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Fix The Position Of An Mc Loader



back with another questionI have a row of thumbnails with a simple rollover effect.( I load a swf for each thumbnail preview)with the following code from the kirupa tuto.on (rollOver) {loadMovie ("mesimages/im1.swf", "dropzone");}it works fine BUT : my swfs are appearing in a crazy position even if I created an mc as indicated in the tuto..Do have I to settle my self the position of my previews in the code ?Thanks thanks thanks



KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 10-04-2006, 12:00 PM


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SWF Loader Position
Hi,

I want to load an external swf into my movie, but I cant position it properly.

I setup a "holder" clip (rectangle shape). In that clip, I put this actionscript :

this.LoadMovie(_parent.URLAddress);

It's working fine, but the loaded swf is positioned in the middle of the holder clip.

Is there any way to make that the loaded swf will be properly fit into the holder clip? resized proportionally.

You can see the problem here :

http://www.angelfire.com/comics/kapot0/SWFLoader.swf
http://www.angelfire.com/comics/kapot0/SWFLoader.fla

please help.

Pre-loader Position
Hi!

I have this question. I'm creating some Flash projects, but unfortunately I have forgotten to include any preloaders at the beginning of the stage. Now moving all the layers a little bit further from frame 1 would ruin alll the button links to different frames on my stage... Is there any possibility to put the pre-loader at the end of my project and still have it working at the start??

Thanx.

Stop Loader X Position In Mask
Hi,

I have an image loading into a loader which is 1140px by 200px sitting behind a mask of 380 x 200 giving it the illusion of scrolling when I move my scroll button at the bottom of the image left and right.

What I need to have this loader do is stop when it reaches the mask's X min or X Max positions. I've tried numerous ways now and not been successful yet. Here's my code if someone can see what needs to be done to stop the loader.

This is on my scroller button:


PHP Code:



onClipEvent (enterFrame) {
    this.onPress = function() {
        this.startDrag(100, -170, 0, 170, 0);
    };
    this.onRelease = function() {
        this.stopDrag();
    };
    this.onReleaseOutside = function() {
        this.stopDrag();
    };
    _root.loader_mc._x -= this._x/4;
    trace(_root.loader_mc._x)
        if (_root.loader_mc._x == _root.mask_mc._x) {
    delete this.onEnterFrame;
}







Thanks always for everyone's help....
Sky

Reset Movie Clip X-position & Y-position Back To Original
Is there a command to reset x-position, y-position and rotation all at once...like reset command?...or would I have to find the original x-positions and y-positions to all elements and hardcode that back....EEEK!!

Many Thanks
Andrea

SoundChannel.position - Trouble Triggering Event Based On .position
I would like to trigger an addChild event when my mp3 reaches a certain point.

My trace statements will only fire if I use <= but not ==

The goal is to add text to the stage when the MP3 has reached one second, what am I missing?

Ultimately there will be several trigger marks I need to hit along the MP3.


ActionScript Code:
var buffer:SoundLoaderContext = new SoundLoaderContext(10000);var welcome:Sound = new Sound(new URLRequest("Intro.mp3"), buffer);var welcomesc:SoundChannel = welcome.play();addEventListener(Event.ENTER_FRAME, playMessage);function playMessage(event:Event):void{trace(Math.floor(welcomesc.position));if (welcomesc.position == 1000)    {        trace("NOW!!!!!!!");    }    else    {        trace("WAIT-------------");    }welcomesc.addEventListener(Event.SOUND_COMPLETE, soundComplete);}

How To Position Mc_example Depending On Position Of Empty Movieclip?
I have a series of movieclips (graphics) which I want to position in a row.
I know that I can define the position of each movieclip individually by _x and _y. But can I place an empty MC on the stage and define the position of every single MC with _x and _y IN RESPECT TO THE POSITION OF THE EMPTY MC - so that ALL movieclips will change their position when I move the empty mc?

Thanks for helping
Aribert

[F8] Control Position Of Playhead In Movieclip By Position Of A Button
I am fairly new to actionscripting and just need a little help.

I have a bar which has a slideable block on it. When this block is dragged, to the left/right i want it to control the playhead inside another movieclip.

For example, when the block is to the far left, the playhead (of my movieclip) will be at the first frame. When the block is dragged to the right it will play the movieclip at the speed that the block is being moved and when it is at the far right it will be on the last frame of the movieclip. And when the block is dragged to the left it will play the movie backwards at the same speed etc...

It is just like the scrubber bars that are in media players, but instead of playing an actual video, i want to play the movieclip which is of an animation.

How would I do this?

Thanks

Flash Y Position Converted To Browser Scroll Position
I have a Flash movie that makes an fscommand call to the HTML page, and via Javascript, it moves the browser window scroll position down. I need to be able to scroll down to a position that coincides with a Y position on my Flash page, but I can't seem to figure out how to convert coordinates from a Flash Y position to a browser-window vertical scroll position. I hope this makes sense. Does anyone know how to do this? (I have all the code working to do this, except for this coordinate issue. That's the only part I need.)

Example:

Code:
myMC.onRelease = function() {
//Command to Javascript function in html doc
//Scroll down in browser to Y pos specified
//This scrolls down to 1000 position within browser window but
//but does NOT equate to a Y position of 1000 in .swf movie
//even if .swf movie is at 0,0 left & top margins within browser
fscommand("scrollToAnchor",1000);
};
Ultimately, what I am trying to do is simulate anchor points from HTML (not anchor points in Flash to go 'Back'), whereby you have a link at the top of the page, and you click it and it takes you somewhere else lower on the same page. Then you have a link there that says "Back to top", and it takes you back to the top of the page, etc.

Any ideas?

X Position? Y Position? Differs In MovieClips From _root?
Hey!

I'm confused:

I want to move a movieClip that is embedded in another movieClip:

firstMovieClip >> floatingMovieClip

Now, X = 0 IS NOT the upper left corner when I try to direct floatingMovieClip.

When I investigate the movieClip sets it's X = 0 in the middle. But on _root lever, X = 0 is the upper left corner.

Is it supposed to be this silly way?

THanks!
Regards

Help With Tweening From Current Position To Clicked Position
Hi
I have a motion tweening question-
I have a large rotary dial with an arrow on it, around that are 5 buttons. I want to set it up so that when the user clicks any button, the rotary dial will rotate until the arrow is pointing to that particular button. I can't figure out how to make it so that the dial tweens from one position to the other, which is of course dicated by where the user clicks. I also want that dial to stay pointed to that specific button until another one is clicked.

How can I do this?

Thanks!!!

-Steve

Mouse X Position To Control Movie Position?
Hi, my understanding of actionscript is very basic and I'd like some help with writing a very simple script. Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).

Reported X Position Doesn't = Actual X Position?
I can't figure this out. I'm loading a serious of pages of images in the same flash document, but all pages after the first one have a lower y position of about the height of one of the images. When I trace their y position they all say 30, when it's clearly more like 150. What's going on here?

Double Loader & One Instance Level Loader
Just sharing what I figured out.(which wasn't much but hey figured I'd post it anyway)

TASK1
I needed a preloader to load two seperate MC's into levels 1&2. Level 2 contains the interface which would change the MC on level 1.

TASK2
Once these two initial movies were loaded I then needed a single instance of a preloader that I could call upon for each subsequently loaded movie on level 1.

All the MC's have linkages so standard loaders would not start until 30%-40% of the MC was loaded.

I used a couple of files from oldnewbie.


http://odin.prohosting.com/~oldnew/f...ng/preload.zip


For TASK 1 I used the code from the above file but modified it a little.
I simply duplicated every line that referred to containerMC and called it containerMC2.Then at the end of the script instead of loading a single movie into level 0, I loaded the 2 MC's I had previously loaded into the containers onto levels 1 & 2. There's probably a much better way to do this - but it works

IF ANY OF YOU HAVE A BETTER SUGGESTION OR A WAY TO PRELOAD 2 MOVIES WITH LINKAGES INTO SEPERATE LEVELS WHERE THE PRELOADER MOVES FROM "Currently preloading movie 1" to "Currently preloading movie 2" WOULD BE AWESOME.

For TASK 2 I used another file from oldnewbie (though I can't recall which thread I found it in).

It's a One Instance Preloader for all subsequently loaded swf's.

The button code for loading a movie:

on(release) {
_root.preloader.gotoAndStop(2);
loadMovieNum("One.swf",1)
}


The preloader code:

FRAME 1

stop();

FRAME 2 (where the symbols are - same symbols as in the .zip file above)

this.onEnterFrame=function(){
//trace the percentage of the movie that has loaded
percent=(_level1.getBytesLoaded()/_level1.getBytesTotal())*100;

if(!isNan(percent)){
//trace(Math.ceil(percent)+"% loaded");
if (percent == 0) {
percent_display = "";
} else {
percent_display = Math.ceil(percent) + "% LOADED.";
}
this.loadbar._visible = true;
this.loadbar._xscale = percent;
if (percent > 1) {
this.reelmc._visible = true;
}
_level1.stop();
}
if(percent == 100){
this.gotoAndStop(1);
delete this.onEnterFrame;
this.reelmc._visible = false;
percent_display = "";
this.loadbar._visible = false;
_level1.play();
}
}
stop();

That's it. If you can use it, great.

Simple Loader Fails When Loading In An .swf Containing The Loader.
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.

However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:

ActionScript Code:
_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
if (PercentLoaded != 100) {
    bar._xscale = PercentLoaded;
} else {
    _root.play();
}

Anyone got a clue? Or would anyone be willing to point me in the direction for a very simple .swf loader.

thanks!

Simple Loader Fails When Loading In An .swf Containing The Loader.
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.

However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:
ActionScript Code:
_root.stop();PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;if (PercentLoaded != 100) {    bar._xscale = PercentLoaded;} else {    _root.play();}


Anyone got a clue? Or would anyone be willing to point me in the direction for a very simple .swf loader.

thanks!

Loader Page - Web Site Starts Behind The Loader
Hey Everyone...

i ran into a very odd problem... to loader page on this site:

http://www.onefortheditch.com/new/loader.html

works fine, except the fact that it doesnt stop the web site from playing while its loading. the web site plays the splash page in the background while its loading...

Any ideas what would be causing this? I use this same feature on my personal site, and it works fine, so i compared codes, and i cant see anything wrong.

Heres the native files if anyone wanted to check it out:

http://www.onefortheditch.com/loader.zip

Thanxs in advnace!! :)

Random Flv Loader + Radom Swf Loader
so i am making a flv player with an flv ad at the beginning, the main flv in the middle, and a swf ad at the end. the issue i have is that the flv ad at the beginning has to be randomly selected from a short list of flv ads in a network folder and the swf ad at the end is a click-able flash animation that has to correspond with the flv ad at the beginning.

so for example:
i have a video flv and swf ad pair for a window company, a restaurant, and a shoe store. when someone loads the video player, the shoe store flv ad is randomly loaded, the main video plays, and at the end, the click-able swf shoe store ad loads.

does that make sense?

THANKS!

Loader Insid Other Loader,how Loadmovie?
Hello

on the stage i have a loader* that shows a movie,in this movie there is a loader# too. in second loader# there is a button that by clicking it, the movie shown in first loader* must be changed.

please tell me how can i doing this with actionscript.........

cheers

Loader.unload() Not Available When Loader Is Not On Displaylist?
HI

I have a preloader swf file that loads in different swf-s using the same Loader instance.
However before loading in the next swf, I'm trying to call Loader.unload()
But it fails since the Loader object is not on the displaylist...
What happens to the data that is loaded with Loader? Is it replaced when Loader.load() is called next time?


ActionScript Code:
public function contentloaded(event:Event):void{
            TweenLite.to(loading_mc, .5, {alpha:0})
            cont = event.target.content
            addChild(cont)
        }
        public function loadnew():void{
            loader.unload()  // Error #2025: The supplied DisplayObject must be a child of the caller.
            if(cont){
                removeChild(cont)
                cont = null
            }
            showloader()
            loader.load(new URLRequest(file))
        }

Loader Or Loader Context Problem
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()" . The diference is that one swf is like a container and the other one is like a module.

So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("

Using Stage Properties When Loader From A Loader
im doing a preloader that creates a var of the type loader and then loads another swf and add it to the stage with addChild, the problem is that the loaded swf cannot access stage properties and if i try to use them i get a #1009 runtime error, heres the code

----------PRELOADER-----------
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);
l.load(new URLRequest("test.swf"));
function done(e:Event)
{
addChild(l);
}
--------------------------------

and heres the test swf that is very simple
--------- test.swf -------------
var N:Number = stage.stageWidth;
trace(N);
--------------------------------


Hope someone can help this is killing me x.x

I ?guess? It Is About _x.position And _y.position
My Flash 5 file attached !

When you hit button 2 and 4, you will see the word "Congratulations"
Now I would like the word just appear in the yellow area.

"You nerd - just drag the Congrats Clip in the yellow area, that's it" Hehe I know that but in my real program I have more than 110 clips which almost fill up my screen. Therefore I do not want to overlap tons of clips.

Position Of Mouse = Position Of MC
How would I tell a movie clip to move along with the mouse without dragging. Also how would I define the area to which the movie clip can move?

Why Won't MC Chang X Position According To Another MC's Position?
Trying to make it so this movie clip moves it's x position when the "hero" mc is 10 or more ahead of it. But it only reacts if it's x position is at ahead of it at all. I want it to stop moving when it's closer than 10 pixels, but it only stops if it's x position is exactly past it. Is there anyway to change that?

I tried

code: onClipEvent (enterFrame) {
if (this._x <= (_root.hero._x + 10)) {
this._x += speed;
}
}


but that just moves the hero movieclip. It seems as though any variation of that coding doesn't help.

Thanks in advance if anyone can help.

URL Loader & Loader LIMIT?
I'm trying to create photo gallerys and have run into a problem.
I have about 30 thumbnails that i wanted to load but the loader only loads 18 and the rest give me URL not found errors?

SO my question is does anybody know if there are size limits for the loaders??

Thanks

[loader] Load Jpg With Loader?
Hi, I making my website and trying to load jpg into a movieCLip which will holds all of my loaded jpg images.

I have a MovieClip called "holder"

and I want to load img into this clip. so I wrote

ActionScript Code:
holder.loadMovie("myPic.jpg");


this part I had no problem, but the thing is that How do I apply a preloader to this? I mean if this image is IN the movie, then I can have a preloader in the first frame and load this pic, but the thing is that I'm now loading this images directly from folder, how do I have a preloader for this?...

I tried this

Frame 1 preloader
Frame 2 load Image code...

just...you know what I mean?...when you load a image directly from folder, can you apply a preloader for that?...I stood up so late only because of this question..makes me so awake...HELP!!! I wanna sleep...

Loader.content.width Or Loader.width?
whats the difference, if there is any?
between:
loader.content.width and loader.width?

X Y Position ?
jow guys, ive made a positionchecker, this is an emtymovieclip witch checks the x and y position of an movieclip, if the position is smaller the it wil count x & y + 5 until its on the right place, untill here its work fine, BUT
i dont understand the definition of the x and y, how can i get the perfect x and y position of a symbol, when i use the infopallette it doesnt work just fine, the x and y position doesnt match, how do i do this

._x Position
The setup for a game I am making has a main character that fires a gun. When the gun is fired if the bullet hit test with the enemies is true I want to get the x position of the enemy movie clips the hit test is true for and then determine which clip is closest to the main character so that only the enemy closest is damaged. Can someone help explain how to go about scripting such an event?

X And Y Position---
Is there anyway to tell the X and Y positions without
have to do the actionscript(changing the numbers over and over)to get your required placement

(x),(y) Position
I want to set the (x) and (y) position of a movie.How to do that?

_x & _y Position
Hi,

I'd like to have a MC "ball" to be dragged over the stage. After some time the movie jumps to the next scene. There is an MC "rectangle".
When you arrive in the next scene to ball changes to a rectangle, but the rectangle must be at the same spot you've dropped the ball in the first scene.

I've used this code in the first frame of the second scene:

Code:
_root.rectangle._x = _root.ball._x;
_root.rectangle._y = _root.ball._y;
It doesn't work

Maybe my question isn't formed well, so take a look at my file and then you'll now what I mean
http://www.vbsjabbeke.com/~karl/kgpproblem.fla

Thank you for your time
kgp

X And Y Position Of An SWF
Please can anyone tell me how I can define the X and Y position of an SWF when loading it on a level. Ex if I have the Main.swf on level 0 and I want to load another SWF, called profile.swf on Level1, but I want it to appear in a particular region of the screen, how can I define its X and Y position?

Thanks in advance

X Position
Hi
I am designing a slide which contains small photopics on it. What I intend to do is that when the user single clicks on the menu button, I tell the timeline to go to a particular label (moving the slide on the screen), and when the user double clicks, I tell the timeline to go to another label (moving the slide out of the screen). However, when the slide is already on the screen and the user clicks once, the timeline goes to the first label again and the slide re-appears on the screen. I wish to do some sort of trapping to tell the timeline that if the slide is already on the screen and the user single clicks, the slide does not re-appear and just does nothing, and the same goes to the double click action.
I was going to do it by determining the X Position of the slide, which is a movie clip. Do you know how I can get this XPosition of the slide movieclip from the screen, or else, do you have a better solution for my error trapping?

Thanks in advance

X, Y Position
I'm trying to make two dynamic text boxes, one displaying the mouses x position and one displaying tthhe mouses y position. Right now i'm just using the basic:
xtext=_xmouse
ytext=_ymouse

This works, but I want the numbers to display the x and y postions in real time as the mouse moves about the movie clip but for some reason all it's doing is displaying wherever the mouse is at when the movie opens, it doesnt change. any advice?

X Position Y Position
All-

Seems simple but I am trying to move a MC from one point of the stage to the other using actionscript. I would like this movement to be gradual, as I am also scaling the clip from about 10% to 100%. My code for the scale seems to work okay, (see below) but I can't figure out how to get the movement to mirror the scaling action. I would like to move the clip (_root.plane2) from the upper right hand corner of the stage to the center. My stage size is 1024x768.

Thanks in advance,

Randall

current_x = getProperty (_root.plane2, _x);
current_y = getProperty (_root.plane2, _y);
target_x = (_root.plane2, _x, 491.2);
target_y = (_root.plane2, _y, 371.2);
current_xscale = getProperty (_root.plane2, _xscale);
current_yscale = getProperty (_root.plane2, _yscale);
var i = 1;
x_diff = current_x - target_x;
y_diff = current_y - target_x;
fadelength = 50;
target_xscale = 50;
target_yscale = 50;
scalex_diff = target_xscale + current_xscale;
scaley_diff = target_yscale + current_yscale;
while (i <= fadelength)
{
// --fadelength;
inc_pos_x = x_diff / fadelength;
inc_pos_y = y_diff / fadelength;
inc_scale = scalex_diff / fadelength;
new_x = current_x + inc_pos_x;
new_y = current_y + inc_pos_y;
newscalex = current_xscale + inc_scale;
newscaley = current_yscale + inc_scale;
setProperty (_root.plane2, _x, new_x);
setProperty (_root.plane2, _y, new_y);
setProperty (_root.plane2, _xscale, newscalex);
setProperty (_root.plane2, _yscale, newscaley);
i++;
trace (new_x);
trace (new_y);
if (new_x<=491.1 and newscalex >= 100)
{
gotoAndStop (1);
// setProperty (_root.plane2, _x, 491.1);
// setProperty (_root.plane2, _y, 371.2);
with (_root.mc_components)
{
gotoAndPlay (1);
with (_root.mc_text1)
{
gotoAndPlay (2);
with (_root.mc_text2)
{
gotoAndPlay (2);

Help Position
hello

I want to move mc with the following instruction


on (press) { _ root.feld2_x = 300; _ root.feld2_y = 20; }


as far as so well now I want to start however a further mc if specified mc at the indicated, the above, place am thus speak if feld2 the position x = 300 and y 20 reached am a further mc to be started. have somehow blockade

thankx black

Mc Position
please help!!!

I have a movie clip named "one" in my library and I want to use attachMovie to place it on my stage.

i am using _root.one._x=0;

but it does not get placed at the left most point in my movie. it gets placed far more left...like a -x value.

why is that happening? how do you position an attached mc??

please help. thank you.

Position
How do I save a MC's position and apply that position to another MC.(In frame one save MCone position and then in frame 2 Move MCtwo to the same position MCone was in frame one)
Thanks

Swf Position
Flash MX

i have a button that loads an external mc into my main movie.

how can i set the position of that external mc???

Position, Position...and Position...
Hello, well every time ive had a question, it's been anwsered, so iam very thankful for those who take the time to help us newbs out

Okay, so here's my question: i have this website (www.geocities.com/shaolingoon) and it's solely done in flash. I would like to know how i position the movie in the center of the screen regardless of the resolution/browser the user is using. Right now at a resolution of 1024x768 it looks just fine, but if u change ur resolution, it'll either get positioned in the left upper corner or bottom right corner. I have used Dreamweaver for the positioning i used a css code position: absolute. But the thing is, with this code, regardless of the number of pixel put there, it doesnt change the position of the element. I can manually change it's position though. So if anyone could give me a hand with, it would be greatly appreciated. Thanks in advance!!

shaolin_goon

Position
i want the _y position of the movie aboutinf to become a bit bigger if counter is bigger then pos, if pos is by example 100 and i use a button to set counter to 196.4 then pos will become bigger until it is 196.4 and it works perfect. you can see that the _y position = pos, it works perfect like this but pos only becomes bigger with 1 at a time and i want it to go bigger with more than 1 at a time for example with 5.

i used this action and it becomes biggeer with 1 at a time.
----------------------------------------------------
pos = _root.movie.info.about.aboutinf._y;
if ( counter > pos ) {
pos = _root.movie.info.about.aboutinf._y++;
}
----------------------------------------------------

i just don't understaind why it is becoming bigger with 5 at a time if i use this
----------------------------------------------------
pos = _root.movie.info.about.aboutinf._y;
if ( counter > pos ) {
pos = _root.movie.info.about.aboutinf._y+5;
}
----------------------------------------------------

i used a button with this action to set the counter
----------------------------------------------------
on (press) {
_root.movie.info.about.counter = 196.4;
}
on (release) {
_root.movie.info.about.counter = _root.movie.info.about.pos;
}
----------------------------------------------------

i am sure it is just a little mistake that i make but i don't know what.

Position
how do I capture MC1's x position and y position to set MC2's x position and y position to those values?

SWF Position?...
Using actionScript, how do I change the position (x/y coordinates) of a SWF that I'm loading into my movie? Also, can I change the size as well? As an example, how would I ammend the following line of code to reflect a position of x=400, y=100, and a size of 200x200, if possible - thanks!...

loadMovie("myMovie.swf", 2);

Position MC?
How do you position a movie clip in your main movie when using the following script: loadMovieNum("image.jpg", 1); so flash MX reads it from an external file.

It always defaults to the top right hand corner of my main movie. Do i need to script the positioning in the MC: Image001 & if so what is that script - haven't got a clue where to go from here. Also is there a way while working on my fla I can see when moving my mouse how the co-ordinates change?

X And Y Position
Hi everyone !!

I have a simple question : I would like to get the x and y position of the mouse and display them on the screen. I thought I could get the x and y position thanks to a MovieClip and then display them thanks to a dynamic textfield. It doesn't seem to work. Anyone has a clue ??

Thanks ;-)

Position Of Swf
hi

i have a load movie function that would load a swf file..how do make it so it opens up in the center of the page as appose to it opening in the top left corner

thanks

X Position
Hi

I want to write an if/else statement that checks to see if a dragged movieclip's x position is 350 (on the _root), and if so, then tell another movie to goto frame "drag_ok". If not do nothing.

Set X Position
i have an object i need that i need the x position set by an outside generated text file.. i need help in what exactluy needs to be in the text file to make this happen.

this is an example of what i thought would work.

_root.object. _x =400

nada..

thanks

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