Continuous Random Ly Selected Audio
Please can anybody help! I am trying to have continuous randomly selected audio streaming onto my site. Below is the code on the first frame of my site. As you will see I have a randomised array and (hopefully) the right code for choosing a new song when the first is finished. When I test I get an output panel listing the title of one of the songs, but no actual sound. Any ideas what I've got wrong many thanks m
myList=["summersongedit.mp3","Fascination.mp3","wkol.m p3"]; myRandom=random(myList.length); trace(myList[myRandom]); mySound.loadSound(myList[myRandom]);
mySound.onSoundComplete=function(){ mySound.load(myList[myRandom]) }
FlashKit > Flash Help > Flash General Help
Posted on: 04-28-2005, 05:26 AM
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Continuous Audio Player
HI ..DEar Helpers!
i wanna create flash audio player.
the fuctions are
1.it can paly songs 1 after another i mean song1. after song2. and so on 3,4.5 ect. playin whole album showin songlist
2. user can choice specific track ...
only that
but I ve got any idea ..!
pls..
Continuous Audio Player
HI ..DEar Helpers!
i wanna create flash audio player.
the fuctions are
1.it can paly songs 1 after another i mean song1. after song2. and so on 3,4.5 ect. playin whole album showin songlist
2. user can choice specific track ...
only that
but I ve got any idea ..!
pls..
Audio Player - Continuous Play Of Tracks And Volume Control
hi, ive created an audio player, but when the song ends i would like the next song within the array to automatically play the next track how do I go about doing this?
Secondly, im in the process of creating a volume slider for it, however many FLA.s i have seen are vertical sliders and i want to create a horizontal one, i cant get the grasp of the co-ordinates , thanks.
A Random Continuous Loop? HELP
I am trying to produce a continuous loop of 15-20 photos, scrolling from left to right with no spaces, that are randomly placed. The viewing area is 1000px wide by 100px high. The photos are each 100px high, but vary in width. I cannot find any information about this. Hopefully someone can help.
Help With Continuous Random Mp3 Player Script
hi all!
i am trying to create a no-frills Flash 'radio station' that opens as a tiny flash movie and then continuously plays mp3 files in order, or hopefully at random.
i am terrible with script, so if anyone can help, i need to put about 20 mp3 files in a folder, and then using onSoundComplete, have the mp3 files play one after another at random.
what would be AWESOME is to have the little radio player show an ID for mp3 track and artist, but again, my poor scripting makes me a weakling with variables.
i have seen one on the kennybellew site, and was thinking of buying it and then updating the script so it would continuously fire the mp3s.
thanks!!!
Random/Continuous Play Mode
I'm trying to setup the mediaPlayback component for random/continuous playback. I have a button they can click to select which mode they want.
Random Button (selects random mode and goes to a random song)
Code:
on (release) {
playMode = ran;
song = ["song1","song2","song3","song4","song5"];
i = song.length;
j = Math.floor(Math.random()*i);
gotoAndStop(song[j]);
}
Continuous Button (selects continuous mode and goes to the next song)
Code:
on (release) {
playMode = con;
nextFrame();
}
Then in the frame with the mediaPlayer I have
Code:
var myListener = new Object();
myListener.complete = function(eventObject) {
if (playMode = ran) {
song = ["song1","song2","song3","song4","song5"];
i = song.length;
j = Math.floor(Math.random()*i);
gotoAndStop(song[j]);
}
if (playMode = con) {
nextFrame();
}
};
audio.addEventListener("complete", myListener);
It doesn't seem to be detecting the playMode, what am I doing wrong?
Random Selected .swf On Mac
I'm having a problem with showing a random selected .swf in my mac browser. It works on PC (see: http://cremefine.fabeldyr.dk) but the animations can't be seen on my mac IE 5.2.7 or in any other browser for that matter.
(The random selection should work so that when you press "refresh" or re-enters the site a new .swf is shown in the index page)
Any ideas?
PS: This is something I need to fix for a deadline in about 24 hours from now...
PLEASE HELP, Thanx!
Random Flash .swf Movie Loader (continuous)
Hi All,
As a newbie I'm trying to solve a little problem I have with a web site flash header i'm creating and bow to your knowledge of using Flash...
I'm using MX and have a header that has a Flash movie in it...this has to be a random one of 47 files...one should load and play randomly and then when this has finished it should load another randomly from the same folder and then that play in full until that has finished and then another.. etc etc
So a random movie loader flash file loading randomly from a single folder containing 47 .swf files called image0.swf to image46.swf (perhaps with a preloader- each swf file is about 27k)
Either this is very simple..or very hard as there is only random loaders on the web which random load images on page refresh (not as a continuous never ending random movies...) and i'm getting square eyes from searching and looking!!
Your help would be greatly appreciated on this..Many thanks in advance....
Flash Keyframes: Converting Continuous To Not Continuous?
"FLASH GURU NEEDED" well someone very familiar with Flash animation and keyframes at least.
I know what they are, what they do and how they behave, but I was just wondering if there was an easier way to convert F into E in the attached image. Any ideas?
Flash Keyframes: Converting Continuous To Not Continuous?
"FLASH GURU NEEDED" well someone very familiar with Flash animation and keyframes at least.
I know what they are, what they do and how they behave, but I was just wondering if there was an easier way to convert F into E in the attached image. Any ideas?
Random Audio Clips With XML
Hey guys im new here but i have this problem i cant seem to figure out.
My goal is to have a song randomly pulled from my XML list of songs.
I am using Flash 8 Professional
Here is my code that changes the song:
if (Number(Timer)>.05) {
Timer = Timer -0.05;
} else {
gotoAndPlay(5);
_root.songNum = _root.songNum+1;
if (_root.songNum == (_root.numberOfSongs)) {
_root.songNum = 0;
}
_root.accessSongs();
scratch.gotoAndPlay(2);
}
I think what i have in BLUE is where the change needs to be made but im not sure.
Here is everyhing else, that I got of flashkit in a file that i downloaded:
var SongsXML:XML = new XML();
SongsXML.ignoreWhite = true;
SongsXML.onLoad = loadSongsXML;
SongsXML.load("mySongs.xml");
var MP3ToPlay:Sound = new Sound();
var songNum:Number = 0;
var songs_lst:Array = new Array();
function loadSongsXML(success):Void {
if (success) { accessSongs(); }
}
function accessSongs(){
var FolderNode:XMLNode = SongsXML.firstChild.childNodes[0];
for (var j:Number = 0 ; j < FolderNode.childNodes.length ; j++) {
songs_lst.addItem(FolderNode.childNodes[j].attributes.file);
}
currentSong = FolderNode.childNodes[songNum].attributes.file;
_root.numberOfSongs = FolderNode.childNodes.length;
SelectedSong = "MP3s/" + currentSong;
stopAllSounds();
var startVolume:Number=50;
MP3ToPlay.onLoad = function(success:Boolean) {
if (success) {
MP3ToPlay.setVolume(startVolume);
MP3ToPlay.start();
MP3ToPlay.onSoundComplete = function(){
_root.songNum = _root.songNum + 1;
if(_root.songNum == (_root.numberOfSongs)){ _root.songNum = 0; }
field.songName.text = "Song Buffering";
_root.accessSongs();
}
if((MP3ToPlay.getBytesLoaded() == MP3ToPlay.getBytesTotal()) && MP3ToPlay.duration > 0){
field.songName.text = "";
field.songName.text += MP3ToPlay.id3.songname;
}
}
}
MP3ToPlay.loadSound(SelectedSong, false);
}
Thanks!!!!!
Triggering Random Audio
Hi all,
I'm busy with a project in which I'd like to trigger 1 of say 4 strings randomly. This will appear as text on the screen (which works nicely), and should also trigger an accompanying audio file (.wav).
I have a random number generator working ok, however I can't work out why my audio strings are not being triggered:
Code:
statement_array[0] = "Text variation 1 goes here";
statement_array[1] = "Text variation 2 goes here";
statement_array[2] = "Text variation 3 goes here";
statement_array[3] = "Text variation 4 goes here";
statement0 = new Sound();
statement0.attachSound("statement0");
statement1 = new Sound();
statement1.attachSound("statement1");
statement2 = new Sound();
statement2.attachSound("statement2");
statement3 = new Sound();
statement3.attachSound("statement3");
// etc etc, you get the point
randomNumber = Math.round(Math.random()*(statement_array.length-1));
selectedStatement_str = statement_array[randomNumber];
statement[randomNumber].start();
// note if I replace the [randomNumber] part with a number, this works fine, but obviously only plays that 1 string, not the randomly selected one.
Any suggestions would be appreciated muchly!
Play Random Audio
Hi, I'm making a small game and was wondering, I have 6 different audio files in my scene. I want to randomly play one when I hit space bar. How would I do this?
Random Audio Funtion:
I used a script like this to randomise a background graphic:
function randomBg() {
randFrame = random(3)+1;
bg_graphics.gotoAndStop(randFrame);
}
- What kind of script would u use to target sound objects in the library to play at random when the movie loads. Playing only one of the audio loops everytime the movie loads???
- I have already got this script on the onClipEvent load. Could this be used further, to refer to what i want to do above?
mysoundobject = new Sound();
mysoundobject.start(0, 1);
Random Audio Funtion:
I used a script like this to randomise a background graphic:
function randomBg() {
randFrame = random(3)+1;
bg_graphics.gotoAndStop(randFrame);
}
- What kind of script would u use to target sound objects in the library to play at random when the movie loads. Playing only one of the audio loops everytime the movie loads???
- I have already got this script on the onClipEvent load. Could this be used further, to refer to what i want to do above?
mysoundobject = new Sound();
mysoundobject.start(0, 1);
Random Array, Array Name Selected Randomly
Random Array, Array Name selected Randomly
Here is the code:
var RDNumber2x:Array = [2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36, 38,40];
var RDNumber3x:Array = [3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54 ,57,60];
var RDNumber4x:Array = [4,8,12,16,20,24,28,32,36,40,44,48,52,56,60,64,68,7 2,76,80];
var RDNumber5x:Array = [5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85, 90,95,100];
var RDNumber6x:Array = [6,12,18,24,30,36,42,48,54,60,66,72,78,84,90,96,102 ,108,114,120];
var RDNumber7x:Array = [7,14,21,28,35,42,49,56,63,70,77,84,91,98,105,112,1 19,126,133,140];
var RDNumber8x:Array = [8,16,24,32,40,48,56,64,72,80,88,96,104,112,120,128 ,136,144,152,160];
var RDNumber9x:Array = [9,18,27,36,45,54,63,72,81,90,99,108,117,126,135,14 4,153,162,171,180];
var RDNumber10x:Array = [10,20,30,40,50,60,70,80,90,100,110,120,130,140,150 ,160,170,180,190,200];
var RArray:Array = ["RDNumber2x","RDNumber3x","RDNumber4x","RDNumber5x ","RDNumber6x","RDNumber7x","RDNumber8x","RDNumber 9x","RDNumber10x"];
var RArrayBox:String;
var RArrayBoxS = 0;
RArrayBox = RArray[Math.floor(Math.random() * RArray.length)];
RArrayBoxS = RArrayBox[Math.floor(Math.random() * RArrayBox.length)];
trace(RArrayBoxS);
Heres The error:
ReferenceError: Error #1069: Property 6 not found on String and there is no default value.
at randomarray_fla::MainTimeline/randomarray_fla::frame1()
What I am trying to atchieve is randomly selecting the array name and then randomly selecting something from that array.
So I am randomly selecting from a randomly selected array
Can anyone help with my problem?
Random Audio Thing Hiccups
OK--
Created a variation on Robert Guerin's tutorial (http://www.flashkit.com/tutorials/Audio/Beating_-Robert_G-64/index.shtml). By variation I mean that I did the loop layering thing he referred to but rather than have the audio triggered by mouse events, I wrote a script to randomly generate a number and jump to that numbered loop.
The cool part is that the playhead does indeed jump from the end of one block of audio to a randomly selected next bit.
The uncool part is that the .swf is experiencing a "hiccup" of sorts. We approach the end of the audio, there's a moment (a fraction of a second here but...) of silence and then the next block begins.
Anyone have any ideas re:
HOW AM I TO ELIMINATE THAT HICCUP?
Details?:
-Tried all 4 sync settings for the layered audio
-Tried sticking the randomization action @
1) the last frame of the audio block ...and...
2) the frame after the last frame of the audio block
Immediate Random Access In Streaming Audio
hi there!
i've been trying to find it somewhere on net, but unfortunately it didn't get clear enough..
it's required a flash solution with streaming audio (mp3) which could be randomly accessed in different playtime _without_ finishing complete preload. e.g. - while it's not a problem to stream mp3, it starts from the beginning and user can play/rewind as much as stream is loaded, but i need to be able to skip to later time without completely loading whole stream (or that part until selected time) and just start playback/streaming from the new point.
the question- do i need flashcom or it's still somehow possible with flash/standard http server, to have immediate random access to different parts/time of a streaming audio?
thanks a much.
Navigation (Selected/De Selected) Script
Hi
I have created my navigation within a mc... what i would like to happen is when a button is selected it remains highlighted and then when another button is selected the first returns to its original state and button that is clicked becomes selected... I understand the principles of doing this just not sure exactly how to do it. If anyone can help or send me in the right direction of a good net tutorial (or even better, a flash file I could actually have a look at and try and understand it) It would be really really appreciated.
Thanks for any help
Adam
Navigation (Selected/De Selected) Script
Hi
I have created my navigation within a mc... what i would like to happen is when a button is selected it remains highlighted and then when another button is selected the first returns to its original state and button that is clicked becomes selected... I understand the principles of doing this just not sure exactly how to do it. If anyone can help or send me in the right direction of a good net tutorial (or even better, a flash file I could actually have a look at and try and understand it) It would be really really appreciated.
Thanks for any help
Adam
Thai-English Audio Quiz, Random-no Repeat, ?
first time posting....tried the search box twice but it didn't work properly. (mac os x, safari?)
I already read about the mx 2004 pro quiz templates, but didn't find an answer there. Hopefully someone can point me in the right direction.
I'm creating a Thai-English instruction course. Each 'page' (which i guess will be a MC since i don't want to use 'screens') will have 4 to 8 photographs along with English and phonetic text for the Thai. (ie. 'Hello' = 'Sa-waht-dee')
When the learner clicks an image, the corresponding audio clip will play....that's the easy part I can do.
But I want to have a 'test me' button which will hide the Thai phonetic text fields (which i hope i can figure out) and randomly play from the audio clips for that page.....without repeating.....ie. choosing 1 of 4, then 1 of 3, then 1 of 2, and then playing the last audio clip, so the test gets easier as a process of elimination, but that's ok. When the learner makes a right choice, I want basic feedback ('good job') and then it plays the next random clip.....and if they make a wrong answer, i want it to repeat the audio clip until they click the right answer........
It seems like it will require actionscript unique for each page, since the number of photos and audio clips will vary somewhat,...but perhaps not....I'm a neophyte.
Any help appreciated. thanks
Mike
Can Flash Detect Realtime Audio Data? (for Linking Visuals To Audio Velocity, Etc)
I've seen a lot of Oscilloscopes for Flash but they've all been fake - they simply generate random patterns that look convincing, expecially if the sound is erratic and would produce chaotic oscilloscope feedback anyway, but they actually have no connection whatsoever to the sounds that are playing.
I've heard people claim however that real oscilloscopes can actually be made in Flash, and I was wondering if anyone could point me towards some resources for looking into it.
I have a distinct feeling that they are probably misguided or just plain incorrect anyway, but it's still a prospect that interests me a lot.
Much thanks,
pH
Audio Player That Requires Access Codes To Play Audio Files. Possible ?
LINK
I've just uploaded this rough piece of website for an upcoming band. If you click LINK you will see two flash movies. The one on the bottom is the audio player. What they want instead of JUST an audio player, is a player that plays certain "secret" audio files if you enter the correct 6 digit number. So imagine a text field and a submit button next to the < || > controls. I'm still getting to know Flash and I have no idea how to create something like this. Anyone have any advice? Any tutorials out there? Info? and finally...this IS possible right?
Thanks
Audio Player That Requires Access Code To Play Audio Files. Possible ?
http://www.theafternoontears.com/monitor.html
I've just uploaded this rough piece of website for an upcoming band. If you visit the URL above you will see two flash movies. The one on the bottom is the audio player. What they want instead of JUST an audio player, is a player that plays certain "secret" audio files if you enter the correct 6 digit number. So imagine a text field and a submit button next to the < || > controls. I'm still getting to know Flash and I have no idea how to create something like this. Anyone have any advice? Any tutorials out there? Info? and finally...this IS possible right?
Thanks
Help Need An Audio Pause Button Flash 5 That Doesnt Need Audio To Preload
Hi,
I have tried so many audio methods to try and get a pause button that works and allows the audio to start streaming as soon as the movie starts.
I tried this tutorial at macromedia but it needs the sound to fully load or the sound_mc doesnt exist using
with(sound_mc)
http://www.macromedia.com/support/fl...mple_sound.htm
can it be done in flash 5.
my movie just needs to be a pause/play button and a mp3
but sound must stream not preload
mark
Audio Player/playing Audio Files Externally (mp3)
I've designed the audio player with all of the necessary buttons. I'm trying to play the mp3 files in an consecutive order. I am having trouble stopping or pausing, rewinding and fast-forwarding the mp3 file. I also have a next button and a back button and I don't know how to get them to work either. I have a slider, but can't get it to work either. Please help! I tried to follow the tutorial on flash kit, but wasn't quite understanding it. I would greatly appreciate this if someone could lend their knowledge and support.
Thanks in advance!
PR Gip
Audio Volume Sliders For Multiple Channels Of Audio
I don't even know if this is possible, but I was wondering if there was any way you can set up volume sliders to control multiple channels of audio. For a project I'm working on I am going to have background audio and comentary. I want the user to be able to adjust the volume of both the background audio and the comentary. Is there any was I can make seperate sliders for each of those tracks of audio?
Thanks!
Stopping Audio And Starting Another Audio When Button Clicked
Hello,
I have a multiple slide document, and I want sound to stop when they click the "Next" button, and another audio clip to start. Here is what I have so far:
//audio
x = new Sound();
x.attachSound("Slide1");
x.start(0, 0);
musicplay = true;
forward_btn.onRelease = function() {
gotoAndStop("2");
numbering eq numbering++;
};
So I just want it to play audio clip "Slide2" when they click forward_btn, and I want "Slide1" to stop.
Thanks!
CD With Projector And Audio Track For Conventional Audio CD Player
hey guys,
I'm creating a CD that contains an auto-executable flash profector but, I want the option of putting the CD into a conventional audio CD player and hearing an audio track.
Is this possible, creating an audio and data cd? If so, how?
Thank you very much!
artane
CD With Projector And Audio Track For Conventional Audio CD Player
hey guys,
I'm creating a CD that contains an auto-executable flash profector but, I want the option of putting the CD into a conventional audio CD player and hearing an audio track.
Is this possible, creating an audio and data cd? If so, how?
Thank you very much!
artane
Flash Audio Player For Streaming Audio
I am working on our church's website and am trying to add mp3 sermons for our visitors to listen to. I have a player that I downloaded but is has some problems, for some reason it will play 2 files at the same time, sometimes it says file not found and I am not sure why. I do not have the FLA file just the SWF that was on the website for download so I can't make any changes. Can anyone tell me how to make a flash audio player with play, stop, pause, rewind and fast forward buttons. Or if anyone has a sample player that I could use for my church, I need it as small as possible and do not need a playlist. Any help would be great.
Help With A Continuous Loop
Hi everybody
The idea is to have a set of images moving from left to right or from right to left. When the group of images finishes, i want it to start again as if the movement was a loop or a circular one. The finish of one side must be joint to the beginning of the other.
Anyone can point me in the right direction? Or just tell me about a .fla to get the code?
Thanks alot in advance.
Continuous Scroll....
I know how to make a "GALLERY" effect ...ex: when you rollover an image...underneath a larger version of the image slides into view under a masked area.
I also know how to do on click/rolloever to make a background scroll to a certain "X" location too...
My question is..these above mentoioned effects scroll to a certain "X"location and stop....what woudl the code be for a button to scroll text up/down...on a rollover....or on PRESS actually. I want it to stop scrolling when the mouse is off of it. This is stumping me..THANKS! -whispers-
Kinda need this one quick...GURU's if you would!??..LOL...Thanks always!
Continuous Scroll?
Ok, I have text scrolling in 10 line increments, but how can I set it up to continuously scroll when someone holds the button down? Thanks!
Ryan
Continuous Looping
I know how to make an animation loop, but how can I keep it looping throughout the entire time the web page is in use. Ex- I have my animation looping, but when i set up my navigation, I have it set to (go to and stop, frame whatever) when it jumps to the frame the animation stops too. Am I setting up my navigation all wrong?
Continuous Clock
i have a simple clock that always reads correct,
however i would like it to update itself every second.
i've already tried putting it in its own movie clip
with one frame and no stops. that didn't work.
the current code i'm using is:
mytime = new date();
timetf = (mytime.getHours()+":"+ mytime.getMinutes()+":"+(mytime.getSeconds()+1));
timetf is the text field its pointing to.
how can i make this constantly update itself?
Continuous Clock
i have a simple clock that always reads correct,
however i would like it to update itself every second.
i've already tried putting it in its own movie clip
with one frame and no stops. that didn't work.
the current code i'm using is:
mytime = new date();
timetf = (mytime.getHours()+":"+ mytime.getMinutes()+":"+(mytime.getSeconds()+1));
timetf is the text field its pointing to.
how can i make this constantly update itself?
Continuous Scroll Help
Hi,
I need help and am very confused . I've got a movie with thumbnails of images inside it. I've put two invisible buttons behind so when the user mouse over the left side it will scroll left and when mousing over the right side it'll scroll right. My only problem is I can't get the thumbnails to loop continuously! I've tried going into the the actual movieclip and adding a key frame with new thumbnail position but I still get a bit of a lull in the animation. Any ideas as to how I can achieve this? I also tried going inside the thumbnail group and adding animation there. I got it to continuously loop and then the actions written below no longer work! My second question is I'd like to have the same effect as (http://www.dvarchive.com/) with the triangle any idea as to how I do this? No one seems to know how to achieve the look of the scroll bar on this website either. The closest I came is by using the below action script....I'm open to suggestions! HELP!!!
Quote: You put this on the Movieclip......
onClipEvent (enterFrame) {
if (_root.left == 1) {
this._x -= 5;
}
if (_root.right == 1) {
this._x += 5;
}
}
On Buttons
// left scroll
on(rollOver){
left=1;
}
on(rollOut){
left=0;
}
// right scroll
on(rollOver){
right=1;
}
on(rollOut){
right=0;
}
Continuous Resize The MC
I have a movie clip and I need it to change continuous size by clicking on a button. Every button gives a different size to the movie clip.
Example: First button gives to the MC, that it's gonna have 400 x 400, second button gives, that it's gonna have 250 x 250. That means, that the MC has to have continuous change size from 400 x 400 to 250 x 250 etc.
I am putting on here my creation, that is not working how I need to.
Continuous Scrolling?
OK, I've got the horizontal scrolling thing down. But how can I make the list continuous?
Right now, it scrolls to the end of the list and then it's just blank. Is there away for the list to show the first word directly after the last word and so forth?
Her's what I mean:
Example
Continuous Growth
hi, i'm trying create a movie clip that transcends all scenese and other boundaries and continues to add to itself no matter what state & location the user is in in the flash movie. a better example:
i want a small set of numbers that counts from 0 on up while the movie is being activated (much like a vcr/dvd counter). but i only want this little counter clip on the main scene or scene 1 or navigation scene. this means when the user skips to scene two to view something it will not be present BUT it will still remain counting or doing it's thing (whatever that growth or addition may be depending on the actual appearance of the clip). then when the user returns to scene 1 the counter is there again and displays the correct amount of time that has passed while the user has been off in some other scene not seeing the clip.
if anyone can help, that'd be great. i'm not a flash expert so i really have no idea where to start with this one. thanks!
Continuous Movement
Hello
Does anyone know how to create a sky effect that scrolls endlessly across the screen. All i have managed to do so far is make it move across the screen but i have to make it fade out because my picture runs out
thankyou
Continuous Music
Hello Flash experts. I'm relatively new at Flash and have a questions that I'm sure is obvious but I can't seem to search for the right thing to find my answers.
I have a header called by an include on every page and within the header is the main menu done in flash.
I want to be able to have music play on start up and continue uninterruped when you click on subsequent pages. Pop-ups won't work since many people block them. It would be nice to have an option to turn the music off on the movie as well.
Can anyone give me instructions or point me to a tutorial on how this is done?
Many thanks.
Continuous Zoom
hi folks just wondering if someone could help me with a wee problem i have.
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){
_root.Mypic._width += 5;
_root.Mypic._height += 5;
}
wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button.
Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
thanks in advance for any help on this matter.
rattz
Continuous Sound
I have a movie with multiple scenes. I have a piece of music I want to play whilst the movie runs. How do I get it to continue to play when the scene changes?
Thanks
Continuous Movie, Regardless
Hi there everyone my question is how do i make a instance continuously play whilst the rest of the time line is playing/remaining static? I also want it to be unaffected by movements of the ain timeline. Thanks for your help....M
Rollover - Continuous
k simple question:
button -> up state is solid.. black
over -> i create a movie.. lets say fade in n out
if the movie is like 100 frames long and i go 20 fps.. that is 5 second movie clip.. how do i make it play through even if my cursor is off the button
so button is normal in up state, then on rollover.. it plays fade in n out... until the cursor leaves the button.. but how do i make it finish the last 50 or whatever frames .. without it abruptly stopping?
thx
How To Get One Continuous Line?
I am trying to get a simple line to 'wave' across the stage and repeat itself. when I loop it, i still get the ten frames or so of the wave entering the stage. although I do want the wave to enter the stage in the beginning, I only need it to do it once. I solved part of this problem with AS, but I can't seem to get the waves to match up end to end because I keep getting a 'jog' in what is supposed to be an otherwise smooth wave. I know it's simple, I just can't get there from here! any ideas would be helpful.
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