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Easy As Ques.



Ok for some reason the end of this code doesnt work.. on release, i want it to take me to frame 2..and it wont...btw this a movie clip that has button properties through AS:



stop();

this.onEnterFrame = function(){

if(rewind == true){

prevFrame();

}

}

this.onRollOver = function(){

rewind = false;
play();

}

this.onRollOut = function(){

rewind = true;

}

this.onRelease = function(){
gotoAndStop(2);

}



Ultrashock Forums > Flash > Flash Newbie
Posted on: 2006-03-17


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Easy AS Ques.
ok so I have a flash doc..theres a an MC called target on mainstage that has the entite site in it (doing a fullscreen centered website)..now I have MC nav buttons on the stage (inside target). Inside one of the nav buttons I have a line of AS that says


ActionScript Code:
this.onRelease = function(){
    _root.target.loadMovie("bioresume.swf", "loader");
}


Now im not sure If im doing that right..but what i want to happen is; after u release the button, load the ext swf into the empty MC called "loader". But what seems to be happening is it loads the ext swf but everything else on the site disappears. See I originally had this as my AS cause i thought this made sense but it ends up not doing anything:


ActionScript Code:
this.onRelease = function(){
    loadMovie("bioresume.swf", "loader");
}


So if anyone knows what I did wrong, much appreciation. Heres the site link if u want a visual:

www.josephsernio.com/test

Easy - Pong AI Ques.
Ok just to see if I could do it(never really got into game programming) I tried to make a pong game everything works so far but I have a problem with this:
Flash code:

PHP Code:



onClipEvent(enterFrame) {
if(_global.cspeed == 0) {
}else{
    if (this._y != _root.ball._y){
        if(_root.ball._y < this._y){
                this._y -= _global.cspeed;
        }else if(_root.ball._y > this._y){
                this._y += _global.cspeed;
        }else{
                this._y = this._y;
        }
    }
}
}




The problem is that instead of moving smoothly up the screen it looks like it s shaking up and down really quickly, but I would like it to be smooth.
Please help.

Nav Ques
Hey guys I seem to remember a thread regarding how to make this kinda of NAV :

http://dopepope.com/ntps/Build_onff/


Anyone remember the thread or have a link on a tutorial to dup that kind of load jpg and have the window resize automatically...thanks all

_parent. Ques
im trying to load an external jpg. and the file name of this jpg is the name of the mc 2 levels above the command.
if u dont understand this is thi code im trying to use

Code:
x = _parent._parent._name;
loadMovieNum("x".jpg, 1);

i also tried putting th eparent crap in the load move itself like this

Code:
loadMovieNum("_parent._parent._name".jpg, 1);

and its still not working. any one able to give some advice

AttachMovie Ques
Hi -
I'm using the code below to bring mcs from the Library to the stage. It works fine until I tried to add the x,y at the end.
I thought there was a way to include _x and _y coordinates to the same statement as the attactMovie. Is there?

TIA the correct way to accomplish this.

jl







Attach Code

mc_btn2.btn2.onRelease = function():Void {

attachMovie("Q2WithGame","Q2Game",this.getNextHighestDepth,[_x=45,_y=110]);

};

Simple AS 1.0 Ques
AS 1.0
I have this code in a keyframe on the main timeline:

var score = 0;
if (score == 2500){trace("winner")}

Othe stage in the maintimeline i have a dynamic text field I labeled "score" in the var box. The instance name is "pts" but i wasnt sure if i needed an instance name anyway here. The score box works fine as far as keeping score but when it reaches 2500, I dont get my trace. What am I missing? Thanks

-Chris

Stupid Ques
hello new be ere (welsh) i got a prob wanderin if some1 could help im tryin to get a news page that updates ive got this off yahoo

this

so now tryin to use it but flash does ntlike it im prob doin some thing stupidly wrong now on the verge of not botherin

PLEASE HELP

Attaching MC Ques
hi.. anyone out there can give me a tutorial which teaches attaching a MC to another MC?? urgent..

Stupid Ques
hello new be ere (welsh) i got a prob wanderin if some1 could help im tryin to get a news page that updates ive got this off yahoo

this

so now tryin to use it but flash does ntlike it im prob doin some thing stupidly wrong now on the verge of not botherin

PLEASE HELP

Flash Ques
please can you explane me how can I make this file like on this site:
http://www.t-s-k-b.com .You go on this site and press SAKUBA WORKS and then button Painting/Drawing

I would like to make a picture gallery like in Painting/Drawing: So how I can make when the mause on the button to show small image of the picture and when I press the image to open the picture how is on the site(not in a new window)?
Please tell give me advice how could I make it!
thank you

Another Loading Ques
Is it possible to make the movie load let's say... only the 1st 2 frames of movie that has 8?

Button Ques
Ok real dumb ques..I have this animation..u can dl it from here: www.zeroxposur.com/test/nav.fla
So what I want to do is have 5 buttons fade in ..onto the bar as it finishes its animation..but I dont know how to do it.. Can anyone point me in the right direction. Thanks

MC Loader As Ques.
im working with the moviecliploader AS..so a button loads an ext SWF and also has a percentage loader .. so on my mainstage i have a loader mc (instance name "loader")and a holder mc (instance name "holder")..heres my AS on the main timeline:

var mcl:MovieClipLoader = new MovieClipLoader();

var mclL:Object = new Object();

mclL.onLoadProgress = function(target,loaded,total) {
loader.percent.text = Math.round((loaded/total) * 100) + "%";
}

mclL.onLoadInit = function() {
loader._visible = false;
loader.percent.text = "";
}

mcl.addListener(mclL);





Now i have another MC that houses about 20 or so buttons..so within the buttons MC i have say this for one of the buttons:

b4sub.onRelease = function() {
_root.loader._visible = true;
_root.mcl.loadClip("LevisCampaign.swf",holder);



And unfortunetly it doesnt to load the ext. swf..did I code the _root incorrectly?

Thanks for your help.

Fscommand Ques
Hi all, I was working with fscommand, when it struck me what FSCOMMAND stands for.

"Future Splash Command"

Can anybody confirm this, or am I mad, lol

Later

ORANGE900

LoadVariables Button Ques
Hello all. I have this code attached to a button calling up a different text file to a dynamic text field and it works fine, except I'm having to hit the button "twice" for it to work. Can't figure out why. Can someone enlighten me please?


code:

on (release) {
scrolltext = scrolltext1;
loadVariables ("scrolltext1.txt", scrolltext1);
}

Thanks in advance

Movie Clip Ques
Hey i just started doing flash yesterday and i am doing a text fade

I made the motion tween and and everything and when i go to control and play everything is smooth but when i go to test movie nothing it just stays the same and doesnt fade :> plz help me

Movie Clip Ques
Hey i just started doing flash yesterday and i am doing a text fade

I made the motion tween and and everything and when i go to control and play everything is smooth but when i go to test movie nothing it just stays the same and doesnt fade :> plz help me

Quick Mask Ques
Im sure this is an easy one.. on the foofighters website http://www.foofighters.com When U click a button that flourish/swashy graphic looks like it is unwinding or growing rather. I would like to get the same effect.. Its obviously a mask of some sort. I know who to mask, im just figuring its a mask that is animated somehow. Anyone have an idea? Appreciate any insight into this. Peace

-R

Quick Actionscript Ques.
Ok so im building a portfolio website and basically if you click on the art image it goes tothe next art image..I have it set up so the art images are buttons and when u click it, it is coded to goto next scene..On one scene however the art image is a movieclip (fading effect)...now how do you write the actionscript so if you click on the movieclip it goes to the next scene? I dk im right but...my guess is to put the MC within a button symbol? But I dk. Thanks guys.

UI Text Input Ques.
Ok so Im making a form in flashmx2004..I drag out onto the stage the UI compnent textinput box..now I want to make this box multiline but it doesnt give me the option to do so. Do I have to make input boxes in a different way?

Motion Guide Ques
Hi all,
Is it possible to create a motion guide, so the object connected to the motion guide is always in the centre of the screen.

What I mean is, if we were trying to go from point A to point B
we could see the full journey of the object travelling along motion guide in the centre of the screen.

A-------->--------->-------->------B

The sort of thing I mean is included, but with no motion guide instead, the car remains in the centre of screen and is able to move around the track which in turns moves the the track below.

Thanks for your time, sorry for the broken language. Hope you can help.

--------------
FLA = MM2004

<> QUICK QUES RE:Positioning After Dupe
Hi Im using a while loop and the dupliacteMovieClip() to dupe a certain number of my Mc's. I want to postion each duped Mc after its created with setProperty but I cant figure out how to do this within the same loop.
It complains in output box:

Symbol=playlist_Mc, Layer=Layer 2, Frame=1: Line 9: Expected a field name after '.' operator.setProperty(_root.playlist."box" + count, _y, vertpos);

Obviously I cant do the <"box" + count> bit, but how else can i do it?
(see code below)



Code:
onClipEvent(load){

var vertpos = 46;
var count = 0;
//create
while(count!=4)
{
duplicateMovieClip(_root.playlist.box, "box" + count, 1);
-->this doesnt work//setProperty(_root.playlist."box" + count, _y, vertpos);

trace(count);
count++;
}
//position
}


-Rich

Pleez Help With Random Keyframe Ques.
I have four different movie clips on four different keyframes (2-5) the first key frame has a clip with an invisible button over it. WHat I would like to achieve is onMouseover of the button in the first frame......I would like the playhead to randomly gotoAndStop on of the other frames (2-5). To give the illusion of random movement. The on mouseout return to the first keyframe. any help greatly appreciated....either a .fla I can study or some AS would be great.

Probably Simple LoadMovie Ques. For JPEGs
I have a target MC that I want to load some JPG's into in my Flash Movie. The Target MC's dimensions are 650x500px. The JPG's are the same. When I attempt to load them, I can notice that something has changed in the tone of the movie clip (I had the target MC a grey color then that color disappears) but the JPG does not load.

I tried a smaller JPG, like 1/4 the size, and it loaded OK. ANyone have a suggestion?

Action Script Ref Code Ques
Hello i keep getting this this action script error when i attempt to render this swf could some one explain what this error message means ......i am not sure what the variables are looking for ....... the version is Flash 8 - the action script is below and the error message is below that.......

#include "lmc_tween.as"
//classes are loaded on this frame
var state:com.collection.State = new com.collection.State(this);
// start program
var main:com.collection.Main = new com.collection.Main(this)
//
bg_img.tween("_alpha",100,1,"linear",.5)
stop()

Error message (below)

**Error** Scene=Scene 1, layer=actions, frame=5:Line 1: Error opening include file lmc_tween.as: File not found.
#include "lmc_tween.as"

**Error** Scene=Scene 1, layer=actions, frame=5:Line 3: The class or interface 'com.collection.State' could not be loaded.
var state:com.collection.State = new com.collection.State(this);

**Error** Scene=Scene 1, layer=actions, frame=5:Line 5: The class or interface 'com.collection.Main' could not be loaded.
var main:com.collection.Main = new com.collection.Main(this)

Total ActionScript Errors: 3 Reported Errors: 3

Action Script Ref Code Ques 2.0
Hello please see this link it is a follow up to the thread i created before....i am stil trying to figure this error out when i generate the flash swf it works but not properly... below is a link to what the swf looks like there are buttons that should show and i get this message (shown below) in the flash error box that says (output) when i hit ctrl+enter to generate the swf.... any suggestions...?

b1,b2,lgText,redText,arrow,a:link,a:hover
yo

http://www.amjaydesign.com/mainCol.html


http://board.flashkit.com/board/showthread.php?t=744878

Simple Ques About Blue Border Box
I'm using flash 8. When you draw something or import a picture flash 8 puts the blue border box around it. Well mine is gone. If I draw something and click on it it is a broken shape. How do I get the blue border box back?thanks

Loading Clips Into Levels? -quick Ques
Hi, I need a quick bit of code or at least somebody to give me an idea on how to actually have a clip load itelf into a specific level depending on the value of a variable. I want to do this as my duplicateMovieClip() code is putting MC's on higher levels than other elements (other Mc's) in my movie, and one of these elements in perticular needs to be the 'highest'.

I tried using setProperty() as below but it doesnt work, flash complains (I gather it doesnt consider '_level' as a property?)

Code:

setProperty(need2BHighest_Mc, _level, highestLevel);




Any help appreciated

Html Code Inside Flash Ques
I have a client who wants me too put some html inside the flash actionscript. He's not sure it will work and I'm not sure if it's possible or how to do it. Here's the code any suggestions thanks

<form action="/gift/save/1234" enctype="multipart/form-data"
method="post">
<input name="file" type="file" />
</form>

SUPER EASY / RETARDED EASY SetMask ?
Ok got a simple retarded question. I have 1 swf loading into a holder_mc and a mask_mc set with setMask but it is not working. There is nothing else to this but so help me it is not working and I know I have to be overlooking something simple but I am just not seeing it.

Heres the whopping 3 lines of code:
code: stop();
contentHolder_mc.loadMovie("home.swf");
contentHolder_mc.setMask(contentMask_mc);


Example attached.

thx

c

Easy Question, Hopefully Easy Answer...
How can i create a grid of 20 movieclips? I would like to have 4 columns and 5 rows.
Its going to be used for a drag and drop game. any help would be REALLY appreciated!!

Something Really Easy To Answer, But Yet Not So Easy
Can anyone tell me if the ; is needed in flash MX because in flash 5 it gave me errors when i never put it in. But in MX it doesn't seem to make a difference.

Easy Question Or Not So Easy?
I am trying to save buttons and movies I have created to the main Library for use in other projects and I am having trouble figuring out how to do this. I am using flash mx. I tried going into program files and flashmx and finding the library that way. I thought I found the folder and exported a file to it and when I opened the folder it was there but when I was in flash and opened the main library flash provides for you it did not show up. Please help this newb.

thanks,

Don

Easy Easy Question
alright i have a movie clip within my movie that will display text, but the text is always different and it loads it dynamically what is the best way for each of my buttons to tell the movie clip to load and then tell the textbox to load a specific file.

_alpha / Easy In And Easy Out
I need for this code a Easy in/ onRollOver and Easy out/ onRollOut.

---

for(i=1;i<6;i++){
theButton=_root["mc"+i];

theButton.thisNum = i ;
theButton._alpha = 0;
theButton.speed = 5

theButton.onEnterFrame=function() {

if (_root["mc"+this.thisNum].overMe) {

this.elasticScale(150, 0.7, 0.3)
} else {
this.elasticScale(100, 0.7, 0.3)
}
}
theButton.onRollOver=function(){

this.speed = 5;

if (this._alpha > 100)
{
this._alpha += speed;
}
else
{
this._alpha = 100;
}


_root["mc"+this.thisNum].overMe=true;

_root["mc"+this.thisNum].swapDepths(5000)
}
theButton.onRollOut=function(){

this.speed = 5;

if (this._alpha > 100)
{
this._alpha -= speed;
}
else
{
this._alpha = 0;
}


_root["mc"+this.thisNum].overMe=false;

_root["mc"+this.thisNum].swapDepths(5000)
}
}

Easy Help Please
so i want to load a flash web page fullscreen, but have it load another movie inside at no scale. that way i can drag that movie around with a fullscreen of space. i've done it with the flash projector, but can it be done for the web? thanks-

Easy Help Please
is there a way to limit the number of returns a person can input in a input box? thanks-

Easy
Hey guys, here's an easy one.
I have main.swf with three buttons. I need all three buttons to load the same movie, more.swf but at different frames. I am loading the swf into an MC, and not a level.

I just cant get this to work...

Easy As 1,2,3? You'd Think . . .
Please help in getting this to work!

I've been having hell with making an updatable menu, so could someone please describe a working layout which will;

load a .htm containing variable created menu buttons, which will load external .swf movies into a specific level.

That's all i ask. Easy as 1,2,3 isn't it!? Well i've been trying for weeks, but no luck.

I'd really really appreciate help in resolving this.

::bluemoth::

Easy Q
Is there an Actionscript command where i can pause my movie for a certain amount of seconds and then have it play again? please respond ASAP...

Thanks In Advance

Really Easy-anyone Can Probably Help
Hi,

Okay, I have a button inside a movie clip. When I press that button, I would like to go to another SCENE.

Shouldn't that be something like:

_root.gotoAndPlay ("scenename",1);

Why does nothing happen? What am I forgetting?

Thanks
Nicky

Easy One...Please Help
I know this has to be the easiest question asked all week, but I really could use some help.

In this scenario, I have 3 Movie clips 15 frames long each. I place 1 Movie Clip on Frame 1, a second on Frame 2, and the third on Frame 3. What do I code to make the main Movie advance from Frame 1 to 2 to 3 at the end of each movie, and not before then? Does the code go on the Movie Clip, or in the main Timeline?

Thanks in advance.

EASY FOR YOU (but Not For Me)
Here's an easy one....

Is there any way to swap one symbol in my library with another one so that every time that symbol is used in an instance in the movie that it is automatically replaced?

I know how to swap instances, but that's one at a time (and sometimes I use a symbol upward to 100 times in a movie). I want to just change the symbol globally.

(Basically, I'm making an cartoon that is a total of 15 seperate files where one uploads the next. I am now understanding the uses of a "shared library" and therefore just made a master library with all the graphic symbols from all 15 movies so it's one big download at the beginning rather than 15 medium downloads. Now I am trying to go back into the 15 movies, bring in the "imported" symbols from the master library and reapply them to the movies.)

Maybe there's an easier way of me doing THAT?

Thanks for all your help!

--Darcie

Easy One, Help Please
Hi,

I was hoping one of you guys could help me out. I have made a banner advert in flash 4, and want to put an action on it so that when a user clicks on it it will link to a web site. Easy right? Nope.

I can put a get url action onto a specific symbol/clip featured in, but the 'on mouse event' option is unselectable.

How can I make it so that the whole banner will be a link, but only when clicked and go automatically when it plays once which is what happens now.

If anyone could put me right It would really help me out

Thanks

This One Is Easy For You.....
I've got 9 textvars (input text) in frame 1, scene 1, layer 1. I want the <tab> key to jump from 1 to 9. Can someone give me the correct way to use the function Selection.getFocus() WITH an example?? Let's say we'll use the vars: t1, t2, t3 and so on. The action is given in frame 1, scene 1, layer 2, and i want someone to explain me the use of the trace action nessesary in this script..
Thanks a million!
:-)

Please Help. This Should Be Easy
here's the problem i'm having. It's probably something really easy and i'm just too stupid to figure it out. I have a movie clip that I want to use multiple instances of. Each of which I will give an instance name of "flake1", "flake2", etc... I have a button that activates a controller movie clip which, in turn, activates the "flake" movie clips. The action on the button is as follows:
on (rollOver) {
button = 1;
tellTarget ("_root.controller") {
gotoAndStop (2);
}
}
on (rollOut) {
tellTarget ("_root.controller") {
gotoAndStop (3);
}
}
there are 3 frames within my controller clip. On the first frame there is just a "stop" action. The second frame has an action of

tellTarget ("_root.flake"+button) {
play ();
}
the third frame has the following action:
tellTarget ("_root.flake"+button) {
gotoAndPlay ("fadeout");
}
yet, when i test my flash movie i get the following error.
Target not found: Target="_root.flake" Base="_level0.controller"

please help

Easy Help On A MC...
Help!
Ok, I know this is an easy one, but I'm drawing a total blank... I've got a MC called portfolioclip on the main movie, and can't get a button inside of it to get the whole movie to jump to a different scene.

Thanks!
AJ
chocochipp@aol.com

Is There An Easy Way To Do This?
Hello community.

I am a newbie at flash. I have both swish 1.5 & 2.0. I am having a hard time creating a scene that is only text based.

All I want to do is to have three different portions of text show:

example: "hello" (shows for a few seconds), then "how are you" (replaces the hello), then "nice to see you" show last.

one after the other as they disappear.

Possibly add a sound of an explosion at the end to enter a site.

Can anyone tell me where there is a good template to do this with or an easy way to do it?

Sorry guys, I am a struggling newbie.

Very Easy.
What you are saying is what I do ALL the time.

I just make a new movie, and give it a name and whatever, dont even go into it. It just shows as the little white circle on the stage.

Give it an instance name, in my case, I usually use "loader" or something similar.

I position it where I know to top left hand side of the clip I want to load will go.

This is all in my main movie.

I make the movie clip elsewhere.. and save the .swf.

I just make the main movie call that new movie clip into itself, and there you go. The movie clip you load will take on the instance name you gave the little white circle ie: in this case, "loader". So you will then be able to talk to the clip using that instance name (loader). The initial movie clip you made (the little white circle) is never seen or needed.

You can see what I mean, on my site http://www.munkmotion.com where the center is loaded indipendently of the main screen

Hope it helps,

munkmotion
http://www.munkmotion.com

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