Flash Image Reel
hi guys !
from a long time ago i have been thinking how paramount pictures made the reel of the current movies playing
look at this : http://www.paramount.com/
anyone knows the logic behind that flash reel, or can give a link to a tutorial where teach this ?
cheerz !
Ultrashock Forums > Flash > Flash Professional
Posted on: 2004-08-05
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Flash Demo Reel: What's The Best Way To Put This Together?
Hey all,
I'm putting together a demo reel of a variety of Flash projects we've done.
I would like the resulting file to be controllable with a Flash controller, meaning I'd like users to be able to pause it, rewind, fast forward or scrub through it.
I already have a component for the VCR style controller but how would you suggest putting the various pieces together in a way that it will be controllable?
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Flash Reel 4 Real
Hi guys..
Been out searching for a job/internship.. came a cross this realy cool company http://www.ontwerp.tv/v4/ here in Johannesburg SA check them out.
Well the boss there told me i should prepare a reel that showcases my animation skills alongside my Design skills ( obvious ) using any software that am comfortable with (which is flash8 ), ever since ive been doing alot of research on this and came accross some realy cool animations out there like http://www.andreaswannerstedt.se/session/ .... done by the famous Andreas Wannerstedt ( got me all worked up )
I would like to adopt a simmilar idea as this http://www.andreaswannerstedt.se/session/ on my flash reel , but obviously diffrent colours , layout and content ,... my main problem is i am not so sure what processes to follow to achive this kind of clean effects...
( is it action scripts , or just filters or both ? and how does he get to have all the graphics interact that well switching from scene to scene)
So if theres any flash gurus out there who have any ideas please holla and lets discuss ...
Thanks ... help will be much appreciated ...
am at www.klausy.net & affiliated at www.elektroliquid.com
Flash Demo Reel: What's The Best Way To Put This Together?
Hey all,
I'm putting together a demo reel of a variety of Flash projects we've done.
I would like the resulting file to be controllable with a Flash controller, meaning I'd like users to be able to pause it, rewind, fast forward or scrub through it.
I already have a component for the VCR style controller but how would you suggest putting the various pieces together in a way that it will be controllable?
- Should I bring in each of the various Flash movies as a separate scene in an external movie, then export it as a SWF and load it into a holder MC?
- Should I bring each of the various movies into a separate slide? Would slides even work with a controller?
Is there a comletely different way altogether? What do you guys think?
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I'm a noob at Flash, but I need to make this scrolling-picture movie from a folder of images. There will be no reaction from the mouse; it will just be a picture gallery that scrolls horizontally.
This is what my boss gave me:
Does someone know of a good tutorial I could look at?
Creating A Showreel/demo Reel With Flash Movies
Hi,
I want to make a showreel/demoreel of my flash character animation work as opposed to making a portfolio website. It is purely flash movies with no interactivity and so I want to make a linear showreel (or just very long movie of my work). I have just found that it is near impossible to import flash .swf files as quicktime movies into After Effects as AE 7 doesn't seem to read the quicktime movies, or quicktime doesn't read the swfs, I don't really know.
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Demo Reel
I'm not sure if this is posted in the wrong forum. If it is, sorry
Ok, this is what I need done. First of all, if you have been to my site you know that my sister and I are a brother-sister tap team. We are looking to make a demo reel using some of our video clips that we have.
Now, I have no idea where to start .
If someone could please contact me on any of the instant messenger programs, or email me at michael@twofortap.com to help me, I would really appreciate it.
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www.twofortap.com
Cotton Reel
here's a little thing i made whilst i was messing around.
my idea was to create a 'cotton reel' that is on a spring so that you can pull string from it, and when you loosen your string, it rolls back up.
take a look
[swf=http://www.kirupa.com/forum/attachment.php?attachmentid=13863]height=700 width=700[/swf]
[edit]updated it so it's smoother when you roll over it - my friend complained [/edit]
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I'm creating a picture show reel. It's very basic, but it's only for learning purposes. As far as I can tell, the Actionscript is correct. It's supposed to show three slides, but instead it's showing four. And the first two are overlapping each other. Can someone take a look at it for me? Thanks. I'll also post the code. It might be fruitless though if not looking at the FLA. It can be obtained from here
center = Stage.width/2;
cellWidth = reel_mc.cell_mc._width;
_root.onEnterFrame = function() {
leftStop = center-reel_mc._width+cellWidth/2;
rightStop = center-cellWidth/2;
reelSpeed = (_xmouse-center)/10;
reel_mc._x += reelSpeed;
if (reel_mc._xrightStop) {
reel_mc._x = rightStop;
}
};
function NewCell(num, details) {
oldClip = _root.reel_mc.cell_mc;
newClip = oldClip.duplicateMovieClip("cell"+num, num);
newClip._x = num*300;
}
NewCell(1, "");
NewCell(2, "");
NewCell(3, "");
Picture Reel Problem
*~ Made Using : FlashMX ~*
I have just tried to make a flash picture reel that loads up jpg's externaly and shows them in the picture viewer that you can scroll horizontaly (Newbie stuff or what! But that's me newbie ) Anyway when the pictures load up they don't load in the position of placeholder_mc and only one of them actually shows up? I need to know why they wont show in place? If you need to see the file I have ZIP'd it up and attatched it to this post with the pictures to.
Thanks in advance.
PS: I kinda need help A.S.A.P. so if you can be as quick as possible.
Cheers
Studentmonster
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onClipEvent(enterFrame){
this._x += 3
}
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Scrolling Picture Reel
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this._x += 3
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What is the most effective way of showing video on the web?
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Ant
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I created a continous slide show usind the scrolling reel tuturial. The show works fine, the problem is when I load slideShow.swf into another movie clip in another movie.
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button.onRelease = function() {
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_root.transition.gotoAndPlay("closing");
}
};
the movie clip that the slideShow.swf is loading into has an instance name of "container."
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slide_count = 3;
m1 = _root.content.slide_1;
m2 = _root.content.slide_2;
m1._x = 0;
m1._y = 0;
m2._x = 600;
m2._y = 0;
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};
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m2._x -= nPixels;
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Okay, I've created a flash (using MX) that I hard coded to have buttons (text w/ clear background) that scroll up to a point, stay there for 20 seconds or so and then scroll back down the way it came; then the next button scrolls up and so on ...
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this is simple gallery example for AS2
gallery is nothing special ease to use and implement
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example : http://www.hagane.us/as/gallery/
ZIP : http://www.hagane.us/as/gallery/gallery.zip
blogpost : http://mrsteel.wordpress.com/2008/01...s-from-folder/
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I have a Flash file.
All I've done is to stick in one image file.
I've got the image publish setting to be 100%.
I publish the file.
The resultant SWF file is double the size of the image.
I would have thought that it should be the same or just a tiny bit bigger files size than the image.
(The image itself is an image I edited in Photoshop... and optimised for the web.)
Where am I going wrong?
Thanks.
OM
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As the name says it all.
I need to add some AS in my flash site, so that the image (banner) is dynamic, meaning when I want to make a change to it, or make it look different, i dont want to go into flash to do it. So I want it so that when I change the jpg itself it changes inside of flash.
I would like flash to look up a txt file I give it, and inside the txt file it will have a URL to which jpg to load up in the movieclip.
If not this way, another similar way would be great
Thanks!
Flash File With *only* One Image Double The Size If The Image?
I have a Flash file.
All I've done is to stick in one image file.
I've got the image publish setting to be 100%.
I publish the file.
The resultant SWF file is double the size of the image.
I would have thought that it should be the same or just a tiny bit bigger files size than the image.
(The image itself is an image I edited in Photoshop... and optimised for the web.)
Where am I going wrong?
Thanks.
OM
Flash File With *only* One Image Double The Size If The Image?
I have a Flash file.
All I've done is to stick in one image file.
I've got the image publish setting to be 100%.
I publish the file.
The resultant SWF file is double the size of the image.
I would have thought that it should be the same or just a tiny bit bigger files size than the image.
(The image itself is an image I edited in Photoshop... and optimised for the web.)
Where am I going wrong?
Thanks.
OM
Flash 8 - Help W Xml Image Gallery, Thumbnails For Each Image
Hey.
New here and have found some really good tutorials! Thanks.
I desperately need a bit of help with some Actionscripting if anyone has any ideas how to do this?
I have created a photo gallery using the kirupa tutorial. That works fine. Now for each main image that the code cycles through my client wants 1-3 thumbnails to display on the side of the image and they should all be clickable and display full size in place of the main image when clicked. The previous and next buttons should still only go through the main images. Here is the xml code (as I imagine it should look like):
[code]
Code:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<pic>
<image>images/bowandkey_main.jpg</image>
<caption>Bow and Key Necklace: £225.00</caption>
<description>Mother of pearl (or onyx) necklace with silver-plated bow and key, cast from vintage originals </description>
<thumbnail>
<thumb1>thumbnails/bowandkey_main.jpg</thumb1>
<thumb2>thumbnails/bowandkey_portrait.jpg</thumb2>
<thumb3>thumbnails/bowandkey_closeup.jpg</thumb2>
</thumbnail>
</pic>
<pic>
<image>images/bowandkey2_main.jpg</image>
<caption>Bow and Key Necklace: £230.00</caption>
<description>Onyx necklace with silver-plated bow and key, cast from vintage originals </description>
<thumbnail>
<thumb1>thumbnails/bowandkey2_main.jpg</thumb1>
<thumb2>thumbnails/bowandkey2_portrait.jpg</thumb2>
</thumbnail>
</pic>
<pic>
<image>images/crossedfingers.jpg</image>
<caption>Crossed Fingers Necklace: £150.00</caption>
<description>Solid silver crossed fingers good luck charm, cast from 1940s celluloid gumball toy, strung on mother of pearl or onyx beads.</description>
<thumbnail>
<thumb1>thumbnails/crossedfingers_main.jpg</thumb1>
<thumb2>thumbnails/crossedfingers_closeup.jpg</thumb1>
</thumbnail>
</pic>
</images>
The thumb 1,2 and 3 are childNodes of thumbnail.
I have created a MovieClip holder to hold the thumbnails. Could someone please show me how to add to the Actionscript so that it loops through (displays) the thumb1 - thumb 3 for each main image? I suppose I would have to store the thumbnails for each image in separate folders so the flash can determine the length of the array of thumbnails for each image? And then make them clickable.
I am pulling my hair out here not getting this working... Any hinters on what to do would be greatly appreciated!
Here is the actionscript code for the image gallery:
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
caption = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
caption[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
cap_txt.text = caption[p];
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
cap_txt.text = caption[p];
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
cap_txt.text = caption[0];
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
Thanks!!
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Hello,
I use the following code to load an external logo into a Flash Movie.
Quote:
var myRequest:URLRequest=new URLRequest(logoPath);
var loader:Loader = new Loader();
loader.load(myRequest);
holder_mc.addChild(loader);
What if the logo file is not find? I wish that if the logo is not found, another default logo will be used, i.e.
if (logoPath is here) {
var myRequest:URLRequest=new URLRequest(logoPath);
} else (logoPath is not here) {
var myRequest:URLRequest=new URLRequest("defaultlogo.png");
}
How can I do that?
Thanks and best regards
Alex
Saving An Image From Flash (Draw It In Flash Then Save It To File)
Here's the situation:
Let's say I have a program in Flash where I can drag and drop "stars" onto a black background to make constallations (no idea on the spelling). Is there a way to save that image to file, from flash, as a .jpg?
Is there a forum about this I can read, a tutorial, is it even possible?
Thanks.
CW
Autodetect Of Flash Plugin/ Display Of Flash Or Static Image
Hello All,
1) Is it possible to autodetect if someone has a flash plugin installed ?
2) If this is possible, then is it possible to display a static image if the person does not have Flash installed, and to display the Flash movie when the person does have Flash installed ?
I hope that you can help me , also maybe with a code example. This problem drives me bonkers ...
Thanks in advance for any helpfull answer
Greetings
Dave
Detect Flash Script, If Not Flash Then Display Alternate Image?
Below is what I am trying to do so far, but I am having problems actually getting it to work. I don't know the sytax in showing the image within the script.
FlashErkennung von Flash Planet is the script I'm trying to use.
<html>
<body>
<SCRIPT LANGUAGE="JavaScript">
<!--
var useFlash = navigator.mimeTypes &&
navigator.mimeTypes["application/x-shockwave-flash"] &&
navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin;
//-->
</SCRIPT>
<SCRIPT LANGUAGE="VBScript">
<!--
On error resume next
useFlash = NOT IsNull(CreateObject("ShockwaveFlash.ShockwaveFlash"))
-->
</SCRIPT>
<SCRIPT LANGUAGE="JavaScript">
<!--
if ( useFlash ) {
<p><font size="7" face="OCRB"><embed width="129" height="65" src="images/eedi.swf"></font></p>;
} else {
<p><img border="0" src="images/eedi.gif" width="130" height="55"></p>;
}
//-->
</SCRIPT>
</body>
</html>
Flash Image Database [flash Photo Album]
Is there any way that I can use flash to create a self-updating photo album?
What I have so far:
http://www.third-core.org/thor/album.swf
Is there a way that I can get this photo album to update itself?
If Bad Flash Player Version, Display Image Instead Of Flash?
I have a flashmovie with a transparant backgrond.
Since this is not supported by all browsers/os I need a little script that displays an image instead of the swf if the user can“t see transparant backgrounds/doesn“t use the equipment neccesary...
So this is what i want i suppose:
if the user has
Internet Explorer 3 or higher (Windows)
or
Mac osX with flash player version 6,0,67,0 or higher
then
display the flashmovie
if not
display my backup-gif
end
Can anyone please help me with this?
Detect For Flash, If No Flash, Swap With Static Image
Could anyone help me with this (assumably) easy question? I want to insert a small flash file on an html page to add to its appearance. If a viewer does not have the latest flash plug-in, i don't want a blank spot on the site, but instead a static jpg or gif picture to replace it. Is this difficult to do?
HELP!
Thanks in advance.
Replace Flash With Image If No Flash Plug-in
Hi,
I'm sure this is probably a simple question.
I need a script that will replace a flash file with a jpg or gif if the visitor does not have the flash plug-in.
I did have a script that sort of worked fine but it caused problems where if I kept it the same size as the table cell it was fitting into, the table would just get expanded. To get the flash file to fit in I would need to reduce its dimensions which ment I could not do any design which butted upto the flash.
Hope it makes sense.
Can anyone help.
cobb
SWF Flash Logo - Can No Flash = Static Image?
I have an swf animation logo for my website.
I also have a static non flash version.
I'd like to find a way to detect if the person
has flash, and if not display the static image.
Obviously cross browser compatiability is
very important.
Any ideas?
Thanks,
Mike
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