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Controlling Loaded Swfs With Action Scrip?



Ok, so I have a master Swf that loads a top menu swf and an animated background swf. On the menu I have a navigation button that once clicked SHOULD play the background.swf and once it is finished, Load another swf on top of it. I am tottaly stumped on how to do this.

this is what the button looks like so far


MM_news.onRelease = function () {
reActivateBtns();
changeOptionColor(this, overColor);
this.enabled = false;
_level2.gotoAndPlay(1);
if (backMorph._currentframe(42)) {
myMCL.loadClip("news.swf", 5);
}
};



FlashKit > Flash Help > Flash Newbies
Posted on: 02-04-2005, 01:06 PM


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Controlling Loaded Swfs, From Other Swfs....
alright on my site, i have a loaded movie clip with sound, which is the main bg music, and i have a samples page, and i want each sample to load up on press or whatever. now i need to know how to not just unload the mian bg music swf, but make that swf go to and stop on frame 3 (1 is loader, 2 is play, and 3 is stop) thanks alot!!

Controlling Loaded SWFs
Is it possible to control SWFs that you have loaded into your main movie? Like tell it to change frames for example?

Controlling Loaded SWFs
Can anyone help?

I'm new to actionscripting.

I am loading several SWFs into a target successively, each one calling the next. Call them MC1-MC4. Each has several scenes.

Here is my challenge:

I need to program a Rewind, Stop, Play, and Foward button on the host movie that control whatever movie is currently loaded in the target.

NOTE: The Rewind and Foward button only need to take the user to the begining of the previous/next scene.

Like I said I'm very new to ActionScripting. Does anyone have an example script I can look at? Can this be done simply?

Thanks!

Help With Controlling Loaded Swfs
Hey guys,

I'm making a site in mx, and I have got it set up so it loads and external swf when you click on each section. I have an animation coming into each section and going out aswell. I have each swf with a stop at about frame 10, where the page stays for viewing. I want it so that when you are viewing a section, lets say the "about me" section, and you click on say "links", it will play the rest of the about me.swf, when it gets to the end, load links.swf in its place.

Controlling Loaded Swfs
I have a main clip, and inside of it I'm loading movies externally (into an empty clip called "host".)

I have frames labeled "01", "02" and "03". After I've loaded externalMovieA into the host clip in frame "01", I want externalMovieA to play to its end. When externalMovieA is ended, I want the main clip's root timeline to go to lable "02" and load externalMovieB.

I can't seem to control an externally loaded clips.

Any help? I'll include the main FLA.

Thanks.

Controlling Loaded Swfs
Hi,

Complete noobie here and just getting to grips with AS 3.0 so apologise if this is a dumb question.. Anyway, trying to load and then control an external swf with this code:

var myrequest:URLRequest = new URLRequest("Left.swf");
var myloader:Loader = new Loader();

myloader.load(myrequest);

//check loads completed
function swfLoaded(e:Event):void{
stage.addChild(myloader);
var mycontent:MovieClip = e.target.content;
trace(mycontent);
mycontent.x = 100;
mycontent.y = 100;
mycontent.gotoAndStop(10);

}

//add event to loader class
myloader.contentLoaderInfo.addEventListener(Event. COMPLETE, swfLoaded);

evrything works - x and y of movieclip get set but problem is that the movie doesn't stop at frame 10 - it just keeps playing through?!

Anyone any idea why this could be so??

Controlling Loaded Swfs
Hi All,

I tried yesterday to sort this out, but didn't explain it very well and I think everyone lost interest. So I'll try once more.

What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames.

I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf.

In the zip file is an example of what I'm trying to do. I would really appreciate any help on this.

Controlling Loaded Swfs
Hi All,

I tried yesterday to sort this out, but didn't explain it very well and I think everyone lost interest. So I'll try once more.

What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames.

I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf.

In the zip file is an example of what I'm trying to do. I would really appreciate any help on this.

Controlling Swfs Loaded Into An Empty Mc
Can anyone help me out with a script that i can put in a single key frame of my index.swf that can pause / play the swfs that are loaded into an empty mc <eg. movies_mc>.

Thanks.

Controlling Externally Loaded Swfs
Hello-

I am using AS 2.0 and MX 2004. I have a movie that loads in external swfs and images using the MovieClipLoader to load the element in to a clip called "container".

Now I've been testing within flash with test movie and it works great. as soon as I export my commands that toggle within different frames of the external swf fail.

what I have is:

container.gotoAndStop(frameLabel);

is there an obvious reason why this would stop working on export? or things I could try to figure this out.

I tried loading on to levels instead so I would have:

_level25.gotoAndStop(frameLabel);

and I still have the problem.

I am exporting as Flash 8 and testing in Flash Player 8.

ideas?

Controlling External Swfs Loaded Into An MC
Hi, quick question.
what actionscript could i use to make an movies loaded into a movieclip play. tried _root.holderMC.play(); holderMC being the movieclip the external swf is loaded into, doesn't seem to work! searched the internet too but no lucky, so any suggestions would be awesome.

Thanks alot
TOM

Controlling External Swfs Loaded Into An MC
Hi, quick question.
what actionscript could i use to make an movies loaded into a movieclip play. tried _root.holderMC.play(); holderMC being the movieclip the external swf is loaded into, doesn't seem to work! searched the internet too but no lucky, so any suggestions would be awesome.

Thanks alot
TOM

Controlling Loaded Swfs From Main Swf?
If I'm loading a swf into a movieclip with loadMovie, is it possible to control the loaded swf from outside it? In other words can I create actions in the main swf (or a movieclip within it) that can control the timeline of the swf that I'm loading into it?

Controlling Three Loaded Swfs With One Keypress
G'day

I hope someone has an idea.

I have a function that controlls zooming and pan of the stage using keys (space bar, backspace and arrow keys). It works fine. I made a swf with some objects on the stage.

I load the swf with the zoom into a base movie thats ok, works fine.

I thought that I could get a better 3d effect with the zooming if I had three of these zooming swfs loaded on top of each other with different objects on them, at different scales, zooming at different rates (the top one faster the next one slower etc.).

The problem is that once all three swfs have loaded, the keypresses only respond to the first swf that flash loads the others are static.

Is there a way around this problem?

Any help would be greatly appreciated.
easy

Controlling MCs Inside Externally Loaded SWFs
I am loading a SWF file on layer1 of my project, and I'm attempting to position it from my _level0 "root" timeline with:

_level1.pledge._x = 256;
_level1.pledge._y = 144;

Alas, I can't make it work. The only MC inside the loaded SWF file has the instance name "pledge", so I figure this should work. What am I doing wrong?

Action Scrip Help. I Think
I have a strange question. I'm have a movie instence in my timeline. When I export to an AVI file. The instence does not play. I think i need a action scrip to make it play, but I don't want a button.

Action Scrip[t
The script I wrote works fine in Flash Mx but the same script does not work in Flash 8 Proffessional. It gives me errors stating , or ) required. Can anyone help me on this?

saxena

Action Scrip& Explorer
hello

my site http://www.fluid.co.il was ok in netscape&explorer

now in fateful way is stop work just on explorer

i use macintosh

i think the action scrip make the problem


try to help

avi

thanks by

Action Scrip Error
Sorry, i am a rookie. posted this in the newbie area but if only newbies like myself see it then i will never get help. 1

I bought this script. after i make changes to the text portion only and save, i get this when exporting to movie.

what is the fix? any ideas appreciated.
you can see the result here.


www.jetphotos.com/EARTH.htm



**Warning** Symbol=time_clock, layer=Body, frame=1:Line 1: Case-insensitive identifier 'date' will obscure built-in object 'Date'.
time_display = date();

Total ActionScript Errors: 1 Reported Errors:

Basic RPG Action Scrip Help
how can we make it so that when the character hits an object it stops, like in a rpg game when a character goes an hit a building it stops.

Url Action Scrip Button
i have a button that when you click it needs to go to www.earthecycle.com/pickupinvoice.htm

thanks in advance

[F8] Action Scrip Error
Ok, here is the problem... I made a button and I wanted it to link. The problem arrose when I went to insert on (release) {

getURL("http://www.teacherclick.com", "_blank");

}


to my flash , I received an error **Error** Scene=Scene 1, layer=Layer 24, frame=30:Line 1: Mouse events are permitted only for button instances
on (release) {

Total ActionScript Errors: 1 Reported Errors: 1o 0p0

Any advice would be appreciated
Thank you..

Action Scrip All Screwed Up
Hello I am a new member here at this forum, I am also a semi-newbi at actionscripting and I have an issue with my project. I have a flash movie with Two scenes, Scene 1 has the preloader and then jumps to Scene 2 where I have my mini album for my pics. everything is working fine until I publish my movie and I open the pics on the album but then when I try to close the pop up window It doesn't close.....could someone please take a look at the code that I have on that close button and try to help me solve this issue. Thanks I would really appreciate it. Here is the link for the file www.sekwel.com/
Cheorge

Loss Of Action Scrip While Exporting
I have a presentation that I made in flash. On one of the keyframes I loaded an external flash movie. an swf file.
i loaded it via action script.
however, when it loads the external file
it doesn't do what it's supposed to do.
All the action scripts are eliminated and I'm left with a screwey file. Is there anyway solution, or am I doomed?

Is There A Way To Turn Off A Layer Using A Action Scrip?
Well I am trying to make this Music Video, but the video is in Japaness or something. Well I was going to place both English and Japaness lyrics in two different layers (or something like that). Now I need a script that will allow me to not view or turn of a layer.

This is part of the script right now

on (release) {gotoAndPlay ("musicstart")} {Something that will turn off layer name English}

Problem With Menu Action Scrip
i have a rather simple menu that i have a problem with.
my menu is a movie clip that contains some buttons, this movie clip is placed on Scene 1.
all i want is to have the button (on press) to play let's say a frame with label "aboutme". This frame is also on Scene 1. this is the script I'm using:

on (press, release) {
gotoAndPlay("Scene 1", "pix");
}

but this is not working, and i have no clue why? all i know is that perhaps because the button is placed in a Movieclip the "Scene 1" should be some thing like "_root" ...
any ideas what i am doing wrong?

PS i am using flash 8 pro...

Simple Action Scrip Question
ok, super simple any one should be able to answer this one.

I am trying to execute a simple action command.

click a button, tell a MC what to do, Play, gotoAndPlahy, that kind of thing.

I read a tutorial about pathing, and that was a lot of help, but didn't explain the simplest part. How to just, without telltargets tell a MC to "gotoAndPlay" frame label "start"

I wouldn't ask if I couldn't find it in the tutorials.

I know this has got to be a 4 line script, can anyone write one for me and post it?

thanks
coop

Why This Character It Is Not Working In Action Scrip?
Hi...

Why this character it is not working in action scrip? And how can I solve it?

on (release) {
text.text = text.text + "l"
}


Please your help ASAP



thank you

Print Action In Loaded .swfs
Abast ye maytees...yarr!

So what am I doing wrong here?

A flash movie loads a second .swf into layer 2. This .swf that is loaded is my "directions" movie with all sorts of directions from all sorts of locals. I have about 12 frames in this directions.swf. Each frame needs to be printable so people can print the directions and get here.

The problem is this: I can get the frame to print, but then it continues and prints every other frame in my directions.swf movie. (At least every frame that I designate to be printable.)

Here is what I tried and some background:
Attempt 1:

1) Each frame has a print button
2) Each frame has the #p in the frame label
3) Each frame has dynamic text which loads correctly from an outside .TXT source.
4) Each frame is told in the actions for the print button to print level 2. (I am not using the target option.)

Result: My movie prints the frame and each frame after that is designated for printing, not just the frame I want printed.

Attempt 2:
I read in this book "Actionscript for Designers" directions on how to create a printable Flash movie:

1) create a new movie symbol
2) place info you want printed into the movie's first frame
3) label frame with #p in property inspector

I'm assuming all I need to do now is place my movie clip on the stage at the frame I want and then test out the print option.

Result: Well, the print button in my movie appears, but my dynamic text now doesn't show up, which I don't understand because I didn;t change any actionscript that loads those variables. I tried printing for the heck of it and it skipped printing that frame and went ahead and, again, printed every other frame in my timeline that I had designated for printing.

So...before I decide to walk the plank or string my client up on the main mast for a flogging, can anybody tell me how to get my frames to print individually.

This seems like it should be a really easy thing to do. but I don't know how Flash is thinking...and I'm not sure if the engineers who designed the program know how I am thinking.

Many thanks for any suggestions

-643

Action Scrip To Activate Java Script
Hi all,
On one of the tutorials on this site (How to make the browser shake) it uses a get url command to activate the javascript within a html page well I have tryed the tutorial and failed, followed all of the instructions to the letter, I have even used the source SWF file and tryed but it still don't work, so I thought I would look at the html on the page within the tutorial where it does work BUT no it has been disabled from viewing.

Does anybody know either how I can fix either the Javascript or action script to make this work or does any one know another way of making the browser to appear to be shaking on a action from with in flash?

Many thanks

Kev

FLASH MX 2004 - Action Scrip Helper
In Flash MX ... the Actions window let you choose between NORMAL MODE and EXPERT MODE. Is there a way in MX 2004 where you can choose a "NORMAL MODE" where it can "help" you write the script?

[MX04] Annoying Trick In The Action Scrip >:(
im making a game where you have to guide a little ball around a series of mazes where you start off at one end and reach the item at the other end which i got off a tutorial somewhere.
The problem is that when i get the item the first time it sends me back to the beginning of that level and then the second time sends me to where i want to go .....
if (_root.coin.hitTest(this.herout)) {
_root.coin = _root.gotoAndPlay(27);
herout being the outside of my ball, coin being the object im getting.
thats the action script i used to make it jump to the next level ive tryed everything!!!
If you can help me get it to go there first time it would be much apreciated!
Thanks in advance!

[F8] Have Problem With Action Scrip And Time Line
I am new to flash and am having a problem editing a template.I want the home theater button to play frame two of the movie clip 506 (SPITE 506)i have given the button the actio to play item 5 privacy policy but i want it to be the clip for home theaters and not sure how to write the code
any help would be greatly appreciated
here is the fla._lions den
http://webpages.charter.net/gkozma/

Controlling A Loaded Movie With A "with" Action
I have a site with various movies loaded into holding MCs on level_0 and also onto other levels. Here's a link to my site http://www.signaltheory.com/. I'm trying to add a button on the home page which unloads a movie, loads a movie into a holding movie clip, loads another movie into a level, and then CONTROLS the movie in the holding MC. I'm trying to control the MC by using the "with" action and it's not working. Here's the code for the button action:

on (release) {
unloadMovie("intro_shell");
unloadMovieNum(2);
loadMovie("STflash_0802_Portfolio.swf", "shell");
with (shell) {
gotoAndPlay("Slate");
}
loadMovieNum("STflash_0802_Port_Nintendo.swf", 2);
with (slideHome) {
play();
}
}

The thing I can't figure out is that the "with (slideHome)" action works great, but the "with (shell)" action doesn't. The only difference between the 2 MCs is that the "shell" MC has another movie loaded into it using a loadMovie action.

Help. I've been fiddling around with this for days and can't get it to work. It's probably something simple but I just can't get it. I'd rather not rebuild the site so that all of the holding MCs are loaded onto different levels, but if that's the only the way to go then that's where I'll have to go.

Loading External Swfs Into Externally Loaded Swfs.
ive got some buttons on my main timeline that im using to load external swfs into an empty mc. the buttons are coded with the following:

on(release){
if(_root.currMovie == undefined){
_root.currMovie = "1";
emptyMC1.loadMovie("1.swf);
} else if (_root.currMovie != "1") {
if (emptyMC1._currentframe >=
emptyMC1.midframe) {
_root.currMovie = "1";
emptyMC1.play();
}
}
}


1.swf also has some buttons that load external swfs into a second empty mc. those buttons are coded with the following:

on(release){
if(this.currMovie == undefined){
this.currMovie = "2";
emptyMC2.loadMovie("2.swf");
} else if (this.currMovie != "2") {
if (emptyMC2._currentframe >=
emptyMC2.midframe) {
this.currMovie = "2";
emptyMC2.play();
}
}
}


1.swf loads into emptyMC1 ok, and 2.swf loads into emptyMC2 ok.

when i press any of the buttons on the main timeline, the outro animation of 1.swf plays correctly, but the outro animation of 2.swf does not. is there a way to the buttons so that the emptyMC's unload sequentially?

How To Make Sure Randomly Loaded Externals Swfs Are Fully Loaded [F8]
I am randomly loading external swfs into my main movie. I've got the random part working. However, I don't know how to make sure the random swf is fully loaded before jumping to a specific frame in my main movie.

I have a preloader inside each external swf, but I don't know how to make my main movie understand that the random swf is completely loaded before the main timeline should gotoandPlay("start").

What I Have So Far:

I have a blank MC (named "location") on the main stage, which I am using to hold the random swfs. On the first frame inside this MC, I have the following code:

choice = Math.round(Math.random()*2);
switch (choice) {
case 0 :
location.loadMovie("image0.swf");
break;
case 1 :
location.loadMovie("image1.swf");
break;
case 2 :
location.loadMovie("image2.swf");
break;

}

Loading the random swfs is working perfectly. But after the external swf is fully loaded, I want to move onto a frame labeled "start" on the main stage. I just don't know how to make sure the random swfs are completely loaded before I say gotoandPlay("start").

I've tried piecing together bits from so many tutorials, and I just don't know what I need to do to make it work with my current code.

Thanks so much!

Loading Other Swfs From Loaded Swfs
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?

If you need anything just ask, also, any help is useful.

Thanks

SWFs Controlling Other SWFs?
I am working on a pretty simple menu and have come across a layout issue. As is, I have the buttons display an icon in a "fire circle" at the top of the menu bar when rolled over. It would be great though if I could have 2 SWFs: One which contained all the buttons and another with that "fire circle" (see link). Buttons.swf would of course have to tell FireCircle.swf to "on rollover goto frame x in scene x". Is this possible? So I guess my question is can you have one swf file control another?

Here is an example of the menu bar, as one swf, if you need to visualize it: http://www.blownheadlight.com/menu.swf

Thanks.

Controlling Swfs With Other Swfs
I am trying to make one main SWF movie that calls on other individual SWF movies (one being a "menu" movie). The catch is that I want the main movie to tell the menu movie where it is and have the menu movie button that corresponds to that section of the main movie to show the button in an "over" state.

Urgent Loaded Movie Controlling Other Loaded Movi
I need this one done today!


I have two holder movie clips in my main .swf. One is selectloader, the other is normloader.

So selectloader.loadMov..... that works

In the select I load a selection with three boxes, the user chooses one.

When the user clicks one of the boxes I do
_root.normloader.loadMovie...
and it doesn't work!

So I created a new frame on the holder .swf for each of the three buttons so all the selectino has to to is go to another frame.
That works, but I also want each of the boxes to direct to a certain frame in normloader

so the problem comes back again

I can't get one loaded movie to control another loaded movie

I'm assuming it has to do with levels, and I need to do more then just _root.normloader.gotoAndPlay(3);

what do I have to do?

Controlling SWFs
My Question:

I have a SWF file (called: home.swf) which contains 3 buttons (button 1, button 2, & button 3).

When you click on button 1, I want home.swf to goto frame 15 and stop. At the same time when clicking on button 1, I want a new SWF (portfolio.swf) to load on top of home.swf.

The above is pretty simple and I have no problem doing that, but here comes the problem..

When you push a button (lets call it exit) in portfolio.swf, I want it (portfolio.swf) to send a message which tells home.swf to go and play frame 5 (remember it was parked at frame 15),(and then portfolio.swf will unload it self).

I am not (yet) very good at variables and how to send and recieve these between SWFs, so please be specific.

Thank you, and I really appreciate the help..

Controlling Different Swfs?
hi

On the main time line i've got a stop and a loadMovie to load a .swf.
Is it possible to let the main timeline carry on, once the loaded .swf is done?

cheers

Controlling Other SWFs
I am working on a flash navigation "shell". I am loading external SWFs onto the stage using the Loader class and AddChild. I have to problem getting the SWF on the stage but I can't control playback. It loads playing and nothing I do stops or pauses it.

I have code on my "menu" button to removeChild. the movie goes away, but the audio continues to play.
Can someone tell me where I'm going wrong?








Attach Code

var myRequest:URLRequest = new URLRequest("myMovie.swf");
var capLoader:Loader = new Loader();
myLoader.load(myRequest);
myMovie_mc.addChild(myLoader);

myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, playMov);
pause_btn.addEventListener(MouseEvent.CLICK, pauseMov);
pause_btn.visible = true;

function playMov(event:Event):void
{
event.target.content.y = 0;
event.target.content.x = 0;//(stage.width/2)-(event.target.content.width/2);
//event.target.play(0);
}

function pauseMov(event:MouseEvent):void
{
//resumeTime = event.target.currentFrame;

myMovie_mc.stop();
resume_btn.visible = true;
resume_btn.addEventListener(MouseEvent.CLICK, resumeMov);
pause_btn.visible = false;
pause_btn.removeEventListener(MouseEvent.CLICK, pauseMov);
}

function resumeMov(event:MouseEvent):void
{
//soundControl = sound.play(resumeTime);

myMovie_mc.play();
pause_btn.visible = true;
pause_btn.addEventListener(MouseEvent.CLICK, pauseMov);
resume_btn.visible = false;
resume_btn.removeEventListener(MouseEvent.CLICK, resumeMov);
}

Controlling Other MC's In Ext. Swfs
Hi, I have a question that will take two seconds to answer, but I can't figure it out!

So here goes, I have a main.swf that loads in..... home.swf, ab0ut.swf, contact.swf, etc via a standard loader setup. If I would like to control a MC with an instance of "homeVid" in my home.swf how would I target that from my main.swf? I'm so confused, please help. All I need is pointers, I'll figure the rest out myself. Thank you so much for you help.

Controlling Imported Swfs
i can not seem to find a way to control an swf (whatever.swf) that i imported into a movie clip (container clip)using "loadmovie" :

loadMovie ("whatever.swf", "containerClip");

is there a way to add an instance name to an imported swf? i want to have some navigation tell the swf to stop, play or go to a label, i just can't find a way to identify the movie once i load it.

hopefully someone out there has an answer.

thanks.

Controlling Swfs With Buttons
Hi,
My main movie is called site.swf and it contains 5 buttons, each of which loads a separate swf when released.
Each swf is loaded into the root timeline using the loadMovie command and loads into an empty MC in site.swf. So far so good.
All is well and each swf loads in to site.swf as a nice expanding window.

The problem I'm having is the transition between each swf. Currently, when a given button is pressed, the swf it triggers appears ok, but when I then click another button, the previous swf instantly disappears and the new one fades in.

What I want to achieve is an even transition between one loaded swf and another, but I can't seem to see how to achieve this.

For a visual understanding of what I'm talking about, have a look at
http://www.formiscontent.co.uk enter the site, and if you wait a few moments the relevant buttons will fade in...

Hope someone knows what I'm on about and can help!
Thanks in advance

Controlling Swfs From Different Frames
does any one know if and how u can control a swf in a different frame from a swf in another frame.

?

Controlling External Swfs
Hi all:

I have an external swf loaded into a movie using the LoadMovie function. When the external swf finishes playing, I need to direct my main movie to go to a specific frame in the scene.

Any help would be appreciated.

Thanks

Controlling External .SWFs
hey guys..

if I have

_root.content.loadMovie("services.swf");

and inside services i have a movie clip called mc_split that does something at keyframe 20 how would i go about writing this in actionscript to make mc_split go to the frame from my main movie where i make the call to load the services.swf

i cant think if a single way to do it.. lol

any help would be greatly appreciated

thanks in advance

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