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Error With My Level



hi,I'm a new user ( graphics designer but not a programmer ).I try this tutorial ; http://www.kirupa.com/developer/actionscript/moviecliploader2.htmi have a mistake with this line
Code:
var empty = this.createEmptyMovieClip("container", "100");
( i think )but i had a problem.i would have a other clip in front of "container"i try to put this code on my new mc :
Code:
on (clipEvent) { this.swapDepths(101); }
but my container is ever over all .how can i put my new mc in front of "container"tks



KirupaForum > Flash > Flash 8 (and earlier) > Flash MX 2004
Posted on: 02-11-2008, 12:49 PM


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Error #2044: Unhandled StatusEvent:. Level=error, Code=
Receiving message: Error #2044: Unhandled StatusEvent:. level=error, code=

I have just added these three lines to a previously working fla:

import flash.net.LocalConnection;

var sender:LocalConnection = new LocalConnection();
sender.send("_exampleChannel", "example", "a string", 6.5, true);

My intent is to test passing data back to another fla. Right now the data I'm sending is nonsense. I'm just trying to test the connection and get it working. Any help is appreciated.

Here is the entire block of code:

import fl.controls.RadioButton;
import flash.net.LocalConnection;

var seqNum:Number = new Number();
var question:String = new String();
var actual_answer;
var submit_answer;

var end_result:uint = new uint();

function setVariable(quext:String) {
trace("Quext = "+quext);
Question_display.text = quext;
}

//*************** from the parent program ***************************
seqNum = 1;
//question = "New York is the capitol of the USA."
actual_answer = "FALSE";
//*******************************************************************

Question_display.backgroundColor = 0x0000FF;


//********* EventListeners for the buttons **************************
Answer_a.addEventListener(MouseEvent.CLICK, clickHandler);
addChild(Answer_a);
Answer_b.addEventListener(MouseEvent.CLICK, clickHandler);
addChild(Answer_b);
//*******************************************************************
//********* Radio button Handler Function ***************************
function clickHandler(event:MouseEvent):void {
submit_answer = event.currentTarget.label;
}
//*******************************************************************
function sub_answer(event:MouseEvent):void
{
trace("The submitted answer is "+submit_answer+", and the actual answer is "+actual_answer+".");
if (actual_answer == submit_answer) {
end_result = 1;
}
else {
end_result = 0;
}
//*************** send to the parent program ********************
trace("Your conclusions are "+end_result+".");
//*************** send to the parent program ********************
var sender:LocalConnection = new LocalConnection();
sender.send("_exampleChannel", "example", "a string", 6.5, true);

}

Submit_btn.addEventListener(MouseEvent.CLICK, sub_answer);

Level 0 Loads A Movie Into Level 1 - Buttons On Level 0 Still Appear To Be Active Underneath
I am working on an interactive cd. My main movie plays in level 0 and clicking on an option loads the relevant movie into level 1.

The problem I have is that the main movie's buttons are still active underneath and if you click on the wrong place in the movie on level 1 it jumps to a new movie because of the button below.

Is there a way to somehow deactivate these while there is a movie playing above?

Can You Change The "error Reporting Level"?
Hi everyone, thanks for all your help so far.

If a script tries to execute a function that doesn't exist, it will just skip it and continue on without any error or warning. Is it possible to make it so that if a script encounters a function that doesn't exist, it displays an error and stops... or, doesn't compile at all?

Regards,
Matthew

On Mouse Press Load Movie To Level 5 And Unload Movies From Level 6.7.8.9 ?
on mouse press Load movie to level 5 and unload movies from level 6.7.8.9 ???

Ok here is the deal
I have 5 Music files I created 5 seperate flash movies for them

As it stands now I have

Track1 load to level 5
Track2 load to level 6
Track3 load to level 7
Track4 load to level 8
Track5 load to level 9

The problem is how I script that if I press track 1 to unload level 6,7,8,9 so only level 5 track playing

Or if I press Track 5 to unload movies level 5,6,7,8

This is what I done so far
http://eclipse.ebportal.com/bluenotejazz/index.html

If u press on track1 and after on track 2, Track 2 will just upload new flash file on top of track 1.


Now I am not good with this but, this is what I tried
This is as code stands

on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}

This is what I was trying to do for TRACK 1

on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
on (release) {
unloadMovieNum(6,7,8,9);
}

---------------------------------

Of course for Track 2 this would be

on (press) {
stopAllSounds();
loadMovieNum("flash/track2.swf", 6);
play();
}
on (release) {
unloadMovieNum(5,7,8,9);
}


ETC

Pls some help need it here and its URGENT !!!

Load A Movie To Another Level And The Buttons In Base Level Still Work..
Hello,

Ok Im loading movies into level 95. The problem is the movie at the base has buttons in it and they are still active through the movie that is loaded at lvl 95. So to fix this I made one large button and made the movie at lvl 95 dragable. The only issue with this method is now your cursor looks like it is always active. So has anyone figured out a way to block buttons that are at the base level if you load into a upper level?

Thanx
Robert

Why Are Buttons On A Lower Level Still Active In A Loaded Higher Level...?
hi, i'm very new to flash and am in the midst of trying to figure out the loadMovieNum feature. I have the one swf loading into a higher level (say 10) but the buttons on the level below it are still active (ie you get the little hand if you roll over them) even though they are no longer visible. I tried loading all levles into 0, but that means the page below goes away entirely and i like having the preloader of the next page pop up over the current page. I've tried just loadMovie into an empty MC but get the same result. Can anyone help?

thanks in advance!!

[F8] Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.

Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.

**Error** TempInit : Line 1, Column 5 : [Compiler] Error #1084: Syntax Error: Expecti
Hi,

I'm trying to convert my AS2 project to AS3. I got rid of all errors but one :

**Error** tempInit : Line 1, Column 5 : [Compiler] Error #1084: Syntax error: expecting identifier before 45.
var 45:MovieClip;

I got no idea what tempInit is, and no where do I declare a variable called 45...

After searching the web for hours I am tired and thus asking for your help.

Thank you,

Error #2044: Unhandled IoError:. Text=Error #2032: Stream Error. Cannot Be Caught
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///C|/LocalWorkspace/Simulation%20Platform/sim/assets/conversations/14/Maria/NPC_104.MRK


Hi all, I'm getting this error, and I damn well know why. Its because I'm trying to load a file that doesn't exist. But the thing is, I'm wrapping the code in a try catch, and I'm still getting the error. Also, I'm being told that the error is on this line:


ActionScript Code:
var loader:URLLoader = new URLLoader();

I need to do it this way because i know that some of the files I'm trying to load do not yet exist.

But what could possibly be wrong with this line? And either way, it should be caught by the try, catch. So, whats the problem?



ActionScript Code:
try {
        var loader:URLLoader = new URLLoader();
        loader.addEventListener(Event.COMPLETE, completeHandler);
       
            loader.load(new URLRequest(_filename));
        } catch (error:Error) {
            trace("DATA: loadAnimData(): Error loading lip synch data.");
        }

HELP With LoadMovie: When I Load Level 1, Level 2 Disappears And Shouldn't
Hi I have a problem...
I have a movie on level 0 with menu buttons A, B and C. Every button loads a new movie (movie A, movie B and movie C) and they all load the movie in level 1. I have another movie containing the music (movie MUSIC).

When I load the site (level 0) I first load the music (movie MUSIC) in level 2 with a loadMovie(2) and later I let the user choose if he wants to see movie A, B or C by loading them with loadMovie(1). Unfortunately when the user clicks on a button to load any of the three movies A, B and C, the music MOVIE disappears and therefore the music stops. I need the movie MUSIC to be in the top-most level and to load before the other movies do, that's why I have it in level 2, so the controls (play, stop, volume) are always on top of all other movies loaded.

Can you please help me make the music play without the music MOVIE disappearing and stopping when a movie UNDER/BELOW is loaded in a level lower that the music movie's level?

Thanks a lot!

Return At Level 0 In A Specific MC Frame By Clicking In Other Level...
I have a movie that loads (by a button) others swf's in level 1, 2...

My problems are:

1 - These buttons functions, in level 0, being still working when I "loadMovieNum" and then I have another ones above in levels 1, 2...
How can I make the bellows buttons (level 0 - that are "invisible") to stop working?

2 - I used "tellTarget" function in level 0, inside a MC, that jumps to frame 100 to 150 and stop. And so it loads another swf's in levels 1, 2...Nice.

The code I used is:

on (release) {
tellTarget("/my_movie") {
gotoAndStop(150);
loadMovieNum("filetwo.swf",1);
loadMovieNum("filethree.swf",2);
}
}

Otherwise, when I "unloadMovieNum" 1, 2... and it returns at level 0, the playhead starts again in frame 1.
How can I return at frame 100 by the same click?

The code I´ve put in a button in filetwo.swf is:

on (release) {
unloadMovieNum(1);
unloadMovieNum(2);
loadMovieNum("fileone.swf",0);
_root.my_movie.gotoAndPlay(100);
}

What is wrong?

Whoa.. Sending A Variable From Level 1 To Level 0.. Hmmm...
I thought this would be easy but can't find the code anywhere.

I've loaded a .swf movie into level1 and want to click a button in that movie that changes a variable in the main timeline (level0).

Does anyone know the actionscript to do this?

Thanks dudes,
bossanova

Return At Level 0 In A Specific MC Frame By Clicking In Other Level...
I have a movie that loads (by a button) others swf's in level 1, 2...

My problems are:

1 - These buttons functions, in level 0, being still working when I "loadMovieNum" and then I have another ones above in levels 1, 2...
How can I make the bellows buttons (level 0 - "invisible") to stop working?

2 - I used "tellTarget" function in level 0, inside a MC, that jumps to frame 100 to 150 and stop. And so it loads another swf's in levels 1, 2...Nice.
Otherwise, when I "unloadMovieNum" 1, 2... and it returns at level 0, the playhead is on frame 150.
How can I return at frame 100 by the same click?

Loading Movie To Level 1, Cancelling Out Level 0 Buttons?
I have a movie (main.swf) and when you click one of the buttons, it loads section.swf on top of main.swf onto level 1

When section.swf appears on the screen, everything is fine BUT... the buttons on the main.swf work THROUGH the section.swf which is on level 1. Is there anyway to cancel out the buttons on level 0 when a movie is loaded ontop of it to level 1????

TIA

Return At Level 0 In A Specific MC Frame By Clicking In Other Level...
I have a movie that loads (by a button) others swf's in level 1, 2...

My problems are:

1 - These buttons functions, in level 0, being still working when I "loadMovieNum" and then I have another ones above in levels 1, 2...
How can I make the bellows buttons (level 0 - "invisible") to stop working?

2 - I used "tellTarget" function in level 0, inside a MC, that jumps to frame 100 to 150 and stop. And so it loads another swf's in levels 1, 2...Nice.
Otherwise, when I "unloadMovieNum" 1, 2... and it returns at level 0, the playhead is on frame 150.
How can I return at frame 100 by the same click?

Error Message ? Error #2044: Unhandled IoError:. Text=Error #2032:
Can anyone give me any advise on why in safari 3 and firefox i am getting this error:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://www.nayomusic.com/music/1.mp3

URL: http://www.nayomusic.com/home

The error occurs when a any link is clicked on from within homepage

If anyone has got any idea why this error occurring then this would be much appreciated

Thanks

Jon

Error #2044: Unhandled IoError:. Text=Error #2032: Stream Error.
I'm trying to open a new centred window with a javascript in AS3, the code is working in the browser but when tested in flash I got this error:
"Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: javascript:void(newWin=window.open('http://www.actionscript.org','newWindow','width=500,heigh t=500,left=590,top=262.5'))"

This is the code that I'm using.

Code:
var resX:int = flash.system.Capabilities.screenResolutionX
var resY:int = flash.system.Capabilities.screenResolutionY

var winW:int = 500
var winH:int = 500

var winX:int = (resX/2) - (winW/2)
var winY:int = (resY/2) - (winY/2)

var jsCode:String = "javascript:void(newWin=window.open('http://www.actionscript.org'," + "'newWindow','width=" +winW + ",height=" + winH +"," +"left=" + winX +",top=" + (winY-winY/2) + "'))";


var urlLoader:URLLoader = new URLLoader()
urlLoader.load(new URLRequest(jsCode))
What is wrong becouse if you test a compiled .swf with this code in the browser a centred window opens.???

Error #2044: Unhandled IOErrorEvent:. Text=Error #2032: Stream Error.
Hi all,

I created a simple streaming mp3 player and it works perfectly fine locally, but when i upload it i get the below error. I only get this error if i go to refresh or leave the page. The flash itself loads but does not function.

Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at player.audio.actions::SoundLoader()
at player.audio.actions::Mp3Player()
at main_fla::MainTimeline/frame1()

The code that includes the url is below:


Code:
var songs:Array = ["believe.mp3", "newSong.mp3"];
the swf file is saved in the same directory as the mp3 files but i am still getting the stream error.

I have tried changing the path to a full url with no luck.

What is strange is that if i load the mp3 directly via the URL i have uploaded it to, and then go back to the player, it works. but only in firefox and IE. safari for windows does not work either way.

the class i used to load the url is below:


Code:
public function SoundLoader(songs:Array, player:Mp3Player)
{
songList = songs;
musicPlayer = player;
soundReq = new URLRequest(songList[songIndex]);
loader.load(soundReq);
loader.addEventListener(Event.COMPLETE, songLoaded);


}

Does anyone have any ideas? It's driving me nuts!

Much appreciated!

Error #2044: Unhandled IOErrorEvent:. Text=Error #2032: Stream Error
This is my code. (Even though this error occours, it doesnt affect my file in anyway, except when you look at it on a website a little error comes up (click it away) and everything is still exactly fine)

ANyway its annoying me now, so iw ont to get rid of it:

Heres my code:


ActionScript Code:
var s:Sound = new Sound(new URLRequest("Galactik_Football.mp3"));
s.play(0, 1000);

var ba:ByteArray = new ByteArray();

addEventListener(Event.ENTER_FRAME, loop);

var bmd:BitmapData = new BitmapData(700, 400, true, 0x000000);
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);

var sp:Sprite = new Sprite();
addChild(sp);

var blur:BlurFilter = new BlurFilter(10,10,3);

var colorMatrix:ColorMatrixFilter = new ColorMatrixFilter([
    1, 0, 0, 0, 0,
     0, 1, 0, 0, 0,
     0, 0, 2, 0, 0,
     0, 0, 0, 0.99, 0
]);

function loop(e:Event):void
{
    sp.graphics.clear();
    sp.graphics.lineStyle(2, 0xFFFFFF);
    sp.graphics.moveTo(-1, 150);
    SoundMixer.computeSpectrum(ba);
    for(var i:uint=0; i<256; i++)
    {
        var num:Number = -ba.readFloat()*200 + 150;
        sp.graphics.lineTo(i*2.75, num*1.3);
    }
    bmd.draw(sp);
    bmd.applyFilter(bmd,bmd.rect,new Point(),blur);
    bmd.applyFilter(bmd,bmd.rect,new Point(),colorMatrix);
    bmd.scroll(3,0);
}

Error #2044: Unhandled IOErrorEvent:. Text=Error #2032: Stream Error
Hi, i've written out some code that doesn't seem to want to work and im not too sure why. Basically i've imported a sound file in to flash and i have two buttons to play and pause. I've set up a custom class thing in the linkage properties of the sound file.


ActionScript Code:
var audio:Sound = new Sound(new URLRequest("Phil.mp3"));
var audioChannel:SoundChannel = audio.play();

pauseBtn.addEventListener(MouseEvent.MOUSE_UP, pauseSound);
playBtn.addEventListener(MouseEvent.MOUSE_UP, playSound);

function pauseSound(e:MouseEvent):void
{
    audioChannel.stop();
}

function playSound(e:MouseEvent):void
{
    audioChannel = audio.play(audioChannel.position);
}

When i try and run the code, it comes up with this message

"Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at Untitled_fla::MainTimeline/Untitled_fla::frame1()"

if anyone can give any assistance as to why this doesn't work - it'd be super.

Error #2044 Unhandled IoError:. Text=Error #2032: Stream Error. URL:
Hey Everyone
Can someone explain this to me. I am using Go Live CS2 to upload my files and I only get the Error (below) when I upload my files to the internet. I have one FLA file and inside the FLA I have a request to a .xml doc to load in my images. The images appear when I test the file in FLash, and when I test my published html page. But as soon as I upload the files to the internet I get the error below. The flash file runs correctly but the images do not appear.
My page www.ii-designs.com/maybe then click on the works tab and where the bottom gray lines is where the images are suppose to be

I get this error
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///private/var/tmp/folders.501/TemporaryItems/AdapterTemp/Server_1/public_html/maybe/data/photoImages.xml at _photoImages/frame1()
please help this is driving me crazy
Thanks
Ryan

Error #2044: Unhandled IOErrorEvent:. Text=Error #2038: File I/O Error.
Gday guys,

im making a lil flex app to upload images for guys on my forum.. problem is, it works fine in opera and firefox im told now also, but in internet explorer.. im getting this error..

"Error #2044: Unhandled IOErrorEvent:. text=Error #2038: File I/O Error.
at uploadd$iinit()
at _uploadd_mx_managers_SystemManager/create()
at mx.managers::SystemManager/::initializeTopLevelWindow()
at mx.managers::SystemManager/::docFrameHandler()"

this is my code? its str8 off the adobe site itself. from what i gather, its the way the scipt is handling the error itself? its terminating itself bcos of it.?


Code:
<mx:Script>
<![CDATA[
import mx.controls.Alert;
import flash.events.DataEvent;


public var fileRef:FileReference = new FileReference();

public function upload():void {
// listen for the file selected event
// listen for the upload complete event
fileRef.addEventListener(Event.SELECT, selectHandler);
fileRef.addEventListener(Event.COMPLETE, completeHandler);
fileRef.addEventListener(DataEvent.UPLOAD_COMPLETE_DATA , uploadCompleteHandler);


// browse for the file to upload
// when user selects a file the select handler is called
try {
var imageTypes:FileFilter = new FileFilter("Images (*.jpg, *.jpeg, *.gif, *.png)", "*.jpg; *.jpeg; *.gif; *.png");
var allTypes:Array = new Array(imageTypes);
var success:Boolean = fileRef.browse(allTypes);

}
catch(error:IOErrorEvent) {
trace("IOErrorEvent catch: " + error);

}



}

// when a file is selected you upload the file to the upload script on the server
public function selectHandler(event:Event):void {
var request:URLRequest = new URLRequest("upload.php")
try {
// upload file
fileRef.upload(request);
textarea1.text = "uploading " + fileRef.name + "...";
}

catch(error:IOErrorEvent) {
trace("IOErrorEvent catch: " + error);

}



}

// dispatched when file has been given to the server script. does not receive a response from the server
public function completeHandler(event:Event):void {
trace("file uploaded complete");


}

// dispatched when file has been uploaded to the server script and a response is returned from the server
// event.data contains the response returned by your server script
public function uploadCompleteHandler(event:DataEvent):void {
trace("uploaded... response from server:
" + String(event.data));
textarea1.text += event.data as String;
}

]]>
</mx:Script>
Also id like to be able to directly have the link traced into the message box itself, so people dont have to copy n paste.. is there an easy solution in the php code?

Heres the link, the upload is on the left of the main reply box.. heres a direct link to the forum, use

User: Ryann
Pass: temp

http://www.weride.net/ThrashedMinis/phpBB2/

, and press a reply or new topic sumwere to view it.. thanks for anyone taking a look..

Ryann.

Error #2044: Unhandled IoError:. Text=Error #2032: Stream Error.
Hi all I really need help. What I understand from this error is that Flash can't find the file which is a bit of confusing, because if I copy the code to other file it works. Is there something with that I have 2 urloaders in the code I load 2 different type of files one txt and one xml? This is the structure of my xml file
Code:
<xml>
<name>Some Name</name>
<address>Some Address</address>
<option>Some Option</option>
<other>Some Other</other>
<bank>Some Bank</bank>
<iban>12300 0000 0000 0000 0000 00</iban>
<bic>25500000</bic>
</xml>
Please help

Error #2044: Unhandled IoError:. Text=Error #2032: Stream Error.?
I get this message "Error #2044: Unhandled ioError:. text=Error #2032: Stream Error." when I try to get parameters from a .asmx doc that looks like this:

.net:

flUser.Movie = string.Format(@"{3}?UID={0}&strUserName={1}&strWsUrl......


In as3:

var oParam:Object = LoaderInfo(root.loaderInfo).parameters;
strUserID = oParam.UID;

I get the parameters written into a textfield but it doesn't work? Anyone know what's wrong? Could it have something to do with Sandbox issue? Do a miss an "import.display"?

Play Movie In Level 0 From Loaded .swf On Level 10?
hi everyone...

i have a movie(frame2) on the main timeline of the the main .swf loaded in at level 0, Which i want to play by clicking a button in a movie on the main timeline of .swf loaded in on level 10 what actionscript do i need to do this, i have looked at several other answers on the message board but none seemed to be relevant any body know what the script should be that i attach to the button.????your help would be much appreciated...

Controling Movie Level 0 From A Higher Level
Hi,

I have a movie that loads various other .swf files into level 3.

How do i get the movie loaded into level 3 to tell the main movie in level 0 to go and play a certain frame?

Can this be done?

Cheers

Pete

Controling Tween In Level 2 With Button In Level 1
Hi all,

This may be a bit long and confussing, pls bear with me. thank you

imagine this:
i have a main.swf tht loads a swf 3 buttons in it (but.swf) onto level1.

There are 3 other differnet SWF files (1.swf, 2.swf, 3.swf). Each of then has a tween tht casues them to fade in from frame 1to 10, stops at frame 10(a stop actionscript is used), and fades out to from frame 11 to20 and stops there(a stop actionscript is used, casues its the end and no point to loop).

Here's the problem:
I want the first button to click and 1.swf will be loaded onto level2 (it fades in and stays)of the main.swf. And when click onto the second button, 1.swf will fade out, be unloaded from level2 and 3.swf will fade in onto level2.

And this will go on and on in no particluar order(e.g button 1 can be clicked onto first then button 3, or button 2then button 3,etc).

i have tried to use the script below for the buttons but it donest seem to be right
----------------------------------------------------------------
on (release) {
_level2.gotoAndPlay(11);
}
on (release) {
unloadMovieNum(2);
loadMovieNum("3.swf", 2);
}
--------------------------------------------------------------

Hope i have made my problem clear, if not pls let me know.

I think this should be a fairly simple problem to slove....So i hope someone can reply me soon

THX A Million!

Set A Variable In One Level By Clicking In Another Level
I want to click on an item in level1000 and have it assign a variable in level0.
Thanks

Movie Clip From One Level To Another Level
I have heard this can't be done but anyways..

I would like to take a movie clip from _level0 and duplicate and send it into another movieclip in _level1.

IS IT POSSIBLE??


Trish.

(Level1 has to be in flash 4...for now.)

Wait for the Wizards response.................

Movie Clip From One Level To Another Level
I have heard this can't be done but anyways:

I would like to take a movie clip from _level0 and duplicate and send it into another movieclip in _level1.

IS IT POSSIBLE??


Trish.

(Level1 has to be in flash 4...for now.)

..(It's not that entirely doubt you tony.)

Wait for the Wizards response.................

Level To Level Control (a Bit Simple)
How to control the timeline and the clips in level N from other levels.

How To Deactivate Links From Level 1 To Level 0 ?
Hi

I have some buttons on level 0 when I get to level 1 then I still feel some links below even buttons are hidden I want to know that can I deactivate links from level 1 to level 0?

thanks

How Can I Read A Variable In One Level From A Swf On Another Level
Hello experts!

I have to swfs loaded on levels 5 and 8, but I want level 5 to start once a variable in level 8 called "loaded" = true. How can I read "loaded" from level 5.

I'm using flash 5

thanks in advance

Stage Level Overlay Level
This is for an open book test I have for school. I have tried to serch it out but can't find the answer. Does anyone know?

Is the stage level above or below the overlay level.

A) above
B) below
C) the levels are on separate layers
D) they are only on mask layer
Barbara/Babs

Contolling A Movie At Level 0 From Level 1?
I have one movie (intro.swf) loaded on top of my main movie (start.swf) when the user clicks the 'skip intro' button I want the movie at level 1 (intro.swf) to unload and the movie at level 0 to progress (go to and play frame 28). What code do I use on the 'skip intro' button?

LoadMovie Into Level, Then Target An MC In That Level
Hi -

I am loading an .swf called "nav.swf" into _level16 of my main movie. Within nav.swf there are MCs in the root which I would like to target from the main movie.

I have tried the following:

_level16.nextButton._visible=false;

and

_level16.nextButton._visible=0;

with no luck.

when i trace _level16.nextButton I get undefined returned.

am I using the correct syntax here?

thanks!

Have Level 0 Play From Action On Level 3
I have a two movies main being on level 0 and the other that loads on top of 0 levl 3 when u click on one of the buttons on level 3 I want the main timeline on level 0 to continue to play wich is currently on frame 175 and stop at 185. So I have a stop on the main timeline of level 0 at frame 185and on 175 and the script I have on the button is
on (release) {
unloadMovie(2);
_level0.play();
loadMovie("home.swf", 2);
}

I also tried
on (release) {
unloadMovie(2);
_level0.gotoAndPlay(176);
loadMovie("home.swf", 2);
}

the both work but it dosent stop at 185

so I tried

on (release) {
unloadMovie(2);
_level0.gotoAndStop(176);
loadMovie("home.swf", 2);
}

and of courser it stoped on 176.
I am not sure what I am doing wrong. please help

Calling A Function In Level 0 Swf From Level 2 Swf
Hey guys,

I've got a swf file on level 0, which I've loaded another swf into level 2. My objective is to blur everything on level one to make the loaded swf on level 2 stand out. I have everything worked out except, I can't seem to call the functions in the main movie timeline from the level 2 movie.. i've tried _root, _parent, and even tried using a work-a-round by passing a _global variable back and forth between the two, which was getting messy. I know there's got to be a better way, or something simple I'm missing. Can you guys help?
Thanks in advance!

Jump To Scene 2, Frame Label "start" On Level 5 From Button On Level 150?
I have a button on Level 150 that needs to load movie on level 5 and tell the movie to jump to a frame label called "start" in Scene 2. Is this possible to do?

here's the code that I have for the button on level 150

on (release) {
unloadMovieNum (100);
loadMovieNum ("city.swf", 5);
unloadMovieNum (10);
unloadMovieNum (150);

Now how do I tell level 5 to jump to a certain
scene and then a certain frame label?

Any help would be greatly appreciated. Thanks.

Ps. This was is done in flash 5 not MX.

How To Make "Perloader In Level 0 React To File Size Of Level 1 Movie"
Hi with the help of a kind heart online, i was able to recieve a FLA file which contents the script for me to load an external movie onto a main movie, while allowing the preloader of tht main movie to wait for the external movie to be loaded b4 skiping the fram with the mc "loading".

Everything works fine offline but when i host it up online the main movie stucks at the mc "loading", and does not load the external movie. I have tried to replace tht external movie with a simple only one pix in it flash movie, but still no difference. Also when i previewed the main movie in flash 6, a window titled "output" poped up with the message "1110938". i tried looking up for infor on it but no luck at all.

here's the link to download the FLA file from :
http://www.geocities.com/yutokagui/p..._05_03.zip.zip

Hope someone can help thx alot.

Controlling Skip To Scene From Movie On Level 0 To Movie On Level 1
I have a menu movie loaded onto level 0....and i need a button in that movie to tell the movie that's loaded into level 1 to go a particular scene in level 1...i know this is possible...i think i've even done this before...but i can't remember...and i've done a million searches on the web and it's making me nuts...so any help would be really really great!

thanks much

[CS3] Multi Level Drop-down Menu. Trouble With The Multi Level Bit
Hi,

I'm creating a multi-level drop down menu for a college project. So far I have 2 main menu items, one of which (products) contains 3 sub menus (line 1, 2 and 3). Line 1 should also have 3 sub menu items (product 1, 2 and 3).

I'm putting the actions for the line1_mc roll over and roll out on the main timeline but it doesn't seem to be working because it is trying to call a movie clip from within another movie clip!

Any ideas would be greatly appreciated!

Can U Tranfer A Whole Level In To A New Level?
Can u tranfer a whole level in to a new level??
What I mean is that..lets say I have _level2 and there are 20 varibles on it and I want it to load all of the varibles and movie on to _level3....is that possible??

Control An MC On Level 0 From Swf On Level 10
I have a blank mc on level 0. My control (menu) buttons are on a loaded swf on level 10.

When I try to control the visibility of the blank mc on level 0 through level 10, Flash (or my knowledge!) can't reach past the _root level of the level 10swf to see (and hence control) the mc "BCX" on level 0.

Am I trying something that can't be done? Seems like it should be able to!

Level Starts With Level 0, Right?
Hi,

sorry, cause this is so simple question but the first level in flash is the 0, right? And it starts allways with that one...then it comes 1, 2, 3, and so on, right?

Thanks,
Miguel

Control Level 0 From Level 1?
How can i tell level 0 to play from a loaded .swf in level 1
i cant seem to figure it out.


Please Help

Moving .swf From Level 0 To Level 1
Hi,
we encountered problems moving .swfs from Level 0 to Level 1. When we exorted the movie itself, Scripts worked proper, but when we use loadmovienum the actions for the movement of the cast don't work anymore. Who can help us?

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