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Creating An Animation That Goes Forwards Or Backwards Depending On Var?



Hi guys

I would like my animation on the menu_mc.brach_mc timeline to play frame by frame tjecking if it should go forwards or backwards.

When mouse is over it should play forwards, and when the mouse is out it should play from its current position on that timeline and go backwards frame by frame to that timelines frame 1.

How is this done??? I tried the below on my own, but no luck there...

My sample AS:

ActionScript Code:
var back:Boolean = false;var forward:Boolean = true;//menu_mc.branch_mc.onRollOver = goBack(forward);menu_mc.branch_mc.onRollOut = goBack(back);function goBack(isOver:Boolean){    mc = menu_mc.branch_mc;    this.onEnterFrame = function(){        if(isOver){            mc.gotoAndPlay(this._currentframe+1);        } else {            mc.gotoAndPlay(this._currentframe-1);        }    }}

Please give a hint here - thnx



ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 08-03-2006, 11:44 AM


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So frame 1 in level 2 must be reached by pressing button 1 in level 0;
frame 10 in level 2 must be reached by pressing button 2 in level 0;
frame 20 in level 2 must be reached by pressing button 3 in level 0; and so on...

This seems kind of difficult because sometimes the movie has to stop at a certain frame another time it has to pass it, and all that with the forwards and backwards ability.

Does someone know how to control something like this?

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I can easyly control a MC to go one frame forwards every time i click on a button using "next frame" as an action for the button ... but is it possible to make the MC go backwards one frame a click ?

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I have not used Flash or worked with actionscript for almost a year so I'm a bit rusty. I am trying to get 3 movieclips to trigger corresponding MCs below them to play forwards while hittest is true but stop and play bacwards once hittest is no longer true. All 3 MCs that trigger the 2nd group of MCs have their alpha set to "0" so the viewer won't even be aware of them.

My code works fine playing the MCs forwards but my code to stop & reverse the timeline isn't working.

I appreciate any help.

My code is as follows and my file is here:

PHP Code:



_root.onEnterFrame = function() {
    highlightSection(blueHotArea_mc, blueFade_mc);
    highlightSection(redButton_mc, redFade_mc);
    highlightSection(greenButton_mc, greenFade_mc);
};
function highlightSection(mc1:MovieClip, mc2:MovieClip) {
    if (mc1.hitTest(_xmouse, _ymouse, true)) {
        mc2.play();
        if (mc2._currentframe == mc2._totalframes) {
            mc2.stop();
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Forwards Backwards Kinda Problem
Hi,

I'm trying to make a menu for a university project with backwards forwards buttons in. I have made the mc with a hidden button inside it so when you rollover the animation plays one way and then when you roll out, the animation plays backwards. So far no problem.

I also made another blue mc with a button inside which moves from the left side of the screen to the right side when you click it. If you click it again it then moves back to the left side of the screen.

The problem I'm having is that I want to be able to combine both of these animations together. The swf can be seen at

http://www10.brinkster.com/emcoward/flash.html

When you rollover the "about" button I want it to move to the right to show the green square underneath. That bit works fine. However when you click the red "about" button I want it to detach from the green square and move to the other side of the screen and stop there. As the lower blue square does. I then want to be able to click the red button again or click another button and the red "about" button then moves back to join with the green square.

I've tried putting the blue mc inside the about mc but then when you rollover the about button it plays the whole animation and general messes up!
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Hello all! I'm Mr. Grifter and I'm new around these parts I'm also new to AS as it applies to playback control of a movieclip so here I am.

I guess I should start explaining the concept. In my file I have a movieclip (named FloorMovie) which animates a graphic of a building (over 2000px in height). At frame 1 the building's bottom floor is centered at the registration mark. At frame 17 a keyframe is create and the building's second floor is centered at the registration mark and so on every 17 frames for each floor.

Then I drop in motion tweens in the spaces between keyframes.

In the scene, I have buttons. The concept should be clear now: hit a button and the movieclips animates forward or backward and stops at the desired floor.

I have AS in the first and only frame of the scene and it contains the following:

Code:
elevSound = new Sound();
elevSound.setVolume(25);
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clearInterval(step_timer);
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}
}
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elevSound.attachSound("start_elevator");
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if (FloorMovie._currentframe<TargetMCFrame) {
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}
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var step_timer = setInterval(stepBackward(TargetMCFrame), 30);
}
}
... and in each button I have code similar to:

Code:
on (release) {
goToFloor(17);
}
where the 17 is the frame at which one of the floors is centered on-stage.

The funny thing is similar code worked when I had it stuffed into each button. It stopped working once I tried consolidating the functions and simplifying everything

Any assistance would be appreciated!

Thanks in advance

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You putt this movie clip on to the stage and then write the following code:

onClipEvent (enterFrame) {
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} else {
this.prevFrame();
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}

Animation works great. My problem is that I only want a very small hit area. The movie that animates as a result of the roll over covers a large portion of the screen.

The hit area then becomes the width and height of the entire movie clip. The backwards animation won't play unless the user rolls off every element contained in that movie clip.

This is a problem, because the buttons underneath this movie clip still remain active. So, if someone was to roll over them, they animate underneath the movie clip that is still open.

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If the question is confusing, try going to the site:
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This file is driving me crazy...I got the timeline to go backwards and forwards with

function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
}else if (_root._currentframe < _root.mytarget){
nextFrame();
}else{
stop();
}
}
this.onEnterFrame= Movement;

and then on the MC at each stopping point

onClipEvent(enterFrame){
_x += (637.4 - _x)*0.06;
_y += (-252.1 - _y)*0.06;
}

It will ease on the 'previous' button but it skips the animation entirely on the 'next' button...just goes direct to the target...

Is there someone that could help me out??? I would really appreciate it!

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This file is driving me crazy...I got the timeline to go backwards and forwards with

function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
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nextFrame();
}else{
stop();
}
}
this.onEnterFrame= Movement;

and then on the MC at each stopping point

onClipEvent(enterFrame){
_x += (637.4 - _x)*0.06;
_y += (-252.1 - _y)*0.06;
}

It will ease on the 'previous' button but it skips the animation entirely on the 'next' button...just goes direct to the target...

Is there someone that could help me out??? I would really appreciate it!

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So far I have this code on the buttons which works, but I really want to see the animation go backwards not just be unloaded.

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_root.mtClip.unloadMovie();
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I hope this makes some sort of sense to you guys 'n' gals. Many many thanks in advance for any answers or nudges in the right direction.

Here's a basic menu idea I had:

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Code:
function rightarrow (event:MouseEvent):void {
MC_SceneSelect.play();
}
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Code:
function rightarrow (event:MouseEvent):void {
for (i=0; i<5; i++) {
MC_SceneSelect.nextFrame();}
}
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my last idea was making the frame pass the stop action to the original next frame/prev frame solution, maybe through an eventhandler of some sort but im kind of lost here, so that the next frame function recognizes the frame actions such as stop(); or gotoAndPlay(); etc.

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Here's the FLA and SWF files (the problem is in the "Self Promo" scene - from the main screen, the second from the right image on the bottom):
http://www.kyleconrad.com/temp/main.fla
http://www.kyleconrad.com/temp/mainfull.swf

Thanks for any help you guys can offer -

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_______________________________________________
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Hullo Flash MX geeeeeks,
I've just come out of a rabbit hole to fetch some scripts. A beginner in actionscript, so please could you help me with my problem.

Let's dig into the problem.
B'fore writing down my problems please check this site
Orange . coz I wanna achieve the same kinda effect for my site. As the user rollovers on the text button a different image takes place of the old one. I know how to do this with (gotoAndPlay) code to move foward. But my problem is how to play the animation backward. I know it can be done using actionscript and it would be easier using the script instead of moving the animation back and forth.

Please help. Your input is highly appreciated. Thanks in advance.

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Hello, I`m trying to use this code to make my animation go backwards. The problem is that I need to stop it before reach the beggining of the timeline. The Stop code doesn`t work backwards. Can Someone help me please.

Thanks

this.onEnterFrame = function(){
prevFrame();
}

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Canīt anybody help me please.

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HairoPerez@hotmail.com

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i have the animations working and the looping but just can figure out how to reverse the playback from were the playhead is to the prev stop point in the animation...I also cant get my select button to open the pages in an iframe

any help would be fantastic


here is the code i have for the buttons so far.. i took out the select button as it was not working but please tell me how???

stop();
//next button
next_btn.onPress=function(){
if(selectormovie._currentframe==selectormovie._tot alframes){
selectormovie.gotoAndStop(1)
}else{
_root.selectormovie.play(1);

}
}

//last button
last_btn.onPress=function(){
if(selectormoviet._currentframe==1){
selectormovie.gotoAndStop(selectormovie._totalfram es)
}else{
_root.selectormovie.play();

}
}


at the moment the last_btn just does the same as the next_btn

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I'm trying to insert an animation for a mouseover effect on a button. Can this be done?

Thanks

Creating The Foundations Of Animation
Hi there,


Given that objects from the library are used to create animation, I would like to know how to create realistic-looking objects to use in the library, and therefore, in animation, especially since I am not a trained illustrator.

For example, if I wanted to create a realistic looking transparent "tube" in Flash, how could one do this, giving consideration to:

1) reflections
2) alpha
3) overall realism of the object


I imagine that the majority of websites out there, try to make use of effects rather than create graphics from scratch, such as differing alpha values on text, to make it a button, rather than creating a button itself. What I am saying is that I want to go beyond the basics of "creating shapes and basic drawing" in Flash, and make use of graphics as a foundation for those animations.

Any help is very much appreciated,

Thanks,

A.M.

Creating Praystation-like Dot Animation
I'm trying to generate a similar effect with a 7000+ homes for sale
recordset, based on the longitude and latitude.

I've figured out how to display the dots, but I can't figure out how to make them animate on one at a time. What I'm trying to do is accomplish a dot animation similar to the one on Praystation.

So I basically need to have the recordset be loaded, and instead of being parsed all at once, parse one record, duplicate the dot and then go onto the next.

Any ideas?

Need Some Help Creating A Cloud Animation
Hey, i want to create a cloud animation for my site to use as the Title image. i have seen and animation on this site that is good http://www.flashkit.com/movies/Effec...954/index.php, however i dont know how to edit it to suit what i want, i have looked on their site for a tutorial but they havent put one up yet, so i was wondering if anyone knows how to create this effect or edit the existing fla file to suit(btw is that allowed?)

I have seen another one that i like HERE

Creating 2 Forms In One Animation
Hello,

I'm pretty new to flash and I'm trying to set up forms - which seems to be pretty hard.

I have 2 different forms in one animation. 1 for login and 1 for newsletter subscription.
I am ot worried about login for now, but I have to get the newsletter subscription working.

I have created a textfield named "email".
I also need to set two hidden fields - "flavor" and "list"
I also have a button.

I have attached this script to the submit button:
Quote:





on(release){
Set Variable: "flavor" = "subscribe";
Set Variable: "list" = "quarterly";
submit = "submit";
getURL ("http://www.mydomain.com/cgi-bin/mailer/mail.cgi", "", "POST");
}





When I run the animation I get the following errors:
Quote:





**Error** Scene=Scene 1, layer=Layer 63, frame=1:Line 2: Syntax error.
Set Variable: "flavor" = "subscribe";

**Error** Scene=Scene 1, layer=Layer 63, frame=1:Line 3: Syntax error.
Set Variable: "list" = "quarterly";

Total ActionScript Errors: 2 Reported Errors: 2






I just can't figure out how to set this all up.
Any help is appreciated!

[MX] Help Creating Spiral Animation
This will be hard to explain, but I'll try. I'm creating a spiral shape that begins very small in the middle (1px x 1px) and moves out, creating the spiral, from there. I have no problem creating the key frames to move my symbol *around* a spiral path, but am I able to fill in the animation from point A to B, so the first frame remains in place and "morphs" into the final spiral as it moves. Picture a brush painting the spiral, with the ink filling in as it goes, I guess. Any help at all?

Creating QT Mov From A Procedural Animation
trying to create a QuickTime movie from an Flash 8/AS2 procedural animation. Tried Flash export command only to get the first frame only. Is there any way to get the full animation in MOV format?

TIA

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