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Drag And Drop Photo Gallery



can anyone give me a script to create a photo gallery where i can drag thumbnails to a designated area to open a larger image of that thumbnail as an animation..? I want to have about 16 thumbs.. and after you drop the thumb, I want the larger image to animate as it appears...?? anyone know how to do this?



ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 05-02-2007, 07:30 PM


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Drag-And-Drop Photo Gallery Question . . .
Hello, I have a simple actionscript question. I am building a Flash photo gallery and it's going to look like polaroid pictures in sort of a stack. Now, I'm gonna make them draggable and all, but here's my question: How can I make a picture, if it's underneath the active pic, come up top if it's clicked or dragged? Is there any actionscript code? Thanks in advance!

Drag And Drop Gallery
Hello,

I'm trying to make a gallery with drag and drop technique, i've tried
to use this tutorial as a base to my experiments (
http://www.kirupa.com/forum/showthre...ight=drag+drop
), but I'm having a hard time with it since I'm still quite new to all
this Actionscript.

My questions are:
How can I drop one "thumb" into a drop-zone and trigger a bigger
version of the same thumb (larger pic) appear in another area, while
the "thumb" returns to it's initial position?
Or maybe it would be better to drop the thumb on the drop-zone leaving
it there (triggering the same action as above), and returning it to its
initial position only when another thumb is dropped on the drop-zone.

Any of them would do for me.

If there is a tutorial on the subject or you know how to do this,
please help me!

Thanks

Drag And Drop External Gallery.
Having loaded a category which contains various thumbnails
on an external path.

What's is the easiest method of identification for those thumbnails
to be dragged into a movie clip and opened as the full size image?

Simple hierarchy

Main - ScifiThumbnails.swf

Drag SciFiThumbnail 001 into movie clip Getlarge for example;

I'm willing to pay for a solution and written code to this coding problem.

Drag Abd Drop, Rollover When Drag Is Over Drop Target?
Hi, im using Flash MX 2004.

I am building a drag and drop, and I have a MC that can be dragged around the stage. The trouble im having is trying to make the drop location do something when i drag the MC over/off it.

I have the following code which works.

objectToDrag.onMouseMove = function() {
if ((objectToDrag.hitTest(dropper)) && (component._beingDragged == true)) {
dropper._alpha = 50;
temp++;
trace("working"+temp);
}
}

This will make the clip i am dragging the draggable MC over change alpha, but for the life of me I cant figure out how to get the alpha to change BACK, after the draggable MC is taken away from the 'dropper'.

Is there a better way that hitTest??

Cheerz,
Dwayne

Drag And Drop MC, Involves Polygonal Boundary, Drop Into Trash.
Hello. This is my desperate problem:

I am creating a circuit diagram designer.
There is basically instructions on the left, in a scrolling textbox (taken care of) and above that a rectangle with a bunch of components in it.

You need to be able to drag the circuit part from the side bar (a duplicate, so that the original remains in the same spot), and to a square on the grid on the stage of this program(Should snap to place...). Each clone should be able to be moved. Like so: You Press on a MC to drag it, the thing you are dragging to the stage is of course a clone. You release the mouse button, so it drops on the grid. It snaps into place. *Oops, you made a mistake. You press on it again, it is draged by your mouse to another square, and does not make a clone. *mind Changes... I dont want to use this one any more. You press on the MC, drag it to a bin which animates to show you the MC is being dragged over it. You release, the MC in question is deleted/removed...

You need to be able to rotate circuit parts by clicking on it so that it highlights, then pressing space bar.

It must also be possible to delete a duplicate by dragging it to the trash (an image/ MC), and last but not least, it is required to save the contents of the stage, or print them off.

Please note that to print it off, there are 2 input boxes outside the stage. One for the title, and one for the Users' Name. When they click on the print button, the two dynamic text fields must retrieve the values from the box outside of the programs' stage.

One Last detail: The cloned objects to be dragged around net to be in a six co-ordinate polygonal boundary, so that no-one can place any objects outside of the stage.

If anyone can help me, i would greatly appriciate it. I need to get this done asap. The graphics have been taken care of, it is just the coding to be done now. HELP, HELP PLEASE!




Thanks - Matt K

Kirupa - Create A Photo Gallery, How Could I Put A Caption For Each Photo?
Hi all, im new here i stumbled upon the photo gallery page when looking at how to create one for my website, thanks to sbeener for the code! :-). It works perfectly however how could i change/add to the code so that for a specific photo a certain caption appears which changes for each different photo?

Any ideas will be greatly appreciated.

cheers, alex350r

Photo Gallery Tutorial Turned Into Photo Carousel
i've taken the tutorial on this site on how to create an flash photo gallery that loads the content from an xml file. i'd like to alter the output of this fine tutorial and would appreciate any help in doing so.

i would like to create gallery, but instead of only showing one picture at a time, i would like to have a carousel effect where more than one picture is shown at a time, and the buttons control the turn of the carousel. i'm thinking in order to do this i'll need to have the as create a movie clip for each picture (maybe during the for loop). each mc instance would have to have a unique name, and then the buttons could play with the properties of each created mc instance.

here's the code from the tutorial on this. any help would be much appreciated....

function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}

Photo Gallery Help - Increase Height Of Main Photo
I have downloaded and walked through the steps in creating the Photo Gallery and have it working properly for my Horizontal shots. However, I am having trouble with displaying my Vertical shots (Height-300 x Width-200). How can I extend the flash in height to display my vertical pics properly?

Also, is there any cody that I can enter between the <Caption> </Caption> that would eliminate any caption being displayed? If it is left blank, it auto inserts undefined.

Thanks!

(1)drag Drop In 3 (2)drag Dropin 3 ...print 3 Contents (1)+(2)
i want to do the following.

drag (dynamic text file link)1 of choice of x text file links
into an area where all text file links can then be printed..(the text file itself)


[1] [2] [3] [4] [5]...


(basket)


drag drop [1] then [2] then [3] then [4] into (basket)

then print textfiles related to [1] [2] [3] [4]

if sombody could point me to a good tutorial or help me on my way?

thanx

Drag&Drop Duplicate Movie With Drop Target
Hi There...

I'm creating a game where people can design their own cell phone by adding diamonds to it, a "Bling Phone" if you will. You will be able to add 4 types of diamonds to it, change the phones skin, add music to it, give it a name etc etc

I've got it to a stage where it when you click on a diamond(mc) on the stage it duplicates a hidden diamond(mc with a button inside) off stage and you can drag it around etc and then click save. Theres a script which grabs the instance name, x and y position of every diamond on the stage and stores it into a multi dimensional array which will be fed into a mysql database for retreival purposes at a later date.

Now my problem is i would like to be able to use the phone(mc) as a drop target but i'm not sure where to put the droptarget script. does it go on the original MC diamond or the duplicated mc diamond with the button inside it ?

Once a diamond has been dropped onto the phone i would also like it if the user then drags the diamond off the phone it gets deleted. I think i've got it half working but my variables which keep track how many diamonds are on stage dont appear to be updating.

I've attached the .fla file to this post if some is interested in taking a look and helping me out. The droptarget script is only on the blue diamond so far.

Any help would be much appreciated.

Thanks

Rob

Drag And Drop - Multiple MC's On To A Single Drop Target
Hi All

I am struggling with a drag and drop excercise.

I have 15 movie clips that need to be dragged over a single drop target in a specific order. i.e 1,2,3,4, when the correct movie clip is dragged to the drop target a movie within the drop target needs to advance a single frame to display the result of the correct movie clip being dragged over the drop target.

Would I be correct in thinking I need to use some kind of array to compare the clip that is being dragged to the frame position of the drop target?

I have the bones of this working and need advice / help on getting the clips to work in the specific order required. I can post my code if needed.

Thanks in advance.

btw - am using Flash MX 2004 Professional

How To Create A Photo Gallery Of Hundreds Of Photo?
I saw the tut for the creating of photo gallery. Is it possible to do a photo gallery like this one (http://www.kriztal.com/flash.html) with hundreds of them? Do i have to key in the Action dialog all the photos' name in it? Is there another method of doing it with the effect of the web site i gave?Pls give some guidance and advice.

Photo Gallery - Only Loading Every Other Photo [urgent]
I've made a photo gallery from the MX tutoial, modifying it a bit for my needs. When I was using local images they would load fine and every one of them would display. I altered the XML to load images using URLS and now only every other displays (I've checked the urls are correct) - though because of the sequence I can see every image.

There are 7 images and my prev/next buttons loop, so the sequence I get is...

1,3,5,7,2,4,6

Any ideas?

Kirupa Photo Gallery - How To Load 2 Instead Of 1 Photo?
Hi!

How are ya?

I found the tutorial by Kirupa --> http://www.kirupa.com/developer/mx2004/xml_flash_photogallery.htm

Followed the tutorial and everything works great.

However I'm looking for a solution to load 2 instead of 1 photo at a time.

current situation:
[photo 1] *next button* [photo 2] *next button* [photo 3] .. etc!

wanted situation:
[photo 1][photo 2] *next button* [photo 3][photo 4] *next button* etc!!

think of it as a magazine!

How to do this? I tried copy-ing stuff in the actionscript layer and start adding 2's on places that were now double...figured i was doing it right but i was wrong, its not working

I really hope someone can help me out, greatly appreciated!
Thanks a lot.

RocketGuns

Merge Photo Slideshow With Photo Gallery
I am currently working on a website to display photos and have found kirupa's tutorial using the slideshow method very helpful. But I want the added user flexibility to stop the slideshow or skip to another image in the slide-show sequence at any time. So, if you can envision entering the site, a portfolio of images starts to cycle while the user can see what image number he/she is on and skip to or pause the slideshow. I'm not very code savvy and would love some help/ideas where to find help!

How To Make A Drag'n'drop Change Mid Drag?
Help! I already know the script to make a Movie Clip drag and droppable.
But how do I make it switch to a different Movie Clip in the middle of being dragged?
Please please help.

[fmx] Drag And Drop With Multiple Drop Locations
Hi

I am trying to make a draggable object have two drop locations, but it will still only drop to one. Please if anyone can help me or notice my mistake it would be really appreciated.


on (release) {
if (_root.DragMotor._droptarget == "/Socket2") {
_root.DragMotor._x = _root.Socket1._x;
_root.DragMotor._y = _root.Socket1._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}
if (_root.DragMotor._droptarget == "/Socket1") {
_root.DragMotor._x = _root.Socket2._x;
_root.DragMotor._y = _root.Socket2._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}

function CheckMotorDrop () {
//set the speech bubble to give information
_root.txtSpeech = "You have added a motor to the circuit.";
setProperty(_root.DragMotor, _width, 55);
setProperty(_root.DragMotor, _height, 55);
_root.MotorPowered = 1;
_root.DragMotor.play();
_root.MotorDropped = 1;
}


Thanks for your time, Matt.

Drag And Drop With Additional Drop Area
Hi there i have a little project on at the moment, an educational game for children, where items need to be dragged from one position to another, but with the possibility of being dragged to a seperate holding area first, before being dragged to their final resting area.

i have this code which deals with a straight 'a to b' drag and drop function:


Code:
setProperty(_root.boing,_visible,false);
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
this.beingDragged=true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged=false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
_root.targ.gotoAndStop(2);
} else {
this.onTarget = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
setProperty(_root.boing,_visible,true);
}
};
}

dragSetup(circle_mc,targetCircle);
dragSetup(circle2_mc,targetCircle2);
dragSetup(circle3_mc,targetCircle3);


which i have then tried to adapt to 'a to b possibly via c':


Code:
function dragSetup(clip, targ, drop) {
clip.onPress = function() {
startDrag(this);
this.beingDragged = true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged = false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
this.onDrop = false;
_root.targ.gotoAndStop(2);
} else if (eval(this._droptarget) == drop) {
this.onDrop = true;
this.onTarget = false;
_root.targ.gotoAndStop(1);
} else {
this.onTarget = false;
this.onDrop = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
//the variables below will store the clips end position
clip.myDropX = drop._x;
clip.myDropY = drop._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
trace("didn't drag anywhere");
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && !this.onDrop && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
trace("correct!");
} else if (!this.beingDragged && !this.onTarget && this.onDrop) {
this._x -= (this._x-this.myDropX)/5;
this._y -= (this._y-this.myDropY)/5;
trace("teacher drop area");
}
};
}
dragSetup(circle_mc, targetCircle, dropPlace);
dragSetup(circle2_mc, targetCircle2, dropPlace);
dragSetup(circle3_mc, targetCircle3, dropPlace);


any ideas where i'm going wrong? it looks right to me but only ever seems to work when you drag 'a to b'

thanks,
dave.

Drag And Drop - When Drop Targets Overlap
Hi,

Please see
http://www.paraminionstudios.com/dump/PleaseHelp.zip for the files I'm requestiong help on (upload tool is not working).

Drag and drop the power generator "icons" on the left of the screen into the designated areas in the 3d scene to "install" power generators along the side of the building.

I have 4 designated regions in a 3d rendered scene. there are 4 dragable power generator "icons" on the far left of the screen. When the generator icons are dragged and dropped upon one of the 4 targets, the target mc advances to frame 2 of the target mc, and the generator icon disappears (actually the generator icon mcs simply advance to frame 2 of the mc.. a blank kframe). Frame 2 of each of the targets contains a small graphic of a generator that fits the perspective of the 3d scene.

my problem here is that my target MCs overlap slightly. This is causing some issues. if you have already "installed" generator 1, and you then go to drag another icon just below target1, flash is getting confused because of the overlapping. Is it possible to change the instance name of the target after dropping a generator icon on the target so that the script doesn't get confused? the layer order doesn't seem to have any bearing on anything here as I had hoped.

The file is located (upload tool isn't working) at:
http://www.paraminionstudios.com/dump/PleaseHelp.zip

On "vacation", working for a client. never fun.

Photoshop CS2: Web Photo Gallery: Flash - Gallery 1
I'm interested to know the code that Adobe Uses with one of their Web Photo Gallery (Photoshop CS2) - it's the one called "Flash - Gallery 1".

Here's a sample of it:

http://www.newrisedesigns.com/charlie/060416/

What I'm interested in, is how to do the thumbnails...when you roll over them - they move all of the other thumbnails around - and also show the name of the external jpg file.

Anyone know or have the source code to do that? What about any kind of tutorial out there that can do this?

Help please?

Converting This Photo Gallery To A Video Gallery
I have made an attempt at converting the below referenced Photo Gallery to a Video Gallery and need help with two things:

1. Have the FLVComponent call the video from an XML file
2. Move the Title from the top to the underneath the Thumbnails when the mouse hovers over

The FLA project can be downloaded from:

hxxp://members.cox.net/dgtlmik/Video_Gallery.zip

Thanks in advance!

Photo Spacing For XML Photo Gallery
Im new to this forum and Im also fairly new to action script. I have some questions regarding the Photo Gallery using XML and Flash. I'm only using the thumbnail portion of this tutorial. The problem that I'm having is that Im using photos with different widths. When I add these photos into the gallery they either overlap eachother or have very wide gaps in between. I've attached my .fla file and my .xml file. PLEASE HELP. Im pretty sure the problem is my action script but I dont know where to go. Thanks.

Photo Scalable Photo Gallery
Hi
Im trying to make a video gallery similar to this
http://www.fiesa2006.com/ (under gallerai link)
Is there a good tutorial on this
thanks in advance

Drag And Drop : Drop Options
I have some simple drag and drop code here that works fine. But it is set to let each object go to only one "dropZone". I would like be able to have each object be able to go to any of the drop zoned named "dropZone1, dropZone2, dropZone3....". I wouls also like to have is so you can't put multiple object in one zone. Basically, if the zone is being used, the object will again revert back to it's original place. Actionscript is preety new to me so I have trouble with format. I have tried a bunch of stuff that seems like it would work, but I get wierd results. any help would be much appreciated, thanks.

onClipEvent (load) {
this.origX = this._x;
this.origY = this._y;
}

onClipEvent (mouseDown) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.stopDrag();

// see if the dropZone conatins the center of this mc
if (_parent.dropZone1.hitTest(this._x,this._y,true)) {

// center it on the drop zone
this._x = _parent.dropZone1._x;
this._y = _parent.dropZone1._y;

} else {

// return it to its original location
this._x = this.origX;
this._y = this.origY;
}
}
}

Drag And Drop To Any Drop Target
Hi guys....I am trying to create some more generic code for a project im on....infact you guys have already helped me lots in getting it up and running!

I have basicly got it where all the dragObjects and assigned functions within a for loop and therefore been assigned to their own dropTargets...all working fine, however a situation is needed where if a user drops a clip onto anything rather than a hit area it doesnt just register as an incorrect drop.....at the moment a drag that misses a dropTarget will be the same as one that is dropped onto an incorrect drop target and thats just a bit unfair for them as it means they have used up one of only two chances!!!

basicly I need to know if its possible to obtain using the coding style that i already have been whether a drop is onto any of the drop targets before than going to chec if its the correct one or not....sorry for the long winded talk but seemed the only way i could explain!!!

the code i'm using is below


Code:


var Xpos:Number;
var Ypos:Number;
var objects:Number = 2;
for (i = 1; i <= objects; i++) {

// assigning the on press events to the dragObjects
this["dragObject"+i+"_mc"].onPress = function() {
this.startDrag(true);
// assigning the original X and Y of the dragged clips
Xpos = this._x;
Ypos = this._y;
}

// assinging the on release events to the dragObjects
this["dragObject"+i+"_mc"].onRelease = function() {
// finding the number of the dragObject to use in the submitAnswer function
objName = this._name
dragNumber = Number(objName.substr(10, 1));
submitAnswer(dragNumber);

}

}
// function to assertain whether the drop was a successful one - whether dropObecjt1 was dragged on dropTarget1 and so on
// the number is passed from the onRealease function
function submitAnswer(dragNumber:Number) {
this.stopDrag();
// if its dropped onto its correct target then turn the button off, place ontop of its target
if (this["dragObject"+dragNumber+"_mc"].hitTest(this["dragTarget"+dragNumber+"_mc"])) {
this["dragObject"+dragNumber+"_mc"].enabled = false;
this["dragObject"+dragNumber+"_mc"]._x = this["dragTarget"+dragNumber+"_mc"]._x+50;
this["dragObject"+dragNumber+"_mc"]._y = this["dragTarget"+dragNumber+"_mc"]._y+50;
trace ("knob jockey");
} else {
// if it is dropped onto a wrong target then chuck it back to where it started!
this["dragObject"+dragNumber+"_mc"]._x = Xpos;
this["dragObject"+dragNumber+"_mc"]._y = Ypos;
}
}
thanks for any help!!

Drag And Drop To Any Drop Target
Hi guys....I am trying to create some more generic code for a project im on....infact you guys have already helped me lots in getting it up and running!

I have basicly got it where all the dragObjects and assigned functions within a for loop and therefore been assigned to their own dropTargets...all working fine, however a situation is needed where if a user drops a clip onto anything rather than a hit area it doesnt just register as an incorrect drop.....at the moment a drag that misses a dropTarget will be the same as one that is dropped onto an incorrect drop target and thats just a bit unfair for them as it means they have used up one of only two chances!!!

basicly I need to know if its possible to obtain using the coding style that i already have been whether a drop is onto any of the drop targets before than going to chec if its the correct one or not....sorry for the long winded talk but seemed the only way i could explain!!!

the code i'm using is below


Code:


var Xpos:Number;
var Ypos:Number;
var objects:Number = 2;
for (i = 1; i <= objects; i++) {

// assigning the on press events to the dragObjects
this["dragObject"+i+"_mc"].onPress = function() {
this.startDrag(true);
// assigning the original X and Y of the dragged clips
Xpos = this._x;
Ypos = this._y;
}

// assinging the on release events to the dragObjects
this["dragObject"+i+"_mc"].onRelease = function() {
// finding the number of the dragObject to use in the submitAnswer function
objName = this._name
dragNumber = Number(objName.substr(10, 1));
submitAnswer(dragNumber);

}

}
// function to assertain whether the drop was a successful one - whether dropObecjt1 was dragged on dropTarget1 and so on
// the number is passed from the onRealease function
function submitAnswer(dragNumber:Number) {
this.stopDrag();
// if its dropped onto its correct target then turn the button off, place ontop of its target
if (this["dragObject"+dragNumber+"_mc"].hitTest(this["dragTarget"+dragNumber+"_mc"])) {
this["dragObject"+dragNumber+"_mc"].enabled = false;
this["dragObject"+dragNumber+"_mc"]._x = this["dragTarget"+dragNumber+"_mc"]._x+50;
this["dragObject"+dragNumber+"_mc"]._y = this["dragTarget"+dragNumber+"_mc"]._y+50;
trace ("knob jockey");
} else {
// if it is dropped onto a wrong target then chuck it back to where it started!
this["dragObject"+dragNumber+"_mc"]._x = Xpos;
this["dragObject"+dragNumber+"_mc"]._y = Ypos;
}
}
thanks for any help!!

Photo Gallery = Video Gallery?
hi
I was just wondering if it would be possible to show video files with some modifications in photo gallery?
Please post what you know...(format etc.)

Thx

LF...

Photo Gallery = Video Gallery?
hi
I was just wondering if it would be possible to show video files instead of jpgs with some modifications to XML photo gallery?
Any clue?

Thx

LF...

Project Gallery...not Just Photo Gallery
Project gallery...not just photo gallery
Hello, I'm looking for a project gallery. The projects could be for example, websites.

I want the list of projects down the left side. When you click one an image of the project pops up to the right AND below the image would be the description of the project, which pops up at the same time.

I've see photo galleries that kind of do this, but not a project gallery. Emphasis is on both the photo and description.


Any demos available or thoughts?

Thanks.

Drag Photo
HI,
How can drag similar effect this site http://www.ruehl.com/ruh/index.html#.../14899/390924/

tnks

p.s
sorry for my english

Drag & Drop - "if" Drag's = Drops Script
HELP! I don't know a lot about flash script!

I have created a drag and drop. I want to make the users complete the drag and drop before they can move on. I want to include a script that checks to see if all items are in the correct boxes then "gotoandplay" the next frame where the navigation is active.

I have attached the drag and drop. Here's what I want to write (just need help writing it correctly):

IF
drag1 = drop1
drag2 = drop2
drag3 = drop3
drag4 = drop4
drag5 = drop5
drag6 = drop6
then gotoandplay frame2
If not, keep checking

Drop Target In "drag And Drop Game"
Im very much confused that how the code is wrong here..?on (press)
{
startDrag (this, false);
}
on (release)
{
stopDrag ();
if (_droptarget eq _root.cpu)
{
_root.score = int(_root.score + 1);

gotoAndStop(2);
}
else
{
_root.score = int(_root.score - 1);
gotoAndStop(2);
answer.gotoAndPlay("wrong");
} // end else if
}

Here im prepairing a game where i had palce this script inside a movie clip,having two option Correct amd Wrong,
I had created a box name keyboard
where an image of keyboard when placed it should show that its correct,and..if the movie clip calledkeyboardbutton is placed outside then it shoul show its wrong.
keyboardbutton is the instance name for that keyboard,
Actually its a game showing the Process of flow of operation in Computer..
Where i had also used the CPU and Monitor..please anyone help me out here...
here is a sample file for that:

Drag A Panel With Transparancy Over A Photo
Hi
I saw this cool thing on a webpage (http://www.vilaplana.com/home_en.html) and wanted to use it on a proyect. I thought I could use a function that I leart in Brendan Dawes book called dragslidefade. But then, you can't click on the links that are in the transparent area because the panel moves...

I suppose that the best thing to do is to send you my code and if there is anybody that feels like helping me out, I should really apreciate it... the design (foto and so)is just a test so please don't pay any atention to that...:-)

thanks in advance.

agnetha

Photo MCs In Photo Gallery
Hi

I hope someone can help me,
I have created a flash photo gallery which you can see here click here
what i want it to do is, while its loading the next photo/mc is to still show the original one until loaded.

I can post fla files so you can see more info if this helps.

Cheers
Dean

Drag And Drop
Ok folks I have a cd player on the main timeline its turned into a MC instance name player then inside player is a cd that is a button and a MC so
it can be dragged. Also inside player is a box instance name box . Also inside player is MC text instance name txt . What I want to happen is when
you drag the cd over the box it tells the text to play . I have tried to do this with great stress here is the code i have on the cd mc. I can make the cd
drag but I cant get the txt to play when it the cd is drooped into the box.can someone please help

on (press) {
startDrag ("../cd", true);
}
on (release) {
stopDrag ();
if (getProperty("../cd", _droptarget) eq "../box") {
tellTarget ("../txt") {
gotoAndStop (2);
}
}
}

Drag -n- Drop
hi all. i´m kinda new to actionscript. i want to make a floating interface that is draggable. It works so far. check it out: http://www.probus.f2s.com/interface.swf

but now i want an image under the interface that isn´t draggable(it will be visible throught the lens and it will probably contain a magnify-effect)
Is it possible to apply a drag-action to more than one movieclip, or could i apply the drag-action to the whole file by leaving the target-option empty, and simply exclude the image behind the lens?
I hope someone can help me with this.

Drag And Drop
Hello

My dilenma is this?
Im trying to have a drag and drop object lets say a
BOX = a

I wanna drag it to a circle = b

Which in turn will initiate a response = c

How do i do this in actionscript??


Thanks

Drag And Drop
How do you create some dynamic actionscripting in a game for eg.
You have a few ball symbols on the stage and a symbol of a bag. You can only put 5 balls into the bag before you get a meassage that the bag is full. You move the balls into the bag using the startdrag and droptarget actions, the balls can also be removed by dragging them out of the bag again.

I know how to write this code its simple.
But how do you tell flash when the bag is full? What will the code look like?????

Please advise

Drag & Drop...
a common effect im trying 2 achieve here is the DRAG & DROP effect, whereby i'll be using it to navigate through my site. Anyone can help on how it can be done? Thanx

DRAG AND DROP, HELP
Hi there,

I got 7 icons and 7 blank boxes in the movie. All the 7 icons got to be dropped to the right box and if the icon is dropped to the right box then a message "you are right" will appear and the particular box will be high-lighted (its like a signal to tell you that you have dropped the icon to the right box) but if you drop the icon in the wrong box then the icon will go back to the original spot (where the icon was) and a message "please try again" will appear (the box will not be high-lighted because its not the right answer).

I've managed to use the "hit test" action to do it but the message will appear indefinitely.

I will really appreciate it if anybody out there can help me on this.

Please help! Thanks in advance.

Drag And Drop
I try to make a drag and drop button but...

I make one and it works well.
My problem is with 2 buttons.
I drag button1 and all the buttons drag(move)...
I only want drag(move) button1 not all.
I want to drag the 2 buttons but not at the same time.
I want something like that, 8 folders that i can move one then the other and so on...

Best Regards

Drag And Drop Help
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).

I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.

(supose i learn with 3 then i can use in 12 )

Best Regards

Rui

Drag And Drop
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).

I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.

The cose i use is:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}

What do i put on the "" ?
I try the name of the button but didnt work.
I dont know how to name a instance on a button, because there is no option available.
Movie Clip - Behavior and "Name"(here i can name a instance)
Button - Behavior and "Option"(here i cant)

I try evan with a Movie clip but that way i have more problems, i only can drag the last layer and when i clik on any part of the scene he drags to.
Because the option Mouse Down and Mouse UP is for the entire scene.
With movie clip i can name a instance but didnt work to.

Hel me please, i'm complited LOST...

Best Regards

Rui

Ps: Sorry to put so many posts but i realy need this fix

Drag And Drop
Does anyone know if it's possible to drag and drop something from one mc to the next, put have it dropped within the mc in a specific frame. Or does it always just appear on top of that mc?

EG:
Drag a circle from MC1 to MC2 to a drop target called square1. MC2 consists of many frames, and the square1 is in frame 20. You drag the circle and it is dropped on the square1. When you move through MC2 the circle should disapper because it was dropped a few frames earlier and now you are in frame 40. Is this possible, or will the circle appear in every frame of that MC it were dropped into?

Let me know if this is unclear.....
L

Drag And Drop Help Please
I am having the worst time trying to make an object dragable in flash5. I have checked the tutes and all of them appear to be for flash4, or I am just really dumb and cant understand. So far the only thing I can figure out is this:

1. convert said object to symbol (button)

2. assign the action on mouse event (press)

3. assign action start drag

I know that those steps are only part of the process, but can someone please help me figure this out? I'm going bald from all the hair I've pulled out. Thanks.

Drag -n- Drop Help...
I have been trying to do the drag-n-drop tut..but for some reason..I can the ball (draggable object) to be shown. It is invisible. Cant see it anywhere. Here it my code:

1. New project. Made new MC>>>> Made ball (button) inside of this MC.

MC name: ballbutton
Instance name: ball

2.Gave button inside MC the actions of:
on (press) {
startDrag ("/ball", true);
}
on (release) {
stopDrag ();
}

3.Dragged movie to the stage.....all worked fine 'till here!

4.Made new MC "hole"...and made graphicimage of a "hole" inside of MC. Dragged that MC to the stage/

5.Went to "ballbutton" MC and added this code to the instance/button inside the MC:

on (release) {
if (GetProperty ("/Ball", _droptarget) eq "/Hole") {
setProperty ("/ball", _visible, "0");
}
}

6.Added a new layer (just for actions)

Frame 1: if (getProperty ("/ball", _visible )=0) {
nextScene ();
}

Frame 2: gotoAndPlay (1);
Can somebody tell me what I am missing...or where a good "EASY" tut on this would be? Thanbks -whispers-

Why Can't I Drag And Drop?
Isn't the way to get a button to a frame in a movie simply to drag it there from the library? well I can't do this. I can select it but it hops back to the library when I release the mouse. what gives?

Drag And Drop
I am work on the "Laser Effect" Tutorial and I can't pass the :
Drag a copy of the "line" symbol into the first frame of the TEMP layer and center it
Drag a copy of the "ball" symbol into the first frame of the LASER CONTACT layer

How do I drag a object into a frame.

DRAG AND DROP
hey, i really need to know how to drag and drop something in a movie, without dragging the ENTIRE SCREEN! if you know how to do it, please help me, its not that hard, im probably just being a dumbass! this is my code right now :

on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}

PLEASE HELP!

(ps. this is totoally irrelevant but do you know how to actionscript keyboard into your game or interactive movie?)

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