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Flash Genius Required To Answer This



Hi,

I have 2 MovieClips on my main time line.

Movie1 which is on layer1 frame1

and

Movie2 which is on layer2 frame2.

In Movie1 there is a button.

When I test the movie I want to be able to click the button (in movie1) and the playhead jump to movie2 (which is on frame2 of the main timeline) and start playing....thats it.

I have tried frame labels....tell target commands,goto root commands, parent_ etc etc and everything else on the forums....but I cannot get this to work and am comtemPlating giving up with flash - Coz if i cant work what i think is a basic function..there is no point carrying on....I AM A VERY AMATUER DESIGNER!

Some-one kindly posted me a fla. movie to to help but it won't open in flash and causes the application to quit straight away....

If you are a flash genius...please hit me up....or send me a fla. that will work on Mac OSX tiger Flash MX,

thanks in advance



ActionScript.org Forums > Flash General Questions > Flash 9 General Questions
Posted on: 01-16-2008, 01:32 PM


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ActionScript Genius Required
I am loading in a MC and I want to pass it an object full of data. The object is almost passed.

I did a trace using:

Code:
function show_all(temp) {
for (i in temp) {
trace(i+" = "+temp[i]+" {}");
for (j in temp[i]) {
trace(i+"."+j+" = "+temp[i][j]+" {}");
}
}
}


The (expletive deleted) is there. But there is no data in it. My trace is:

Code:
happy = {}
joy = {}


When it should have been more like:

Code:
happy = [object Object] {}
happy.happy = Joy joy {}
joy = Joy {}


Can anyone help?

Math Genius Required
if i have two sets of coefficients, 1 that represent a poleward edge, e.g
a1 = 15.22;
a2 = 2.41;
a3 = 3.34;
a4 = -0.85;
a5 = 1.01;
a6 = 0.32;
a7 = 0.90;
and 1 the equatorial edge
a1 = 18.66;
a2 = 3.90;
a3 = 3.37;
a4 = 0.16;
a5 = 2.55;
a6 = -0.13;
a7 = 0.96;
how would i write code using the following equation
theta = a1 + a2 cos (phi + a3)
+ a4 cos (2phi + 2a5)
+ a6 cos (3phi + 3a7)
to produce a series of plots so that i can produce something similar to what is on this website:
http://www.dan.sp-agency.ca/www/rtoval.htm

Generating Text Fields From XML, Genius Required
Hey Guys,

I have been tackling a problem with my xml textfields for about three days now.. and I think it's time I ask for help, instead of wandering around like a lost man who will never stop to ask for directions..

To begin...

My xml looks something like this:

<objectives>
<module num="1">
<modTitle langPref="en">Module 1 - Intro of History Material</modTitle>
<modTitle langPref="fr">Submitted for Translation</modTitle>
<page txtFields="2">
<title langPref="en">Describe pre-contact</title>
<title langPref="fr">Submitted for Translation</title>
<txtField0 langPref="en" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation English</txtField1>
<txtField0 langPref="fr" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation French</txtField1>
<txtField1 langPref="en" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation English</txtField1>
<txtField1 langPref="fr" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation French</txtField1>
</page>
<page txtFields="2">
<title langPref="en">Welcome to Module 1</title>
<title langPref="fr">Submitted for Translation</title>
<txtField0 langPref="en" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation English</txtField1>
<txtField0 langPref="fr" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation French</txtField1>
<txtField1 langPref="en" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation English</txtField1>
<txtField1 langPref="fr" l="TL" x="140" y="90" h="200" w="600">Submitted for Translation French</txtField1>
</page>
</module>
</objectives>


What I have is a shell that creates text fields on the fly, based on what page they are on and then pulls the data in by referencing the langPref attribute. I can get the textFields to generate without problems.. but when I try removing them from page to page or editing them.. I tend to run into problems, especially when the textFields change from having 1 text field on a page to 2 or 3....

Here is my code, that contains two functions, one I am trying to use to wipe the textfields and another I am trying to use to create. Very buggy and there must be a better approach to doing this.. is creating an array the best way to make these fields on the fly?:


ActionScript Code:
function deleteObjects():void
        {
// Textfields are active so we need to remove them and recreate..
            if (textActive == true){
                console("TextActive was set to true, therefore text fields did not create");
// Grabs all the textfields on the stage within the contTextVers... or does it.. lol
                for(var j:uint = 0; j < contTextVers.numChildren; j++){
                 console("contTextVers has "+contTextVers.numChildren +" children.");
//Removes all the children from contTextVers
                 contTextVers.removeChildAt(j);
                }
//re-initialize the stage manager class
                sm.init();
//text is no longer active as they have been deleted
                textActive=false;
// let's call createObjects to look for the latest text fields
                createObjects();
                }
            }
        }
       
        function createObjects():void
        {
//grab the txtFields attribute string that contains the number of textfields we are going to create for this page
            len = courseXML..module.(@num==moduleNum.toString()).page[pageNum].@txtFields;
           
            // Number of textfields on this page
            console("There are " +len + " Objects.");
            console("The pageNum is " + pageNum + "and the Module is " + moduleNum);
        // Create all the text fields and place them on the stage according to the attributes outlined in the XML
            for (var i=0; i<parseInt(len); i++){
            console("this has just run " + i + "txtFields");
            txt = new TextField();
            txt.name = "myText" + i;
            //Text Field Inits
            txt.styleSheet = _styleSheet;
            txt.wordWrap = true;
            txt.multiline = true;
            txt.background= true;
            txt.backgroundColor = 0xBAC1E0;
            txt.border = true; 
            txt.borderColor = 0x999999;
            txt.width = courseXML..module.(@num==moduleNum.toString()).page[pageNum]["txtField"+i].(@langPref==lang).@w;
            txt.height = courseXML..module.(@num==moduleNum.toString()).page[pageNum]["txtField"+i].(@langPref==lang).@h;
            text_loc = courseXML..module.(@num==moduleNum.toString()).page[pageNum]["txtField"+i].(@langPref==lang).@l;
            text_x = courseXML..module.(@num==moduleNum.toString()).page[pageNum]["txtField"+i].(@langPref==lang).@x;
            text_y = courseXML..module.(@num==moduleNum.toString()).page[pageNum]["txtField"+i].(@langPref==lang).@y;
            txt.htmlText = courseXML..module.(@num==moduleNum.toString()).page[pageNum]["txtField"+i].(@langPref==lang);
            contTextVers.addChild(txt);
            sm.addItem(txt, text_loc, parseInt(text_x), parseInt(text_y));
            sm.init();
            }
// TextActive is now true..
            textActive = true;
           
        }

Now all works the first time around, but when I try to switch back and forth between pages that have multiple text fields it leaves them on the stage and gets confused as to how many textfields there should be..

Really appreciate it, if you took the time to get down to this line and read all of this mess..

Some Answer Code Required
i have been given this code and it works fantasticily but i need to know how i can arragne it so that when the answer is not what i want it will do something else again sorry new at this action script thing. p.s if anyone knows any good book that would be great as well

Key.removeListener(enter);
guess.onKeyDown = function() {
if (Key.isDown(Key.ENTER)) {
var theAnswer:String = guess.text
if(theAnswer == "speeding ticket"){
gotoAndPlay(47);
}
}
};
Key.addListener(guess);

Is There A FLASH GENIUS Out There?
I have a scrolling mc.
I need a button inside to link but not stop the scrolling.
Can I use OnClipEvent for a movieclip rollover that will give a link - without stopping the scrolling.?

My head is scratched off,

Please help!!!

Flash Genius Needed
Here we go,

I 've got 6 buttons inside a drop down menu movie clip, when clicked, each button must play the same amount of frames (say 30 fr) in the timeline, then be sectioned off to different scenes.
ie: if you click 'contact', it plays the desired 30 frames on the timeline as the same as the other buttons, then goes to 'scene ''contact'.

If it weren't in a movie clip, this would work:
*on frame 30 -

gotoAndPlay(section);

*on each button,

on(release){
gotoAndPlay(5);
_root.section="PORTFOLIO";
}
__________________________
And If it didn't have to be sectioned off, this would work:

on(release){
gotoAndPlay(10);
_root.gotoAndPlay("PORTFOLIO");
}
_____________________________

The challange is, can anyone combine these scripts? to make the actions in the mc communicate to the timeline, aswell as sectioning off???

Nobody has yet been able to.

Please Help..
SS

Flash Genius Needed
Here we go,

I 've got 6 buttons inside a drop down menu movie clip, when clicked, each button must play the same amount of frames (say 30 fr) in the timeline, then be sectioned off to different scenes.
ie: if you click 'contact', it plays the desired 30 frames on the timeline as the same as the other buttons, then goes to 'scene ''contact'.

If it weren't in a movie clip, this would work:
*on frame 30 -

gotoAndPlay(section);

*on each button,

on(release){
gotoAndPlay(5);
_root.section="PORTFOLIO";
}
__________________________
And If it didn't have to be sectioned off, this would work:

on(release){
gotoAndPlay(10);
_root.gotoAndPlay("PORTFOLIO");
}
_____________________________

The challange is, can anyone combine these scripts? to make the actions in the mc communicate to the timeline, aswell as sectioning off???

Nobody has yet been able to.

Please Help..
SS

A Plea To The Flash Genius' Out There
Right, firstly hello!

I thought i was quite a pro at flash before i attempted to make a scroller like the one on this page http://www.habbo.ca/winter2006/main.html (flash at the bottom).

How on earth do you do that rollover scroll that enables you to see the rest of the flash file?

Coding Genius Needed.. Flash And Access
Hello,
i have been posting this everywhere, but cannot seem to get an answer. I dont think i am explaining it properly... But i will try again.

I have a flash file which displays information sent to it from an asp page. The asp page, extracts information from a database.

The asp page extracts 3 items from the database,
companyName
companyProfile
companyImage

It selects all the records from the database and puts them into arrays, the first array is all the company Names, the second array is all the company profiles, and the third array is all the company pictures..

This is the ASp code.....
---------------------------------------
Dim CS,user, pass,dbConn,myRS,strSQL
CS="Provider=MICROSOFT.JET.OLEDB.4.0;Data Source=" &Server.MapPath("")
Set dbConn = Server.CreateObject("ADODB.Connection")
dbConn.Open CS

strSQL = "SELECT * FROM tblPortfolio WHERE active = true"
Set myRS = Server.CreateObject("ADODB.Recordset")

myRS.Open strSQL, dbConn,adLockOptimistic, adOpenDynamic,adCmdText

Do While Not myRS.EOF
Company=myRS("companyName")
Profile=myRS("companyProfile")
image=myRS("companyPicture")
collect =collect & Company&","
collects =collects & Profile&","
collects1 =collects1 & image&","
myRS.MoveNext
Loop

output="&output="& collect
Response.Write output
Response.Write "end&"
eoutput="eoutput="& collects
Response.Write eoutput
Response.Write "end&"
eoutput2="eoutput2="& collects1
Response.Write eoutput2
Response.Write "end&"
Counter = 1
Response.Write "Counter=" & Counter
Response.Write "&"
-------------------------------------

Now flash takes these arrays, breaks them apart and puts the information in dynamic text boxes...and it duplicates the text boxes for every recordset that is sent.... For example..if their is 3 records in my database,, the arrays have 3 items each, and flash makes a text box for each of the 3 items.

Now my code works graet for displaying text... BUT I need to convert it to make one of the arrays (companyPicture) display it as an image (the image name is being sent from the database)


I have attached my Flash File, this file is set up to catch 2 of the arrays and display them in text boxes, BUT, my asp file is sending 3 arrays (an extra one for the image name(companyPicture)), can someone please help me to make it display the information from the third array as a image..

this link is my output so far with my experiments

http://www.justinblayney.com/newSite/data.html

i want to make irt so that beside the text on he left, an image will appear with each record

Won't Work In Flash Player 8 Genius Needed
Hi all,

A while back i asked if any body knew how to do this:
http://www.actionscript.org/resource...ami/Page1.html
ie made what i wanted from the tutorial - thanks very much

Now from making it, it will only work in flash player 4 as the script is old i have designed my whole site to be used in Flash Player 8, can anyone see what i need to do?

There is only a couple of alterations to be made i think!
This is the code that will need changing:

colnum = "1";
startnum = 1;
endnum = 19;
numberofItems = 19;
mouseposX = int(getProperty("../dragscale", _x));
mouseposY = int(getProperty("../dragscale", _y));
i = startnum;
m = startnum;
filledSpace = 0;
gapspace = 0;
if (Number(myInit) == Number(FALSE)) {
//on first run make an array of all the text Y Pos.
while (Number(i)<=Number(endnum)) {
set("textY" add i, getProperty ("text" add i, _y ) );
i = Number(i)+1;
}
i = startnum;
myInit = TRUE;
boundleft = getProperty ("../boundbox" add colnum, _x);
boundright = boundleft + getProperty ("../boundbox" add colnum, _width) ;
boundtop = getProperty ("../boundbox" add colnum, _y);
boundbottom = boundtop + getProperty ("../boundbox" add colnum,_height);
if (Number(mouseposX)>=Number(boundleft) and Number(mouseposX)<=Number(boundright) and Number(mouseposY)>=Number(boundtop) and Number(mouseposY)<=Number(boundbottom)) {
while (Number(i)<=Number(endnum)) {
myDif = (eval("textY" add i) ) - (mouseposY - boundtop);
//percentage increase
scaleAmount = 250-((myDif*myDif)/16);
alphaAmount = 100-((myDif*myDif)/6);
if (Number(alphaAmount)<50) {
alphaAmount = 50;
}
if (Number(scaleAmount)<100) {
scaleAmount = 100;
}
setProperty("text" add i, _xscale, scaleAmount);
setProperty("text" add i, _yscale, scaleAmount);
setProperty("text" add i, _alpha, alphaAmount);
i = Number(i)+1;
}
//*** add up total Y pixels taken by text ***
while (Number(m)<=Number(endnum-1)) {
filledSpace = filledspace + getProperty ( "text" add m, _height);
m = Number(m)+1;
}
//*** find total Y pixels not taken by text
totalheight = getProperty ( "text" add endnum, _y) - getProperty ( "text" add startnum, _y);
gapSpace = totalheight-filledspace;
avgDistance = gapSpace/numberofitems;
m = Number(startnum)+1;
while (Number(m)<=Number(endnum-1)) {
setProperty("text" add m, _y, (getProperty ( "text" add (m-1), _y) + getProperty ( "text" add (m-1), _height)) + avgdistance);
set("watchheight" add m, getProperty ( "text" add m, _height));
m = Number(m)+1;
}
} else {
//*** shrink text back when mouse rolls out
i = startnum;
while (Number(i)<=Number(endnum)) {
if (int ( getProperty ("text" add i, _yscale ) ) >= 100) {
//return scale back to original state
setProperty("text" add i, _yscale, int ( getProperty ("text" add i, _xscale ) ) - 1);
setProperty("text" add i, _xscale, int ( getProperty ("text" add i, _yscale ) ) -1);
}
if ( getProperty ("text" add i, _y) < eval("textY" add i)) {
//return y position back to original state
setProperty("text" add i, _y, int ( getProperty ("text" add i, _y ) ) + 1);
}
if ( getProperty ("text" add i, _y) > eval("textY" add i)) {
setProperty("text" add i, _y, int ( getProperty ("text" add i, _y ) ) - 1);
}
if ( getProperty ("text" add i, _Alpha) > 50) {
setProperty("text" add i, _alpha, int ( getProperty ("text" add i, _alpha ) ) - 1);
}
i = Number(i)+1;
}
}

REALLY appreciated if someone can help me
Thanks

Actionscript Pro Required: Syntax Help Required For Button To Initiate Easing
Hi guys I was wondering if any of you actionscript daddio’s could give me 2 minutes of your time and help me write the appropriate syntax to make the below example work on a button release rather than on the MC mouse down state that it currently uses.

http://www.fluid.com/experiments/timecode/mx_time.html

If you click on the geek panel drop down menu, you will see that it generates the appropriate code for the on onMouseDown,, however I want to call the easing from a button.

If someone could give me an example of the correct syntax using the “easeInquad” function that would be brilliant.

THIS ONE NEEDS A GENIUS...
well... yet again it probably doesnt! right, i will post the fla for you to see as its hard to explain. i am loading slide.swf into level 1 of another movie, however the mouse follower goes where its not meant to be! i want to constrain movement to the black rectangle in the fla, and i only want the mc 'follow' to move if the mouse is over the black rectangle. i bet this is probably quite easy but im no actionscript master! if you could modify the fla for me, or tell me what to do i would be very thankfull.
cheers
blueice


heres the fla...

http://www.blue-ice.f2s.com/slide.fla

I Need A Genius
I just can't figure out how to adjust the volume of my embedded movie clip. The original audio is too quiet and I need to pump it up. Any suggestions?

In Need Of A Genius
Hi, does anyone know how to load an external swf file onto the main stage of a movie from a button inside a movieclip???

Thanks for any help!

Anyone Who Can Get This One Is A Genius
Heres a real toughy.
I made a Flash "image upload" button with an .html pop up and .php page to give status and a IMG tag of the uploaded image. They work fine, but all I need is the images to come up IN FLASH once they are uploaded throught the HTML form, and after the PHP page that shows the image.

the way I want to do it is:
In the same php script used to upload the image, add a piece of code that:

- stores the picture's name and upload date to a database
the onRelease will trigger another php script that gets the most recent record from the databse, and sends it to flash

- creates a text file that stores that picture's name
the onRelease will load that value from the text file.

Hard to describe. So I've put the html and php scripts below:

Code:
<HTML>
<HEAD>
<TITLE>Movie2</TITLE>
</HEAD>
<BODY bgcolor="#FFFFFF">
<form action='upload.php' method='post' enctype='multipart/form-data'>
<table cellspacing='10' style='background: #DDD; border: solid #009;
border-width: .3em 0 .5em 0;'>
<tr>
<th colspan='2' style='background: #BBB; color: #000;
text-align: center; padding: .3em;'>File Upload</th>
</tr>
<tr>
<td style='vertical-align: middle'><b>FILER ></b></td>
<td><input type='file' name='file' /></td>
</tr>
<tr>
<td colspan='2' style='text-align: right;'><input type='submit'
value='Submit' /></td>
</tr>
</table>
</form>
</BODY>
</HTML>


PHP Code:




<?php
if ($HTTP_POST_FILES['file']['size'] < 50000)
{
move_uploaded_file($HTTP_POST_FILES['file']['tmp_name'],
'uploads/' . $HTTP_POST_FILES['file']['name']);
echo '&status=ok&';
} else
{
echo '&status=error&';
}
print "<img src="uploads/" . $HTTP_POST_FILES['file']['name'] . "">";
?>






So to sum it up I need an " on (release) " that will make the .jpg inside the "uploads/" folder to be loaded in flash automatically.

Thanks in advance!

XML Genius
Hi,

I want to display my xml file in a dynamic text field. My xml reads llike this:

Code:
<? xmlversion = "1.0"?>
<messageboard>
<posts>
<date>1</date>
<subject>1</subject>
<name>1</name>
<message>1</message>
</posts>
<post>
<date>2</date>
<subject>2</subject>
<name>2</name>
<message>2</message>
</posts>
</messageboard>
I want to loop through the xml and show the last xml node at the top of the dynamic textfield. (so 2 followed by 1) in the following format:

Code:
Date:
2
Subject:
2
Name:
2
Message:
2

Date:
1
Subject:
1
Name:
1
Message:
1
...and so on. Does anyone know how to do this????

Thanks

In Need Of A Genius
Hi, does anyone know how to load an external swf file onto the main stage of a movie from a button inside a movieclip???

Thanks for any help!

I Need A Genius
Hi,
I really like the way the photographer's images slide in when you click previous and next on rickymolloy.com is this done with actionscript?

if it is does anyone know how??

thanks!

Looking For Genius's
Hi all..

I've got two questions to ask so I'll get straight to it.

Firstly, can you make a gradient mask? For example a opaque shape graduating to transparent showing an image below. If so how can I achieve that?

Secondly, If i had a group of objects which are movieclips, each moving independently to the others. And I wanted the movie clip to stop when the mouse hovered over it then to continue moving from its stopped postion once the mouse has passed it, yet the other movieslips keep moving . Also I want the stopped object to be a button. How would I go about achieving this?

Thanks for any help that you can throw in my direction!

Paul

A Genius Must Know. Please Help
A tricky little question for some whizz out there.

Basically I wish to generate some form of animation but I am thinking again of what it is I am after.

Basically my views on the subject are that once the flash has played one on the homepage, i dont want to keep repeating the movie each time the user goes back to the home page.

Logically thinking I could create a session with ASP in some cases where if the flash has been viewed once then if the user goes back to the home page then display an alternative graphic.

Fine no problem.

BUT

What if the user does indeed wish to see the flash movie again. Well I am stuffed? because it will be a static image in the first place. ahhhhhh

Please someone help me out. I have a little idea and understanding in regard to variables in flash in reference to keep state but it was a long time ago I did this and no notes were taken

So please can anyone give me an example, or demonstrate a typical situation and proide me with some guidance on achieving such a request.

Many thanks in advance

Trevor

Need Genius - Yes Thats You
hello my tiny dancers,

i need help with a problem. i have a swf file which is loading another swf into it, it loads the swf fine, but its as if the actionscript in the loaded swf is ignored. has anyone come across this problem, CAN YOU HELP ME!

peace

Be My Genius
Ok so thanks to...probably everyone on here, i've almost done the website, aside from minor alterations....which will no doubt still require help.

But my biggest problem and one thats taken me ages to try and solve is loading external SWF's!

My external SWF's load fine but I have a flash inbetween them which I understand as on the release of each button i'm telling it to unload the current SWF and load in the next. I've read the tutorial on here, and many others but not quite making sense of it.

I have no tweening on the timeline because it makes the file size too large. So i'm unsure how to go about the tutorial.

My main external SWF's all load into container2, behind that is container3 then background1.

If anyone can guide me on how to prevent the flashing, even if explaining how to do that tutorial when i only have one frame!?

Thanks
C

For The XML Genius'
Hey guys, i want to make flash read the xml and pull out the data so that it shows up dynamically in flash. I have done this before but im having trouble with this type of xml file. See below.

What i would like to do is say for instance i want to pull three different types of data.
"Outage_2_Staff" , "Residential_3_Staff", and "Arrangements_38_Staff". then i want to take the <value> & <color> data and output it through dynamic text. how can i tell flash what type of data to pull when all the parent names are the same.

P.S. i can't change the xml data. so im stuck with this format.
if someone can post an example of a working script that would be very awesome. thanks guys!

<RealTimeData>
<RTData>
<Name>Outage_2_Staff</Name>
<Value>128</Value>
<Color>Green</Color>
</RTData>
<RTData>
<Name>Commercial_94_Staff</Name>
<Value>15</Value>
<Color>Green</Color>
</RTData>
<RTData>
<Name>Residential_3_Staff</Name>
<Value>10</Value>
<Color>Green</Color>
</RTData>
<RTData>
<Name>Arrangements_38_Staff</Name>
<Value>94</Value>
<Color>Green</Color>
</RTData>
<RTData>
<Name>Outage_2_AVL</Name>
<Value>0</Value>
<Color>Green</Color>
</RTData>
<RTData>
<Name>Commercial_94_AVL</Name>
<Value>1</Value>
<Color>Green</Color>
</RTData>
<RTData>
<Name>Residential_3_AVL</Name>
<Value />
<Color>Green</Color>
</RTData>
</RealTimeData>

In Need Of A Genius
Hi, does anyone know how to load an external swf file onto the main stage of a movie from a button inside a movieclip???

Thanks for any help!

I Need A Genius
Hi,
I really like the way the photographer's images slide in when you click previous and next on rickymolloy.com is this done with actionscript?

if it is does anyone know how??

thanks!

I Need An .flv/XML Genius To Help Me $$
I need some help. But I'm not here to vulcher help and run. In exchange I am going to post up my code here with comments for what each part does. Maybe others can learn off of it. In addition, I will pay the first person to help me $25. I know it isnt much, but at least its something for your troubles besides the goodwill of helping others. And hey, it's 2.5 times greater than the guy that offered $10. LOL :D


The Problem:

Been stuck for two weeks. Trying to create 'channels' using the combobox component to launch a different playlist of videos depending on which selection is triggered from the combobox.

How I Have Been Trying to Go About It:

a. Run a "for" loop to populate my combobox component with the channel names from XML. (Done)
b. Code a "change event" for when the user clicks on a channel, the different playlist will load. (Havnt done this yet)
c. Now where I run into trouble: It was suggested here that I try to load a different XML file for each "on change" event to populate my playlist of videos. Each playlist would be on a different XML file. I've had problems with this. Is this the best way, or should all videos be on 1 XML sheet, but just with an extra channels node like the following short sample XML:

Code:

<?xml version="1.0" encoding="iso-8859-1"?>
<root>
   <videos>
   <channel id = "Dogs">
      <item name = "Poodle" URL = "videos/poodle.flv" Thumb= "thumbs/poodle.gif"/>
      <item name = "Labrador" URL = "videos/labrador.flv" Thumb= "thumbs/labrador.gif"/>
      </channel>

   <channel id = "Cats">
      <item name = "Siamese" URL = "videos/siamese.flv" Thumb= "thumbs/siamese.gif"/>
      <item name = "Kitten" URL = "videos/kitten.flv" Thumb= "thumbs/kitten.gif"/>
      </channel>

</videos>
</root>


My actionscript:

Code:

//////Instances on Stage/////
////myVideo = where the video is displayed//////
////button instances are in buttons section/////
////scroller = an instance of ScrollPane, where the playlist is displayed/////
/////////////////////////////////////////////////////////////////////////////


///////////////////////////////////////////////////////
///Setting Up the Net Connection and a few Variables///
/////////////////////////////////////////////////////
var nc = new NetConnection();
nc.connect(null);
var ns = new NetStream(nc);
myVideo.attachVideo(ns);
var videoSnd = new Sound(_root);
var lastVideo;
var isPaused= false;
var currentDuration = -1;
ns.onMetaData = function(eventObject)
{
   currentDuration=eventObject.duration;
      
};
///////////////////////////////////////////////////////////////////////////






///////////////////////////////////////////////////////////////////////////
///////XML and Populate ComboBox///////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////

var theXML:XML = new XML();
theXML.ignoreWhite = true;
theXML.onLoad = function(){
   var pointer = theXML.childNodes[0].childNodes[0];
   for (i=0;i<pointer.childNodes.length; i++){
      //goes through XML and populates combobox with channel labels//
      myComboBox.addItem(pointer.childNodes[i].attributes.id);
      
   }
   
};
theXML.load("playlist.xml");
//////////////////////////////////////////////////////////////////////////////


///////I need to add a change event above for when the user selects a new item from the combobox, it changes the playlist to the associated channel////////




/////////////////////////////////////////////////////////////////////////////
////////These were my old arrays before I realized my data needs to be externalized for ease of use, and that I wanted to add channels/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/*
var videos = ["videos/poodle.flv","videos/labrador.flv", "videos/siamese.flv","videos/kittens.flv"];
var videoNames = ["Poodle", "Labrador","Siamese","Kittens"];
var videoThumbs = ["thumbs/poodle.gif","thumbs/labrador.gif","thumbs/siamese.gif", "thumbs/kitten.gif"];
*/

//////////////////////////////////////////////////////////////////////////////
/////////////This is all just dynamic text to supplement the videos///////////
///////////////////Not Important Right Now///////////////////////////////////
/*
var pl_name = ["Ashley the Poodle","Marley the Lab","Chase the Siamese","Baby the Kitten"];
var pl_age = ["4","3","11","6 months"];
*/

///////////////////////////////////////////////////////////////////////////////




////////////////////////////////////////////////////////////////////////
///////////////////////////Download Progress Bar, etc///////////////////
////////////////////////////////////////////////////////////////////////

_root.onEnterFrame = function()
{
   if(currentDuration > -1)
   {
      loader.scrub._x=(ns.time/currentDuration)*191.9;
      if(currentDuration - ns.time < .5)
      {
         playNextVideo();
      }
   } else{
      loader.scrub._x=0;
   }
};

var videoInterval = setInterval(videoStatus,100);
var amountLoaded:Number;
var duration:Number;

function videoStatus (){
   amountLoaded = ns.bytesLoaded / ns.bytesTotal;
   loader.loadbar._width = amountLoaded * 191.9;
   
};
////////////////////////////////////////////////////////////////////////





//////////////////////////////////////////////////////////////////////////////
////////////////////////Video Controls Buttons////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
playbtn.onRelease = function ()
{
   if(isPaused==true)
   {
      isPaused=false;
      playbtn.gotoAndPlay("pause");
   }else{
      isPaused=true;
      playbtn.gotoAndPlay("play");
   }
   ns.pause();
}
mutebtn.onRelease = function ()
{
   if (videoSnd.getVolume() == 0)
   {
      mutebtn.gotoAndPlay("mute");
      videoSnd.setVolume(100);
   } else {
      mutebtn.gotoAndPlay("unmute");
      videoSnd.setVolume(0);
   }
}

skipbtn.onPress = function()
{
   playNextVideo();
};

prevbtn.onPress=function()
{
   playprevVideo()
};
/////////////////////////////////////////////////////////////////////////







/////////////////////////////////////////////////////////////////////////
//////////////////Creating the Playlist Dynamically//////////////////////
///Playlist creates a new "button" labels it and positions it properly///
/////////////////////////////////////////////////////////////////////////
//////////videoNames and videoThumbs are my old arrays///////////////////

for (var q = 0; q < videos.length; q=q+1)
{
   var newMC = scroller.content.attachMovie("playlistbtn","btn"+q,scroller.content.getNextHighestDepth());
   newMC._y = newMC._height * q;
   newMC.videoName.text = videoNames[q];
   newMC.img.loadMovie(videoThumbs[q]);
   newMC.videoID = q;
   newMC.onPress = function()
   {
      playNewVideo(this.videoID);
   }
}





////////////////////////////////////////////////////////////////////////////
////////////////////////////AutoStart Playing the First Video///////////////
////////////////////////////////////////////////////////////////////////////
playNewVideo(0);

////////////////////////////////////////////////////////////////////////////







//////////////////////////////////////////////////////////////////////////
/////////////////Functions Defined///////////////////////////////////////
//////////////////////////////////////////////////////////////////////////


function playNewVideo(videoToPlay)
{
   //clears out last video from the player//
   ns.close();   
   myVideo.clear();
   currentDuration = -1;
   //plays new video and displays all dynamic text with them//
   ns.play(videos[videoToPlay]);
   plName.text=pl_name[videoToPlay];
   plAge.text=pl_age[videoToPlay];
   //updates playlist to show which video is playing//
   scroller.content["btn"+videoToPlay].gotoAndPlay("selected");
   scroller.content["btn"+lastVideo].gotoAndPlay("unselected");
   lastVideo=videoToPlay
   isPaused=false;
   //shows the correct state of the play/pause movieclip//
   playbtn.gotoAndPlay("pause");
}





////////////////////////////////////////////////////////////////////////////
////////////////Next button and Previous Button Functionality///////////////
////////////////////////////////////////////////////////////////////////////

///if statement just states that if the last video is playing go to the 1st video, otherwise, play next video///
function playNextVideo()
{
   if(lastVideo<videos.length-1)
   {
      playNewVideo(lastVideo+1);
   } else {
      playNewVideo(0);
   }
};

function playprevVideo()
{
   if(lastVideo==0)
   {
      playNewVideo(videos.length-1)
   }else{
   playNewVideo(lastVideo-1)
}
}

Flash Help Required
In Macromedia Flash 8, I have imported some symbols from another person's .fla file into a film im making, and since using some of them in it, whenever i play the film, i get this error message:
"This movie uses features that are not supported in Flash Player version 7. View the Output Panel for details."
The output panel also opens, displaying this:
WARNING: This movie uses features that are not supported in the Flash 7 player
Symbol=gun_416, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=sword_Falchion 2, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player
Symbol=gun_M633, layer=Layer 1, frame=1:Enhanced stroke is not supported in this player

However, the film then plays as normal.

I think what has happened is that the symbols I imported have a newer feature, that is not accepted by Flash Player 7.
How can I remove these features, or get Flash Player to accept them?

SWF/Flash Help Required
I've been trying to edit a .swf document to change the logo from a website navigation bar but not having any luck. The file can be found at http://steevo.bravehost.com/navbar.swf. I'm trying to swap the current green/yellow logos to this and would like to retain the animation if possible. Is there a simple method of doing this?

Many thanks in advance!

Flash And XML Required
Hi there...

I've been using Flash for a while now but have just started using Flash Combined with XML.

I'm trying to make a poll system in flash which grabs data from a PHP generated xml file.

This is the contents of the xml file at the moment.

<?xml version="1.0" ?>
- <poll>
<pollid id="1" />

<question text="Do you surf or skate or both?" />

<answer value="Surf" answerid="1" />

<answer value="Skate" answerid="2" />

<answer value="Both" answerid="3" />

</poll>



Now I've managed to load all of the data into flash using the following action script:
myXML = new XML();
myXML.ignoreWhite = true
myXML.onLoad = myOnLoad;
myXML.load("poll.xml");
function myOnLoad(success) {
if(success) {
trace("XML loaded succesfully");
processXML();
} else {
trace("Error - Could not load XML file");
}
}
function processXML() {
// Decalare variables
pollId = myXML.firstChild.firstChild.attributes.id;
pollIdName = myXML.firstChild.firstChild.nodeName;
question = myXML.firstChild.firstChild.nextSibling.attributes .text;
questionId = myXML.firstChild.firstChild.nextSibling.nodeName

// Load variable valuables in
trace("Poll ID Node Name: "+pollIdName);
trace("Poll ID: "+pollId);
trace("Question ID Node Name: "+questionId);
trace("Question: "+question);

//Load in Answers and answer ID's
xmlLoop = myXML.firstChild.firstChild.nextSibling.nextSiblin g;
while(xmlLoop.nodeName eq "answer") {
trace("Answer No."+xmlLoop.attributes.answerid+" "+ xmlLoop.attributes.value + ". Answer ID = " + xmlLoop.attributes.answerid);
xmlLoop = xmlLoop.nextSibling;
}
}

This produces the following output in flash:-
XML loaded succesfully
Poll ID Node Name: pollid
Poll ID: 1
Question ID Node Name: question
Question: Do you surf or skate or both?
Answer No.1 Surf. Answer ID = 1
Answer No.2 Skate. Answer ID = 2
Answer No.3 Both. Answer ID = 3

What I would like to do is load the answers into their own variable to display them in flash. I could do it if there was only ever going to be 3 questions to each answer but the number of questions could be 3 or more.

Is there a way to create a variable for each answer regardless of how many answers are in each question. I was thinking an array but I'm not sure of how to actually code it properly

Any help would be greatly appreciated.

The Jester

Help Required In Flash
Hi myself anand deep singh i want to know any site regarding flash cartoon making and flash animation

plz reply me the concern site

Flash And XML Required
Hi there...

I've been using Flash for a while now but have just started using Flash Combined with XML.

I'm trying to make a poll system in flash which grabs data from a PHP generated xml file.

This is the contents of the xml file at the moment.

<?xml version="1.0" ?>
- <poll>
<pollid id="1" />

<question text="Do you surf or skate or both?" />

<answer value="Surf" answerid="1" />

<answer value="Skate" answerid="2" />

<answer value="Both" answerid="3" />

</poll>



Now I've managed to load all of the data into flash using the following action script:
myXML = new XML();
myXML.ignoreWhite = true
myXML.onLoad = myOnLoad;
myXML.load("poll.xml");
function myOnLoad(success) {
if(success) {
trace("XML loaded succesfully");
processXML();
} else {
trace("Error - Could not load XML file");
}
}
function processXML() {
// Decalare variables
pollId = myXML.firstChild.firstChild.attributes.id;
pollIdName = myXML.firstChild.firstChild.nodeName;
question = myXML.firstChild.firstChild.nextSibling.attributes .text;
questionId = myXML.firstChild.firstChild.nextSibling.nodeName

// Load variable valuables in
trace("Poll ID Node Name: "+pollIdName);
trace("Poll ID: "+pollId);
trace("Question ID Node Name: "+questionId);
trace("Question: "+question);

//Load in Answers and answer ID's
xmlLoop = myXML.firstChild.firstChild.nextSibling.nextSiblin g;
while(xmlLoop.nodeName eq "answer") {
trace("Answer No."+xmlLoop.attributes.answerid+" "+ xmlLoop.attributes.value + ". Answer ID = " + xmlLoop.attributes.answerid);
xmlLoop = xmlLoop.nextSibling;
}
}

This produces the following output in flash:-
XML loaded succesfully
Poll ID Node Name: pollid
Poll ID: 1
Question ID Node Name: question
Question: Do you surf or skate or both?
Answer No.1 Surf. Answer ID = 1
Answer No.2 Skate. Answer ID = 2
Answer No.3 Both. Answer ID = 3

What I would like to do is load the answers into their own variable to display them in flash. I could do it if there was only ever going to be 3 questions to each answer but the number of questions could be 3 or more.

Is there a way to create a variable for each answer regardless of how many answers are in each question. I was thinking an array but I'm not sure of how to actually code it properly

Any help would be greatly appreciated.

The Jester

******GENIUS NEEDED*******
ok here it is......

2 sqaures on main timeline (movie clips)


when i drag movie clip1 i want mc2 to be half way between that and the home position.

my thoughts are mc2 needs to get the x & y property of movie clip1 and divide by 2.

correct? - i don't think so

this is now driving me mad

can somebody, anybody pls suggest something!

cheers

Need An Array Genius
I am trying to populate a combobox by:
Getting variables from a string sent from ASP, into an array and then poping them in but i am havin trouble with me array.
(my asp string is CatName=Accom;Bar;Bed)

Category = new LoadVars();
Category.load("search.asp");


outputArray.onLaod = new Array();
l = (length(Category.CatName) + 1);
word="";
delimiter=";";
for(i=1; i < l; i++) {
c = substring(PlayerName,i,1);
if (c == delimiter) {
outputArray[outputArray.length] = word;
word="";
} else {
word=word+c;
}
}
if (length(word) > 0){
outputArray[outputArray.length] = word;
}


for(i=1; i<outputArray.length; i++) {
comboBox1.addItem(outputArray[i], i);
}

stop();

Why i am going terribly wrong???

Genius Needed
IM sure this has been asked b4 but how are the liquid button effects seen at http://www.derbauer.de done? ive tried for long time but just cant get anything looking half as good as those ones. I understand the principle i think (masks gradients shape tweens) but just cant get it looking good. If any1 could help i would appreciate it a huge amount, might be too much to ask but if u could maybe post a quick demo fla? Any1 who can do it gets a shiny new penny

If You Can Solve This One Your A Genius
Heres a real toughy.
I made a Flash "image upload" button with an .html pop up and .php page to give status and a IMG tag of the uploaded image. They work fine, but all I need is the images to come up IN FLASH once they are uploaded throught the HTML form, and after the PHP page that shows the image.

The way I want to do it is with a "load variables" button, that will add the PHP variables and plug them into a "loadmovienum" URL destination. And then the "load movienum" will put the .jpg (recently uploaded into the "uploads" folder) into a targeted movieclip target.

Hard to describe. So I've put the html and php scripts below:

Code:
<HTML>
<HEAD>
<TITLE>Movie2</TITLE>
</HEAD>
<BODY bgcolor="#FFFFFF">
<form action='upload.php' method='post' enctype='multipart/form-data'>
<table cellspacing='10' style='background: #DDD; border: solid #009;
border-width: .3em 0 .5em 0;'>
<tr>
<th colspan='2' style='background: #BBB; color: #000;
text-align: center; padding: .3em;'>File Upload</th>
</tr>
<tr>
<td style='vertical-align: middle'><b>FILER ></b></td>
<td><input type='file' name='file' /></td>
</tr>
<tr>
<td colspan='2' style='text-align: right;'><input type='submit'
value='Submit' /></td>
</tr>
</table>
</form>
</BODY>
</HTML>

PHP Code:



<?php
if ($HTTP_POST_FILES['file']['size'] < 50000)
{
move_uploaded_file($HTTP_POST_FILES['file']['tmp_name'],
'uploads/' . $HTTP_POST_FILES['file']['name']);
echo '&status=ok&';
} else
{
echo '&status=error&';
}
print "<img src="uploads/" . $HTTP_POST_FILES['file']['name'] . "">";
?>




So to sum it up I need an " on (release) " that will make the .jpg inside the "uploads/" folder to be loaded in flash automatically.

Thanks in advance!

Genius Needed
hey,

im using the great parallax scroller i found here,
but would like to alter it...

http://www.popmontreal.com/TEST/TEST2/

im trying to limit the scrolling activation to within the border...
so that its not constantly moving around!

i have spent hours..setting up the action to a button on (rollOver) event...
only to realize that the overlaying button cancels out the embedded buttons.

any help is greatly appreciated,

thanks !
anton

[F8] Urgent, I Need A Genius To Do That For Me
This one is a monster for me, 'cause I can't figure out where and how to make any ActionScript code.

The goal is to create a Mouse Chaser game; The whole setup is given.

When the game starts, the creature will be placed at its home on the stage. It will immediately start moving toward the mouse. A target will be[indent]placed randomly on the stage, and the user must click on the target to return to the creature to its home. When this happens, the target will move randomly, and the creature will begin to chase the mouse again.

Each time the target is clicked, the creature will move faster until the user’s mouse is finally reached, at which time the game will end. The number of targets clicked will be kept as score. Choose any number to keep track of the scores. The first time the creature reaches the mouse, you update the value in Highscore with the value in Score. From there on, every time the creature reaches the mouse, you compare the value in Score with the value in Highscore. If the value of Score is greater than Highscore, you update Highscore with the value in Score, else Highscore remains as is.

You need the following objects: the creature, the creature’s home, the mouse pointer, the target, the score display.

All I could figure out it's that code:

stop();
batMove() {
if(bat._x>root._xmouse, bat._y>root._ymouse){
bat._x = bat.x-speed;
}
}
or some try-ons...

Because apparently I need a function to move the bat, to reset the game's scores, to hit the target and to create a random numbers to calculate target's X and Y while respecting the stage width and height, but after 8 weeks trying to learn ActionScript, I still don't know what and how to do it.

Sorry to put that on you, guys! Check out the file under.

Array Genius
I want to loop through an array that has a list of movie clips currently loaded
and remove them but I cant seem to get the damn thing to work. If I select an array item say:


removeMovieClip(menu_list[2]);

works just fine....

my crappy code:

menu_list = ["menu0","menu1","menu2"];
function test() {
for (var i = 0; i<menu_list.length; i++) {
removeMovieClip(menu_list[i]);
}
}


does not work sadly enough

Any insight would be great!

Thanks-again
Matty Boom Batty Blunt Style... BoNg!

A CHaLLENGE FOR A GENIUS>>>>
I have a website
http://www.charlesmarsden-smedley.com/index1.html

that I am building.

In the projects section, if you navigate to Projects > Museum > Tower of London. You will see 'more information' link.
This loads an external Movie clip for the text feild. I would like to make the 'more information' dissappear when it is clicked and the text appears in the target.

Currently the target holds either the image gallery, or the information text. I want the green button 'back to images' in the external MC to controll the main website timeline.

How can I control the main timeline from an extrernal movie clip?

Am i being rediculously long about this operation?
thanks

Harky





























Edited: 05/08/2007 at 08:51:46 AM by feedmeapples

I Need Genius, Do You Have It? WPAH
hello reader, i will be requiring your genius today, as i cannot be stuffed trying to figure it out.

what i need to accomplish is a script that checks if a picture is larger than the Stage.width and height and scales it down to a resonable size ( preferably a certain percentage of both the width and height), keeping the same proportions, i will be animating the resize so you dont need to worry about that.

ive tried a few things, they were unsuccessful....poo.

i would also like to know why a function would not execute from a onLoadComplete event.

peace

Here's A Doozy For Some Genius Out There
k ... here's the deal

i have a combobox in my movie .. actually two .. but the point remains the same.

i have data in them and i have set the click handler to "selected" but i don't know where to go from there.

its been suggested to me that i use an array to define what i want each selection to do ( but i don't know how to do that) it's also been suggested that i use a long string of if-then statements. i understand how to write an if-then statement in flash so i think i can do this one ... i just don't understand how to refer to the objects in the combobox.

any help on this would be greatly appreciated
thanks in advance

Need An Array Genius
I am trying to populate a combobox by:
Getting variables from a string sent from ASP, into an array and then poping them in but i am havin trouble with me array.
(my asp string is CatName=Accom;Bar;Bed)

Category = new LoadVars();
Category.load("search.asp");


outputArray.onLaod = new Array();
l = (length(Category.CatName) + 1);
word="";
delimiter=";";
for(i=1; i < l; i++) {
c = substring(PlayerName,i,1);
if (c == delimiter) {
outputArray[outputArray.length] = word;
word="";
} else {
word=word+c;
}
}
if (length(word) > 0){
outputArray[outputArray.length] = word;
}


for(i=1; i<outputArray.length; i++) {
comboBox1.addItem(outputArray[i], i);
}

stop();

Why i am going terribly wrong???


__________________

Flash Group Required
Need some flash experts with php know how.

Need a site worked on (from scratch)

Help Required With Flash For Pdf File
I wish to place my flash 6 swf into a pdf using Adobe Indesign.
The problem I have is that the a.s. used in the file only works when saved as a v6 file but the pdf requires me to use a v5 swf.

The a.s. is:
onEnterFrame = function () { FLUID._y = (_root._ymouse/1)+0;};

It basically makes an instance of a blue box (fluid) follow the cursor in a vertical manner as the user moves the cursor. See fla attached.

Could anyone either change my a.s. in the file attached so that it still works in a v5 file. I have attached an fla file.

Thankyou

Flash Form Help Required.....
Hi,

I have followed a tutorial type thing in the Flash MX 2004 Bible to create a form. I would obviously have to customize some settings for my Server, but I am having problems with an error that I can't spot.

Once this is fixed I can then look at where I add my own server settings etc.

Would someone be able to take a look and see where I've gone wrong ?

Thanks in advance for any help.

Flash Developer Required
Hi Group

I am the commercial Director of an internet services business. We are looking to offer a functionality in our system which our IT team have chosen Flash to deliver.

The challenge we have is that our IT team have no experience in developing in Flash and the progress is not as fast as we would like.

Therefore, I am considering outsourcing the development but have no idea how to go about finding a Flash developer.

Hence my post on this board as you lot must all be (or know) the experts.

We are based in the UK but I don't see how this effects any deal we could do to have some flash development done for us.

If anyone can hep or point me in the right direction please email me on mikepalmeruk@gmail.com

Many thanks

Mike

Flash Clarifications Required
1). How can we increase/decrease font size in swf using script. and embeding fonts.
2). while loading swf file with loaders. here iam using loadMoiveNum() for calling the next swf file. while doing like this where ever u open the site the swf will be in temproray folder. i need that the swf file will not go to temproray folder how to do this..
3). in mx how can we attach the MP3 file with out importing in source fla. nor even a swf file directly mp3 file will be call.
4). i watch lots of flash templates there i observed if we select one menu option the previous diplayed content will be gone and second will come how it was done. did u understand this check the flash templates any one. ex:if we select home button and later selecting the contact button the home will be moved and contact was apperead.like selecting them ramdomly which one was appearing that will be movied and the selected one will be appeared.

Flash 8 PDF Documentation Required
Hi ,

I've just now started to learn flash and I'm a novice user in Flash . I'm planning to develop a Computer Based Training (CBT) material in Flash , so need the Flash Documentation provided by Macromedia. I tried the Link provided by Adobe , but unfortunately the link was broken and I was not able to downlad the documentation.
So , If anyone have the Documentation or Any other Study materials for Flash 8 would be very useful. Kindly send me the web-link for that.

Thanks in Advance,
Lokesh R

Help Required Regarding Adobe Flash 10
I've recently reformatted my PC and as a result I have to redownload all plug-in's etc for my internet browsers. I'm currently running:

Operating system: Windows XP Home (Service Pack 3)
Internet browsers: IE 7 / Firefox 3.0.3

I downloaded Adobe Flash Player 9 for IE 7 last week, and all was fine until yesterday when any online video media just kept hanging (Ie, YouTube videos or BBC iPlayer etc)

I've just tried downloading Adobe Flash Player 10 via IE 7, but when I deselect the Google Toolbar option (Optional) and click "Accept & Install", it just rediverts me back to the same page in loops. When trying with Firefox 3.0.3, I get the same page minus the Google Toolbar option, and a file does download - Although, when I try and install the Flash player I just get an error message telling me that the file is corrupt:

See Error Message Here





























Edited: 10/15/2008 at 01:47:07 PM by Gemini-Phoenix

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