Flash 8 Image Load/reload
hi
We are currently trying to create a map of manila city using flash, so far we have created the centre of the city to a high standard but want to extend and do the full city. the problem is the size of the map is about 20 times the size of the one we have already made meaning that it may need to be broken up into seperate images. Does anyone know the best way to do this? and also the code required for loading/unloading images that are in-use/not in-use.
Cheer
Russell
ActionScript.org Forums > Flash General Questions > Other Flash General Questions
Posted on: 09-11-2007, 09:49 AM
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Dynamic Image Reload Is Cached. Need Fresh Reload.
I'm calling a basic image from the web, but the image is constantly updated. When the end user clicks to reload, it displays the same cached image. How to I force it to reach out and get the updated image?
Not too savy with actionscript yet and could use some help.
FYI, this is a standalone exe flash file, not a browser embeded movie.
Thanks in advance.
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Basic Flash - Mouseover, Still Image & New Swf Reload
ok .. i'm new to flash. i'm looking for someone to point me in the right direction .. basically to tell me what i need to do to accomplish this .. i can dig for the info from there.
i'm looking to duplicate this type of flash : http://musee.louvre.fr/visite-louvre/index.html?defaultView=entresol.s489.p01&lang=ENG
i need to be able to:
1.) click on a hotspot/mouseover and bring up a still image(just like the sample shown)
2.) click on a different hotspot to reload the flash file to a different flash file(while staying on the same html page..just like the sample shown)
3.) create an interactive map as shown on the bottom.
thanks in advance,
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Reload And Have The Image Change?
hey all,
i need some input. i put flash down for quite a while and well i guess for me it's not like riding a bike.
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if you know of a tutorial great...if you can lay it out for me here, well that would be really great too.
either way, thanx for the help!
jt
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Random Image When You Hit Reload
Hi everyone,
I have searched all the forums and tutorials for some insight on how to load a random jpg in a fla when you hit refresh on the browser. I found a ton of stuff on loading a random image via a button but nothing on when you hit refresh on the browser. Please let me know if you can provide any guidance
Countryman
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I have about 6 images (of same logo).. all of them pretty much the same.. just few things like text and background is different.
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So if I would open website.. It would load image 1, next it could open image 5, next time some other random image (1-6)..
Is this possible? and How do I do this?
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I have a site that I have coded in php using a header.inc.php file. I want to add a flash banner to it. For the opening page I want it to have an animation and "build" the banner. Then when you click and go to another page I want the same flash banner up at the top but not to "build" again. Is it possible to add an action that when the button is pushed to load the php page but jump to a different part of the movie say further down the timeline where it scipts has finished the building?
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Xml Load And Reload Problem
When i run this code once it work it returns the data i need. But when i run it again after i change the xml file it returns the same data. Is there a reason for this. Do i need to dump the contents of the xml data holder? Is there a way to clear the data before i reload it? I cleared the array before i reassigned data to it. But it always returns the same data even after I change the xml on the server.
Code:
function LoadAnswersI() {
XMLCheckI = new XML();
XMLCheckI.ignoreWhite = true;
XMLCheckI.onLoad = loadBingoXML;
function loadBingoXML(loaded) {
if (loaded) {
played1.splice(0,played1.length);
XMLCheckI = this.firstChild;
readterms1 = XMLCheckI.childNodes.length;
for (i=0; i<readterms1; i++) {
played1.push(unescape(XMLCheckI.childNodes[i].attributes.num));
}
enddrag();
trace+= "file loaded!";
} else {
trace+= "file not loaded!";
}
}
XMLCheckI.load("http://www.wisc-online.com/XmlGame/"+bingopicked+".xml");
}
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hi everyone,
i am having some difficulty using frames and flash. i load the page up with two frames, the top one (name="nav") and lower one (name="main".) the top one has my menu.swf loaded into it and just one of the sections requires that i pull an html page up in the lower window (name="main") which i've done successfully. however, when i navigate to another section of the site the lower frame maintains its content and i would prefer for it to go blank. in summary, out of 6 links/buttons, only one requires that content be in the lower frame window and i would love to know how to ensure that that's the case. also, is it at all possible to goto a specific frame after i loadMovie into the top frame (second movie name is menu2.swf)? any help, in as much detail as possible, would be superb and gratefully appreciated.
regards
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Frame Window Load/reload
hi everyone,
i am having some difficulty using frames and flash. i load the page up with two frames, the top one (name="nav") and lower one (name="main".) the top one has my menu.swf loaded into it and just one of the sections requires that i pull an html page up in the lower window (name="main") which i've done successfully. however, when i navigate to another section of the site the lower frame maintains its content and i would prefer for it to go blank. in summary, out of 6 links/buttons, only one requires that content be in the lower frame window and i would love to know how to ensure that that's the case. also, is it at all possible to goto a specific frame after i loadMovie into the top frame (second movie name is menu2.swf)? any help, in as much detail as possible, would be superb and gratefully appreciated.
regards
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Hey.
Alright i have done this tutorial (http://www.kirupa.com/developer/mx2004/transitions2.htm).. And it works but i can only get the swf's to load one time, and if i load another swf via a button i can not load the previous swf again...now i do no it is because i am using MC buttons cause i have try'd both methods and the other way works..
Here is my AS on my buttons, any help would me alot..
this.onRelease=function(){
if (_root.currMovie == undefined) {
_root.currMovie = "resume";
_root.container.loadMovie("resume.swf");
} else if (_root.currMovie != "resume") {
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_root.currMovie = "resume";
_root.container.play();
}
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I have a background of some vector clouds. I want them to continuously move to the left, with no jump when they reach the farmost right edge and go back to scroll the beginning.
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I want something more like this:
http://www.kirupa.com/developer/mx/...ousmovement.htm
But without the randomly-generated clips, or the responsiveness to the mouse.
Do you understand what I'm saying?
This was done a lot a few years ago, but it seems the ONLY tutorial available is the one Kirupa made which doesn't involve ActionScript (what I'm envisioning, would, I'm just not sure what).
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Hi,
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I used the following meta tag:
<meta http-equiv="pragma" content="no-cache">
But it seems to be not working as the way it should. As when i re-load the page, the preload bar shows 100% loaded.
ANy idea???
Amir
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As the name says it all.
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I would like flash to look up a txt file I give it, and inside the txt file it will have a URL to which jpg to load up in the movieclip.
If not this way, another similar way would be great
Thanks!
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I think I understoode how to do that..
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I don't know if I ì ve been clear...
I'm sure that checking this page will help understanding the problem:
www.kurageart.eu
hope you can help!
thank you
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hi can anyone help
I would like to convert the flash mx load image example to flash 5
is this possible.
I knew that i will need to change the load jpg to seperate swf's
and have changed the functions to be accessed via button presses
but unsure about the rest
also would ther be a way to preload the swf's if needed
cheers
heres the code so far
//initialize variables and properties
square._alpha = 0;
whichPic = 1;
totalimages= 5;
location="movie";
//initiate change to new image when buttons are clicked
function next() {
if (whichPic<totalimages && !fadeIn && !fadeOut) {
fadeOut = true;
whichpic++;
input = whichPic;
}
};
function back() {
if (whichPic>1 && !fadeIn && !fadeOut) {
fadeOut = true;
whichpic--;
input = whichPic;
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};
_root.onEnterFrame = function() {
// when a new Photo is selected, fade out, load new image, and fade in
if (square._alpha>10 && fadeOut) {
square._alpha -= 10;
}
if (square._alpha<10) {
loadMovie(location+whichPic+".swf", "square");
fadeOut = false;
fadeIn = true;
}
if (square._alpha<100 && fadeIn && !fadeOut) {
square._alpha += 10;
} else {
fadeIn = false;
}
// limit input field
if (input>totalimages) {
input = totalimages;
}
};
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Flash + Asp = Load Image From DB
Ok guys, I promisse this will be the last question about this specific project (if you check my history of questions, youll realize people tend to hire me to do the weirdest mix of flash capabilities in one, awarding me weeks of headache).
To enlighten those who didnt follow the previous question or who dont remember, Im working on a project that integrates a database for text and flash link storage and filing in an specific order and showing that information on flash. To cut to the chase, we had first some problem with flash reading the variables sent by asp. That problem was fixed, and now we have text (weeee!)... BUT we cant see the animations when using variables :P
We have tries lots of things, both in actionscript, xml and asp. The last attent used the loader component (I confess I had never before used components.. so I like to do it the hard way, so what? ). The fact is, as we proved by adding a dynamic text, flash manages to receive the variable, but the script that tells the movieclip or loader to load the swf doesnt work!
Here the current code (we went thru so many variations that I confess I dont remember where we've already been to).
System.useCodepage = true;
var strUrl = "pagina_var.asp?IT_ID=" + _root.IT_ID;
loadVariables(strUrl, "_root", "POST");
texto.text = _root.IT_ID;
myLoaderComponent.content._lockroot = true;
myLoader.load(image1);
stop();
pagina_var.asp is the one who says the variables. IT_ID is the id of the specific code (that holds all the varibles for that scene).
texto is the textfield I display the variable (correctly). currently it displays the ID, but earlier versions displayed the path to the swf perfectly.
myLoader is the name of the loader component. image1 is the variable with the url of the swf or jpg.
I guess my immediate question, to follow the current situation is, how can I use a variable to give a loader component its contentPath?
Anyone? PLEASE
- K
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Code:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<news>
<pic>http://www.mc2.com.ky/beta/cisc/images/navbar/spinnakers.jpg</pic>
</news>
</images>
I have a basic flash movie with an empty movie clip on the stage labeled picture.
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Wokring example :
<xml>
<title>Title</title>
<description>Description</description>
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<xml>
<title>Title</title>
<description>Description</description>
<url>http://www.example.com</url>
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Thank you very much in advance.
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Just simply, loading a JPEG into Flash, via XML.
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Here is my existing XML:
Code:
<FrunderMenu1>
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<img>frunder.jpg</img>
</title>
</titles>
</FrunderMenu1>
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Code:
menuXml = new XML();
menuXml.ignoreWhite = true;
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item = _root.attachMovie("menutitle", "menutitle", 0);
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story_details.html=true;
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story_details.multiline = true;
story_details.label.condenseWhite =true;
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if (success)
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Code:
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stop();
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t = 0;
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maxnum = galxml.firstChild.childNodes.length;
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specs = galxml.firstChild.childNodes[n];
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duplicateMovieClip(side.thumbs.thumbsb, "thumbs"+n, n);
thumbclip = eval("side.thumbs.thumbs"+n);
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thumbclip.thetitle = specs.attributes.name;
thumbclip.theurl = specs.attributes.theurl;
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XML
<gallery>
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<pic2 name="TWO"/>
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<pic4 name="FOUR"/>
<pic5 name="FIVE"/>
<pic6 name="SIX"/>
<pic7 name="SEVEN"/>
<pic8 name="EIGHT"/>
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Webpage coding
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "
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toadd="";
t = 0;
l = 0;
theside = 1;
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galxml.ignoreWhite = true;
galxml.onLoad = function(success) {
if (success) {
maxnum = galxml.firstChild.childNodes.length;
for (n=0; n<maxnum; n++) {
specs = galxml.firstChild.childNodes[n];
//TEXT FOR SIDE NAV
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thumbclip = eval("side.thumbs.thumbs"+n);
thumbclip._x = n*100;
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play();
side.thumbs.thumbsb._visible = false;
}
}
};
mainperc.onEnterFrame = function() {
if (mainperc.perc<98) {
mainperc._alpha += 5;
}
mainperc.perc = Math.round(l/t*100);
mainperc.perctext = mainperc.perc+"%";
mainperc.ltext = "OF THUMBNAILS LOADED ("+Math.round(t/1024)+"kb)";
if (mainperc.perc>98) {
//mainperc._alpha -= 5;
}
if (mainperc._alpha<-50) {
delete mainperc.onEnterFrame;
}
};
XML
<gallery>
<pic1 name="ONE">
<pic2 name="TWO"/>
<pic3 name="THREE"/>
<pic4 name="FOUR"/>
<pic5 name="FIVE"/>
<pic6 name="SIX"/>
<pic7 name="SEVEN"/>
<pic8 name="EIGHT"/>
<pic9 name="NINE"/>
<pic10 name="TEN"/>
</gallery>
Webpage coding
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "
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