having any luck figuring it out. Any ideas?
Loader.close Doesn't Work In Flash But Does Work In Flash Player
When testing a movie in flash with simulate download the Loader.close() function doesn't seem to work when trying to cancel a load but it does work in a browser! You'll need to try to load a movie that has sound. The loader looks as if it stops but then the sound that's in the loaded movie will play, proving it hasn't stopped loading
add a button with instance name btnCancel
Attach Code
function onClickbtnCancel(e) {
// damn thing doesn't work in Flash but works online
ldr.close();
/* this stuff isn't even needed
ldr.contentLoaderInfo.removeEventListener(Event.COMPLETE, onCompleteHandler);
for (var i:uint=0; i < container.numChildren; i++) {
if (container.getChildAt(i) is DisplayObjectContainer && container.getChildAt(i).name == "movieclip loader") {
container.removeChildAt(i);
}
}
*/
}
btnCancel.addEventListener(MouseEvent.CLICK, onClickbtnCancel);
var container = new Sprite();
var ldr = new Loader();
ldr.name = "movieclip loader";
container.addChild(ldr);
var urlReq = new URLRequest("file.swf");
function onCompleteHandler(e) {
addChild(e.currentTarget.content);
}
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
ldr.load(urlReq);
stop();
//--------------------On another note. Anyone know why I can't add text format styles to List components?
import fl.managers.StyleManager;
// set style for all components such as the List
var tf = new TextFormat();
tf.color = 0x000000;
tf.font = "Verdana";
tf.size = 14;
//StyleManager.setStyle("textFormat", tf); // <- this works but that's not the point
StyleManager.setComponentStyle(List, "textFormat", tf); // this works fine for a TextArea, just not a List??
Edited: 07/11/2008 at 10:08:19 AM by Cine-Med
:: HELP ::: About Call Function First Time, Y Dont Work ? Next Time Work
http://202.57.150.77:8083/index.html
c at product click particle mdf or hdf then c animation wasnt play at first time y not ?
Code:
_root.readDB();
_root.onData = function() {
_root.selectLang();
PlayAnimate();
};
Code:
function PlayAnimate() {
for (i=1; i<=6; i++) {
if (this["obj" + i].mystate==_root.lastKeyAccess) {
deepMc = deepMc + 1;
duplicateMovieClip("theAnimate", deepMc, deepMc + 100);
this[deepmc]._x = this["obj" + i].mcx;
this[deepmc]._y = this["obj" + i].mcy;
this[deepmc]._visible = true;
this[deepmc].gotoAndPlay(1);
this[deepmc].PName = _root.lastKeyAccess;
}
}
}
Buttons Work In Fla Won't Work In Swf
I am using the trial version of 2004 mx. I think I may have a bug when it comes to my buttons. That or I'm just overlooking something.
when I enable simple frame actions and buttons in the fla project, my buttons work just fine. They do what they are programmed to do. When I test movie or publish a swf the buttons no longer do anything they are suppose to do.
Also, different project - buttons worked in fla and swf but couldn't find the scripting to change from rollover to on release.
Anyone else having problems with 2004 buttons?
Can Anchors (that Work Like The Html Anchors) Work With MC Scrollbars?
Hi,
I've attached a scrollbar that works with a long MC (movie clip). Iaskwhy gave me the file a while back, so I imagine it was he who originally created the file.
I'd really like to know whether anchors (like the html anchors) can be done with MC scrollbars.
What I envisige to happen is that there is two buttons at the top of the scrollbar that are linked to certain areas of the clip. Let's just say that the clip is a long textfield and let's just say that the first button links to a heading called "Example 1" on the textfield and the second button links to a heading called "Example 2" which is further down from Example 1. So what I would like to happen is that if you clicked on the first button, then the heading "Example 1" will come up to the top and if you clicked on the second button, then the heading "Example 2" will come up to the top.
How can this be achieved with a Flash MC clip and in particularly, the one that I've attached. I'd absolutely love to know!!!
Any help will be greatly appreciated!
Blastbum
Button Works, Doesnt Work, Works, Doesnt Work With Each Click
I have this code on a button
on (release) {
gotoAndPlay("smokeleft");
}
that obviously takes the viewer to a frame labled "smokeleft". At that frame there is a stop action and a MC with an instance name of "smokeleftmc"
I've followed this procedure with two more buttons and MC's, smoke and smokeright.
If a button is clicked once, it works perfect. However, if the button is clicked a second time, BEFORE one of the other two buttons is clicked, the play head will not trigger the MC again, rather it will move forward one frame (I assume it would move forward more if there wasn't a stop action).
If the button is clicked once, then a second button is clicked, then the first button is clicked a second time, it works exactly as designed. The only time there is a problem is if one button is clicked twice in a row.
How do I solve this? Thanks
Increasing Work Area Outside Of Work Area
I'm trying to create a layout pan with flash, and I need a larger area to work in. I don't mean the work area, since you just change that with modify>document, but the grey area surrounding it. help?
THIS SHOULD WORK
ok, i got on my timeline of a flash movie a instance movie clip named "tarr", and i want to duplicate it 10 times, and have it so every time one is removed in the game, one is added to replace it. ok, heres code i wrote on the first fram on main timeline in its own layer:
code
counter = 10;
while (counter > 0) {
duplicateMovieClip ("tarr", "tarr" + counter, counter);
counter = --counter;
}
but this deosnt do anything at all, nothing happensand theres still the same old instance "tarr", please help me out in this one, thanks.
Can This Work?help.....
I wrote earlier about trying to produce the same interface as that as Ecko.com using Flash 4( with sliding pictures, and the custom cursor.) I understand that the Custom cursor is not available in Flash 4 but, is it at least possobel for me to make the buttons pan across the screen like that, using the mouse control? And when I rollover them could they work as buttons?
ALL INPUT IS MORE THAN WELCOME!!!!
Why Won't This Work?
amountOfDupes = 10;
for (i=0; i<amountOfDupes; i++) {
duplicateMovieClip (_root.line, "line"+i, i);
_root["line"+i]._x = 50;
_root["line"+i]._y = 50;
_root["line"+i]._x = 200;
_root["line"+i]._y = 200;
_root["line"+i]._x = 300;
_root["line"+i]._y = 150;
can anyone see why this won't create 3 lines at the set
x and y postitions, all it does is set 1 new line at the last x and y positions?
Many thanks.
ASP Does Not Work ?
Is there anyone who can tell me how to make ASP work. I have a lot of samples but they do not work on internet. Pleas help .....
Why Does This Not Work?
I want to make a generator that creates ten random two-digit numbers. None of the most be the same however. This is what I came up with:
stop ();
numrerne = new Array();
var halt = true;
//here I set up that it repeats ten times because I want ten numbers
for (a=0; a<10; a++) {
// --
// Here I set a while loop that I supposed should repeat until a two digit number
// is created that is not already in the array called numrerne
while (holdt=false) {
// I set halt to true because otherwise it would never become true once it's been
// deemed false. I reckoned that if nothing were to set halt to false, the while loop
// above would only run one time
holdt = true;
// --
// The following code is from a tutorial on this side. This part works.
temp = "";
i = 1;
while (Number(i)<>3) {
rnd = random(10);
x = 1;
while (Number(x)<>Number((Number(length(Temp))+1))) {
if ((substring(Temp, x, 1)) eq rnd) {
rnd = "";
}
x = Number(x)+1;
}
if (rnd ne "") {
Temp = Temp add rnd;
i = Number(i)+1;
}
}
// --
// Ok, now we have created a two digit number. Now we want to check if the number
// created isn't already in the array numrerne (please forgive the danish variable labels)
for (var ndx = 0; ndx<numrerne.length; ++ndx) {
if (temp eq numrerne[ndx]) {
holdt = false;
}
}
}
// if a match was found the holdt variable was set to false and the while loop should
// continue running thus creating a new temp value, and if not continue to the next
// next action which puts the temp value in to the array.
numrerne[a] = temp;
}
In the following frame I have a text window that displays the array numrerne. BUT IT DOESN'T WORK. All I get is ten kommas. Can anyone tell my why, and I would be eternally gratefull.
I Can't Believe I Can't Get This To Work
I have a movie clip being used as part of my navagational menu. I can not get the buttons within the the movie clip to play my root timeline at a specific frame label. Does anyone know a way to do this? My email button works fine but the other two buttons that I want to link to scene 1,frame label..., will not do as they are told! HELP PLEASE!
Thanks,
TC
Does A Man Have To Cry To Get It To Work?
None of those open source feedback forms work ...Not even the ones that are not cgi!...SNIFF! someone Help! I tried everything...watta is a human soppose to do?...Its rough out here...SOS I call SOS ....I tried everything..I simple feedback form .Certainly someone knows how to do it..
Why Will This Not Work?
ok while making an analogue clock i made a movie clip (named: dot)with a dynamic text box (named: text) that was to make the numbers around the clock. in the scripts panel i wanted to use
for(var i = 1;i <= 12;i++){
attachMovie("dot","dot" + i,i);
_root["dot" + i]._x = clockFace._x;
_root["dot" + i]._y = clockFace._y;
_root["dot" + i].text = i;
_root["dot" + i]._rotation = 360 / 12 * i;
}
only the number at 12 works and all the rest just have a dot with no number by it.
why will this not work?
is any thing wrong with my script?
Grr Why It Not Work
k heres what i did
(Note: tutoral i was following is
http://www.flashkit.com/tutorials/Ac...72/index.shtml
i made a new movie called "Sound.fla" frame one scene 1 has a stop action in it and a label called music off frame 5 has a label music start
then i made a symbol and made it a movie clip i right clicked on frame one in my movie clip and went down to pannels > sound and in the sound i picked my loop that i inported then i closed the movie clip
now back to my main timeline i draged my movie clip from my libary down to the stage of frame 5
now on page 3 where i am
(note: i have closed the "sound.fla" movie and gone back to my flash site )
Creating your sound buttons
In the movie in which you want to have the sound:
Create the images or text that will toggle your sound ON and OFF.
Make them objects>buttons.
Position them on the stage where you want them.
In the actionscript for the ON button put the following in
On (Release)
Begin Tell Target ("_leve l100 ")
Go to and Play ("Music Start")
End Tell Target
End On
for the off button put the following in
On (Release)
Begin Tell Target ("_leve l100 ")
Stop all sounds
Go to and Stop ("Music Stop")
End Tell Target
End On
Adding your sound file to your main movie
Very early in your main movie:
Select a frame and add the following action:
Load Movie ("Sound.swf", 100)
errorsi get are below
Scene=Scene 1, Layer=background, Frame=1: Line 1: ';' expected
Load Movie ("sound.swf", 100)
Scene=Scene 1, Layer=background, Frame=1: Line 1: Statement must appear within on handler
On (Release)
Scene=Scene 1, Layer=background, Frame=1: Line 2: ';' expected
Begin Tell Target ("_leve l100 ")
Scene=Scene 1, Layer=background, Frame=1: Line 3: ';' expected
Stop all sounds
Scene=Scene 1, Layer=background, Frame=1: Line 4: ';' expected
Go to and Stop ("Music Stop")
Scene=Scene 1, Layer=background, Frame=1: Line 5: ';' expected
End Tell Target
Scene=Scene 1, Layer=background, Frame=1: Line 6: ';' expected
End On
Can I Work With A .exe?
Hi all-
This is my first post so please have mercy on a possibly easy question. A friend of mine has been trying to get a website built for her for quite a while, and the relationship with her designer has finally fallen through. She has asked me if I can finish the project for her and I said I would take a look at it. The only thing she has (and can probably get) is a ".exe" file (with a flash-looking icon) that upon opening starts an almost complete web site built obviously with flash. I have Flash5, and have tried everything I can think of to get it open so I can try to add some of the missing content, but nothing seems to come even remotely close. Are we s.o.l.? Do we need the original ".fla" or ".swf" files? Any advice would be really appreciated - thanks!
Why Does This Work
What is the thing with this. I want my buttons to go to other scene's for each. I am trying to not make the main timeline to cluttered by putting all the sections in it. I want scene's that pertain to each different section. Why can't you just say
on(release){
gotoAndPlay("About", 1);//where about is the scene you want to about button to go to
}
Is there a reason that this doesnt work? What's to best way to manipulate these types of actions. Keep it all on one timeline or is there a special kind of actionscript you use to get the timeline to go where you want.
Thanks
How Is This Work?
hello all exper out there,
I have some problem on the buttion.. well I want to make a buttion and i want to to be a pop up buttion . and i did it use the "clip Parameters" then i don't know waht to do next so can't one help me out??
Get URL Just Won't Work - Please Help
Hi
Sure hope someone help. I have created a button and have attached Get URL actionscript. The goal is to have this button bring up the web browser and go to a website. This is a projector file. Two things have happened so far when I try out the button from the exe, 1) nothing 2)browser pop up says file cannot be found while the path it shows descrbes my hard drive (from where the exe was created) and then displays the url that I typed in. What have I done wrong???
URL DOES NOT WORK
i assigned a URL to a button (i.e. http://www.here.com) and when i clik my button my browser opens up and instead of just the site it gives me http://%20www.here.com that %20 or 20% is messin it up so it won't go where i want it to how do i get rid of it?
Why Won't This Work?
In developing this site I have run into a rather confusing problem. I know
it is lack of knowledge and I am missing something. Could someone please
help? Here is the problem?
You will see the spinning 3D icon. You will see that when you put the
mouse over the icon it stops spinning and the word "TriggerLock" pops up
with a line pointing to the wedge componant. I have gone (you can see it in
FLA file how I did it) and basically did an effect that looks like the blue
line follows the wedge as it spins (I don't know how to make it follow it
using actionScript but it works fine). You will also see the spinning red
arrows. The currently spin all the time that you put the mouse over the
icon. I don't want that. I want for them to be invisible until you put the
mouse over the word "TriggerLock". I have no idea why it isn't working for
me. (STEP A) I have a "setProperty (_root.iconMC.point1MC, _visible,
false);" in the first frame of the 'iconMC' movieClip which makes the blue
pointer invisible. This seems to work great. (STEP B) I have a button in
the iconMC that has the script "on (rollOver) {
setProperty (_root.iconMC.point1MC, _visible, true);
tellTarget (_root.iconMC.point1MC) {
stop ();
}
tellTarget (_root.iconMC.spinMC) {
stop ();
}
}
on (rollOut) {
setProperty (_root.iconMC.point1MC, _visible, false);
tellTarget (_root.iconMC.point1MC) {
play ();
}
tellTarget (_root.iconMC.spinMC) {
play ();
}
}".
(STEP C) I also have "setProperty
(_root.iconMC.point1MC.dotMC.spinningarrowsMC, _visible, False);" in the
first frame of the "pointMC" movieClip which should make the
'spinningarrowsMC' invisible. (STEP D) Then I have a button placed in the
'pointMC' that states
"on (rollOver) {
_root.iconMC.point1MC.dotMC.spinningarrowsMC._visi ble=true;
}
on (rollOut) {
_root.iconMC.point1MC.dotMC.spinningarrowsMC._visi ble=false;
}"
So the spinningarrowsMC is in the dotMC. dotMC and the Triggerlock
button are in the pointMC which is in iconMC. I thought I had it correct but
it isn't working. I thought that STEP A made pointMC invisible, and STEP B
makes it visible if the mouse goes over it and invisible again once the
mouse leaves. Then STEP C makes the spinningarrowsMC invisible, and STEP D
makes the spinningarrowsMC visible once the mouse is over TriggerLock and
invisible once it leaves.
Anyone able to see the problem out there?
http://www.blookie.com/3rdHand.htm
Thanks!
MightyHokie
Why Does This Work And This Does Not?
Can someone please explain why I can load a movie
by using :
loadMovie("BAK8.swf",1);
but, I cannot load a movie by using:
randomNum=Math.Round(Math.random()*9);
loadMovie("BAK"+randomNum+".swf",1);
I got this idea from a Flash manual; but the book doesn't tell me why something doesn't work when it should.
Can't Get It To Work....
We recently had a Flash into page made for our website but we are not able to get it to work. I think there must be something wrong with the Object tag or maybe some other dumb mistake we are forgetting. If anyone could tell me what we are missing we would be greatful.
Our main page is http://www.consortiuminc.com but the flash page is loaded as http://www.consortiuminc.com/start.html for now.
Thanks,
Please Help...I Cant Get This To Work Right.
Here is the problem:
I have a main movie that I am loading external .swf files into with preloaders in the external .swf's. I am loading these swf's into a empty movie clip in the main movie.
my preloader isnt working correctly on the external swfs and I think it is because of the way I am targeting the
getbytesloaded. here is the code...I am not sure about the
_level0 part.
bytesLoaded=_level0.getBytesLoaded();
totalbytes=_level0.getBytesTotal();
percentLoaded=Math.round(bytesLoaded/totalbytes)*100);
bar._xscale=percentLoaded;
is the _level0 referring to the main swf that I am loading into?
Thanks for the help.
Todd
Why It Still Work Here ?
In my code I just wanna it works when the variable is equal to 0, and so I write the code below, but it works all the times, and I got the value of 1 when I used the trace method, so, what should I do here ???
onClipEvent(load){
var a=0;
}
onClipEvent(enterFrame){
if(a eq 0){
var r=random(10);
_root.cre(r);
a++;
}
}
Regards~
How Do I Get This To Work? PLEASE
I created a web page and I created a banner as a seperate swf.
The banner shows up at the top of the page, centered.
I would like this banner to be placed at the bottom left corner or centered at bottom. Also I would like to have other banner immages load one behind the other in the exact same place.
I have tried to figure this out, and this is probably simple, but this solution is not comming to my mind. Can anyone please help me?
It Just Won't Work
I just downloaded Swish... I made an awesome opener for my webpage. I have uploaded the .swf and .html files... i put the html on my opening page... and it just sits there... i read the help section... it didn't help. What is wrong with it?!!!!!
Thanks
~SaraH
Why Won't It Work?
i can't get a button to work... Here is the deal...I have an MC "guy" and if it hits "rail" it goes to a certain frame in "guy", this frame has a MC in it and that MC has a button in it that has an action.
Code:
on (keyPress "1") {
tellTarget (_root.guy) {
gotoAndStop (2);
}
tellTarget (_root.guy.ollie) {
gotoAndPlay (7);
}
}
im trying to get it so when you press 1 the MC"guy" goes to a frame that has the MC ollie in it. I want it to go to frame 6 of it("ollie")
Can anyone help?¿
This Should Work
i have a MC with many buttons in it. when you click one button it is supposed to go to a frame in the scene that the MC is in.
Code:
on (press) {
_root.gotoAndStop("map", 2);
}
it did not work..i dont know why...can anyone help me?¿?¿
I Can't Get This To Work
Here's my problem.
I have a main timeline that I am loading swfs into. I have empty movie clips placed on the stage to load the swfs into. So the paths for these two swfs would look something like this, "_root.input" & "_root.dynamic".
In _root.input I have loaded a swf with input text fields where the user can enter text. While the user is entering this text I want to update the other swf _root.dynamic with that same text. The reason for that is _root.dynamic is acting as a print preview so the user needs to see that the text they are entering over in the _root.input is being transfered to the preview (_root.dynamic). While the user is inputing text all the movies are stoped and once they are done the next step is to click the print button and from there I just want the frame they are looking at in _root.dynamic to print out with the text that the user input.
So my immediate problem is the issue of updating the text. I have a workaround right now where you click a button (in _root.input) and the text updates but that isn't going to work well in the end for the user. I have tried adding a two frame loop to the swf within _root.dynamic so that on the second frame an onClipEvent (enterFrame) attached to a background movieClip could update the dynamic text fields but that didn't seem to work either.
I know some of you wise Flash guys and girls out there can help me solve this problem.
Thanks a bunch.
Erik
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