F.p Crashing My Txt Scroller
hey all, can someone tell me why my text scroller doesnt want to work when its published in flash player 8? The up & down arrows work but the slider craps out. Thanks all,http://www.zeroxposur.com/test.zip
KirupaForum > Flash > Flash 8 (and earlier)
Posted on: 06-20-2006, 04:08 PM
View Complete Forum Thread with Replies
See Related Forum Messages: Follow the Links Below to View Complete Thread
Convert Movieclip Scroller To Dynamic Text Scroller
I have code I borrowed that is set up to scroll a movie clip image. However, it doesn't work well if I replace the graphics with a text box as the scrolling becomes "jerky" as I think there is too much information for it to process with the complexity of the text. So I was hoping to change the scrolling content from a movie clip image with text to a dynamic textbox. But it will not function when I do that change. In this currrent setup, the movieclip instance name is "contentmain". I tried naming the instance of the dynamic textbox with that name, but no text shows up next to the scroller when I play the movie.
Here's the code:
scrolling = function () {
var scrollHeight:Number = scrollTrac._height;
var contentHeight:Number = contentMain._height;
var scrollFaceHeight:Number = scrollFace._height;
var maskHeight:Number = maskedView._height;
var initPosition:Number = scrollFace._y=scrollTrac._y;
var initContentPos:Number = contentMain._y;
var finalContentPos:Number = maskHeight-contentHeight+initContentPos;
var left:Number = scrollTrac._x;
var top:Number = scrollTrac._y;
var right:Number = scrollTrac._x;
var bottom:Number = scrollTrac._height-scrollFaceHeight+scrollTrac._y;
var dy:Number = 0;
var speed:Number = 10;
var moveVal:Number = (contentHeight-maskHeight)/(scrollHeight-scrollFaceHeight);
// Setup easing event
contentMain.desiredX = contentMain._y;
contentMain.onEnterFrame = function() {
this._y -= (this._y - this.desiredX) / 3;
};
scrollFace.onPress = function() {
var currPos:Number = this._y;
startDrag(this, false, left, top, right, bottom);
this.onMouseMove = function() {
dy = Math.abs(initPosition-this._y);
contentMain.desiredX = Math.round(dy*-1*moveVal+initContentPos);
};
};
scrollFace.onMouseUp = function() {
stopDrag();
delete this.onMouseMove;
};
btnUp.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._x+speed<maskedView._x) {
if (scrollFace._x<=left) {
scrollFace._x = left;
} else {
scrollFace._x -= speed/moveVal;
}
contentMain._x += speed;
} else {
scrollFace._x = left;
contentMain._x = maskedView._x;
delete this.onEnterFrame;
}
};
};
btnUp.onDragOut = function() {
delete this.onEnterFrame;
};
btnUp.onRelease = function() {
delete this.onEnterFrame;
};
btnDown.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._x-speed>finalContentPos) {
if (scrollFace._x>=right) {
scrollFace._x = right;
} else {
scrollFace._x += speed/moveVal;
}
contentMain._x -= speed;
} else {
scrollFace._x = right;
contentMain._x = finalContentPos;
delete this.onEnterFrame;
}
};
};
btnDown.onRelease = function() {
delete this.onEnterFrame;
};
btnDown.onDragOut = function() {
delete this.onEnterFrame;
};
if (contentHeight<maskHeight) {
scrollFace._visible = false;
btnUp.enabled = false;
btnDown.enabled = false;
} else {
scrollFace._visible = true;
btnUp.enabled = true;
btnDown.enabled = true;
}
};
scrolling();
Any ideas?
Thanks,
Dave
Convert Movieclip Scroller To Dynamic Text Scroller
I have code I borrowed that is set up to scroll a movie clip image. However, it doesn't work well if I replace the graphics with a text box as the scrolling becomes "jerky" as I think there is too much information for it to process with the complexity of the text. So I was hoping to change the scrolling content from a movie clip image with text to a dynamic textbox. But it will not function when I do that change. In this currrent setup, the movieclip instance name is "contentmain". I tried naming the instance of the dynamic textbox with that name, but no text shows up next to the scroller when I play the movie.
Here's the code:
scrolling = function () {
var scrollHeight:Number = scrollTrac._height;
var contentHeight:Number = contentMain._height;
var scrollFaceHeight:Number = scrollFace._height;
var maskHeight:Number = maskedView._height;
var initPosition:Number = scrollFace._y=scrollTrac._y;
var initContentPos:Number = contentMain._y;
var finalContentPos:Number = maskHeight-contentHeight+initContentPos;
var left:Number = scrollTrac._x;
var top:Number = scrollTrac._y;
var right:Number = scrollTrac._x;
var bottom:Number = scrollTrac._height-scrollFaceHeight+scrollTrac._y;
var dy:Number = 0;
var speed:Number = 10;
var moveVal:Number = (contentHeight-maskHeight)/(scrollHeight-scrollFaceHeight);
// Setup easing event
contentMain.desiredX = contentMain._y;
contentMain.onEnterFrame = function() {
this._y -= (this._y - this.desiredX) / 3;
};
scrollFace.onPress = function() {
var currPos:Number = this._y;
startDrag(this, false, left, top, right, bottom);
this.onMouseMove = function() {
dy = Math.abs(initPosition-this._y);
contentMain.desiredX = Math.round(dy*-1*moveVal+initContentPos);
};
};
scrollFace.onMouseUp = function() {
stopDrag();
delete this.onMouseMove;
};
btnUp.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._x+speed<maskedView._x) {
if (scrollFace._x<=left) {
scrollFace._x = left;
} else {
scrollFace._x -= speed/moveVal;
}
contentMain._x += speed;
} else {
scrollFace._x = left;
contentMain._x = maskedView._x;
delete this.onEnterFrame;
}
};
};
btnUp.onDragOut = function() {
delete this.onEnterFrame;
};
btnUp.onRelease = function() {
delete this.onEnterFrame;
};
btnDown.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._x-speed>finalContentPos) {
if (scrollFace._x>=right) {
scrollFace._x = right;
} else {
scrollFace._x += speed/moveVal;
}
contentMain._x -= speed;
} else {
scrollFace._x = right;
contentMain._x = finalContentPos;
delete this.onEnterFrame;
}
};
};
btnDown.onRelease = function() {
delete this.onEnterFrame;
};
btnDown.onDragOut = function() {
delete this.onEnterFrame;
};
if (contentHeight<maskHeight) {
scrollFace._visible = false;
btnUp.enabled = false;
btnDown.enabled = false;
} else {
scrollFace._visible = true;
btnUp.enabled = true;
btnDown.enabled = true;
}
};
scrolling();
Any ideas?
Thanks,
Dave
FMS Is Crashing
FMS suddenly crashes.
This happens once every week or event more often.
Sometimes it happens a few times a day.
If I go into the server logs this is the message printed out: Failed to create thread (SSLPollThread Ctor).
Any help is truly appreciated.
Thank you
Xml Crashing
I have this xml file that I'm passing into a function - its currently about 1mb of data in the xml. It is making my movie crash - is there a way to get around this?
Apparently there is a limit to the amount of data you can pass into a function?
CS4 Crashing And Crashing And...
Does anyone else have Flash CS4 crash when previewing a movie if your redraw rate is high?
I have several files but the only common factor between the two that are making adobe flash crash are that they use a high redraw rate.
I have one with a carousel and when you're moving slow it's fine. If you speed up the spinning/redraw of the screen then Flash crashes.
I also have one with four boxes and the mouseovers are controlled by actionscript. If you move too quickly between them Flash crashes......
Wow! Nice work!!! Could I scream any louder for a refund? How about for CS5 you actually test it before you release it...
FMS Is Crashing
FMS suddenly crashes.
This happens once every week or event more often.
Sometimes it happens a few times a day.
If I go into the server logs this is the message printed out: Failed to create thread (SSLPollThread Ctor).
It Keeps Crashing :(
hi
i've been working on a script that loads some text from an external source and places the text into four 'overflowing' dynamic text boxes - like a newspaper column. The script works fine, but if the external text is any greater than 700 words (ish) then Flash will crashes! Can anyone suggest a way to improve my script or a alternative - i wish to use approx 1500 words in the final thing!! See script below:
ActionScript Code:
// load external text:_root.box1.text = "...loading!";var myData = new LoadVars();myData.load("data.txt");myData.onLoad = function(ok) {if (ok) {box1.text = myData.TextData;insertText();} else {_root.box1.text = "Error!";}};insertText = function () {inputBoxText = box1.text;layoutText = inputBoxText;short1 = layoutText;//box1.text = layoutText;for (i=0; i<layoutText.length; i++) {if (box1.maxscroll != box1.scroll) {short1 = short1.slice(0, short1.length-1);box1.text = short1;} else {short2 = layoutText.slice(layoutText.length-i, layoutText.length);box2.text = short2;break;}}// overflow for box 3:for (i=0; i<layoutText.length; i++) {if (box2.maxscroll != box2.scroll) {short2 = short2.slice(0, short2.length-1);box2.text = short2;} else {short3 = layoutText.slice(layoutText.length-i, layoutText.length);box3.text = short3;break;}}// overflow for box 4:for (i=0; i<layoutText.length; i++) {if (box3.maxscroll != box3.scroll) {short3 = short3.slice(0, short3.length-1);box3.text = short3;} else {short4 = layoutText.slice(layoutText.length-i, layoutText.length);box4.text = short4;break;}}};insertText();
Any ideas? Cheers !!
IE Crashing On Tab Key.
Hey All
I have a Flex application that loades external swf's, some of these swf's have Textfields in them.
The problem is that when the user hits the tab key, the brower freezes, this only happens in IE and happens on every computer tested on.
This is driving me crazy, the fields have no code related to them, this just seems to be a problem with flex and ie.
By the way, if I open up the swfs in a brower on thier own, there is no problem.
Any suggestions?
It Keeps Crashing :(
hi
i've been working on a script that loads some text from an external source and places the text into four 'overflowing' dynamic text boxes - like a newspaper column. The script works fine, but if the external text is any greater than 700 words (ish) then Flash will crashes! Can anyone suggest a way to improve my script or a alternative - i wish to use approx 1500 words in the final thing!! See script below:
ActionScript Code:
// load external text:_root.box1.text = "...loading!";var myData = new LoadVars();myData.load("data.txt");myData.onLoad = function(ok) {if (ok) {box1.text = myData.TextData;insertText();} else {_root.box1.text = "Error!";}};insertText = function () {inputBoxText = box1.text;layoutText = inputBoxText;short1 = layoutText;//box1.text = layoutText;for (i=0; i<layoutText.length; i++) {if (box1.maxscroll != box1.scroll) {short1 = short1.slice(0, short1.length-1);box1.text = short1;} else {short2 = layoutText.slice(layoutText.length-i, layoutText.length);box2.text = short2;break;}}// overflow for box 3:for (i=0; i<layoutText.length; i++) {if (box2.maxscroll != box2.scroll) {short2 = short2.slice(0, short2.length-1);box2.text = short2;} else {short3 = layoutText.slice(layoutText.length-i, layoutText.length);box3.text = short3;break;}}// overflow for box 4:for (i=0; i<layoutText.length; i++) {if (box3.maxscroll != box3.scroll) {short3 = short3.slice(0, short3.length-1);box3.text = short3;} else {short4 = layoutText.slice(layoutText.length-i, layoutText.length);box4.text = short4;break;}}};insertText();
Any ideas? Cheers !!
Text Scroller With Image With Mouse Scroller
Hi to all,
I have problem with flash. that i want to creat dynamic text & image scroller in scroller by creating custom scroller (not inbuilt component) That scroller i can scroll with help of mouse's scroller. (the mouse's scroller & image must be include in to the scroller box)
Help me !
Help me !
Reply me fast if u have solution for it!!!!
Regards,
Samual
Convert Vertical Scroller To Horizontal Scroller
Hi have a cool vertical scroller that I did try to convert to horizontal, but I could not make it work.
Can someone help ??
Below is the code for vertical scroller:
Thanks to anyone who can help.
//code by Billy T
//set a variable
targY=0;
//set the x position of the dragger
dragger._x = 370;
line._x = 370;
//set the drag action of the dragger
//drag is restricted to the height of the mask
dragger.onPress=function(){
startDrag(this,false,this._x,0,this._x,theMask._he ight-this._height);
}
//stop the drag
dragger.onRelease=dragger.onReleaseOutside=functio n(){
stopDrag();
}
//set the mask for the text
theText.setMask(theMask);
//the scrolling animation
theText.onEnterFrame=function(){
/*set a variable
this variable basically stores info regarding what fraction of the total text
is being displayed through the mask and ensures that dragging the dragger
from top to bottom will reveal all the text.
this allows you to change the amount of text and the scroller will update itself
*/
scrollAmount=(this._height-(theMask._height/1.3))/(theMask._height-dragger._height);
//set a new target y position
targY=-dragger._y*scrollAmount;
//set the y of the text to 1/5 of the distance between its current y and the target y
//change the 5 to a lower number for faster scrolling or a higher number for slower scrolling
this._y-=(this._y-targY)/5;
}
Preload Crashing
I would like to have my preload download the music before the Scene is ready.
Evertime I try to test the movie it crashes my Flash.
This is the code I'm using in the preload Scene:
bar.gotoAndStop(percent_done);
ifFrameLoaded ("Scene 1", "load") {
unloadMovieNum (42);
loadMovieNum ("/music.swf", 30);
gotoAndPlay ("Scene 1", "start");
}
I don't crash when I remove the unloadMovie and loadMovie
from the preload and put it in Scene1, but I have to wait for the music to download.
TIA
D
Flash Crashing Help
hello masters
plz help me in debugging this
i made a game which is at http://www.spadeskingdom.com have to download the game to check it out
i am having a problem with my game sometimes while creating a room it gives a illegal operation and crash down the exe
plz can anyone help me out in figuring it out why is such happening
is there any way i can find it out
plz frnds this is urgent my client is after me and canceling the project i am totally lost
thanks is advance
tushar
Flash Crashing
hello masters
my problem is my file is getting crashed
plz help me in debugging this
i made a game which is at http://www.spadeskingdom.com have to download the game to check it out
i am having a problem with my game sometimes while creating a room it gives a illegal operation and crash down the exe
plz can anyone help me out in figuring it out why is such happening
is there any way i can find it out
plz frnds this is urgent my client is after me and canceling the project i am totally lost
thanks is advance
tushar
SWF Crashing The Browser?
I created a movie to serve as eye candy on website I'm working on. However, I can't keep it from crahing the browser. It runs for about 5min. and then crashes the browser.
Here's the source code generating the animation:
onClipEvent (load) {
block = 0;
this._x = 4;
this._y = 14;
this._xscale = 10;
this._yscale = 10;
}
onClipEvent (enterFrame) {
zufall = 0;
if (zufall == 0) {
this._x += 1;
}
if (this._x>12) {
this._x = this._x-16;
this._y = _root.block._height+this._y +10;
}
if (this._y>299) {
this._y = this._y-300;
}
i++;
duplicateMovieClip ("_root.block", "block"+i, i);
_root["block"+i]._xscale = 50;
_root["block"+i]._yscale = 80;
_root["block"+i]._alpha = 5;
_root["block"+i]._x = this._x;
_root["block"+i]._y = this._y;
}
You can view the movie here: http://www.ourradar.com/radar2/fsblocks_a.swf
...until it crashes your browser.
Any ideas?
Flash MX CRASHING
HAs anyone else had problem with flash crashing and shutting down completely when you try to import compatible files from your computer???
Would really appreciate any feedback!
Cheers
Flash Crashing IE
My flash crashes IE really often. Has anybody had the same problem? What could reasons for this be?
Any help really appreciated.
Flash Keeps Crashing
I have a 3.7 MB file in Flash that I made acopy of and I'm reworking for my website intro. Recently I decided to import some PNG files into it to replace what were Illustrator imports, because I wanted a textured look to a pair of "doors" that open and close on a button activation. After importing the 3 PNG files and deleting the Illustrator files from my library, the size of my file went up to 7.7 MB. The PNG's were optimized to 24 bit before importing and after that Flash got kind of quirky and kept freezing on me. After running Norton disc Doctor and optimizing my system, I then threw out my preferences for Flash and rebooted. Still it kept freezing on me. I then decided to import JPEGS into my file, because they 're smaller in size. So I had to delete from my library the PNG files and replace them with my new JPEGs that were optimized to the smallest possible value, and converted to graphics. Now the file is smaller, 6.7 MB. Flash is no longer acting quirky, but I'm stil having a problem with it freezing or quitting on me. I have my memory set for Flash at 130000 k and I'm using Flash 5 and saving more often then usual. Has anyone else had a problem like this. There seems to be something conflicting in this file. I don't have the same problem with other files in Flash except this one. Any advice would be appreciated.
Flash Mx Crashing
does it just happen to me or does flash mx seem to crash while windows media player is running?
Flash Crashing
Has anyone got any suggestions to fix the following problem.. - everytime i use my shift and click the mouse flash freezes completely and i have to turn off the power supply to restart my machine.
Re: Proxus Is Crashing, Please Help
HI,
I added proxus and linked it progressive download but for some reason it's crashing the browsers I use. It's been crashing all 3 (firefox, netscape and IE) and I don't know why.
Typically the message I get is 'firefox has encountered a problem and needs to close. Also another message that pops up is Firefox.exe application error:
'The instruction at 0X03557da3' referenced memory at 0X000000e4'. The memory could not be written. It's happening all the time. Can anywone tell me what's wrong.
I've also seen an error with reference to the flash.ocx file I believe it was.
The support from Proxus is terrible. They haven't replied to any support emails so I'm not sure how to fix this.
Thanks
Shane
Flash Keeps Crashing :(
Up until today, this file has been completely fine and I haven't really done much on it bar add a few more frames to its tween, but now whenever I try to edit, or even delete a particular symbol, the program crashes. Does anyone have any idea on how I can save this file from certain doom? I have spent aaaaages on it and I dont want to loose my work, but it wont even let me delete the symbol or the layer its on!
Please Help Flash MX Crashing
Need your help urgently.
With no obvious reason Flash MX is crashing when I click on a specific frame (or any other blank one next to it) which has the following actionscript and nothing else:
Code:
_root.onEnterFrame = function() {
with (map) {
_xscale = zoom._x+35;
_yscale = zoom._x+35;
}
zoomPercent = Math.round(zoom._x+35) add "%";
};
zoom.onPress = function() {
zoom.startDrag(true, 15, 380, 165, 380);
};
zoom.onRelease = function() {
zoom.stopDrag();
};
Up till now I tried to save the file again with a new filename or to copy all frames into a new flash file but without fixing anything.
Can someone please check it out as I can’t even open the actions panel in this frame.
Thanks
XML Crashing All MAC Browsers
I have made an attempt to make an online store with flash. the minute you enter the section that the flash is trying to communicate with XML and sends and receives data all MAC browsers crash (IE, Safari and even Firefox). On pc when I get to that part a little window pops up, the window's title is: Macromedia Flash Player Setting and it says: " nimany.com is attempting to read from www.nimany.com. This is a potentially insecure operation. Do you want to allow it?" and once i hit allow everything is OK only on PC.
Since mac doesn't show this alert, instead it just crashes!!!! any idea? why
this is the link: http://nimany.com/nima.php
Crashing Decompiler
Does anyone know or is familiar with actionscripting that will detect flash (then play normally) as well as detect a decompiler then crash it... ?
Flash Keeps Crashing...
I just got flash MX and am just playing around with some sprites. I have one walking across the screen and when i get to a certain point with certain things added, I need to put in a new key frame a few frames down. When I do this EVERYTIME windows either gives me the warning that the program has encountered an error and has to close or flash just crashes and closes...its really frustrating
Flash MX Pro Keeps Crashing When
Hello,
My Flash MX Pro 2004 keeps crashing when I grab a selected number of frames and try to move them ahead. Is there a reason for this? Can this problem be solved? Can anyone help me?
Thanx,
db
Flash Keeps Crashing...
Flash Mx 2004 crashes everytime it loads up. It actually crash after it starts up and the pallettes show then crashes. I've tried deleting Flash and preferences and even tried reinstalling Flash and it still crashes at the same part. Anyone have this problem before and how can i resolve this.
Rom
[F8] Flash Crashing
I have a fairly complicated flash program that runs with a server, and I have gotten rid of a bunch of errors, but now after connecting to the server the flash program crashes, with some orientations I get a warning saying that the program is causing my computer to lag an asks if i wanna shut down the flash app, if i hit no it just crashes. Now my questions are, does anybody know what might be the cause/solution of this problem? And, I might have bad memory managment techniques, is there a way to prevent memory loss, maby a tutorial on how to write code without memory leaks?
I put a lot of work into this project and would like to see it though,
Thanks for any help, ideas, suggestions,
R.S.
I will upload the .fla and .exe (server) on request if anybody wants to see it for themselves.
Crashing Code
hi guys...i can give all the code if need be, but any reason why this particular function is casuing flash to crash?
Code:
private function setMaskPieces(){
var meE:Tile= new Tile();
var area:Number=stW*stH;
var numberOf:Number=(area/(meE.width*meE.height))
tX=2;
tY=2;
for(var g:Number=0;g<4;g++){
var grds:Tile= new Tile();
grds.x=tX;
grds.y=tY;
tX+=grds.width+2;
addChild(grds);
}
}
stW & stH are the stage width and hieght. the Tile class is simply
Code:
package com.website
{
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
public class Tile extends Sprite{
private var bmd:BitmapData;
private var bm:Bitmap;
public function Tile(){
init();
}
private function init(){
this.bmd= new BitmapData(25,25,false,0x000000)
this.bm= new Bitmap(this.bmd)
addChild(bm)
}
}
}
Flash CRASHING
I've posted here before with this same problem and have since cleaned up computer up so that it's running much more smoothly and there is ample memory.
I have an artist's flash site that was probably above my limited flash skills, I now realize it would have been better to link the images to an xml file (which I still don't know how to do). Anyways, as it stands now, all of the images are in the library, and whenever I import a new image, 75% of the images from galleries in other scenes are "erased" although the keyframes still show full, and the library item names remain, albeit blank when you try to view them.
This is very frustrating, seeing as the affected images need to be removed from the library (although they are now blank in the libary), keyframes cleared in each gallery, and then each image re-imported and aligned to the proper place on the stage, probably about 100 images in all. It will publish once if I do not test it, and make no other changes. Not practical in the long-run!
Also, when trying to test or publish the movie once this phenomenon has happened, the green status indicator bar stops half-way and then nothing happens.
At the present time I considering redoing the site in HTML, but need to determine what is causing this problem so I can continue to learn Flash and hopefully use it to create/enhance websites in the future.
File size is also an issue, probably due to the large # of images, it's about 4.5mb....however it seems to load quickly on a normal cable connection.
thanks in advance.
Mozilla Crashing
I'm building a website and it works fine very nicely the only problem is when I try view it in Mozilla it crashes the program(done it once or twice in IE) it comes up saying something wrong with "flash8.ocx" Im new to flash so I have no clue and Im in a bit of a panic because I need to launch my website soon and lol it crashes out on all the mozilla viewers.
here the link just incase you want to experience mozilla(the no.1 browser which totally kickes IE anyday) crashing. lol
yeh would real apriciate some advice because as you can imagin crashing mozilla is a sucky thing to do.
Flash Is Crashing
Hey everybody!
I have an issue here:
Sometimes after export my movie my flash detects a problem and has to close... that´s it: my flash crash and I have to run again... so if I have not saved my work everything is lost
I supposs that if a code is wrong flash has to say that... not crash!
Thanks!
My Flash 8 Keeps Crashing
Hello, I just purchased Flash 8, and it must have crashed over 20 times today. I am opening old MX files and saving them in AS 1.0 for flashplayer 6. Yet, everytime I publish, then try to save, it crashes. It only performs the publish and save about 50% of the time. Has anyone else had this problem? Or do you have any ideas of what I should do to solve it?
thanks
Flash Crashing
I have a movie and when i try to test movie or publish it crashes the entire Flash program.
Can this happen because the movie is too large? I have some large PSD images i used to create movie clips. The FLA file is currently 120mb+. I'm on a Mac. Would this cause Flash to crash?
On a PC it doesnt seem to crash but it still can't publish. It says of out memory.
What is best way to reduce file size in a large movie like this? Is that the only thing that would cause this?
Flash 8 Crashing
Hi everyone,
My Flash 8 programme is creating problems. Whilst working on an fla, I save my work every five minutes. However, after some time, I get the following message:
Could not save as abc.fla. The file may be read-only or is already open in another application. Save using a different name, or close the document and try again.
It does not let me save as another file name. So eventually I have to close the document without saving the changes and open it again, only to go through the whole thing again after half an hour or so. Worse, sometimes when I close the original file, the file is automatically deleted from the disk once I close it.
Does any one have a clue to why Flash is behaving like this? Can this happen if the fla file has many layers? Can it be because of the machine being slow as I have got a slow processor PC?
Thanks,
Essaeyu
GetChildByName Crashing Cs3
I am building an array that attaches listeners to subclips on the stage. The problem is when I test it, it crashes cs3
The situation is this: I have a number of clips (currently two but it will be 40) on the stage. These are named hum1 and hum2. Each of these clips has a subclip called sound. I want to use an array to attach listeners to the sound subclip of all 40 clips that will eventually be on the stage.
hum1->sound
hum2->sound
code:
ActionScript Code:
for (var i:Number = 0; i<2; i++) {
var addedClip:Object = new Object();
addedClip = getChildByName("hum"+(i+1));
var soundSubclip:Object = new Object();
soundSubclip = addedClip.getChildByName("sound");
clipArray.push(soundSubclip);
clipArray[i].addEventListener(Event.ACTIVATE, clipPlacer);
clipArray[i].addEventListener(MouseEvent.ROLL_OVER, blurAndSound);
clipArray[i].addEventListener(MouseEvent.ROLL_OUT, focusAndSilence);
}
When I run the above code, Flash CS3 stops responding.
If I use just the main clips (pushing addedClip instead of soundSubclip) it works fine.
Constant Crashing
For some reason flash is crashing 70% of the times I test my app, and it's starting to piss me off. Any ideas why this might be/how to solve it?
Thanks in advance.
FlashMX2004 Keeps Crashing?
Hi guys,
I working on an animation where one MC is embedded inside another one. When I go to move the main MC on the main stage it crashes flash.
I have attached a screen shot of the error
anyone encounted this error before?
Flash Keeps Crashing
Hi, I'm trying to move the whole timeline down a couple of frames but flash keeps on crashing after I select the frames and try to move them. Does anyone have any suggestions? thanks in advance
Flash 8 Pro Keeps Crashing My Mac
Almost every day I have a total freeze crash of my eMac (OS 10.3.9) while working in Flash 8 Pro. (Sometimes mouse will continue to move, though uselessly, sometimes not even that.) Can't even do a keyboard force quit of Flash. Only recourse is to power down.
I have recently done Disk Utility repairs, Disk Warrior re-directory repairs, and ran TechTool, which could find no fault with Mac. Problem still kept occuring. So I did an Archive and Install on the Mac. But the problem keeps reoccuring.
Has anyone on Mac had similar similar problems? (I did searches--here and generally on web with Google--nuthin'.)
Thanks for any feedback.
Speed Changes And Crashing
Has anyone ever heard of this problem? An interteractive program which changes its speed and then crashes when being used frequently? I have installed a program at a museum which, at a similar time of day, every day, speeds through it's attract loop and freezes on the same screen. There is a timeout script and a few buttons but very simple linear program. I can not reproduce this behavior on my own computers, but I don't have a touch screen.
Any ideas?
Thanks,
Jessie
Flash 8 Crashing
Hi everyone,
My Flash 8 programme is creating problems. Whilst working on an fla, I save my work every five minutes. However, after some time, I get the following message:
Could not save as abc.fla. The file may be read-only or is already open in another application. Save using a different name, or close the document and try again.
It does not let me save as another file name. So eventually I have to close the document without saving the changes and open it again, only to go through the whole thing again after half an hour or so. Worse, sometimes when I close the original file, the file is automatically deleted from the disk once I close it.
Does any one have a clue to why Flash is behaving like this? Can this happen if the fla file has many layers? Can it be because of the machine being slow as I have got a slow processor PC?
Thanks,
Essaeyu
Flash Crashing On XP
I'm running Flash CS3 on Windows XP and it crashes every time I drag the BackButton video playback component onto the stage. Does anyone else see this behavior?
Crashing When Importing
I have Flash CS3 now for 5 months I think. And it worked perfectly till now.
When I want to import something Flash just shut off. Even if I import it to stage. I don't even see the dialogbox to search a file. It started yesterday when I've installed Dreamweaver CS3, is that maybe the problem. But I don't think so because I've removed Dreamweaver from my computer and I still can't import something to Flash.
Edited: 09/16/2007 at 06:18:31 AM by MettesCS3
Flash Keeps Crashing
Everytime I try to Test my movie, Flash crashes. I even tried moving the file to another computer, but it didn't do anything. HELP!
PS.-I'm using Flash 8.
Flash CS3 Crashing
I recently upgraded to CS3 Flash and I seem to be running into problems. The application keeps crashing, usually when dealing with graphics. I had no problems with 2004 which was very stable but this version is crashing out quite frequently. It has just happened for the forth time today and at least six yesterday, this is wasting a lot of my time. I know macromedia were pretty bad at launching half finished products with loads of bugs but I expected adobe to put a stop to this but it looks like I was wrong. A quick look around online and I can see I am not alone in this problem. Any one got a suggestion of how to fix this.
Cheers
Flash 8 And CS3 Keeps Crashing
I am trying to do the whole "zoom in and get blurry with pic 1, transition, then zoom out and sharpen but it is now pic 2" thing, however in both Flash 8 and CS3 it is crashing. Am I the only one having this problem? The only code I am using is "stop" so I know that is not causing this.
|