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Fullscreen From Loaded Swf


I have a full screen button on a loaded swf but when I press it my screen just gives me a quick flash and never really enters full screen mode is there something special I have to do to go into full screen mode from a loaded swf ?

Mike




ActionScript.org Forums > ActionScript Forums Group > ActionScript 3.0
Posted on: 11-13-2008, 04:19 PM


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Fullscreen And Unscaled Loaded Movie
hi,
i need to have a fullscreen presentation which loads the content (swf) in 800x600px and not scale it. How do i do that?

any help greatly appreciated

ilik

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StageDisplayState Fullscreen Works.. Loaded Swf's Don't
Can anyone help me with this problem? I have a movie that I make fullscreen with a button. There are loaded components in this movie, the most important being other .swf's. The problem is when I click the button the stage goes full screen just fine, everything else stays where it is at.

I have the following code to make full screen:


Code:
var fullScreen:MovieClip = _root.attachMovie("fullscreen1", "fullScreen", 20015, {_x:75, _y:200});
fullScreen.onRelease = function() {
trace("I am being pressed");
if(Stage.displayState == "fullScreen"){
Stage.displayState = "normal";
}
else{
Stage.displayState = "fullScreen"
}
}


the first line brings my fullScreen toggle button on stage, the rest tells the movie to go full screen on press, or revert from full screen. This all works fine, but like I said the loaded movies in this one stay the same size.

How can I get the other components and swf's to go full screen as well?

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Fullscreen Not Working Correctly In Loaded Swf
I have a swf loading an external SWF which is a video player. The video player loads fine into the SWF, but if I hit full screen it goes full screen but I cant see anything. Its all black. I can still see the "hit escape to exit" bubble thing.

If I embed the video player by itself(ie. ISNT loaded into a swf) the full screen function works fine.

Any ideas?

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Fullscreen Not Working Correctly In Loaded Swf
I have a swf loading an external SWF which is a video player. The video player loads fine into the SWF, but if I hit full screen it goes full screen but I cant see anything. Its all black. I can still see the "hit escape to exit" bubble thing.

If I embed the video player by itself(ie. ISNT loaded into a swf) the full screen function works fine.

Any ideas?

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Prevent Fullscreen Call From Loaded Movie?
I'm loading in a .swf file using loadMovie(), but the .swf being loaded has a fscommand("fullscreen", true); command on it's first frame and it's forcing my main file to launch fullscreen too.

Is there any way to prevent this? I don't have the original file so I can't remove the fullscreen command.

Any help is greatly appreciated!!!

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Fullscreen, Dynamically Loaded Multiple Smooth Bitmaps
I have played around with the Dynamically Loading Bitmaps With Smoothing
from Tinic Uro as well as somme other advices from people on the kirupa forum.

The code works great. I am trying to load different Bitmaps, fullscreen, on the click of a button (or any other event). The images load, but they just stack on top of each others and thus, they don't resize to the stage properly. Here is the code with the attached FLA:
( you'll need 3 jpg named bg1.jpg, bg2.jpg, bg3.jpg, all in the same folder as the fla)


Code:
stop();
Stage.scaleMode = "noScale";
Stage.align = "LT";

Stage.addListener(this);
bg_con._x = 0;
bg_con._y =0;
bg_con._width = (Stage.width/2)-(target._width/2);
bg_con._height = (Stage.height/2)-(target._height/2);


import flash.display.*;

function loadBitmapSmoothed(url:String, target:MovieClip) {
var bmc:MovieClip = target.createEmptyMovieClip("bmc", target.getNextHighestDepth());
var listener:Object = new Object();
listener.tmc = target;
listener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void {
percent = Math.round((bytesLoaded/bytesTotal)*100);
pText.text = percent+"%";
};
listener.onLoadInit = function(mc:MovieClip) {
mc._visible = false;
var bitmap:BitmapData = new BitmapData(mc._width, mc._height, true);
this.tmc.attachBitmap(bitmap, this.tmc.getNextHighestDepth(), "auto", true);
bitmap.draw(mc);
// set size and position on load
if (Stage.height/Stage.width>target._height/target._width) {
img_prop = target._width/target._height;
target._height = Stage.height;
target._width = Stage.height*img_prop;
target._y = (Stage.height/2)-(target._height/2);
target._x = (Stage.width/2)-(target._width/2);
} else {
img_prop = target._height/target._width;
target._width = Stage.width;
target._height = Stage.width*img_prop;
target._y = (Stage.height/2)-(target._height/2);
target._x = (Stage.width/2)-(target._width/2);
}
};
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(listener);
loader.loadClip(url, bmc);
}

var stage_listener:Object = new Object();
stage_listener.onResize = function():Void {
if (Stage.height/Stage.width>bg_con._height/bg_con._width) {
img_prop = bg_con._width/bg_con._height;
bg_con._height = Stage.height;
bg_con._width = Stage.height*img_prop;
bg_con._y = (Stage.height/2)-(bg_con._height/2);
bg_con._x = (Stage.width/2)-(bg_con._width/2);
} else {
img_prop = bg_con._height/bg_con._width;
bg_con._width = Stage.width;
bg_con._height = Stage.width*img_prop;
bg_con._y = (Stage.height/2)-(bg_con._height/2);
bg_con._x = (Stage.width/2)-(bg_con._width/2);
}
};


Stage.addListener(stage_listener);

loadBitmapSmoothed("bg1.jpg", bg_con);

btn1.onRelease = function () {
loadBitmapSmoothed("bg1.jpg", bg_con);
};

btn2.onRelease = function () {
loadBitmapSmoothed("bg2.jpg", bg_con);
};

btn3.onRelease = function () {
loadBitmapSmoothed("bg3.jpg", bg_con);
};
Then I have found another code to load bitmap fullscreen dynamically, it works, the pictures doesn't stack, but the images are not smooth! How could I combine this with the loadbitmatsmoothed?



Code:
Stage.scaleMode = "noScale";
Stage.align = "LT";
stage.quality = StageQuality.BEST;

_root.container._highquality = 2;

my_mc = new MovieClipLoader();
preload = new Object();
my_mc.addListener(preload);


preload.onLoadStart = function(targetMC) {
container._visible = false;
pText._visible = true;
};

preload.onLoadProgress = function(targetMC, lBytes, tBytes) {
bar._width = (lBytes/tBytes)*100;
pText.text = "% "+Math.round((lBytes/tBytes)*100);
};

preload.onLoadInit = function(targetMC) {
container._visible = true;
pText._visible = false;
if (Stage.height/Stage.width>targetMC._height/targetMC._width) {
mc_prop = targetMC._width/targetMC._height;
targetMC._height = Stage.height;
targetMC._width = Stage.height*mc_prop;
targetMC._y = (Stage.height/2)-(targetMC._height/2);
targetMC._x = (Stage.width/2)-(targetMC._width/2);
} else {
mc_prop = targetMC._height/targetMC._width;
targetMC._width = Stage.width;
targetMC._height = Stage.width*mc_prop;
targetMC._y = (Stage.height/2)-(targetMC._height/2);
targetMC._x = (Stage.width/2)-(targetMC._width/2);
}
};



var stage_listener:Object = new Object();
stage_listener.onResize = function():Void {
if (Stage.height/Stage.width>container._height/container._width) {
mc_prop = container._width/container._height;
container._height = Stage.height;
container._width = Stage.height*mc_prop;
container._y = (Stage.height/2)-(container._height/2);
container._x = (Stage.width/2)-(container._width/2);
} else {
mc_prop = container._height/container._width;
container._width = Stage.width;
container._height = Stage.width*mc_prop;
container._y = (Stage.height/2)-(container._height/2);
container._x = (Stage.width/2)-(container._width/2);
}
};
Stage.addListener(stage_listener);

loadBitmapSmoothed("reposado.jpg", "container");

//load the mc

my_mc.loadClip("bg1.jpg", "container");

btn1.onRelease = function () {
my_mc.loadClip("bg1.jpg", "container");
};

btn2.onRelease = function () {
my_mc.loadClip("bg.2jpg", "container");
};
That would be sweet if the images could do a crossfade as they load! but I'll play with this only when I solve the current problem... unless somebody has a solution.
thanks

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Fixed Size Loaded Movie In Fullscreen Movie?
I have a movie that opens up full screen and load an external movie into it. No problem there but I want the loaded movie to keep its original size and not resize with the full screen movie. Any thoughts on how to do that?

In the screenshot, you see how the yellow external movie loads into the fullscreen green movie. The white rectangle is only for size reference (photoshopped it in) and is not in the actual flash movies. The yellow movie is supposed to be 800x125 pixels but resizes with the fullscreen of the green movie.

Thx!

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If (fullscreen, True) { Fullscreen, False } & Vice Versa
Heya,

on (release) {

if (fscommand("fullscreen") == true) {
fscommand("fullscreen", "false");
} else {
fscommand("fullscreen", "true");
}
}


this doesn't work in both directions.. it only makes fullscreen if it's not already. i have it on a button, which is meant to toggle fullscreen.

lil help ?

ta

FK

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Hi!! I have a flash projector file that turns fullscreen. I have a quit button at the top of the presentation but i want to have a button that will just minimize it to its actual size incase people need to see there desktop. Anybody know script for something like this. I was trying something like:

on (release)if
fullscreen=true
fscommand("fullscreen", false);
if
"fullscreen=false
fscommand("fullscreen", true);
BUT IT DIDNT WORK!! any help would be awesome!!! thanks!!

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[AS FLASH8] - Loading Fullscreen External SWF's Into A Fullscreen SWF
Hey guys, sorry if this gets confusing I'm trying to explain the best I can.

Here's what I'm having a problem with: http://golibersuch.com/c/mnsm3.html

What I've done is created a "fullscreen SWF" by using ActionScript to stretch a movie clip (yellow rectangle) in the background to fill the whole browser frame. The navigation is positioned in the upper left using ActionScript also; when the user resizes the window, positions are adjusted so the nav always stays in the upper left. (Adapting the technique from http://www.tutorialized.com/tutorial...retching/13567)

External SWFs are loaded from an XML file into a blank movie clip on a layer that is between the yellow background and the navigation (adapting the kirupa XML Photo Gallery). Here's my problem: I want to be able to create full screen backgrounds for these external SWFs so when they are loaded into the main SWF they cover up all the of yellow background of the main clip. Also if the user resizes the window, I hope like the main SWF, the background on the external SWF can also resize to match.

If you press next twice to get to item three for example, I want to be able to stretch that orange box to fill the entire background. You'll notice if you resize the window on the third item, the orangle rectangle will adjust, it's just not correct. Any ideas? Maybe I'm going about this wrong. If this helps, a zip of all related files including .fla can be found here: http://golibersuch.com/c/mnsm.zip

Thanks! Any input would be appreciated.

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Hi,

I have a window that's set to fullscreen. I would like to open another window from there that's not fullscreen and lose the fullscreen window.

Actualy I'd like to skip the fullscreen so I put a javascript on the page:

window.open('theURL', '_blank');
window.close();

The URL is opened but in fullscreen. How do I get rid of it?

ThanX for any suggestions.

cYa,
Ivo

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Hello, a bit of a newb to AS3 but can't find any answers to this.

I have my stage set to fullscreen and Exact_Fit.

stage.scaleMode = StageScaleMode.EXACT_FIT;
stage.displayState = StageDisplayState.FULL_SCREEN;

I did this because I don't want any borders and I want the swf to fit the screen entirely. I have videos i am displaying using the FLVPlayback with a skin that has the fullscreen button. When I click the fullscreen button, the stage is made smaller, nothing happens with the size of the video. I also have the fullScreenTakeOver property set to false. If I have it set to true, the video loads fullscreen, which is not what i want, need it to load at the normal size (800 x 600).

note:: If I do not have the stageDisplayState = FULL_SCREEN, and I have fullScreenTakeOver = true, everything works fine but the stage is in window mode and does not take up the entire screen.


Any Help is GREATLY Appreciated!!

Thanks!

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hello:} i have my photo gallery and if you push a button photo has to open in new window with fullscreen. is it possible?

for fullscreen i use Stage.displayState = "fullScreen";

please help :} and sry for my english ;}}

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Near Fullscreen Launch Without Fullscreen - How To?
Maybe someone can help: how to code a flash launch so that it takes up nearly, but not all of, the users' screen with a browser window?

I dislike flash that takes over the entire window opening fullscreen, this is hostile programming like popups ..

I'd like to be able though, to open the window nearly fullscreen, eg 10 pixel border, and minimize most of the browser bars, eg status window etc... ideas on how to code this?

much appreciated!

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So, I have been playing around with fullscreen FLV movies. There is one thing that I notice that is irritating the heck out of me. When i use the fullscreen component, the video goes fullscreen and the video gets automatically smoothed out. When I use my own button to go fullscreen its all pixelated. I have some code to smooth it out, however it seems to eats ram like a fat kid who hasn't ate in days, especially on celerons.

The code i use to smooth the video is this

Code:

stop();
function startMe(event:MouseEvent):void
{
      vid.skinScaleMaximum = 1;
   vid.enterFullScreenDisplayState();
   vid.getVideoPlayer(vid.activeVideoPlayerIndex).smoothing = true;
   this.gotoAndPlay(2)
}
playinFull.addEventListener(MouseEvent.CLICK, startMe);


Does anyone know how to get the same results that the component uses, as it seems not to eat as much ram?

It also seems if i set the video player skin not to scale the interpolation gets lost on the video.

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SEE BOTTOM OF THREAD FOR CURRENT PROBLEM

1. I have my navigation buttons in level0

2. When a button is pressed it loads an external .swf into the highest empty level

3. There is an MC in this loaded .swf called loadmovie and inside that another MC called empty.

4. Inside the 'loadmovie' MC, there is a frame action that loads another external .swf file into the 'empty' MC.

The problem I am having is that the preloader that is on the external .swf that is loaded into the 'empty' MC does not work.

It works fine if you test it on its own. But not when loaded into a Movie Clip.

MY SCRIPT:
iBytesTotal = _root.getBytesTotal();
iBytesLoaded = _root.getBytesLoaded();
iBytes = (iBytesLoaded/iBytesTotal)*100;
percentageNumber = Math.round(iBytes)+"%";
setProperty("progressBar", _xscale, iBytes);

Do I have to refrence it differently? Because of where it is situated?

e.g
iBytesTotal = _level32._root.loadmovie.empty.getBytesTotal();

confesed!

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I am having trouble, I am loading external movies within a target that is on another movie clip. If I call it directly in that movieclip it works. What I need to do is call it from a button that exists in another movie clip. Help Please.

on (press) {

_root.paperSlide.my_mc2.loadClip("movies/apollo.swf", "secondaryContnent");

}

my function is called my_mc2 which is located on the firs key frame of _root.paperSlide.

if after the script in _root.paperSlide I call the function like my_mc2.loadClip("movies/apollo.swf", "secondaryContnent"); it works fine. But when I try to call it from a button within another clip that is externaly loaded as well it will not work.

please help, my head hurts.

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I have see flash movies that automaticly go full screen, how do i do this?

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I hafta do this presentation for a class, and I was wondering if one of you could do it for me??? :-) Just kiddin. I already made it and have the projector movie, but when I click on it, it comes up on a little screen and I need it fullscreen. If there's a code for this, please let me know.

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I need to know as soon as possible step-by-step instructions on how to make a flash file Full screen. I have a project due thursday. PLEASE HELP!!!!

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is there any way of getting Flash to press F11 on the users keyboard to genrate the "user friendly" fullscreen, if not then is there a way of getting their screen fullscreen without using the javascript fullscreen.


thanx in advance,
Turbs

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I have an index page which opens the flash movie page in fullscreen. I want to know if fullscreen browser page works on MAC aswell.
The index page is built in Dreamweaver and has this code

<body bgcolor="#FFFFFF" text="#000000" onLoad="MM_openBrWindow('url','name','fullscreen=y es')">

Do I have to add anything to make sure MAC users see the thing the way I want it?
Thanks!

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I'm playing with a movie that uses "fullscreen" mode through actionscripting, which doesn't work when loaded through a browser. How can I launch the movie through the flash player within a webpage? Is javascript required to do this? Thanks!

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Ihave put the a code on the first frame of my movie
_____________________________________
on (release) {
fscommand ("fullscreen", "true");
}
_____________________________________

but When i publish my movie it isn't working, do i have to publish my page on another way?? Or is my code wrong.

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If I use Fscomand ("fullscreen","true") and I public my movie like a windows projector I can really see my movie in full screen but How can I do the same publicing like a html or another to use in a website page. Thanks an sorry for my English.

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I'm trying to open a website fullscreen, so there's no browser or something else visible except for the website and a litlle close-button, I don't want the users to seek for a close-button...
Is there anyone who can tell how I can do this in quite a few steps?

Thanks,

ErGoDyNe1

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hey can anyone give me an example of a basic universal fullscreen toggle? i.e. a single button, that can be used more than once within a movie that toggles between FS and windowed without leaving the frame.

JR

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Is there a way when using 'fscommand("fullscreen", "true");' in the main movie, that I can -prevent- the sub movies loaded with 'loadMovie("file.swf", 1); to be scaled to fullscreen? I tried using 'fscommand("allowscale", "false");' in the sub movie, but it was unsuccessfull.

Thanks in advance,
:: Serviator

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Hi ppl
i need to run a fullscreen swf from inside another swf. How do i make this? anyone can help?
thank you
andré henriques

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Hi again
I got an answer on my previous question, but found that doing that won't work as i wanted in that case.
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Can anyone help?
thanks in advance

andré henriques

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Hello folks.
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Thanks in advance.
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Hi everyone!

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Hi :-)

Is it possible to write a script which HIDES browser?

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Possible?
Regards;
BruZZ

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Hi,

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TIA.

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Hello there.

Would anybody know the following:

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- Harry S

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Help!

Can anyone explain to me how to remove the scroll bars on a page that is prompted to open full screen. I have a main page with a button action of: javascript:window.open("mypage.html",fullscreen=ye s), when the page opens fullscreen it has the right border only. How do i remove that.

www.praitiedesigns.com/splash.html


maximum thanx.
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thanks

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Right ok quick question.

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the code below, when used in a clip parameter, opens a new htm file in full screen.

does anyone know whether it is possbile to adapt the actionscript below (or know of another way, preferably just in Flash) to create true fullscreen on Macs.......


Code:
on (release) {
getURL ("javascript:window.open('" add url_f add "','" add winName_f add "','top=0,left=0,fullscreen=yes,outerHeight=' + screen.availHeight + ',outerWidth=' + screen.availWidth); void(0);");
}


(please don't start the PC v MAC debate on this thread... add them to the lounge... it's a client who has asked me this!)

cheers - ric

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Is it possible to actually change the users windows resolution when your flash projector starts?

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Jesse

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Hi there
I tried to make a site fullscreen (like this one: http://www.lime.ee/) by putting this piece of code on frame 1:

fscommand("fullscreen", "true");

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Thanks

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hello
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Hey there

I gots a swf that I want to take up the whole browser window. I know you can just type in "100%" as the width and height in the html file, but that scales the movie. I would like the movie centered and non scale-able.
I'm almost positive I've seen it before somewhere, or maybe I'm going nuts...

I've seen stuff on the actual fullscreen code where the entire movie takes up the whole screen, but I want it to stay in the browser window and not scale itself...

If anyone could shed any light on this predicament, that would be sooo cool.

thanks

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hi guys,

i have a website where been fully created in flash..

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hope u can help me..

thnx..

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trying to get a fullscreen switch to work, but not happening:

script looks like:

PHP Code:




onClipEvent (load) {
    _root.full_screen = "off";
}
on (release) {
    if (_root.full_screen == "off") {
        fscommand("fullscreen", true);
        gotoAndStop(2);
        _root.full_screen = "on";
    } else {
        _root.full_screen = "off";
        fscommand("fullscreen", false);
        gotoAndStop(1);
    }
}







to view the site goto

http://studentweb.bathspa.ac.uk/cmt3/034792

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hello,everyone.

i have a flash movie and want to make it to screensaver.
now i write follow code in the first frame

Code:
fscommand("fullscreen", true);
onMouseMove = function()
{
fscommand("quit","");
}
but,when the player is fullscreen and close at once.
i think that the onMouseMove was called,but i don't know when the fullscreen is on complete. so i cannt define the onMouseMove function at right time.

i also test the Stage.onResize and nothing to work.

how can i do?
thanks

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FullSCREEN.exe
I am trying to make a flash file fill the screen and not lose its proportions, but i cant make this happen outside a browser.
It seems the projector file i'd like to use simply displays the movie on a big background. Must i add the whole of the movie's content into a clip that has some sort of 'scale to fit stage size' code attached to it? or is there a simple method?
The publish settings dont seem to achieve what i am after!

many thanks

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